X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fhelp.c;h=e253720c82b56d3cdbbbdb5b8d5508e86ca216c7;hp=da52c6c9dc7ee1fe578188db20e24321fa4220d0;hb=8691e753e04ab691b9d702571125b5f03d1948ff;hpb=5391410e5eb6b6b8794d06d6c0030473c4c246b3 diff --git a/tools/quake3/q3map2/help.c b/tools/quake3/q3map2/help.c index da52c6c9..e253720c 100644 --- a/tools/quake3/q3map2/help.c +++ b/tools/quake3/q3map2/help.c @@ -101,7 +101,7 @@ void HelpBsp() {"-flat", "Enable flat shading (good for combining with -celshader)"}, {"-fulldetail", "Treat detail brushes as structural ones"}, {"-leaktest", "Abort if a leak was found"}, - {"-linefile ", "Line file to write"}, + {"-linfile ", "Line file to write"}, {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"}, {"-minsamplesize ", "Sets minimum lightmap resolution in luxels/qu"}, {"-mi ", "Sets the maximum number of indexes per surface"}, @@ -137,6 +137,7 @@ void HelpVis() struct HelpOption vis[] = { {"-vis ", "Switch that enters this stage"}, {"-fast", "Very fast and crude vis calculation"}, + {"-hint", "Merge all but hint portals"}, {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"}, {"-merge", "Faster but still okay vis calculation"}, {"-nopassage", "Just use PortalFlow vis (usually less fps)"}, @@ -206,6 +207,8 @@ void HelpLight() {"-gridscale ", "Scaling factor for the light grid only"}, {"-keeplights", "Keep light entities in the BSP file after compile"}, {"-lightmapdir ", "Directory to store external lightmaps (default: same as map name without extension)"}, + {"-lightmapsearchblocksize ", "Restrict lightmap search to block size "}, + {"-lightmapsearchpower ", "Optimize for lightmap merge power "}, {"-lightmapsize ", "Size of lightmaps to generate (must be a power of two)"}, {"-lightsubdiv ", "Size of light emitting shader subdivision"}, {"-lomem", "Low memory but slower lighting mode"},