X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fwritebsp.c;h=186bbd2fb8110214c44a23fd69b518e587cbd16f;hp=c9f5f7312a4d88b5ce57add8c182dc68fe99eb9d;hb=b13a86abcfa99aa0898d11e90a9c4e811b55d432;hpb=6a04feabc54f832be565ba9fd6e258466ea30e99;ds=sidebyside diff --git a/tools/quake3/q3map2/writebsp.c b/tools/quake3/q3map2/writebsp.c index c9f5f731..186bbd2f 100644 --- a/tools/quake3/q3map2/writebsp.c +++ b/tools/quake3/q3map2/writebsp.c @@ -1,30 +1,30 @@ /* ------------------------------------------------------------------------------- -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2007 id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ----------------------------------------------------------------------------------- + ---------------------------------------------------------------------------------- -This code has been altered significantly from its original form, to support -several games based on the Quake III Arena engine, in the form of "Q3Map2." + This code has been altered significantly from its original form, to support + several games based on the Quake III Arena engine, in the form of "Q3Map2." -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ @@ -39,60 +39,64 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2." /* -EmitShader() -emits a bsp shader entry -*/ - -int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ) -{ - int i; - shaderInfo_t *si; - - + EmitShader() + emits a bsp shader entry + */ + +int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ){ + int i; + shaderInfo_t *si; + + /* handle special cases */ - if( shader == NULL ) + if ( shader == NULL ) { shader = "noshader"; - + } + /* try to find an existing shader */ - for( i = 0; i < numBSPShaders; i++ ) + for ( i = 0; i < numBSPShaders; i++ ) { /* ydnar: handle custom surface/content flags */ - if( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags ) + if ( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags ) { continue; - if( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags ) + } + if ( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags ) { continue; - + } + /* compare name */ - if( !Q_stricmp( shader, bspShaders[ i ].shader ) ) + if ( !Q_stricmp( shader, bspShaders[ i ].shader ) ) { return i; + } } // i == numBSPShaders - + /* get shaderinfo */ si = ShaderInfoForShader( shader ); - + /* emit a new shader */ - AUTOEXPAND_BY_REALLOC_BSP(Shaders, 1024); + AUTOEXPAND_BY_REALLOC_BSP( Shaders, 1024 ); numBSPShaders++; strcpy( bspShaders[ i ].shader, shader ); bspShaders[ i ].surfaceFlags = si->surfaceFlags; bspShaders[ i ].contentFlags = si->contentFlags; - + /* handle custom content/surface flags */ - if( surfaceFlags != NULL ) + if ( surfaceFlags != NULL ) { bspShaders[ i ].surfaceFlags = *surfaceFlags; - if( contentFlags != NULL ) + } + if ( contentFlags != NULL ) { bspShaders[ i ].contentFlags = *contentFlags; - + } + /* recursively emit any damage shaders */ - if( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' ) - { + if ( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' ) { Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader ); EmitShader( si->damageShader, NULL, NULL ); } - + /* return it */ return i; } @@ -100,29 +104,28 @@ int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ) /* -EmitPlanes() -there is no oportunity to discard planes, because all of the original -brushes will be saved in the map -*/ - -void EmitPlanes( void ) -{ - int i; - bspPlane_t *bp; - plane_t *mp; - - + EmitPlanes() + there is no oportunity to discard planes, because all of the original + brushes will be saved in the map + */ + +void EmitPlanes( void ){ + int i; + bspPlane_t *bp; + plane_t *mp; + + /* walk plane list */ mp = mapplanes; - for( i = 0; i < nummapplanes; i++, mp++ ) + for ( i = 0; i < nummapplanes; i++, mp++ ) { - AUTOEXPAND_BY_REALLOC_BSP(Planes, 1024); + AUTOEXPAND_BY_REALLOC_BSP( Planes, 1024 ); bp = &bspPlanes[ numBSPPlanes ]; VectorCopy( mp->normal, bp->normal ); bp->dist = mp->dist; numBSPPlanes++; } - + /* emit some statistics */ Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes ); } @@ -130,20 +133,20 @@ void EmitPlanes( void ) /* -EmitLeaf() -emits a leafnode to the bsp file -*/ + EmitLeaf() + emits a leafnode to the bsp file + */ + +void EmitLeaf( node_t *node ){ + bspLeaf_t *leaf_p; + brush_t *b; + drawSurfRef_t *dsr; -void EmitLeaf( node_t *node ) -{ - bspLeaf_t *leaf_p; - brush_t *b; - drawSurfRef_t *dsr; - /* check limits */ - if( numBSPLeafs >= MAX_MAP_LEAFS ) + if ( numBSPLeafs >= MAX_MAP_LEAFS ) { Error( "MAX_MAP_LEAFS" ); + } leaf_p = &bspLeafs[numBSPLeafs]; numBSPLeafs++; @@ -154,89 +157,87 @@ void EmitLeaf( node_t *node ) /* emit bounding box */ VectorCopy( node->mins, leaf_p->mins ); VectorCopy( node->maxs, leaf_p->maxs ); - + /* emit leaf brushes */ leaf_p->firstBSPLeafBrush = numBSPLeafBrushes; - for( b = node->brushlist; b; b = b->next ) + for ( b = node->brushlist; b; b = b->next ) { /* something is corrupting brushes */ - if( (size_t) b < 256 ) - { + if ( (size_t) b < 256 ) { Sys_Printf( "WARNING: Node brush list corrupted (0x%08X)\n", b ); break; } //% if( b->guard != 0xDEADBEEF ) //% Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides ); - - AUTOEXPAND_BY_REALLOC_BSP(LeafBrushes, 1024); + + AUTOEXPAND_BY_REALLOC_BSP( LeafBrushes, 1024 ); bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum; numBSPLeafBrushes++; } - + leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush; - + /* emit leaf surfaces */ - if( node->opaque ) + if ( node->opaque ) { return; - + } + /* add the drawSurfRef_t drawsurfs */ leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces; for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef ) { - AUTOEXPAND_BY_REALLOC_BSP(LeafSurfaces, 1024); + AUTOEXPAND_BY_REALLOC_BSP( LeafSurfaces, 1024 ); bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum; - numBSPLeafSurfaces++; + numBSPLeafSurfaces++; } - + leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface; } /* -EmitDrawNode_r() -recursively emit the bsp nodes -*/ - -int EmitDrawNode_r( node_t *node ) -{ - bspNode_t *n; - int i, n0; - - + EmitDrawNode_r() + recursively emit the bsp nodes + */ + +int EmitDrawNode_r( node_t *node ){ + bspNode_t *n; + int i, n0; + + /* check for leafnode */ - if( node->planenum == PLANENUM_LEAF ) - { + if ( node->planenum == PLANENUM_LEAF ) { EmitLeaf( node ); return -numBSPLeafs; } - + /* emit a node */ - AUTOEXPAND_BY_REALLOC_BSP(Nodes, 1024); + AUTOEXPAND_BY_REALLOC_BSP( Nodes, 1024 ); n0 = numBSPNodes; n = &bspNodes[ n0 ]; numBSPNodes++; - - VectorCopy (node->mins, n->mins); - VectorCopy (node->maxs, n->maxs); - if (node->planenum & 1) - Error ("WriteDrawNodes_r: odd planenum"); + VectorCopy( node->mins, n->mins ); + VectorCopy( node->maxs, n->maxs ); + + if ( node->planenum & 1 ) { + Error( "WriteDrawNodes_r: odd planenum" ); + } n->planeNum = node->planenum; // // recursively output the other nodes - // - for (i=0 ; i<2 ; i++) + // + for ( i = 0 ; i < 2 ; i++ ) { - if (node->children[i]->planenum == PLANENUM_LEAF) - { - n->children[i] = -(numBSPLeafs + 1); - EmitLeaf (node->children[i]); + if ( node->children[i]->planenum == PLANENUM_LEAF ) { + n->children[i] = -( numBSPLeafs + 1 ); + EmitLeaf( node->children[i] ); } else { - n->children[i] = numBSPNodes; - EmitDrawNode_r (node->children[i]); + n->children[i] = numBSPNodes; + EmitDrawNode_r( node->children[i] ); // n may have become invalid here, so... n = &bspNodes[ n0 ]; } @@ -248,22 +249,21 @@ int EmitDrawNode_r( node_t *node ) /* -============ -SetModelNumbers -============ -*/ -void SetModelNumbers (void) -{ - int i; - int models; - char value[10]; + ============ + SetModelNumbers + ============ + */ +void SetModelNumbers( void ){ + int i; + int models; + char value[10]; models = 1; - for ( i=1 ; iepairs; - while( ep != NULL ) + while ( ep != NULL ) { next = ep->next; free( ep->key ); @@ -320,43 +323,44 @@ void SetLightStyles( void ) e->epairs = NULL; numStrippedLights++; } - + /* next light */ continue; } - + /* get existing style */ style = IntForKey( e, "style" ); - if( style < LS_NORMAL || style > LS_NONE ) + if ( style < LS_NORMAL || style > LS_NONE ) { Error( "Invalid lightstyle (%d) on entity %d", style, i ); - + } + /* find this targetname */ - for( j = 0; j < numStyles; j++ ) - if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) + for ( j = 0; j < numStyles; j++ ) + if ( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) { break; - + } + /* add a new style */ - if( j >= numStyles ) - { - if( numStyles == MAX_SWITCHED_LIGHTS ) + if ( j >= numStyles ) { + if ( numStyles == MAX_SWITCHED_LIGHTS ) { Error( "MAX_SWITCHED_LIGHTS (%d) exceeded, reduce the number of lights with targetnames", MAX_SWITCHED_LIGHTS ); + } strcpy( lightTargets[ j ], t ); lightStyles[ j ] = style; numStyles++; } - + /* set explicit style */ sprintf( value, "%d", 32 + j ); SetKeyValue( e, "style", value ); - + /* set old style */ - if( style != LS_NORMAL ) - { + if ( style != LS_NORMAL ) { sprintf( value, "%d", style ); SetKeyValue( e, "switch_style", value ); } } - + /* emit some statistics */ Sys_FPrintf( SYS_VRB, "%9d light entities stripped\n", numStrippedLights ); } @@ -364,25 +368,25 @@ void SetLightStyles( void ) /* -BeginBSPFile() -starts a new bsp file -*/ + BeginBSPFile() + starts a new bsp file + */ -void BeginBSPFile( void ) -{ +void BeginBSPFile( void ){ /* these values may actually be initialized if the file existed when loaded, so clear them explicitly */ numBSPModels = 0; numBSPNodes = 0; numBSPBrushSides = 0; numBSPLeafSurfaces = 0; numBSPLeafBrushes = 0; - + /* leave leaf 0 as an error, because leafs are referenced as negative number nodes */ numBSPLeafs = 1; - - + + /* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */ numBSPDrawIndexes = 6; + AUTOEXPAND_BY_REALLOC_BSP( DrawIndexes, 1024 ); bspDrawIndexes[ 0 ] = 0; bspDrawIndexes[ 1 ] = 1; bspDrawIndexes[ 2 ] = 2; @@ -394,90 +398,92 @@ void BeginBSPFile( void ) /* -EndBSPFile() -finishes a new bsp and writes to disk -*/ + EndBSPFile() + finishes a new bsp and writes to disk + */ -void EndBSPFile( void ) -{ - char path[ 1024 ]; - +void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath ){ Sys_FPrintf( SYS_VRB, "--- EndBSPFile ---\n" ); EmitPlanes(); - + numBSPEntities = numEntities; UnparseEntities(); - - /* write the surface extra file */ - WriteSurfaceExtraFile( source ); - - /* write the bsp */ - sprintf( path, "%s.bsp", source ); - Sys_Printf( "Writing %s\n", path ); - WriteBSPFile( path ); + + if ( do_write ) { + /* write the surface extra file */ + WriteSurfaceExtraFile( surfaceFilePath ); + + /* write the bsp */ + Sys_Printf( "Writing %s\n", BSPFilePath ); + WriteBSPFile( BSPFilePath ); + } } /* -EmitBrushes() -writes the brush list to the bsp -*/ - -void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ) -{ - int j; - brush_t *b; - bspBrush_t *db; - bspBrushSide_t *cp; - - + EmitBrushes() + writes the brush list to the bsp + */ + +void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ){ + int j; + brush_t *b; + bspBrush_t *db; + bspBrushSide_t *cp; + + /* set initial brush */ - if( firstBrush != NULL ) + if ( firstBrush != NULL ) { *firstBrush = numBSPBrushes; - if( numBrushes != NULL ) + } + if ( numBrushes != NULL ) { *numBrushes = 0; - + } + /* walk list of brushes */ - for( b = brushes; b != NULL; b = b->next ) + for ( b = brushes; b != NULL; b = b->next ) { /* check limits */ - AUTOEXPAND_BY_REALLOC_BSP(Brushes, 1024); - + AUTOEXPAND_BY_REALLOC_BSP( Brushes, 1024 ); + /* get bsp brush */ b->outputNum = numBSPBrushes; db = &bspBrushes[ numBSPBrushes ]; numBSPBrushes++; - if( numBrushes != NULL ) - (*numBrushes)++; - + if ( numBrushes != NULL ) { + ( *numBrushes )++; + } + db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags ); db->firstSide = numBSPBrushSides; - + /* walk sides */ db->numSides = 0; - for( j = 0; j < b->numsides; j++ ) + for ( j = 0; j < b->numsides; j++ ) { /* set output number to bogus initially */ b->sides[ j ].outputNum = -1; - + /* check count */ - AUTOEXPAND_BY_REALLOC_BSP(BrushSides, 1024); - + AUTOEXPAND_BY_REALLOC_BSP( BrushSides, 1024 ); + /* emit side */ b->sides[ j ].outputNum = numBSPBrushSides; cp = &bspBrushSides[ numBSPBrushSides ]; db->numSides++; numBSPBrushSides++; cp->planeNum = b->sides[ j ].planenum; - + /* emit shader */ - if( b->sides[ j ].shaderInfo ) + if ( b->sides[ j ].shaderInfo ) { cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags ); - else + } + else{ cp->shaderNum = EmitShader( NULL, NULL, NULL ); + } } } } @@ -485,27 +491,25 @@ void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ) /* -EmitFogs() - ydnar -turns map fogs into bsp fogs -*/ - -void EmitFogs( void ) -{ - int i, j; - - + EmitFogs() - ydnar + turns map fogs into bsp fogs + */ + +void EmitFogs( void ){ + int i, j; + + /* setup */ numBSPFogs = numMapFogs; - + /* walk list */ - for( i = 0; i < numMapFogs; i++ ) + for ( i = 0; i < numMapFogs; i++ ) { /* set shader */ strcpy( bspFogs[ i ].shader, mapFogs[ i ].si->shader ); - + /* global fog doesn't have an associated brush */ - if( mapFogs[ i ].brush == NULL ) - { + if ( mapFogs[ i ].brush == NULL ) { bspFogs[ i ].brushNum = -1; bspFogs[ i ].visibleSide = -1; } @@ -513,19 +517,17 @@ void EmitFogs( void ) { /* set brush */ bspFogs[ i ].brushNum = mapFogs[ i ].brush->outputNum; - + /* try to use forced visible side */ - if( mapFogs[ i ].visibleSide >= 0 ) - { + if ( mapFogs[ i ].visibleSide >= 0 ) { bspFogs[ i ].visibleSide = mapFogs[ i ].visibleSide; continue; } - + /* find visible side */ - for( j = 0; j < 6; j++ ) + for ( j = 0; j < 6; j++ ) { - if( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL ) - { + if ( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL ) { Sys_Printf( "Fog %d has visible side %d\n", i, j ); bspFogs[ i ].visibleSide = j; break; @@ -538,59 +540,57 @@ void EmitFogs( void ) /* -BeginModel() -sets up a new brush model -*/ - -void BeginModel( void ) -{ - bspModel_t *mod; - brush_t *b; - entity_t *e; - vec3_t mins, maxs; - vec3_t lgMins, lgMaxs; /* ydnar: lightgrid mins/maxs */ - parseMesh_t *p; - int i; - - + BeginModel() + sets up a new brush model + */ + +void BeginModel( void ){ + bspModel_t *mod; + brush_t *b; + entity_t *e; + vec3_t mins, maxs; + vec3_t lgMins, lgMaxs; /* ydnar: lightgrid mins/maxs */ + parseMesh_t *p; + int i; + + /* test limits */ - AUTOEXPAND_BY_REALLOC_BSP(Models, 256); - + AUTOEXPAND_BY_REALLOC_BSP( Models, 256 ); + /* get model and entity */ mod = &bspModels[ numBSPModels ]; e = &entities[ mapEntityNum ]; - + /* ydnar: lightgrid mins/maxs */ ClearBounds( lgMins, lgMaxs ); - + /* bound the brushes */ ClearBounds( mins, maxs ); for ( b = e->brushes; b; b = b->next ) { /* ignore non-real brushes (origin, etc) */ - if( b->numsides == 0 ) + if ( b->numsides == 0 ) { continue; + } AddPointToBounds( b->mins, mins, maxs ); AddPointToBounds( b->maxs, mins, maxs ); - + /* ydnar: lightgrid bounds */ - if( b->compileFlags & C_LIGHTGRID ) - { + if ( b->compileFlags & C_LIGHTGRID ) { AddPointToBounds( b->mins, lgMins, lgMaxs ); AddPointToBounds( b->maxs, lgMins, lgMaxs ); } } - + /* bound patches */ - for( p = e->patches; p; p = p->next ) + for ( p = e->patches; p; p = p->next ) { - for( i = 0; i < (p->mesh.width * p->mesh.height); i++ ) + for ( i = 0; i < ( p->mesh.width * p->mesh.height ); i++ ) AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs ); } - + /* ydnar: lightgrid mins/maxs */ - if( lgMins[ 0 ] < 99999 ) - { + if ( lgMins[ 0 ] < 99999 ) { /* use lightgrid bounds */ VectorCopy( lgMins, mod->mins ); VectorCopy( lgMaxs, mod->maxs ); @@ -601,11 +601,11 @@ void BeginModel( void ) VectorCopy( mins, mod->mins ); VectorCopy( maxs, mod->maxs ); } - + /* note size */ Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] ); Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] ); - + /* set firsts */ mod->firstBSPSurface = numBSPDrawSurfaces; mod->firstBSPBrush = numBSPBrushes; @@ -615,30 +615,26 @@ void BeginModel( void ) /* -EndModel() -finish a model's processing -*/ - -void EndModel( entity_t *e, node_t *headnode ) -{ - bspModel_t *mod; - - + EndModel() + finish a model's processing + */ + +void EndModel( entity_t *e, node_t *headnode ){ + bspModel_t *mod; + + /* note it */ Sys_FPrintf( SYS_VRB, "--- EndModel ---\n" ); - + /* emit the bsp */ mod = &bspModels[ numBSPModels ]; EmitDrawNode_r( headnode ); - + /* set surfaces and brushes */ mod->numBSPSurfaces = numBSPDrawSurfaces - mod->firstBSPSurface; mod->firstBSPBrush = e->firstBrush; mod->numBSPBrushes = e->numBrushes; - + /* increment model count */ numBSPModels++; } - - -