load notex textures from a builtin vfs
authorThomas Debesse <dev@illwieckz.net>
Sat, 14 Jul 2018 20:33:10 +0000 (22:33 +0200)
committerThomas Debesse <dev@illwieckz.net>
Wed, 3 Oct 2018 00:00:16 +0000 (02:00 +0200)
commit0c748cb13b9eee76674ef72fa4751590ee223956
treeffdf8669f87134eac4eb6734c950b3542f897a03
parent4ed852ecfcd1a2817119f811dfc05fe3e9aa06bd
load notex textures from a builtin vfs

- allow gamepack to override it (example: smokinguns has custom ones)
- it's not required anymore to compute paths from bitmaps from them
- we can use textures/radian/notex as a default texture (and we need to)
include/defaults.h [new file with mode: 0644]
include/ishaders.h
libs/shaderlib.h
plugins/shaders/shaders.cpp
radiant/qe3.cpp
radiant/texwindow.cpp
setup/data/tools/base/textures/radiant/notex.png [new file with mode: 0644]
setup/data/tools/base/textures/radiant/shadernotex.png [new file with mode: 0644]
setup/data/tools/bitmaps/notex.png [deleted file]
setup/data/tools/bitmaps/shadernotex.png [deleted file]