Found why RadSubdivideDiffuseLight happens with !bouncing. Trying
authorRudolf Polzer <divverent@xonotic.org>
Tue, 24 Sep 2013 12:51:54 +0000 (14:51 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 24 Sep 2013 12:51:54 +0000 (14:51 +0200)
commit214d4c94ced6f09963fe009f3c70e456bb01aa1a
tree16f42dcad25ef4c313f3baf579bf1fc9a9f83175
parenta78573e0e9d7a7d13519dc03d5f00f9e87bedaa1
Found why RadSubdivideDiffuseLight happens with !bouncing. Trying
another one now.
tools/quake3/q3map2/light_bounce.c