added string-pooling for shader variable names and entity keys
authorspog <spog>
Sun, 26 Feb 2006 22:27:38 +0000 (22:27 +0000)
committerspog <spog>
Sun, 26 Feb 2006 22:27:38 +0000 (22:27 +0000)
commitd584d9454904666d8de69a99dd4fb29e5dbab433
tree1473013beeb00479a8b9d8be57058af2828e6715
parent24230bb3a8b7c4b0451f0ec84a278d78bb695a8e
added string-pooling for shader variable names and entity keys

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
27 files changed:
include/ientity.h
libs/container/hashfunc.h
libs/container/hashtable.h
libs/convert.h
libs/entitylib.h
libs/fs_filesystem.h
libs/generic/arrayrange.h
libs/generic/constant.h
libs/generic/static.h
libs/gtkutil/dialog.cpp
libs/libs.vcproj
libs/stream/textstream.h
libs/string/string.h
libs/uniquenames.h
plugins/entity/entity.cpp
plugins/entity/modelskinkey.h
plugins/mapq3/plugin.cpp
plugins/md3model/model.h
plugins/shaders/shaders.cpp
radiant/commands.cpp
radiant/dialog.cpp
radiant/eclass_def.cpp
radiant/eclass_doom3.cpp
radiant/main.cpp
radiant/map.cpp
radiant/texwindow.cpp
radiant/xywindow.cpp