new options:
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sat, 4 Apr 2009 11:56:32 +0000 (11:56 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sat, 4 Apr 2009 11:56:32 +0000 (11:56 +0000)
commite2b0ecdcfb93b550f96eeec9c4263248539d0c6d
treeaca6cdfbd396bc0adc04e52b3c742c76f0672cf0
parent9851662e8df96755d94fc87341572c0842199d08
new options:
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/bsp.c
tools/quake3/q3map2/facebsp.c
tools/quake3/q3map2/prtfile.c
tools/quake3/q3map2/q3map2.h