]> de.git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
authorRudolf Polzer <divverent@alientrap.org>
Tue, 27 Mar 2012 09:43:50 +0000 (11:43 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 27 Mar 2012 09:43:50 +0000 (11:43 +0200)
Conflicts:
.gitignore
COMPILING
CONTRIBUTORS
ChangeLog
DoxyConfig
Doxyfile
Doxygen_files/Doxyfile
Doxygen_files/doxy_mainpage.h
Doxygen_files/doxygen_gtkradiant_foot.html
Doxygen_files/doxygen_gtkradiant_head.html
Doxygen_files/doxygen_index.html
Doxygen_files/doxygen_reference_foot.html
Doxygen_files/doxygen_reference_head.html
Doxygen_files/example/annotated.html
Doxygen_files/example/classIEpair-members.html
Doxygen_files/example/classIEpair.html
Doxygen_files/example/classes.html
Doxygen_files/example/files.html
Doxygen_files/example/functions.html
Doxygen_files/example/graph_legend.dot
Doxygen_files/example/graph_legend.html
Doxygen_files/example/index.html
Doxygen_files/example/pages.html
Doxygen_files/example/test_8c-source.html
Doxygen_files/example/test_8c.html
Doxygen_files/example/todo.html
Doxygen_files/genDoxyfile
Doxygen_files/gendoxfunctions
Doxygen_files/reference1.html
README.doxygen
SConscript.q3map2
SConscript.radiant
TODO
config.py
contrib/bkgrnd2d/bkgrnd2d.vcproj
contrib/bobtoolz/bobtoolz.vcproj
contrib/camera/camera.vcproj
contrib/gtkgensurf/gtkgensurf.vcproj
contrib/hydratoolz/hydratoolz.vcproj
contrib/prtview/prtview.vcproj
contrib/ufoai/ufoai.vcproj
gen.readme
gendox
libs/picomodel/picomodules.c
plugins/eclassfgd/fgd.vcproj
plugins/entity/entity.vcproj
plugins/image/image.vcproj
plugins/imagem8/imagem8.vcproj
plugins/imagepng/imagepng.vcproj
plugins/imagewal/imagewal.vcproj
plugins/map/map.vcproj
plugins/mapxml/mapxml.vcproj
plugins/model/model.vcproj
plugins/shaders/shaders.vcproj
plugins/spritemodel/spritemodel.vcproj
plugins/surface/surface.vcproj
plugins/surface_heretic2/surface_heretic2.vcproj
plugins/surface_quake2/surface_quake2.vcproj
plugins/surface_ufoai/surface_ufoai.vcproj
plugins/textool/textool.vcproj
plugins/vfspak/vfspak.vcproj
plugins/vfspk3/vfspk3.vcproj
plugins/vfswad/vfswad.vcproj
radiant.sln
radiant/main.cpp
radiant/mainframe.cpp
radiant/preferences.cpp
radiant/preferences.h
radiant/radiant.vcproj
setup/data/tools/plugins/bt/bt-el2.txt
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.vcproj
windows_compile_guide/index.html

1  2 
CONTRIBUTORS
tools/quake3/q3map2/main.c

diff --combined CONTRIBUTORS
index 664e339d3ae518ce7bdd2c35e1472d1a407d2a09,49833edba75137744e6f6af880cef4b66eeb258a..cee478de418125aa90127ecc4f5c0c1dd6dc0c75
@@@ -1,18 -1,6 +1,17 @@@
- GtkRadiant CONTRIBUTORS and CREDITS
- last update: 28/02/2007
- =======================
+ GtkRadiant past contributors and credits
+ last update: 01/15/2001
 -=======================
 +
 +GtkRadiant 1.5 development:
 +-------
 +Thomas "namespace" Nitschke spam@codecreator.net
 +Stefan "Shaderman" Greven
 +"Topsun"
 +SmallPileofGibs spog@planetquake.com
 +"Tr3b"
 +
 +Small contributions and improvements for 1.5
 +--------
 +Eric "eb" Barth
  
  Loki
  ----
@@@ -22,15 -10,15 +21,15 @@@ Bernd Kreimeier (overall coordination
  
  QER.com
  -------
 -TTimo timo@qeradiant.com
 +TTimo timo@idsoftware.com
  ^Fishman (Pablo Zurita) fish@gamedesign.net
  RR2DO2 rr2do2@q3f.com
 +SmallPileofGibs spog@planetquake.com
  
  Curry plugin
  ------------
  Mike "mickey" Jackman
  Tim "Maj" Rennie
 -William "SmallPileOfGibs" Joseph
  
  PrtView plugin, various bug fixes and q3map guru
  ------------------------------------------------
@@@ -57,19 -45,10 +56,19 @@@ Improvements and bug fixin
  ---------------------------
  Jan Paul "MrElusive" van Waveren
  Robert Duffy
 +Forest "LordHavoc" Wroncy-Hale
 +Nurail
 +AcidDeath
 +Chronos
 +Michael Schlueter
 +Jamie Wilkinson
 +Robert "Tr3B" Beckebans
  
  Web
  ---
 -Dave "Bargle" Koenig and Jason "Wolfen" Spencer
 +Dave "Bargle" Koenig
 +Jason "Wolfen" Spencer
 +Shawn "EvilTypeGuy" Walker
  
  Thanks to John Hutton, AstroCreep and W2k for web help
  
@@@ -77,18 -56,10 +76,18 @@@ FA
  ---
  Equim and Wex
  
 +
 +Testing/Feedback
 +---
 +Black_Dog, d0nkey, Fjoggis, Jago, jetscreamer, gibbie, Godmil, Gom Jabbar,
 +Mindlink, mslaf, necros, Promit, Ravo, RPG, scampie, sock, sponge, thiste,
 +voodoochopsticks, Zwiffle
 +
 +
  Misc
  ----
  Thanks to everyone on the beta mailing list and
  irc.telefragged.com #qeradiant for testing and feedback.
  Updated icons by AstroCreep!
  Bitch-slapping by RaYGunn!
 -Last minute bugs by SpoG! (SpoG--)
 +Last minute bugs by SPoG! (SPoG--)
index 5ad776d143586756293f79ed2b5f7d7b12264e33,045c1c62a44d96fdddf55b3dd90dd6ca4cdb5139..ba8583666f4e456a15962f3603bc7d7e694c375d
@@@ -1,4 -1,4 +1,4 @@@
 -/* -------------------------------------------------------------------------------
 +/* -------------------------------------------------------------------------------;
  
  Copyright (C) 1999-2007 id Software, Inc. and contributors.
  For a list of contributors, see the accompanying CONTRIBUTORS file.
@@@ -36,8 -36,6 +36,8 @@@ several games based on the Quake III Ar
  /* dependencies */
  #include "q3map2.h"
  
 +
 +
  /*
  Random()
  returns a pseudorandom number between 0 and 1
@@@ -62,776 -60,17 +62,776 @@@ static void ExitQ3Map( void 
                free( mapDrawSurfs );
  }
  
 -static int MD4BlockChecksum( void * buffer, int length ) {
 -      unsigned char digest[16];
 -      int checksum;
 -
 -      md4_get_digest( buffer, length, digest );
 -      /* I suppose it has to be done that way for legacy reasons? */
 -      checksum = digest[0] & ( digest[1] << 8 ) & ( digest[2] << 16 ) & ( digest[3] << 24 );
 -      checksum ^= digest[4] & ( digest[5] << 8 ) & ( digest[6] << 16 ) & ( digest[7] << 24 );
 -      checksum ^= digest[8] & ( digest[9] << 8 ) & ( digest[10] << 16 ) & ( digest[11] << 24 );
 -      checksum ^= digest[12] & ( digest[13] << 8 ) & ( digest[14] << 16 ) & ( digest[15] << 24 );
 -      return checksum;
 +
 +
 +/* minimap stuff */
 +
 +typedef struct minimap_s
 +{
 +      bspModel_t *model;
 +      int width;
 +      int height;
 +      int samples;
 +      float *sample_offsets;
 +      float sharpen_boxmult;
 +      float sharpen_centermult;
 +      float boost, brightness, contrast;
 +      float *data1f;
 +      float *sharpendata1f;
 +      vec3_t mins, size;
 +}
 +minimap_t;
 +static minimap_t minimap;
 +
 +qboolean BrushIntersectionWithLine(bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out)
 +{
 +      int i;
 +      qboolean in = qfalse, out = qfalse;
 +      bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
 +
 +      for(i = 0; i < brush->numSides; ++i)
 +      {
 +              bspPlane_t *p = &bspPlanes[sides[i].planeNum];
 +              float sn = DotProduct(start, p->normal);
 +              float dn = DotProduct(dir, p->normal);
 +              if(dn == 0)
 +              {
 +                      if(sn > p->dist)
 +                              return qfalse; // outside!
 +              }
 +              else
 +              {
 +                      float t = (p->dist - sn) / dn;
 +                      if(dn < 0)
 +                      {
 +                              if(!in || t > *t_in)
 +                              {
 +                                      *t_in = t;
 +                                      in = qtrue;
 +                                      // as t_in can only increase, and t_out can only decrease, early out
 +                                      if(out && *t_in >= *t_out)
 +                                              return qfalse;
 +                              }
 +                      }
 +                      else
 +                      {
 +                              if(!out || t < *t_out)
 +                              {
 +                                      *t_out = t;
 +                                      out = qtrue;
 +                                      // as t_in can only increase, and t_out can only decrease, early out
 +                                      if(in && *t_in >= *t_out)
 +                                              return qfalse;
 +                              }
 +                      }
 +              }
 +      }
 +      return in && out;
 +}
 +
 +static float MiniMapSample(float x, float y)
 +{
 +      vec3_t org, dir;
 +      int i, bi;
 +      float t0, t1;
 +      float samp;
 +      bspBrush_t *b;
 +      bspBrushSide_t *s;
 +      int cnt;
 +
 +      org[0] = x;
 +      org[1] = y;
 +      org[2] = 0;
 +      dir[0] = 0;
 +      dir[1] = 0;
 +      dir[2] = 1;
 +
 +      cnt = 0;
 +      samp = 0;
 +      for(i = 0; i < minimap.model->numBSPBrushes; ++i)
 +      {
 +              bi = minimap.model->firstBSPBrush + i;
 +              if(opaqueBrushes[bi >> 3] & (1 << (bi & 7)))
 +              {
 +                      b = &bspBrushes[bi];
 +
 +                      // sort out mins/maxs of the brush
 +                      s = &bspBrushSides[b->firstSide];
 +                      if(x < -bspPlanes[s[0].planeNum].dist)
 +                              continue;
 +                      if(x > +bspPlanes[s[1].planeNum].dist)
 +                              continue;
 +                      if(y < -bspPlanes[s[2].planeNum].dist)
 +                              continue;
 +                      if(y > +bspPlanes[s[3].planeNum].dist)
 +                              continue;
 +
 +                      if(BrushIntersectionWithLine(b, org, dir, &t0, &t1))
 +                      {
 +                              samp += t1 - t0;
 +                              ++cnt;
 +                      }
 +              }
 +      }
 +
 +      return samp;
 +}
 +
 +void RandomVector2f(float v[2])
 +{
 +      do
 +      {
 +              v[0] = 2 * Random() - 1;
 +              v[1] = 2 * Random() - 1;
 +      }
 +      while(v[0] * v[0] + v[1] * v[1] > 1);
 +}
 +
 +static void MiniMapRandomlySupersampled(int y)
 +{
 +      int x, i;
 +      float *p = &minimap.data1f[y * minimap.width];
 +      float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
 +      float dx   =                   minimap.size[0]      / (float) minimap.width;
 +      float dy   =                   minimap.size[1]      / (float) minimap.height;
 +      float uv[2];
 +      float thisval;
 +
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
 +              float val = 0;
 +
 +              for(i = 0; i < minimap.samples; ++i)
 +              {
 +                      RandomVector2f(uv);
 +                      thisval = MiniMapSample(
 +                              xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
 +                              ymin + (uv[1] + 0.5) * dy  /* exaggerated random pattern for better results */
 +                      );
 +                      val += thisval;
 +              }
 +              val /= minimap.samples * minimap.size[2];
 +              *p++ = val;
 +      }
 +}
 +
 +static void MiniMapSupersampled(int y)
 +{
 +      int x, i;
 +      float *p = &minimap.data1f[y * minimap.width];
 +      float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
 +      float dx   =                   minimap.size[0]      / (float) minimap.width;
 +      float dy   =                   minimap.size[1]      / (float) minimap.height;
 +
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
 +              float val = 0;
 +
 +              for(i = 0; i < minimap.samples; ++i)
 +              {
 +                      float thisval = MiniMapSample(
 +                              xmin + minimap.sample_offsets[2*i+0] * dx,
 +                              ymin + minimap.sample_offsets[2*i+1] * dy
 +                      );
 +                      val += thisval;
 +              }
 +              val /= minimap.samples * minimap.size[2];
 +              *p++ = val;
 +      }
 +}
 +
 +static void MiniMapNoSupersampling(int y)
 +{
 +      int x;
 +      float *p = &minimap.data1f[y * minimap.width];
 +      float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height);
 +
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width);
 +              *p++ = MiniMapSample(xmin, ymin) / minimap.size[2];
 +      }
 +}
 +
 +static void MiniMapSharpen(int y)
 +{
 +      int x;
 +      qboolean up = (y > 0);
 +      qboolean down = (y < minimap.height - 1);
 +      float *p = &minimap.data1f[y * minimap.width];
 +      float *q = &minimap.sharpendata1f[y * minimap.width];
 +
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              qboolean left = (x > 0);
 +              qboolean right = (x < minimap.width - 1);
 +              float val = p[0] * minimap.sharpen_centermult;
 +
 +              if(left && up)
 +                      val += p[-1 -minimap.width] * minimap.sharpen_boxmult;
 +              if(left && down)
 +                      val += p[-1 +minimap.width] * minimap.sharpen_boxmult;
 +              if(right && up)
 +                      val += p[+1 -minimap.width] * minimap.sharpen_boxmult;
 +              if(right && down)
 +                      val += p[+1 +minimap.width] * minimap.sharpen_boxmult;
 +                      
 +              if(left)
 +                      val += p[-1] * minimap.sharpen_boxmult;
 +              if(right)
 +                      val += p[+1] * minimap.sharpen_boxmult;
 +              if(up)
 +                      val += p[-minimap.width] * minimap.sharpen_boxmult;
 +              if(down)
 +                      val += p[+minimap.width] * minimap.sharpen_boxmult;
 +
 +              ++p;
 +              *q++ = val;
 +      }
 +}
 +
 +static void MiniMapContrastBoost(int y)
 +{
 +      int x;
 +      float *q = &minimap.data1f[y * minimap.width];
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              *q = *q * minimap.boost / ((minimap.boost - 1) * *q + 1);
 +              ++q;
 +      }
 +}
 +
 +static void MiniMapBrightnessContrast(int y)
 +{
 +      int x;
 +      float *q = &minimap.data1f[y * minimap.width];
 +      for(x = 0; x < minimap.width; ++x)
 +      {
 +              *q = *q * minimap.contrast + minimap.brightness;
 +              ++q;
 +      }
 +}
 +
 +void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
 +{
 +      vec3_t mins, maxs, extend;
 +      VectorCopy(mins_in, mins);
 +      VectorCopy(maxs_in, maxs);
 +
 +      // line compatible to nexuiz mapinfo
 +      Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
 +
 +      if(keepaspect)
 +      {
 +              VectorSubtract(maxs, mins, extend);
 +              if(extend[1] > extend[0])
 +              {
 +                      mins[0] -= (extend[1] - extend[0]) * 0.5;
 +                      maxs[0] += (extend[1] - extend[0]) * 0.5;
 +              }
 +              else
 +              {
 +                      mins[1] -= (extend[0] - extend[1]) * 0.5;
 +                      maxs[1] += (extend[0] - extend[1]) * 0.5;
 +              }
 +      }
 +
 +      /* border: amount of black area around the image */
 +      /* input: border, 1-2*border, border but we need border/(1-2*border) */
 +
 +      VectorSubtract(maxs, mins, extend);
 +      VectorScale(extend, border / (1 - 2 * border), extend);
 +
 +      VectorSubtract(mins, extend, mins);
 +      VectorAdd(maxs, extend, maxs);
 +
 +      VectorCopy(mins, minimap.mins);
 +      VectorSubtract(maxs, mins, minimap.size);
 +
 +      // line compatible to nexuiz mapinfo
 +      Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
 +}
 +
 +/*
 +MiniMapSetupBrushes()
 +determines solid non-sky brushes in the world
 +*/
 +
 +void MiniMapSetupBrushes( void )
 +{
 +      SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, 0, 0);
 +              // at least one must be solid
 +              // none may be sky
 +              // not all may be nodraw
 +}
 +
 +qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
 +{
 +      float val, dx, dy;
 +      int j, k;
 +
 +      *bestj = *bestk = -1;
 +      *bestval = 3; /* max possible val is 2 */
 +
 +      for(j = 0; j < minimap.samples; ++j)
 +              for(k = j + 1; k < minimap.samples; ++k)
 +              {
 +                      dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0];
 +                      dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1];
 +                      if(dx > +0.5) dx -= 1;
 +                      if(dx < -0.5) dx += 1;
 +                      if(dy > +0.5) dy -= 1;
 +                      if(dy < -0.5) dy += 1;
 +                      val = dx * dx + dy * dy;
 +                      if(val < *bestval)
 +                      {
 +                              *bestj = j;
 +                              *bestk = k;
 +                              *bestval = val;
 +                      }
 +              }
 +      
 +      return *bestval < 3;
 +}
 +
 +void MiniMapMakeSampleOffsets()
 +{
 +      int i, j, k, jj, kk;
 +      float val, valj, valk, sx, sy, rx, ry;
 +
 +      Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
 +
 +      /* start with entirely random samples */
 +      for(i = 0; i < minimap.samples; ++i)
 +      {
 +              minimap.sample_offsets[2*i+0] = Random();
 +              minimap.sample_offsets[2*i+1] = Random();
 +      }
 +
 +      for(i = 0; i < 1000; ++i)
 +      {
 +              if(MiniMapEvaluateSampleOffsets(&j, &k, &val))
 +              {
 +                      sx = minimap.sample_offsets[2*j+0];
 +                      sy = minimap.sample_offsets[2*j+1];
 +                      minimap.sample_offsets[2*j+0] = rx = Random();
 +                      minimap.sample_offsets[2*j+1] = ry = Random();
 +                      if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj))
 +                              valj = -1;
 +                      minimap.sample_offsets[2*j+0] = sx;
 +                      minimap.sample_offsets[2*j+1] = sy;
 +
 +                      sx = minimap.sample_offsets[2*k+0];
 +                      sy = minimap.sample_offsets[2*k+1];
 +                      minimap.sample_offsets[2*k+0] = rx;
 +                      minimap.sample_offsets[2*k+1] = ry;
 +                      if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk))
 +                              valk = -1;
 +                      minimap.sample_offsets[2*k+0] = sx;
 +                      minimap.sample_offsets[2*k+1] = sy;
 +
 +                      if(valj > valk)
 +                      {
 +                              if(valj > val)
 +                              {
 +                                      /* valj is the greatest */
 +                                      minimap.sample_offsets[2*j+0] = rx;
 +                                      minimap.sample_offsets[2*j+1] = ry;
 +                                      i = -1;
 +                              }
 +                              else
 +                              {
 +                                      /* valj is the greater and it is useless - forget it */
 +                              }
 +                      }
 +                      else
 +                      {
 +                              if(valk > val)
 +                              {
 +                                      /* valk is the greatest */
 +                                      minimap.sample_offsets[2*k+0] = rx;
 +                                      minimap.sample_offsets[2*k+1] = ry;
 +                                      i = -1;
 +                              }
 +                              else
 +                              {
 +                                      /* valk is the greater and it is useless - forget it */
 +                              }
 +                      }
 +              }
 +              else
 +                      break;
 +      }
 +}
 +
 +void MergeRelativePath(char *out, const char *absolute, const char *relative)
 +{
 +      const char *endpos = absolute + strlen(absolute);
 +      while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
 +              --endpos;
 +      while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
 +      {
 +              relative += 3;
 +              while(endpos != absolute)
 +              {
 +                      --endpos;
 +                      if(*endpos == '/' || *endpos == '\\')
 +                              break;
 +              }
 +              while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
 +                      --endpos;
 +      }
 +      memcpy(out, absolute, endpos - absolute);
 +      out[endpos - absolute] = '/';
 +      strcpy(out + (endpos - absolute + 1), relative);
 +}
 +
 +int MiniMapBSPMain( int argc, char **argv )
 +{
 +      char minimapFilename[1024];
 +      char basename[1024];
 +      char path[1024];
 +      char relativeMinimapFilename[1024];
 +      qboolean autolevel;
 +      float minimapSharpen;
 +      float border;
 +      byte *data4b, *p;
 +      float *q;
 +      int x, y;
 +      int i;
 +      miniMapMode_t mode;
 +      vec3_t mins, maxs;
 +      qboolean keepaspect;
 +
 +      /* arg checking */
 +      if( argc < 2 )
 +      {
 +              Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
 +              return 0;
 +      }
 +
 +      /* load the BSP first */
 +      strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
 +      StripExtension( source );
 +      DefaultExtension( source, ".bsp" );
 +      Sys_Printf( "Loading %s\n", source );
 +      BeginMapShaderFile( source );
 +      LoadShaderInfo();
 +      LoadBSPFile( source );
 +
 +      minimap.model = &bspModels[0];
 +      VectorCopy(minimap.model->mins, mins);
 +      VectorCopy(minimap.model->maxs, maxs);
 +
 +      *minimapFilename = 0;
 +      minimapSharpen = game->miniMapSharpen;
 +      minimap.width = minimap.height = game->miniMapSize;
 +      border = game->miniMapBorder;
 +      keepaspect = game->miniMapKeepAspect;
 +      mode = game->miniMapMode;
 +
 +      autolevel = qfalse;
 +      minimap.samples = 1;
 +      minimap.sample_offsets = NULL;
 +      minimap.boost = 1.0;
 +      minimap.brightness = 0.0;
 +      minimap.contrast = 1.0;
 +
 +      /* process arguments */
 +      for( i = 1; i < (argc - 1); i++ )
 +      {
 +              if( !strcmp( argv[ i ],  "-size" ) )
 +              {
 +                      minimap.width = minimap.height = atoi(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Image size set to %i\n", minimap.width );
 +              }
 +              else if( !strcmp( argv[ i ],  "-sharpen" ) )
 +              {
 +                      minimapSharpen = atof(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
 +              }
 +              else if( !strcmp( argv[ i ],  "-samples" ) )
 +              {
 +                      minimap.samples = atoi(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Samples set to %i\n", minimap.samples );
 +                      if(minimap.sample_offsets)
 +                              free(minimap.sample_offsets);
 +                      minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples);
 +                      MiniMapMakeSampleOffsets();
 +              }
 +              else if( !strcmp( argv[ i ],  "-random" ) )
 +              {
 +                      minimap.samples = atoi(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Random samples set to %i\n", minimap.samples );
 +                      if(minimap.sample_offsets)
 +                              free(minimap.sample_offsets);
 +                      minimap.sample_offsets = NULL;
 +              }
 +              else if( !strcmp( argv[ i ],  "-border" ) )
 +              {
 +                      border = atof(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Border set to %f\n", border );
 +              }
 +              else if( !strcmp( argv[ i ],  "-keepaspect" ) )
 +              {
 +                      keepaspect = qtrue;
 +                      Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
 +              }
 +              else if( !strcmp( argv[ i ],  "-nokeepaspect" ) )
 +              {
 +                      keepaspect = qfalse;
 +                      Sys_Printf( "Not keeping aspect ratio\n", border );
 +              }
 +              else if( !strcmp( argv[ i ],  "-o" ) )
 +              {
 +                      strcpy(minimapFilename, argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Output file name set to %s\n", minimapFilename );
 +              }
 +              else if( !strcmp( argv[ i ],  "-minmax" ) && i < (argc - 7) )
 +              {
 +                      mins[0] = atof(argv[i + 1]);
 +                      mins[1] = atof(argv[i + 2]);
 +                      mins[2] = atof(argv[i + 3]);
 +                      maxs[0] = atof(argv[i + 4]);
 +                      maxs[1] = atof(argv[i + 5]);
 +                      maxs[2] = atof(argv[i + 6]);
 +                      i += 6;
 +                      Sys_Printf( "Map mins/maxs overridden\n" );
 +              }
 +              else if( !strcmp( argv[ i ],  "-gray" ) )
 +              {
 +                      mode = MINIMAP_MODE_GRAY;
 +                      Sys_Printf( "Writing as white-on-black image\n" );
 +              }
 +              else if( !strcmp( argv[ i ],  "-black" ) )
 +              {
 +                      mode = MINIMAP_MODE_BLACK;
 +                      Sys_Printf( "Writing as black alpha image\n" );
 +              }
 +              else if( !strcmp( argv[ i ],  "-white" ) )
 +              {
 +                      mode = MINIMAP_MODE_WHITE;
 +                      Sys_Printf( "Writing as white alpha image\n" );
 +              }
 +              else if( !strcmp( argv[ i ],  "-boost" ) && i < (argc - 2) )
 +              {
 +                      minimap.boost = atof(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
 +              }
 +              else if( !strcmp( argv[ i ],  "-brightness" ) && i < (argc - 2) )
 +              {
 +                      minimap.brightness = atof(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Brightness set to %f\n", minimap.brightness );
 +              }
 +              else if( !strcmp( argv[ i ],  "-contrast" ) && i < (argc - 2) )
 +              {
 +                      minimap.contrast = atof(argv[i + 1]);
 +                      i++;
 +                      Sys_Printf( "Contrast set to %f\n", minimap.contrast );
 +              }
 +              else if( !strcmp( argv[ i ],  "-autolevel" ) )
 +              {
 +                      autolevel = qtrue;
 +                      Sys_Printf( "Auto level enabled\n", border );
 +              }
 +              else if( !strcmp( argv[ i ],  "-noautolevel" ) )
 +              {
 +                      autolevel = qfalse;
 +                      Sys_Printf( "Auto level disabled\n", border );
 +              }
 +      }
 +
 +      MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
 +
 +      if(!*minimapFilename)
 +      {
 +              ExtractFileBase(source, basename);
 +              ExtractFilePath(source, path);
 +              sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
 +              MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
 +              Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
 +      }
 +      ExtractFilePath(minimapFilename, path);
 +      Q_mkdir(path);
 +
 +      if(minimapSharpen >= 0)
 +      {
 +              minimap.sharpen_centermult = 8 * minimapSharpen + 1;
 +              minimap.sharpen_boxmult    =    -minimapSharpen;
 +      }
 +
 +      minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
 +      data4b = safe_malloc(minimap.width * minimap.height * 4);
 +      if(minimapSharpen >= 0)
 +              minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
 +
 +      MiniMapSetupBrushes();
 +
 +      if(minimap.samples <= 1)
 +      {
 +              Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
 +              RunThreadsOnIndividual(minimap.height, qtrue, MiniMapNoSupersampling);
 +      }
 +      else
 +      {
 +              if(minimap.sample_offsets)
 +              {
 +                      Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
 +                      RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSupersampled);
 +              }
 +              else
 +              {
 +                      Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
 +                      RunThreadsOnIndividual(minimap.height, qtrue, MiniMapRandomlySupersampled);
 +              }
 +      }
 +
 +      if(minimap.boost != 1.0)
 +      {
 +              Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
 +              RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost);
 +      }
 +
 +      if(autolevel)
 +      {
 +              Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
 +              float mi = 1, ma = 0;
 +              float s, o;
 +
 +              // TODO threads!
 +              q = minimap.data1f;
 +              for(y = 0; y < minimap.height; ++y)
 +                      for(x = 0; x < minimap.width; ++x)
 +                      {
 +                              float v = *q++;
 +                              if(v < mi)
 +                                      mi = v;
 +                              if(v > ma)
 +                                      ma = v;
 +                      }
 +              if(ma > mi)
 +              {
 +                      s = 1 / (ma - mi);
 +                      o = mi / (ma - mi);
 +
 +                      // equations:
 +                      //   brightness + contrast * v
 +                      // after autolevel:
 +                      //   brightness + contrast * (v * s - o)
 +                      // =
 +                      //   (brightness - contrast * o) + (contrast * s) * v
 +                      minimap.brightness = minimap.brightness - minimap.contrast * o;
 +                      minimap.contrast *= s;
 +
 +                      Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
 +                      Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
 +              }
 +              else
 +                      Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
 +      }
 +
 +      if(minimap.brightness != 0 || minimap.contrast != 1)
 +      {
 +              Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
 +              RunThreadsOnIndividual(minimap.height, qtrue, MiniMapBrightnessContrast);
 +      }
 +
 +      if(minimap.sharpendata1f)
 +      {
 +              Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
 +              RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSharpen);
 +              q = minimap.sharpendata1f;
 +      }
 +      else
 +      {
 +              q = minimap.data1f;
 +      }
 +
 +      Sys_Printf( "\nConverting...");
 +
 +      switch(mode)
 +      {
 +              case MINIMAP_MODE_GRAY:
 +                      p = data4b;
 +                      for(y = 0; y < minimap.height; ++y)
 +                              for(x = 0; x < minimap.width; ++x)
 +                              {
 +                                      byte b;
 +                                      float v = *q++;
 +                                      if(v < 0) v = 0;
 +                                      if(v > 255.0/256.0) v = 255.0/256.0;
 +                                      b = v * 256;
 +                                      *p++ = b;
 +                              }
 +                      Sys_Printf( " writing to %s...", minimapFilename );
 +                      WriteTGAGray(minimapFilename, data4b, minimap.width, minimap.height);
 +                      break;
 +              case MINIMAP_MODE_BLACK:
 +                      p = data4b;
 +                      for(y = 0; y < minimap.height; ++y)
 +                              for(x = 0; x < minimap.width; ++x)
 +                              {
 +                                      byte b;
 +                                      float v = *q++;
 +                                      if(v < 0) v = 0;
 +                                      if(v > 255.0/256.0) v = 255.0/256.0;
 +                                      b = v * 256;
 +                                      *p++ = 0;
 +                                      *p++ = 0;
 +                                      *p++ = 0;
 +                                      *p++ = b;
 +                              }
 +                      Sys_Printf( " writing to %s...", minimapFilename );
 +                      WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
 +                      break;
 +              case MINIMAP_MODE_WHITE:
 +                      p = data4b;
 +                      for(y = 0; y < minimap.height; ++y)
 +                              for(x = 0; x < minimap.width; ++x)
 +                              {
 +                                      byte b;
 +                                      float v = *q++;
 +                                      if(v < 0) v = 0;
 +                                      if(v > 255.0/256.0) v = 255.0/256.0;
 +                                      b = v * 256;
 +                                      *p++ = 255;
 +                                      *p++ = 255;
 +                                      *p++ = 255;
 +                                      *p++ = b;
 +                              }
 +                      Sys_Printf( " writing to %s...", minimapFilename );
 +                      WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
 +                      break;
 +      }
 +
 +      Sys_Printf( " done.\n" );
 +
 +      /* return to sender */
 +      return 0;
 +}
 +
 +
 +
 +
 +
 +/*
 +MD4BlockChecksum()
 +calculates an md4 checksum for a block of data
 +*/
 +
 +static int MD4BlockChecksum( void *buffer, int length )
 +{
 +      return Com_BlockChecksum(buffer, length);
  }
  
  /*
@@@ -1013,8 -252,8 +1013,8 @@@ int AnalyzeBSP( int argc, char **argv 
                lump = (byte*) header + offset;
                lumpInt = LittleLong( (int) *((int*) lump) );
                lumpFloat = LittleFloat( (float) *((float*) lump) );
 -              memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) );
 -              lumpString[ 1024 ] = '\0';
 +              memcpy( lumpString, (char*) lump, ((size_t)length < sizeof(lumpString) ? (size_t)length : sizeof(lumpString)-1) );
 +              lumpString[ sizeof(lumpString)-1 ] = '\0';
                
                /* print basic lump info */
                Sys_Printf( "Lump:          %d\n", i );
@@@ -1129,74 -368,6 +1129,74 @@@ int BSPInfo( int count, char **fileName
  }
  
  
 +static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out)
 +{
 +      vec4_t scoeffs, tcoeffs;
 +      float md;
 +      m4x4_t solvematrix;
 +
 +      vec3_t norm;
 +      vec3_t dab, dac;
 +      VectorSubtract(bxyz, axyz, dab);
 +      VectorSubtract(cxyz, axyz, dac);
 +      CrossProduct(dab, dac, norm);
 +      
 +      // assume:
 +      //   s = f(x, y, z)
 +      //   s(v + norm) = s(v) when n ortho xyz
 +      
 +      // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
 +
 +      // solve:
 +      //   scoeffs * (axyz, 1) == ast[0]
 +      //   scoeffs * (bxyz, 1) == bst[0]
 +      //   scoeffs * (cxyz, 1) == cst[0]
 +      //   scoeffs * (norm, 0) == 0
 +      // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
 +      solvematrix[0] = axyz[0];
 +      solvematrix[4] = axyz[1];
 +      solvematrix[8] = axyz[2];
 +      solvematrix[12] = 1;
 +      solvematrix[1] = bxyz[0];
 +      solvematrix[5] = bxyz[1];
 +      solvematrix[9] = bxyz[2];
 +      solvematrix[13] = 1;
 +      solvematrix[2] = cxyz[0];
 +      solvematrix[6] = cxyz[1];
 +      solvematrix[10] = cxyz[2];
 +      solvematrix[14] = 1;
 +      solvematrix[3] = norm[0];
 +      solvematrix[7] = norm[1];
 +      solvematrix[11] = norm[2];
 +      solvematrix[15] = 0;
 +
 +      md = m4_det(solvematrix);
 +      if(md*md < 1e-10)
 +      {
 +              Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!");
 +              return;
 +      }
 +
 +      m4x4_invert(solvematrix);
 +
 +      scoeffs[0] = ast[0];
 +      scoeffs[1] = bst[0];
 +      scoeffs[2] = cst[0];
 +      scoeffs[3] = 0;
 +      m4x4_transform_vec4(solvematrix, scoeffs);
 +      tcoeffs[0] = ast[1];
 +      tcoeffs[1] = bst[1];
 +      tcoeffs[2] = cst[1];
 +      tcoeffs[3] = 0;
 +      m4x4_transform_vec4(solvematrix, tcoeffs);
 +
 +      ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
 +      ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
 +      bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
 +      bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
 +      cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
 +      cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
 +}
  
  /*
  ScaleBSPMain()
@@@ -1205,53 -376,24 +1205,53 @@@ amaze and confuse your enemies with wie
  
  int ScaleBSPMain( int argc, char **argv )
  {
 -      int                     i;
 -      float           f, scale;
 +      int                     i, j;
 +      float           f, a;
 +      vec3_t scale;
        vec3_t          vec;
        char            str[ 1024 ];
 +      int uniform, axis;
 +      qboolean texscale;
 +      float *old_xyzst = NULL;
 +      float spawn_ref = 0;
        
        
        /* arg checking */
 -      if( argc < 2 )
 +      if( argc < 3 )
        {
 -              Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
 +              Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
                return 0;
        }
        
 +      texscale = qfalse;
 +      for(i = 1; i < argc-2; ++i)
 +      {
 +              if(!strcmp(argv[i], "-tex"))
 +              {
 +                      texscale = qtrue;
 +              }
 +              else if(!strcmp(argv[i], "-spawn_ref"))
 +              {
 +                      spawn_ref = atof(argv[i+1]);
 +                      ++i;
 +              }
 +              else
 +                      break;
 +      }
 +      
        /* get scale */
 -      scale = atof( argv[ argc - 2 ] );
 -      if( scale == 0.0f )
 +      // if(argc-2 >= i) // always true
 +              scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
 +      if(argc-3 >= i)
 +              scale[1] = scale[0] = atof( argv[ argc - 3 ] );
 +      if(argc-4 >= i)
 +              scale[0] = atof( argv[ argc - 4 ] );
 +
 +      uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
 +
 +      if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
        {
 -              Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
 +              Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
                Sys_Printf( "Non-zero scale value required.\n" );
                return 0;
        }
        {
                /* scale origin */
                GetVectorForKey( &entities[ i ], "origin", vec );
 -              if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) )
 +              if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
                {
 -                      VectorScale( vec, scale, vec );
 +                      if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
 +                              vec[2] += spawn_ref;
 +                      vec[0] *= scale[0];
 +                      vec[1] *= scale[1];
 +                      vec[2] *= scale[2];
 +                      if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
 +                              vec[2] -= spawn_ref;
                        sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
                        SetKeyValue( &entities[ i ], "origin", str );
                }
 +
 +              a = FloatForKey( &entities[ i ], "angle" );
 +              if(a == -1 || a == -2) // z scale
 +                      axis = 2;
 +              else if(fabs(sin(DEG2RAD(a))) < 0.707)
 +                      axis = 0;
 +              else
 +                      axis = 1;
                
                /* scale door lip */
                f = FloatForKey( &entities[ i ], "lip" );
                if( f )
                {
 -                      f *= scale;
 +                      f *= scale[axis];
                        sprintf( str, "%f", f );
                        SetKeyValue( &entities[ i ], "lip", str );
                }
 +              
 +              /* scale plat height */
 +              f = FloatForKey( &entities[ i ], "height" );
 +              if( f )
 +              {
 +                      f *= scale[2];
 +                      sprintf( str, "%f", f );
 +                      SetKeyValue( &entities[ i ], "height", str );
 +              }
 +
 +              // TODO maybe allow a definition file for entities to specify which values are scaled how?
        }
        
        /* scale models */
        for( i = 0; i < numBSPModels; i++ )
        {
 -              VectorScale( bspModels[ i ].mins, scale, bspModels[ i ].mins );
 -              VectorScale( bspModels[ i ].maxs, scale, bspModels[ i ].maxs );
 +              bspModels[ i ].mins[0] *= scale[0];
 +              bspModels[ i ].mins[1] *= scale[1];
 +              bspModels[ i ].mins[2] *= scale[2];
 +              bspModels[ i ].maxs[0] *= scale[0];
 +              bspModels[ i ].maxs[1] *= scale[1];
 +              bspModels[ i ].maxs[2] *= scale[2];
        }
        
        /* scale nodes */
        for( i = 0; i < numBSPNodes; i++ )
        {
 -              VectorScale( bspNodes[ i ].mins, scale, bspNodes[ i ].mins );
 -              VectorScale( bspNodes[ i ].maxs, scale, bspNodes[ i ].maxs );
 +              bspNodes[ i ].mins[0] *= scale[0];
 +              bspNodes[ i ].mins[1] *= scale[1];
 +              bspNodes[ i ].mins[2] *= scale[2];
 +              bspNodes[ i ].maxs[0] *= scale[0];
 +              bspNodes[ i ].maxs[1] *= scale[1];
 +              bspNodes[ i ].maxs[2] *= scale[2];
        }
        
        /* scale leafs */
        for( i = 0; i < numBSPLeafs; i++ )
        {
 -              VectorScale( bspLeafs[ i ].mins, scale, bspLeafs[ i ].mins );
 -              VectorScale( bspLeafs[ i ].maxs, scale, bspLeafs[ i ].maxs );
 +              bspLeafs[ i ].mins[0] *= scale[0];
 +              bspLeafs[ i ].mins[1] *= scale[1];
 +              bspLeafs[ i ].mins[2] *= scale[2];
 +              bspLeafs[ i ].maxs[0] *= scale[0];
 +              bspLeafs[ i ].maxs[1] *= scale[1];
 +              bspLeafs[ i ].maxs[2] *= scale[2];
        }
        
 +      if(texscale)
 +      {
 +              Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n");
 +              old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5);
 +              for(i = 0; i < numBSPDrawVerts; i++)
 +              {
 +                      old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0];
 +                      old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1];
 +                      old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2];
 +                      old_xyzst[5*i+3] = bspDrawVerts[i].st[0];
 +                      old_xyzst[5*i+4] = bspDrawVerts[i].st[1];
 +              }
 +      }
 +
        /* scale drawverts */
        for( i = 0; i < numBSPDrawVerts; i++ )
 -              VectorScale( bspDrawVerts[ i ].xyz, scale, bspDrawVerts[ i ].xyz );
 +      {
 +              bspDrawVerts[i].xyz[0] *= scale[0];
 +              bspDrawVerts[i].xyz[1] *= scale[1];
 +              bspDrawVerts[i].xyz[2] *= scale[2];
 +              bspDrawVerts[i].normal[0] /= scale[0];
 +              bspDrawVerts[i].normal[1] /= scale[1];
 +              bspDrawVerts[i].normal[2] /= scale[2];
 +              VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal);
 +      }
 +
 +      if(texscale)
 +      {
 +              for(i = 0; i < numBSPDrawSurfaces; i++)
 +              {
 +                      switch(bspDrawSurfaces[i].surfaceType)
 +                      {
 +                              case SURFACE_FACE:
 +                              case SURFACE_META:
 +                                      if(bspDrawSurfaces[i].numIndexes % 3)
 +                                              Error("Not a triangulation!");
 +                                      for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3)
 +                                      {
 +                                              int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert;
 +                                              bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
 +                                              float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5];
 +                                              // extrapolate:
 +                                              //   a->xyz -> oa
 +                                              //   b->xyz -> ob
 +                                              //   c->xyz -> oc
 +                                              ExtrapolateTexcoords(
 +                                                      &oa[0], &oa[3],
 +                                                      &ob[0], &ob[3],
 +                                                      &oc[0], &oc[3],
 +                                                      a->xyz, a->st,
 +                                                      b->xyz, b->st,
 +                                                      c->xyz, c->st);
 +                                      }
 +                                      break;
 +                      }
 +              }
 +      }
        
        /* scale planes */
 -      for( i = 0; i < numBSPPlanes; i++ )
 -              bspPlanes[ i ].dist *= scale;
 +      if(uniform)
 +      {
 +              for( i = 0; i < numBSPPlanes; i++ )
 +              {
 +                      bspPlanes[ i ].dist *= scale[0];
 +              }
 +      }
 +      else
 +      {
 +              for( i = 0; i < numBSPPlanes; i++ )
 +              {
 +                      bspPlanes[ i ].normal[0] /= scale[0];
 +                      bspPlanes[ i ].normal[1] /= scale[1];
 +                      bspPlanes[ i ].normal[2] /= scale[2];
 +                      f = 1/VectorLength(bspPlanes[i].normal);
 +                      VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal);
 +                      bspPlanes[ i ].dist *= f;
 +              }
 +      }
        
        /* scale gridsize */
        GetVectorForKey( &entities[ 0 ], "gridsize", vec );
        if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) == 0.0f )
                VectorCopy( gridSize, vec );
 -      VectorScale( vec, scale, vec );
 +      vec[0] *= scale[0];
 +      vec[1] *= scale[1];
 +      vec[2] *= scale[2];
        sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
        SetKeyValue( &entities[ 0 ], "gridsize", str );
 +
 +      /* inject command line parameters */
 +      InjectCommandLine(argv, 0, argc - 1);
        
        /* write the bsp */
        UnparseEntities();
  }
  
  
 +/*
 +PseudoCompileBSP()
 +a stripped down ProcessModels
 +*/
 +void PseudoCompileBSP(qboolean need_tree)
 +{
 +      int models;
 +      char modelValue[10];
 +      entity_t *entity;
 +      face_t *faces;
 +      tree_t *tree;
 +      node_t *node;
 +      brush_t *brush;
 +      side_t *side;
 +      int i;
 +
 +        SetDrawSurfacesBuffer();
 +      mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
 +      memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
 +      numMapDrawSurfs = 0;
 +
 +      BeginBSPFile();
 +      models = 1;
 +      for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
 +      {
 +              /* get entity */
 +              entity = &entities[ mapEntityNum ];
 +              if( entity->brushes == NULL && entity->patches == NULL )
 +                      continue;
 +
 +              if(mapEntityNum != 0)
 +              {
 +                      sprintf( modelValue, "*%d", models++);
 +                      SetKeyValue(entity, "model", modelValue);
 +              }
 +              
 +              /* process the model */
 +              Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
 +              BeginModel();
 +
 +              entity->firstDrawSurf = numMapDrawSurfs;
 +
 +              ClearMetaTriangles();
 +              PatchMapDrawSurfs(entity);
 +
 +              if(mapEntityNum == 0 && need_tree)
 +              {
 +                      faces = MakeStructuralBSPFaceList(entities[0].brushes);
 +                      tree = FaceBSP(faces);
 +                      node = tree->headnode;
 +              }
 +              else
 +              {
 +                      node = AllocNode();
 +                      node->planenum = PLANENUM_LEAF;
 +                      tree = AllocTree();
 +                      tree->headnode = node;
 +              }
 +
 +              /* a minimized ClipSidesIntoTree */
 +              for( brush = entity->brushes; brush; brush = brush->next )
 +              {
 +                      /* walk the brush sides */
 +                      for( i = 0; i < brush->numsides; i++ )
 +                      {
 +                              /* get side */
 +                              side = &brush->sides[ i ];
 +                              if( side->winding == NULL )
 +                                      continue;
 +                              /* shader? */
 +                              if( side->shaderInfo == NULL )
 +                                      continue;
 +                              /* save this winding as a visible surface */
 +                              DrawSurfaceForSide(entity, brush, side, side->winding);
 +                      }
 +              }
 +
 +              if(meta)
 +              {
 +                      ClassifyEntitySurfaces(entity);
 +                      MakeEntityDecals(entity);
 +                      MakeEntityMetaTriangles(entity);
 +                      SmoothMetaTriangles();
 +                      MergeMetaTriangles();
 +              }
 +              FilterDrawsurfsIntoTree(entity, tree);
 +
 +              FilterStructuralBrushesIntoTree(entity, tree);
 +              FilterDetailBrushesIntoTree(entity, tree);
 +
 +              EmitBrushes(entity->brushes, &entity->firstBrush, &entity->numBrushes );
 +              EndModel(entity, node);
 +      }
 +      EndBSPFile(qfalse);
 +}
  
  /*
  ConvertBSPMain()
@@@ -1560,21 -494,16 +1560,21 @@@ int ConvertBSPMain( int argc, char **ar
        int             i;
        int             (*convertFunc)( char * );
        game_t  *convertGame;
 +      char            ext[1024];
 +      qboolean        map_allowed, force_bsp, force_map;
        
        
        /* set default */
        convertFunc = ConvertBSPToASE;
        convertGame = NULL;
 +      map_allowed = qfalse;
 +      force_bsp = qfalse;
 +      force_map = qfalse;
        
        /* arg checking */
        if( argc < 1 )
        {
-               Sys_Printf( "Usage: q3map -convert -format <ase|obj|map_bp|map> [-shadesasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] <mapname>\n" );
 -              Sys_Printf( "Usage: q3map -convert [-format <ase|map>] [-v] <mapname>\n" );
++              Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
                return 0;
        }
        
                {
                        i++;
                        if( !Q_stricmp( argv[ i ], "ase" ) )
 +                      {
                                convertFunc = ConvertBSPToASE;
 +                              map_allowed = qfalse;
 +                      }
 +                      else if( !Q_stricmp( argv[ i ], "obj" ) )
 +                      {
 +                              convertFunc = ConvertBSPToOBJ;
 +                              map_allowed = qfalse;
 +                      }
 +                      else if( !Q_stricmp( argv[ i ], "map_bp" ) )
 +                      {
 +                              convertFunc = ConvertBSPToMap_BP;
 +                              map_allowed = qtrue;
 +                      }
                        else if( !Q_stricmp( argv[ i ], "map" ) )
 +                      {
                                convertFunc = ConvertBSPToMap;
 +                              map_allowed = qtrue;
 +                      }
                        else
                        {
                                convertGame = GetGame( argv[ i ] );
 +                              map_allowed = qfalse;
                                if( convertGame == NULL )
                                        Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
                        }
                }
 +              else if( !strcmp( argv[ i ],  "-ne" ) )
 +              {
 +                      normalEpsilon = atof( argv[ i + 1 ] );
 +                      i++;
 +                      Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
 +              }
 +              else if( !strcmp( argv[ i ],  "-de" ) )
 +              {
 +                      distanceEpsilon = atof( argv[ i + 1 ] );
 +                      i++;
 +                      Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
 +              }
 +              else if( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) )
 +                      shadersAsBitmap = qtrue;
 +              else if( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) )
 +                      lightmapsAsTexcoord = qtrue;
 +              else if( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) )
 +              {
 +                      lightmapsAsTexcoord = qtrue;
 +                      deluxemap = qtrue;
 +              }
 +              else if( !strcmp( argv[ i ],  "-readbsp" ) )
 +                      force_bsp = qtrue;
 +              else if( !strcmp( argv[ i ],  "-readmap" ) )
 +                      force_map = qtrue;
 +              else if( !strcmp( argv[ i ],  "-meta" ) )
 +                      meta = qtrue;
 +              else if( !strcmp( argv[ i ],  "-patchmeta" ) )
 +              {
 +                      meta = qtrue;
 +                      patchMeta = qtrue;
 +              }
        }
 -      
 -      /* clean up map name */
 -      strcpy( source, ExpandArg( argv[ i ] ) );
 -      StripExtension( source );
 -      DefaultExtension( source, ".bsp" );
 -      
 +
        LoadShaderInfo();
        
 -      Sys_Printf( "Loading %s\n", source );
 -      
 -      /* ydnar: load surface file */
 -      //%     LoadSurfaceExtraFile( source );
 -      
 -      LoadBSPFile( source );
 -      
 -      /* parse bsp entities */
 -      ParseEntities();
 +      /* clean up map name */
 +      strcpy(source, ExpandArg(argv[i]));
 +      ExtractFileExtension(source, ext);
 +
 +      if(!map_allowed && !force_map)
 +              force_bsp = qtrue;
 +
 +      if(force_map || (!force_bsp && !Q_stricmp(ext, "map") && map_allowed))
 +      {
 +              if(!map_allowed)
 +                      Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n");
 +              StripExtension(source);
 +              DefaultExtension(source, ".map");
 +              Sys_Printf("Loading %s\n", source);
 +              LoadMapFile(source, qfalse, convertGame == NULL);
 +              PseudoCompileBSP(convertGame != NULL);
 +      }
 +      else
 +      {
 +              StripExtension(source);
 +              DefaultExtension(source, ".bsp");
 +              Sys_Printf("Loading %s\n", source);
 +              LoadBSPFile(source);
 +              ParseEntities();
 +      }
        
        /* bsp format convert? */
        if( convertGame != NULL )
@@@ -1719,7 -588,7 +1719,7 @@@ int main( int argc, char **argv 
        
        /* set exit call */
        atexit( ExitQ3Map );
 -      
 +
        /* read general options first */
        for( i = 1; i < argc; i++ )
        {
                /* verbose */
                else if( !strcmp( argv[ i ], "-v" ) )
                {
 -                      verbose = qtrue;
 -                      argv[ i ] = NULL;
 +                      if(!verbose)
 +                      {
 +                              verbose = qtrue;
 +                              argv[ i ] = NULL;
 +                      }
                }
                
                /* force */
                        argv[ i ] = NULL;
                }
        }
 -      
 +
        /* init model library */
        PicoInit();
        PicoSetMallocFunc( safe_malloc );
        
        Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
        Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
 -      Sys_Printf( "GtkRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
 +      Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
        Sys_Printf( "%s\n", Q3MAP_MOTD );
        
        /* ydnar: new path initialization */
        InitPaths( &argc, argv );
 +
 +      /* set game options */
 +      if (!patchSubdivisions)
 +              patchSubdivisions = game->patchSubdivisions;
        
        /* check if we have enough options left to attempt something */
        if( argc < 2 )
        else if( !strcmp( argv[ 1 ], "-convert" ) )
                r = ConvertBSPMain( argc - 1, argv + 1 );
        
 +      /* div0: minimap */
 +      else if( !strcmp( argv[ 1 ], "-minimap" ) )
 +              r = MiniMapBSPMain(argc - 1, argv + 1);
 +
        /* ydnar: otherwise create a bsp */
        else
                r = BSPMain( argc, argv );