- Reverted Q3 translucency fix since it randomly made brushes
authornamespace <namespace>
Sun, 4 Mar 2007 13:51:10 +0000 (13:51 +0000)
committernamespace <namespace>
Sun, 4 Mar 2007 13:51:10 +0000 (13:51 +0000)
  fully transparent in Doom3 mode.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@148 8a3a26a2-13c4-0310-b231-cf6edde360e5

CHANGES
radiant/renderstate.cpp

diff --git a/CHANGES b/CHANGES
index 76f32548083cba5303681b93e4028dda82414d61..7a75f3d741715a23d0aaf86e0792532877f83cd1 100644 (file)
--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,11 @@
 This is the changelog for developers, != changelog for the end user 
 that we distribute with the binaries. (see changelog)
 
+04/03/2007
+namespace
+- Reverted Q3 translucency fix since it randomly made brushes
+  fully transparent in Doom3 mode.
+
 04/03/2007
 namespace
 - Final update for installerfiles (Shaderman / namespace)
index db71b2263ada0dcc11ec2c2ac443adb7bb92a330..2f5596d13f23ba14d20860bc0d9d0845b6d61ef5 100644 (file)
@@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
       state.m_colour[2] = 0;
       state.m_colour[3] = 0.3f;
       state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
-
-      // The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
-      // only the red selection box." seems to be fixed by removing the next line.
-
-      // state.m_sort = OpenGLState::eSortHighlight;
+      state.m_sort = OpenGLState::eSortHighlight;
       state.m_depthfunc = GL_LEQUAL;
     }
     else if(string_equal(name+1, "CAM_OVERLAY"))