]> de.git.xonotic.org Git - xonotic/netradiant.git/commitdiff
_lightmapsamplesize entity key by jal
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 1 May 2009 10:45:24 +0000 (10:45 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 1 May 2009 10:45:24 +0000 (10:45 +0000)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335

tools/quake3/q3map2/decals.c
tools/quake3/q3map2/map.c
tools/quake3/q3map2/model.c
tools/quake3/q3map2/q3map2.h
tools/quake3/q3map2/shaders.c
tools/quake3/q3map2/surface.c
tools/quake3/q3map2/surface_foliage.c
tools/quake3/q3map2/surface_meta.c

index f4de7cea8da3de3aa974d87ad17cdef56569ec91..a130334f57b98d64917b01cbac852c8f71f33e2a 100644 (file)
@@ -626,6 +626,7 @@ static void ProjectDecalOntoWinding( decalProjector_t *dp, mapDrawSurface_t *ds,
        ds2->shaderInfo = dp->si;
        ds2->fogNum = ds->fogNum;       /* why was this -1? */
        ds2->lightmapScale = ds->lightmapScale;
+       ds2->shadeAngleDegrees = ds->shadeAngleDegrees;
        ds2->numVerts = w->numpoints;
        ds2->verts = safe_malloc( ds2->numVerts * sizeof( *ds2->verts ) );
        memset( ds2->verts, 0, ds2->numVerts * sizeof( *ds2->verts ) );
index 7b8107b5480090fa1d618d2dd13fe32476e983c7..0173d834ff1c9d0c19e41962a24d1076d0fe27f8 100644 (file)
@@ -1416,6 +1416,7 @@ static qboolean ParseMapEntity( qboolean onlyLights )
        epair_t                 *ep;
        const char              *classname, *value;
        float                   lightmapScale, shadeAngle;
+       int                             lightmapSampleSize;
        char                    shader[ MAX_QPATH ];
        shaderInfo_t    *celShader = NULL;
        brush_t                 *brush;
@@ -1554,6 +1555,7 @@ static qboolean ParseMapEntity( qboolean onlyLights )
        
        /* vortex: added _ls key (short name of lightmapscale) */
        /* ydnar: get lightmap scaling value for this entity */
+       lightmapScale = 0.0f;
        if( strcmp( "", ValueForKey( mapEnt, "lightmapscale" ) ) ||
                strcmp( "", ValueForKey( mapEnt, "_lightmapscale" ) ) || 
                strcmp( "", ValueForKey( mapEnt, "_ls" ) ) )
@@ -1564,12 +1566,12 @@ static qboolean ParseMapEntity( qboolean onlyLights )
                        lightmapScale = FloatForKey( mapEnt, "_lightmapscale" );
                if( lightmapScale <= 0.0f )
                        lightmapScale = FloatForKey( mapEnt, "_ls" );
+               if( lightmapScale < 0.0f )
+                       lightmapScale = 0.0f;
                if( lightmapScale > 0.0f )
                        Sys_Printf( "Entity %d (%s) has lightmap scale of %.4f\n", mapEnt->mapEntityNum, classname, lightmapScale );
        }
-       else
-               lightmapScale = 0.0f;
-
+       
        /* ydnar: get cel shader :) for this entity */
        value = ValueForKey( mapEnt, "_celshader" );
        if( value[ 0 ] == '\0' )        
@@ -1601,6 +1603,18 @@ static qboolean ParseMapEntity( qboolean onlyLights )
        if( shadeAngle > 0.0f )
                Sys_Printf( "Entity %d (%s) has shading angle of %.4f\n", mapEnt->mapEntityNum, classname, shadeAngle );
        
+       /* jal : entity based _samplesize */
+       lightmapSampleSize = 0;
+       if ( strcmp( "", ValueForKey( mapEnt, "_lightmapsamplesize" ) ) )
+               lightmapSampleSize = IntForKey( mapEnt, "_lightmapsamplesize" );
+       else if ( strcmp( "", ValueForKey( mapEnt, "_samplesize" ) ) )
+               lightmapSampleSize = IntForKey( mapEnt, "_samplesize" );
+       
+       if( lightmapSampleSize < 0 )
+               lightmapSampleSize = 0;
+
+       if( lightmapSampleSize > 0 )
+               Sys_Printf( "Entity %d (%s) has lightmap sample size of %d\n", mapEnt->mapEntityNum, classname, lightmapSampleSize );
        
        /* attach stuff to everything in the entity */
        for( brush = mapEnt->brushes; brush != NULL; brush = brush->next )
@@ -1608,6 +1622,7 @@ static qboolean ParseMapEntity( qboolean onlyLights )
                brush->entityNum = mapEnt->mapEntityNum;
                brush->castShadows = castShadows;
                brush->recvShadows = recvShadows;
+               brush->lightmapSampleSize = lightmapSampleSize;
                brush->lightmapScale = lightmapScale;
                brush->celShader = celShader;
                brush->shadeAngleDegrees = shadeAngle;
@@ -1618,6 +1633,7 @@ static qboolean ParseMapEntity( qboolean onlyLights )
                patch->entityNum = mapEnt->mapEntityNum;
                patch->castShadows = castShadows;
                patch->recvShadows = recvShadows;
+               patch->lightmapSampleSize = lightmapSampleSize;
                patch->lightmapScale = lightmapScale;
                patch->celShader = celShader;
        }
index 72ce6a5d89e028c3e52beb52c3dcd1b281b75850..083e795ff398e51199a9daf0de187102312c943b 100644 (file)
@@ -206,7 +206,7 @@ InsertModel() - ydnar
 adds a picomodel into the bsp
 */
 
-void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, float shadeAngle )
+void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
 {
        int                                     i, j, k, s, numSurfaces;
        m4x4_t                          identity, nTransform;
@@ -252,6 +252,10 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
        /* fix bogus lightmap scale */
        if( lightmapScale <= 0.0f )
                lightmapScale = 1.0f;
+
+       /* fix bogus shade angle */
+       if( shadeAngle <= 0.0f )
+               shadeAngle = 0.0f;
        
        /* each surface on the model will become a new map drawsurface */
        numSurfaces = PicoGetModelNumSurfaces( model );
@@ -322,18 +326,21 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
                if( (si != NULL && si->forceMeta) || (spawnFlags & 4) ) /* 3rd bit */
                        ds->type = SURFACE_FORCED_META;
 
-               /* get shading angle from shader or entity */
-               if( si->shadeAngleDegrees )
-                       ds->shadeAngleDegrees = si->shadeAngleDegrees;
-               else if( shadeAngle )
-                       ds->shadeAngleDegrees = shadeAngle; /* otherwise it's 0 */
-
                /* fix the surface's normals (jal: conditioned by shader info) */
                if( !(spawnFlags & 64) && ( shadeAngle == 0.0f || ds->type != SURFACE_FORCED_META ) )
                        PicoFixSurfaceNormals( surface );
+
+               /* set sample size */
+               if( lightmapSampleSize > 0.0f )
+                       ds->sampleSize = lightmapSampleSize;
                
                /* set lightmap scale */
-               ds->lightmapScale = lightmapScale;
+               if( lightmapScale > 0.0f )
+                       ds->lightmapScale = lightmapScale;
+
+               /* set shading angle */
+               if( shadeAngle > 0.0f )
+                       ds->shadeAngleDegrees = shadeAngle;
                
                /* set particulars */
                ds->numVerts = PicoGetSurfaceNumVertexes( surface );
@@ -605,6 +612,7 @@ void AddTriangleModels( entity_t *e )
        shaderInfo_t    *celShader;
        float                   temp, baseLightmapScale, lightmapScale;
        float                   shadeAngle;
+       int                             lightmapSampleSize;
        vec3_t                  origin, scale, angles;
        m4x4_t                  transform;
        epair_t                 *ep;
@@ -629,11 +637,22 @@ void AddTriangleModels( entity_t *e )
        
        /* get lightmap scale */
        /* vortex: added _ls key (short name of lightmapscale) */
-       baseLightmapScale = FloatForKey( e, "_lightmapscale" );
-       if( baseLightmapScale <= 0.0f )
-               baseLightmapScale = FloatForKey( e, "_ls" );
-       if( baseLightmapScale <= 0.0f )
-               baseLightmapScale = 0.0f;
+       baseLightmapScale = 0.0f;
+       if( strcmp( "", ValueForKey( e, "lightmapscale" ) ) ||
+               strcmp( "", ValueForKey( e, "_lightmapscale" ) ) || 
+               strcmp( "", ValueForKey( e, "_ls" ) ) )
+       {
+               baseLightmapScale = FloatForKey( e, "lightmapscale" );
+               if( baseLightmapScale <= 0.0f )
+                       baseLightmapScale = FloatForKey( e, "_lightmapscale" );
+               if( baseLightmapScale <= 0.0f )
+                       baseLightmapScale = FloatForKey( e, "_ls" );
+               if( baseLightmapScale < 0.0f )
+                       baseLightmapScale = 0.0f;
+               if( baseLightmapScale > 0.0f )
+                       Sys_Printf( "World Entity has lightmap scale of %.4f\n", baseLightmapScale );
+       }
+       
        
        /* walk the entity list */
        for( num = 1; num < numEntities; num++ )
@@ -751,14 +770,37 @@ void AddTriangleModels( entity_t *e )
                }
                else
                        celShader = *globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL;
-               
+
+               /* jal : entity based _samplesize */
+               lightmapSampleSize = 0;
+               if ( strcmp( "", ValueForKey( e2, "_lightmapsamplesize" ) ) )
+                       lightmapSampleSize = IntForKey( e2, "_lightmapsamplesize" );
+               else if ( strcmp( "", ValueForKey( e2, "_samplesize" ) ) )
+                       lightmapSampleSize = IntForKey( e2, "_samplesize" );
+
+               if( lightmapSampleSize < 0 )
+                       lightmapSampleSize = 0;
+
+               if( lightmapSampleSize > 0.0f )
+                       Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize );
+
                /* get lightmap scale */
                /* vortex: added _ls key (short name of lightmapscale) */
-               lightmapScale = FloatForKey( e2, "_lightmapscale" );
-               if( lightmapScale <= 0.0f )
-                       lightmapScale = FloatForKey( e2, "_ls" );
-               if( lightmapScale <= 0.0f )
-                       lightmapScale = baseLightmapScale;
+               lightmapScale = 0.0f;
+               if( strcmp( "", ValueForKey( e2, "lightmapscale" ) ) ||
+                       strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) || 
+                       strcmp( "", ValueForKey( e2, "_ls" ) ) )
+               {
+                       lightmapScale = FloatForKey( e2, "lightmapscale" );
+                       if( lightmapScale <= 0.0f )
+                               lightmapScale = FloatForKey( e2, "_lightmapscale" );
+                       if( lightmapScale <= 0.0f )
+                               lightmapScale = FloatForKey( e2, "_ls" );
+                       if( lightmapScale < 0.0f )
+                               lightmapScale = 0.0f;
+                       if( lightmapScale > 0.0f )
+                               Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
+               }
 
                /* jal : entity based _shadeangle */
                shadeAngle = 0.0f;
@@ -779,7 +821,7 @@ void AddTriangleModels( entity_t *e )
                        Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
                
                /* insert the model */
-               InsertModel( (char*) model, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, shadeAngle );
+               InsertModel( (char*) model, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
                
                /* free shader remappings */
                while( remap != NULL )
index bd668ba7dc9edb5c2789aa197101366b055b4f42..590b817c2abce02e361ee205976f9009dd702764 100644 (file)
@@ -889,6 +889,7 @@ typedef struct brush_s
        shaderInfo_t            *celShader;                     /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
        float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
        vec3_t                          eMins, eMaxs;
@@ -941,6 +942,7 @@ typedef struct parseMesh_s
        shaderInfo_t            *celShader;                             /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
        vec3_t                          eMins, eMaxs;
        indexMap_t                      *im;
@@ -1639,7 +1641,7 @@ void                                              PicoPrintFunc( int level, const char *str );
 void                                           PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
 picoModel_t                                    *FindModel( char *name, int frame );
 picoModel_t                                    *LoadModel( char *name, int frame );
-void                                           InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, float shadeAngle );
+void                                           InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
 void                                           AddTriangleModels( entity_t *e );
 
 
index e52929342c8792fec49c251fe0fa0b60bfa4445f..74f5e59cd58c162741de9985d9468fb99074826a 100644 (file)
@@ -1531,7 +1531,7 @@ static void ParseShaderFile( const char *filename )
                                        si->lightmapSampleSize = atoi( token );
                                }
                                
-                               /* q3map_lightmapSampleSffset <value> */
+                               /* q3map_lightmapSampleOffset <value> */
                                else if( !Q_stricmp( token, "q3map_lightmapSampleOffset" ) )
                                {
                                        GetTokenAppend( shaderText, qfalse );
index 98baf9219cf6adb48b867da1e96abe81250caef4..a99c58008560c1b0102f034bfd581e096f4f2a33 100644 (file)
@@ -631,21 +631,26 @@ void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds )
                        //%     Sys_Printf( "Failed to map axis %d onto patch\n", bestAxis );
                }
                
-               /* get lightmap sample size */
-               if( ds->sampleSize <= 0 )
+               /* calculate lightmap sample size */
+               if( ds->shaderInfo->lightmapSampleSize > 0 ) /* shader value overrides every other */
+                       ds->sampleSize = ds->shaderInfo->lightmapSampleSize;
+               else if( ds->sampleSize <= 0 ) /* may contain the entity asigned value */
+                       ds->sampleSize = sampleSize; /* otherwise use global default */
+
+               if( ds->lightmapScale > 0.0f ) /* apply surface lightmap scaling factor */
                {
-                       ds->sampleSize = sampleSize;
-                       if( ds->shaderInfo->lightmapSampleSize )
-                               ds->sampleSize = ds->shaderInfo->lightmapSampleSize;
-                       if( ds->lightmapScale > 0 )
-                               ds->sampleSize *= ds->lightmapScale;
-                       if( ds->sampleSize <= 0 )
-                               ds->sampleSize = 1;
-                       if(ds->sampleSize < minSampleSize)
-                               ds->sampleSize = minSampleSize;
-                       if( ds->sampleSize > 16384 )    /* powers of 2 are preferred */
-                               ds->sampleSize = 16384;
+                       ds->sampleSize = ds->lightmapScale * (float)ds->sampleSize;
+                       ds->lightmapScale = 0; /* applied */
                }
+
+               if( ds->sampleSize < minSampleSize )
+                       ds->sampleSize = minSampleSize;
+
+               if( ds->sampleSize < 1 )
+                       ds->sampleSize = 1;
+
+               if( ds->sampleSize > 16384 ) /* powers of 2 are preferred */
+                       ds->sampleSize = 16384;
        }
 }
 
@@ -914,6 +919,7 @@ mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, windin
        ds->mapBrush = b;
        ds->sideRef = AllocSideRef( s, NULL );
        ds->fogNum = -1;
+       ds->sampleSize = b->lightmapSampleSize;
        ds->lightmapScale = b->lightmapScale;
        ds->numVerts = w->numpoints;
        ds->verts = safe_malloc( ds->numVerts * sizeof( *ds->verts ) );
@@ -991,10 +997,8 @@ mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, windin
        ds->celShader = b->celShader;
 
        /* set shade angle */
-       if( si->shadeAngleDegrees )
-               ds->shadeAngleDegrees = ds->shadeAngleDegrees;
-       else
-               ds->shadeAngleDegrees = b->shadeAngleDegrees; /* otherwise it's 0 */
+       if( b->shadeAngleDegrees > 0.0f )
+               ds->shadeAngleDegrees = b->shadeAngleDegrees;
        
        /* ydnar: gs mods: moved st biasing elsewhere */
        return ds;
@@ -1103,6 +1107,7 @@ mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh
        
        ds->shaderInfo = si;
        ds->mapMesh = p;
+       ds->sampleSize = p->lightmapSampleSize;
        ds->lightmapScale = p->lightmapScale;   /* ydnar */
        ds->patchWidth = mesh->width;
        ds->patchHeight = mesh->height;
@@ -3133,7 +3138,7 @@ int AddSurfaceModelsToTriangle_r( mapDrawSurface_t *ds, surfaceModel_t *model, b
                        }
                        
                        /* insert the model */
-                       InsertModel( (char *) model->model, 0, transform, NULL, ds->celShader, ds->entityNum, ds->castShadows, ds->recvShadows, 0, ds->lightmapScale, 0 );
+                       InsertModel( (char *) model->model, 0, transform, NULL, ds->celShader, ds->entityNum, ds->castShadows, ds->recvShadows, 0, ds->lightmapScale, 0, 0 );
                        
                        /* return to sender */
                        return 1;
index 97e18e5b449e910dec35ea3c88ccb3f8c8751ee6..71875af09ce0ade7997ab2ffa10c695bbe895362 100644 (file)
@@ -275,7 +275,7 @@ void Foliage( mapDrawSurface_t *src )
                m4x4_scale_for_vec3( transform, scale );
                
                /* add the model to the bsp */
-               InsertModel( foliage->model, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0 );
+               InsertModel( foliage->model, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0, 0 );
                
                /* walk each new surface */
                for( i = oldNumMapDrawSurfs; i < numMapDrawSurfs; i++ )
index a62cdf37acabb8dc7cfa94c7bd62ab0a33369096..f0d48b3dedddd8f11a9acabf49a5e89c12238c6a 100644 (file)
@@ -1462,6 +1462,7 @@ static void MetaTrianglesToSurface( int numPossibles, metaTriangle_t *possibles,
                ds->planeNum = seed->planeNum;
                ds->fogNum = seed->fogNum;
                ds->sampleSize = seed->sampleSize;
+               ds->shadeAngleDegrees = seed->shadeAngleDegrees;
                ds->verts = verts;
                ds->indexes = indexes;
                VectorCopy( seed->lightmapAxis, ds->lightmapAxis );