supposedly, RTCW and W:ET use BSP format 47... so let's use that
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sun, 2 Aug 2009 18:57:39 +0000 (18:57 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sun, 2 Aug 2009 18:57:39 +0000 (18:57 +0000)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@394 61c419a2-8eb2-4b30-bcec-8cead039b335

tools/quake3/q3map2/game_wolf.h
tools/quake3/q3map2/game_wolfet.h

index 2e7baf4..300d884 100644 (file)
@@ -146,7 +146,7 @@ game_t struct
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */
index 12173d3..cd92401 100644 (file)
@@ -83,7 +83,7 @@ game_t struct
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */