]> de.git.xonotic.org Git - xonotic/netradiant.git/commitdiff
- Added tremoulus-support to q3map2
authornamespace <namespace>
Wed, 13 Dec 2006 20:01:20 +0000 (20:01 +0000)
committernamespace <namespace>
Wed, 13 Dec 2006 20:01:20 +0000 (20:01 +0000)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@124 8a3a26a2-13c4-0310-b231-cf6edde360e5

CHANGES
tools/quake3/q3map2/game_tremulous.h [new file with mode: 0644]
tools/quake3/q3map2/q3map2.h

diff --git a/CHANGES b/CHANGES
index ae8aaac642c6d7a3e4bceaac9b88b7b9bda9c2c1..a20938a16994a33c7cf909401cd1caf354aa0a46 100644 (file)
--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,9 @@
 This is the changelog for developers, != changelog for the end user 
 that we distribute with the binaries. (see changelog)
 
+13/12/2006
+- Added tremoulus-support to q3map2
+
 08/12/2006
 namespace
 - Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace)
diff --git a/tools/quake3/q3map2/game_tremulous.h b/tools/quake3/q3map2/game_tremulous.h
new file mode 100644 (file)
index 0000000..681ff1b
--- /dev/null
@@ -0,0 +1,160 @@
+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+/* Tremulous support, by LinuxManMikeC */
+
+
+/* marker */
+#ifndef GAME_TREMULOUS_H
+#define GAME_TREMULOUS_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags - also uses defines from game_quake3.h
+
+------------------------------------------------------------------------------- */
+#define TREM_CONT_NOALIENBUILD         0x1000
+#define TREM_CONT_NOHUMANBUILD         0x2000
+#define TREM_CONT_NOBUILD              0x4000
+  
+#define TREM_SURF_NOALIENBUILDSURFACE  0x80000 
+#define TREM_SURF_NOHUMANBUILDSURFACE  0x100000
+#define TREM_SURF_NOBUILDSURFACE       0x200000
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+       "tremulous",                    /* -game x */
+       "base",                 /* default base game data dir */
+       ".tremulous",                           /* unix home sub-dir */
+       "tremulous",                    /* magic path word - think this is right for trem*/
+       "scripts",                      /* shader directory */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
+       qfalse,                         /* flares */
+       "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap compensate */
+       "IBSP",                         /* bsp file prefix */
+       46,                                     /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
+       LoadIBSPFile,           /* bsp load function */
+       WriteIBSPFile,          /* bsp write function */
+
+       {
+               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
+               
+               /* default */
+               { "default",            Q_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
+               
+               
+               /* ydnar */
+               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
+               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
+               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
+               
+               
+               /* compiler */
+               { "origin",                     Q_CONT_ORIGIN,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
+               { "areaportal",         Q_CONT_AREAPORTAL,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",                      Q_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
+               { "detail",                     Q_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
+               { "structural",         Q_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
+               { "hint",                       0,                                                      0,                                                      Q_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
+               { "nodraw",                     0,                                                      0,                                                      Q_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
+               
+               { "alphashadow",        0,                                                      0,                                                      Q_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",        0,                                                      0,                                                      Q_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               { "pointlight",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               
+               
+               /* game */
+               { "nonsolid",           0,                                                      Q_CONT_SOLID,                           Q_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
+               
+               { "trigger",            Q_CONT_TRIGGER,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "water",                      Q_CONT_WATER,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "slime",                      Q_CONT_SLIME,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "lava",                       Q_CONT_LAVA,                            Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               
+               { "playerclip",         Q_CONT_PLAYERCLIP,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "monsterclip",        Q_CONT_MONSTERCLIP,                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "nodrop",                     Q_CONT_NODROP,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "clusterportal",      Q_CONT_CLUSTERPORTAL,           Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "donotenter",         Q_CONT_DONOTENTER,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "botclip",            Q_CONT_BOTCLIP,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "fog",                        Q_CONT_FOG,                                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
+               { "sky",                        0,                                                      0,                                                      Q_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
+               
+               { "slick",                      0,                                                      0,                                                      Q_SURF_SLICK,                           0,                                                      0,                                                      0 },
+               
+               { "noimpact",           0,                                                      0,                                                      Q_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
+               { "nomarks",            0,                                                      0,                                                      Q_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
+               { "ladder",                     0,                                                      0,                                                      Q_SURF_LADDER,                          0,                                                      0,                                                      0 },
+               { "nodamage",           0,                                                      0,                                                      Q_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
+               { "metalsteps",         0,                                                      0,                                                      Q_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
+               { "flesh",                      0,                                                      0,                                                      Q_SURF_FLESH,                           0,                                                      0,                                                      0 },
+               { "nosteps",            0,                                                      0,                                                      Q_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
+               { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
+               { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
+               
+               
+               /* tremulous */
+               {"noalienbuild",                        TREM_CONT_NOALIENBUILD,0,0,0,0,0},
+               {"nohumanbuild",                        TREM_CONT_NOHUMANBUILD,0,0,0,0,0},
+               {"nobuild",                                     TREM_CONT_NOBUILD,0,0,0,0,0},
+               
+               {"noalienbuildsurface", 0,0,TREM_SURF_NOALIENBUILDSURFACE,0,0,0},
+               {"nohumanbuildsurface", 0,0,TREM_SURF_NOHUMANBUILDSURFACE,0,0,0},
+               {"nobuildsurface",              0,0,TREM_SURF_NOBUILDSURFACE,0,0,0},
+               
+               
+               /* null */
+               { NULL, 0, 0, 0, 0, 0, 0 }
+       }
+}
+
+
+
+/* end marker */
+#endif
+
index e0cafe2f99e537f50f719661aa375fa24b754bbf..f91dbaae9f62f5b2bcc2f98d7beb89aa1447192f 100644 (file)
@@ -1825,6 +1825,8 @@ Q_EXTERN game_t                           games[]
                                                        {
                                                                #include "game_quake3.h"
                                                                ,
+                                                               #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+                                                               ,
                                                                #include "game_tenebrae.h"
                                                                ,
                                                                #include "game_wolf.h"