From: spog Date: Sat, 24 Jun 2006 17:17:33 +0000 (+0000) Subject: texture-browser: removed check for textures/ prefix when loading textures from a... X-Git-Tag: xonotic-v0.7.0~16^2~12^2~209 X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=commitdiff_plain;h=005e9e2db6156271595273a7b448406fa251e4a9 texture-browser: removed check for textures/ prefix when loading textures from a directory git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@85 8a3a26a2-13c4-0310-b231-cf6edde360e5 --- diff --git a/TODO b/TODO index 8ff1cf83..81593c26 100644 --- a/TODO +++ b/TODO @@ -63,7 +63,6 @@ UserDocs: how to use parent-selection: Parent-selection works like Maya: it allows you to 'reparent' brushes onto other entities than the one they're currently part of. To use it, select some brushes, select an entity, Edit -> Parent. -Brush: enable per-face filtering Textures: add anisotropic filtering. Preferences: allow preference settings to be shared across games. Preferences: add colour 'theme' files using prefs format. @@ -119,7 +118,7 @@ Entity: add specialised attribute-entry in entity-inspector for integer/real/col Patch: add cap-texture, fit-texture and natural-texture toolbar buttons Patch: draw patches in wireframe from the back, make patches selectable from the back Patch: add option for convert-selection-to-new-brush/patch -Patch: add merge-patches feature or resurrect bobtoolz +Patch: fix bobtoolz merge-patches feature Patch: fix insert/remove rows/cols indicated by current selected patch vertices. Autosave/Snapshots: Add support for multi-file maps. Quake2: Q2 hint transparency support diff --git a/radiant/texwindow.cpp b/radiant/texwindow.cpp index 23374ec8..d19d8710 100644 --- a/radiant/texwindow.cpp +++ b/radiant/texwindow.cpp @@ -868,7 +868,7 @@ void TextureDirectory_loadTexture(const char* directory, const char* texture) return; } - if (!texdef_name_valid(name.c_str())) + if (!shader_valid(name.c_str())) { globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; return;