HUD: split panels into files
Registry: hide arrays
Merge branch 'master' into terencehill/hud_cleanups
#includes: cleanup client
Properly hide minigame panels from the hud editor
#includes: cleanup
HUD: initialize with registry
Merge branch 'master' into terencehill/quickmenu # Conflicts: # qcsrc/client/command/cl_cmd.qc
Replace print calls with logger calls Replace print and printf calls with LOG_INFO and LOG_INFOF Replace dprint and dprintf calls with LOG_TRACE and LOG_TRACEF
Merge branch 'master' into terencehill/quickmenu Conflicts: _hud_common.cfg _hud_descriptions.cfg hud_luminos.cfg hud_luminos_minimal.cfg hud_luminos_minimal_xhair.cfg hud_luminos_old.cfg hud_nexuiz.cfg qcsrc/client/command/cl_cmd.qc qcsrc/client/hud.qc qcsrc/client/hud.qh qcsrc/client/hud_config.qc qcsrc/client/hud_config.qh qcsrc/client/main.qc qcsrc/client/mapvoting.qh qcsrc/client/scoreboard.qc qcsrc/client/view.qc qcsrc/menu/xonotic/mainwindow.qc
Merge branch 'master' into Mario/ons_updates # Conflicts: # qcsrc/client/waypointsprites.qc # qcsrc/common/constants.qh # qcsrc/common/stats.qh
Merge branch 'master' into terencehill/itemstime # Conflicts: # qcsrc/client/hud.qc # qcsrc/client/hud_config.qc # qcsrc/common/stats.qh # qcsrc/menu/xonotic/mainwindow.qc # qcsrc/server/autocvars.qh
Rename hud_panel_itemstime_showspawned to hud_panel_itemstime_hidespawned, and make it an user cvar
Merge branch 'master' into Mario/buff_updates # Conflicts: # _hud_descriptions.cfg # hud_luma.cfg # hud_luminos.cfg # hud_luminos_minimal.cfg # hud_luminos_minimal_xhair.cfg # hud_luminos_old.cfg # hud_nexuiz.cfg # qcsrc/client/hud.qc # qcsrc/client/hud.qh
Rename a cvar that had a typo in its name
Merge branch 'master' into terencehill/itemstime Conflicts: _hud_descriptions.cfg hud_luma.cfg hud_luminos.cfg hud_luminos_minimal.cfg hud_luminos_minimal_xhair.cfg hud_luminos_old.cfg hud_nexuiz.cfg qcsrc/client/hud.qh qcsrc/common/stats.qh
Rewrite the powerup panel to handle a variable number of items, and add the buffs to the powerup panel
Merge branch 'terencehill/mapvote_layout_changes' into 'master' Map/gametype vote layout changes Improvements over the map/gametype vote screens: * items as big as possible with minimum alteration of the desired item aspect ratio (like in the weapons panel layout) * layout more compact with limited item size (especially with very few vote choices) * added a background in the default hud skin, as part of the change that makes them real panels * fixed a few minor things * the fps panel (if enabled) is kept on screen during the map vote See merge request !152
Merge branch 'master' into Mario/buff_updates # Conflicts: # effectinfo.txt # qcsrc/common/notifications.qh # qcsrc/common/stats.qh
Merge branch 'master' into Mario/ons_updates # Conflicts: # qcsrc/client/hud.qc # qcsrc/client/hud.qh # qcsrc/client/main.qc # qcsrc/common/constants.qh # qcsrc/common/stats.qh # qcsrc/server/autocvars.qh # qcsrc/server/bot/havocbot/havocbot.qc # qcsrc/server/mutators/gamemode_onslaught.qc