Mininum velocity for teleporter exits
Explicitly enable sv_gameplayfix_unstickplayers Xonotic's QC physics still depend on this cvar, but the feature is deprecated in current DP.
Refactor Dark nade into Darkness nade and remove nade_green effects that could be used in the future
New features: Ammo and Darkness nades. Improve nades. Fix turrets target and when Tesla turret owner's friend attacks against owner
Add Team Keepaway, a teamplay variant of Keepaway where points are awarded for each frag to the team in possession of the ball
Add Q3COMPAT_COMMON to work around #2812 This is needed in a number of MRs whose scope doesn't include changing the design of the STAT macro.
Disable sv_gameplayfix_unstickplayers as it introduces glitchy visuals while riding elevators
Move handling of the nade orb overlay to the client side, resolves the need to network orb states via stats
Making round counter increase after round starts Thanks terencehill for the suggestion
Added round number in countdown
Using a separate global to keep track of overtime phase
Change overtimes and timeout status to int
Added timeout subtext
Implement secondary timer and subtext
Remove a wrong comment
Rename misleading DAMAGE_DEALT_TOTAL and damage_dealt to HITSOUND_DAMAGE_DEALT_TOTAL and hitsound_damage_dealt since damage is counted only if dealt to players that aren't typing
Resolve conflicts 2: Merge branch 'master' into bones_was_here/q3compat
Resolve conflicts 1: Merge commit 'c58baab5' into bones_was_here/q3compat
Merge branch 'master' into 'Mario/status_effects' # Conflicts: # qcsrc/common/stats.qh
Consolidates a few of the networked stats to free up some slots. Also removes an old special command feature.