Area grid linking fixes for DP master
Merge branch 'master' into develop
Draw images without specifying an extension so to make menu and client code consistent and avoid possible engine bugs whenever 2 images are drawn with and without extension at the same time (see #2469)
Merge branch 'master' into terencehill/glowmod_color_fix
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Add Read/WriteAngleVector macros to simplify the networking of angles
Fix #2434 "Wrong glow color of fullbright player models"
Add an option to only show turret waypoints for a short period after the turret has been hurt (disabled by default)
Revert e30214cf "Purge SetResourceAmountExplicit" because it breaks map vote and other things
GetResourceAmount --> GetResource, SetResourceAmount --> SetResource
Reduce name space of resource constants and variables (RESOURCE_* --> RES_*, resource_* --> res_*)
Purge SetResourceAmountExplicit
Only show the health bar on turrets (no names) by default
Use Heal in more places (turrets, trigger_heal, mage, bumblebee, vampirehook)
Clear out .health and .armorvalue from the client side
Make ReadVector/WriteVector more commonly used
Remove "Spam" from translatable strings for real by sharing g_waypointsprite_spam code (damn duplicated code!)
Waypoint drawing: fix icon color when g_waypointsprite_iconcolor is active, don't check icon existence if g_waypointsprite_text is active
Draw the text instead of the image path
Properly implement waypoint icon drawing