Shownames: calculate distance only when really needed to avoid wasting a vlen call; also reduce cvar calls in WarpZone_FixView
Purge autocvars.qh from the client-side codebase, cvars are defined in the headers of the features that use them
Set r_water_resolutionmultiplier to 1 on maps with warpzones, to ensure visibility through them
Disallow enabling r_water via mapinfo, automatically enable it on maps with warpzones and cameras
Make ReadVector/WriteVector more commonly used
Add an intrusive list for warpzones
Remove .move_* fields and MOVETYPE_PUSH logic (doesn't work)
Cleanse the touch functions of the other evil
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
Revert rollkill fix (breaks warpzones)
Merge branch 'terencehill/v_deathtilt_fix' into 'master' v_deathtilt fix See merge request !315
Remove SELFPARAM() from .think and .touch
Fix cl_rollkillspeed causing the view to flicker a lot when dead if v_deathtilt is on (and chase_active is off); it now correctly smooths out transition between normal and tilted angle. Even v_idlescale was flickering the view a tiny bit because of cl_rollkillspeed (more easily noticeable with low fps)
Purge self from most of the warpzone lib
Add a hack to fix the use of self in .predraw functions
Makefile: use `-I.`
Unpredict warpzones until angle rolling can be fixed
Predict warpzones
Cleanup
Entity debugger