Remove the g_ prefix from some server code files and rename sv_main to main
Purge server/defs.qh
Further cleanup of defs.qh
Some more defs.qh cleanup, update gameplay hash (again)
Reorganise some more definitions out of defs.qh, show all racers on the radar in Race mode
Merge branch 'master' into Mario/gametypes
Whitelist g_conquest_teams
Add a mutator hook to skip only color forcing on players, add a mutator hook when a player's obituary is displayed (allows disabling it or anonymizing attackers), whitelist g_survival and g_survival_not_dm_maps
Move gametype registers into their own files, fallback now selects a supported gametype at random (with DM preferred, and CTF/TDM taking priority over others)
Merge branch 'Mario/movetype_push' into 'master' Merge branch Mario/movetype_push (S merge request) See merge request xonotic/xonotic-data.pk3dir!823
Split the gamelog code out of miscfunctions and into its own file
Merge branch 'master' into Mario/movetype_push
Merge branch 'bones_was_here/mv-r_water-acl' into 'master' Allow mappers to set r_water and server admins to add mapinfo ACLs See merge request xonotic/xonotic-data.pk3dir!799
Allow vcall timein during a timeout, and reset slowmo if SVQC shuts down during a timeout
Allow mappers to set r_water and server admins to add mapinfo ACLs
Whitelist g_casings
Whitelist keepaway ball effects cvars (not gameplay relevant)
Some minor adjustments to the push movetype, fix QC physics entities not running their think function if their movetype is none
Fix rotating platforms not spinning
Rough implementation of MOVETYPE_PUSH in QuakeC