Mutators: combine headers
mapinfo: remove some IS_GAMETYPE macros
Another 2 gamemode specific checks killed
Butcher another hidden gamemode specific block
Clean up GetTeamCount
Move all gamemode cvars into their files, also renamed a couple of freezetag frozen cvars
One small hook for a plumber, one giant mutator file for Xonokind
Merge branch 'master' into TimePath/deathtypes # Conflicts: # qcsrc/client/damage.qc # qcsrc/client/hud.qc # qcsrc/client/main.qc # qcsrc/client/progs.inc # qcsrc/common/vehicles/vehicle/raptor_weapons.qc # qcsrc/common/weapons/all.qc # qcsrc/server/cheats.qc # qcsrc/server/g_world.qc # qcsrc/server/teamplay.qc
#includes: cleanup server
Deathtypes: port to registry
Net: purge SELFPARAM from sendfuncs
Merge branch 'master' into TimePath/spawnfunc # Conflicts: # qcsrc/common/turrets/unit/ewheel.qc # qcsrc/common/turrets/unit/flac.qc # qcsrc/common/turrets/unit/fusionreactor.qc # qcsrc/common/turrets/unit/hellion.qc # qcsrc/common/turrets/unit/hk.qc # qcsrc/common/turrets/unit/machinegun.qc # qcsrc/common/turrets/unit/mlrs.qc # qcsrc/common/turrets/unit/phaser.qc # qcsrc/common/turrets/unit/plasma.qc # qcsrc/common/turrets/unit/plasma_dual.qc # qcsrc/common/turrets/unit/tesla.qc # qcsrc/common/turrets/unit/walker.qc # qcsrc/server/t_items.qc
Remove uses of Static_Team_ColorName
Spawnfunc whitelist
Use the sound list
Create a sound list
Create a model list
Combine `SELFCALL` and `SELFCALL_DONE` with `WITH`
Remove oldself variables
Replace all direct assignments to self with setself(e)