Display respawn ghost with player's color instead of white
DamageText code quality changes and new DT lifetime and accumulation lifetime cvars
Refactor damagetext to use a new linked list instead of proximity search and fix 2D and 3D damagetexts not accumulating
re-allow main menu to play music when coming back to it
Refine default value for bgmvolume (1 to 0.75) instead refining the mastervolume (triggers all mixers)
Fix #2858 (missing quote) and don't refine default value for master volume for personal customizations, customize this config yourself, not here, please
Allow customizing the amount of saturation of the color applied on top of waypoint icons
Revert "Revert a change that shouldn't have been merged during release freeze" This reverts commit 47864db6f1d9b2aa84e9a3abf01f8b7fd46beb15.
Revert a change that shouldn't have been merged during release freeze
items: fix animation interference with physics and reset animation properly if disabled Spawns item at the sine wave midpoint instead of "fading in".
items: alpha calculation rework - more efficient networking - clients can now customise the range of the fade effect (as well as disable it) - clients can no longer override server maxdist setting (was unfair) - replaces vehicle ghost items with a weapon_stay-based effect Fixes #2059
Refined default values for mouse `sensitivity` (halved from 6 to 3) and `mastervolume` (9.0 to 7.0).
Merge branch 'terencehill/misc_stuff' into 'master' Useful tools for debugging See merge request xonotic/xonotic-data.pk3dir!1152
Useful tools for debugging
Change update logic from missing-file-specific to version-specific
Merge branch 'bones_was_here/autopause_dedicated' into 'master' Autopause for dedicated servers, better autopause for singleplayer/listen Closes #2670 See merge request xonotic/xonotic-data.pk3dir!1144
Don't link pure entities to the area grid in DP master This is important for performance.
Improve autopause for singleplayer/listen and enable it by default This will pause if all clients are in menu/console/chat. It considers spectators because otherwise they cannot join the match if the current player(s) are in menu/console/chat. Disables snd_cdautopause by default which will only take effect in current DP. Closes #2670
Merge branch 'terencehill/gibs_config' into 'master' Gibs: tweak settings to reduce exaggerated throw velocity See merge request xonotic/xonotic-data.pk3dir!1114
Merge branch 'Mario/no_engine_physics' into 'master' Make all entities (such as monsters and turrets) use physics logic handled by Xonotic rather than the engine, allowing for future advancements in movement and gameplay See merge request xonotic/xonotic-data.pk3dir!1044