MG solpen 63 in XPM
[xonotic/xonotic-data.pk3dir.git] / bal-wep-xpm.cfg
1 // {{{ #1: Blaster
2 set g_balance_blaster_primary_animtime 0.2
3 set g_balance_blaster_primary_damage 20
4 set g_balance_blaster_primary_delay 0
5 set g_balance_blaster_primary_edgedamage 10
6 set g_balance_blaster_primary_force 375
7 set g_balance_blaster_primary_force_zscale 1
8 set g_balance_blaster_primary_lifetime 5
9 set g_balance_blaster_primary_radius 60
10 set g_balance_blaster_primary_refire 0.7
11 set g_balance_blaster_primary_shotangle 0
12 set g_balance_blaster_primary_speed 6000
13 set g_balance_blaster_primary_spread 0
14 set g_balance_blaster_secondary 0
15 set g_balance_blaster_secondary_animtime 0.2
16 set g_balance_blaster_secondary_damage 25
17 set g_balance_blaster_secondary_delay 0
18 set g_balance_blaster_secondary_edgedamage 12.5
19 set g_balance_blaster_secondary_force 360
20 set g_balance_blaster_secondary_force_zscale 1
21 set g_balance_blaster_secondary_lifetime 5
22 set g_balance_blaster_secondary_radius 70
23 set g_balance_blaster_secondary_refire 0.7
24 set g_balance_blaster_secondary_shotangle 0
25 set g_balance_blaster_secondary_speed 6000
26 set g_balance_blaster_secondary_spread 0
27 set g_balance_blaster_switchdelay_drop 0.2
28 set g_balance_blaster_switchdelay_raise 0.2
29 set g_balance_blaster_weaponreplace ""
30 set g_balance_blaster_weaponstart 1
31 set g_balance_blaster_weaponstartoverride -1
32 set g_balance_blaster_weaponthrowable 0
33 // }}}
34 // {{{ #2: Shotgun
35 set g_balance_shotgun_primary_ammo 1
36 set g_balance_shotgun_primary_animtime 0.2
37 set g_balance_shotgun_primary_bullets 12
38 set g_balance_shotgun_primary_damage 4
39 set g_balance_shotgun_primary_force 15
40 set g_balance_shotgun_primary_refire 0.75
41 set g_balance_shotgun_primary_solidpenetration 3.8
42 set g_balance_shotgun_primary_spread 0.12
43 set g_balance_shotgun_reload_ammo 0
44 set g_balance_shotgun_reload_time 2
45 set g_balance_shotgun_secondary 1
46 set g_balance_shotgun_secondary_alt_animtime 0.2
47 set g_balance_shotgun_secondary_alt_refire 1.2
48 set g_balance_shotgun_secondary_animtime 1.15
49 set g_balance_shotgun_secondary_damage 70
50 set g_balance_shotgun_secondary_force 200
51 set g_balance_shotgun_secondary_melee_delay 0.25
52 set g_balance_shotgun_secondary_melee_multihit 1
53 set g_balance_shotgun_secondary_melee_no_doubleslap 1
54 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
55 set g_balance_shotgun_secondary_melee_range 120
56 set g_balance_shotgun_secondary_melee_swing_side 120
57 set g_balance_shotgun_secondary_melee_swing_up 30
58 set g_balance_shotgun_secondary_melee_time 0.15
59 set g_balance_shotgun_secondary_melee_traces 10
60 set g_balance_shotgun_secondary_refire 1.25
61 set g_balance_shotgun_switchdelay_drop 0.2
62 set g_balance_shotgun_switchdelay_raise 0.2
63 set g_balance_shotgun_weaponreplace ""
64 set g_balance_shotgun_weaponstart 1
65 set g_balance_shotgun_weaponstartoverride -1
66 set g_balance_shotgun_weaponthrowable 1
67 // }}}
68 // {{{ #3: MachineGun
69 set g_balance_machinegun_burst 3
70 set g_balance_machinegun_burst_ammo 3
71 set g_balance_machinegun_burst_animtime 0.3
72 set g_balance_machinegun_burst_refire 0.06
73 set g_balance_machinegun_burst_refire2 0.45
74 set g_balance_machinegun_burst_spread 0
75 set g_balance_machinegun_first 1
76 set g_balance_machinegun_first_ammo 1
77 set g_balance_machinegun_first_damage 14
78 set g_balance_machinegun_first_force 3
79 set g_balance_machinegun_first_refire 0.125
80 set g_balance_machinegun_first_spread 0.03
81 set g_balance_machinegun_mode 1
82 set g_balance_machinegun_reload_ammo 60
83 set g_balance_machinegun_reload_time 2
84 set g_balance_machinegun_solidpenetration 63
85 set g_balance_machinegun_spread_add 0.012
86 set g_balance_machinegun_spread_max 0.05
87 set g_balance_machinegun_spread_min 0.02
88 set g_balance_machinegun_sustained_ammo 1
89 set g_balance_machinegun_sustained_damage 10
90 set g_balance_machinegun_sustained_force 3
91 set g_balance_machinegun_sustained_refire 0.1
92 set g_balance_machinegun_sustained_spread 0.03
93 set g_balance_machinegun_switchdelay_drop 0.2
94 set g_balance_machinegun_switchdelay_raise 0.2
95 set g_balance_machinegun_weaponreplace ""
96 set g_balance_machinegun_weaponstart 0
97 set g_balance_machinegun_weaponstartoverride -1
98 set g_balance_machinegun_weaponthrowable 1
99 // }}}
100 // {{{ #4: Mortar
101 set g_balance_mortar_bouncefactor 0.5
102 set g_balance_mortar_bouncestop 0.075
103 set g_balance_mortar_primary_ammo 2
104 set g_balance_mortar_primary_animtime 0.3
105 set g_balance_mortar_primary_damage 55
106 set g_balance_mortar_primary_damageforcescale 0
107 set g_balance_mortar_primary_edgedamage 25
108 set g_balance_mortar_primary_force 250
109 set g_balance_mortar_primary_health 15
110 set g_balance_mortar_primary_lifetime 5
111 set g_balance_mortar_primary_lifetime_stick 0
112 set g_balance_mortar_primary_radius 120
113 set g_balance_mortar_primary_refire 0.8
114 set g_balance_mortar_primary_remote_minbouncecnt 0
115 set g_balance_mortar_primary_speed 1900
116 set g_balance_mortar_primary_speed_up 225
117 set g_balance_mortar_primary_speed_z 0
118 set g_balance_mortar_primary_spread 0
119 set g_balance_mortar_primary_type 0
120 set g_balance_mortar_reload_ammo 0
121 set g_balance_mortar_reload_time 2
122 set g_balance_mortar_secondary_ammo 2
123 set g_balance_mortar_secondary_animtime 0.3
124 set g_balance_mortar_secondary_damage 55
125 set g_balance_mortar_secondary_damageforcescale 4
126 set g_balance_mortar_secondary_edgedamage 30
127 set g_balance_mortar_secondary_force 250
128 set g_balance_mortar_secondary_health 30
129 set g_balance_mortar_secondary_lifetime 5
130 set g_balance_mortar_secondary_lifetime_bounce 0.5
131 set g_balance_mortar_secondary_lifetime_stick 0
132 set g_balance_mortar_secondary_radius 120
133 set g_balance_mortar_secondary_refire 0.7
134 set g_balance_mortar_secondary_remote_detonateprimary 0
135 set g_balance_mortar_secondary_speed 1400
136 set g_balance_mortar_secondary_speed_up 150
137 set g_balance_mortar_secondary_speed_z 0
138 set g_balance_mortar_secondary_spread 0
139 set g_balance_mortar_secondary_type 1
140 set g_balance_mortar_switchdelay_drop 0.2
141 set g_balance_mortar_switchdelay_raise 0.2
142 set g_balance_mortar_weaponreplace ""
143 set g_balance_mortar_weaponstart 0
144 set g_balance_mortar_weaponstartoverride -1
145 set g_balance_mortar_weaponthrowable 1
146 // }}}
147 // {{{ #5: Mine Layer (MUTATOR WEAPON)
148 set g_balance_minelayer_ammo 4
149 set g_balance_minelayer_animtime 0.4
150 set g_balance_minelayer_damage 40
151 set g_balance_minelayer_damageforcescale 0
152 set g_balance_minelayer_detonatedelay -1
153 set g_balance_minelayer_edgedamage 20
154 set g_balance_minelayer_force 250
155 set g_balance_minelayer_health 15
156 set g_balance_minelayer_lifetime 10
157 set g_balance_minelayer_lifetime_countdown 0.5
158 set g_balance_minelayer_limit 3
159 set g_balance_minelayer_protection 0
160 set g_balance_minelayer_proximityradius 150
161 set g_balance_minelayer_radius 175
162 set g_balance_minelayer_refire 1.5
163 set g_balance_minelayer_reload_ammo 0
164 set g_balance_minelayer_reload_time 2
165 set g_balance_minelayer_remote_damage 45
166 set g_balance_minelayer_remote_edgedamage 40
167 set g_balance_minelayer_remote_force 300
168 set g_balance_minelayer_remote_radius 200
169 set g_balance_minelayer_speed 1000
170 set g_balance_minelayer_switchdelay_drop 0.2
171 set g_balance_minelayer_switchdelay_raise 0.2
172 set g_balance_minelayer_time 0.5
173 set g_balance_minelayer_weaponreplace ""
174 set g_balance_minelayer_weaponstart 0
175 set g_balance_minelayer_weaponstartoverride -1
176 set g_balance_minelayer_weaponthrowable 1
177 // }}}
178 // {{{ #6: Electro
179 set g_balance_electro_combo_comboradius 300
180 set g_balance_electro_combo_comboradius_thruwall 200
181 set g_balance_electro_combo_damage 50
182 set g_balance_electro_combo_edgedamage 25
183 set g_balance_electro_combo_force 120
184 set g_balance_electro_combo_radius 150
185 set g_balance_electro_combo_safeammocheck 1
186 set g_balance_electro_combo_speed 2000
187 set g_balance_electro_primary_ammo 4
188 set g_balance_electro_primary_animtime 0.3
189 set g_balance_electro_primary_comboradius 300
190 set g_balance_electro_primary_damage 40
191 set g_balance_electro_primary_edgedamage 20
192 set g_balance_electro_primary_force 200
193 set g_balance_electro_primary_lifetime 5
194 set g_balance_electro_primary_midaircombo_explode 1
195 set g_balance_electro_primary_midaircombo_interval 0.1
196 set g_balance_electro_primary_midaircombo_radius 0
197 set g_balance_electro_primary_radius 100
198 set g_balance_electro_primary_refire 0.6
199 set g_balance_electro_primary_speed 2500
200 set g_balance_electro_primary_spread 0
201 set g_balance_electro_reload_ammo 0
202 set g_balance_electro_reload_time 2
203 set g_balance_electro_secondary_ammo 2
204 set g_balance_electro_secondary_animtime 0.2
205 set g_balance_electro_secondary_bouncefactor 0.3
206 set g_balance_electro_secondary_bouncestop 0.05
207 set g_balance_electro_secondary_count 3
208 set g_balance_electro_secondary_damage 30
209 set g_balance_electro_secondary_damagedbycontents 1
210 set g_balance_electro_secondary_damageforcescale 4
211 set g_balance_electro_secondary_edgedamage 15
212 set g_balance_electro_secondary_force 50
213 set g_balance_electro_secondary_health 5
214 set g_balance_electro_secondary_lifetime 4
215 set g_balance_electro_secondary_radius 150
216 set g_balance_electro_secondary_refire 0.2
217 set g_balance_electro_secondary_refire2 1.6
218 set g_balance_electro_secondary_speed 1000
219 set g_balance_electro_secondary_speed_up 200
220 set g_balance_electro_secondary_speed_z 0
221 set g_balance_electro_secondary_spread 0
222 set g_balance_electro_secondary_stick 0
223 set g_balance_electro_secondary_touchexplode 1
224 set g_balance_electro_switchdelay_drop 0.2
225 set g_balance_electro_switchdelay_raise 0.2
226 set g_balance_electro_weaponreplace ""
227 set g_balance_electro_weaponstart 0
228 set g_balance_electro_weaponstartoverride -1
229 set g_balance_electro_weaponthrowable 1
230 // }}}
231 // {{{ #7: Crylink
232 set g_balance_crylink_primary_ammo 3
233 set g_balance_crylink_primary_animtime 0.3
234 set g_balance_crylink_primary_bouncedamagefactor 0.5
235 set g_balance_crylink_primary_bounces 1
236 set g_balance_crylink_primary_damage 10
237 set g_balance_crylink_primary_edgedamage 5
238 set g_balance_crylink_primary_force -50
239 set g_balance_crylink_primary_joindelay 0.1
240 set g_balance_crylink_primary_joinexplode 1
241 set g_balance_crylink_primary_joinexplode_damage 0
242 set g_balance_crylink_primary_joinexplode_edgedamage 0
243 set g_balance_crylink_primary_joinexplode_force 0
244 set g_balance_crylink_primary_joinexplode_radius 0
245 set g_balance_crylink_primary_joinspread 0.2
246 set g_balance_crylink_primary_linkexplode 0
247 set g_balance_crylink_primary_middle_fadetime 5
248 set g_balance_crylink_primary_middle_lifetime 5
249 set g_balance_crylink_primary_other_fadetime 5
250 set g_balance_crylink_primary_other_lifetime 5
251 set g_balance_crylink_primary_radius 80
252 set g_balance_crylink_primary_refire 0.7
253 set g_balance_crylink_primary_shots 6
254 set g_balance_crylink_primary_speed 2000
255 set g_balance_crylink_primary_spread 0.08
256 set g_balance_crylink_reload_ammo 0
257 set g_balance_crylink_reload_time 2
258 set g_balance_crylink_secondary 1
259 set g_balance_crylink_secondary_ammo 3
260 set g_balance_crylink_secondary_animtime 0.2
261 set g_balance_crylink_secondary_bouncedamagefactor 0.5
262 set g_balance_crylink_secondary_bounces 0
263 set g_balance_crylink_secondary_damage 8
264 set g_balance_crylink_secondary_edgedamage 4
265 set g_balance_crylink_secondary_force -200
266 set g_balance_crylink_secondary_joindelay 0
267 set g_balance_crylink_secondary_joinexplode 0
268 set g_balance_crylink_secondary_joinexplode_damage 0
269 set g_balance_crylink_secondary_joinexplode_edgedamage 0
270 set g_balance_crylink_secondary_joinexplode_force 0
271 set g_balance_crylink_secondary_joinexplode_radius 0
272 set g_balance_crylink_secondary_joinspread 0
273 set g_balance_crylink_secondary_linkexplode 1
274 set g_balance_crylink_secondary_middle_fadetime 5
275 set g_balance_crylink_secondary_middle_lifetime 5
276 set g_balance_crylink_secondary_other_fadetime 5
277 set g_balance_crylink_secondary_other_lifetime 5
278 set g_balance_crylink_secondary_radius 100
279 set g_balance_crylink_secondary_refire 0.7
280 set g_balance_crylink_secondary_shots 5
281 set g_balance_crylink_secondary_speed 3000
282 set g_balance_crylink_secondary_spread 0.01
283 set g_balance_crylink_secondary_spreadtype 1
284 set g_balance_crylink_switchdelay_drop 0.2
285 set g_balance_crylink_switchdelay_raise 0.2
286 set g_balance_crylink_weaponreplace ""
287 set g_balance_crylink_weaponstart 0
288 set g_balance_crylink_weaponstartoverride -1
289 set g_balance_crylink_weaponthrowable 1
290 // }}}
291 // {{{ #8: Vortex
292 set g_balance_vortex_charge 1
293 set g_balance_vortex_charge_always 0
294 set g_balance_vortex_charge_animlimit 0.5
295 set g_balance_vortex_charge_limit 1
296 set g_balance_vortex_charge_maxspeed 800
297 set g_balance_vortex_charge_mindmg 40
298 set g_balance_vortex_charge_minspeed 400
299 set g_balance_vortex_charge_rate 0.6
300 set g_balance_vortex_charge_rot_pause 0
301 set g_balance_vortex_charge_rot_rate 0
302 set g_balance_vortex_charge_shot_multiplier 0
303 set g_balance_vortex_charge_start 0.5
304 set g_balance_vortex_charge_velocity_rate 0
305 set g_balance_vortex_primary_ammo 6
306 set g_balance_vortex_primary_animtime 0.4
307 set g_balance_vortex_primary_armorpierce 0
308 set g_balance_vortex_primary_damage 80
309 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
310 set g_balance_vortex_primary_damagefalloff_halflife 0
311 set g_balance_vortex_primary_damagefalloff_maxdist 0