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1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac ""
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball ""
23 set g_weaponreplace_seeker ""
24 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
25 // }}}
26
27 // {{{ starting gear
28 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
44 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
45 set g_balance_health_start 100
46 set g_balance_armor_start 0
47 set g_start_ammo_shells 45
48 set g_start_ammo_nails 0
49 set g_start_ammo_rockets 0
50 set g_start_ammo_cells 0
51 set g_start_ammo_fuel 0
52 set g_warmup_start_health 200 "starting values when being in warmup-stage"
53 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
59 set g_lms_start_health 200
60 set g_lms_start_armor 100
61 set g_lms_start_ammo_shells 50
62 set g_lms_start_ammo_nails 150
63 set g_lms_start_ammo_rockets 50
64 set g_lms_start_ammo_cells 50
65 set g_lms_start_ammo_fuel 0
66 set g_balance_nix_roundtime 25
67 set g_balance_nix_incrtime 1.6
68 set g_balance_nix_ammo_shells 15
69 set g_balance_nix_ammo_nails 45
70 set g_balance_nix_ammo_rockets 15
71 set g_balance_nix_ammo_cells 15
72 set g_balance_nix_ammo_fuel 0
73 set g_balance_nix_ammoincr_shells 2
74 set g_balance_nix_ammoincr_nails 6
75 set g_balance_nix_ammoincr_rockets 2
76 set g_balance_nix_ammoincr_cells 2
77 set g_balance_nix_ammoincr_fuel 2
78 // }}}
79
80 // {{{ pickup items
81 set g_pickup_shells 30
82 set g_pickup_shells_max 120
83 set g_pickup_nails 80
84 set g_pickup_nails_max 400
85 set g_pickup_rockets 30
86 set g_pickup_rockets_max 120
87 set g_pickup_cells 50
88 set g_pickup_cells_max 200
89 set g_pickup_fuel 25
90 set g_pickup_fuel_jetpack 50
91 set g_pickup_fuel_max 999
92 set g_pickup_armorsmall 10
93 set g_pickup_armorsmall_max 100
94 set g_pickup_armormedium 25
95 set g_pickup_armormedium_max 100
96 set g_pickup_armorbig 50
97 set g_pickup_armorbig_max 100
98 set g_pickup_armorlarge 100
99 set g_pickup_armorlarge_max 100
100 set g_pickup_healthsmall 10
101 set g_pickup_healthsmall_max 200
102 set g_pickup_healthmedium 25
103 set g_pickup_healthmedium_max 200
104 set g_pickup_healthlarge 50
105 set g_pickup_healthlarge_max 200
106 set g_pickup_healthmega 100
107 set g_pickup_healthmega_max 200
108 set g_pickup_respawntime_short 15
109 set g_pickup_respawntime_medium 20
110 set g_pickup_respawntime_long 30
111 set g_pickup_respawntime_powerup 120
112 set g_pickup_respawntime_weapon 15
113 set g_pickup_respawntime_ammo 15
114 set g_pickup_respawntimejitter_short 0
115 set g_pickup_respawntimejitter_medium 0
116 set g_pickup_respawntimejitter_long 0
117 set g_pickup_respawntimejitter_powerup 10
118 set g_pickup_respawntimejitter_weapon 0
119 set g_pickup_respawntimejitter_ammo 0
120 // }}}
121
122 // {{{ regen/rot
123 set g_balance_health_regen 0
124 set g_balance_health_regenlinear 5
125 set g_balance_pause_health_regen 5
126 set g_balance_pause_health_regen_spawn 0
127 set g_balance_health_rot 0
128 set g_balance_health_rotlinear 5
129 set g_balance_pause_health_rot 3
130 set g_balance_pause_health_rot_spawn 1
131 set g_balance_health_regenstable 100
132 set g_balance_health_rotstable 100
133 set g_balance_health_limit 999
134 set g_balance_armor_regen 0
135 set g_balance_armor_regenlinear 0
136 set g_balance_armor_rot 0
137 set g_balance_armor_rotlinear 0
138 set g_balance_pause_armor_rot 1
139 set g_balance_pause_armor_rot_spawn 1
140 set g_balance_armor_regenstable 100
141 set g_balance_armor_rotstable 100
142 set g_balance_armor_limit 999
143 set g_balance_armor_blockpercent 0.6
144 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
145 set g_balance_fuel_regenlinear 0
146 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
147 set g_balance_fuel_rot 0.05
148 set g_balance_fuel_rotlinear 0
149 set g_balance_pause_fuel_rot 5
150 set g_balance_pause_fuel_rot_spawn 10
151 set g_balance_fuel_regenstable 50
152 set g_balance_fuel_rotstable 100
153 set g_balance_fuel_limit 999
154 // }}}
155
156 // {{{ misc
157 set g_balance_selfdamagepercent 0.6
158 set g_balance_weaponswitchdelay 0.15
159 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
160 set g_weaponratefactor 1 "weapon fire rate multiplier"
161 set g_weapondamagefactor 1 "weapon damage multiplier"
162 set g_weaponforcefactor 1 "weapon force multiplier"
163 set g_weaponspreadfactor 1 "weapon spread multiplier"
164 set g_balance_firetransfer_time 0.9
165 set g_balance_firetransfer_damage 0.8
166 set g_throughfloor_damage 0.4
167 set g_throughfloor_force 0.7
168 set g_projectiles_newton_style 2
169 // possible values:
170 // 0: absolute velocity projectiles (like Quake)
171 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
172 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
173 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
174 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
175 set g_projectiles_newton_style_2_minfactor 0.8
176 set g_projectiles_newton_style_2_maxfactor 1.5
177 set g_projectiles_spread_style 0
178 // possible values:
179 // 0: forward + solid sphere (like Quake) - varies velocity
180 // 1: forward + flattened solid sphere
181 // 2: forward + solid circle
182 // 3: forward + normal distribution 3D - varies velocity
183 // 4: forward + normal distribution on a plane
184 // 5: forward + circle with 1-r falloff
185 // 6: forward + circle with 1-r^2 falloff
186 // 7: forward + circle with (1-r)(2-r) falloff
187 set g_balance_falldamage_deadminspeed 150
188 set g_balance_falldamage_minspeed 1400
189 set g_balance_falldamage_factor 0.15
190 set g_balance_falldamage_maxdamage 25
191 // }}}
192
193 // {{{ powerups
194 set g_balance_powerup_invincible_takedamage 0.2
195 set g_balance_powerup_invincible_time 30
196 set g_balance_powerup_strength_damage 3
197 set g_balance_powerup_strength_force 3
198 set g_balance_powerup_strength_time 30
199 set g_balance_powerup_strength_selfdamage 1.5
200 set g_balance_powerup_strength_selfforce 1.5
201 // }}}
202
203 // {{{ jetpack/hook
204 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
205 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
206 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
207 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
208 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
209 set g_jetpack_fuel 8 "fuel per second for jetpack"
210 set g_jetpack_attenuation 2 "jetpack sound attenuation"
211
212 set g_grappling_hook_tarzan 2 // 2: can also pull players
213 set g_balance_grapplehook_speed_fly 1800
214 set g_balance_grapplehook_speed_pull 2000
215 set g_balance_grapplehook_force_rubber 2000
216 set g_balance_grapplehook_force_rubber_overstretch 1000
217 set g_balance_grapplehook_length_min 50
218 set g_balance_grapplehook_stretch 50
219 set g_balance_grapplehook_airfriction 0.2
220 set g_balance_grapplehook_health 130
221 // }}}
222
223 // {{{ weapon properties
224 // {{{ laser
225 set g_balance_laser_primary_damage 25
226 set g_balance_laser_primary_edgedamage 10
227 set g_balance_laser_primary_force 400
228 set g_balance_laser_primary_radius 70
229 set g_balance_laser_primary_speed 12000
230 set g_balance_laser_primary_spread 0
231 set g_balance_laser_primary_refire 0.7
232 set g_balance_laser_primary_animtime 0.3
233 set g_balance_laser_primary_lifetime 30
234 set g_balance_laser_primary_shotangle 0
235 set g_balance_laser_primary_delay 0.03
236 set g_balance_laser_gauntlet 0
237 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
238 set g_balance_laser_secondary_damage 25
239 set g_balance_laser_secondary_edgedamage 10
240 set g_balance_laser_secondary_force 400
241 set g_balance_laser_secondary_radius 70
242 set g_balance_laser_secondary_speed 12000
243 set g_balance_laser_secondary_spread 0
244 set g_balance_laser_secondary_refire 0.7
245 set g_balance_laser_secondary_animtime 0.3
246 set g_balance_laser_secondary_lifetime 30
247 set g_balance_laser_secondary_shotangle -90
248 set g_balance_laser_secondary_delay 0
249 // }}}
250 // {{{ shotgun
251 set g_balance_shotgun_primary_bullets 6
252 set g_balance_shotgun_primary_damage 8
253 set g_balance_shotgun_primary_force 0
254 set g_balance_shotgun_primary_spread 0.11
255 set g_balance_shotgun_primary_refire 0.5
256 set g_balance_shotgun_primary_animtime 0.2
257 set g_balance_shotgun_primary_ammo 1
258 set g_balance_shotgun_primary_speed 8000
259 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
260 set g_balance_shotgun_secondary 1
261 set g_balance_shotgun_secondary_bullets 6
262 set g_balance_shotgun_secondary_damage 8
263 set g_balance_shotgun_secondary_force 0
264 set g_balance_shotgun_secondary_spread 0.17
265 set g_balance_shotgun_secondary_refire 1.35
266 set g_balance_shotgun_secondary_animtime 0.2
267 set g_balance_shotgun_secondary_ammo 1
268 set g_balance_shotgun_secondary_speed 8000
269 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
270 // }}}
271 // {{{ uzi
272 set g_balance_uzi_first 1
273 set g_balance_uzi_first_damage 12
274 set g_balance_uzi_first_force 0
275 set g_balance_uzi_first_spread 0.015
276 set g_balance_uzi_first_refire 0.15
277 set g_balance_uzi_first_ammo 1
278 set g_balance_uzi_sustained_damage 7
279 set g_balance_uzi_sustained_force 0
280 set g_balance_uzi_sustained_spread 0.05
281 set g_balance_uzi_sustained_refire 0.075
282 set g_balance_uzi_sustained_ammo 1
283 set g_balance_uzi_speed 18000
284 set g_balance_uzi_bulletconstant 115 // 13.1qu
285 // }}}
286 // {{{ mortar
287 set g_balance_grenadelauncher_primary2secondary 0
288 set g_balance_grenadelauncher_primary_damage 50
289 set g_balance_grenadelauncher_primary_edgedamage 38
290 set g_balance_grenadelauncher_primary_force 400
291 set g_balance_grenadelauncher_primary_radius 140
292 set g_balance_grenadelauncher_primary_speed 2200
293 set g_balance_grenadelauncher_primary_speed_up 220
294 set g_balance_grenadelauncher_primary_speed_z 0
295 set g_balance_grenadelauncher_primary_spread 0
296 set g_balance_grenadelauncher_primary_lifetime 30
297 set g_balance_grenadelauncher_primary_refire 0.8
298 set g_balance_grenadelauncher_primary_animtime 0.3
299 set g_balance_grenadelauncher_primary_ammo 2
300 set g_balance_grenadelauncher_secondary_damage 60
301 set g_balance_grenadelauncher_secondary_edgedamage 38
302 set g_balance_grenadelauncher_secondary_force 400
303 set g_balance_grenadelauncher_secondary_radius 140
304 set g_balance_grenadelauncher_secondary_speed 1400
305 set g_balance_grenadelauncher_secondary_speed_up 150
306 set g_balance_grenadelauncher_secondary_speed_z 0
307 set g_balance_grenadelauncher_secondary_spread 0
308 set g_balance_grenadelauncher_secondary_lifetime 1
309 set g_balance_grenadelauncher_secondary_refire 0.7
310 set g_balance_grenadelauncher_secondary_animtime 0.3
311 set g_balance_grenadelauncher_secondary_ammo 2
312 set g_balance_grenadelauncher_secondary_health 70
313 set g_balance_grenadelauncher_secondary_damageforcescale 4
314 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
315 set g_balance_grenadelauncher_secondary_bouncestop 0.075
316 // }}}
317 // {{{ electro
318 set g_balance_electro_lightning 0
319 set g_balance_electro_primary_damage 65
320 set g_balance_electro_primary_edgedamage 0
321 set g_balance_electro_primary_force 200
322 set g_balance_electro_primary_radius 150
323 set g_balance_electro_primary_comboradius 0
324 set g_balance_electro_primary_speed 2000
325 set g_balance_electro_primary_spread 0
326 set g_balance_electro_primary_lifetime 30
327 set g_balance_electro_primary_refire 0.6
328 set g_balance_electro_primary_animtime 0.3
329 set g_balance_electro_primary_ammo 2
330 set g_balance_electro_secondary_damage 50
331 set g_balance_electro_secondary_spread 0.05
332 set g_balance_electro_secondary_edgedamage 0
333 set g_balance_electro_secondary_force 200
334 set g_balance_electro_secondary_radius 150
335 set g_balance_electro_secondary_speed 900
336 set g_balance_electro_secondary_speed_up 200
337 set g_balance_electro_secondary_speed_z 0
338 set g_balance_electro_secondary_spread 0
339 set g_balance_electro_secondary_lifetime 2.5
340 set g_balance_electro_secondary_refire 0.2
341 set g_balance_electro_secondary_refire2 1
342 set g_balance_electro_secondary_animtime 0.2
343 set g_balance_electro_secondary_ammo 2
344 set g_balance_electro_secondary_health 5
345 set g_balance_electro_secondary_damageforcescale 4
346 set g_balance_electro_secondary_count 3
347 set g_balance_electro_combo_damage 50
348 set g_balance_electro_combo_edgedamage 0
349 set g_balance_electro_combo_force 200
350 set g_balance_electro_combo_radius 250
351 set g_balance_electro_combo_comboradius 0
352 set g_balance_electro_combo_speed 2000
353 // }}}
354 // {{{ crylink
355 set g_balance_crylink_primary_damage 14
356 set g_balance_crylink_primary_edgedamage 0
357 set g_balance_crylink_primary_force -55
358 set g_balance_crylink_primary_radius 80
359 set g_balance_crylink_primary_speed 7000
360 set g_balance_crylink_primary_spread 0.01
361 set g_balance_crylink_primary_shots 4
362 set g_balance_crylink_primary_bounces 1
363 set g_balance_crylink_primary_refire 0.4
364 set g_balance_crylink_primary_animtime 0.3
365 set g_balance_crylink_primary_ammo 2
366 set g_balance_crylink_primary_bouncedamagefactor 0.5
367
368 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
369 set g_balance_crylink_primary_middle_fadetime 5
370 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
371 set g_balance_crylink_primary_star_fadetime 0.25
372 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
373 set g_balance_crylink_primary_other_fadetime 0.25
374
375 set g_balance_crylink_secondary 1
376 set g_balance_crylink_secondary_damage 10
377 set g_balance_crylink_secondary_edgedamage 0
378 set g_balance_crylink_secondary_force -40
379 set g_balance_crylink_secondary_radius 10
380 set g_balance_crylink_secondary_speed 4000
381 set g_balance_crylink_secondary_spread 0.01
382 set g_balance_crylink_secondary_shots 3
383 set g_balance_crylink_secondary_bounces 0
384 set g_balance_crylink_secondary_refire 0.1
385 set g_balance_crylink_secondary_animtime 0.1
386 set g_balance_crylink_secondary_ammo 1
387 set g_balance_crylink_secondary_bouncedamagefactor 0.5
388
389 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
390 set g_balance_crylink_secondary_middle_fadetime 5
391 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
392 set g_balance_crylink_secondary_line_fadetime 2
393 // }}}
394 // {{{ nex
395 set g_balance_nex_damage 90
396 set g_balance_nex_force 200
397 set g_balance_nex_refire 1.5
398 set g_balance_nex_animtime 0.3
399 set g_balance_nex_ammo 5
400 set g_balance_nex_damagefalloff_mindist 1000
401 set g_balance_nex_damagefalloff_maxdist 3000
402 set g_balance_nex_damagefalloff_halflife 1500
403 set g_balance_nex_damagefalloff_forcehalflife 1500
404 // }}}
405 // {{{ minstanex
406 set g_balance_minstanex_refire 1
407 set g_balance_minstanex_animtime 0.3
408 set g_balance_minstanex_ammo 10
409 // }}}
410 // {{{ hagar
411 set g_balance_hagar_primary_damage 30
412 set g_balance_hagar_primary_edgedamage 0
413 set g_balance_hagar_primary_force 50
414 set g_balance_hagar_primary_radius 70
415 set g_balance_hagar_primary_spread 0.05
416 set g_balance_hagar_primary_speed 2400
417 set g_balance_hagar_primary_lifetime 30
418 set g_balance_hagar_primary_refire 0.15
419 set g_balance_hagar_primary_ammo 1
420 set g_balance_hagar_secondary 1
421 set g_balance_hagar_secondary_damage 20
422 set g_balance_hagar_secondary_edgedamage 10
423 set g_balance_hagar_secondary_force 50
424 set g_balance_hagar_secondary_radius 90
425 set g_balance_hagar_secondary_spread 0.05
426 set g_balance_hagar_secondary_speed 2000
427 set g_balance_hagar_secondary_lifetime_min 0.1
428 set g_balance_hagar_secondary_lifetime_rand 0.05
429 set g_balance_hagar_secondary_refire 0.1
430 set g_balance_hagar_secondary_ammo 0.5
431 // }}}
432 // {{{ rocketlauncher
433 set g_balance_rocketlauncher_damage 80
434 set g_balance_rocketlauncher_edgedamage 40
435 set g_balance_rocketlauncher_force 600
436 set g_balance_rocketlauncher_radius 100
437 set g_balance_rocketlauncher_speed 1600
438 set g_balance_rocketlauncher_speedaccel 1600
439 set g_balance_rocketlauncher_speedstart 1000
440 set g_balance_rocketlauncher_lifetime 30
441 set g_balance_rocketlauncher_refire 1.2
442 set g_balance_rocketlauncher_animtime 0.3
443 set g_balance_rocketlauncher_ammo 3
444 set g_balance_rocketlauncher_health 40
445 set g_balance_rocketlauncher_damageforcescale 4
446 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
447 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
448 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
449 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
450 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
451 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
452 set g_balance_rocketlauncher_laserguided_speed 1000 //650
453 set g_balance_rocketlauncher_laserguided_speedaccel 0
454 set g_balance_rocketlauncher_laserguided_speedstart 1000
455 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
456 set g_balance_rocketlauncher_laserguided_allow_steal 1
457 // }}}
458 // {{{ porto
459 set g_balance_porto_primary_refire 1.5
460 set g_balance_porto_primary_animtime 0.3
461 set g_balance_porto_primary_speed 5000
462 set g_balance_porto_primary_lifetime 30
463 set g_balance_portal_health 200 // these get recharged whenever the portal is used
464 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
465 // }}}
466 // {{{ hook
467 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
468 set g_balance_hook_primary_refire 0 // hook monkeys set 0
469 set g_balance_hook_primary_animtime 0.3 // good shoot anim
470 set g_balance_hook_primary_hooked_time_max 0 // infinite
471 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
472 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
473 set g_balance_hook_secondary_damage 25 // not much
474 set g_balance_hook_secondary_edgedamage 5 // not much
475 set g_balance_hook_secondary_radius 500 // LOTS
476 set g_balance_hook_secondary_force -2000 // LOTS
477 set g_balance_hook_secondary_ammo 50 // a whole pack
478 set g_balance_hook_secondary_lifetime 30 // infinite
479 set g_balance_hook_secondary_speed 0 // not much throwing
480 set g_balance_hook_secondary_gravity 5 // fast falling
481 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
482 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
483 set g_balance_hook_secondary_power 3 // effect behaves like a square function
484 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
485 // }}}
486 // {{{ hlac
487 set g_balance_hlac_primary_spread_min 0.01
488 set g_balance_hlac_primary_spread_max 0.25
489 set g_balance_hlac_primary_spread_add 0.0045
490 set g_balance_hlac_primary_spread_crouchmod 0.25
491
492 set g_balance_hlac_primary_damage 23
493 set g_balance_hlac_primary_edgedamage 10
494 set g_balance_hlac_primary_force 100
495 set g_balance_hlac_primary_radius 70
496 set g_balance_hlac_primary_speed 9000
497 set g_balance_hlac_primary_lifetime 5
498
499 set g_balance_hlac_primary_refire 0.1
500 set g_balance_hlac_primary_animtime 0.4
501 set g_balance_hlac_primary_ammo 1
502
503 set g_balance_hlac_secondary 1
504 set g_balance_hlac_secondary_spread 0.15
505 set g_balance_hlac_secondary_spread_crouchmod 0.5
506
507 set g_balance_hlac_secondary_damage 23
508 set g_balance_hlac_secondary_edgedamage 10
509 set g_balance_hlac_secondary_force 100
510 set g_balance_hlac_secondary_radius 70
511 set g_balance_hlac_secondary_speed 9000
512 set g_balance_hlac_secondary_lifetime 5
513
514 set g_balance_hlac_secondary_refire 1
515 set g_balance_hlac_secondary_animtime 0.3
516 set g_balance_hlac_secondary_ammo 10
517 set g_balance_hlac_secondary_shots 6
518 // }}}
519 // {{{ campingrifle
520 set g_balance_campingrifle_magazinecapacity 0
521 set g_balance_campingrifle_reloadtime 2 // matches reload anim
522 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
523 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
524 set g_balance_campingrifle_tracer 1
525 set g_balance_campingrifle_primary_damage 50
526 set g_balance_campingrifle_primary_headshotaddeddamage 50
527 set g_balance_campingrifle_primary_spread 0
528 set g_balance_campingrifle_primary_force 0
529 set g_balance_campingrifle_primary_speed 35000
530 set g_balance_campingrifle_primary_lifetime 5
531 set g_balance_campingrifle_primary_refire 0.7
532 set g_balance_campingrifle_primary_animtime 0.3
533 set g_balance_campingrifle_primary_ammo 10
534 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
535 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
536 set g_balance_campingrifle_secondary_damage 15
537 set g_balance_campingrifle_secondary_headshotaddeddamage 25
538 set g_balance_campingrifle_secondary_spread 0.02
539 set g_balance_campingrifle_secondary_force 0
540 set g_balance_campingrifle_secondary_speed 20000
541 set g_balance_campingrifle_secondary_lifetime 5
542 set g_balance_campingrifle_secondary_refire 0.1
543 set g_balance_campingrifle_secondary_animtime 0.1
544 set g_balance_campingrifle_secondary_ammo 4
545 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
546 set g_balance_campingrifle_secondary_burstcost 0.35
547 // }}}
548 // {{{ tuba
549 set g_balance_tuba_refire 0.05
550 set g_balance_tuba_animtime 0.05
551 set g_balance_tuba_attenuation 0.5
552 set g_balance_tuba_volume 1
553 set g_balance_tuba_fadetime 0.25
554 set g_balance_tuba_damage 5
555 set g_balance_tuba_edgedamage 0
556 set g_balance_tuba_radius 200
557 set g_balance_tuba_force 40
558 // }}}
559 // {{{ fireball
560 set g_balance_fireball_primary_ammo 40
561 set g_balance_fireball_primary_animtime 0.15
562 set g_balance_fireball_primary_bfgdamage 100
563 set g_balance_fireball_primary_bfgforce 0
564 set g_balance_fireball_primary_bfgradius 1000
565 set g_balance_fireball_primary_damage 200
566 set g_balance_fireball_primary_damageforcescale 4
567 set g_balance_fireball_primary_edgedamage 0
568 set g_balance_fireball_primary_force 700
569 set g_balance_fireball_primary_health 50
570 set g_balance_fireball_primary_laserburntime 0.5
571 set g_balance_fireball_primary_laserdamage 80
572 set g_balance_fireball_primary_laseredgedamage 20
573 set g_balance_fireball_primary_laserradius 256
574 set g_balance_fireball_primary_lifetime 15
575 set g_balance_fireball_primary_radius 200
576 set g_balance_fireball_primary_refire 5
577 set g_balance_fireball_primary_refire2 0
578 set g_balance_fireball_primary_speed 650
579 set g_balance_fireball_primary_spread 0
580 set g_balance_fireball_secondary_ammo 5
581 set g_balance_fireball_secondary_animtime 0.3
582 set g_balance_fireball_secondary_damage 40
583 set g_balance_fireball_secondary_damageforcescale 4
584 set g_balance_fireball_secondary_damagetime 5
585 set g_balance_fireball_secondary_force 100
586 set g_balance_fireball_secondary_laserburntime 0.5
587 set g_balance_fireball_secondary_laserdamage 30
588 set g_balance_fireball_secondary_laseredgedamage 20
589 set g_balance_fireball_secondary_laserradius 110
590 set g_balance_fireball_secondary_lifetime 7
591 set g_balance_fireball_secondary_refire 2
592 set g_balance_fireball_secondary_speed 900
593 set g_balance_fireball_secondary_speed_up 100
594 set g_balance_fireball_secondary_speed_z 0
595 set g_balance_fireball_secondary_spread 0
596 // }}}
597 // {{{ seeker
598 set g_balance_seeker_flac_ammo 0.5
599 set g_balance_seeker_flac_animtime 0.1
600 set g_balance_seeker_flac_damage 15
601 set g_balance_seeker_flac_edgedamage 10
602 set g_balance_seeker_flac_force 50
603 set g_balance_seeker_flac_lifetime 0.1
604 set g_balance_seeker_flac_lifetime_rand 0.05
605 set g_balance_seeker_flac_radius 100
606 set g_balance_seeker_flac_refire 0.1
607 set g_balance_seeker_flac_speed 3000
608 set g_balance_seeker_flac_speed_up 1000
609 set g_balance_seeker_flac_speed_z 0
610 set g_balance_seeker_flac_spread 0.4
611 set g_balance_seeker_missile_accel 1.05
612 set g_balance_seeker_missile_ammo 2
613 set g_balance_seeker_missile_animtime 0.3
614 set g_balance_seeker_missile_count 4
615 set g_balance_seeker_missile_damage 40
616 set g_balance_seeker_missile_damageforcescale 4
617 set g_balance_seeker_missile_decel 0.9
618 set g_balance_seeker_missile_delay 0.25
619 set g_balance_seeker_missile_edgedamage 10
620 set g_balance_seeker_missile_force 250
621 set g_balance_seeker_missile_health 5
622 set g_balance_seeker_missile_lifetime 15
623 set g_balance_seeker_missile_proxy 0
624 set g_balance_seeker_missile_proxy_delay 0.2
625 set g_balance_seeker_missile_proxy_maxrange 45
626 set g_balance_seeker_missile_radius 80
627 set g_balance_seeker_missile_refire 0.5
628 set g_balance_seeker_missile_smart 1
629 set g_balance_seeker_missile_smart_mindist 800
630 set g_balance_seeker_missile_smart_trace_max 2500
631 set g_balance_seeker_missile_smart_trace_min 1000
632 set g_balance_seeker_missile_speed 700
633 set g_balance_seeker_missile_speed_accel 0
634 set g_balance_seeker_missile_speed_up 300
635 set g_balance_seeker_missile_speed_z 0
636 set g_balance_seeker_missile_speed_max 1250
637 set g_balance_seeker_missile_spread 0
638 set g_balance_seeker_missile_turnrate 0.65
639 set g_balance_seeker_tag_ammo 1
640 set g_balance_seeker_tag_animtime 0.3
641 set g_balance_seeker_tag_damageforcescale 4
642 set g_balance_seeker_tag_health 5
643 set g_balance_seeker_tag_lifetime 15
644 set g_balance_seeker_tag_refire 0.7
645 set g_balance_seeker_tag_speed 9000
646 set g_balance_seeker_tag_spread 0
647 // End new seeker