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[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac ""
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball ""
23 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
24 // }}}
25
26 // {{{ starting gear
27 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_balance_health_start 150
44 set g_balance_armor_start 0
45 set g_start_ammo_shells 40
46 set g_start_ammo_nails 0
47 set g_start_ammo_rockets 0
48 set g_start_ammo_cells 0
49 set g_start_ammo_fuel 0
50 set g_warmup_start_health 250 "starting values when being in warmup-stage"
51 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
52 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
57 set g_lms_start_health 250
58 set g_lms_start_armor 100
59 set g_lms_start_ammo_shells 50
60 set g_lms_start_ammo_nails 150
61 set g_lms_start_ammo_rockets 50
62 set g_lms_start_ammo_cells 50
63 set g_lms_start_ammo_fuel 0
64 set g_balance_nix_roundtime 25
65 set g_balance_nix_incrtime 1.6
66 set g_balance_nix_ammo_shells 15
67 set g_balance_nix_ammo_nails 45
68 set g_balance_nix_ammo_rockets 15
69 set g_balance_nix_ammo_cells 15
70 set g_balance_nix_ammo_fuel 0
71 set g_balance_nix_ammoincr_shells 2
72 set g_balance_nix_ammoincr_nails 6
73 set g_balance_nix_ammoincr_rockets 2
74 set g_balance_nix_ammoincr_cells 2
75 set g_balance_nix_ammoincr_fuel 2
76 // }}}
77
78 // {{{ pickup items
79 set g_pickup_shells 15
80 set g_pickup_shells_max 999
81 set g_pickup_nails 80
82 set g_pickup_nails_max 999
83 set g_pickup_rockets 15
84 set g_pickup_rockets_max 999
85 set g_pickup_cells 25
86 set g_pickup_cells_max 999
87 set g_pickup_fuel 25
88 set g_pickup_fuel_jetpack 50
89 set g_pickup_fuel_max 999
90 set g_pickup_armorsmall 5
91 set g_pickup_armorsmall_max 999
92 set g_pickup_armormedium 25
93 set g_pickup_armormedium_max 999
94 set g_pickup_armorbig 50
95 set g_pickup_armorbig_max 999
96 set g_pickup_armorlarge 100
97 set g_pickup_armorlarge_max 999
98 set g_pickup_healthsmall 5
99 set g_pickup_healthsmall_max 999
100 set g_pickup_healthmedium 25
101 set g_pickup_healthmedium_max 999
102 set g_pickup_healthlarge 50
103 set g_pickup_healthlarge_max 999
104 set g_pickup_healthmega 100
105 set g_pickup_healthmega_max 999
106 set g_pickup_respawntime_short 15
107 set g_pickup_respawntime_medium 20
108 set g_pickup_respawntime_long 30
109 set g_pickup_respawntime_powerup 120
110 set g_pickup_respawntime_weapon 15
111 set g_pickup_respawntime_ammo 15
112 set g_pickup_respawntimejitter_short 0
113 set g_pickup_respawntimejitter_medium 0
114 set g_pickup_respawntimejitter_long 0
115 set g_pickup_respawntimejitter_powerup 10
116 set g_pickup_respawntimejitter_weapon 0
117 set g_pickup_respawntimejitter_ammo 0
118 // }}}
119
120 // {{{ regen/rot
121 set g_balance_health_regen 0.1
122 set g_balance_health_regenlinear 0
123 set g_balance_pause_health_regen 5
124 set g_balance_pause_health_regen_spawn 0
125 set g_balance_health_rot 0.1
126 set g_balance_health_rotlinear 0
127 set g_balance_pause_health_rot 5
128 set g_balance_pause_health_rot_spawn 10
129 set g_balance_health_regenstable 100
130 set g_balance_health_rotstable 100
131 set g_balance_health_limit 999
132 set g_balance_armor_regen 0
133 set g_balance_armor_regenlinear 0
134 set g_balance_armor_rot 0.1
135 set g_balance_armor_rotlinear 0
136 set g_balance_pause_armor_rot 5
137 set g_balance_pause_armor_rot_spawn 10
138 set g_balance_armor_regenstable 100
139 set g_balance_armor_rotstable 100
140 set g_balance_armor_limit 999
141 set g_balance_armor_blockpercent 0.6
142 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
143 set g_balance_fuel_regenlinear 0
144 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
145 set g_balance_fuel_rot 0.05
146 set g_balance_fuel_rotlinear 0
147 set g_balance_pause_fuel_rot 5
148 set g_balance_pause_fuel_rot_spawn 10
149 set g_balance_fuel_regenstable 50
150 set g_balance_fuel_rotstable 100
151 set g_balance_fuel_limit 999
152 // }}}
153
154 // {{{ misc
155 set g_balance_selfdamagepercent 0.6
156 set g_balance_weaponswitchdelay 0.15
157 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
158 set g_weaponratefactor 1 "weapon fire rate multiplier"
159 set g_weapondamagefactor 1 "weapon damage multiplier"
160 set g_weaponforcefactor 1 "weapon force multiplier"
161 set g_weaponspreadfactor 1 "weapon spread multiplier"
162 set g_balance_firetransfer_time 0.9
163 set g_balance_firetransfer_damage 0.8
164 set g_throughfloor_damage 1
165 set g_throughfloor_force 1
166 set g_projectiles_newton_style 2
167 // possible values:
168 // 0: absolute velocity projectiles (like Quake)
169 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
170 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
171 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
172 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
173 set g_projectiles_newton_style_2_minfactor 0.7
174 set g_projectiles_newton_style_2_maxfactor 5
175 set g_projectiles_spread_style 0
176 // possible values:
177 // 0: forward + solid sphere (like Quake) - varies velocity
178 // 1: forward + flattened solid sphere
179 // 2: forward + solid circle
180 // 3: forward + normal distribution 3D - varies velocity
181 // 4: forward + normal distribution on a plane
182 // 5: forward + circle with 1-r falloff
183 // 6: forward + circle with 1-r^2 falloff
184 // 7: forward + circle with (1-r)(2-r) falloff
185 set g_balance_falldamage_deadminspeed 150
186 set g_balance_falldamage_minspeed 1400
187 set g_balance_falldamage_factor 0.15
188 set g_balance_falldamage_maxdamage 25
189 // }}}
190
191 // {{{ powerups
192 set g_balance_powerup_invincible_takedamage 0.2
193 set g_balance_powerup_invincible_time 30
194 set g_balance_powerup_strength_damage 3
195 set g_balance_powerup_strength_force 4
196 set g_balance_powerup_strength_time 30
197 set g_balance_powerup_strength_selfdamage 1.5
198 set g_balance_powerup_strength_selfforce 1.5
199 // }}}
200
201 // {{{ jetpack/hook
202 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
203 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
204 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
205 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
206 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
207 set g_jetpack_fuel 8 "fuel per second for jetpack"
208 set g_jetpack_attenuation 2 "jetpack sound attenuation"
209
210 set g_grappling_hook_tarzan 2 // 2: can also pull players
211 set g_balance_grapplehook_speed_fly 1800
212 set g_balance_grapplehook_speed_pull 2000
213 set g_balance_grapplehook_force_rubber 2000
214 set g_balance_grapplehook_force_rubber_overstretch 1000
215 set g_balance_grapplehook_length_min 50
216 set g_balance_grapplehook_stretch 50
217 set g_balance_grapplehook_airfriction 0.2
218 set g_balance_grapplehook_health 130
219 // }}}
220
221 // {{{ weapon properties
222 // {{{ laser
223 set g_balance_laser_primary_damage 35
224 set g_balance_laser_primary_edgedamage 10
225 set g_balance_laser_primary_force 400
226 set g_balance_laser_primary_radius 70
227 set g_balance_laser_primary_speed 9000
228 set g_balance_laser_primary_spread 0
229 set g_balance_laser_primary_refire 0.7
230 set g_balance_laser_primary_animtime 0.3
231 set g_balance_laser_primary_lifetime 30
232 set g_balance_laser_primary_shotangle 0
233 set g_balance_laser_primary_delay 0
234 set g_balance_laser_gauntlet 0
235 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
236 set g_balance_laser_secondary_damage 35
237 set g_balance_laser_secondary_edgedamage 10
238 set g_balance_laser_secondary_force 400
239 set g_balance_laser_secondary_radius 70
240 set g_balance_laser_secondary_speed 9000
241 set g_balance_laser_secondary_spread 0
242 set g_balance_laser_secondary_refire 0.7
243 set g_balance_laser_secondary_animtime 0.3
244 set g_balance_laser_secondary_lifetime 30
245 set g_balance_laser_secondary_shotangle 0
246 set g_balance_laser_secondary_delay 0
247 // }}}
248 // {{{ shotgun
249 set g_balance_shotgun_primary_bullets 6
250 set g_balance_shotgun_primary_damage 9
251 set g_balance_shotgun_primary_force 60
252 set g_balance_shotgun_primary_spread 0.07
253 set g_balance_shotgun_primary_refire 0.5
254 set g_balance_shotgun_primary_animtime 0.2
255 set g_balance_shotgun_primary_ammo 1
256 set g_balance_shotgun_primary_speed 12000
257 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
258 set g_balance_shotgun_secondary 1
259 set g_balance_shotgun_secondary_bullets 6
260 set g_balance_shotgun_secondary_damage 9
261 set g_balance_shotgun_secondary_force 60
262 set g_balance_shotgun_secondary_spread 0.1
263 set g_balance_shotgun_secondary_refire 1.35
264 set g_balance_shotgun_secondary_animtime 0.2
265 set g_balance_shotgun_secondary_ammo 1
266 set g_balance_shotgun_secondary_speed 12000
267 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
268 // }}}
269 // {{{ uzi
270 set g_balance_uzi_first 1
271 set g_balance_uzi_first_damage 30
272 set g_balance_uzi_first_force 50
273 set g_balance_uzi_first_spread 0.015
274 set g_balance_uzi_first_refire 0.2
275 set g_balance_uzi_first_ammo 1
276 set g_balance_uzi_sustained_damage 15
277 set g_balance_uzi_sustained_force 27
278 set g_balance_uzi_sustained_spread 0.05
279 set g_balance_uzi_sustained_refire 0.1
280 set g_balance_uzi_sustained_ammo 1
281 set g_balance_uzi_speed 18000
282 set g_balance_uzi_bulletconstant 115 // 13.1qu
283 // }}}
284 // {{{ mortar
285 set g_balance_grenadelauncher_primary2secondary 0
286 set g_balance_grenadelauncher_primary_damage 70
287 set g_balance_grenadelauncher_primary_edgedamage 38
288 set g_balance_grenadelauncher_primary_force 400
289 set g_balance_grenadelauncher_primary_radius 140
290 set g_balance_grenadelauncher_primary_speed 2000
291 set g_balance_grenadelauncher_primary_speed_up 200
292 set g_balance_grenadelauncher_primary_speed_z 0
293 set g_balance_grenadelauncher_primary_spread 0
294 set g_balance_grenadelauncher_primary_lifetime 30
295 set g_balance_grenadelauncher_primary_refire 0.8
296 set g_balance_grenadelauncher_primary_animtime 0.3
297 set g_balance_grenadelauncher_primary_ammo 2
298 set g_balance_grenadelauncher_secondary_damage 70
299 set g_balance_grenadelauncher_secondary_edgedamage 38
300 set g_balance_grenadelauncher_secondary_force 400
301 set g_balance_grenadelauncher_secondary_radius 140
302 set g_balance_grenadelauncher_secondary_speed 1400
303 set g_balance_grenadelauncher_secondary_speed_up 200
304 set g_balance_grenadelauncher_secondary_speed_z 0
305 set g_balance_grenadelauncher_secondary_spread 0
306 set g_balance_grenadelauncher_secondary_lifetime 2.5
307 set g_balance_grenadelauncher_secondary_refire 0.7
308 set g_balance_grenadelauncher_secondary_animtime 0.3
309 set g_balance_grenadelauncher_secondary_ammo 2
310 set g_balance_grenadelauncher_secondary_health 10
311 set g_balance_grenadelauncher_secondary_damageforcescale 4
312 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
313 set g_balance_grenadelauncher_secondary_bouncestop 0.075
314 // }}}
315 // {{{ electro
316 set g_balance_electro_lightning 0
317 set g_balance_electro_primary_damage 65
318 set g_balance_electro_primary_edgedamage 0
319 set g_balance_electro_primary_force 200
320 set g_balance_electro_primary_radius 150
321 set g_balance_electro_primary_comboradius 0
322 set g_balance_electro_primary_speed 2000
323 set g_balance_electro_primary_spread 0
324 set g_balance_electro_primary_lifetime 30
325 set g_balance_electro_primary_refire 0.6
326 set g_balance_electro_primary_animtime 0.3
327 set g_balance_electro_primary_ammo 2
328 set g_balance_electro_secondary_damage 50
329 set g_balance_electro_secondary_spread 0.05
330 set g_balance_electro_secondary_edgedamage 0
331 set g_balance_electro_secondary_force 200
332 set g_balance_electro_secondary_radius 150
333 set g_balance_electro_secondary_speed 900
334 set g_balance_electro_secondary_speed_up 200
335 set g_balance_electro_secondary_speed_z 0
336 set g_balance_electro_secondary_spread 0
337 set g_balance_electro_secondary_lifetime 5
338 set g_balance_electro_secondary_refire 0.3
339 set g_balance_electro_secondary_refire2 0
340 set g_balance_electro_secondary_animtime 0.3
341 set g_balance_electro_secondary_ammo 2
342 set g_balance_electro_secondary_health 5
343 set g_balance_electro_secondary_damageforcescale 4
344 set g_balance_electro_secondary_count 1
345 set g_balance_electro_combo_damage 80
346 set g_balance_electro_combo_edgedamage 0
347 set g_balance_electro_combo_force 200
348 set g_balance_electro_combo_radius 250
349 set g_balance_electro_combo_comboradius 0
350 set g_balance_electro_combo_speed 2000
351 // }}}
352 // {{{ crylink
353 set g_balance_crylink_primary_damage 18
354 set g_balance_crylink_primary_edgedamage 0
355 set g_balance_crylink_primary_force -55
356 set g_balance_crylink_primary_radius 80
357 set g_balance_crylink_primary_speed 7000
358 set g_balance_crylink_primary_spread 0.03
359 set g_balance_crylink_primary_shots 4
360 set g_balance_crylink_primary_bounces 1
361 set g_balance_crylink_primary_refire 0.4
362 set g_balance_crylink_primary_animtime 0.3
363 set g_balance_crylink_primary_ammo 2
364 set g_balance_crylink_primary_bouncedamagefactor 0.5
365
366 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
367 set g_balance_crylink_primary_middle_fadetime 5
368 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
369 set g_balance_crylink_primary_star_fadetime 0.25
370 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
371 set g_balance_crylink_primary_other_fadetime 0.25
372
373 set g_balance_crylink_secondary 1
374 set g_balance_crylink_secondary_damage 18
375 set g_balance_crylink_secondary_edgedamage 0
376 set g_balance_crylink_secondary_force -55
377 set g_balance_crylink_secondary_radius 3
378 set g_balance_crylink_secondary_speed 7000
379 set g_balance_crylink_secondary_spread 0.08
380 set g_balance_crylink_secondary_shots 7
381 set g_balance_crylink_secondary_bounces 0
382 set g_balance_crylink_secondary_refire 0.5
383 set g_balance_crylink_secondary_animtime 0.3
384 set g_balance_crylink_secondary_ammo 2
385 set g_balance_crylink_secondary_bouncedamagefactor 0.5
386
387 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
388 set g_balance_crylink_secondary_middle_fadetime 5
389 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
390 set g_balance_crylink_secondary_line_fadetime 2
391 // }}}
392 // {{{ nex
393 set g_balance_nex_damage 100
394 set g_balance_nex_force 600
395 set g_balance_nex_refire 1.5
396 set g_balance_nex_animtime 0.3
397 set g_balance_nex_ammo 5
398 set g_balance_nex_damagefalloff_mindist 0
399 set g_balance_nex_damagefalloff_maxdist 0
400 set g_balance_nex_damagefalloff_halflife 0
401 set g_balance_nex_damagefalloff_forcehalflife 0
402 // }}}
403 // {{{ minstanex
404 set g_balance_minstanex_refire 1
405 set g_balance_minstanex_animtime 0.3
406 set g_balance_minstanex_ammo 10
407 // }}}
408 // {{{ hagar
409 set g_balance_hagar_primary_damage 37
410 set g_balance_hagar_primary_edgedamage 15
411 set g_balance_hagar_primary_force 100
412 set g_balance_hagar_primary_radius 65
413 set g_balance_hagar_primary_spread 0.010
414 set g_balance_hagar_primary_speed 3000
415 set g_balance_hagar_primary_lifetime 30
416 set g_balance_hagar_primary_refire 0.15
417 set g_balance_hagar_primary_ammo 1
418 set g_balance_hagar_secondary 1
419 set g_balance_hagar_secondary_damage 37
420 set g_balance_hagar_secondary_edgedamage 15
421 set g_balance_hagar_secondary_force 100
422 set g_balance_hagar_secondary_radius 65
423 set g_balance_hagar_secondary_spread 0.015
424 set g_balance_hagar_secondary_speed 1400
425 set g_balance_hagar_secondary_lifetime_min 30
426 set g_balance_hagar_secondary_lifetime_rand 0
427 set g_balance_hagar_secondary_refire 0.15
428 set g_balance_hagar_secondary_ammo 1
429 // }}}
430 // {{{ rocketlauncher
431 set g_balance_rocketlauncher_damage 105
432 set g_balance_rocketlauncher_edgedamage 40
433 set g_balance_rocketlauncher_force 600
434 set g_balance_rocketlauncher_radius 150
435 set g_balance_rocketlauncher_speed 850
436 set g_balance_rocketlauncher_speedaccel 0
437 set g_balance_rocketlauncher_speedstart 850
438 set g_balance_rocketlauncher_lifetime 30
439 set g_balance_rocketlauncher_refire 1
440 set g_balance_rocketlauncher_animtime 0.3
441 set g_balance_rocketlauncher_ammo 3
442 set g_balance_rocketlauncher_health 40
443 set g_balance_rocketlauncher_damageforcescale 4
444 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
445 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
446 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
447 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
448 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
449 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
450 set g_balance_rocketlauncher_laserguided_speed 1000 //650
451 set g_balance_rocketlauncher_laserguided_speedaccel 0
452 set g_balance_rocketlauncher_laserguided_speedstart 1000
453 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
454 set g_balance_rocketlauncher_laserguided_allow_steal 1
455 // }}}
456 // {{{ porto
457 set g_balance_porto_primary_refire 1.5
458 set g_balance_porto_primary_animtime 0.3
459 set g_balance_porto_primary_speed 2000
460 set g_balance_porto_primary_lifetime 30
461 set g_balance_portal_health 200 // these get recharged whenever the portal is used
462 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
463 // }}}
464 // {{{ hook
465 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
466 set g_balance_hook_primary_refire 0 // hook monkeys set 0
467 set g_balance_hook_primary_animtime 0.3 // good shoot anim
468 set g_balance_hook_primary_hooked_time_max 0 // infinite
469 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
470 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
471 set g_balance_hook_secondary_damage 25 // not much
472 set g_balance_hook_secondary_edgedamage 5 // not much
473 set g_balance_hook_secondary_radius 500 // LOTS
474 set g_balance_hook_secondary_force -2000 // LOTS
475 set g_balance_hook_secondary_ammo 50 // a whole pack
476 set g_balance_hook_secondary_lifetime 30 // infinite
477 set g_balance_hook_secondary_speed 0 // not much throwing
478 set g_balance_hook_secondary_gravity 5 // fast falling
479 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
480 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
481 set g_balance_hook_secondary_power 3 // effect behaves like a square function
482 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
483 // }}}
484 // {{{ hlac
485 set g_balance_hlac_primary_spread_min 0.01
486 set g_balance_hlac_primary_spread_max 0.25
487 set g_balance_hlac_primary_spread_add 0.0045
488 set g_balance_hlac_primary_spread_crouchmod 0.25
489
490 set g_balance_hlac_primary_damage 23
491 set g_balance_hlac_primary_edgedamage 10
492 set g_balance_hlac_primary_force 100
493 set g_balance_hlac_primary_radius 70
494 set g_balance_hlac_primary_speed 9000
495 set g_balance_hlac_primary_lifetime 5
496
497 set g_balance_hlac_primary_refire 0.1
498 set g_balance_hlac_primary_animtime 0.4
499 set g_balance_hlac_primary_ammo 1
500
501 set g_balance_hlac_secondary 1
502 set g_balance_hlac_secondary_spread 0.15
503 set g_balance_hlac_secondary_spread_crouchmod 0.5
504
505 set g_balance_hlac_secondary_damage 23
506 set g_balance_hlac_secondary_edgedamage 10
507 set g_balance_hlac_secondary_force 100
508 set g_balance_hlac_secondary_radius 70
509 set g_balance_hlac_secondary_speed 9000
510 set g_balance_hlac_secondary_lifetime 5
511
512 set g_balance_hlac_secondary_refire 1
513 set g_balance_hlac_secondary_animtime 0.3
514 set g_balance_hlac_secondary_ammo 10
515 set g_balance_hlac_secondary_shots 6
516 // }}}
517 // {{{ campingrifle
518 set g_balance_campingrifle_magazinecapacity 8
519 set g_balance_campingrifle_reloadtime 2 // matches reload anim
520 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
521 set g_balance_campingrifle_bursttime 0
522 set g_balance_campingrifle_tracer 0
523 set g_balance_campingrifle_primary_damage 60
524 set g_balance_campingrifle_primary_headshotaddeddamage 100
525 set g_balance_campingrifle_primary_spread 0
526 set g_balance_campingrifle_primary_force 2
527 set g_balance_campingrifle_primary_speed 35000
528 set g_balance_campingrifle_primary_lifetime 5
529 set g_balance_campingrifle_primary_refire 0.8
530 set g_balance_campingrifle_primary_animtime 0.3
531 set g_balance_campingrifle_primary_ammo 10
532 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
533 set g_balance_campingrifle_primary_burstcost 0
534 set g_balance_campingrifle_secondary_damage 35
535 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
536 set g_balance_campingrifle_secondary_spread 0.008
537 set g_balance_campingrifle_secondary_force 1
538 set g_balance_campingrifle_secondary_speed 20000
539 set g_balance_campingrifle_secondary_lifetime 5
540 set g_balance_campingrifle_secondary_refire 0.15
541 set g_balance_campingrifle_secondary_animtime 0.1
542 set g_balance_campingrifle_secondary_ammo 10
543 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
544 set g_balance_campingrifle_secondary_burstcost 0
545 // }}}
546 // {{{ tuba
547 set g_balance_tuba_refire 0.05
548 set g_balance_tuba_animtime 0.05
549 set g_balance_tuba_attenuation 0.5
550 set g_balance_tuba_volume 1
551 set g_balance_tuba_fadetime 0.25
552 set g_balance_tuba_damage 5
553 set g_balance_tuba_edgedamage 0
554 set g_balance_tuba_radius 200
555 set g_balance_tuba_force 40
556 // }}}
557 // {{{ fireball
558 set g_balance_fireball_primary_ammo 40
559 set g_balance_fireball_primary_animtime 0.15
560 set g_balance_fireball_primary_bfgdamage 100
561 set g_balance_fireball_primary_bfgforce 0
562 set g_balance_fireball_primary_bfgradius 1000
563 set g_balance_fireball_primary_damage 200
564 set g_balance_fireball_primary_damageforcescale 4
565 set g_balance_fireball_primary_edgedamage 0
566 set g_balance_fireball_primary_force 700
567 set g_balance_fireball_primary_health 50
568 set g_balance_fireball_primary_laserburntime 0.5
569 set g_balance_fireball_primary_laserdamage 80
570 set g_balance_fireball_primary_laseredgedamage 20
571 set g_balance_fireball_primary_laserradius 256
572 set g_balance_fireball_primary_lifetime 15
573 set g_balance_fireball_primary_radius 200
574 set g_balance_fireball_primary_refire 5
575 set g_balance_fireball_primary_refire2 0
576 set g_balance_fireball_primary_speed 650
577 set g_balance_fireball_primary_spread 0
578 set g_balance_fireball_secondary_ammo 5
579 set g_balance_fireball_secondary_animtime 0.3
580 set g_balance_fireball_secondary_damage 40
581 set g_balance_fireball_secondary_damageforcescale 4
582 set g_balance_fireball_secondary_damagetime 5
583 set g_balance_fireball_secondary_force 100
584 set g_balance_fireball_secondary_laserburntime 0.5
585 set g_balance_fireball_secondary_laserdamage 50
586 set g_balance_fireball_secondary_laseredgedamage 20
587 set g_balance_fireball_secondary_laserradius 110
588 set g_balance_fireball_secondary_lifetime 7
589 set g_balance_fireball_secondary_refire 2
590 set g_balance_fireball_secondary_speed 900
591 set g_balance_fireball_secondary_speed_up 100
592 set g_balance_fireball_secondary_speed_z 0
593 set g_balance_fireball_secondary_spread 0
594 // }}}