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Set sv_doublejump global every frame
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 150
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 40
22 set g_start_ammo_nails 0
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 250 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 250
34 set g_lms_start_armor 100
35 set g_lms_start_ammo_shells 50
36 set g_lms_start_ammo_nails 150
37 set g_lms_start_ammo_rockets 50
38 set g_lms_start_ammo_cells 50
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 15
43 set g_balance_nix_ammo_nails 45
44 set g_balance_nix_ammo_rockets 15
45 set g_balance_nix_ammo_cells 15
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_ammo_anyway 0
56 set g_pickup_weapons_anyway 0
57 set g_pickup_shells 15
58 set g_pickup_shells_max 999
59 set g_pickup_nails 80
60 set g_pickup_nails_max 999
61 set g_pickup_rockets 15
62 set g_pickup_rockets_max 999
63 set g_pickup_cells 25
64 set g_pickup_cells_max 999
65 set g_pickup_fuel 25
66 set g_pickup_fuel_jetpack 50
67 set g_pickup_fuel_max 999
68 set g_pickup_armorsmall 5
69 set g_pickup_armorsmall_max 999
70 set g_pickup_armorsmall_anyway 0
71 set g_pickup_armormedium 25
72 set g_pickup_armormedium_max 999
73 set g_pickup_armormedium_anyway 0
74 set g_pickup_armorbig 50
75 set g_pickup_armorbig_max 999
76 set g_pickup_armorbig_anyway 0
77 set g_pickup_armorlarge 100
78 set g_pickup_armorlarge_max 999
79 set g_pickup_armorlarge_anyway 0
80 set g_pickup_healthsmall 5
81 set g_pickup_healthsmall_max 999
82 set g_pickup_healthsmall_anyway 0
83 set g_pickup_healthmedium 25
84 set g_pickup_healthmedium_max 999
85 set g_pickup_healthmedium_anyway 0
86 set g_pickup_healthlarge 50
87 set g_pickup_healthlarge_max 999
88 set g_pickup_healthlarge_anyway 0
89 set g_pickup_healthmega 100
90 set g_pickup_healthmega_max 999
91 set g_pickup_healthmega_anyway 0
92 set g_pickup_respawntime_short 15
93 set g_pickup_respawntime_medium 20
94 set g_pickup_respawntime_long 30
95 set g_pickup_respawntime_powerup 120
96 set g_pickup_respawntime_weapon 15
97 set g_pickup_respawntime_ammo 15
98 set g_pickup_respawntimejitter_short 0
99 set g_pickup_respawntimejitter_medium 0
100 set g_pickup_respawntimejitter_long 0
101 set g_pickup_respawntimejitter_powerup 10
102 set g_pickup_respawntimejitter_weapon 0
103 set g_pickup_respawntimejitter_ammo 0
104 // }}}
105
106 // {{{ regen/rot
107 set g_balance_health_regen 0.1
108 set g_balance_health_regenlinear 0
109 set g_balance_pause_health_regen 5
110 set g_balance_pause_health_regen_spawn 0
111 set g_balance_health_rot 0.1
112 set g_balance_health_rotlinear 0
113 set g_balance_pause_health_rot 5
114 set g_balance_pause_health_rot_spawn 10
115 set g_balance_health_regenstable 100
116 set g_balance_health_rotstable 100
117 set g_balance_health_limit 999
118 set g_balance_armor_regen 0
119 set g_balance_armor_regenlinear 0
120 set g_balance_armor_rot 0.1
121 set g_balance_armor_rotlinear 0
122 set g_balance_pause_armor_rot 5
123 set g_balance_pause_armor_rot_spawn 10
124 set g_balance_armor_regenstable 100
125 set g_balance_armor_rotstable 100
126 set g_balance_armor_limit 999
127 set g_balance_armor_blockpercent 0.6
128 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
129 set g_balance_fuel_regenlinear 0
130 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
131 set g_balance_fuel_rot 0.05
132 set g_balance_fuel_rotlinear 0
133 set g_balance_pause_fuel_rot 5
134 set g_balance_pause_fuel_rot_spawn 10
135 set g_balance_fuel_regenstable 50
136 set g_balance_fuel_rotstable 100
137 set g_balance_fuel_limit 999
138 // }}}
139
140 // {{{ misc
141 set g_balance_selfdamagepercent 0.6
142 set g_balance_weaponswitchdelay 0.15
143 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
144 set g_weaponratefactor 1 "weapon fire rate multiplier"
145 set g_weapondamagefactor 1 "weapon damage multiplier"
146 set g_weaponforcefactor 1 "weapon force multiplier"
147 set g_weaponspreadfactor 1 "weapon spread multiplier"
148 set g_balance_firetransfer_time 0.9
149 set g_balance_firetransfer_damage 0.8
150 set g_throughfloor_damage 1
151 set g_throughfloor_force 1
152 set g_projectiles_newton_style 2
153 // possible values:
154 // 0: absolute velocity projectiles (like Quake)
155 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
156 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
157 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
158 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
159 set g_projectiles_newton_style_2_minfactor 0.7
160 set g_projectiles_newton_style_2_maxfactor 5
161 set g_projectiles_spread_style 0
162 // possible values:
163 // 0: forward + solid sphere (like Quake) - varies velocity
164 // 1: forward + flattened solid sphere
165 // 2: forward + solid circle
166 // 3: forward + normal distribution 3D - varies velocity
167 // 4: forward + normal distribution on a plane
168 // 5: forward + circle with 1-r falloff
169 // 6: forward + circle with 1-r^2 falloff
170 // 7: forward + circle with (1-r)(2-r) falloff
171 set g_balance_falldamage_deadminspeed 150
172 set g_balance_falldamage_minspeed 1400
173 set g_balance_falldamage_factor 0.15
174 set g_balance_falldamage_maxdamage 25
175 // }}}
176
177 // {{{ powerups
178 set g_balance_powerup_invincible_takedamage 0.2
179 set g_balance_powerup_invincible_time 30
180 set g_balance_powerup_strength_damage 3
181 set g_balance_powerup_strength_force 4
182 set g_balance_powerup_strength_time 30
183 set g_balance_powerup_strength_selfdamage 1.5
184 set g_balance_powerup_strength_selfforce 1.5
185 // }}}
186
187 // {{{ jetpack/hook
188 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
189 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
190 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
191 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
192 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
193 set g_jetpack_fuel 8 "fuel per second for jetpack"
194 set g_jetpack_attenuation 2 "jetpack sound attenuation"
195
196 set g_grappling_hook_tarzan 2 // 2: can also pull players
197 set g_balance_grapplehook_speed_fly 1800
198 set g_balance_grapplehook_speed_pull 2000
199 set g_balance_grapplehook_force_rubber 2000
200 set g_balance_grapplehook_force_rubber_overstretch 1000
201 set g_balance_grapplehook_length_min 50
202 set g_balance_grapplehook_stretch 50
203 set g_balance_grapplehook_airfriction 0.2
204 set g_balance_grapplehook_health 130
205 // }}}
206
207 // {{{ weapon properties
208 // {{{ laser
209 set g_balance_laser_primary_damage 35
210 set g_balance_laser_primary_edgedamage 10
211 set g_balance_laser_primary_force 400
212 set g_balance_laser_primary_radius 70
213 set g_balance_laser_primary_speed 9000
214 set g_balance_laser_primary_spread 0
215 set g_balance_laser_primary_refire 0.7
216 set g_balance_laser_primary_animtime 0.3
217 set g_balance_laser_primary_lifetime 30
218 set g_balance_laser_primary_shotangle 0
219 set g_balance_laser_primary_delay 0
220 set g_balance_laser_gauntlet 0
221 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
222 set g_balance_laser_secondary_damage 35
223 set g_balance_laser_secondary_edgedamage 10
224 set g_balance_laser_secondary_force 400
225 set g_balance_laser_secondary_radius 70
226 set g_balance_laser_secondary_speed 9000
227 set g_balance_laser_secondary_spread 0
228 set g_balance_laser_secondary_refire 0.7
229 set g_balance_laser_secondary_animtime 0.3
230 set g_balance_laser_secondary_lifetime 30
231 set g_balance_laser_secondary_shotangle 0
232 set g_balance_laser_secondary_delay 0
233 // }}}
234 // {{{ shotgun
235 set g_balance_shotgun_primary_bullets 6
236 set g_balance_shotgun_primary_damage 9
237 set g_balance_shotgun_primary_force 60
238 set g_balance_shotgun_primary_spread 0.07
239 set g_balance_shotgun_primary_refire 0.5
240 set g_balance_shotgun_primary_animtime 0.2
241 set g_balance_shotgun_primary_ammo 1
242 set g_balance_shotgun_primary_speed 12000
243 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
244 set g_balance_shotgun_secondary 1
245 set g_balance_shotgun_secondary_bullets 6
246 set g_balance_shotgun_secondary_damage 9
247 set g_balance_shotgun_secondary_force 60
248 set g_balance_shotgun_secondary_spread 0.1
249 set g_balance_shotgun_secondary_refire 1.35
250 set g_balance_shotgun_secondary_animtime 0.2
251 set g_balance_shotgun_secondary_ammo 1
252 set g_balance_shotgun_secondary_speed 12000
253 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
254 // }}}
255 // {{{ uzi
256 set g_balance_uzi_first 1
257 set g_balance_uzi_first_damage 30
258 set g_balance_uzi_first_force 50
259 set g_balance_uzi_first_spread 0.015
260 set g_balance_uzi_first_refire 0.2
261 set g_balance_uzi_first_ammo 1
262 set g_balance_uzi_sustained_damage 15
263 set g_balance_uzi_sustained_force 27
264 set g_balance_uzi_sustained_spread 0.05
265 set g_balance_uzi_sustained_refire 0.1
266 set g_balance_uzi_sustained_ammo 1
267 set g_balance_uzi_speed 18000
268 set g_balance_uzi_bulletconstant 115 // 13.1qu
269 // }}}
270 // {{{ mortar
271 set g_balance_grenadelauncher_primary2secondary 0
272 set g_balance_grenadelauncher_primary_damage 70
273 set g_balance_grenadelauncher_primary_edgedamage 38
274 set g_balance_grenadelauncher_primary_force 400
275 set g_balance_grenadelauncher_primary_radius 140
276 set g_balance_grenadelauncher_primary_speed 2000
277 set g_balance_grenadelauncher_primary_speed_up 200
278 set g_balance_grenadelauncher_primary_speed_z 0
279 set g_balance_grenadelauncher_primary_spread 0
280 set g_balance_grenadelauncher_primary_lifetime 30
281 set g_balance_grenadelauncher_primary_refire 0.8
282 set g_balance_grenadelauncher_primary_animtime 0.3
283 set g_balance_grenadelauncher_primary_ammo 2
284 set g_balance_grenadelauncher_secondary_damage 70
285 set g_balance_grenadelauncher_secondary_edgedamage 38
286 set g_balance_grenadelauncher_secondary_force 400
287 set g_balance_grenadelauncher_secondary_radius 140
288 set g_balance_grenadelauncher_secondary_speed 1400
289 set g_balance_grenadelauncher_secondary_speed_up 200
290 set g_balance_grenadelauncher_secondary_speed_z 0
291 set g_balance_grenadelauncher_secondary_spread 0
292 set g_balance_grenadelauncher_secondary_lifetime 2.5
293 set g_balance_grenadelauncher_secondary_refire 0.7
294 set g_balance_grenadelauncher_secondary_animtime 0.3
295 set g_balance_grenadelauncher_secondary_ammo 2
296 set g_balance_grenadelauncher_secondary_health 10
297 set g_balance_grenadelauncher_secondary_damageforcescale 4
298 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
299 set g_balance_grenadelauncher_secondary_bouncestop 0.075
300 // }}}
301 // {{{ electro
302 set g_balance_electro_lightning 0
303 set g_balance_electro_primary_damage 65
304 set g_balance_electro_primary_edgedamage 0
305 set g_balance_electro_primary_force 200
306 set g_balance_electro_primary_radius 150
307 set g_balance_electro_primary_comboradius 0
308 set g_balance_electro_primary_speed 2000
309 set g_balance_electro_primary_spread 0
310 set g_balance_electro_primary_lifetime 30
311 set g_balance_electro_primary_refire 0.6
312 set g_balance_electro_primary_animtime 0.3
313 set g_balance_electro_primary_ammo 2
314 set g_balance_electro_secondary_damage 50
315 set g_balance_electro_secondary_spread 0.05
316 set g_balance_electro_secondary_edgedamage 0
317 set g_balance_electro_secondary_force 200
318 set g_balance_electro_secondary_radius 150
319 set g_balance_electro_secondary_speed 900
320 set g_balance_electro_secondary_speed_up 200
321 set g_balance_electro_secondary_speed_z 0
322 set g_balance_electro_secondary_spread 0
323 set g_balance_electro_secondary_lifetime 5
324 set g_balance_electro_secondary_refire 0.3
325 set g_balance_electro_secondary_refire2 0
326 set g_balance_electro_secondary_animtime 0.3
327 set g_balance_electro_secondary_ammo 2
328 set g_balance_electro_secondary_health 5
329 set g_balance_electro_secondary_damageforcescale 4
330 set g_balance_electro_secondary_count 1
331 set g_balance_electro_combo_damage 80
332 set g_balance_electro_combo_edgedamage 0
333 set g_balance_electro_combo_force 200
334 set g_balance_electro_combo_radius 250
335 set g_balance_electro_combo_comboradius 0
336 set g_balance_electro_combo_speed 2000
337 // }}}
338 // {{{ crylink
339 set g_balance_crylink_primary_damage 18
340 set g_balance_crylink_primary_edgedamage 0
341 set g_balance_crylink_primary_force -55
342 set g_balance_crylink_primary_radius 80
343 set g_balance_crylink_primary_speed 7000
344 set g_balance_crylink_primary_spread 0.03
345 set g_balance_crylink_primary_shots 4
346 set g_balance_crylink_primary_bounces 1
347 set g_balance_crylink_primary_refire 0.4
348 set g_balance_crylink_primary_animtime 0.3
349 set g_balance_crylink_primary_ammo 2
350 set g_balance_crylink_primary_bouncedamagefactor 0.5
351
352 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
353 set g_balance_crylink_primary_middle_fadetime 5
354 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
355 set g_balance_crylink_primary_star_fadetime 0.25
356 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
357 set g_balance_crylink_primary_other_fadetime 0.25
358
359 set g_balance_crylink_secondary 1
360 set g_balance_crylink_secondary_damage 18
361 set g_balance_crylink_secondary_edgedamage 0
362 set g_balance_crylink_secondary_force -55
363 set g_balance_crylink_secondary_radius 3
364 set g_balance_crylink_secondary_speed 7000
365 set g_balance_crylink_secondary_spread 0.08
366 set g_balance_crylink_secondary_shots 7
367 set g_balance_crylink_secondary_bounces 0
368 set g_balance_crylink_secondary_refire 0.5
369 set g_balance_crylink_secondary_animtime 0.3
370 set g_balance_crylink_secondary_ammo 2
371 set g_balance_crylink_secondary_bouncedamagefactor 0.5
372
373 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
374 set g_balance_crylink_secondary_middle_fadetime 5
375 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
376 set g_balance_crylink_secondary_line_fadetime 2
377 // }}}
378 // {{{ nex
379 set g_balance_nex_damage 100
380 set g_balance_nex_force 600
381 set g_balance_nex_refire 1.5
382 set g_balance_nex_animtime 0.3
383 set g_balance_nex_ammo 5
384 set g_balance_nex_damagefalloff_mindist 0
385 set g_balance_nex_damagefalloff_maxdist 0
386 set g_balance_nex_damagefalloff_halflife 0
387 set g_balance_nex_damagefalloff_forcehalflife 0
388 // }}}
389 // {{{ minstanex
390 set g_balance_minstanex_refire 1
391 set g_balance_minstanex_animtime 0.3
392 set g_balance_minstanex_ammo 10
393 // }}}
394 // {{{ hagar
395 set g_balance_hagar_primary_damage 37
396 set g_balance_hagar_primary_edgedamage 15
397 set g_balance_hagar_primary_force 100
398 set g_balance_hagar_primary_radius 65
399 set g_balance_hagar_primary_spread 0.010
400 set g_balance_hagar_primary_speed 3000
401 set g_balance_hagar_primary_lifetime 30
402 set g_balance_hagar_primary_refire 0.15
403 set g_balance_hagar_primary_ammo 1
404 set g_balance_hagar_secondary 1
405 set g_balance_hagar_secondary_damage 37
406 set g_balance_hagar_secondary_edgedamage 15
407 set g_balance_hagar_secondary_force 100
408 set g_balance_hagar_secondary_radius 65
409 set g_balance_hagar_secondary_spread 0.015
410 set g_balance_hagar_secondary_speed 1400
411 set g_balance_hagar_secondary_lifetime_min 30
412 set g_balance_hagar_secondary_lifetime_rand 0
413 set g_balance_hagar_secondary_refire 0.15
414 set g_balance_hagar_secondary_ammo 1
415 // }}}
416 // {{{ rocketlauncher
417 set g_balance_rocketlauncher_damage 105
418 set g_balance_rocketlauncher_edgedamage 40
419 set g_balance_rocketlauncher_force 600
420 set g_balance_rocketlauncher_radius 150
421 set g_balance_rocketlauncher_speed 850
422 set g_balance_rocketlauncher_speedaccel 0
423 set g_balance_rocketlauncher_speedstart 850
424 set g_balance_rocketlauncher_lifetime 30
425 set g_balance_rocketlauncher_refire 1
426 set g_balance_rocketlauncher_animtime 0.3
427 set g_balance_rocketlauncher_ammo 3
428 set g_balance_rocketlauncher_health 40
429 set g_balance_rocketlauncher_damageforcescale 4
430 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
431 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
432 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
433 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
434 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
435 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
436 set g_balance_rocketlauncher_laserguided_speed 1000 //650
437 set g_balance_rocketlauncher_laserguided_speedaccel 0
438 set g_balance_rocketlauncher_laserguided_speedstart 1000
439 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
440 set g_balance_rocketlauncher_laserguided_allow_steal 1
441 // }}}
442 // {{{ porto
443 set g_balance_porto_primary_refire 1.5
444 set g_balance_porto_primary_animtime 0.3
445 set g_balance_porto_primary_speed 2000
446 set g_balance_porto_primary_lifetime 30
447 set g_balance_portal_health 200 // these get recharged whenever the portal is used
448 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
449 // }}}
450 // {{{ hook
451 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
452 set g_balance_hook_primary_refire 0 // hook monkeys set 0
453 set g_balance_hook_primary_animtime 0.3 // good shoot anim
454 set g_balance_hook_primary_hooked_time_max 0 // infinite
455 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
456 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
457 set g_balance_hook_secondary_damage 25 // not much
458 set g_balance_hook_secondary_edgedamage 5 // not much
459 set g_balance_hook_secondary_radius 500 // LOTS
460 set g_balance_hook_secondary_force -2000 // LOTS
461 set g_balance_hook_secondary_ammo 50 // a whole pack
462 set g_balance_hook_secondary_lifetime 30 // infinite
463 set g_balance_hook_secondary_speed 0 // not much throwing
464 set g_balance_hook_secondary_gravity 5 // fast falling
465 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
466 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
467 set g_balance_hook_secondary_power 3 // effect behaves like a square function
468 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
469 // }}}
470 // {{{ hlac
471 set g_balance_hlac_primary_spread_min 0.01
472 set g_balance_hlac_primary_spread_max 0.25
473 set g_balance_hlac_primary_spread_add 0.0045
474 set g_balance_hlac_primary_spread_crouchmod 0.25
475
476 set g_balance_hlac_primary_damage 23
477 set g_balance_hlac_primary_edgedamage 10
478 set g_balance_hlac_primary_force 100
479 set g_balance_hlac_primary_radius 70
480 set g_balance_hlac_primary_speed 9000
481 set g_balance_hlac_primary_lifetime 5
482
483 set g_balance_hlac_primary_refire 0.1
484 set g_balance_hlac_primary_animtime 0.4
485 set g_balance_hlac_primary_ammo 1
486
487 set g_balance_hlac_secondary 1
488 set g_balance_hlac_secondary_spread 0.15
489 set g_balance_hlac_secondary_spread_crouchmod 0.5
490
491 set g_balance_hlac_secondary_damage 23
492 set g_balance_hlac_secondary_edgedamage 10
493 set g_balance_hlac_secondary_force 100
494 set g_balance_hlac_secondary_radius 70
495 set g_balance_hlac_secondary_speed 9000
496 set g_balance_hlac_secondary_lifetime 5
497
498 set g_balance_hlac_secondary_refire 1
499 set g_balance_hlac_secondary_animtime 0.3
500 set g_balance_hlac_secondary_ammo 10
501 set g_balance_hlac_secondary_shots 6
502 // }}}
503 // {{{ campingrifle
504 set g_balance_campingrifle_magazinecapacity 8
505 set g_balance_campingrifle_reloadtime 2 // matches reload anim
506 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
507 set g_balance_campingrifle_bursttime 0
508 set g_balance_campingrifle_tracer 0
509 set g_balance_campingrifle_primary_damage 60
510 set g_balance_campingrifle_primary_headshotaddeddamage 100
511 set g_balance_campingrifle_primary_spread 0
512 set g_balance_campingrifle_primary_force 2
513 set g_balance_campingrifle_primary_speed 35000
514 set g_balance_campingrifle_primary_lifetime 5
515 set g_balance_campingrifle_primary_refire 0.8
516 set g_balance_campingrifle_primary_animtime 0.3
517 set g_balance_campingrifle_primary_ammo 10
518 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
519 set g_balance_campingrifle_primary_burstcost 0
520 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
521 set g_balance_campingrifle_secondary_damage 35
522 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
523 set g_balance_campingrifle_secondary_spread 0.008
524 set g_balance_campingrifle_secondary_force 1
525 set g_balance_campingrifle_secondary_speed 20000
526 set g_balance_campingrifle_secondary_lifetime 5
527 set g_balance_campingrifle_secondary_refire 0.15
528 set g_balance_campingrifle_secondary_animtime 0.1
529 set g_balance_campingrifle_secondary_ammo 10
530 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
531 set g_balance_campingrifle_secondary_burstcost 0
532 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
533 // }}}
534 // {{{ tuba
535 set g_balance_tuba_refire 0.05
536 set g_balance_tuba_animtime 0.05
537 set g_balance_tuba_attenuation 0.5
538 set g_balance_tuba_volume 1
539 set g_balance_tuba_fadetime 0.25
540 set g_balance_tuba_damage 5
541 set g_balance_tuba_edgedamage 0
542 set g_balance_tuba_radius 200
543 set g_balance_tuba_force 40
544 // }}}
545 // {{{ fireball
546 set g_balance_fireball_primary_ammo 40
547 set g_balance_fireball_primary_animtime 0.15
548 set g_balance_fireball_primary_bfgdamage 100
549 set g_balance_fireball_primary_bfgforce 0
550 set g_balance_fireball_primary_bfgradius 1000
551 set g_balance_fireball_primary_damage 200
552 set g_balance_fireball_primary_damageforcescale 4
553 set g_balance_fireball_primary_edgedamage 0
554 set g_balance_fireball_primary_force 700
555 set g_balance_fireball_primary_health 50
556 set g_balance_fireball_primary_laserburntime 0.5
557 set g_balance_fireball_primary_laserdamage 80
558 set g_balance_fireball_primary_laseredgedamage 20
559 set g_balance_fireball_primary_laserradius 256
560 set g_balance_fireball_primary_lifetime 15
561 set g_balance_fireball_primary_radius 200
562 set g_balance_fireball_primary_refire 5
563 set g_balance_fireball_primary_refire2 0
564 set g_balance_fireball_primary_speed 650
565 set g_balance_fireball_primary_spread 0
566 set g_balance_fireball_secondary_ammo 5
567 set g_balance_fireball_secondary_animtime 0.3
568 set g_balance_fireball_secondary_damage 40
569 set g_balance_fireball_secondary_damageforcescale 4
570 set g_balance_fireball_secondary_damagetime 5
571 set g_balance_fireball_secondary_force 100
572 set g_balance_fireball_secondary_laserburntime 0.5
573 set g_balance_fireball_secondary_laserdamage 50
574 set g_balance_fireball_secondary_laseredgedamage 20
575 set g_balance_fireball_secondary_laserradius 110
576 set g_balance_fireball_secondary_lifetime 7
577 set g_balance_fireball_secondary_refire 2
578 set g_balance_fireball_secondary_speed 900
579 set g_balance_fireball_secondary_speed_up 100
580 set g_balance_fireball_secondary_speed_z 0
581 set g_balance_fireball_secondary_spread 0
582 // }}}
583 // {{{ seeker
584 set g_balance_seeker_flac_ammo 0.5
585 set g_balance_seeker_flac_animtime 0.1
586 set g_balance_seeker_flac_damage 15
587 set g_balance_seeker_flac_edgedamage 10
588 set g_balance_seeker_flac_force 50
589 set g_balance_seeker_flac_lifetime 0.1
590 set g_balance_seeker_flac_lifetime_rand 0.05
591 set g_balance_seeker_flac_radius 100
592 set g_balance_seeker_flac_refire 0.1
593 set g_balance_seeker_flac_speed 3000
594 set g_balance_seeker_flac_speed_up 1000
595 set g_balance_seeker_flac_speed_z 0
596 set g_balance_seeker_flac_spread 0.4
597 set g_balance_seeker_missile_accel 1.05
598 set g_balance_seeker_missile_ammo 2
599 set g_balance_seeker_missile_animtime 0.3
600 set g_balance_seeker_missile_count 4
601 set g_balance_seeker_missile_damage 40
602 set g_balance_seeker_missile_damageforcescale 4
603 set g_balance_seeker_missile_decel 0.9
604 set g_balance_seeker_missile_delay 0.25
605 set g_balance_seeker_missile_edgedamage 10
606 set g_balance_seeker_missile_force 250
607 set g_balance_seeker_missile_health 5
608 set g_balance_seeker_missile_lifetime 15
609 set g_balance_seeker_missile_proxy 0
610 set g_balance_seeker_missile_proxy_delay 0.2
611 set g_balance_seeker_missile_proxy_maxrange 45
612 set g_balance_seeker_missile_radius 80
613 set g_balance_seeker_missile_refire 0.5
614 set g_balance_seeker_missile_smart 1
615 set g_balance_seeker_missile_smart_mindist 800
616 set g_balance_seeker_missile_smart_trace_max 2500
617 set g_balance_seeker_missile_smart_trace_min 1000
618 set g_balance_seeker_missile_speed 700
619 set g_balance_seeker_missile_speed_accel 0
620 set g_balance_seeker_missile_speed_up 300
621 set g_balance_seeker_missile_speed_z 0
622 set g_balance_seeker_missile_speed_max 1250
623 set g_balance_seeker_missile_spread 0
624 set g_balance_seeker_missile_turnrate 0.65
625 set g_balance_seeker_tag_ammo 1
626 set g_balance_seeker_tag_animtime 0.3
627 set g_balance_seeker_tag_damageforcescale 4
628 set g_balance_seeker_tag_health 5
629 set g_balance_seeker_tag_lifetime 15
630 set g_balance_seeker_tag_refire 0.7
631 set g_balance_seeker_tag_speed 9000
632 set g_balance_seeker_tag_spread 0
633 // End new seeker