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[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
1 g_mod_balance FruitieX
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
21 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
22 set g_balance_health_start 125
23 set g_balance_armor_start 0
24 set g_start_ammo_shells 20
25 set g_start_ammo_nails 0
26 set g_start_ammo_rockets 0
27 set g_start_ammo_cells 0
28 set g_start_ammo_fuel 0
29 set g_warmup_start_health 200 "starting values when being in warmup-stage"
30 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
34 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
35 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
36 set g_lms_start_health 200
37 set g_lms_start_armor 100
38 set g_lms_start_ammo_shells 30
39 set g_lms_start_ammo_nails 200
40 set g_lms_start_ammo_rockets 150
41 set g_lms_start_ammo_cells 150
42 set g_lms_start_ammo_fuel 0
43 set g_balance_nix_roundtime 25
44 set g_balance_nix_incrtime 1.6
45 set g_balance_nix_ammo_shells 15
46 set g_balance_nix_ammo_nails 45
47 set g_balance_nix_ammo_rockets 15
48 set g_balance_nix_ammo_cells 15
49 set g_balance_nix_ammo_fuel 0
50 set g_balance_nix_ammoincr_shells 2
51 set g_balance_nix_ammoincr_nails 6
52 set g_balance_nix_ammoincr_rockets 2
53 set g_balance_nix_ammoincr_cells 2
54 set g_balance_nix_ammoincr_fuel 2
55 // }}}
56
57 // {{{ pickup items
58 set g_pickup_ammo_anyway 1
59 set g_pickup_weapons_anyway 1
60 set g_pickup_shells 20
61 set g_pickup_shells_weapon 10
62 set g_pickup_shells_max 45
63 set g_pickup_nails 120
64 set g_pickup_nails_weapon 60
65 set g_pickup_nails_max 300
66 set g_pickup_rockets 25
67 set g_pickup_rockets_weapon 15
68 set g_pickup_rockets_max 150
69 set g_pickup_cells 30
70 set g_pickup_cells_weapon 20
71 set g_pickup_cells_max 150
72 set g_pickup_fuel 25
73 set g_pickup_fuel_weapon 15
74 set g_pickup_fuel_jetpack 50
75 set g_pickup_fuel_max 100
76 set g_pickup_armorsmall 5
77 set g_pickup_armorsmall_max 150
78 set g_pickup_armorsmall_anyway 1
79 set g_pickup_armormedium 25
80 set g_pickup_armormedium_max 50
81 set g_pickup_armormedium_anyway 0
82 set g_pickup_armorbig 50
83 set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
84 set g_pickup_armorbig_anyway 0
85 set g_pickup_armorlarge 100
86 set g_pickup_armorlarge_max 150
87 set g_pickup_armorlarge_anyway 1
88 set g_pickup_healthsmall 5
89 set g_pickup_healthsmall_max 250
90 set g_pickup_healthsmall_anyway 1
91 set g_pickup_healthmedium 25
92 set g_pickup_healthmedium_max 100
93 set g_pickup_healthmedium_anyway 0
94 set g_pickup_healthlarge 50
95 set g_pickup_healthlarge_max 150
96 set g_pickup_healthlarge_anyway 0
97 set g_pickup_healthmega 100
98 set g_pickup_healthmega_max 250
99 set g_pickup_healthmega_anyway 1
100 set g_pickup_respawntime_short 15
101 set g_pickup_respawntime_medium 20
102 set g_pickup_respawntime_long 30
103 set g_pickup_respawntime_powerup 120
104 set g_pickup_respawntime_weapon 10
105 set g_pickup_respawntime_superweapon 120
106 set g_pickup_respawntime_ammo 25
107 set g_pickup_respawntimejitter_short 0
108 set g_pickup_respawntimejitter_medium 0
109 set g_pickup_respawntimejitter_long 0
110 set g_pickup_respawntimejitter_powerup 10
111 set g_pickup_respawntimejitter_weapon 0
112 set g_pickup_respawntimejitter_superweapon 10
113 set g_pickup_respawntimejitter_ammo 0
114 // }}}
115
116 // {{{ regen/rot
117 set g_balance_health_regen 0.05
118 set g_balance_health_regenlinear 0
119 set g_balance_pause_health_regen 5
120 set g_balance_pause_health_regen_spawn 0
121 set g_balance_health_rot 0
122 set g_balance_health_rotlinear 1
123 set g_balance_pause_health_rot 1
124 set g_balance_pause_health_rot_spawn 0
125 set g_balance_health_regenstable 100
126 set g_balance_health_rotstable 100
127 set g_balance_health_limit 999
128 set g_balance_armor_regen 0
129 set g_balance_armor_regenlinear 0
130 set g_balance_armor_rot 0
131 set g_balance_armor_rotlinear 1
132 set g_balance_pause_armor_rot 1
133 set g_balance_pause_armor_rot_spawn 0
134 set g_balance_armor_regenstable 100
135 set g_balance_armor_rotstable 100
136 set g_balance_armor_limit 999
137 set g_balance_armor_blockpercent 0.7
138 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
139 set g_balance_fuel_regenlinear 0
140 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
141 set g_balance_fuel_rot 0.05
142 set g_balance_fuel_rotlinear 0
143 set g_balance_pause_fuel_rot 5
144 set g_balance_pause_fuel_rot_spawn 10
145 set g_balance_fuel_regenstable 50
146 set g_balance_fuel_rotstable 100
147 set g_balance_fuel_limit 999
148 // }}}
149
150 // {{{ misc
151 set g_balance_selfdamagepercent 0.65
152 set g_balance_weaponswitchdelay 0.15
153 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
154 set g_weaponratefactor 1 "weapon fire rate multiplier"
155 set g_weapondamagefactor 1 "weapon damage multiplier"
156 set g_weaponforcefactor 1 "weapon force multiplier"
157 set g_weaponspreadfactor 1 "weapon spread multiplier"
158 set g_balance_firetransfer_time 0.9
159 set g_balance_firetransfer_damage 0.8
160 set g_throughfloor_damage 0.7
161 set g_throughfloor_force 0.8
162 set g_projectiles_damage 2
163 // possible values:
164 // -2: absolutely no damage to projectiles (no exceptions)
165 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
166 // 0: only damage from contents (lava/slime) or exceptions 
167 // 1: only self damage or damage from contents or exceptions
168 // 2: allow all damage to projectiles normally
169 set g_projectiles_newton_style 2
170 // possible values:
171 // 0: absolute velocity projectiles (like Quake)
172 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.7
177 set g_projectiles_newton_style_2_maxfactor 5
178 set g_projectiles_spread_style 7
179 // possible values:
180 // 0: forward + solid sphere (like Quake) - varies velocity
181 // 1: forward + flattened solid sphere
182 // 2: forward + solid circle
183 // 3: forward + normal distribution 3D - varies velocity
184 // 4: forward + normal distribution on a plane
185 // 5: forward + circle with 1-r falloff
186 // 6: forward + circle with 1-r^2 falloff
187 // 7: forward + circle with (1-r)(2-r) falloff
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 800
190 set g_balance_falldamage_factor 0.20
191 set g_balance_falldamage_maxdamage 15
192 set g_balance_damagepush_speedfactor 2.5
193 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
194 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
195 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
196 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
197 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
198 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
199 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
200 // }}}
201
202 // {{{ powerups
203 set g_balance_powerup_invincible_takedamage 0.6
204 set g_balance_powerup_invincible_time 30
205 set g_balance_powerup_strength_damage 3
206 set g_balance_powerup_strength_force 4
207 set g_balance_powerup_strength_time 30
208 set g_balance_powerup_strength_selfdamage 1.5
209 set g_balance_powerup_strength_selfforce 1.5
210 set g_balance_superweapons_time 30
211 // }}}
212
213 // {{{ jetpack/hook
214 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
215 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
216 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
217 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
218 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
219 set g_jetpack_fuel 8 "fuel per second for jetpack"
220 set g_jetpack_attenuation 2 "jetpack sound attenuation"
221
222 set g_grappling_hook_tarzan 2 // 2: can also pull players
223 set g_balance_grapplehook_speed_fly 1800
224 set g_balance_grapplehook_speed_pull 2000
225 set g_balance_grapplehook_force_rubber 2000
226 set g_balance_grapplehook_force_rubber_overstretch 1000
227 set g_balance_grapplehook_length_min 50
228 set g_balance_grapplehook_stretch 50
229 set g_balance_grapplehook_airfriction 0.2
230 set g_balance_grapplehook_health 130
231 set g_balance_grapplehook_damagedbycontents 0
232 // }}}
233
234 // {{{ weapon properties
235 // {{{ laser
236 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
237 set g_balance_laser_primary_edgedamage 20
238 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
239 set g_balance_laser_primary_radius 60
240 set g_balance_laser_primary_speed 5000
241 set g_balance_laser_primary_spread 0
242 set g_balance_laser_primary_refire 0.6
243 set g_balance_laser_primary_animtime 0.4
244 set g_balance_laser_primary_lifetime 5
245 set g_balance_laser_primary_shotangle 0
246 set g_balance_laser_primary_delay 0
247 set g_balance_laser_primary_gauntlet 0
248 set g_balance_laser_primary_force_zscale 2 // 300 upforce
249 set g_balance_laser_primary_force_velocitybias 0.3
250 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
251 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
252 set g_balance_laser_secondary_damage 200 // dps
253 set g_balance_laser_secondary_edgedamage 0
254 set g_balance_laser_secondary_force 1300
255 set g_balance_laser_secondary_radius 60
256 set g_balance_laser_secondary_speed 0
257 set g_balance_laser_secondary_spread 0
258 set g_balance_laser_secondary_refire 0.066
259 set g_balance_laser_secondary_animtime 0.066
260 set g_balance_laser_secondary_lifetime 0
261 set g_balance_laser_secondary_shotangle 0
262 set g_balance_laser_secondary_delay 0
263 set g_balance_laser_secondary_gauntlet 1
264 set g_balance_laser_secondary_force_zscale 1.25
265 set g_balance_laser_secondary_force_velocitybias 0
266 set g_balance_laser_secondary_force_other_scale 0
267 set g_balance_laser_reload_ammo 0 //default: 6
268 set g_balance_laser_reload_time 2
269 // }}}
270 // {{{ shotgun
271 set g_balance_shotgun_primary_bullets 18
272 set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
273 set g_balance_shotgun_primary_force 20
274 set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
275 set g_balance_shotgun_primary_refire 1
276 set g_balance_shotgun_primary_animtime 0.3
277 set g_balance_shotgun_primary_ammo 1
278 set g_balance_shotgun_primary_speed 12000
279 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
280 set g_balance_shotgun_secondary 1
281 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
282 set g_balance_shotgun_secondary_melee_range 120
283 set g_balance_shotgun_secondary_melee_swing_side 120
284 set g_balance_shotgun_secondary_melee_swing_up 30
285 set g_balance_shotgun_secondary_melee_time 0.15
286 set g_balance_shotgun_secondary_melee_traces 10
287 set g_balance_shotgun_secondary_melee_no_doubleslap 1
288 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
289 set g_balance_shotgun_secondary_melee_multihit 1
290 set g_balance_shotgun_secondary_damage 110
291 set g_balance_shotgun_secondary_force 150
292 set g_balance_shotgun_secondary_refire 1.1
293 set g_balance_shotgun_secondary_animtime 1
294 set g_balance_shotgun_reload_ammo 0 //default: 5
295 set g_balance_shotgun_reload_time 2
296 // }}}
297 // {{{ uzi
298 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
299 set g_balance_uzi_spread_min 0.02
300 set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
301 set g_balance_uzi_spread_add 0.008
302
303 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
304 set g_balance_uzi_burst_animtime 0.45
305 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
306 set g_balance_uzi_burst_refire2 0.45    // refire after burst
307 set g_balance_uzi_burst_spread 0.07
308 set g_balance_uzi_burst_damage 25
309 set g_balance_uzi_burst_force 50
310 set g_balance_uzi_burst_ammo 3
311
312 set g_balance_uzi_first 1
313 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
314 set g_balance_uzi_first_headshotaddeddamage 0
315 set g_balance_uzi_first_force 50
316 set g_balance_uzi_first_spread 0.03
317 set g_balance_uzi_first_refire 0.2
318 set g_balance_uzi_first_ammo 2
319
320 set g_balance_uzi_sustained_damage 12   // 120 dps
321 set g_balance_uzi_sustained_headshotaddeddamage 0
322 set g_balance_uzi_sustained_force 12
323 set g_balance_uzi_sustained_spread 0.06
324 set g_balance_uzi_sustained_refire 0.1
325 set g_balance_uzi_sustained_ammo 1
326
327 set g_balance_uzi_speed 18000
328 set g_balance_uzi_bulletconstant 115 // 13.1qu
329
330 set g_balance_uzi_reload_ammo 0 //default: 30
331 set g_balance_uzi_reload_time 2
332 // }}}
333 // {{{ mortar
334 set g_balance_grenadelauncher_primary_type 0
335 set g_balance_grenadelauncher_primary_damage 44
336 set g_balance_grenadelauncher_primary_edgedamage 32
337 set g_balance_grenadelauncher_primary_force 300
338 set g_balance_grenadelauncher_primary_radius 115
339 set g_balance_grenadelauncher_primary_speed 1500
340 set g_balance_grenadelauncher_primary_speed_up 225
341 set g_balance_grenadelauncher_primary_speed_z 0
342 set g_balance_grenadelauncher_primary_spread 0
343 set g_balance_grenadelauncher_primary_lifetime 5
344 set g_balance_grenadelauncher_primary_lifetime2 0.65
345 set g_balance_grenadelauncher_primary_refire 0.8
346 set g_balance_grenadelauncher_primary_animtime 0.3
347 set g_balance_grenadelauncher_primary_ammo 2
348 set g_balance_grenadelauncher_primary_health 80
349 set g_balance_grenadelauncher_primary_damageforcescale 0
350 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
351
352 set g_balance_grenadelauncher_secondary_type 1
353 set g_balance_grenadelauncher_secondary_damage 62
354 set g_balance_grenadelauncher_secondary_edgedamage 32
355 set g_balance_grenadelauncher_secondary_force 300
356 set g_balance_grenadelauncher_secondary_radius 150
357 set g_balance_grenadelauncher_secondary_speed 1000
358 set g_balance_grenadelauncher_secondary_speed_up 250
359 set g_balance_grenadelauncher_secondary_speed_z 0
360 set g_balance_grenadelauncher_secondary_spread 0
361 set g_balance_grenadelauncher_secondary_lifetime 3
362 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
363 set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
364 set g_balance_grenadelauncher_secondary_refire 0.8
365 set g_balance_grenadelauncher_secondary_animtime 0.3
366 set g_balance_grenadelauncher_secondary_ammo 2
367 set g_balance_grenadelauncher_secondary_health 40
368 set g_balance_grenadelauncher_secondary_damageforcescale 0
369 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
370
371 set g_balance_grenadelauncher_bouncefactor 0.5
372 set g_balance_grenadelauncher_bouncestop 0.12
373
374 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
375 set g_balance_grenadelauncher_reload_time 2
376 // }}}
377 // {{{ minelayer
378 set g_balance_minelayer_damage 42
379 set g_balance_minelayer_edgedamage 30
380 set g_balance_minelayer_force 250
381 set g_balance_minelayer_radius 175
382 set g_balance_minelayer_proximityradius 150
383 set g_balance_minelayer_speed 750
384 set g_balance_minelayer_lifetime 60
385 set g_balance_minelayer_lifetime_countdown 0
386 set g_balance_minelayer_refire 1.5
387 set g_balance_minelayer_animtime 0.3
388 set g_balance_minelayer_ammo 5
389 set g_balance_minelayer_health 15
390 set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
391 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
392 set g_balance_minelayer_damageforcescale 0
393 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
394 set g_balance_minelayer_time 0.5
395 set g_balance_minelayer_remote_damage 45
396 set g_balance_minelayer_remote_edgedamage 40
397 set g_balance_minelayer_remote_radius 200
398 set g_balance_minelayer_remote_force 300
399 set g_balance_minelayer_reload_ammo 0 //default: 15
400 set g_balance_minelayer_reload_time 2
401 // }}}
402 // {{{ electro
403 set g_balance_electro_lightning 1
404 set g_balance_electro_primary_damage 100
405 set g_balance_electro_primary_edgedamage 0
406 set g_balance_electro_primary_force 425
407 set g_balance_electro_primary_force_up 125
408 set g_balance_electro_primary_radius 850
409 set g_balance_electro_primary_comboradius 150
410 set g_balance_electro_primary_speed 0
411 set g_balance_electro_primary_spread 0
412 set g_balance_electro_primary_lifetime 0
413 set g_balance_electro_primary_refire 0.4
414 set g_balance_electro_primary_animtime 0.2
415 set g_balance_electro_primary_ammo 5
416 set g_balance_electro_primary_range 800
417 set g_balance_electro_primary_falloff_mindist 0
418 set g_balance_electro_primary_falloff_maxdist 0
419 set g_balance_electro_primary_falloff_halflifedist 0
420 set g_balance_electro_secondary_damage 25
421 set g_balance_electro_secondary_edgedamage 0
422 set g_balance_electro_secondary_force 100
423 set g_balance_electro_secondary_radius 100
424 set g_balance_electro_secondary_speed 700
425 set g_balance_electro_secondary_speed_up 200
426 set g_balance_electro_secondary_speed_z 0
427 set g_balance_electro_secondary_spread 0.08
428 set g_balance_electro_secondary_lifetime 3.5
429 set g_balance_electro_secondary_refire 0.2
430 set g_balance_electro_secondary_refire2 2
431 set g_balance_electro_secondary_animtime 0.2
432 set g_balance_electro_secondary_ammo 2
433 set g_balance_electro_secondary_health 10
434 set g_balance_electro_secondary_damageforcescale 4
435 set g_balance_electro_secondary_damagedbycontents 0
436 set g_balance_electro_secondary_count 3
437 set g_balance_electro_secondary_bouncefactor 0.5
438 set g_balance_electro_secondary_bouncestop 0.075
439 set g_balance_electro_combo_damage 50
440 set g_balance_electro_combo_edgedamage 0
441 set g_balance_electro_combo_force 80
442 set g_balance_electro_combo_radius 250
443 set g_balance_electro_combo_comboradius 0
444 set g_balance_electro_combo_speed 400
445 set g_balance_electro_combo_safeammocheck 1
446 set g_balance_electro_reload_ammo 0 //default: 20
447 set g_balance_electro_reload_time 2
448 // }}}
449 // {{{ crylink
450 set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
451 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
452 set g_balance_crylink_primary_force 35
453 set g_balance_crylink_primary_radius 80
454 set g_balance_crylink_primary_speed 1500
455 set g_balance_crylink_primary_spread 0.05
456 set g_balance_crylink_primary_shots 7
457 set g_balance_crylink_primary_bounces 2
458 set g_balance_crylink_primary_refire 0.8
459 set g_balance_crylink_primary_animtime 0.3
460 set g_balance_crylink_primary_ammo 2
461 set g_balance_crylink_primary_bouncedamagefactor 0.2
462 set g_balance_crylink_primary_joindelay 0
463 set g_balance_crylink_primary_joinspread 0.2
464 set g_balance_crylink_primary_jointime 0.1
465 set g_balance_crylink_primary_joinexplode 0
466 set g_balance_crylink_primary_joinexplode_damage 0
467 set g_balance_crylink_primary_joinexplode_edgedamage 0
468 set g_balance_crylink_primary_joinexplode_radius 0
469 set g_balance_crylink_primary_joinexplode_force 0
470 set g_balance_crylink_primary_linkexplode 1
471
472 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
473 set g_balance_crylink_primary_middle_fadetime 5
474 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
475 set g_balance_crylink_primary_other_fadetime 0.25
476
477 set g_balance_crylink_secondary 1
478 set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
479 set g_balance_crylink_secondary_edgedamage 3
480 set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
481 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
482 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
483 set g_balance_crylink_secondary_spread 0.1
484 set g_balance_crylink_secondary_shots 6
485 set g_balance_crylink_secondary_bounces 2
486 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
487 set g_balance_crylink_secondary_animtime 0.3
488 set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
489 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
490 set g_balance_crylink_secondary_joindelay 0
491 set g_balance_crylink_secondary_joinspread 0.2
492 set g_balance_crylink_secondary_jointime 0.1
493 set g_balance_crylink_secondary_joinexplode 0                   
494 set g_balance_crylink_secondary_joinexplode_damage 0    
495 set g_balance_crylink_secondary_joinexplode_edgedamage 0
496 set g_balance_crylink_secondary_joinexplode_radius 0
497 set g_balance_crylink_secondary_joinexplode_force 0
498 set g_balance_crylink_secondary_linkexplode 0
499
500 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
501 set g_balance_crylink_secondary_middle_fadetime 5
502 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
503 set g_balance_crylink_secondary_line_fadetime 0.25
504
505 set g_balance_crylink_reload_ammo 0 //default: 10
506 set g_balance_crylink_reload_time 2
507 // }}}
508 // {{{ nex
509 set g_balance_nex_primary_damage 90
510 set g_balance_nex_primary_force 500
511 set g_balance_nex_primary_refire 1
512 set g_balance_nex_primary_animtime 0.3
513 set g_balance_nex_primary_ammo 5
514 set g_balance_nex_primary_damagefalloff_mindist 0
515 set g_balance_nex_primary_damagefalloff_maxdist 0
516 set g_balance_nex_primary_damagefalloff_halflife 0
517 set g_balance_nex_primary_damagefalloff_forcehalflife 0
518
519 set g_balance_nex_secondary 0 // LOG: disable secondary
520 set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
521 set g_balance_nex_secondary_charge_rate 0.4
522 set g_balance_nex_secondary_chargepool 1
523 set g_balance_nex_secondary_chargepool_regen 0.25
524 set g_balance_nex_secondary_chargepool_pause_regen 2
525 set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
526 set g_balance_nex_secondary_damage 0
527 set g_balance_nex_secondary_force 0
528 set g_balance_nex_secondary_refire 0
529 set g_balance_nex_secondary_animtime 0
530 set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
531 set g_balance_nex_secondary_damagefalloff_mindist 0
532 set g_balance_nex_secondary_damagefalloff_maxdist 0
533 set g_balance_nex_secondary_damagefalloff_halflife 0
534 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
535
536 set g_balance_nex_charge 1
537 set g_balance_nex_charge_mindmg 20
538 set g_balance_nex_charge_start 0.5
539 set g_balance_nex_charge_rate 0.5
540 set g_balance_nex_charge_animlimit 0.5
541 set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
542 set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
543 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
544 set g_balance_nex_charge_shot_multiplier 0
545 set g_balance_nex_charge_velocity_rate 0
546 set g_balance_nex_charge_minspeed 600
547 set g_balance_nex_charge_maxspeed 1000
548
549 set g_balance_nex_reload_ammo 0 //default: 25
550 set g_balance_nex_reload_time 2
551 // }}}
552 // {{{ minstanex
553 set g_balance_minstanex_refire 1
554 set g_balance_minstanex_animtime 0.50
555 set g_balance_minstanex_ammo 10
556 set g_balance_minstanex_laser_ammo 0
557 set g_balance_minstanex_laser_animtime 0.3
558 set g_balance_minstanex_laser_refire 0.6
559 set g_balance_minstanex_reload_ammo 0 //default: 50
560 set g_balance_minstanex_reload_time 2
561 // }}}
562 // {{{ hagar
563 set g_balance_hagar_primary_damage 14
564 set g_balance_hagar_primary_edgedamage 6
565 set g_balance_hagar_primary_force 70
566 set g_balance_hagar_primary_health 0
567 set g_balance_hagar_primary_damageforcescale 0
568 set g_balance_hagar_primary_radius 110
569 set g_balance_hagar_primary_spread 0.1
570 set g_balance_hagar_primary_speed 1800
571 set g_balance_hagar_primary_lifetime 5
572 set g_balance_hagar_primary_refire 0.12
573 set g_balance_hagar_primary_ammo 1
574 set g_balance_hagar_secondary 1
575 set g_balance_hagar_secondary_load 0
576 set g_balance_hagar_secondary_load_speed 0.6
577 set g_balance_hagar_secondary_load_spread 0.075
578 set g_balance_hagar_secondary_load_spread_bias 0.5
579 set g_balance_hagar_secondary_load_max 4
580 set g_balance_hagar_secondary_load_hold 0
581 set g_balance_hagar_secondary_load_releasedeath 1
582 set g_balance_hagar_secondary_load_abort 1
583 set g_balance_hagar_secondary_load_linkexplode 0
584 set g_balance_hagar_secondary_load_animtime 0.2
585 set g_balance_hagar_secondary_damage 14 // default for _load: 32
586 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
587 set g_balance_hagar_secondary_force 70 // default for _load: 160
588 set g_balance_hagar_secondary_health 0
589 set g_balance_hagar_secondary_damageforcescale 0
590 set g_balance_hagar_secondary_radius 125
591 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
592 set g_balance_hagar_secondary_speed 1800
593 set g_balance_hagar_secondary_lifetime_min 5
594 set g_balance_hagar_secondary_lifetime_rand 0
595 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
596 set g_balance_hagar_secondary_ammo 1
597 set g_balance_hagar_reload_ammo 0 //default: 25
598 set g_balance_hagar_reload_time 2
599 // }}}
600 // {{{ rocketlauncher
601 set g_balance_rocketlauncher_damage 82
602 set g_balance_rocketlauncher_edgedamage 32
603 set g_balance_rocketlauncher_force 350
604 set g_balance_rocketlauncher_radius 130
605 set g_balance_rocketlauncher_speed 1400
606 set g_balance_rocketlauncher_speedaccel 1400
607 set g_balance_rocketlauncher_speedstart 800
608 set g_balance_rocketlauncher_lifetime 5
609 set g_balance_rocketlauncher_refire 1
610 set g_balance_rocketlauncher_animtime 0.3
611 set g_balance_rocketlauncher_ammo 3
612 set g_balance_rocketlauncher_health 0
613 set g_balance_rocketlauncher_damageforcescale 0
614 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
615 set g_balance_rocketlauncher_guiderate 42 // max degrees per second
616 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
617 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
618 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
619 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
620 set g_balance_rocketlauncher_remote_damage 60
621 set g_balance_rocketlauncher_remote_edgedamage 20
622 set g_balance_rocketlauncher_remote_radius 120
623 set g_balance_rocketlauncher_remote_force 350
624 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
625 set g_balance_rocketlauncher_reload_time 2
626 // }}}
627 // {{{ porto
628 set g_balance_porto_primary_refire 1.5
629 set g_balance_porto_primary_animtime 0.2
630 set g_balance_porto_primary_speed 2000
631 set g_balance_porto_primary_lifetime 5
632 set g_balance_porto_secondary 0
633 set g_balance_porto_secondary_refire 1.5
634 set g_balance_porto_secondary_animtime 0.2
635 set g_balance_porto_secondary_speed 2000
636 set g_balance_porto_secondary_lifetime 5
637 set g_balance_portal_health 200 // these get recharged whenever the portal is used
638 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
639 // }}}
640 // {{{ hook
641 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
642 set g_balance_hook_primary_refire 0 // hook monkeys set 0
643 set g_balance_hook_primary_animtime 0.2 // good shoot anim
644 set g_balance_hook_primary_hooked_time_max 0 // infinite
645 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
646 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
647 set g_balance_hook_secondary_damage 25 // not much
648 set g_balance_hook_secondary_edgedamage 5 // not much
649 set g_balance_hook_secondary_radius 500 // LOTS
650 set g_balance_hook_secondary_force -2000 // LOTS
651 set g_balance_hook_secondary_ammo 50 // a whole pack
652 set g_balance_hook_secondary_lifetime 5 // infinite
653 set g_balance_hook_secondary_speed 0 // not much throwing
654 set g_balance_hook_secondary_gravity 5 // fast falling
655 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
656 set g_balance_hook_secondary_animtime 0.2 // good shoot anim
657 set g_balance_hook_secondary_power 3 // effect behaves like a square function
658 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
659 set g_balance_hook_secondary_health 0
660 set g_balance_hook_secondary_damageforcescale 0 
661 // }}}
662 // {{{ hlac
663 set g_balance_hlac_primary_spread_min 0.01
664 set g_balance_hlac_primary_spread_max 0.075
665 set g_balance_hlac_primary_spread_add 0.001
666 set g_balance_hlac_primary_spread_crouchmod 0.25
667
668 set g_balance_hlac_primary_damage 15
669 set g_balance_hlac_primary_edgedamage 10
670 set g_balance_hlac_primary_force 70
671 set g_balance_hlac_primary_radius 40
672 set g_balance_hlac_primary_speed 9000
673 set g_balance_hlac_primary_lifetime 5
674
675 set g_balance_hlac_primary_refire 0.1
676 set g_balance_hlac_primary_animtime 0.2
677 set g_balance_hlac_primary_ammo 1
678
679 set g_balance_hlac_secondary 1
680 set g_balance_hlac_secondary_spread 0.15
681 set g_balance_hlac_secondary_spread_crouchmod 0.5
682
683 set g_balance_hlac_secondary_damage 20
684 set g_balance_hlac_secondary_edgedamage 13
685 set g_balance_hlac_secondary_force 100
686 set g_balance_hlac_secondary_radius 45
687 set g_balance_hlac_secondary_speed 9000
688 set g_balance_hlac_secondary_lifetime 5
689
690 set g_balance_hlac_secondary_refire 0.8
691 set g_balance_hlac_secondary_animtime 0.4
692 set g_balance_hlac_secondary_ammo 4
693 set g_balance_hlac_secondary_shots 6
694
695 set g_balance_hlac_reload_ammo 0 //default: 20
696 set g_balance_hlac_reload_time 2
697 // }}}
698 // {{{ rifle
699 set g_balance_rifle_bursttime 0
700 set g_balance_rifle_primary_tracer 1
701 set g_balance_rifle_primary_shots 1
702 set g_balance_rifle_primary_damage 60
703 set g_balance_rifle_primary_headshotaddeddamage 60
704 set g_balance_rifle_primary_spread 0
705 set g_balance_rifle_primary_force 2
706 set g_balance_rifle_primary_speed 40000
707 set g_balance_rifle_primary_lifetime 5
708 set g_balance_rifle_primary_refire 1.5
709 set g_balance_rifle_primary_animtime 1.4
710 set g_balance_rifle_primary_ammo 10
711 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
712 set g_balance_rifle_primary_burstcost 0
713 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
714 set g_balance_rifle_secondary 1
715 set g_balance_rifle_secondary_reload 1
716 set g_balance_rifle_secondary_tracer 0
717 set g_balance_rifle_secondary_shots 1
718 set g_balance_rifle_secondary_damage 42
719 set g_balance_rifle_secondary_headshotaddeddamage 42
720 set g_balance_rifle_secondary_spread 0
721 set g_balance_rifle_secondary_force 2
722 set g_balance_rifle_secondary_speed 20000
723 set g_balance_rifle_secondary_lifetime 5
724 set g_balance_rifle_secondary_refire 1.5
725 set g_balance_rifle_secondary_animtime 1.4
726 set g_balance_rifle_secondary_ammo 10
727 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
728 set g_balance_rifle_secondary_burstcost 0
729 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
730 set g_balance_rifle_reload_ammo 80 //default: 80
731 set g_balance_rifle_reload_time 2
732 // }}}
733 // {{{ tuba
734 set g_balance_tuba_refire 0.05
735 set g_balance_tuba_animtime 0.05
736 set g_balance_tuba_attenuation 0.5
737 set g_balance_tuba_volume 1
738 set g_balance_tuba_fadetime 0.25
739 set g_balance_tuba_damage 5
740 set g_balance_tuba_edgedamage 0
741 set g_balance_tuba_radius 200
742 set g_balance_tuba_force 40
743 set g_balance_tuba_pitchstep 6
744 // }}}
745 // {{{ fireball
746 set g_balance_fireball_primary_animtime 0.2
747 set g_balance_fireball_primary_bfgdamage 100
748 set g_balance_fireball_primary_bfgforce 0
749 set g_balance_fireball_primary_bfgradius 1000
750 set g_balance_fireball_primary_damage 200
751 set g_balance_fireball_primary_damageforcescale 4
752 set g_balance_fireball_primary_edgedamage 0
753 set g_balance_fireball_primary_force 700
754 set g_balance_fireball_primary_health 50
755 set g_balance_fireball_primary_laserburntime 0.5
756 set g_balance_fireball_primary_laserdamage 80
757 set g_balance_fireball_primary_laseredgedamage 20
758 set g_balance_fireball_primary_laserradius 256
759 set g_balance_fireball_primary_lifetime 15
760 set g_balance_fireball_primary_radius 200
761 set g_balance_fireball_primary_refire 5
762 set g_balance_fireball_primary_refire2 0
763 set g_balance_fireball_primary_speed 650
764 set g_balance_fireball_primary_spread 0
765 set g_balance_fireball_secondary_animtime 0.2
766 set g_balance_fireball_secondary_damage 40
767 set g_balance_fireball_secondary_damageforcescale 4
768 set g_balance_fireball_secondary_damagetime 5
769 set g_balance_fireball_secondary_force 100
770 set g_balance_fireball_secondary_laserburntime 0.5
771 set g_balance_fireball_secondary_laserdamage 50
772 set g_balance_fireball_secondary_laseredgedamage 20
773 set g_balance_fireball_secondary_laserradius 110
774 set g_balance_fireball_secondary_lifetime 7
775 set g_balance_fireball_secondary_refire 2
776 set g_balance_fireball_secondary_speed 900
777 set g_balance_fireball_secondary_speed_up 100
778 set g_balance_fireball_secondary_speed_z 0
779 set g_balance_fireball_secondary_spread 0
780 // }}}
781 // {{{ seeker
782 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
783 set g_balance_seeker_flac_ammo 0.5
784 set g_balance_seeker_flac_animtime 0.1
785 set g_balance_seeker_flac_damage 15
786 set g_balance_seeker_flac_edgedamage 10
787 set g_balance_seeker_flac_force 50
788 set g_balance_seeker_flac_lifetime 0.1
789 set g_balance_seeker_flac_lifetime_rand 0.05
790 set g_balance_seeker_flac_radius 100
791 set g_balance_seeker_flac_refire 0.1
792 set g_balance_seeker_flac_speed 3000
793 set g_balance_seeker_flac_speed_up 1000
794 set g_balance_seeker_flac_speed_z 0
795 set g_balance_seeker_flac_spread 0.4
796 set g_balance_seeker_missile_accel 1400
797 set g_balance_seeker_missile_ammo 2
798 set g_balance_seeker_missile_animtime 0.2
799 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
800 set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
801 set g_balance_seeker_missile_damageforcescale 4
802 set g_balance_seeker_missile_decel 1400
803 set g_balance_seeker_missile_delay 0.25
804 set g_balance_seeker_missile_edgedamage 10
805 set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
806 set g_balance_seeker_missile_health 5
807 set g_balance_seeker_missile_lifetime 15
808 set g_balance_seeker_missile_proxy 0
809 set g_balance_seeker_missile_proxy_delay 0.2
810 set g_balance_seeker_missile_proxy_maxrange 45
811 set g_balance_seeker_missile_radius 80
812 set g_balance_seeker_missile_refire 0.5
813 set g_balance_seeker_missile_smart 1
814 set g_balance_seeker_missile_smart_mindist 800
815 set g_balance_seeker_missile_smart_trace_max 2500
816 set g_balance_seeker_missile_smart_trace_min 1000
817 set g_balance_seeker_missile_speed 700
818 set g_balance_seeker_missile_speed_up 300
819 set g_balance_seeker_missile_speed_z 0
820 set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
821 set g_balance_seeker_missile_spread 0
822 set g_balance_seeker_missile_turnrate 0.65
823 set g_balance_seeker_tag_ammo 1
824 set g_balance_seeker_tag_animtime 0.2
825 set g_balance_seeker_tag_damageforcescale 4
826 set g_balance_seeker_tag_health 5
827 set g_balance_seeker_tag_lifetime 15
828 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
829 set g_balance_seeker_tag_speed 5000
830 set g_balance_seeker_tag_spread 0
831 set g_balance_seeker_tag_tracker_lifetime 10
832 set g_balance_seeker_reload_ammo 0 //default: 15
833 set g_balance_seeker_reload_time 2
834 // End new seeker