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1 ////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin
2
3 // {{{ weapon replacement
4 // NOTE: this only replaces weapons on the map
5 // use g_start_weapon_* to also replace the on-startup weapons!
6 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
7 // set the cvars to "0" to totally disable a weapon
8 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
9 // }}}
10
11 // {{{ starting gear
12 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
21 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
22 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
23 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
24 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
25 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
26 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_balance_health_start 200
30 set g_balance_armor_start 115
31 set g_start_ammo_shells 45
32 set g_start_ammo_nails 0
33 set g_start_ammo_rockets 0
34 set g_start_ammo_cells 0
35 set g_start_ammo_fuel 0
36 set g_warmup_start_health 200 "starting values when being in warmup-stage"
37 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
38 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
39 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
40 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
41 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
42 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
43 set g_lms_start_health 200
44 set g_lms_start_armor 100
45 set g_lms_start_ammo_shells 50
46 set g_lms_start_ammo_nails 150
47 set g_lms_start_ammo_rockets 50
48 set g_lms_start_ammo_cells 50
49 set g_lms_start_ammo_fuel 0
50 set g_balance_nix_roundtime 25
51 set g_balance_nix_incrtime 1.6
52 set g_balance_nix_ammo_shells 15
53 set g_balance_nix_ammo_nails 45
54 set g_balance_nix_ammo_rockets 15
55 set g_balance_nix_ammo_cells 15
56 set g_balance_nix_ammo_fuel 0
57 set g_balance_nix_ammoincr_shells 2
58 set g_balance_nix_ammoincr_nails 6
59 set g_balance_nix_ammoincr_rockets 2
60 set g_balance_nix_ammoincr_cells 2
61 set g_balance_nix_ammoincr_fuel 2
62 // }}}
63
64 // {{{ pickup items
65 // Ammo caps copied from balanceFruit
66 set g_pickup_ammo_anyway 0
67 set g_pickup_weapons_anyway 1
68 set g_pickup_shells 20
69 set g_pickup_shells_max 45
70 set g_pickup_nails 120
71 set g_pickup_nails_max 300
72 set g_pickup_rockets 25
73 set g_pickup_rockets_max 150
74 set g_pickup_cells 25
75 set g_pickup_cells_max 200
76 set g_pickup_fuel 25
77 set g_pickup_fuel_jetpack 50
78 set g_pickup_fuel_max 999
79 set g_pickup_armorsmall 10
80 set g_pickup_armorsmall_max 250
81 set g_pickup_armorsmall_anyway 1
82 set g_pickup_armormedium 25
83 set g_pickup_armormedium_max 250
84 set g_pickup_armormedium_anyway 0
85 set g_pickup_armorbig 50
86 set g_pickup_armorbig_max 250
87 set g_pickup_armorbig_anyway 0
88 set g_pickup_armorlarge 100
89 set g_pickup_armorlarge_max 250
90 set g_pickup_armorlarge_anyway 0
91 set g_pickup_healthsmall 10
92 set g_pickup_healthsmall_max 300
93 set g_pickup_healthsmall_anyway 1
94 set g_pickup_healthmedium 25
95 set g_pickup_healthmedium_max 300
96 set g_pickup_healthmedium_anyway 0
97 set g_pickup_healthlarge 50
98 set g_pickup_healthlarge_max 300
99 set g_pickup_healthlarge_anyway 0
100 set g_pickup_healthmega 100
101 set g_pickup_healthmega_max 300
102 set g_pickup_healthmega_anyway 1
103 set g_pickup_respawntime_short 15
104 set g_pickup_respawntime_medium 20
105 set g_pickup_respawntime_long 30
106 set g_pickup_respawntime_powerup 120
107 set g_pickup_respawntime_weapon 15
108 set g_pickup_respawntime_ammo 15
109 set g_pickup_respawntimejitter_short 0
110 set g_pickup_respawntimejitter_medium 0
111 set g_pickup_respawntimejitter_long 0
112 set g_pickup_respawntimejitter_powerup 10
113 set g_pickup_respawntimejitter_weapon 0
114 set g_pickup_respawntimejitter_ammo 0
115 // }}}
116
117 // {{{ regen/rot
118 set g_balance_health_regen 0
119 set g_balance_health_regenlinear 5
120 set g_balance_pause_health_regen 5
121 set g_balance_pause_health_regen_spawn 0
122 set g_balance_health_rot 0
123 set g_balance_health_rotlinear 5
124 set g_balance_pause_health_rot 3
125 set g_balance_pause_health_rot_spawn 1
126 set g_balance_health_regenstable 100
127 set g_balance_health_rotstable 100
128 set g_balance_health_limit 300
129 set g_balance_armor_regen 0
130 set g_balance_armor_regenlinear 0
131 set g_balance_armor_rot 0
132 set g_balance_armor_rotlinear 4.86
133 set g_balance_pause_armor_rot 1
134 set g_balance_pause_armor_rot_spawn 1
135 set g_balance_armor_regenstable 100
136 set g_balance_armor_rotstable 200
137 set g_balance_armor_limit 250
138 set g_balance_armor_blockpercent 0.6
139 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
140 set g_balance_fuel_regenlinear 0
141 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
142 set g_balance_fuel_rot 0.05
143 set g_balance_fuel_rotlinear 0
144 set g_balance_pause_fuel_rot 5
145 set g_balance_pause_fuel_rot_spawn 10
146 set g_balance_fuel_regenstable 100
147 set g_balance_fuel_rotstable 999
148 set g_balance_fuel_limit 999
149 // }}}
150
151 // {{{ misc
152 set g_balance_selfdamagepercent 0.6
153 set g_balance_weaponswitchdelay 0.15
154 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
155 set g_weaponratefactor 1 "weapon fire rate multiplier"
156 set g_weapondamagefactor 1 "weapon damage multiplier"
157 set g_weaponforcefactor 1 "weapon force multiplier"
158 set g_weaponspreadfactor 1 "weapon spread multiplier"
159 set g_balance_firetransfer_time 0.9
160 set g_balance_firetransfer_damage 0.8
161 set g_throughfloor_damage 0.4
162 set g_throughfloor_force 0.7
163 set g_projectiles_newton_style 2
164 // possible values:
165 // 0: absolute velocity projectiles (like Quake)
166 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
167 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
168 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
169 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
170 set g_projectiles_newton_style_2_minfactor 0.8
171 set g_projectiles_newton_style_2_maxfactor 1.5
172 set g_projectiles_spread_style 0
173 // possible values:
174 // 0: forward + solid sphere (like Quake) - varies velocity
175 // 1: forward + flattened solid sphere
176 // 2: forward + solid circle
177 // 3: forward + normal distribution 3D - varies velocity
178 // 4: forward + normal distribution on a plane
179 // 5: forward + circle with 1-r falloff
180 // 6: forward + circle with 1-r^2 falloff
181 // 7: forward + circle with (1-r)(2-r) falloff
182 set g_balance_falldamage_deadminspeed 150
183 set g_balance_falldamage_minspeed 1400
184 set g_balance_falldamage_factor 0.15
185 set g_balance_falldamage_maxdamage 25
186 // }}}
187
188 // {{{ powerups
189 set g_balance_powerup_invincible_takedamage 0.2
190 set g_balance_powerup_invincible_time 30
191 set g_balance_powerup_strength_damage 3
192 set g_balance_powerup_strength_force 3
193 set g_balance_powerup_strength_time 30
194 set g_balance_powerup_strength_selfdamage 1.5
195 set g_balance_powerup_strength_selfforce 1.5
196 // }}}
197
198 // {{{ jetpack/hook
199 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
200 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
201 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
202 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
203 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
204 set g_jetpack_fuel 8 "fuel per second for jetpack"
205 set g_jetpack_attenuation 2 "jetpack sound attenuation"
206
207 set g_grappling_hook_tarzan 2 // 2: can also pull players
208 set g_balance_grapplehook_speed_fly 1800
209 set g_balance_grapplehook_speed_pull 2000
210 set g_balance_grapplehook_force_rubber 2000
211 set g_balance_grapplehook_force_rubber_overstretch 1000
212 set g_balance_grapplehook_length_min 50
213 set g_balance_grapplehook_stretch 50
214 set g_balance_grapplehook_airfriction 0.2
215 set g_balance_grapplehook_health 130
216 // }}}
217
218 // {{{ weapon properties
219 // {{{ laser
220 set g_balance_laser_primary_damage 25
221 set g_balance_laser_primary_edgedamage 10
222 set g_balance_laser_primary_force 258
223 set g_balance_laser_primary_radius 70
224 set g_balance_laser_primary_speed 12000
225 set g_balance_laser_primary_spread 0
226 set g_balance_laser_primary_refire 0.7
227 set g_balance_laser_primary_animtime 0.3
228 set g_balance_laser_primary_lifetime 30
229 set g_balance_laser_primary_shotangle 0
230 set g_balance_laser_primary_delay 0.03
231 set g_balance_laser_primary_gauntlet 0
232 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
233 set g_balance_laser_secondary_damage 25
234 set g_balance_laser_secondary_edgedamage 10
235 set g_balance_laser_secondary_force 375
236 set g_balance_laser_secondary_radius 70
237 set g_balance_laser_secondary_speed 12000
238 set g_balance_laser_secondary_spread 0
239 set g_balance_laser_secondary_refire 0.7
240 set g_balance_laser_secondary_animtime 0.3
241 set g_balance_laser_secondary_lifetime 30
242 set g_balance_laser_secondary_shotangle -90
243 set g_balance_laser_secondary_delay 0
244 set g_balance_laser_secondary_gauntlet 0
245 // }}}
246 // {{{ shotgun
247 set g_balance_shotgun_primary_bullets 5
248 set g_balance_shotgun_primary_damage 12
249 set g_balance_shotgun_primary_force 40
250 set g_balance_shotgun_primary_spread 0.08
251 set g_balance_shotgun_primary_refire 0.5
252 set g_balance_shotgun_primary_animtime 0.2
253 set g_balance_shotgun_primary_ammo 1
254 set g_balance_shotgun_primary_speed 12000
255 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
256 set g_balance_shotgun_secondary 1
257 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
258 set g_balance_shotgun_secondary_melee_range 85
259 set g_balance_shotgun_secondary_melee_swing 50
260 set g_balance_shotgun_secondary_melee_time 0.1
261 set g_balance_shotgun_secondary_damage 84
262 set g_balance_shotgun_secondary_force 147
263 set g_balance_shotgun_secondary_refire 1.1
264 set g_balance_shotgun_secondary_animtime 1
265 // }}}
266 // {{{ uzi
267 set g_balance_uzi_first 1
268 set g_balance_uzi_first_damage 26
269 set g_balance_uzi_first_force -30
270 set g_balance_uzi_first_spread 0.01
271 set g_balance_uzi_first_refire 0.2
272 set g_balance_uzi_first_ammo 1
273 set g_balance_uzi_sustained_damage 17
274 set g_balance_uzi_sustained_force 27
275 set g_balance_uzi_sustained_spread 0.05
276 set g_balance_uzi_sustained_refire 0.1
277 set g_balance_uzi_sustained_ammo 1
278 set g_balance_uzi_speed 18000
279 set g_balance_uzi_bulletconstant 300 // 13.1qu
280 // }}}
281 // {{{ mortar
282 set g_balance_grenadelauncher_primary_type 0
283 set g_balance_grenadelauncher_primary_damage 65
284 set g_balance_grenadelauncher_primary_edgedamage 35
285 set g_balance_grenadelauncher_primary_force 310
286 set g_balance_grenadelauncher_primary_radius 140
287 set g_balance_grenadelauncher_primary_speed 2000
288 set g_balance_grenadelauncher_primary_speed_up 200
289 set g_balance_grenadelauncher_primary_speed_z 0
290 set g_balance_grenadelauncher_primary_spread 0
291 set g_balance_grenadelauncher_primary_lifetime 30
292 set g_balance_grenadelauncher_primary_lifetime2 0.65
293 set g_balance_grenadelauncher_primary_refire 0.7
294 set g_balance_grenadelauncher_primary_animtime 0.3
295 set g_balance_grenadelauncher_primary_ammo 2
296 set g_balance_grenadelauncher_primary_health 72
297 set g_balance_grenadelauncher_primary_damageforcescale 0
298 set g_balance_grenadelauncher_primary_bouncefactor 0.7
299 set g_balance_grenadelauncher_primary_bouncestop 0.12
300 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
301
302 set g_balance_grenadelauncher_secondary_type 1
303 set g_balance_grenadelauncher_secondary_damage 65
304 set g_balance_grenadelauncher_secondary_edgedamage 35
305 set g_balance_grenadelauncher_secondary_force 320
306 set g_balance_grenadelauncher_secondary_radius 140
307 set g_balance_grenadelauncher_secondary_speed 1400
308 set g_balance_grenadelauncher_secondary_speed_up 200
309 set g_balance_grenadelauncher_secondary_speed_z 0
310 set g_balance_grenadelauncher_secondary_spread 0
311 set g_balance_grenadelauncher_secondary_lifetime 2.5
312 set g_balance_grenadelauncher_secondary_lifetime2 1
313 set g_balance_grenadelauncher_secondary_refire 0.6
314 set g_balance_grenadelauncher_secondary_animtime 0.3
315 set g_balance_grenadelauncher_secondary_ammo 2
316 set g_balance_grenadelauncher_secondary_health 40
317 set g_balance_grenadelauncher_secondary_damageforcescale 0
318 set g_balance_grenadelauncher_secondary_bouncefactor 0.7
319 set g_balance_grenadelauncher_secondary_bouncestop 0.12
320 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
321 // }}}
322 // {{{ electro
323 set g_balance_electro_lightning 0
324 set g_balance_electro_primary_damage 55
325 set g_balance_electro_primary_edgedamage 5
326 set g_balance_electro_primary_force 267
327 set g_balance_electro_primary_force_up 125
328 set g_balance_electro_primary_radius 150
329 set g_balance_electro_primary_comboradius 75
330 set g_balance_electro_primary_speed 2000
331 set g_balance_electro_primary_spread 0
332 set g_balance_electro_primary_lifetime 30
333 set g_balance_electro_primary_refire 0.78
334 set g_balance_electro_primary_animtime 0.4
335 set g_balance_electro_primary_ammo 2
336 set g_balance_electro_primary_range 800
337 set g_balance_electro_primary_falloff_mindist 255
338 set g_balance_electro_primary_falloff_maxdist 850
339 set g_balance_electro_primary_falloff_halflifedist 0
340 set g_balance_electro_secondary_damage 60
341 set g_balance_electro_secondary_edgedamage 0
342 set g_balance_electro_secondary_force 200
343 set g_balance_electro_secondary_radius 150
344 set g_balance_electro_secondary_speed 900
345 set g_balance_electro_secondary_speed_up 200
346 set g_balance_electro_secondary_speed_z 0
347 set g_balance_electro_secondary_lifetime 3
348 set g_balance_electro_secondary_spread 0.05
349 set g_balance_electro_secondary_refire 0.2
350 set g_balance_electro_secondary_refire2 1
351 set g_balance_electro_secondary_animtime 0.3
352 set g_balance_electro_secondary_ammo 2
353 set g_balance_electro_secondary_health 10
354 set g_balance_electro_secondary_damageforcescale 4
355 set g_balance_electro_secondary_count 3
356 set g_balance_electro_combo_damage 70
357 set g_balance_electro_combo_edgedamage 0
358 set g_balance_electro_combo_force 200
359 set g_balance_electro_combo_radius 250
360 set g_balance_electro_combo_comboradius 70
361 set g_balance_electro_combo_speed 400
362 // }}}
363 // {{{ crylink
364 set g_balance_crylink_primary_damage 23
365 set g_balance_crylink_primary_edgedamage 0
366 set g_balance_crylink_primary_force -55
367 set g_balance_crylink_primary_radius 80
368 set g_balance_crylink_primary_speed 6950
369 set g_balance_crylink_primary_spread 0.03
370 set g_balance_crylink_primary_shots 4
371 set g_balance_crylink_primary_bounces 2
372 set g_balance_crylink_primary_refire 0.4
373 set g_balance_crylink_primary_animtime 0.30008
374 set g_balance_crylink_primary_ammo 3
375 set g_balance_crylink_primary_bouncedamagefactor 0.2
376
377 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
378 set g_balance_crylink_primary_middle_fadetime 5
379 set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
380 set g_balance_crylink_primary_star_fadetime 0.25
381 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
382 set g_balance_crylink_primary_other_fadetime 0.25
383
384 set g_balance_crylink_secondary 1
385 set g_balance_crylink_secondary_damage 19
386 set g_balance_crylink_secondary_edgedamage 0
387 set g_balance_crylink_secondary_force -55
388 set g_balance_crylink_secondary_radius 3
389 set g_balance_crylink_secondary_speed 6950
390 set g_balance_crylink_secondary_spread 0.08
391 set g_balance_crylink_secondary_shots 7
392 set g_balance_crylink_secondary_bounces 0
393 set g_balance_crylink_secondary_refire 0.5
394 set g_balance_crylink_secondary_animtime 0.3
395 set g_balance_crylink_secondary_ammo 3
396 set g_balance_crylink_secondary_bouncedamagefactor 0.5
397
398 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
399 set g_balance_crylink_secondary_middle_fadetime 5
400 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
401 set g_balance_crylink_secondary_line_fadetime 2
402 // }}}
403 // {{{ nex
404 set g_balance_nex_primary_ammo 13
405 set g_balance_nex_primary_animtime 0.3
406 set g_balance_nex_primary_damage 78
407 set g_balance_nex_primary_force 600
408 set g_balance_nex_primary_refire 1.505
409 set g_balance_nex_primary_damagefalloff_mindist 9999999
410 set g_balance_nex_primary_damagefalloff_maxdist 9999999
411 set g_balance_nex_primary_damagefalloff_halflife 9999999
412 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
413
414 set g_balance_nex_secondary 0
415 set g_balance_nex_secondary_damage 80
416 set g_balance_nex_secondary_force -500
417 set g_balance_nex_secondary_refire 1.25
418 set g_balance_nex_secondary_animtime 0.75
419 set g_balance_nex_secondary_ammo 5
420 set g_balance_nex_secondary_damagefalloff_mindist 9999999
421 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
422 set g_balance_nex_secondary_damagefalloff_halflife 9999999
423 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
424
425 set g_balance_nex_velocitydependent_halflife 0
426 set g_balance_nex_velocitydependent_minspeed 400
427 set g_balance_nex_velocitydependent_maxspeed 1000
428 // }}}
429 // {{{ minstanex
430 set g_balance_minstanex_refire 1
431 set g_balance_minstanex_animtime 0.278
432 set g_balance_minstanex_ammo 10
433 // }}}
434 // {{{ hagar
435 set g_balance_hagar_primary_damage 43
436 set g_balance_hagar_primary_edgedamage 15
437 set g_balance_hagar_primary_force 94
438 set g_balance_hagar_primary_radius 70
439 set g_balance_hagar_primary_spread 0.010
440 set g_balance_hagar_primary_speed 3000
441 set g_balance_hagar_primary_lifetime 30
442 set g_balance_hagar_primary_refire 0.15
443 set g_balance_hagar_primary_ammo 2
444 set g_balance_hagar_secondary 1
445 set g_balance_hagar_secondary_damage 43
446 set g_balance_hagar_secondary_edgedamage 15
447 set g_balance_hagar_secondary_force 100
448 set g_balance_hagar_secondary_radius 70
449 set g_balance_hagar_secondary_spread 0.015
450 set g_balance_hagar_secondary_speed 1400
451 set g_balance_hagar_secondary_lifetime_min 5
452 set g_balance_hagar_secondary_lifetime_rand 0
453 set g_balance_hagar_secondary_refire 0.15
454 set g_balance_hagar_secondary_ammo 2
455 // }}}
456 // {{{ rocketlauncher
457 set g_balance_rocketlauncher_damage 65
458 set g_balance_rocketlauncher_edgedamage 25
459 set g_balance_rocketlauncher_force 360
460 set g_balance_rocketlauncher_radius 185
461 set g_balance_rocketlauncher_speed 900
462 set g_balance_rocketlauncher_speedaccel 0
463 set g_balance_rocketlauncher_speedstart 850
464 set g_balance_rocketlauncher_lifetime 30
465 set g_balance_rocketlauncher_refire 1
466 set g_balance_rocketlauncher_animtime 0.3
467 set g_balance_rocketlauncher_ammo 7
468 set g_balance_rocketlauncher_health 40
469 set g_balance_rocketlauncher_damageforcescale 4
470 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
471 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
472 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
473 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
474 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
475 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
476 set g_balance_rocketlauncher_laserguided_speed 1000 //650
477 set g_balance_rocketlauncher_laserguided_speedaccel 0
478 set g_balance_rocketlauncher_laserguided_speedstart 1000
479 set g_balance_rocketlauncher_laserguided_turnrate 0.60 //0.5
480 set g_balance_rocketlauncher_laserguided_allow_steal 1
481 set g_balance_rocketlauncher_remote_damage 120
482 set g_balance_rocketlauncher_remote_edgedamage 46
483 set g_balance_rocketlauncher_remote_radius 185
484 set g_balance_rocketlauncher_remote_force 590
485 // }}}
486 // {{{ porto
487 set g_balance_porto_primary_refire 1.5
488 set g_balance_porto_primary_animtime 0.3
489 set g_balance_porto_primary_speed 5000
490 set g_balance_porto_primary_lifetime 30
491 set g_balance_portal_health 200 // these get recharged whenever the portal is used
492 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
493 // }}}
494 // {{{ hook
495 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
496 set g_balance_hook_primary_refire 0 // hook monkeys set 0
497 set g_balance_hook_primary_animtime 0.3 // good shoot anim
498 set g_balance_hook_primary_hooked_time_max 0 // infinite
499 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
500 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
501 set g_balance_hook_secondary_damage 25 // not much
502 set g_balance_hook_secondary_edgedamage 5 // not much
503 set g_balance_hook_secondary_radius 500 // LOTS
504 set g_balance_hook_secondary_force -2000 // LOTS
505 set g_balance_hook_secondary_ammo 50 // a whole pack
506 set g_balance_hook_secondary_lifetime 30 // infinite
507 set g_balance_hook_secondary_speed 0 // not much throwing
508 set g_balance_hook_secondary_gravity 5 // fast falling
509 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
510 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
511 set g_balance_hook_secondary_power 3 // effect behaves like a square function
512 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
513 // }}}
514 // {{{ hlac
515 set g_balance_hlac_primary_spread_min 0.01
516 set g_balance_hlac_primary_spread_max 0.25
517 set g_balance_hlac_primary_spread_add 0.0045
518 set g_balance_hlac_primary_spread_crouchmod 0.25
519
520 set g_balance_hlac_primary_damage 17
521 set g_balance_hlac_primary_edgedamage 10
522 set g_balance_hlac_primary_force 45
523 set g_balance_hlac_primary_radius 70
524 set g_balance_hlac_primary_speed 9000
525 set g_balance_hlac_primary_lifetime 5
526
527 set g_balance_hlac_primary_refire 0.1
528 set g_balance_hlac_primary_animtime 0.3
529 set g_balance_hlac_primary_ammo 3
530
531 set g_balance_hlac_secondary 1
532 set g_balance_hlac_secondary_spread 0.15
533 set g_balance_hlac_secondary_spread_crouchmod 0.5
534
535 set g_balance_hlac_secondary_damage 18
536 set g_balance_hlac_secondary_edgedamage 10
537 set g_balance_hlac_secondary_force 100
538 set g_balance_hlac_secondary_radius 70
539 set g_balance_hlac_secondary_speed 9000
540 set g_balance_hlac_secondary_lifetime 5
541
542 set g_balance_hlac_secondary_refire 1
543 set g_balance_hlac_secondary_animtime 0.3
544 set g_balance_hlac_secondary_ammo 11
545 set g_balance_hlac_secondary_shots 6
546 // }}}
547 // {{{ campingrifle
548 set g_balance_campingrifle_magazinecapacity 8
549 set g_balance_campingrifle_reloadtime 2 // matches reload anim
550 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
551 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
552 set g_balance_campingrifle_tracer 1
553 set g_balance_campingrifle_primary_damage 75
554 set g_balance_campingrifle_primary_headshotaddeddamage 90
555 set g_balance_campingrifle_primary_spread 0
556 set g_balance_campingrifle_primary_force 2
557 set g_balance_campingrifle_primary_speed 35000
558 set g_balance_campingrifle_primary_lifetime 5
559 set g_balance_campingrifle_primary_refire 0.7
560 set g_balance_campingrifle_primary_animtime 0.3
561 set g_balance_campingrifle_primary_ammo 10
562 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
563 set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
564 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
565 set g_balance_campingrifle_secondary 1
566 set g_balance_campingrifle_secondary_damage 40
567 set g_balance_campingrifle_secondary_headshotaddeddamage 20
568 set g_balance_campingrifle_secondary_spread 0.008
569 set g_balance_campingrifle_secondary_force 1
570 set g_balance_campingrifle_secondary_speed 20000
571 set g_balance_campingrifle_secondary_lifetime 5
572 set g_balance_campingrifle_secondary_refire 0.0006
573 set g_balance_campingrifle_secondary_animtime 0.1
574 set g_balance_campingrifle_secondary_ammo 10
575 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
576 set g_balance_campingrifle_secondary_burstcost 0
577 set g_balance_campingrifle_secondary_bullethail 0
578 // }}}
579 // {{{ tuba
580 set g_balance_tuba_refire 0.05
581 set g_balance_tuba_animtime 0.05
582 set g_balance_tuba_attenuation 0.5
583 set g_balance_tuba_volume 1
584 set g_balance_tuba_fadetime 0.25
585 set g_balance_tuba_damage 5
586 set g_balance_tuba_edgedamage 0
587 set g_balance_tuba_radius 200
588 set g_balance_tuba_force 40
589 // }}}
590 // {{{ fireball
591 set g_balance_fireball_primary_ammo 5
592 set g_balance_fireball_primary_animtime 0.3
593 set g_balance_fireball_primary_bfgdamage 0
594 set g_balance_fireball_primary_bfgforce 0
595 set g_balance_fireball_primary_bfgradius 0
596 set g_balance_fireball_primary_damage 40
597 set g_balance_fireball_primary_damageforcescale 4
598 set g_balance_fireball_primary_edgedamage 0
599 set g_balance_fireball_primary_force 100
600 set g_balance_fireball_primary_health 9999
601 set g_balance_fireball_primary_laserburntime 0.5
602 set g_balance_fireball_primary_laserdamage 30
603 set g_balance_fireball_primary_laseredgedamage 20
604 set g_balance_fireball_primary_laserradius 110
605 set g_balance_fireball_primary_lifetime 7
606 set g_balance_fireball_primary_radius 20
607 set g_balance_fireball_primary_refire 2
608 set g_balance_fireball_primary_refire2 1.5
609 set g_balance_fireball_primary_speed 900
610 set g_balance_fireball_primary_spread 0
611 set g_balance_fireball_secondary_ammo 25
612 set g_balance_fireball_secondary_animtime 0.15
613 set g_balance_fireball_secondary_damage 150
614 set g_balance_fireball_secondary_damageforcescale 4
615 set g_balance_fireball_secondary_damagetime 3
616 set g_balance_fireball_secondary_force 700
617 set g_balance_fireball_secondary_laserburntime 0.5
618 set g_balance_fireball_secondary_laserdamage 30
619 set g_balance_fireball_secondary_laseredgedamage 20
620 set g_balance_fireball_secondary_laserradius 256
621 set g_balance_fireball_secondary_lifetime 15
622 set g_balance_fireball_secondary_refire 0
623 set g_balance_fireball_secondary_speed 650
624 set g_balance_fireball_secondary_speed_up 0
625 set g_balance_fireball_secondary_speed_z 0
626 set g_balance_fireball_secondary_spread 0
627 // }}}
628 // {{{ seeker
629 set g_balance_seeker_flac_ammo 0.5
630 set g_balance_seeker_flac_animtime 0.1
631 set g_balance_seeker_flac_damage 15
632 set g_balance_seeker_flac_edgedamage 10
633 set g_balance_seeker_flac_force 50
634 set g_balance_seeker_flac_lifetime 0.1
635 set g_balance_seeker_flac_lifetime_rand 0.05
636 set g_balance_seeker_flac_radius 100
637 set g_balance_seeker_flac_refire 0.1
638 set g_balance_seeker_flac_speed 3000
639 set g_balance_seeker_flac_speed_up 1000
640 set g_balance_seeker_flac_speed_z 0
641 set g_balance_seeker_flac_spread 0.4
642 set g_balance_seeker_missile_accel 1.05
643 set g_balance_seeker_missile_ammo 2
644 set g_balance_seeker_missile_animtime 0.3
645 set g_balance_seeker_missile_count 8
646 set g_balance_seeker_missile_damage 15
647 set g_balance_seeker_missile_damageforcescale 4
648 set g_balance_seeker_missile_decel 0.9
649 set g_balance_seeker_missile_delay 0.25
650 set g_balance_seeker_missile_edgedamage 10
651 set g_balance_seeker_missile_force 250
652 set g_balance_seeker_missile_health 5
653 set g_balance_seeker_missile_lifetime 15
654 set g_balance_seeker_missile_proxy 0
655 set g_balance_seeker_missile_proxy_delay 0.2
656 set g_balance_seeker_missile_proxy_maxrange 45
657 set g_balance_seeker_missile_radius 80
658 set g_balance_seeker_missile_refire 0.5
659 set g_balance_seeker_missile_smart 1
660 set g_balance_seeker_missile_smart_mindist 800
661 set g_balance_seeker_missile_smart_trace_max 2500
662 set g_balance_seeker_missile_smart_trace_min 1000
663 set g_balance_seeker_missile_speed 700
664 set g_balance_seeker_missile_speed_accel 0
665 set g_balance_seeker_missile_speed_up 300
666 set g_balance_seeker_missile_speed_z 0
667 set g_balance_seeker_missile_speed_max 1250
668 set g_balance_seeker_missile_spread 0
669 set g_balance_seeker_missile_turnrate 0.65
670 set g_balance_seeker_tag_ammo 1
671 set g_balance_seeker_tag_animtime 0.3
672 set g_balance_seeker_tag_damageforcescale 4
673 set g_balance_seeker_tag_health 5
674 set g_balance_seeker_tag_lifetime 15
675 set g_balance_seeker_tag_refire 0.7
676 set g_balance_seeker_tag_speed 9000
677 set g_balance_seeker_tag_spread 0
678 // End new seeker