minelayer model with placeholder texture
[xonotic/xonotic-data.pk3dir.git] / balanceLeeStricklin.cfg
1 ////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin
2
3 // {{{ weapon replacement
4 // NOTE: this only replaces weapons on the map
5 // use g_start_weapon_* to also replace the on-startup weapons!
6 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
7 // set the cvars to "0" to totally disable a weapon
8 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
9 // }}}
10
11 // {{{ starting gear
12 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
21 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
22 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
23 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
24 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
25 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
26 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_balance_health_start 200
31 set g_balance_armor_start 115
32 set g_start_ammo_shells 45
33 set g_start_ammo_nails 0
34 set g_start_ammo_rockets 0
35 set g_start_ammo_cells 0
36 set g_start_ammo_fuel 0
37 set g_warmup_start_health 200 "starting values when being in warmup-stage"
38 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
39 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
40 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
41 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
42 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
43 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
44 set g_lms_start_health 200
45 set g_lms_start_armor 100
46 set g_lms_start_ammo_shells 50
47 set g_lms_start_ammo_nails 150
48 set g_lms_start_ammo_rockets 50
49 set g_lms_start_ammo_cells 50
50 set g_lms_start_ammo_fuel 0
51 set g_balance_nix_roundtime 25
52 set g_balance_nix_incrtime 1.6
53 set g_balance_nix_ammo_shells 15
54 set g_balance_nix_ammo_nails 45
55 set g_balance_nix_ammo_rockets 15
56 set g_balance_nix_ammo_cells 15
57 set g_balance_nix_ammo_fuel 0
58 set g_balance_nix_ammoincr_shells 2
59 set g_balance_nix_ammoincr_nails 6
60 set g_balance_nix_ammoincr_rockets 2
61 set g_balance_nix_ammoincr_cells 2
62 set g_balance_nix_ammoincr_fuel 2
63 // }}}
64
65 // {{{ pickup items
66 // Ammo caps copied from balanceFruit
67 set g_pickup_ammo_anyway 0
68 set g_pickup_weapons_anyway 1
69 set g_pickup_shells 20
70 set g_pickup_shells_weapon 20
71 set g_pickup_shells_max 45
72 set g_pickup_nails 120
73 set g_pickup_nails_weapon 120
74 set g_pickup_nails_max 300
75 set g_pickup_rockets 25
76 set g_pickup_rockets_weapon 25
77 set g_pickup_rockets_max 150
78 set g_pickup_cells 25
79 set g_pickup_cells_weapon 25
80 set g_pickup_cells_max 200
81 set g_pickup_fuel 25
82 set g_pickup_fuel_weapon 25
83 set g_pickup_fuel_jetpack 50
84 set g_pickup_fuel_max 999
85 set g_pickup_armorsmall 10
86 set g_pickup_armorsmall_max 250
87 set g_pickup_armorsmall_anyway 1
88 set g_pickup_armormedium 25
89 set g_pickup_armormedium_max 250
90 set g_pickup_armormedium_anyway 0
91 set g_pickup_armorbig 50
92 set g_pickup_armorbig_max 250
93 set g_pickup_armorbig_anyway 0
94 set g_pickup_armorlarge 100
95 set g_pickup_armorlarge_max 250
96 set g_pickup_armorlarge_anyway 0
97 set g_pickup_healthsmall 10
98 set g_pickup_healthsmall_max 300
99 set g_pickup_healthsmall_anyway 1
100 set g_pickup_healthmedium 25
101 set g_pickup_healthmedium_max 300
102 set g_pickup_healthmedium_anyway 0
103 set g_pickup_healthlarge 50
104 set g_pickup_healthlarge_max 300
105 set g_pickup_healthlarge_anyway 0
106 set g_pickup_healthmega 100
107 set g_pickup_healthmega_max 300
108 set g_pickup_healthmega_anyway 1
109 set g_pickup_respawntime_short 15
110 set g_pickup_respawntime_medium 20
111 set g_pickup_respawntime_long 30
112 set g_pickup_respawntime_powerup 120
113 set g_pickup_respawntime_weapon 15
114 set g_pickup_respawntime_ammo 15
115 set g_pickup_respawntimejitter_short 0
116 set g_pickup_respawntimejitter_medium 0
117 set g_pickup_respawntimejitter_long 0
118 set g_pickup_respawntimejitter_powerup 10
119 set g_pickup_respawntimejitter_weapon 0
120 set g_pickup_respawntimejitter_ammo 0
121 // }}}
122
123 // {{{ regen/rot
124 set g_balance_health_regen 0
125 set g_balance_health_regenlinear 5
126 set g_balance_pause_health_regen 5
127 set g_balance_pause_health_regen_spawn 0
128 set g_balance_health_rot 0
129 set g_balance_health_rotlinear 5
130 set g_balance_pause_health_rot 3
131 set g_balance_pause_health_rot_spawn 1
132 set g_balance_health_regenstable 100
133 set g_balance_health_rotstable 100
134 set g_balance_health_limit 300
135 set g_balance_armor_regen 0
136 set g_balance_armor_regenlinear 0
137 set g_balance_armor_rot 0
138 set g_balance_armor_rotlinear 4.86
139 set g_balance_pause_armor_rot 1
140 set g_balance_pause_armor_rot_spawn 1
141 set g_balance_armor_regenstable 100
142 set g_balance_armor_rotstable 200
143 set g_balance_armor_limit 250
144 set g_balance_armor_blockpercent 0.6
145 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
146 set g_balance_fuel_regenlinear 0
147 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
148 set g_balance_fuel_rot 0.05
149 set g_balance_fuel_rotlinear 0
150 set g_balance_pause_fuel_rot 5
151 set g_balance_pause_fuel_rot_spawn 10
152 set g_balance_fuel_regenstable 100
153 set g_balance_fuel_rotstable 999
154 set g_balance_fuel_limit 999
155 // }}}
156
157 // {{{ misc
158 set g_balance_selfdamagepercent 0.6
159 set g_balance_weaponswitchdelay 0.15
160 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
161 set g_weaponratefactor 1 "weapon fire rate multiplier"
162 set g_weapondamagefactor 1 "weapon damage multiplier"
163 set g_weaponforcefactor 1 "weapon force multiplier"
164 set g_weaponspreadfactor 1 "weapon spread multiplier"
165 set g_balance_firetransfer_time 0.9
166 set g_balance_firetransfer_damage 0.8
167 set g_throughfloor_damage 0.4
168 set g_throughfloor_force 0.7
169 set g_projectiles_newton_style 2
170 // possible values:
171 // 0: absolute velocity projectiles (like Quake)
172 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.8
177 set g_projectiles_newton_style_2_maxfactor 1.5
178 set g_projectiles_spread_style 0
179 // possible values:
180 // 0: forward + solid sphere (like Quake) - varies velocity
181 // 1: forward + flattened solid sphere
182 // 2: forward + solid circle
183 // 3: forward + normal distribution 3D - varies velocity
184 // 4: forward + normal distribution on a plane
185 // 5: forward + circle with 1-r falloff
186 // 6: forward + circle with 1-r^2 falloff
187 // 7: forward + circle with (1-r)(2-r) falloff
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 1400
190 set g_balance_falldamage_factor 0.15
191 set g_balance_falldamage_maxdamage 25
192 // }}}
193
194 // {{{ powerups
195 set g_balance_powerup_invincible_takedamage 0.2
196 set g_balance_powerup_invincible_time 30
197 set g_balance_powerup_strength_damage 3
198 set g_balance_powerup_strength_force 3
199 set g_balance_powerup_strength_time 30
200 set g_balance_powerup_strength_selfdamage 1.5
201 set g_balance_powerup_strength_selfforce 1.5
202 // }}}
203
204 // {{{ jetpack/hook
205 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
206 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
207 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
208 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
209 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
210 set g_jetpack_fuel 8 "fuel per second for jetpack"
211 set g_jetpack_attenuation 2 "jetpack sound attenuation"
212
213 set g_grappling_hook_tarzan 2 // 2: can also pull players
214 set g_balance_grapplehook_speed_fly 1800
215 set g_balance_grapplehook_speed_pull 2000
216 set g_balance_grapplehook_force_rubber 2000
217 set g_balance_grapplehook_force_rubber_overstretch 1000
218 set g_balance_grapplehook_length_min 50
219 set g_balance_grapplehook_stretch 50
220 set g_balance_grapplehook_airfriction 0.2
221 set g_balance_grapplehook_health 130
222 // }}}
223
224 // {{{ weapon properties
225 // {{{ laser
226 set g_balance_laser_primary_damage 25
227 set g_balance_laser_primary_edgedamage 10
228 set g_balance_laser_primary_force 182 // Original value was insanely low :P
229 set g_balance_laser_primary_radius 70
230 set g_balance_laser_primary_speed 12000
231 set g_balance_laser_primary_spread 0
232 set g_balance_laser_primary_refire 0.7
233 set g_balance_laser_primary_animtime 0.3
234 set g_balance_laser_primary_lifetime 30
235 set g_balance_laser_primary_shotangle 0
236 set g_balance_laser_primary_delay 0.03
237 set g_balance_laser_primary_gauntlet 0
238 set g_balance_laser_primary_force_zscale 2 // 300 upforce
239 set g_balance_laser_primary_force_velocitybias 0.3
240 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
241 set g_balance_laser_secondary_damage 200 // dps
242 set g_balance_laser_secondary_edgedamage 0
243 set g_balance_laser_secondary_force 1300
244 set g_balance_laser_secondary_radius 60
245 set g_balance_laser_secondary_speed 0
246 set g_balance_laser_secondary_spread 0
247 set g_balance_laser_secondary_refire 0.066
248 set g_balance_laser_secondary_animtime 0.066
249 set g_balance_laser_secondary_lifetime 0
250 set g_balance_laser_secondary_shotangle 0
251 set g_balance_laser_secondary_delay 0
252 set g_balance_laser_secondary_gauntlet 1
253 set g_balance_laser_secondary_force_zscale 1.25
254 set g_balance_laser_secondary_force_velocitybias 0
255 // }}}
256 // {{{ shotgun
257 set g_balance_shotgun_primary_bullets 5
258 set g_balance_shotgun_primary_damage 12
259 set g_balance_shotgun_primary_force 40
260 set g_balance_shotgun_primary_spread 0.08
261 set g_balance_shotgun_primary_refire 0.5
262 set g_balance_shotgun_primary_animtime 0.2
263 set g_balance_shotgun_primary_ammo 1
264 set g_balance_shotgun_primary_speed 12000
265 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
266 set g_balance_shotgun_secondary 1
267 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
268 set g_balance_shotgun_secondary_melee_range 85
269 set g_balance_shotgun_secondary_melee_swing 50
270 set g_balance_shotgun_secondary_melee_time 0.1
271 set g_balance_shotgun_secondary_damage 84
272 set g_balance_shotgun_secondary_force 147
273 set g_balance_shotgun_secondary_refire 1.1
274 set g_balance_shotgun_secondary_animtime 1
275 // }}}
276 // {{{ uzi
277 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
278 set g_balance_uzi_spread_min 0.02
279 set g_balance_uzi_spread_max 0.6
280 set g_balance_uzi_spread_add 0.012
281 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
282 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
283 set g_balance_uzi_burst_refire2 0.75    // refire after burst
284 set g_balance_uzi_burst_spread 0.04
285 set g_balance_uzi_burst_damage 18               
286 set g_balance_uzi_burst_force 50
287 set g_balance_uzi_burst_ammo 3
288 set g_balance_uzi_first 1
289 set g_balance_uzi_first_damage 26
290 set g_balance_uzi_first_force -30
291 set g_balance_uzi_first_spread 0.01
292 set g_balance_uzi_first_refire 0.2
293 set g_balance_uzi_first_ammo 1
294 set g_balance_uzi_sustained_damage 17
295 set g_balance_uzi_sustained_force 27
296 set g_balance_uzi_sustained_spread 0.05
297 set g_balance_uzi_sustained_refire 0.1
298 set g_balance_uzi_sustained_ammo 1
299 set g_balance_uzi_speed 18000
300 set g_balance_uzi_bulletconstant 300 // 13.1qu
301 // }}}
302 // {{{ mortar
303 set g_balance_grenadelauncher_primary_type 0
304 set g_balance_grenadelauncher_primary_damage 65
305 set g_balance_grenadelauncher_primary_edgedamage 35
306 set g_balance_grenadelauncher_primary_force 310
307 set g_balance_grenadelauncher_primary_radius 140
308 set g_balance_grenadelauncher_primary_speed 2000
309 set g_balance_grenadelauncher_primary_speed_up 200
310 set g_balance_grenadelauncher_primary_speed_z 0
311 set g_balance_grenadelauncher_primary_spread 0
312 set g_balance_grenadelauncher_primary_lifetime 30
313 set g_balance_grenadelauncher_primary_lifetime2 0.65
314 set g_balance_grenadelauncher_primary_refire 0.7
315 set g_balance_grenadelauncher_primary_animtime 0.3
316 set g_balance_grenadelauncher_primary_ammo 2
317 set g_balance_grenadelauncher_primary_health 72
318 set g_balance_grenadelauncher_primary_damageforcescale 0
319 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
320
321 set g_balance_grenadelauncher_secondary_type 1
322 set g_balance_grenadelauncher_secondary_damage 65
323 set g_balance_grenadelauncher_secondary_edgedamage 35
324 set g_balance_grenadelauncher_secondary_force 320
325 set g_balance_grenadelauncher_secondary_radius 140
326 set g_balance_grenadelauncher_secondary_speed 1400
327 set g_balance_grenadelauncher_secondary_speed_up 200
328 set g_balance_grenadelauncher_secondary_speed_z 0
329 set g_balance_grenadelauncher_secondary_spread 0
330 set g_balance_grenadelauncher_secondary_lifetime 2.5
331 set g_balance_grenadelauncher_secondary_lifetime2 1
332 set g_balance_grenadelauncher_secondary_refire 0.6
333 set g_balance_grenadelauncher_secondary_animtime 0.3
334 set g_balance_grenadelauncher_secondary_ammo 2
335 set g_balance_grenadelauncher_secondary_health 40
336 set g_balance_grenadelauncher_secondary_damageforcescale 0
337 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
338
339 set g_balance_grenadelauncher_bouncefactor 0.7
340 set g_balance_grenadelauncher_bouncestop 0.12
341 // }}}
342 // {{{ minelayer // TODO
343 set g_balance_minelayer_damage 35
344 set g_balance_minelayer_edgedamage 30
345 set g_balance_minelayer_force 250
346 set g_balance_minelayer_radius 175
347 set g_balance_minelayer_proximityradius 150
348 set g_balance_minelayer_speed 750
349 set g_balance_minelayer_lifetime 60
350 set g_balance_minelayer_refire 1.5
351 set g_balance_minelayer_animtime 0.4
352 set g_balance_minelayer_ammo 5
353 set g_balance_minelayer_health 15
354 set g_balance_minelayer_limit 4 // 0 disables the limit
355 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
356 set g_balance_minelayer_damageforcescale 0
357 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
358 set g_balance_minelayer_time 0.5
359 set g_balance_minelayer_remote_damage 45
360 set g_balance_minelayer_remote_edgedamage 40
361 set g_balance_minelayer_remote_radius 200
362 set g_balance_minelayer_remote_force 300
363 // }}}
364 // {{{ electro
365 set g_balance_electro_lightning 0
366 set g_balance_electro_primary_damage 55
367 set g_balance_electro_primary_edgedamage 5
368 set g_balance_electro_primary_force 267
369 set g_balance_electro_primary_force_up 125
370 set g_balance_electro_primary_radius 150
371 set g_balance_electro_primary_comboradius 75
372 set g_balance_electro_primary_speed 2000
373 set g_balance_electro_primary_spread 0
374 set g_balance_electro_primary_lifetime 30
375 set g_balance_electro_primary_refire 0.78
376 set g_balance_electro_primary_animtime 0.4
377 set g_balance_electro_primary_ammo 2
378 set g_balance_electro_primary_range 800
379 set g_balance_electro_primary_falloff_mindist 255
380 set g_balance_electro_primary_falloff_maxdist 850
381 set g_balance_electro_primary_falloff_halflifedist 0
382 set g_balance_electro_secondary_damage 60
383 set g_balance_electro_secondary_edgedamage 0
384 set g_balance_electro_secondary_force 200
385 set g_balance_electro_secondary_radius 150
386 set g_balance_electro_secondary_speed 900
387 set g_balance_electro_secondary_speed_up 200
388 set g_balance_electro_secondary_speed_z 0
389 set g_balance_electro_secondary_lifetime 3
390 set g_balance_electro_secondary_spread 0.05
391 set g_balance_electro_secondary_refire 0.2
392 set g_balance_electro_secondary_refire2 1
393 set g_balance_electro_secondary_animtime 0.3
394 set g_balance_electro_secondary_ammo 2
395 set g_balance_electro_secondary_health 10
396 set g_balance_electro_secondary_damageforcescale 4
397 set g_balance_electro_secondary_count 3
398 set g_balance_electro_secondary_bouncefactor 0.5
399 set g_balance_electro_secondary_bouncestop 0.075
400 set g_balance_electro_combo_damage 70
401 set g_balance_electro_combo_edgedamage 0
402 set g_balance_electro_combo_force 200
403 set g_balance_electro_combo_radius 250
404 set g_balance_electro_combo_comboradius 70
405 set g_balance_electro_combo_speed 400
406 // }}}
407 // {{{ crylink
408 set g_balance_crylink_primary_damage 23
409 set g_balance_crylink_primary_edgedamage 0
410 set g_balance_crylink_primary_force -55
411 set g_balance_crylink_primary_radius 80
412 set g_balance_crylink_primary_speed 6950
413 set g_balance_crylink_primary_spread 0.03
414 set g_balance_crylink_primary_shots 4
415 set g_balance_crylink_primary_bounces 2
416 set g_balance_crylink_primary_refire 0.4
417 set g_balance_crylink_primary_animtime 0.30008
418 set g_balance_crylink_primary_ammo 3
419 set g_balance_crylink_primary_bouncedamagefactor 0.2
420 set g_balance_crylink_primary_joinspread 0
421 set g_balance_crylink_primary_jointime 0
422 set g_balance_crylink_primary_joinexplode 0
423 set g_balance_crylink_primary_joinexplode_damage 0
424 set g_balance_crylink_primary_joinexplode_edgedamage 0
425 set g_balance_crylink_primary_joinexplode_radius 0
426 set g_balance_crylink_primary_joinexplode_force 0
427 set g_balance_crylink_primary_linkexplode 1
428
429 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
430 set g_balance_crylink_primary_middle_fadetime 5
431 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
432 set g_balance_crylink_primary_other_fadetime 0.25
433
434 set g_balance_crylink_secondary 1
435 set g_balance_crylink_secondary_damage 19
436 set g_balance_crylink_secondary_edgedamage 0
437 set g_balance_crylink_secondary_force -55
438 set g_balance_crylink_secondary_radius 3
439 set g_balance_crylink_secondary_speed 6950
440 set g_balance_crylink_secondary_spread 0.08
441 set g_balance_crylink_secondary_shots 7
442 set g_balance_crylink_secondary_bounces 0
443 set g_balance_crylink_secondary_refire 0.5
444 set g_balance_crylink_secondary_animtime 0.3
445 set g_balance_crylink_secondary_ammo 3
446 set g_balance_crylink_secondary_bouncedamagefactor 0.5
447 set g_balance_crylink_secondary_joinspread 0
448 set g_balance_crylink_secondary_jointime 0
449 set g_balance_crylink_secondary_joinexplode 0                   
450 set g_balance_crylink_secondary_joinexplode_damage 0    
451 set g_balance_crylink_secondary_joinexplode_edgedamage 0
452 set g_balance_crylink_secondary_joinexplode_radius 0
453 set g_balance_crylink_secondary_joinexplode_force 0
454 set g_balance_crylink_secondary_linkexplode 1
455
456 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
457 set g_balance_crylink_secondary_middle_fadetime 5
458 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
459 set g_balance_crylink_secondary_line_fadetime 2
460 // }}}
461 // {{{ nex
462 set g_balance_nex_primary_ammo 13
463 set g_balance_nex_primary_animtime 0.3
464 set g_balance_nex_primary_damage 78
465 set g_balance_nex_primary_force 600
466 set g_balance_nex_primary_refire 1.505
467 set g_balance_nex_primary_damagefalloff_mindist 9999999
468 set g_balance_nex_primary_damagefalloff_maxdist 9999999
469 set g_balance_nex_primary_damagefalloff_halflife 9999999
470 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
471
472 set g_balance_nex_secondary 0
473 set g_balance_nex_secondary_charge 0
474 set g_balance_nex_secondary_charge_rate 0.1
475 set g_balance_nex_secondary_charge_pool 0
476 set g_balance_nex_secondary_charge_pool_regen 0.15
477 set g_balance_nex_secondary_charge_pool_pause_regen 1
478 set g_balance_nex_secondary_charge_pool_pause_health_regen 1
479 set g_balance_nex_secondary_damage 80
480 set g_balance_nex_secondary_force -500
481 set g_balance_nex_secondary_refire 1.25
482 set g_balance_nex_secondary_animtime 0.75
483 set g_balance_nex_secondary_ammo 5
484 set g_balance_nex_secondary_damagefalloff_mindist 9999999
485 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
486 set g_balance_nex_secondary_damagefalloff_halflife 9999999
487 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
488
489 set g_balance_nex_charge 0
490 set g_balance_nex_charge_mindmg 40
491 set g_balance_nex_charge_start 0
492 set g_balance_nex_charge_rate 0.1
493 set g_balance_nex_charge_limit 0.5
494 set g_balance_nex_charge_rot_rate 0
495 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
496 set g_balance_nex_charge_shot_multiplier 0.5
497 set g_balance_nex_charge_velocity_rate 0.2
498 set g_balance_nex_charge_minspeed 400
499 set g_balance_nex_charge_maxspeed 1000
500 // }}}
501 // {{{ minstanex
502 set g_balance_minstanex_refire 1
503 set g_balance_minstanex_animtime 0.278
504 set g_balance_minstanex_ammo 10
505 // }}}
506 // {{{ hagar
507 set g_balance_hagar_primary_damage 43
508 set g_balance_hagar_primary_edgedamage 15
509 set g_balance_hagar_primary_force 94
510 set g_balance_hagar_primary_radius 70
511 set g_balance_hagar_primary_spread 0.010
512 set g_balance_hagar_primary_speed 3000
513 set g_balance_hagar_primary_lifetime 30
514 set g_balance_hagar_primary_refire 0.15
515 set g_balance_hagar_primary_ammo 2
516 set g_balance_hagar_secondary 1
517 set g_balance_hagar_secondary_damage 43
518 set g_balance_hagar_secondary_edgedamage 15
519 set g_balance_hagar_secondary_force 100
520 set g_balance_hagar_secondary_radius 70
521 set g_balance_hagar_secondary_spread 0.015
522 set g_balance_hagar_secondary_speed 1400
523 set g_balance_hagar_secondary_lifetime_min 5
524 set g_balance_hagar_secondary_lifetime_rand 0
525 set g_balance_hagar_secondary_refire 0.15
526 set g_balance_hagar_secondary_ammo 2
527 // }}}
528 // {{{ rocketlauncher
529 set g_balance_rocketlauncher_damage 65
530 set g_balance_rocketlauncher_edgedamage 25
531 set g_balance_rocketlauncher_force 360
532 set g_balance_rocketlauncher_radius 185
533 set g_balance_rocketlauncher_speed 900
534 set g_balance_rocketlauncher_speedaccel 0
535 set g_balance_rocketlauncher_speedstart 850
536 set g_balance_rocketlauncher_lifetime 30
537 set g_balance_rocketlauncher_refire 1
538 set g_balance_rocketlauncher_animtime 0.3
539 set g_balance_rocketlauncher_ammo 7
540 set g_balance_rocketlauncher_health 40
541 set g_balance_rocketlauncher_damageforcescale 4
542 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
543 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
544 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
545 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
546 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
547 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
548 set g_balance_rocketlauncher_remote_damage 120
549 set g_balance_rocketlauncher_remote_edgedamage 46
550 set g_balance_rocketlauncher_remote_radius 185
551 set g_balance_rocketlauncher_remote_force 590
552 // }}}
553 // {{{ porto
554 set g_balance_porto_primary_refire 1.5
555 set g_balance_porto_primary_animtime 0.3
556 set g_balance_porto_primary_speed 5000
557 set g_balance_porto_primary_lifetime 30
558 set g_balance_portal_health 200 // these get recharged whenever the portal is used
559 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
560 // }}}
561 // {{{ hook
562 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
563 set g_balance_hook_primary_refire 0 // hook monkeys set 0
564 set g_balance_hook_primary_animtime 0.3 // good shoot anim
565 set g_balance_hook_primary_hooked_time_max 0 // infinite
566 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
567 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
568 set g_balance_hook_secondary_damage 25 // not much
569 set g_balance_hook_secondary_edgedamage 5 // not much
570 set g_balance_hook_secondary_radius 500 // LOTS
571 set g_balance_hook_secondary_force -2000 // LOTS
572 set g_balance_hook_secondary_ammo 50 // a whole pack
573 set g_balance_hook_secondary_lifetime 30 // infinite
574 set g_balance_hook_secondary_speed 0 // not much throwing
575 set g_balance_hook_secondary_gravity 5 // fast falling
576 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
577 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
578 set g_balance_hook_secondary_power 3 // effect behaves like a square function
579 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
580 // }}}
581 // {{{ hlac
582 set g_balance_hlac_primary_spread_min 0.01
583 set g_balance_hlac_primary_spread_max 0.25
584 set g_balance_hlac_primary_spread_add 0.0045
585 set g_balance_hlac_primary_spread_crouchmod 0.25
586
587 set g_balance_hlac_primary_damage 17
588 set g_balance_hlac_primary_edgedamage 10
589 set g_balance_hlac_primary_force 45
590 set g_balance_hlac_primary_radius 70
591 set g_balance_hlac_primary_speed 9000
592 set g_balance_hlac_primary_lifetime 5
593
594 set g_balance_hlac_primary_refire 0.1
595 set g_balance_hlac_primary_animtime 0.3
596 set g_balance_hlac_primary_ammo 3
597
598 set g_balance_hlac_secondary 1
599 set g_balance_hlac_secondary_spread 0.15
600 set g_balance_hlac_secondary_spread_crouchmod 0.5
601
602 set g_balance_hlac_secondary_damage 18
603 set g_balance_hlac_secondary_edgedamage 10
604 set g_balance_hlac_secondary_force 100
605 set g_balance_hlac_secondary_radius 70
606 set g_balance_hlac_secondary_speed 9000
607 set g_balance_hlac_secondary_lifetime 5
608
609 set g_balance_hlac_secondary_refire 1
610 set g_balance_hlac_secondary_animtime 0.3
611 set g_balance_hlac_secondary_ammo 11
612 set g_balance_hlac_secondary_shots 6
613 // }}}
614 // {{{ campingrifle
615 set g_balance_campingrifle_magazinecapacity 8
616 set g_balance_campingrifle_reloadtime 2 // matches reload anim
617 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
618 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
619 set g_balance_campingrifle_primary_tracer 0
620 set g_balance_campingrifle_primary_damage 75
621 set g_balance_campingrifle_primary_headshotaddeddamage 90
622 set g_balance_campingrifle_primary_spread 0
623 set g_balance_campingrifle_primary_force 2
624 set g_balance_campingrifle_primary_speed 35000
625 set g_balance_campingrifle_primary_lifetime 5
626 set g_balance_campingrifle_primary_refire 0.7
627 set g_balance_campingrifle_primary_animtime 0.3
628 set g_balance_campingrifle_primary_ammo 10
629 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
630 set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
631 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
632 set g_balance_campingrifle_secondary 1
633 set g_balance_campingrifle_secondary_tracer 0
634 set g_balance_campingrifle_secondary_damage 40
635 set g_balance_campingrifle_secondary_headshotaddeddamage 20
636 set g_balance_campingrifle_secondary_spread 0.008
637 set g_balance_campingrifle_secondary_force 1
638 set g_balance_campingrifle_secondary_speed 20000
639 set g_balance_campingrifle_secondary_lifetime 5
640 set g_balance_campingrifle_secondary_refire 0.0006
641 set g_balance_campingrifle_secondary_animtime 0.1
642 set g_balance_campingrifle_secondary_ammo 10
643 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
644 set g_balance_campingrifle_secondary_burstcost 0
645 set g_balance_campingrifle_secondary_bullethail 0
646 // }}}
647 // {{{ tuba
648 set g_balance_tuba_refire 0.05
649 set g_balance_tuba_animtime 0.05
650 set g_balance_tuba_attenuation 0.5
651 set g_balance_tuba_volume 1
652 set g_balance_tuba_fadetime 0.25
653 set g_balance_tuba_damage 5
654 set g_balance_tuba_edgedamage 0
655 set g_balance_tuba_radius 200
656 set g_balance_tuba_force 40
657 // }}}
658 // {{{ fireball
659 set g_balance_fireball_primary_ammo 5
660 set g_balance_fireball_primary_animtime 0.3
661 set g_balance_fireball_primary_bfgdamage 0
662 set g_balance_fireball_primary_bfgforce 0
663 set g_balance_fireball_primary_bfgradius 0
664 set g_balance_fireball_primary_damage 40
665 set g_balance_fireball_primary_damageforcescale 4
666 set g_balance_fireball_primary_edgedamage 0
667 set g_balance_fireball_primary_force 100
668 set g_balance_fireball_primary_health 9999
669 set g_balance_fireball_primary_laserburntime 0.5
670 set g_balance_fireball_primary_laserdamage 30
671 set g_balance_fireball_primary_laseredgedamage 20
672 set g_balance_fireball_primary_laserradius 110
673 set g_balance_fireball_primary_lifetime 7
674 set g_balance_fireball_primary_radius 20
675 set g_balance_fireball_primary_refire 2
676 set g_balance_fireball_primary_refire2 1.5
677 set g_balance_fireball_primary_speed 900
678 set g_balance_fireball_primary_spread 0
679 set g_balance_fireball_secondary_ammo 25
680 set g_balance_fireball_secondary_animtime 0.15
681 set g_balance_fireball_secondary_damage 150
682 set g_balance_fireball_secondary_damageforcescale 4
683 set g_balance_fireball_secondary_damagetime 3
684 set g_balance_fireball_secondary_force 700
685 set g_balance_fireball_secondary_laserburntime 0.5
686 set g_balance_fireball_secondary_laserdamage 30
687 set g_balance_fireball_secondary_laseredgedamage 20
688 set g_balance_fireball_secondary_laserradius 256
689 set g_balance_fireball_secondary_lifetime 15
690 set g_balance_fireball_secondary_refire 0
691 set g_balance_fireball_secondary_speed 650
692 set g_balance_fireball_secondary_speed_up 0
693 set g_balance_fireball_secondary_speed_z 0
694 set g_balance_fireball_secondary_spread 0
695 // }}}
696 // {{{ seeker
697 set g_balance_seeker_flac_ammo 0.5
698 set g_balance_seeker_flac_animtime 0.1
699 set g_balance_seeker_flac_damage 15
700 set g_balance_seeker_flac_edgedamage 10
701 set g_balance_seeker_flac_force 50
702 set g_balance_seeker_flac_lifetime 0.1
703 set g_balance_seeker_flac_lifetime_rand 0.05
704 set g_balance_seeker_flac_radius 100
705 set g_balance_seeker_flac_refire 0.1
706 set g_balance_seeker_flac_speed 3000
707 set g_balance_seeker_flac_speed_up 1000
708 set g_balance_seeker_flac_speed_z 0
709 set g_balance_seeker_flac_spread 0.4
710 set g_balance_seeker_missile_accel 1.05
711 set g_balance_seeker_missile_ammo 2
712 set g_balance_seeker_missile_animtime 0.3
713 set g_balance_seeker_missile_count 8
714 set g_balance_seeker_missile_damage 15
715 set g_balance_seeker_missile_damageforcescale 4
716 set g_balance_seeker_missile_decel 0.9
717 set g_balance_seeker_missile_delay 0.25
718 set g_balance_seeker_missile_edgedamage 10
719 set g_balance_seeker_missile_force 250
720 set g_balance_seeker_missile_health 5
721 set g_balance_seeker_missile_lifetime 15
722 set g_balance_seeker_missile_proxy 0
723 set g_balance_seeker_missile_proxy_delay 0.2
724 set g_balance_seeker_missile_proxy_maxrange 45
725 set g_balance_seeker_missile_radius 80
726 set g_balance_seeker_missile_refire 0.5
727 set g_balance_seeker_missile_smart 1
728 set g_balance_seeker_missile_smart_mindist 800
729 set g_balance_seeker_missile_smart_trace_max 2500
730 set g_balance_seeker_missile_smart_trace_min 1000
731 set g_balance_seeker_missile_speed 700
732 set g_balance_seeker_missile_speed_accel 0
733 set g_balance_seeker_missile_speed_up 300
734 set g_balance_seeker_missile_speed_z 0
735 set g_balance_seeker_missile_speed_max 1250
736 set g_balance_seeker_missile_spread 0
737 set g_balance_seeker_missile_turnrate 0.65
738 set g_balance_seeker_tag_ammo 1
739 set g_balance_seeker_tag_animtime 0.3
740 set g_balance_seeker_tag_damageforcescale 4
741 set g_balance_seeker_tag_health 5
742 set g_balance_seeker_tag_lifetime 15
743 set g_balance_seeker_tag_refire 0.7
744 set g_balance_seeker_tag_speed 9000
745 set g_balance_seeker_tag_spread 0
746 // End new seeker