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make the mortar behave like the nexuiz mortar again
[xonotic/xonotic-data.pk3dir.git] / balanceNexSVN.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 150
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 40
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 250 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 250
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 50
37 set g_lms_start_ammo_nails 150
38 set g_lms_start_ammo_rockets 50
39 set g_lms_start_ammo_cells 50
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 0
57 set g_pickup_weapons_anyway 0
58 set g_pickup_shells 15
59 set g_pickup_shells_max 999
60 set g_pickup_nails 80
61 set g_pickup_nails_max 999
62 set g_pickup_rockets 15
63 set g_pickup_rockets_max 999
64 set g_pickup_cells 25
65 set g_pickup_cells_max 999
66 set g_pickup_fuel 25
67 set g_pickup_fuel_jetpack 50
68 set g_pickup_fuel_max 999
69 set g_pickup_armorsmall 5
70 set g_pickup_armorsmall_max 999
71 set g_pickup_armorsmall_anyway 0
72 set g_pickup_armormedium 25
73 set g_pickup_armormedium_max 999
74 set g_pickup_armormedium_anyway 0
75 set g_pickup_armorbig 50
76 set g_pickup_armorbig_max 999
77 set g_pickup_armorbig_anyway 0
78 set g_pickup_armorlarge 100
79 set g_pickup_armorlarge_max 999
80 set g_pickup_armorlarge_anyway 0
81 set g_pickup_healthsmall 5
82 set g_pickup_healthsmall_max 999
83 set g_pickup_healthsmall_anyway 0
84 set g_pickup_healthmedium 25
85 set g_pickup_healthmedium_max 999
86 set g_pickup_healthmedium_anyway 0
87 set g_pickup_healthlarge 50
88 set g_pickup_healthlarge_max 999
89 set g_pickup_healthlarge_anyway 0
90 set g_pickup_healthmega 100
91 set g_pickup_healthmega_max 999
92 set g_pickup_healthmega_anyway 0
93 set g_pickup_respawntime_short 15
94 set g_pickup_respawntime_medium 20
95 set g_pickup_respawntime_long 30
96 set g_pickup_respawntime_powerup 120
97 set g_pickup_respawntime_weapon 15
98 set g_pickup_respawntime_ammo 15
99 set g_pickup_respawntimejitter_short 0
100 set g_pickup_respawntimejitter_medium 0
101 set g_pickup_respawntimejitter_long 0
102 set g_pickup_respawntimejitter_powerup 10
103 set g_pickup_respawntimejitter_weapon 0
104 set g_pickup_respawntimejitter_ammo 0
105 // }}}
106
107 // {{{ regen/rot
108 set g_balance_health_regen 0.1
109 set g_balance_health_regenlinear 0
110 set g_balance_pause_health_regen 5
111 set g_balance_pause_health_regen_spawn 0
112 set g_balance_health_rot 0.1
113 set g_balance_health_rotlinear 0
114 set g_balance_pause_health_rot 5
115 set g_balance_pause_health_rot_spawn 10
116 set g_balance_health_regenstable 100
117 set g_balance_health_rotstable 100
118 set g_balance_health_limit 999
119 set g_balance_armor_regen 0
120 set g_balance_armor_regenlinear 0
121 set g_balance_armor_rot 0.1
122 set g_balance_armor_rotlinear 0
123 set g_balance_pause_armor_rot 5
124 set g_balance_pause_armor_rot_spawn 10
125 set g_balance_armor_regenstable 100
126 set g_balance_armor_rotstable 100
127 set g_balance_armor_limit 999
128 set g_balance_armor_blockpercent 0.6
129 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
130 set g_balance_fuel_regenlinear 0
131 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
132 set g_balance_fuel_rot 0.05
133 set g_balance_fuel_rotlinear 0
134 set g_balance_pause_fuel_rot 5
135 set g_balance_pause_fuel_rot_spawn 10
136 set g_balance_fuel_regenstable 50
137 set g_balance_fuel_rotstable 100
138 set g_balance_fuel_limit 999
139 // }}}
140
141 // {{{ misc
142 set g_balance_selfdamagepercent 0.6
143 set g_balance_weaponswitchdelay 0.15
144 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
145 set g_weaponratefactor 1 "weapon fire rate multiplier"
146 set g_weapondamagefactor 1 "weapon damage multiplier"
147 set g_weaponforcefactor 1 "weapon force multiplier"
148 set g_weaponspreadfactor 1 "weapon spread multiplier"
149 set g_balance_firetransfer_time 0.9
150 set g_balance_firetransfer_damage 0.8
151 set g_throughfloor_damage 0.4
152 set g_throughfloor_force 0.7
153 set g_projectiles_newton_style 2
154 // possible values:
155 // 0: absolute velocity projectiles (like Quake)
156 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
157 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
158 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
159 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
160 set g_projectiles_newton_style_2_minfactor 0.7
161 set g_projectiles_newton_style_2_maxfactor 5
162 set g_projectiles_spread_style 0
163 // possible values:
164 // 0: forward + solid sphere (like Quake) - varies velocity
165 // 1: forward + flattened solid sphere
166 // 2: forward + solid circle
167 // 3: forward + normal distribution 3D - varies velocity
168 // 4: forward + normal distribution on a plane
169 // 5: forward + circle with 1-r falloff
170 // 6: forward + circle with 1-r^2 falloff
171 // 7: forward + circle with (1-r)(2-r) falloff
172 set g_balance_falldamage_deadminspeed 150
173 set g_balance_falldamage_minspeed 1400
174 set g_balance_falldamage_factor 0.15
175 set g_balance_falldamage_maxdamage 25
176 // }}}
177
178 // {{{ powerups
179 set g_balance_powerup_invincible_takedamage 0.2
180 set g_balance_powerup_invincible_time 30
181 set g_balance_powerup_strength_damage 3
182 set g_balance_powerup_strength_force 3
183 set g_balance_powerup_strength_time 30
184 set g_balance_powerup_strength_selfdamage 1.5
185 set g_balance_powerup_strength_selfforce 1.5
186 // }}}
187
188 // {{{ jetpack/hook
189 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
190 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
191 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
192 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
193 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
194 set g_jetpack_fuel 8 "fuel per second for jetpack"
195 set g_jetpack_attenuation 2 "jetpack sound attenuation"
196
197 set g_grappling_hook_tarzan 2 // 2: can also pull players
198 set g_balance_grapplehook_speed_fly 1800
199 set g_balance_grapplehook_speed_pull 2000
200 set g_balance_grapplehook_force_rubber 2000
201 set g_balance_grapplehook_force_rubber_overstretch 1000
202 set g_balance_grapplehook_length_min 50
203 set g_balance_grapplehook_stretch 50
204 set g_balance_grapplehook_airfriction 0.2
205 set g_balance_grapplehook_health 130
206 // }}}
207
208 // {{{ weapon properties
209 // {{{ laser
210 set g_balance_laser_primary_damage 35
211 set g_balance_laser_primary_edgedamage 10
212 set g_balance_laser_primary_force 400
213 set g_balance_laser_primary_radius 70
214 set g_balance_laser_primary_speed 9000
215 set g_balance_laser_primary_spread 0
216 set g_balance_laser_primary_refire 0.7
217 set g_balance_laser_primary_animtime 0.3
218 set g_balance_laser_primary_lifetime 30
219 set g_balance_laser_primary_shotangle 0
220 set g_balance_laser_primary_delay 0.03
221 set g_balance_laser_primary_gauntlet 0
222 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
223 set g_balance_laser_secondary_damage 35
224 set g_balance_laser_secondary_edgedamage 10
225 set g_balance_laser_secondary_force 400
226 set g_balance_laser_secondary_radius 70
227 set g_balance_laser_secondary_speed 9000
228 set g_balance_laser_secondary_spread 0
229 set g_balance_laser_secondary_refire 0.7
230 set g_balance_laser_secondary_animtime 0.3
231 set g_balance_laser_secondary_lifetime 30
232 set g_balance_laser_secondary_shotangle 0
233 set g_balance_laser_secondary_delay 0
234 set g_balance_laser_secondary_gauntlet 0
235 // }}
236 // {{{ shotgun
237 set g_balance_shotgun_primary_bullets 6
238 set g_balance_shotgun_primary_damage 9
239 set g_balance_shotgun_primary_force 60
240 set g_balance_shotgun_primary_spread 0.07
241 set g_balance_shotgun_primary_refire 0.5
242 set g_balance_shotgun_primary_animtime 0.2
243 set g_balance_shotgun_primary_ammo 1
244 set g_balance_shotgun_primary_speed 12000
245 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
246 set g_balance_shotgun_secondary 1
247 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
248 set g_balance_shotgun_secondary_melee_range 60
249 set g_balance_shotgun_secondary_melee_swing 50
250 set g_balance_shotgun_secondary_melee_time 0.1
251 set g_balance_shotgun_secondary_damage 115
252 set g_balance_shotgun_secondary_force 150
253 set g_balance_shotgun_secondary_refire 1.1
254 set g_balance_shotgun_secondary_animtime 1
255 // }}}
256 // {{{ uzi
257 set g_balance_uzi_first 1
258 set g_balance_uzi_first_damage 30
259 set g_balance_uzi_first_force 50
260 set g_balance_uzi_first_spread 0.015
261 set g_balance_uzi_first_refire 0.2
262 set g_balance_uzi_first_ammo 1
263 set g_balance_uzi_sustained_damage 15
264 set g_balance_uzi_sustained_force 27
265 set g_balance_uzi_sustained_spread 0.05
266 set g_balance_uzi_sustained_refire 0.1
267 set g_balance_uzi_sustained_ammo 1
268 set g_balance_uzi_speed 18000
269 set g_balance_uzi_bulletconstant 115 // 13.1qu
270 // }}}
271 // {{{ mortar
272 set g_balance_grenadelauncher_primary_type 0
273 set g_balance_grenadelauncher_primary_damage 70
274 set g_balance_grenadelauncher_primary_edgedamage 38
275 set g_balance_grenadelauncher_primary_force 400
276 set g_balance_grenadelauncher_primary_radius 140
277 set g_balance_grenadelauncher_primary_speed 2000
278 set g_balance_grenadelauncher_primary_speed_up 200
279 set g_balance_grenadelauncher_primary_speed_z 0
280 set g_balance_grenadelauncher_primary_spread 0
281 set g_balance_grenadelauncher_primary_lifetime 30
282 set g_balance_grenadelauncher_primary_lifetime2 1
283 set g_balance_grenadelauncher_primary_refire 0.8
284 set g_balance_grenadelauncher_primary_animtime 0.3
285 set g_balance_grenadelauncher_primary_ammo 2
286 set g_balance_grenadelauncher_primary_health 25
287 set g_balance_grenadelauncher_primary_damageforcescale 4
288 set g_balance_grenadelauncher_primary_bouncefactor 0.5
289 set g_balance_grenadelauncher_primary_bouncestop 0.075
290 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
291 set g_balance_grenadelauncher_secondary_type 1
292 set g_balance_grenadelauncher_secondary_damage 70
293 set g_balance_grenadelauncher_secondary_edgedamage 38
294 set g_balance_grenadelauncher_secondary_force 400
295 set g_balance_grenadelauncher_secondary_radius 140
296 set g_balance_grenadelauncher_secondary_speed 1400
297 set g_balance_grenadelauncher_secondary_speed_up 200
298 set g_balance_grenadelauncher_secondary_speed_z 0
299 set g_balance_grenadelauncher_secondary_spread 0
300 set g_balance_grenadelauncher_secondary_lifetime 2.5
301 set g_balance_grenadelauncher_secondary_lifetime2 0
302 set g_balance_grenadelauncher_secondary_refire 0.7
303 set g_balance_grenadelauncher_secondary_animtime 0.3
304 set g_balance_grenadelauncher_secondary_ammo 2
305 set g_balance_grenadelauncher_secondary_health 10
306 set g_balance_grenadelauncher_secondary_damageforcescale 4
307 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
308 set g_balance_grenadelauncher_secondary_bouncestop 0.075
309 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
310 // }}}
311 // {{{ minelayer // TODO
312 set g_balance_minelayer_damage 35
313 set g_balance_minelayer_edgedamage 30
314 set g_balance_minelayer_force 250
315 set g_balance_minelayer_radius 175
316 set g_balance_minelayer_proximityradius 150
317 set g_balance_minelayer_speed 750
318 set g_balance_minelayer_lifetime 60
319 set g_balance_minelayer_refire 1.5
320 set g_balance_minelayer_animtime 0.4
321 set g_balance_minelayer_ammo 5
322 set g_balance_minelayer_health 15
323 set g_balance_minelayer_limit 4 // 0 disables the limit
324 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
325 set g_balance_minelayer_damageforcescale 0
326 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
327 set g_balance_minelayer_time 0.5
328 set g_balance_minelayer_remote_damage 45
329 set g_balance_minelayer_remote_edgedamage 40
330 set g_balance_minelayer_remote_radius 200
331 set g_balance_minelayer_remote_force 300
332 // }}}
333 // {{{ electro
334 set g_balance_electro_lightning 0
335 set g_balance_electro_primary_damage 65
336 set g_balance_electro_primary_edgedamage 0
337 set g_balance_electro_primary_force 200
338 set g_balance_electro_primary_force_up 0
339 set g_balance_electro_primary_radius 150
340 set g_balance_electro_primary_comboradius 0
341 set g_balance_electro_primary_speed 2000
342 set g_balance_electro_primary_spread 0
343 set g_balance_electro_primary_lifetime 30
344 set g_balance_electro_primary_refire 0.6
345 set g_balance_electro_primary_animtime 0.3
346 set g_balance_electro_primary_ammo 2
347 set g_balance_electro_primary_range 0
348 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
349 set g_balance_electro_primary_falloff_maxdist 850
350 set g_balance_electro_primary_falloff_halflifedist 425
351 set g_balance_electro_secondary_damage 50
352 set g_balance_electro_secondary_edgedamage 0
353 set g_balance_electro_secondary_force 200
354 set g_balance_electro_secondary_radius 150
355 set g_balance_electro_secondary_speed 900
356 set g_balance_electro_secondary_speed_up 200
357 set g_balance_electro_secondary_speed_z 0
358 set g_balance_electro_secondary_spread 0
359 set g_balance_electro_secondary_lifetime 5
360 set g_balance_electro_secondary_refire 0.3
361 set g_balance_electro_secondary_refire2 0
362 set g_balance_electro_secondary_animtime 0.3
363 set g_balance_electro_secondary_ammo 2
364 set g_balance_electro_secondary_health 5
365 set g_balance_electro_secondary_damageforcescale 4
366 set g_balance_electro_secondary_count 1
367 set g_balance_electro_combo_damage 80
368 set g_balance_electro_combo_edgedamage 0
369 set g_balance_electro_combo_force 200
370 set g_balance_electro_combo_radius 250
371 set g_balance_electro_combo_comboradius 0
372 set g_balance_electro_combo_speed 2000
373 // }}}
374 // {{{ crylink
375 set g_balance_crylink_primary_damage 18
376 set g_balance_crylink_primary_edgedamage 0
377 set g_balance_crylink_primary_force -55
378 set g_balance_crylink_primary_radius 80
379 set g_balance_crylink_primary_speed 7000
380 set g_balance_crylink_primary_spread 0.03
381 set g_balance_crylink_primary_shots 4
382 set g_balance_crylink_primary_bounces 1
383 set g_balance_crylink_primary_refire 0.4
384 set g_balance_crylink_primary_animtime 0.3
385 set g_balance_crylink_primary_ammo 2
386 set g_balance_crylink_primary_bouncedamagefactor 0.5
387
388 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
389 set g_balance_crylink_primary_middle_fadetime 5
390 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
391 set g_balance_crylink_primary_star_fadetime 0.25
392 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
393 set g_balance_crylink_primary_other_fadetime 0.25
394
395 set g_balance_crylink_secondary 1
396 set g_balance_crylink_secondary_damage 18
397 set g_balance_crylink_secondary_edgedamage 0
398 set g_balance_crylink_secondary_force -55
399 set g_balance_crylink_secondary_radius 3
400 set g_balance_crylink_secondary_speed 7000
401 set g_balance_crylink_secondary_spread 0.08
402 set g_balance_crylink_secondary_shots 7
403 set g_balance_crylink_secondary_bounces 0
404 set g_balance_crylink_secondary_refire 0.5
405 set g_balance_crylink_secondary_animtime 0.3
406 set g_balance_crylink_secondary_ammo 2
407 set g_balance_crylink_secondary_bouncedamagefactor 0.5
408
409 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
410 set g_balance_crylink_secondary_middle_fadetime 5
411 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
412 set g_balance_crylink_secondary_line_fadetime 2
413 // }}}
414 // {{{ nex
415 set g_balance_nex_primary_damage 90
416 set g_balance_nex_primary_force 200
417 set g_balance_nex_primary_refire 1.5
418 set g_balance_nex_primary_animtime 0.3
419 set g_balance_nex_primary_ammo 5
420 set g_balance_nex_primary_damagefalloff_mindist 1000
421 set g_balance_nex_primary_damagefalloff_maxdist 3000
422 set g_balance_nex_primary_damagefalloff_halflife 1500
423 set g_balance_nex_primary_damagefalloff_forcehalflife 1500
424
425 set g_balance_nex_secondary 0
426 set g_balance_nex_secondary_damage 90
427 set g_balance_nex_secondary_force 200
428 set g_balance_nex_secondary_refire 1.5
429 set g_balance_nex_secondary_animtime 0.3
430 set g_balance_nex_secondary_ammo 5
431 set g_balance_nex_secondary_damagefalloff_mindist 1000
432 set g_balance_nex_secondary_damagefalloff_maxdist 3000
433 set g_balance_nex_secondary_damagefalloff_halflife 1500
434 set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
435
436 set g_balance_nex_velocitydependent_halflife 0
437 set g_balance_nex_velocitydependent_minspeed 400
438 set g_balance_nex_velocitydependent_maxspeed 1000
439 // }}}
440 // {{{ minstanex
441 set g_balance_minstanex_refire 1
442 set g_balance_minstanex_animtime 0.3
443 set g_balance_minstanex_ammo 10
444 // }}}
445 // {{{ hagar
446 set g_balance_hagar_primary_damage 37
447 set g_balance_hagar_primary_edgedamage 15
448 set g_balance_hagar_primary_force 100
449 set g_balance_hagar_primary_radius 65
450 set g_balance_hagar_primary_spread 0.010
451 set g_balance_hagar_primary_speed 3000
452 set g_balance_hagar_primary_lifetime 30
453 set g_balance_hagar_primary_refire 0.15
454 set g_balance_hagar_primary_ammo 1
455 set g_balance_hagar_secondary 1
456 set g_balance_hagar_secondary_damage 37
457 set g_balance_hagar_secondary_edgedamage 15
458 set g_balance_hagar_secondary_force 100
459 set g_balance_hagar_secondary_radius 65
460 set g_balance_hagar_secondary_spread 0.015
461 set g_balance_hagar_secondary_speed 1400
462 set g_balance_hagar_secondary_lifetime_min 30
463 set g_balance_hagar_secondary_lifetime_rand 0
464 set g_balance_hagar_secondary_refire 0.15
465 set g_balance_hagar_secondary_ammo 1
466 // }}}
467 // {{{ rocketlauncher
468 set g_balance_rocketlauncher_damage 105
469 set g_balance_rocketlauncher_edgedamage 40
470 set g_balance_rocketlauncher_force 600
471 set g_balance_rocketlauncher_radius 150
472 set g_balance_rocketlauncher_speed 850
473 set g_balance_rocketlauncher_speedaccel 0
474 set g_balance_rocketlauncher_speedstart 850
475 set g_balance_rocketlauncher_lifetime 30
476 set g_balance_rocketlauncher_refire 1
477 set g_balance_rocketlauncher_animtime 0.3
478 set g_balance_rocketlauncher_ammo 3
479 set g_balance_rocketlauncher_health 40
480 set g_balance_rocketlauncher_damageforcescale 4
481 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
482 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
483 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
484 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
485 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
486 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
487 set g_balance_rocketlauncher_laserguided_speed 1000 //650
488 set g_balance_rocketlauncher_laserguided_speedaccel 0
489 set g_balance_rocketlauncher_laserguided_speedstart 1000
490 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
491 set g_balance_rocketlauncher_laserguided_allow_steal 1
492 set g_balance_rocketlauncher_remote_damage 105
493 set g_balance_rocketlauncher_remote_edgedamage 40
494 set g_balance_rocketlauncher_remote_radius 150
495 set g_balance_rocketlauncher_remote_force 600
496 // }}}
497 // {{{ porto
498 set g_balance_porto_primary_refire 1.5
499 set g_balance_porto_primary_animtime 0.3
500 set g_balance_porto_primary_speed 5000
501 set g_balance_porto_primary_lifetime 30
502 set g_balance_portal_health 200 // these get recharged whenever the portal is used
503 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
504 // }}}
505 // {{{ hook
506 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
507 set g_balance_hook_primary_refire 0 // hook monkeys set 0
508 set g_balance_hook_primary_animtime 0.3 // good shoot anim
509 set g_balance_hook_primary_hooked_time_max 0 // infinite
510 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
511 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
512 set g_balance_hook_secondary_damage 25 // not much
513 set g_balance_hook_secondary_edgedamage 5 // not much
514 set g_balance_hook_secondary_radius 500 // LOTS
515 set g_balance_hook_secondary_force -2000 // LOTS
516 set g_balance_hook_secondary_ammo 50 // a whole pack
517 set g_balance_hook_secondary_lifetime 30 // infinite
518 set g_balance_hook_secondary_speed 0 // not much throwing
519 set g_balance_hook_secondary_gravity 5 // fast falling
520 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
521 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
522 set g_balance_hook_secondary_power 3 // effect behaves like a square function
523 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
524 // }}}
525 // {{{ hlac
526 set g_balance_hlac_primary_spread_min 0.01
527 set g_balance_hlac_primary_spread_max 0.25
528 set g_balance_hlac_primary_spread_add 0.0045
529 set g_balance_hlac_primary_spread_crouchmod 0.25
530
531 set g_balance_hlac_primary_damage 23
532 set g_balance_hlac_primary_edgedamage 10
533 set g_balance_hlac_primary_force 100
534 set g_balance_hlac_primary_radius 70
535 set g_balance_hlac_primary_speed 9000
536 set g_balance_hlac_primary_lifetime 5
537
538 set g_balance_hlac_primary_refire 0.1
539 set g_balance_hlac_primary_animtime 0.4
540 set g_balance_hlac_primary_ammo 1
541
542 set g_balance_hlac_secondary 1
543 set g_balance_hlac_secondary_spread 0.15
544 set g_balance_hlac_secondary_spread_crouchmod 0.5
545
546 set g_balance_hlac_secondary_damage 23
547 set g_balance_hlac_secondary_edgedamage 10
548 set g_balance_hlac_secondary_force 100
549 set g_balance_hlac_secondary_radius 70
550 set g_balance_hlac_secondary_speed 9000
551 set g_balance_hlac_secondary_lifetime 5
552
553 set g_balance_hlac_secondary_refire 1
554 set g_balance_hlac_secondary_animtime 0.3
555 set g_balance_hlac_secondary_ammo 10
556 set g_balance_hlac_secondary_shots 6
557 // }}}
558 // {{{ campingrifle
559 set g_balance_campingrifle_magazinecapacity 0
560 set g_balance_campingrifle_reloadtime 2 // matches reload anim
561 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
562 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
563 set g_balance_campingrifle_tracer 1
564 set g_balance_campingrifle_primary_damage 50
565 set g_balance_campingrifle_primary_headshotaddeddamage 50
566 set g_balance_campingrifle_primary_spread 0
567 set g_balance_campingrifle_primary_force 0
568 set g_balance_campingrifle_primary_speed 35000
569 set g_balance_campingrifle_primary_lifetime 5
570 set g_balance_campingrifle_primary_refire 0.7
571 set g_balance_campingrifle_primary_animtime 0.3
572 set g_balance_campingrifle_primary_ammo 10
573 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
574 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
575 set g_balance_campingrifle_primary_bullethail 0
576 set g_balance_campingrifle_secondary 1
577 set g_balance_campingrifle_secondary_damage 15
578 set g_balance_campingrifle_secondary_headshotaddeddamage 25
579 set g_balance_campingrifle_secondary_spread 0.02
580 set g_balance_campingrifle_secondary_force 0
581 set g_balance_campingrifle_secondary_speed 20000
582 set g_balance_campingrifle_secondary_lifetime 5
583 set g_balance_campingrifle_secondary_refire 0.1
584 set g_balance_campingrifle_secondary_animtime 0.1
585 set g_balance_campingrifle_secondary_ammo 4
586 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
587 set g_balance_campingrifle_secondary_burstcost 0.35
588 set g_balance_campingrifle_secondary_bullethail 0
589 // }}}
590 // {{{ tuba
591 set g_balance_tuba_refire 0.05
592 set g_balance_tuba_animtime 0.05
593 set g_balance_tuba_attenuation 0.5
594 set g_balance_tuba_volume 1
595 set g_balance_tuba_fadetime 0.25
596 set g_balance_tuba_damage 5
597 set g_balance_tuba_edgedamage 0
598 set g_balance_tuba_radius 200
599 set g_balance_tuba_force 40
600 // }}}
601 // {{{ fireball
602 set g_balance_fireball_primary_ammo 40
603 set g_balance_fireball_primary_animtime 0.15
604 set g_balance_fireball_primary_bfgdamage 100
605 set g_balance_fireball_primary_bfgforce 0
606 set g_balance_fireball_primary_bfgradius 1000
607 set g_balance_fireball_primary_damage 200
608 set g_balance_fireball_primary_damageforcescale 4
609 set g_balance_fireball_primary_edgedamage 0
610 set g_balance_fireball_primary_force 700
611 set g_balance_fireball_primary_health 50
612 set g_balance_fireball_primary_laserburntime 0.5
613 set g_balance_fireball_primary_laserdamage 80
614 set g_balance_fireball_primary_laseredgedamage 20
615 set g_balance_fireball_primary_laserradius 256
616 set g_balance_fireball_primary_lifetime 15
617 set g_balance_fireball_primary_radius 200
618 set g_balance_fireball_primary_refire 5
619 set g_balance_fireball_primary_refire2 0
620 set g_balance_fireball_primary_speed 650
621 set g_balance_fireball_primary_spread 0
622 set g_balance_fireball_secondary_ammo 5
623 set g_balance_fireball_secondary_animtime 0.3
624 set g_balance_fireball_secondary_damage 40
625 set g_balance_fireball_secondary_damageforcescale 4
626 set g_balance_fireball_secondary_damagetime 5
627 set g_balance_fireball_secondary_force 100
628 set g_balance_fireball_secondary_laserburntime 0.5
629 set g_balance_fireball_secondary_laserdamage 50
630 set g_balance_fireball_secondary_laseredgedamage 20
631 set g_balance_fireball_secondary_laserradius 110
632 set g_balance_fireball_secondary_lifetime 7
633 set g_balance_fireball_secondary_refire 2
634 set g_balance_fireball_secondary_speed 900
635 set g_balance_fireball_secondary_speed_up 100
636 set g_balance_fireball_secondary_speed_z 0
637 set g_balance_fireball_secondary_spread 0
638 // }}}
639 // {{{ seeker
640 set g_balance_seeker_flac_ammo 0.5
641 set g_balance_seeker_flac_animtime 0.1
642 set g_balance_seeker_flac_damage 15
643 set g_balance_seeker_flac_edgedamage 10
644 set g_balance_seeker_flac_force 50
645 set g_balance_seeker_flac_lifetime 0.1
646 set g_balance_seeker_flac_lifetime_rand 0.05
647 set g_balance_seeker_flac_radius 100
648 set g_balance_seeker_flac_refire 0.1
649 set g_balance_seeker_flac_speed 3000
650 set g_balance_seeker_flac_speed_up 1000
651 set g_balance_seeker_flac_speed_z 0
652 set g_balance_seeker_flac_spread 0.4
653 set g_balance_seeker_missile_accel 1.05
654 set g_balance_seeker_missile_ammo 2
655 set g_balance_seeker_missile_animtime 0.3
656 set g_balance_seeker_missile_count 4
657 set g_balance_seeker_missile_damage 40
658 set g_balance_seeker_missile_damageforcescale 4
659 set g_balance_seeker_missile_decel 0.9
660 set g_balance_seeker_missile_delay 0.25
661 set g_balance_seeker_missile_edgedamage 10
662 set g_balance_seeker_missile_force 250
663 set g_balance_seeker_missile_health 5
664 set g_balance_seeker_missile_lifetime 15
665 set g_balance_seeker_missile_proxy 0
666 set g_balance_seeker_missile_proxy_delay 0.2
667 set g_balance_seeker_missile_proxy_maxrange 45
668 set g_balance_seeker_missile_radius 80
669 set g_balance_seeker_missile_refire 0.5
670 set g_balance_seeker_missile_smart 1
671 set g_balance_seeker_missile_smart_mindist 800
672 set g_balance_seeker_missile_smart_trace_max 2500
673 set g_balance_seeker_missile_smart_trace_min 1000
674 set g_balance_seeker_missile_speed 700
675 set g_balance_seeker_missile_speed_accel 0
676 set g_balance_seeker_missile_speed_up 300
677 set g_balance_seeker_missile_speed_z 0
678 set g_balance_seeker_missile_speed_max 1250
679 set g_balance_seeker_missile_spread 0
680 set g_balance_seeker_missile_turnrate 0.65
681 set g_balance_seeker_tag_ammo 1
682 set g_balance_seeker_tag_animtime 0.3
683 set g_balance_seeker_tag_damageforcescale 4
684 set g_balance_seeker_tag_health 5
685 set g_balance_seeker_tag_lifetime 15
686 set g_balance_seeker_tag_refire 0.7
687 set g_balance_seeker_tag_speed 9000
688 set g_balance_seeker_tag_spread 0
689 // End new seeker