Merge remote branch 'origin/master' into samual/balanceSamual
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 100
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 30
22 set g_start_ammo_nails 0
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 200 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 200
34 set g_lms_start_armor 200
35 set g_lms_start_ammo_shells 120
36 set g_lms_start_ammo_nails 400
37 set g_lms_start_ammo_rockets 120
38 set g_lms_start_ammo_cells 200
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 120
43 set g_balance_nix_ammo_nails 400
44 set g_balance_nix_ammo_rockets 120
45 set g_balance_nix_ammo_cells 200
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_shells 30
56 set g_pickup_shells_max 120
57 set g_pickup_nails 80
58 set g_pickup_nails_max 400
59 set g_pickup_rockets 30
60 set g_pickup_rockets_max 120
61 set g_pickup_cells 50
62 set g_pickup_cells_max 200
63 set g_pickup_fuel 25
64 set g_pickup_fuel_jetpack 50
65 set g_pickup_fuel_max 999
66 set g_pickup_armorsmall 10
67 set g_pickup_armorsmall_max 200
68 set g_pickup_armormedium 25
69 set g_pickup_armormedium_max 200
70 set g_pickup_armorbig 50
71 set g_pickup_armorbig_max 200
72 set g_pickup_armorlarge 100
73 set g_pickup_armorlarge_max 200
74 set g_pickup_healthsmall 10
75 set g_pickup_healthsmall_max 200
76 set g_pickup_healthmedium 25
77 set g_pickup_healthmedium_max 200
78 set g_pickup_healthlarge 50
79 set g_pickup_healthlarge_max 200
80 set g_pickup_healthmega 100
81 set g_pickup_healthmega_max 200
82 set g_pickup_respawntime_short 15
83 set g_pickup_respawntime_medium 20
84 set g_pickup_respawntime_long 30
85 set g_pickup_respawntime_powerup 120
86 set g_pickup_respawntime_weapon 15
87 set g_pickup_respawntime_ammo 15
88 set g_pickup_respawntimejitter_short 0
89 set g_pickup_respawntimejitter_medium 0
90 set g_pickup_respawntimejitter_long 0
91 set g_pickup_respawntimejitter_powerup 10
92 set g_pickup_respawntimejitter_weapon 0
93 set g_pickup_respawntimejitter_ammo 0
94 // }}}
95
96 // {{{ regen/rot
97 set g_balance_health_regen 0
98 set g_balance_health_regenlinear 5
99 set g_balance_pause_health_regen 5
100 set g_balance_pause_health_regen_spawn 0
101 set g_balance_health_rot 0
102 set g_balance_health_rotlinear 5
103 set g_balance_pause_health_rot 3
104 set g_balance_pause_health_rot_spawn 1
105 set g_balance_health_regenstable 100
106 set g_balance_health_rotstable 100
107 set g_balance_health_limit 999
108 set g_balance_armor_regen 0
109 set g_balance_armor_regenlinear 3
110 set g_balance_armor_rot 0
111 set g_balance_armor_rotlinear 0
112 set g_balance_pause_armor_rot 1
113 set g_balance_pause_armor_rot_spawn 1
114 set g_balance_armor_regenstable 100
115 set g_balance_armor_rotstable 100
116 set g_balance_armor_limit 999
117 set g_balance_armor_blockpercent 0.5
118 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
119 set g_balance_fuel_regenlinear 0
120 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
121 set g_balance_fuel_rot 0.05
122 set g_balance_fuel_rotlinear 0
123 set g_balance_pause_fuel_rot 5
124 set g_balance_pause_fuel_rot_spawn 10
125 set g_balance_fuel_regenstable 50
126 set g_balance_fuel_rotstable 100
127 set g_balance_fuel_limit 999
128 // }}}
129
130 // {{{ misc
131 set g_balance_selfdamagepercent 0.6
132 set g_balance_weaponswitchdelay 0.15
133 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
134 set g_weaponratefactor 1 "weapon fire rate multiplier"
135 set g_weapondamagefactor 1 "weapon damage multiplier"
136 set g_weaponforcefactor 1 "weapon force multiplier"
137 set g_weaponspreadfactor 1 "weapon spread multiplier"
138 set g_balance_firetransfer_time 0.9
139 set g_balance_firetransfer_damage 0.8
140 set g_throughfloor_damage 0.4
141 set g_throughfloor_force 0.7
142 set g_projectiles_newton_style 2
143 // possible values:
144 // 0: absolute velocity projectiles (like Quake)
145 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
146 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
147 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
148 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
149 set g_projectiles_newton_style_2_minfactor 0.8
150 set g_projectiles_newton_style_2_maxfactor 1.5
151 set g_projectiles_spread_style 0
152 // possible values:
153 // 0: forward + solid sphere (like Quake) - varies velocity
154 // 1: forward + flattened solid sphere
155 // 2: forward + solid circle
156 // 3: forward + normal distribution 3D - varies velocity
157 // 4: forward + normal distribution on a plane
158 // 5: forward + circle with 1-r falloff
159 // 6: forward + circle with 1-r^2 falloff
160 // 7: forward + circle with (1-r)(2-r) falloff
161 set g_balance_falldamage_deadminspeed 150
162 set g_balance_falldamage_minspeed 1400
163 set g_balance_falldamage_factor 0.15
164 set g_balance_falldamage_maxdamage 25
165 // }}}
166
167 // {{{ powerups
168 set g_balance_powerup_invincible_takedamage 0.2
169 set g_balance_powerup_invincible_time 30
170 set g_balance_powerup_strength_damage 3
171 set g_balance_powerup_strength_force 3
172 set g_balance_powerup_strength_time 30
173 set g_balance_powerup_strength_selfdamage 1.5
174 set g_balance_powerup_strength_selfforce 1.5
175 // }}}
176
177 // {{{ jetpack/hook
178 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
179 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
180 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
181 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
182 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
183 set g_jetpack_fuel 8 "fuel per second for jetpack"
184 set g_jetpack_attenuation 2 "jetpack sound attenuation"
185
186 set g_grappling_hook_tarzan 2 // 2: can also pull players
187 set g_balance_grapplehook_speed_fly 1800
188 set g_balance_grapplehook_speed_pull 2000
189 set g_balance_grapplehook_force_rubber 2000
190 set g_balance_grapplehook_force_rubber_overstretch 1000
191 set g_balance_grapplehook_length_min 50
192 set g_balance_grapplehook_stretch 50
193 set g_balance_grapplehook_airfriction 0.2
194 set g_balance_grapplehook_health 130
195 // }}}
196
197 // {{{ weapon properties
198 // {{{ laser
199 set g_balance_laser_primary_damage 25
200 set g_balance_laser_primary_edgedamage 10
201 set g_balance_laser_primary_force 400
202 set g_balance_laser_primary_radius 70
203 set g_balance_laser_primary_speed 12000
204 set g_balance_laser_primary_spread 0
205 set g_balance_laser_primary_refire 0.7
206 set g_balance_laser_primary_animtime 0.3
207 set g_balance_laser_primary_lifetime 30
208 set g_balance_laser_primary_shotangle 0
209 set g_balance_laser_primary_delay 0.03
210 set g_balance_laser_gauntlet 0
211 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
212 set g_balance_laser_secondary_damage 25
213 set g_balance_laser_secondary_edgedamage 10
214 set g_balance_laser_secondary_force 400
215 set g_balance_laser_secondary_radius 70
216 set g_balance_laser_secondary_speed 12000
217 set g_balance_laser_secondary_spread 0
218 set g_balance_laser_secondary_refire 0.7
219 set g_balance_laser_secondary_animtime 0.3
220 set g_balance_laser_secondary_lifetime 30
221 set g_balance_laser_secondary_shotangle -90
222 set g_balance_laser_secondary_delay 0
223 // }}}
224 // {{{ shotgun
225 set g_balance_shotgun_primary_bullets 6
226 set g_balance_shotgun_primary_damage 8
227 set g_balance_shotgun_primary_force 15
228 set g_balance_shotgun_primary_spread 0.11
229 set g_balance_shotgun_primary_refire 0.5
230 set g_balance_shotgun_primary_animtime 0.2
231 set g_balance_shotgun_primary_ammo 1
232 set g_balance_shotgun_primary_speed 8000
233 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
234 set g_balance_shotgun_secondary 1
235 set g_balance_shotgun_secondary_bullets 6
236 set g_balance_shotgun_secondary_damage 8
237 set g_balance_shotgun_secondary_force 15
238 set g_balance_shotgun_secondary_spread 0.17
239 set g_balance_shotgun_secondary_refire 1.35
240 set g_balance_shotgun_secondary_animtime 0.2
241 set g_balance_shotgun_secondary_ammo 1
242 set g_balance_shotgun_secondary_speed 8000
243 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
244 // }}}
245 // {{{ uzi
246 set g_balance_uzi_first 1
247 set g_balance_uzi_first_damage 12
248 set g_balance_uzi_first_force 5
249 set g_balance_uzi_first_spread 0.015
250 set g_balance_uzi_first_refire 0.15
251 set g_balance_uzi_first_ammo 1
252 set g_balance_uzi_sustained_damage 7
253 set g_balance_uzi_sustained_force 5
254 set g_balance_uzi_sustained_spread 0.05
255 set g_balance_uzi_sustained_refire 0.075
256 set g_balance_uzi_sustained_ammo 1
257 set g_balance_uzi_speed 18000
258 set g_balance_uzi_bulletconstant 115 // 13.1qu
259 // }}}
260 // {{{ mortar
261 set g_balance_grenadelauncher_primary2secondary 0
262 set g_balance_grenadelauncher_primary_damage 50
263 set g_balance_grenadelauncher_primary_edgedamage 38
264 set g_balance_grenadelauncher_primary_force 400
265 set g_balance_grenadelauncher_primary_radius 140
266 set g_balance_grenadelauncher_primary_speed 2200
267 set g_balance_grenadelauncher_primary_speed_up 220
268 set g_balance_grenadelauncher_primary_speed_z 0
269 set g_balance_grenadelauncher_primary_spread 0
270 set g_balance_grenadelauncher_primary_lifetime 30
271 set g_balance_grenadelauncher_primary_refire 0.8
272 set g_balance_grenadelauncher_primary_animtime 0.3
273 set g_balance_grenadelauncher_primary_ammo 2
274 set g_balance_grenadelauncher_secondary_damage 60
275 set g_balance_grenadelauncher_secondary_edgedamage 38
276 set g_balance_grenadelauncher_secondary_force 400
277 set g_balance_grenadelauncher_secondary_radius 140
278 set g_balance_grenadelauncher_secondary_speed 1400
279 set g_balance_grenadelauncher_secondary_speed_up 150
280 set g_balance_grenadelauncher_secondary_speed_z 0
281 set g_balance_grenadelauncher_secondary_spread 0
282 set g_balance_grenadelauncher_secondary_lifetime 1
283 set g_balance_grenadelauncher_secondary_refire 0.7
284 set g_balance_grenadelauncher_secondary_animtime 0.3
285 set g_balance_grenadelauncher_secondary_ammo 2
286 set g_balance_grenadelauncher_secondary_health 70
287 set g_balance_grenadelauncher_secondary_damageforcescale 4
288 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
289 set g_balance_grenadelauncher_secondary_bouncestop 0.075
290 // }}}
291 // {{{ electro
292 set g_balance_electro_lightning 0
293 set g_balance_electro_primary_damage 65
294 set g_balance_electro_primary_edgedamage 0
295 set g_balance_electro_primary_force 200
296 set g_balance_electro_primary_radius 150
297 set g_balance_electro_primary_comboradius 0
298 set g_balance_electro_primary_speed 2000
299 set g_balance_electro_primary_spread 0
300 set g_balance_electro_primary_lifetime 30
301 set g_balance_electro_primary_refire 0.6
302 set g_balance_electro_primary_animtime 0.3
303 set g_balance_electro_primary_ammo 2
304 set g_balance_electro_secondary_damage 50
305 set g_balance_electro_secondary_spread 0.05
306 set g_balance_electro_secondary_edgedamage 0
307 set g_balance_electro_secondary_force 200
308 set g_balance_electro_secondary_radius 150
309 set g_balance_electro_secondary_speed 900
310 set g_balance_electro_secondary_speed_up 200
311 set g_balance_electro_secondary_speed_z 0
312 set g_balance_electro_secondary_spread 0
313 set g_balance_electro_secondary_lifetime 2.5
314 set g_balance_electro_secondary_refire 0.2
315 set g_balance_electro_secondary_refire2 1
316 set g_balance_electro_secondary_animtime 0.2
317 set g_balance_electro_secondary_ammo 2
318 set g_balance_electro_secondary_health 5
319 set g_balance_electro_secondary_damageforcescale 4
320 set g_balance_electro_secondary_count 3
321 set g_balance_electro_combo_damage 50
322 set g_balance_electro_combo_edgedamage 0
323 set g_balance_electro_combo_force 200
324 set g_balance_electro_combo_radius 250
325 set g_balance_electro_combo_comboradius 0
326 set g_balance_electro_combo_speed 2000
327 // }}}
328 // {{{ crylink
329 set g_balance_crylink_primary_damage 14
330 set g_balance_crylink_primary_edgedamage 0
331 set g_balance_crylink_primary_force -55
332 set g_balance_crylink_primary_radius 50
333 set g_balance_crylink_primary_speed 7000
334 set g_balance_crylink_primary_spread 0.02
335 set g_balance_crylink_primary_shots 4
336 set g_balance_crylink_primary_bounces 1
337 set g_balance_crylink_primary_refire 0.4
338 set g_balance_crylink_primary_animtime 0.3
339 set g_balance_crylink_primary_ammo 2
340 set g_balance_crylink_primary_bouncedamagefactor 0.5
341
342 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
343 set g_balance_crylink_primary_middle_fadetime 5
344 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
345 set g_balance_crylink_primary_star_fadetime 0.25
346 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
347 set g_balance_crylink_primary_other_fadetime 0.25
348
349 set g_balance_crylink_secondary 1
350 set g_balance_crylink_secondary_damage 10
351 set g_balance_crylink_secondary_edgedamage 0
352 set g_balance_crylink_secondary_force -40
353 set g_balance_crylink_secondary_radius 10
354 set g_balance_crylink_secondary_speed 4000
355 set g_balance_crylink_secondary_spread 0.01
356 set g_balance_crylink_secondary_shots 3
357 set g_balance_crylink_secondary_bounces 0
358 set g_balance_crylink_secondary_refire 0.1
359 set g_balance_crylink_secondary_animtime 0.1
360 set g_balance_crylink_secondary_ammo 2
361 set g_balance_crylink_secondary_bouncedamagefactor 0.5
362
363 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
364 set g_balance_crylink_secondary_middle_fadetime 5
365 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
366 set g_balance_crylink_secondary_line_fadetime 2
367 // }}}
368 // {{{ nex
369 set g_balance_nex_damage 90
370 set g_balance_nex_force 300
371 set g_balance_nex_refire 1.5
372 set g_balance_nex_animtime 0.3
373 set g_balance_nex_ammo 5
374 set g_balance_nex_damagefalloff_mindist 1000
375 set g_balance_nex_damagefalloff_maxdist 3000
376 set g_balance_nex_damagefalloff_halflife 1500
377 set g_balance_nex_damagefalloff_forcehalflife 1500
378 // }}}
379 // {{{ minstanex
380 set g_balance_minstanex_refire 1
381 set g_balance_minstanex_animtime 0.3
382 set g_balance_minstanex_ammo 10
383 // }}}
384 // {{{ hagar
385 set g_balance_hagar_primary_damage 30
386 set g_balance_hagar_primary_edgedamage 0
387 set g_balance_hagar_primary_force 50
388 set g_balance_hagar_primary_radius 70
389 set g_balance_hagar_primary_spread 0.05
390 set g_balance_hagar_primary_speed 2400
391 set g_balance_hagar_primary_lifetime 30
392 set g_balance_hagar_primary_refire 0.15
393 set g_balance_hagar_primary_ammo 1
394 set g_balance_hagar_secondary 1
395 set g_balance_hagar_secondary_damage 20
396 set g_balance_hagar_secondary_edgedamage 10
397 set g_balance_hagar_secondary_force 50
398 set g_balance_hagar_secondary_radius 90
399 set g_balance_hagar_secondary_spread 0.05
400 set g_balance_hagar_secondary_speed 2000
401 set g_balance_hagar_secondary_lifetime_min 0.1
402 set g_balance_hagar_secondary_lifetime_rand 0.05
403 set g_balance_hagar_secondary_refire 0.1
404 set g_balance_hagar_secondary_ammo 0.5
405 // }}}
406 // {{{ rocketlauncher
407 set g_balance_rocketlauncher_damage 80
408 set g_balance_rocketlauncher_edgedamage 40
409 set g_balance_rocketlauncher_force 600
410 set g_balance_rocketlauncher_radius 100
411 set g_balance_rocketlauncher_speed 1600
412 set g_balance_rocketlauncher_speedaccel 1600
413 set g_balance_rocketlauncher_speedstart 1000
414 set g_balance_rocketlauncher_lifetime 30
415 set g_balance_rocketlauncher_refire 1.2
416 set g_balance_rocketlauncher_animtime 0.3
417 set g_balance_rocketlauncher_ammo 3
418 set g_balance_rocketlauncher_health 40
419 set g_balance_rocketlauncher_damageforcescale 4
420 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
421 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
422 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
423 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
424 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
425 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
426 set g_balance_rocketlauncher_laserguided_speed 1000 //650
427 set g_balance_rocketlauncher_laserguided_speedaccel 0
428 set g_balance_rocketlauncher_laserguided_speedstart 1000
429 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
430 set g_balance_rocketlauncher_laserguided_allow_steal 1
431 // }}}
432 // {{{ porto
433 set g_balance_porto_primary_refire 1.5
434 set g_balance_porto_primary_animtime 0.3
435 set g_balance_porto_primary_speed 5000
436 set g_balance_porto_primary_lifetime 30
437 set g_balance_portal_health 200 // these get recharged whenever the portal is used
438 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
439 // }}}
440 // {{{ hook
441 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
442 set g_balance_hook_primary_refire 0 // hook monkeys set 0
443 set g_balance_hook_primary_animtime 0.3 // good shoot anim
444 set g_balance_hook_primary_hooked_time_max 0 // infinite
445 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
446 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
447 set g_balance_hook_secondary_damage 25 // not much
448 set g_balance_hook_secondary_edgedamage 5 // not much
449 set g_balance_hook_secondary_radius 500 // LOTS
450 set g_balance_hook_secondary_force -2000 // LOTS
451 set g_balance_hook_secondary_ammo 50 // a whole pack
452 set g_balance_hook_secondary_lifetime 30 // infinite
453 set g_balance_hook_secondary_speed 0 // not much throwing
454 set g_balance_hook_secondary_gravity 5 // fast falling
455 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
456 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
457 set g_balance_hook_secondary_power 3 // effect behaves like a square function
458 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
459 // }}}
460 // {{{ hlac
461 set g_balance_hlac_primary_spread_min 0.01
462 set g_balance_hlac_primary_spread_max 0.25
463 set g_balance_hlac_primary_spread_add 0.0045
464 set g_balance_hlac_primary_spread_crouchmod 0.25
465
466 set g_balance_hlac_primary_damage 23
467 set g_balance_hlac_primary_edgedamage 10
468 set g_balance_hlac_primary_force 100
469 set g_balance_hlac_primary_radius 70
470 set g_balance_hlac_primary_speed 9000
471 set g_balance_hlac_primary_lifetime 5
472
473 set g_balance_hlac_primary_refire 0.1
474 set g_balance_hlac_primary_animtime 0.4
475 set g_balance_hlac_primary_ammo 1
476
477 set g_balance_hlac_secondary 1
478 set g_balance_hlac_secondary_spread 0.15
479 set g_balance_hlac_secondary_spread_crouchmod 0.5
480
481 set g_balance_hlac_secondary_damage 23
482 set g_balance_hlac_secondary_edgedamage 10
483 set g_balance_hlac_secondary_force 100
484 set g_balance_hlac_secondary_radius 70
485 set g_balance_hlac_secondary_speed 9000
486 set g_balance_hlac_secondary_lifetime 5
487
488 set g_balance_hlac_secondary_refire 1
489 set g_balance_hlac_secondary_animtime 0.3
490 set g_balance_hlac_secondary_ammo 10
491 set g_balance_hlac_secondary_shots 6
492 // }}}
493 // {{{ campingrifle
494 set g_balance_campingrifle_magazinecapacity 0
495 set g_balance_campingrifle_reloadtime 2 // matches reload anim
496 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
497 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
498 set g_balance_campingrifle_tracer 1
499 set g_balance_campingrifle_primary_damage 50
500 set g_balance_campingrifle_primary_headshotaddeddamage 50
501 set g_balance_campingrifle_primary_spread 0
502 set g_balance_campingrifle_primary_force 50
503 set g_balance_campingrifle_primary_speed 35000
504 set g_balance_campingrifle_primary_lifetime 5
505 set g_balance_campingrifle_primary_refire 0.7
506 set g_balance_campingrifle_primary_animtime 0.3
507 set g_balance_campingrifle_primary_ammo 10
508 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
509 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
510 set g_balance_campingrifle_secondary_damage 15
511 set g_balance_campingrifle_secondary_headshotaddeddamage 25
512 set g_balance_campingrifle_secondary_spread 0.02
513 set g_balance_campingrifle_secondary_force 30
514 set g_balance_campingrifle_secondary_speed 20000
515 set g_balance_campingrifle_secondary_lifetime 5
516 set g_balance_campingrifle_secondary_refire 0.1
517 set g_balance_campingrifle_secondary_animtime 0.1
518 set g_balance_campingrifle_secondary_ammo 4
519 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
520 set g_balance_campingrifle_secondary_burstcost 0.35
521 // }}}
522 // {{{ tuba
523 set g_balance_tuba_refire 0.05
524 set g_balance_tuba_animtime 0.05
525 set g_balance_tuba_attenuation 0.5
526 set g_balance_tuba_volume 1
527 set g_balance_tuba_fadetime 0.25
528 set g_balance_tuba_damage 5
529 set g_balance_tuba_edgedamage 0
530 set g_balance_tuba_radius 200
531 set g_balance_tuba_force 40
532 // }}}
533 // {{{ fireball
534 set g_balance_fireball_primary_ammo 40
535 set g_balance_fireball_primary_animtime 0.15
536 set g_balance_fireball_primary_bfgdamage 100
537 set g_balance_fireball_primary_bfgforce 0
538 set g_balance_fireball_primary_bfgradius 1000
539 set g_balance_fireball_primary_damage 200
540 set g_balance_fireball_primary_damageforcescale 4
541 set g_balance_fireball_primary_edgedamage 0
542 set g_balance_fireball_primary_force 700
543 set g_balance_fireball_primary_health 50
544 set g_balance_fireball_primary_laserburntime 0.5
545 set g_balance_fireball_primary_laserdamage 80
546 set g_balance_fireball_primary_laseredgedamage 20
547 set g_balance_fireball_primary_laserradius 256
548 set g_balance_fireball_primary_lifetime 15
549 set g_balance_fireball_primary_radius 200
550 set g_balance_fireball_primary_refire 5
551 set g_balance_fireball_primary_refire2 0
552 set g_balance_fireball_primary_speed 650
553 set g_balance_fireball_primary_spread 0
554 set g_balance_fireball_secondary_ammo 5
555 set g_balance_fireball_secondary_animtime 0.3
556 set g_balance_fireball_secondary_damage 40
557 set g_balance_fireball_secondary_damageforcescale 4
558 set g_balance_fireball_secondary_damagetime 5
559 set g_balance_fireball_secondary_force 100
560 set g_balance_fireball_secondary_laserburntime 0.5
561 set g_balance_fireball_secondary_laserdamage 50
562 set g_balance_fireball_secondary_laseredgedamage 20
563 set g_balance_fireball_secondary_laserradius 110
564 set g_balance_fireball_secondary_lifetime 7
565 set g_balance_fireball_secondary_refire 2
566 set g_balance_fireball_secondary_speed 900
567 set g_balance_fireball_secondary_speed_up 100
568 set g_balance_fireball_secondary_speed_z 0
569 set g_balance_fireball_secondary_spread 0
570 // }}}
571 // {{{ seeker
572 set g_balance_seeker_flac_ammo 0.5
573 set g_balance_seeker_flac_animtime 0.1
574 set g_balance_seeker_flac_damage 15
575 set g_balance_seeker_flac_edgedamage 10
576 set g_balance_seeker_flac_force 50
577 set g_balance_seeker_flac_lifetime 0.1
578 set g_balance_seeker_flac_lifetime_rand 0.05
579 set g_balance_seeker_flac_radius 100
580 set g_balance_seeker_flac_refire 0.1
581 set g_balance_seeker_flac_speed 3000
582 set g_balance_seeker_flac_speed_up 1000
583 set g_balance_seeker_flac_speed_z 0
584 set g_balance_seeker_flac_spread 0.4
585 set g_balance_seeker_missile_accel 1.05
586 set g_balance_seeker_missile_ammo 2
587 set g_balance_seeker_missile_animtime 0.3
588 set g_balance_seeker_missile_count 4
589 set g_balance_seeker_missile_damage 40
590 set g_balance_seeker_missile_damageforcescale 4
591 set g_balance_seeker_missile_decel 0.9
592 set g_balance_seeker_missile_delay 0.25
593 set g_balance_seeker_missile_edgedamage 10
594 set g_balance_seeker_missile_force 250
595 set g_balance_seeker_missile_health 5
596 set g_balance_seeker_missile_lifetime 15
597 set g_balance_seeker_missile_proxy 0
598 set g_balance_seeker_missile_proxy_delay 0.2
599 set g_balance_seeker_missile_proxy_maxrange 45
600 set g_balance_seeker_missile_radius 80
601 set g_balance_seeker_missile_refire 0.5
602 set g_balance_seeker_missile_smart 1
603 set g_balance_seeker_missile_smart_mindist 800
604 set g_balance_seeker_missile_smart_trace_max 2500
605 set g_balance_seeker_missile_smart_trace_min 1000
606 set g_balance_seeker_missile_speed 700
607 set g_balance_seeker_missile_speed_accel 0
608 set g_balance_seeker_missile_speed_up 300
609 set g_balance_seeker_missile_speed_z 0
610 set g_balance_seeker_missile_speed_max 1250
611 set g_balance_seeker_missile_spread 0
612 set g_balance_seeker_missile_turnrate 0.65
613 set g_balance_seeker_tag_ammo 1
614 set g_balance_seeker_tag_animtime 0.3
615 set g_balance_seeker_tag_damageforcescale 4
616 set g_balance_seeker_tag_health 5
617 set g_balance_seeker_tag_lifetime 15
618 set g_balance_seeker_tag_refire 0.7
619 set g_balance_seeker_tag_speed 9000
620 set g_balance_seeker_tag_spread 0
621 // End new seeker