g_pickup_<ammotype>_weapon: the amount of that ammo type you get for picking up a...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 30
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 200
36 set g_lms_start_ammo_shells 120
37 set g_lms_start_ammo_nails 400
38 set g_lms_start_ammo_rockets 120
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 120
44 set g_balance_nix_ammo_nails 400
45 set g_balance_nix_ammo_rockets 120
46 set g_balance_nix_ammo_cells 200
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 30
59 set g_pickup_shells_weapon 30
60 set g_pickup_shells_max 120
61 set g_pickup_nails 80
62 set g_pickup_nails_weapon 80
63 set g_pickup_nails_max 400
64 set g_pickup_rockets 30
65 set g_pickup_rockets_weapon 30
66 set g_pickup_rockets_max 120
67 set g_pickup_cells 50
68 set g_pickup_cells_weapon 50
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 25
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 10
75 set g_pickup_armorsmall_max 200
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 200
79 set g_pickup_armormedium_anyway 1
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 200
82 set g_pickup_armorbig_anyway 1
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 200
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 10
87 set g_pickup_healthsmall_max 200
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 200
91 set g_pickup_healthmedium_anyway 1
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 200
94 set g_pickup_healthlarge_anyway 1
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 200
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 15
103 set g_pickup_respawntime_ammo 15
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0
114 set g_balance_health_regenlinear 5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 5
119 set g_balance_pause_health_rot 3
120 set g_balance_pause_health_rot_spawn 1
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 3
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 1
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.75
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.8
166 set g_projectiles_newton_style_2_maxfactor 1.5
167 set g_projectiles_spread_style 0
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 1400
179 set g_balance_falldamage_factor 0.15
180 set g_balance_falldamage_maxdamage 25
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.2
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 3
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 25
216 set g_balance_laser_primary_edgedamage 10
217 set g_balance_laser_primary_force 400
218 set g_balance_laser_primary_radius 70
219 set g_balance_laser_primary_speed 12000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.7
222 set g_balance_laser_primary_animtime 0.3
223 set g_balance_laser_primary_lifetime 30
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0.03
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
228 set g_balance_laser_secondary_damage 25
229 set g_balance_laser_secondary_edgedamage 10
230 set g_balance_laser_secondary_force 400
231 set g_balance_laser_secondary_radius 70
232 set g_balance_laser_secondary_speed 12000
233 set g_balance_laser_secondary_spread 0
234 set g_balance_laser_secondary_refire 0.7
235 set g_balance_laser_secondary_animtime 0.3
236 set g_balance_laser_secondary_lifetime 30
237 set g_balance_laser_secondary_shotangle -90
238 set g_balance_laser_secondary_delay 0
239 set g_balance_laser_secondary_gauntlet 0
240 // }}}
241 // {{{ shotgun
242 set g_balance_shotgun_primary_bullets 6
243 set g_balance_shotgun_primary_damage 8
244 set g_balance_shotgun_primary_force 15
245 set g_balance_shotgun_primary_spread 0.11
246 set g_balance_shotgun_primary_refire 0.5
247 set g_balance_shotgun_primary_animtime 0.2
248 set g_balance_shotgun_primary_ammo 1
249 set g_balance_shotgun_primary_speed 8000
250 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
251 set g_balance_shotgun_secondary 1
252 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
253 set g_balance_shotgun_secondary_melee_range 60
254 set g_balance_shotgun_secondary_melee_swing 50
255 set g_balance_shotgun_secondary_melee_time 0.1
256 set g_balance_shotgun_secondary_damage 115
257 set g_balance_shotgun_secondary_force 150
258 set g_balance_shotgun_secondary_refire 1.1
259 set g_balance_shotgun_secondary_animtime 1
260 // }}}
261 // {{{ uzi
262 set g_balance_uzi_first 1
263 set g_balance_uzi_first_damage 12
264 set g_balance_uzi_first_force 5
265 set g_balance_uzi_first_spread 0.015
266 set g_balance_uzi_first_refire 0.15
267 set g_balance_uzi_first_ammo 1
268 set g_balance_uzi_sustained_damage 7
269 set g_balance_uzi_sustained_force 5
270 set g_balance_uzi_sustained_spread 0.05
271 set g_balance_uzi_sustained_refire 0.075
272 set g_balance_uzi_sustained_ammo 1
273 set g_balance_uzi_speed 18000
274 set g_balance_uzi_bulletconstant 115 // 13.1qu
275 // }}}
276 // {{{ mortar
277 set g_balance_grenadelauncher_primary_type 0
278 set g_balance_grenadelauncher_primary_damage 50
279 set g_balance_grenadelauncher_primary_edgedamage 38
280 set g_balance_grenadelauncher_primary_force 400
281 set g_balance_grenadelauncher_primary_radius 140
282 set g_balance_grenadelauncher_primary_speed 2200
283 set g_balance_grenadelauncher_primary_speed_up 220
284 set g_balance_grenadelauncher_primary_speed_z 0
285 set g_balance_grenadelauncher_primary_spread 0
286 set g_balance_grenadelauncher_primary_lifetime 30
287 set g_balance_grenadelauncher_primary_lifetime2 1
288 set g_balance_grenadelauncher_primary_refire 0.8
289 set g_balance_grenadelauncher_primary_animtime 0.3
290 set g_balance_grenadelauncher_primary_ammo 2
291 set g_balance_grenadelauncher_primary_health 25
292 set g_balance_grenadelauncher_primary_damageforcescale 4
293 set g_balance_grenadelauncher_primary_bouncefactor 0.5
294 set g_balance_grenadelauncher_primary_bouncestop 0.075
295 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
296
297 set g_balance_grenadelauncher_secondary_type 1
298 set g_balance_grenadelauncher_secondary_damage 60
299 set g_balance_grenadelauncher_secondary_edgedamage 38
300 set g_balance_grenadelauncher_secondary_force 400
301 set g_balance_grenadelauncher_secondary_radius 140
302 set g_balance_grenadelauncher_secondary_speed 1400
303 set g_balance_grenadelauncher_secondary_speed_up 150
304 set g_balance_grenadelauncher_secondary_speed_z 0
305 set g_balance_grenadelauncher_secondary_spread 0
306 set g_balance_grenadelauncher_secondary_lifetime 1
307 set g_balance_grenadelauncher_secondary_lifetime2 0
308 set g_balance_grenadelauncher_secondary_refire 0.7
309 set g_balance_grenadelauncher_secondary_animtime 0.3
310 set g_balance_grenadelauncher_secondary_ammo 2
311 set g_balance_grenadelauncher_secondary_health 70
312 set g_balance_grenadelauncher_secondary_damageforcescale 4
313 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
314 set g_balance_grenadelauncher_secondary_bouncestop 0.075
315 set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
316 // }}}
317 // {{{ minelayer // TODO
318 set g_balance_minelayer_damage 35
319 set g_balance_minelayer_edgedamage 30
320 set g_balance_minelayer_force 250
321 set g_balance_minelayer_radius 175
322 set g_balance_minelayer_proximityradius 150
323 set g_balance_minelayer_speed 750
324 set g_balance_minelayer_lifetime 60
325 set g_balance_minelayer_refire 1.5
326 set g_balance_minelayer_animtime 0.4
327 set g_balance_minelayer_ammo 5
328 set g_balance_minelayer_health 15
329 set g_balance_minelayer_limit 4 // 0 disables the limit
330 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
331 set g_balance_minelayer_damageforcescale 0
332 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
333 set g_balance_minelayer_time 0.5
334 set g_balance_minelayer_remote_damage 45
335 set g_balance_minelayer_remote_edgedamage 40
336 set g_balance_minelayer_remote_radius 200
337 set g_balance_minelayer_remote_force 300
338 // }}}
339 // {{{ electro
340 set g_balance_electro_lightning 0
341 set g_balance_electro_primary_damage 65
342 set g_balance_electro_primary_edgedamage 0
343 set g_balance_electro_primary_force 200
344 set g_balance_electro_primary_force_up 0
345 set g_balance_electro_primary_radius 150
346 set g_balance_electro_primary_comboradius 0
347 set g_balance_electro_primary_speed 2000
348 set g_balance_electro_primary_spread 0
349 set g_balance_electro_primary_lifetime 30
350 set g_balance_electro_primary_refire 0.6
351 set g_balance_electro_primary_animtime 0.3
352 set g_balance_electro_primary_ammo 2
353 set g_balance_electro_primary_range 0
354 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
355 set g_balance_electro_primary_falloff_maxdist 850
356 set g_balance_electro_primary_falloff_halflifedist 425
357 set g_balance_electro_secondary_damage 50
358 set g_balance_electro_secondary_edgedamage 0
359 set g_balance_electro_secondary_force 200
360 set g_balance_electro_secondary_radius 150
361 set g_balance_electro_secondary_speed 900
362 set g_balance_electro_secondary_speed_up 200
363 set g_balance_electro_secondary_speed_z 0
364 set g_balance_electro_secondary_spread 0
365 set g_balance_electro_secondary_lifetime 2.5
366 set g_balance_electro_secondary_refire 0.2
367 set g_balance_electro_secondary_refire2 1
368 set g_balance_electro_secondary_animtime 0.2
369 set g_balance_electro_secondary_ammo 2
370 set g_balance_electro_secondary_health 5
371 set g_balance_electro_secondary_damageforcescale 4
372 set g_balance_electro_secondary_count 3
373 set g_balance_electro_combo_damage 50
374 set g_balance_electro_combo_edgedamage 0
375 set g_balance_electro_combo_force 200
376 set g_balance_electro_combo_radius 250
377 set g_balance_electro_combo_comboradius 0
378 set g_balance_electro_combo_speed 2000
379 // }}}
380 // {{{ crylink
381 set g_balance_crylink_primary_damage 14
382 set g_balance_crylink_primary_edgedamage 0
383 set g_balance_crylink_primary_force -55
384 set g_balance_crylink_primary_radius 50
385 set g_balance_crylink_primary_speed 7000
386 set g_balance_crylink_primary_spread 0.02
387 set g_balance_crylink_primary_shots 4
388 set g_balance_crylink_primary_bounces 1
389 set g_balance_crylink_primary_refire 0.4
390 set g_balance_crylink_primary_animtime 0.3
391 set g_balance_crylink_primary_ammo 2
392 set g_balance_crylink_primary_bouncedamagefactor 0.5
393
394 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
395 set g_balance_crylink_primary_middle_fadetime 5
396 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
397 set g_balance_crylink_primary_star_fadetime 0.25
398 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
399 set g_balance_crylink_primary_other_fadetime 0.25
400
401 set g_balance_crylink_secondary 1
402 set g_balance_crylink_secondary_damage 10
403 set g_balance_crylink_secondary_edgedamage 0
404 set g_balance_crylink_secondary_force -40
405 set g_balance_crylink_secondary_radius 10
406 set g_balance_crylink_secondary_speed 4000
407 set g_balance_crylink_secondary_spread 0.01
408 set g_balance_crylink_secondary_shots 3
409 set g_balance_crylink_secondary_bounces 0
410 set g_balance_crylink_secondary_refire 0.1
411 set g_balance_crylink_secondary_animtime 0.1
412 set g_balance_crylink_secondary_ammo 2
413 set g_balance_crylink_secondary_bouncedamagefactor 0.5
414
415 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
416 set g_balance_crylink_secondary_middle_fadetime 5
417 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
418 set g_balance_crylink_secondary_line_fadetime 2
419 // }}}
420 // {{{ nex
421 set g_balance_nex_primary_damage 90
422 set g_balance_nex_primary_force 300
423 set g_balance_nex_primary_refire 1.5
424 set g_balance_nex_primary_animtime 0.3
425 set g_balance_nex_primary_ammo 5
426 set g_balance_nex_primary_damagefalloff_mindist 1000
427 set g_balance_nex_primary_damagefalloff_maxdist 3000
428 set g_balance_nex_primary_damagefalloff_halflife 1500
429 set g_balance_nex_primary_damagefalloff_forcehalflife 1500
430
431 set g_balance_nex_secondary 0
432 set g_balance_nex_secondary_charge 0
433 set g_balance_nex_secondary_charge_rate 200
434 set g_balance_nex_secondary_charge_ammo 10
435 set g_balance_nex_secondary_damage 90
436 set g_balance_nex_secondary_force 300
437 set g_balance_nex_secondary_refire 1.5
438 set g_balance_nex_secondary_animtime 0.3
439 set g_balance_nex_secondary_ammo 5
440 set g_balance_nex_secondary_damagefalloff_mindist 1000
441 set g_balance_nex_secondary_damagefalloff_maxdist 3000
442 set g_balance_nex_secondary_damagefalloff_halflife 1500
443 set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
444
445 set g_balance_nex_velocitydependent_halflife 0
446 set g_balance_nex_velocitydependent_minspeed 400
447 set g_balance_nex_velocitydependent_maxspeed 1000
448 set g_balance_nex_velocitydependent_falloff_rate 0.001
449 // }}}
450 // {{{ minstanex
451 set g_balance_minstanex_refire 1
452 set g_balance_minstanex_animtime 0.3
453 set g_balance_minstanex_ammo 10
454 // }}}
455 // {{{ hagar
456 set g_balance_hagar_primary_damage 30
457 set g_balance_hagar_primary_edgedamage 0
458 set g_balance_hagar_primary_force 50
459 set g_balance_hagar_primary_radius 70
460 set g_balance_hagar_primary_spread 0.05
461 set g_balance_hagar_primary_speed 2400
462 set g_balance_hagar_primary_lifetime 30
463 set g_balance_hagar_primary_refire 0.15
464 set g_balance_hagar_primary_ammo 1
465 set g_balance_hagar_secondary 1
466 set g_balance_hagar_secondary_damage 20
467 set g_balance_hagar_secondary_edgedamage 10
468 set g_balance_hagar_secondary_force 50
469 set g_balance_hagar_secondary_radius 90
470 set g_balance_hagar_secondary_spread 0.05
471 set g_balance_hagar_secondary_speed 2000
472 set g_balance_hagar_secondary_lifetime_min 0.1
473 set g_balance_hagar_secondary_lifetime_rand 0.05
474 set g_balance_hagar_secondary_refire 0.1
475 set g_balance_hagar_secondary_ammo 0.5
476 // }}}
477 // {{{ rocketlauncher
478 set g_balance_rocketlauncher_damage 80
479 set g_balance_rocketlauncher_edgedamage 40
480 set g_balance_rocketlauncher_force 600
481 set g_balance_rocketlauncher_radius 100
482 set g_balance_rocketlauncher_speed 1600
483 set g_balance_rocketlauncher_speedaccel 1600
484 set g_balance_rocketlauncher_speedstart 1000
485 set g_balance_rocketlauncher_lifetime 30
486 set g_balance_rocketlauncher_refire 1.2
487 set g_balance_rocketlauncher_animtime 0.3
488 set g_balance_rocketlauncher_ammo 3
489 set g_balance_rocketlauncher_health 40
490 set g_balance_rocketlauncher_damageforcescale 4
491 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
492 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
493 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
494 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
495 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
496 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
497 set g_balance_rocketlauncher_laserguided_speed 1000 //650
498 set g_balance_rocketlauncher_laserguided_speedaccel 0
499 set g_balance_rocketlauncher_laserguided_speedstart 1000
500 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
501 set g_balance_rocketlauncher_laserguided_allow_steal 1
502 set g_balance_rocketlauncher_remote_damage 80
503 set g_balance_rocketlauncher_remote_edgedamage 40
504 set g_balance_rocketlauncher_remote_radius 100
505 set g_balance_rocketlauncher_remote_force 600
506 // }}}
507 // {{{ porto
508 set g_balance_porto_primary_refire 1.5
509 set g_balance_porto_primary_animtime 0.3
510 set g_balance_porto_primary_speed 5000
511 set g_balance_porto_primary_lifetime 30
512 set g_balance_portal_health 200 // these get recharged whenever the portal is used
513 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
514 // }}}
515 // {{{ hook
516 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
517 set g_balance_hook_primary_refire 0 // hook monkeys set 0
518 set g_balance_hook_primary_animtime 0.3 // good shoot anim
519 set g_balance_hook_primary_hooked_time_max 0 // infinite
520 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
521 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
522 set g_balance_hook_secondary_damage 25 // not much
523 set g_balance_hook_secondary_edgedamage 5 // not much
524 set g_balance_hook_secondary_radius 500 // LOTS
525 set g_balance_hook_secondary_force -2000 // LOTS
526 set g_balance_hook_secondary_ammo 50 // a whole pack
527 set g_balance_hook_secondary_lifetime 30 // infinite
528 set g_balance_hook_secondary_speed 0 // not much throwing
529 set g_balance_hook_secondary_gravity 5 // fast falling
530 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
531 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
532 set g_balance_hook_secondary_power 3 // effect behaves like a square function
533 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
534 // }}}
535 // {{{ hlac
536 set g_balance_hlac_primary_spread_min 0.01
537 set g_balance_hlac_primary_spread_max 0.25
538 set g_balance_hlac_primary_spread_add 0.0045
539 set g_balance_hlac_primary_spread_crouchmod 0.25
540
541 set g_balance_hlac_primary_damage 23
542 set g_balance_hlac_primary_edgedamage 10
543 set g_balance_hlac_primary_force 100
544 set g_balance_hlac_primary_radius 70
545 set g_balance_hlac_primary_speed 9000
546 set g_balance_hlac_primary_lifetime 5
547
548 set g_balance_hlac_primary_refire 0.1
549 set g_balance_hlac_primary_animtime 0.4
550 set g_balance_hlac_primary_ammo 1
551
552 set g_balance_hlac_secondary 1
553 set g_balance_hlac_secondary_spread 0.15
554 set g_balance_hlac_secondary_spread_crouchmod 0.5
555
556 set g_balance_hlac_secondary_damage 23
557 set g_balance_hlac_secondary_edgedamage 10
558 set g_balance_hlac_secondary_force 100
559 set g_balance_hlac_secondary_radius 70
560 set g_balance_hlac_secondary_speed 9000
561 set g_balance_hlac_secondary_lifetime 5
562
563 set g_balance_hlac_secondary_refire 1
564 set g_balance_hlac_secondary_animtime 0.3
565 set g_balance_hlac_secondary_ammo 10
566 set g_balance_hlac_secondary_shots 6
567 // }}}
568 // {{{ campingrifle
569 set g_balance_campingrifle_magazinecapacity 0
570 set g_balance_campingrifle_reloadtime 2 // matches reload anim
571 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
572 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
573 set g_balance_campingrifle_primary_tracer 0
574 set g_balance_campingrifle_primary_damage 50
575 set g_balance_campingrifle_primary_headshotaddeddamage 50
576 set g_balance_campingrifle_primary_spread 0
577 set g_balance_campingrifle_primary_force 50
578 set g_balance_campingrifle_primary_speed 35000
579 set g_balance_campingrifle_primary_lifetime 5
580 set g_balance_campingrifle_primary_refire 0.7
581 set g_balance_campingrifle_primary_animtime 0.3
582 set g_balance_campingrifle_primary_ammo 10
583 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
584 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
585 set g_balance_campingrifle_primary_bullethail 0
586 set g_balance_campingrifle_secondary 1
587 set g_balance_campingrifle_secondary_tracer 0
588 set g_balance_campingrifle_secondary_damage 15
589 set g_balance_campingrifle_secondary_headshotaddeddamage 25
590 set g_balance_campingrifle_secondary_spread 0.02
591 set g_balance_campingrifle_secondary_force 30
592 set g_balance_campingrifle_secondary_speed 20000
593 set g_balance_campingrifle_secondary_lifetime 5
594 set g_balance_campingrifle_secondary_refire 0.1
595 set g_balance_campingrifle_secondary_animtime 0.1
596 set g_balance_campingrifle_secondary_ammo 4
597 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
598 set g_balance_campingrifle_secondary_burstcost 0.35
599 set g_balance_campingrifle_secondary_bullethail 0
600 // }}}
601 // {{{ tuba
602 set g_balance_tuba_refire 0.05
603 set g_balance_tuba_animtime 0.05
604 set g_balance_tuba_attenuation 0.5
605 set g_balance_tuba_volume 1
606 set g_balance_tuba_fadetime 0.25
607 set g_balance_tuba_damage 5
608 set g_balance_tuba_edgedamage 0
609 set g_balance_tuba_radius 200
610 set g_balance_tuba_force 40
611 // }}}
612 // {{{ fireball
613 set g_balance_fireball_primary_ammo 40
614 set g_balance_fireball_primary_animtime 0.15
615 set g_balance_fireball_primary_bfgdamage 100
616 set g_balance_fireball_primary_bfgforce 0
617 set g_balance_fireball_primary_bfgradius 1000
618 set g_balance_fireball_primary_damage 200
619 set g_balance_fireball_primary_damageforcescale 4
620 set g_balance_fireball_primary_edgedamage 0
621 set g_balance_fireball_primary_force 700
622 set g_balance_fireball_primary_health 50
623 set g_balance_fireball_primary_laserburntime 0.5
624 set g_balance_fireball_primary_laserdamage 80
625 set g_balance_fireball_primary_laseredgedamage 20
626 set g_balance_fireball_primary_laserradius 256
627 set g_balance_fireball_primary_lifetime 15
628 set g_balance_fireball_primary_radius 200
629 set g_balance_fireball_primary_refire 5
630 set g_balance_fireball_primary_refire2 0
631 set g_balance_fireball_primary_speed 650
632 set g_balance_fireball_primary_spread 0
633 set g_balance_fireball_secondary_ammo 5
634 set g_balance_fireball_secondary_animtime 0.3
635 set g_balance_fireball_secondary_damage 40
636 set g_balance_fireball_secondary_damageforcescale 4
637 set g_balance_fireball_secondary_damagetime 5
638 set g_balance_fireball_secondary_force 100
639 set g_balance_fireball_secondary_laserburntime 0.5
640 set g_balance_fireball_secondary_laserdamage 50
641 set g_balance_fireball_secondary_laseredgedamage 20
642 set g_balance_fireball_secondary_laserradius 110
643 set g_balance_fireball_secondary_lifetime 7
644 set g_balance_fireball_secondary_refire 2
645 set g_balance_fireball_secondary_speed 900
646 set g_balance_fireball_secondary_speed_up 100
647 set g_balance_fireball_secondary_speed_z 0
648 set g_balance_fireball_secondary_spread 0
649 // }}}
650 // {{{ seeker
651 set g_balance_seeker_flac_ammo 0.5
652 set g_balance_seeker_flac_animtime 0.1
653 set g_balance_seeker_flac_damage 15
654 set g_balance_seeker_flac_edgedamage 10
655 set g_balance_seeker_flac_force 50
656 set g_balance_seeker_flac_lifetime 0.1
657 set g_balance_seeker_flac_lifetime_rand 0.05
658 set g_balance_seeker_flac_radius 100
659 set g_balance_seeker_flac_refire 0.1
660 set g_balance_seeker_flac_speed 3000
661 set g_balance_seeker_flac_speed_up 1000
662 set g_balance_seeker_flac_speed_z 0
663 set g_balance_seeker_flac_spread 0.4
664 set g_balance_seeker_missile_accel 1.05
665 set g_balance_seeker_missile_ammo 2
666 set g_balance_seeker_missile_animtime 0.3
667 set g_balance_seeker_missile_count 4
668 set g_balance_seeker_missile_damage 40
669 set g_balance_seeker_missile_damageforcescale 4
670 set g_balance_seeker_missile_decel 0.9
671 set g_balance_seeker_missile_delay 0.25
672 set g_balance_seeker_missile_edgedamage 10
673 set g_balance_seeker_missile_force 250
674 set g_balance_seeker_missile_health 5
675 set g_balance_seeker_missile_lifetime 15
676 set g_balance_seeker_missile_proxy 0
677 set g_balance_seeker_missile_proxy_delay 0.2
678 set g_balance_seeker_missile_proxy_maxrange 45
679 set g_balance_seeker_missile_radius 80
680 set g_balance_seeker_missile_refire 0.5
681 set g_balance_seeker_missile_smart 1
682 set g_balance_seeker_missile_smart_mindist 800
683 set g_balance_seeker_missile_smart_trace_max 2500
684 set g_balance_seeker_missile_smart_trace_min 1000
685 set g_balance_seeker_missile_speed 700
686 set g_balance_seeker_missile_speed_accel 0
687 set g_balance_seeker_missile_speed_up 300
688 set g_balance_seeker_missile_speed_z 0
689 set g_balance_seeker_missile_speed_max 1250
690 set g_balance_seeker_missile_spread 0
691 set g_balance_seeker_missile_turnrate 0.65
692 set g_balance_seeker_tag_ammo 1
693 set g_balance_seeker_tag_animtime 0.3
694 set g_balance_seeker_tag_damageforcescale 4
695 set g_balance_seeker_tag_health 5
696 set g_balance_seeker_tag_lifetime 15
697 set g_balance_seeker_tag_refire 0.7
698 set g_balance_seeker_tag_speed 9000
699 set g_balance_seeker_tag_spread 0
700 // End new seeker