Added g_pickup_<item>_anyway to health/armor items (todo: add ammo), added defaultSam...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 125
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 30
22 set g_start_ammo_nails 0
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 200 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 200
34 set g_lms_start_armor 200
35 set g_lms_start_ammo_shells 120
36 set g_lms_start_ammo_nails 400
37 set g_lms_start_ammo_rockets 120
38 set g_lms_start_ammo_cells 200
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 120
43 set g_balance_nix_ammo_nails 400
44 set g_balance_nix_ammo_rockets 120
45 set g_balance_nix_ammo_cells 200
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_shells 30
56 set g_pickup_shells_max 120
57 set g_pickup_nails 80
58 set g_pickup_nails_max 400
59 set g_pickup_rockets 30
60 set g_pickup_rockets_max 120
61 set g_pickup_cells 50
62 set g_pickup_cells_max 200
63 set g_pickup_fuel 25
64 set g_pickup_fuel_jetpack 50
65 set g_pickup_fuel_max 999
66 set g_pickup_armorsmall 10
67 set g_pickup_armorsmall_max 200
68 set g_pickup_armorsmall_anyway 1
69 set g_pickup_armormedium 25
70 set g_pickup_armormedium_max 200
71 set g_pickup_armormedium_anyway 1
72 set g_pickup_armorbig 50
73 set g_pickup_armorbig_max 200
74 set g_pickup_armorbig_anyway 1
75 set g_pickup_armorlarge 100
76 set g_pickup_armorlarge_max 200
77 set g_pickup_armorlarge_anyway 1
78 set g_pickup_healthsmall 10
79 set g_pickup_healthsmall_max 200
80 set g_pickup_healthsmall_anyway 1
81 set g_pickup_healthmedium 25
82 set g_pickup_healthmedium_max 200
83 set g_pickup_healthmedium_anyway 1
84 set g_pickup_healthlarge 50
85 set g_pickup_healthlarge_max 200
86 set g_pickup_healthlarge_anyway 1
87 set g_pickup_healthmega 100
88 set g_pickup_healthmega_max 200
89 set g_pickup_healthmega_anyway 1
90 set g_pickup_respawntime_short 15
91 set g_pickup_respawntime_medium 20
92 set g_pickup_respawntime_long 30
93 set g_pickup_respawntime_powerup 120
94 set g_pickup_respawntime_weapon 15
95 set g_pickup_respawntime_ammo 15
96 set g_pickup_respawntimejitter_short 0
97 set g_pickup_respawntimejitter_medium 0
98 set g_pickup_respawntimejitter_long 0
99 set g_pickup_respawntimejitter_powerup 10
100 set g_pickup_respawntimejitter_weapon 0
101 set g_pickup_respawntimejitter_ammo 0
102 // }}}
103
104 // {{{ regen/rot
105 set g_balance_health_regen 0
106 set g_balance_health_regenlinear 5
107 set g_balance_pause_health_regen 5
108 set g_balance_pause_health_regen_spawn 0
109 set g_balance_health_rot 0
110 set g_balance_health_rotlinear 5
111 set g_balance_pause_health_rot 3
112 set g_balance_pause_health_rot_spawn 1
113 set g_balance_health_regenstable 100
114 set g_balance_health_rotstable 100
115 set g_balance_health_limit 999
116 set g_balance_armor_regen 0
117 set g_balance_armor_regenlinear 3
118 set g_balance_armor_rot 0
119 set g_balance_armor_rotlinear 3
120 set g_balance_pause_armor_rot 1
121 set g_balance_pause_armor_rot_spawn 1
122 set g_balance_armor_regenstable 100
123 set g_balance_armor_rotstable 100
124 set g_balance_armor_limit 999
125 set g_balance_armor_blockpercent 0.6
126 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
127 set g_balance_fuel_regenlinear 0
128 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
129 set g_balance_fuel_rot 0.05
130 set g_balance_fuel_rotlinear 0
131 set g_balance_pause_fuel_rot 5
132 set g_balance_pause_fuel_rot_spawn 10
133 set g_balance_fuel_regenstable 50
134 set g_balance_fuel_rotstable 100
135 set g_balance_fuel_limit 999
136 // }}}
137
138 // {{{ misc
139 set g_balance_selfdamagepercent 0.75
140 set g_balance_weaponswitchdelay 0.15
141 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
142 set g_weaponratefactor 1 "weapon fire rate multiplier"
143 set g_weapondamagefactor 1 "weapon damage multiplier"
144 set g_weaponforcefactor 1 "weapon force multiplier"
145 set g_weaponspreadfactor 1 "weapon spread multiplier"
146 set g_balance_firetransfer_time 0.9
147 set g_balance_firetransfer_damage 0.8
148 set g_throughfloor_damage 0.4
149 set g_throughfloor_force 0.7
150 set g_projectiles_newton_style 2
151 // possible values:
152 // 0: absolute velocity projectiles (like Quake)
153 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
154 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
155 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
156 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
157 set g_projectiles_newton_style_2_minfactor 0.8
158 set g_projectiles_newton_style_2_maxfactor 1.5
159 set g_projectiles_spread_style 0
160 // possible values:
161 // 0: forward + solid sphere (like Quake) - varies velocity
162 // 1: forward + flattened solid sphere
163 // 2: forward + solid circle
164 // 3: forward + normal distribution 3D - varies velocity
165 // 4: forward + normal distribution on a plane
166 // 5: forward + circle with 1-r falloff
167 // 6: forward + circle with 1-r^2 falloff
168 // 7: forward + circle with (1-r)(2-r) falloff
169 set g_balance_falldamage_deadminspeed 150
170 set g_balance_falldamage_minspeed 1400
171 set g_balance_falldamage_factor 0.15
172 set g_balance_falldamage_maxdamage 25
173 // }}}
174
175 // {{{ powerups
176 set g_balance_powerup_invincible_takedamage 0.2
177 set g_balance_powerup_invincible_time 30
178 set g_balance_powerup_strength_damage 3
179 set g_balance_powerup_strength_force 3
180 set g_balance_powerup_strength_time 30
181 set g_balance_powerup_strength_selfdamage 1.5
182 set g_balance_powerup_strength_selfforce 1.5
183 // }}}
184
185 // {{{ jetpack/hook
186 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
187 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
188 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
189 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
190 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
191 set g_jetpack_fuel 8 "fuel per second for jetpack"
192 set g_jetpack_attenuation 2 "jetpack sound attenuation"
193
194 set g_grappling_hook_tarzan 2 // 2: can also pull players
195 set g_balance_grapplehook_speed_fly 1800
196 set g_balance_grapplehook_speed_pull 2000
197 set g_balance_grapplehook_force_rubber 2000
198 set g_balance_grapplehook_force_rubber_overstretch 1000
199 set g_balance_grapplehook_length_min 50
200 set g_balance_grapplehook_stretch 50
201 set g_balance_grapplehook_airfriction 0.2
202 set g_balance_grapplehook_health 130
203 // }}}
204
205 // {{{ weapon properties
206 // {{{ laser
207 set g_balance_laser_primary_damage 25
208 set g_balance_laser_primary_edgedamage 10
209 set g_balance_laser_primary_force 400
210 set g_balance_laser_primary_radius 70
211 set g_balance_laser_primary_speed 12000
212 set g_balance_laser_primary_spread 0
213 set g_balance_laser_primary_refire 0.7
214 set g_balance_laser_primary_animtime 0.3
215 set g_balance_laser_primary_lifetime 30
216 set g_balance_laser_primary_shotangle 0
217 set g_balance_laser_primary_delay 0.03
218 set g_balance_laser_gauntlet 0
219 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
220 set g_balance_laser_secondary_damage 25
221 set g_balance_laser_secondary_edgedamage 10
222 set g_balance_laser_secondary_force 400
223 set g_balance_laser_secondary_radius 70
224 set g_balance_laser_secondary_speed 12000
225 set g_balance_laser_secondary_spread 0
226 set g_balance_laser_secondary_refire 0.7
227 set g_balance_laser_secondary_animtime 0.3
228 set g_balance_laser_secondary_lifetime 30
229 set g_balance_laser_secondary_shotangle -90
230 set g_balance_laser_secondary_delay 0
231 // }}}
232 // {{{ shotgun
233 set g_balance_shotgun_primary_bullets 6
234 set g_balance_shotgun_primary_damage 8
235 set g_balance_shotgun_primary_force 15
236 set g_balance_shotgun_primary_spread 0.11
237 set g_balance_shotgun_primary_refire 0.5
238 set g_balance_shotgun_primary_animtime 0.2
239 set g_balance_shotgun_primary_ammo 1
240 set g_balance_shotgun_primary_speed 8000
241 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
242 set g_balance_shotgun_secondary 1
243 set g_balance_shotgun_secondary_bullets 6
244 set g_balance_shotgun_secondary_damage 8
245 set g_balance_shotgun_secondary_force 15
246 set g_balance_shotgun_secondary_spread 0.17
247 set g_balance_shotgun_secondary_refire 1.35
248 set g_balance_shotgun_secondary_animtime 0.2
249 set g_balance_shotgun_secondary_ammo 1
250 set g_balance_shotgun_secondary_speed 8000
251 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
252 // }}}
253 // {{{ uzi
254 set g_balance_uzi_first 1
255 set g_balance_uzi_first_damage 12
256 set g_balance_uzi_first_force 5
257 set g_balance_uzi_first_spread 0.015
258 set g_balance_uzi_first_refire 0.15
259 set g_balance_uzi_first_ammo 1
260 set g_balance_uzi_sustained_damage 7
261 set g_balance_uzi_sustained_force 5
262 set g_balance_uzi_sustained_spread 0.05
263 set g_balance_uzi_sustained_refire 0.075
264 set g_balance_uzi_sustained_ammo 1
265 set g_balance_uzi_speed 18000
266 set g_balance_uzi_bulletconstant 115 // 13.1qu
267 // }}}
268 // {{{ mortar
269 set g_balance_grenadelauncher_primary2secondary 0
270 set g_balance_grenadelauncher_primary_damage 50
271 set g_balance_grenadelauncher_primary_edgedamage 38
272 set g_balance_grenadelauncher_primary_force 400
273 set g_balance_grenadelauncher_primary_radius 140
274 set g_balance_grenadelauncher_primary_speed 2200
275 set g_balance_grenadelauncher_primary_speed_up 220
276 set g_balance_grenadelauncher_primary_speed_z 0
277 set g_balance_grenadelauncher_primary_spread 0
278 set g_balance_grenadelauncher_primary_lifetime 30
279 set g_balance_grenadelauncher_primary_refire 0.8
280 set g_balance_grenadelauncher_primary_animtime 0.3
281 set g_balance_grenadelauncher_primary_ammo 2
282 set g_balance_grenadelauncher_secondary_damage 60
283 set g_balance_grenadelauncher_secondary_edgedamage 38
284 set g_balance_grenadelauncher_secondary_force 400
285 set g_balance_grenadelauncher_secondary_radius 140
286 set g_balance_grenadelauncher_secondary_speed 1400
287 set g_balance_grenadelauncher_secondary_speed_up 150
288 set g_balance_grenadelauncher_secondary_speed_z 0
289 set g_balance_grenadelauncher_secondary_spread 0
290 set g_balance_grenadelauncher_secondary_lifetime 1
291 set g_balance_grenadelauncher_secondary_refire 0.7
292 set g_balance_grenadelauncher_secondary_animtime 0.3
293 set g_balance_grenadelauncher_secondary_ammo 2
294 set g_balance_grenadelauncher_secondary_health 70
295 set g_balance_grenadelauncher_secondary_damageforcescale 4
296 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
297 set g_balance_grenadelauncher_secondary_bouncestop 0.075
298 // }}}
299 // {{{ electro
300 set g_balance_electro_lightning 0
301 set g_balance_electro_primary_damage 65
302 set g_balance_electro_primary_edgedamage 0
303 set g_balance_electro_primary_force 200
304 set g_balance_electro_primary_radius 150
305 set g_balance_electro_primary_comboradius 0
306 set g_balance_electro_primary_speed 2000
307 set g_balance_electro_primary_spread 0
308 set g_balance_electro_primary_lifetime 30
309 set g_balance_electro_primary_refire 0.6
310 set g_balance_electro_primary_animtime 0.3
311 set g_balance_electro_primary_ammo 2
312 set g_balance_electro_secondary_damage 50
313 set g_balance_electro_secondary_spread 0.05
314 set g_balance_electro_secondary_edgedamage 0
315 set g_balance_electro_secondary_force 200
316 set g_balance_electro_secondary_radius 150
317 set g_balance_electro_secondary_speed 900
318 set g_balance_electro_secondary_speed_up 200
319 set g_balance_electro_secondary_speed_z 0
320 set g_balance_electro_secondary_spread 0
321 set g_balance_electro_secondary_lifetime 2.5
322 set g_balance_electro_secondary_refire 0.2
323 set g_balance_electro_secondary_refire2 1
324 set g_balance_electro_secondary_animtime 0.2
325 set g_balance_electro_secondary_ammo 2
326 set g_balance_electro_secondary_health 5
327 set g_balance_electro_secondary_damageforcescale 4
328 set g_balance_electro_secondary_count 3
329 set g_balance_electro_combo_damage 50
330 set g_balance_electro_combo_edgedamage 0
331 set g_balance_electro_combo_force 200
332 set g_balance_electro_combo_radius 250
333 set g_balance_electro_combo_comboradius 0
334 set g_balance_electro_combo_speed 2000
335 // }}}
336 // {{{ crylink
337 set g_balance_crylink_primary_damage 14
338 set g_balance_crylink_primary_edgedamage 0
339 set g_balance_crylink_primary_force -55
340 set g_balance_crylink_primary_radius 50
341 set g_balance_crylink_primary_speed 7000
342 set g_balance_crylink_primary_spread 0.02
343 set g_balance_crylink_primary_shots 4
344 set g_balance_crylink_primary_bounces 1
345 set g_balance_crylink_primary_refire 0.4
346 set g_balance_crylink_primary_animtime 0.3
347 set g_balance_crylink_primary_ammo 2
348 set g_balance_crylink_primary_bouncedamagefactor 0.5
349
350 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
351 set g_balance_crylink_primary_middle_fadetime 5
352 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
353 set g_balance_crylink_primary_star_fadetime 0.25
354 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
355 set g_balance_crylink_primary_other_fadetime 0.25
356
357 set g_balance_crylink_secondary 1
358 set g_balance_crylink_secondary_damage 10
359 set g_balance_crylink_secondary_edgedamage 0
360 set g_balance_crylink_secondary_force -40
361 set g_balance_crylink_secondary_radius 10
362 set g_balance_crylink_secondary_speed 4000
363 set g_balance_crylink_secondary_spread 0.01
364 set g_balance_crylink_secondary_shots 3
365 set g_balance_crylink_secondary_bounces 0
366 set g_balance_crylink_secondary_refire 0.1
367 set g_balance_crylink_secondary_animtime 0.1
368 set g_balance_crylink_secondary_ammo 2
369 set g_balance_crylink_secondary_bouncedamagefactor 0.5
370
371 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
372 set g_balance_crylink_secondary_middle_fadetime 5
373 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
374 set g_balance_crylink_secondary_line_fadetime 2
375 // }}}
376 // {{{ nex
377 set g_balance_nex_damage 90
378 set g_balance_nex_force 300
379 set g_balance_nex_refire 1.5
380 set g_balance_nex_animtime 0.3
381 set g_balance_nex_ammo 5
382 set g_balance_nex_damagefalloff_mindist 1000
383 set g_balance_nex_damagefalloff_maxdist 3000
384 set g_balance_nex_damagefalloff_halflife 1500
385 set g_balance_nex_damagefalloff_forcehalflife 1500
386 // }}}
387 // {{{ minstanex
388 set g_balance_minstanex_refire 1
389 set g_balance_minstanex_animtime 0.3
390 set g_balance_minstanex_ammo 10
391 // }}}
392 // {{{ hagar
393 set g_balance_hagar_primary_damage 30
394 set g_balance_hagar_primary_edgedamage 0
395 set g_balance_hagar_primary_force 50
396 set g_balance_hagar_primary_radius 70
397 set g_balance_hagar_primary_spread 0.05
398 set g_balance_hagar_primary_speed 2400
399 set g_balance_hagar_primary_lifetime 30
400 set g_balance_hagar_primary_refire 0.15
401 set g_balance_hagar_primary_ammo 1
402 set g_balance_hagar_secondary 1
403 set g_balance_hagar_secondary_damage 20
404 set g_balance_hagar_secondary_edgedamage 10
405 set g_balance_hagar_secondary_force 50
406 set g_balance_hagar_secondary_radius 90
407 set g_balance_hagar_secondary_spread 0.05
408 set g_balance_hagar_secondary_speed 2000
409 set g_balance_hagar_secondary_lifetime_min 0.1
410 set g_balance_hagar_secondary_lifetime_rand 0.05
411 set g_balance_hagar_secondary_refire 0.1
412 set g_balance_hagar_secondary_ammo 0.5
413 // }}}
414 // {{{ rocketlauncher
415 set g_balance_rocketlauncher_damage 80
416 set g_balance_rocketlauncher_edgedamage 40
417 set g_balance_rocketlauncher_force 600
418 set g_balance_rocketlauncher_radius 100
419 set g_balance_rocketlauncher_speed 1600
420 set g_balance_rocketlauncher_speedaccel 1600
421 set g_balance_rocketlauncher_speedstart 1000
422 set g_balance_rocketlauncher_lifetime 30
423 set g_balance_rocketlauncher_refire 1.2
424 set g_balance_rocketlauncher_animtime 0.3
425 set g_balance_rocketlauncher_ammo 3
426 set g_balance_rocketlauncher_health 40
427 set g_balance_rocketlauncher_damageforcescale 4
428 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
429 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
430 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
431 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
432 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
433 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
434 set g_balance_rocketlauncher_laserguided_speed 1000 //650
435 set g_balance_rocketlauncher_laserguided_speedaccel 0
436 set g_balance_rocketlauncher_laserguided_speedstart 1000
437 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
438 set g_balance_rocketlauncher_laserguided_allow_steal 1
439 // }}}
440 // {{{ porto
441 set g_balance_porto_primary_refire 1.5
442 set g_balance_porto_primary_animtime 0.3
443 set g_balance_porto_primary_speed 5000
444 set g_balance_porto_primary_lifetime 30
445 set g_balance_portal_health 200 // these get recharged whenever the portal is used
446 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
447 // }}}
448 // {{{ hook
449 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
450 set g_balance_hook_primary_refire 0 // hook monkeys set 0
451 set g_balance_hook_primary_animtime 0.3 // good shoot anim
452 set g_balance_hook_primary_hooked_time_max 0 // infinite
453 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
454 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
455 set g_balance_hook_secondary_damage 25 // not much
456 set g_balance_hook_secondary_edgedamage 5 // not much
457 set g_balance_hook_secondary_radius 500 // LOTS
458 set g_balance_hook_secondary_force -2000 // LOTS
459 set g_balance_hook_secondary_ammo 50 // a whole pack
460 set g_balance_hook_secondary_lifetime 30 // infinite
461 set g_balance_hook_secondary_speed 0 // not much throwing
462 set g_balance_hook_secondary_gravity 5 // fast falling
463 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
464 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
465 set g_balance_hook_secondary_power 3 // effect behaves like a square function
466 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
467 // }}}
468 // {{{ hlac
469 set g_balance_hlac_primary_spread_min 0.01
470 set g_balance_hlac_primary_spread_max 0.25
471 set g_balance_hlac_primary_spread_add 0.0045
472 set g_balance_hlac_primary_spread_crouchmod 0.25
473
474 set g_balance_hlac_primary_damage 23
475 set g_balance_hlac_primary_edgedamage 10
476 set g_balance_hlac_primary_force 100
477 set g_balance_hlac_primary_radius 70
478 set g_balance_hlac_primary_speed 9000
479 set g_balance_hlac_primary_lifetime 5
480
481 set g_balance_hlac_primary_refire 0.1
482 set g_balance_hlac_primary_animtime 0.4
483 set g_balance_hlac_primary_ammo 1
484
485 set g_balance_hlac_secondary 1
486 set g_balance_hlac_secondary_spread 0.15
487 set g_balance_hlac_secondary_spread_crouchmod 0.5
488
489 set g_balance_hlac_secondary_damage 23
490 set g_balance_hlac_secondary_edgedamage 10
491 set g_balance_hlac_secondary_force 100
492 set g_balance_hlac_secondary_radius 70
493 set g_balance_hlac_secondary_speed 9000
494 set g_balance_hlac_secondary_lifetime 5
495
496 set g_balance_hlac_secondary_refire 1
497 set g_balance_hlac_secondary_animtime 0.3
498 set g_balance_hlac_secondary_ammo 10
499 set g_balance_hlac_secondary_shots 6
500 // }}}
501 // {{{ campingrifle
502 set g_balance_campingrifle_magazinecapacity 0
503 set g_balance_campingrifle_reloadtime 2 // matches reload anim
504 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
505 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
506 set g_balance_campingrifle_tracer 1
507 set g_balance_campingrifle_primary_damage 50
508 set g_balance_campingrifle_primary_headshotaddeddamage 50
509 set g_balance_campingrifle_primary_spread 0
510 set g_balance_campingrifle_primary_force 50
511 set g_balance_campingrifle_primary_speed 35000
512 set g_balance_campingrifle_primary_lifetime 5
513 set g_balance_campingrifle_primary_refire 0.7
514 set g_balance_campingrifle_primary_animtime 0.3
515 set g_balance_campingrifle_primary_ammo 10
516 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
517 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
518 set g_balance_campingrifle_secondary_damage 15
519 set g_balance_campingrifle_secondary_headshotaddeddamage 25
520 set g_balance_campingrifle_secondary_spread 0.02
521 set g_balance_campingrifle_secondary_force 30
522 set g_balance_campingrifle_secondary_speed 20000
523 set g_balance_campingrifle_secondary_lifetime 5
524 set g_balance_campingrifle_secondary_refire 0.1
525 set g_balance_campingrifle_secondary_animtime 0.1
526 set g_balance_campingrifle_secondary_ammo 4
527 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
528 set g_balance_campingrifle_secondary_burstcost 0.35
529 // }}}
530 // {{{ tuba
531 set g_balance_tuba_refire 0.05
532 set g_balance_tuba_animtime 0.05
533 set g_balance_tuba_attenuation 0.5
534 set g_balance_tuba_volume 1
535 set g_balance_tuba_fadetime 0.25
536 set g_balance_tuba_damage 5
537 set g_balance_tuba_edgedamage 0
538 set g_balance_tuba_radius 200
539 set g_balance_tuba_force 40
540 // }}}
541 // {{{ fireball
542 set g_balance_fireball_primary_ammo 40
543 set g_balance_fireball_primary_animtime 0.15
544 set g_balance_fireball_primary_bfgdamage 100
545 set g_balance_fireball_primary_bfgforce 0
546 set g_balance_fireball_primary_bfgradius 1000
547 set g_balance_fireball_primary_damage 200
548 set g_balance_fireball_primary_damageforcescale 4
549 set g_balance_fireball_primary_edgedamage 0
550 set g_balance_fireball_primary_force 700
551 set g_balance_fireball_primary_health 50
552 set g_balance_fireball_primary_laserburntime 0.5
553 set g_balance_fireball_primary_laserdamage 80
554 set g_balance_fireball_primary_laseredgedamage 20
555 set g_balance_fireball_primary_laserradius 256
556 set g_balance_fireball_primary_lifetime 15
557 set g_balance_fireball_primary_radius 200
558 set g_balance_fireball_primary_refire 5
559 set g_balance_fireball_primary_refire2 0
560 set g_balance_fireball_primary_speed 650
561 set g_balance_fireball_primary_spread 0
562 set g_balance_fireball_secondary_ammo 5
563 set g_balance_fireball_secondary_animtime 0.3
564 set g_balance_fireball_secondary_damage 40
565 set g_balance_fireball_secondary_damageforcescale 4
566 set g_balance_fireball_secondary_damagetime 5
567 set g_balance_fireball_secondary_force 100
568 set g_balance_fireball_secondary_laserburntime 0.5
569 set g_balance_fireball_secondary_laserdamage 50
570 set g_balance_fireball_secondary_laseredgedamage 20
571 set g_balance_fireball_secondary_laserradius 110
572 set g_balance_fireball_secondary_lifetime 7
573 set g_balance_fireball_secondary_refire 2
574 set g_balance_fireball_secondary_speed 900
575 set g_balance_fireball_secondary_speed_up 100
576 set g_balance_fireball_secondary_speed_z 0
577 set g_balance_fireball_secondary_spread 0
578 // }}}
579 // {{{ seeker
580 set g_balance_seeker_flac_ammo 0.5
581 set g_balance_seeker_flac_animtime 0.1
582 set g_balance_seeker_flac_damage 15
583 set g_balance_seeker_flac_edgedamage 10
584 set g_balance_seeker_flac_force 50
585 set g_balance_seeker_flac_lifetime 0.1
586 set g_balance_seeker_flac_lifetime_rand 0.05
587 set g_balance_seeker_flac_radius 100
588 set g_balance_seeker_flac_refire 0.1
589 set g_balance_seeker_flac_speed 3000
590 set g_balance_seeker_flac_speed_up 1000
591 set g_balance_seeker_flac_speed_z 0
592 set g_balance_seeker_flac_spread 0.4
593 set g_balance_seeker_missile_accel 1.05
594 set g_balance_seeker_missile_ammo 2
595 set g_balance_seeker_missile_animtime 0.3
596 set g_balance_seeker_missile_count 4
597 set g_balance_seeker_missile_damage 40
598 set g_balance_seeker_missile_damageforcescale 4
599 set g_balance_seeker_missile_decel 0.9
600 set g_balance_seeker_missile_delay 0.25
601 set g_balance_seeker_missile_edgedamage 10
602 set g_balance_seeker_missile_force 250
603 set g_balance_seeker_missile_health 5
604 set g_balance_seeker_missile_lifetime 15
605 set g_balance_seeker_missile_proxy 0
606 set g_balance_seeker_missile_proxy_delay 0.2
607 set g_balance_seeker_missile_proxy_maxrange 45
608 set g_balance_seeker_missile_radius 80
609 set g_balance_seeker_missile_refire 0.5
610 set g_balance_seeker_missile_smart 1
611 set g_balance_seeker_missile_smart_mindist 800
612 set g_balance_seeker_missile_smart_trace_max 2500
613 set g_balance_seeker_missile_smart_trace_min 1000
614 set g_balance_seeker_missile_speed 700
615 set g_balance_seeker_missile_speed_accel 0
616 set g_balance_seeker_missile_speed_up 300
617 set g_balance_seeker_missile_speed_z 0
618 set g_balance_seeker_missile_speed_max 1250
619 set g_balance_seeker_missile_spread 0
620 set g_balance_seeker_missile_turnrate 0.65
621 set g_balance_seeker_tag_ammo 1
622 set g_balance_seeker_tag_animtime 0.3
623 set g_balance_seeker_tag_damageforcescale 4
624 set g_balance_seeker_tag_health 5
625 set g_balance_seeker_tag_lifetime 15
626 set g_balance_seeker_tag_refire 0.7
627 set g_balance_seeker_tag_speed 9000
628 set g_balance_seeker_tag_spread 0
629 // End new seeker