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1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 30
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 200
36 set g_lms_start_ammo_shells 120
37 set g_lms_start_ammo_nails 400
38 set g_lms_start_ammo_rockets 120
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 120
44 set g_balance_nix_ammo_nails 400
45 set g_balance_nix_ammo_rockets 120
46 set g_balance_nix_ammo_cells 200
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 30
59 set g_pickup_shells_weapon 30
60 set g_pickup_shells_max 120
61 set g_pickup_nails 80
62 set g_pickup_nails_weapon 80
63 set g_pickup_nails_max 400
64 set g_pickup_rockets 30
65 set g_pickup_rockets_weapon 30
66 set g_pickup_rockets_max 120
67 set g_pickup_cells 50
68 set g_pickup_cells_weapon 50
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 25
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 10
75 set g_pickup_armorsmall_max 200
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 200
79 set g_pickup_armormedium_anyway 1
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 200
82 set g_pickup_armorbig_anyway 1
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 200
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 10
87 set g_pickup_healthsmall_max 200
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 200
91 set g_pickup_healthmedium_anyway 1
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 200
94 set g_pickup_healthlarge_anyway 1
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 200
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 15
103 set g_pickup_respawntime_ammo 15
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0
114 set g_balance_health_regenlinear 5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 5
119 set g_balance_pause_health_rot 3
120 set g_balance_pause_health_rot_spawn 1
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 3
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 1
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.75
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.8
166 set g_projectiles_newton_style_2_maxfactor 1.5
167 set g_projectiles_spread_style 0
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 1400
179 set g_balance_falldamage_factor 0.15
180 set g_balance_falldamage_maxdamage 25
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.2
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 3
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 25
216 set g_balance_laser_primary_edgedamage 10
217 set g_balance_laser_primary_force 400
218 set g_balance_laser_primary_radius 70
219 set g_balance_laser_primary_speed 12000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.7
222 set g_balance_laser_primary_animtime 0.3
223 set g_balance_laser_primary_lifetime 30
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0.03
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_primary_force_zscale 1
228 set g_balance_laser_primary_force_velocitybias 0
229 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
230 set g_balance_laser_secondary_damage 25
231 set g_balance_laser_secondary_edgedamage 10
232 set g_balance_laser_secondary_force 400
233 set g_balance_laser_secondary_radius 70
234 set g_balance_laser_secondary_speed 12000
235 set g_balance_laser_secondary_spread 0
236 set g_balance_laser_secondary_refire 0.7
237 set g_balance_laser_secondary_animtime 0.3
238 set g_balance_laser_secondary_lifetime 30
239 set g_balance_laser_secondary_shotangle -90
240 set g_balance_laser_secondary_delay 0
241 set g_balance_laser_secondary_gauntlet 0
242 set g_balance_laser_secondary_force_zscale 1
243 set g_balance_laser_secondary_force_velocitybias 0
244 // }}}
245 // {{{ shotgun
246 set g_balance_shotgun_primary_bullets 6
247 set g_balance_shotgun_primary_damage 8
248 set g_balance_shotgun_primary_force 15
249 set g_balance_shotgun_primary_spread 0.11
250 set g_balance_shotgun_primary_refire 0.5
251 set g_balance_shotgun_primary_animtime 0.2
252 set g_balance_shotgun_primary_ammo 1
253 set g_balance_shotgun_primary_speed 8000
254 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
255 set g_balance_shotgun_secondary 1
256 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
257 set g_balance_shotgun_secondary_melee_range 60
258 set g_balance_shotgun_secondary_melee_swing 50
259 set g_balance_shotgun_secondary_melee_time 0.1
260 set g_balance_shotgun_secondary_damage 115
261 set g_balance_shotgun_secondary_force 150
262 set g_balance_shotgun_secondary_refire 1.1
263 set g_balance_shotgun_secondary_animtime 1
264 // }}}
265 // {{{ uzi
266 set g_balance_uzi_first 1
267 set g_balance_uzi_first_damage 12
268 set g_balance_uzi_first_force 5
269 set g_balance_uzi_first_spread 0.015
270 set g_balance_uzi_first_refire 0.15
271 set g_balance_uzi_first_ammo 1
272 set g_balance_uzi_sustained_damage 7
273 set g_balance_uzi_sustained_force 5
274 set g_balance_uzi_sustained_spread 0.05
275 set g_balance_uzi_sustained_refire 0.075
276 set g_balance_uzi_sustained_ammo 1
277 set g_balance_uzi_speed 18000
278 set g_balance_uzi_bulletconstant 115 // 13.1qu
279 // }}}
280 // {{{ mortar
281 set g_balance_grenadelauncher_primary_type 0
282 set g_balance_grenadelauncher_primary_damage 50
283 set g_balance_grenadelauncher_primary_edgedamage 38
284 set g_balance_grenadelauncher_primary_force 400
285 set g_balance_grenadelauncher_primary_radius 140
286 set g_balance_grenadelauncher_primary_speed 2200
287 set g_balance_grenadelauncher_primary_speed_up 220
288 set g_balance_grenadelauncher_primary_speed_z 0
289 set g_balance_grenadelauncher_primary_spread 0
290 set g_balance_grenadelauncher_primary_lifetime 30
291 set g_balance_grenadelauncher_primary_lifetime2 1
292 set g_balance_grenadelauncher_primary_refire 0.8
293 set g_balance_grenadelauncher_primary_animtime 0.3
294 set g_balance_grenadelauncher_primary_ammo 2
295 set g_balance_grenadelauncher_primary_health 25
296 set g_balance_grenadelauncher_primary_damageforcescale 4
297 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
298
299 set g_balance_grenadelauncher_secondary_type 1
300 set g_balance_grenadelauncher_secondary_damage 60
301 set g_balance_grenadelauncher_secondary_edgedamage 38
302 set g_balance_grenadelauncher_secondary_force 400
303 set g_balance_grenadelauncher_secondary_radius 140
304 set g_balance_grenadelauncher_secondary_speed 1400
305 set g_balance_grenadelauncher_secondary_speed_up 150
306 set g_balance_grenadelauncher_secondary_speed_z 0
307 set g_balance_grenadelauncher_secondary_spread 0
308 set g_balance_grenadelauncher_secondary_lifetime 1
309 set g_balance_grenadelauncher_secondary_lifetime2 0
310 set g_balance_grenadelauncher_secondary_refire 0.7
311 set g_balance_grenadelauncher_secondary_animtime 0.3
312 set g_balance_grenadelauncher_secondary_ammo 2
313 set g_balance_grenadelauncher_secondary_health 70
314 set g_balance_grenadelauncher_secondary_damageforcescale 4
315 set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
316
317 set g_balance_grenadelauncher_bouncefactor 0.5
318 set g_balance_grenadelauncher_bouncestop 0.075
319 // }}}
320 // {{{ minelayer // TODO
321 set g_balance_minelayer_damage 35
322 set g_balance_minelayer_edgedamage 30
323 set g_balance_minelayer_force 250
324 set g_balance_minelayer_radius 175
325 set g_balance_minelayer_proximityradius 150
326 set g_balance_minelayer_speed 750
327 set g_balance_minelayer_lifetime 60
328 set g_balance_minelayer_refire 1.5
329 set g_balance_minelayer_animtime 0.4
330 set g_balance_minelayer_ammo 5
331 set g_balance_minelayer_health 15
332 set g_balance_minelayer_limit 4 // 0 disables the limit
333 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
334 set g_balance_minelayer_damageforcescale 0
335 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
336 set g_balance_minelayer_time 0.5
337 set g_balance_minelayer_remote_damage 45
338 set g_balance_minelayer_remote_edgedamage 40
339 set g_balance_minelayer_remote_radius 200
340 set g_balance_minelayer_remote_force 300
341 // }}}
342 // {{{ electro
343 set g_balance_electro_lightning 0
344 set g_balance_electro_primary_damage 65
345 set g_balance_electro_primary_edgedamage 0
346 set g_balance_electro_primary_force 200
347 set g_balance_electro_primary_force_up 0
348 set g_balance_electro_primary_radius 150
349 set g_balance_electro_primary_comboradius 0
350 set g_balance_electro_primary_speed 2000
351 set g_balance_electro_primary_spread 0
352 set g_balance_electro_primary_lifetime 30
353 set g_balance_electro_primary_refire 0.6
354 set g_balance_electro_primary_animtime 0.3
355 set g_balance_electro_primary_ammo 2
356 set g_balance_electro_primary_range 0
357 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
358 set g_balance_electro_primary_falloff_maxdist 850
359 set g_balance_electro_primary_falloff_halflifedist 425
360 set g_balance_electro_secondary_damage 50
361 set g_balance_electro_secondary_edgedamage 0
362 set g_balance_electro_secondary_force 200
363 set g_balance_electro_secondary_radius 150
364 set g_balance_electro_secondary_speed 900
365 set g_balance_electro_secondary_speed_up 200
366 set g_balance_electro_secondary_speed_z 0
367 set g_balance_electro_secondary_spread 0
368 set g_balance_electro_secondary_lifetime 2.5
369 set g_balance_electro_secondary_refire 0.2
370 set g_balance_electro_secondary_refire2 1
371 set g_balance_electro_secondary_animtime 0.2
372 set g_balance_electro_secondary_ammo 2
373 set g_balance_electro_secondary_health 5
374 set g_balance_electro_secondary_damageforcescale 4
375 set g_balance_electro_secondary_count 3
376 set g_balance_electro_combo_damage 50
377 set g_balance_electro_combo_edgedamage 0
378 set g_balance_electro_combo_force 200
379 set g_balance_electro_combo_radius 250
380 set g_balance_electro_combo_comboradius 0
381 set g_balance_electro_combo_speed 2000
382 // }}}
383 // {{{ crylink
384 set g_balance_crylink_primary_damage 14
385 set g_balance_crylink_primary_edgedamage 0
386 set g_balance_crylink_primary_force -55
387 set g_balance_crylink_primary_radius 50
388 set g_balance_crylink_primary_speed 7000
389 set g_balance_crylink_primary_spread 0.02
390 set g_balance_crylink_primary_shots 4
391 set g_balance_crylink_primary_bounces 1
392 set g_balance_crylink_primary_refire 0.4
393 set g_balance_crylink_primary_animtime 0.3
394 set g_balance_crylink_primary_ammo 2
395 set g_balance_crylink_primary_bouncedamagefactor 0.5
396 set g_balance_crylink_primary_joinspeed 0
397
398 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
399 set g_balance_crylink_primary_middle_fadetime 5
400 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
401 set g_balance_crylink_primary_other_fadetime 0.25
402
403 set g_balance_crylink_secondary 1
404 set g_balance_crylink_secondary_damage 10
405 set g_balance_crylink_secondary_edgedamage 0
406 set g_balance_crylink_secondary_force -40
407 set g_balance_crylink_secondary_radius 10
408 set g_balance_crylink_secondary_speed 4000
409 set g_balance_crylink_secondary_spread 0.01
410 set g_balance_crylink_secondary_shots 3
411 set g_balance_crylink_secondary_bounces 0
412 set g_balance_crylink_secondary_refire 0.1
413 set g_balance_crylink_secondary_animtime 0.1
414 set g_balance_crylink_secondary_ammo 2
415 set g_balance_crylink_secondary_bouncedamagefactor 0.5
416 set g_balance_crylink_secondary_joinspeed 0
417
418 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
419 set g_balance_crylink_secondary_middle_fadetime 5
420 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
421 set g_balance_crylink_secondary_line_fadetime 2
422 // }}}
423 // {{{ nex
424 set g_balance_nex_primary_damage 90
425 set g_balance_nex_primary_force 300
426 set g_balance_nex_primary_refire 1.5
427 set g_balance_nex_primary_animtime 0.3
428 set g_balance_nex_primary_ammo 5
429 set g_balance_nex_primary_damagefalloff_mindist 1000
430 set g_balance_nex_primary_damagefalloff_maxdist 3000
431 set g_balance_nex_primary_damagefalloff_halflife 1500
432 set g_balance_nex_primary_damagefalloff_forcehalflife 1500
433
434 set g_balance_nex_secondary 0
435 set g_balance_nex_secondary_charge 0
436 set g_balance_nex_secondary_charge_rate 0.1
437 set g_balance_nex_secondary_damage 90
438 set g_balance_nex_secondary_force 300
439 set g_balance_nex_secondary_refire 1.5
440 set g_balance_nex_secondary_animtime 0.3
441 set g_balance_nex_secondary_ammo 5
442 set g_balance_nex_secondary_damagefalloff_mindist 1000
443 set g_balance_nex_secondary_damagefalloff_maxdist 3000
444 set g_balance_nex_secondary_damagefalloff_halflife 1500
445 set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
446
447 set g_balance_nex_charge 0
448 set g_balance_nex_charge_mindmg 40
449 set g_balance_nex_charge_start 0
450 set g_balance_nex_charge_rate 0.1
451 set g_balance_nex_charge_limit 0.5
452 set g_balance_nex_charge_rot_rate 0
453 set g_balance_nex_charge_shot_multiplier 0.5
454 set g_balance_nex_charge_velocity_rate 0.2
455 set g_balance_nex_charge_minspeed 400
456 set g_balance_nex_charge_maxspeed 1000
457 // }}}
458 // {{{ minstanex
459 set g_balance_minstanex_refire 1
460 set g_balance_minstanex_animtime 0.3
461 set g_balance_minstanex_ammo 10
462 // }}}
463 // {{{ hagar
464 set g_balance_hagar_primary_damage 30
465 set g_balance_hagar_primary_edgedamage 0
466 set g_balance_hagar_primary_force 50
467 set g_balance_hagar_primary_radius 70
468 set g_balance_hagar_primary_spread 0.05
469 set g_balance_hagar_primary_speed 2400
470 set g_balance_hagar_primary_lifetime 30
471 set g_balance_hagar_primary_refire 0.15
472 set g_balance_hagar_primary_ammo 1
473 set g_balance_hagar_secondary 1
474 set g_balance_hagar_secondary_damage 20
475 set g_balance_hagar_secondary_edgedamage 10
476 set g_balance_hagar_secondary_force 50
477 set g_balance_hagar_secondary_radius 90
478 set g_balance_hagar_secondary_spread 0.05
479 set g_balance_hagar_secondary_speed 2000
480 set g_balance_hagar_secondary_lifetime_min 0.1
481 set g_balance_hagar_secondary_lifetime_rand 0.05
482 set g_balance_hagar_secondary_refire 0.1
483 set g_balance_hagar_secondary_ammo 0.5
484 // }}}
485 // {{{ rocketlauncher
486 set g_balance_rocketlauncher_damage 80
487 set g_balance_rocketlauncher_edgedamage 40
488 set g_balance_rocketlauncher_force 600
489 set g_balance_rocketlauncher_radius 100
490 set g_balance_rocketlauncher_speed 1600
491 set g_balance_rocketlauncher_speedaccel 1600
492 set g_balance_rocketlauncher_speedstart 1000
493 set g_balance_rocketlauncher_lifetime 30
494 set g_balance_rocketlauncher_refire 1.2
495 set g_balance_rocketlauncher_animtime 0.3
496 set g_balance_rocketlauncher_ammo 3
497 set g_balance_rocketlauncher_health 40
498 set g_balance_rocketlauncher_damageforcescale 4
499 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
500 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
501 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
502 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
503 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
504 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
505 set g_balance_rocketlauncher_remote_damage 80
506 set g_balance_rocketlauncher_remote_edgedamage 40
507 set g_balance_rocketlauncher_remote_radius 100
508 set g_balance_rocketlauncher_remote_force 600
509 // }}}
510 // {{{ porto
511 set g_balance_porto_primary_refire 1.5
512 set g_balance_porto_primary_animtime 0.3
513 set g_balance_porto_primary_speed 5000
514 set g_balance_porto_primary_lifetime 30
515 set g_balance_portal_health 200 // these get recharged whenever the portal is used
516 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
517 // }}}
518 // {{{ hook
519 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
520 set g_balance_hook_primary_refire 0 // hook monkeys set 0
521 set g_balance_hook_primary_animtime 0.3 // good shoot anim
522 set g_balance_hook_primary_hooked_time_max 0 // infinite
523 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
524 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
525 set g_balance_hook_secondary_damage 25 // not much
526 set g_balance_hook_secondary_edgedamage 5 // not much
527 set g_balance_hook_secondary_radius 500 // LOTS
528 set g_balance_hook_secondary_force -2000 // LOTS
529 set g_balance_hook_secondary_ammo 50 // a whole pack
530 set g_balance_hook_secondary_lifetime 30 // infinite
531 set g_balance_hook_secondary_speed 0 // not much throwing
532 set g_balance_hook_secondary_gravity 5 // fast falling
533 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
534 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
535 set g_balance_hook_secondary_power 3 // effect behaves like a square function
536 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
537 // }}}
538 // {{{ hlac
539 set g_balance_hlac_primary_spread_min 0.01
540 set g_balance_hlac_primary_spread_max 0.25
541 set g_balance_hlac_primary_spread_add 0.0045
542 set g_balance_hlac_primary_spread_crouchmod 0.25
543
544 set g_balance_hlac_primary_damage 23
545 set g_balance_hlac_primary_edgedamage 10
546 set g_balance_hlac_primary_force 100
547 set g_balance_hlac_primary_radius 70
548 set g_balance_hlac_primary_speed 9000
549 set g_balance_hlac_primary_lifetime 5
550
551 set g_balance_hlac_primary_refire 0.1
552 set g_balance_hlac_primary_animtime 0.4
553 set g_balance_hlac_primary_ammo 1
554
555 set g_balance_hlac_secondary 1
556 set g_balance_hlac_secondary_spread 0.15
557 set g_balance_hlac_secondary_spread_crouchmod 0.5
558
559 set g_balance_hlac_secondary_damage 23
560 set g_balance_hlac_secondary_edgedamage 10
561 set g_balance_hlac_secondary_force 100
562 set g_balance_hlac_secondary_radius 70
563 set g_balance_hlac_secondary_speed 9000
564 set g_balance_hlac_secondary_lifetime 5
565
566 set g_balance_hlac_secondary_refire 1
567 set g_balance_hlac_secondary_animtime 0.3
568 set g_balance_hlac_secondary_ammo 10
569 set g_balance_hlac_secondary_shots 6
570 // }}}
571 // {{{ campingrifle
572 set g_balance_campingrifle_magazinecapacity 0
573 set g_balance_campingrifle_reloadtime 2 // matches reload anim
574 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
575 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
576 set g_balance_campingrifle_primary_tracer 0
577 set g_balance_campingrifle_primary_damage 50
578 set g_balance_campingrifle_primary_headshotaddeddamage 50
579 set g_balance_campingrifle_primary_spread 0
580 set g_balance_campingrifle_primary_force 50
581 set g_balance_campingrifle_primary_speed 35000
582 set g_balance_campingrifle_primary_lifetime 5
583 set g_balance_campingrifle_primary_refire 0.7
584 set g_balance_campingrifle_primary_animtime 0.3
585 set g_balance_campingrifle_primary_ammo 10
586 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
587 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
588 set g_balance_campingrifle_primary_bullethail 0
589 set g_balance_campingrifle_secondary 1
590 set g_balance_campingrifle_secondary_tracer 0
591 set g_balance_campingrifle_secondary_damage 15
592 set g_balance_campingrifle_secondary_headshotaddeddamage 25
593 set g_balance_campingrifle_secondary_spread 0.02
594 set g_balance_campingrifle_secondary_force 30
595 set g_balance_campingrifle_secondary_speed 20000
596 set g_balance_campingrifle_secondary_lifetime 5
597 set g_balance_campingrifle_secondary_refire 0.1
598 set g_balance_campingrifle_secondary_animtime 0.1
599 set g_balance_campingrifle_secondary_ammo 4
600 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
601 set g_balance_campingrifle_secondary_burstcost 0.35
602 set g_balance_campingrifle_secondary_bullethail 0
603 // }}}
604 // {{{ tuba
605 set g_balance_tuba_refire 0.05
606 set g_balance_tuba_animtime 0.05
607 set g_balance_tuba_attenuation 0.5
608 set g_balance_tuba_volume 1
609 set g_balance_tuba_fadetime 0.25
610 set g_balance_tuba_damage 5
611 set g_balance_tuba_edgedamage 0
612 set g_balance_tuba_radius 200
613 set g_balance_tuba_force 40
614 // }}}
615 // {{{ fireball
616 set g_balance_fireball_primary_ammo 40
617 set g_balance_fireball_primary_animtime 0.15
618 set g_balance_fireball_primary_bfgdamage 100
619 set g_balance_fireball_primary_bfgforce 0
620 set g_balance_fireball_primary_bfgradius 1000
621 set g_balance_fireball_primary_damage 200
622 set g_balance_fireball_primary_damageforcescale 4
623 set g_balance_fireball_primary_edgedamage 0
624 set g_balance_fireball_primary_force 700
625 set g_balance_fireball_primary_health 50
626 set g_balance_fireball_primary_laserburntime 0.5
627 set g_balance_fireball_primary_laserdamage 80
628 set g_balance_fireball_primary_laseredgedamage 20
629 set g_balance_fireball_primary_laserradius 256
630 set g_balance_fireball_primary_lifetime 15
631 set g_balance_fireball_primary_radius 200
632 set g_balance_fireball_primary_refire 5
633 set g_balance_fireball_primary_refire2 0
634 set g_balance_fireball_primary_speed 650
635 set g_balance_fireball_primary_spread 0
636 set g_balance_fireball_secondary_ammo 5
637 set g_balance_fireball_secondary_animtime 0.3
638 set g_balance_fireball_secondary_damage 40
639 set g_balance_fireball_secondary_damageforcescale 4
640 set g_balance_fireball_secondary_damagetime 5
641 set g_balance_fireball_secondary_force 100
642 set g_balance_fireball_secondary_laserburntime 0.5
643 set g_balance_fireball_secondary_laserdamage 50
644 set g_balance_fireball_secondary_laseredgedamage 20
645 set g_balance_fireball_secondary_laserradius 110
646 set g_balance_fireball_secondary_lifetime 7
647 set g_balance_fireball_secondary_refire 2
648 set g_balance_fireball_secondary_speed 900
649 set g_balance_fireball_secondary_speed_up 100
650 set g_balance_fireball_secondary_speed_z 0
651 set g_balance_fireball_secondary_spread 0
652 // }}}
653 // {{{ seeker
654 set g_balance_seeker_flac_ammo 0.5
655 set g_balance_seeker_flac_animtime 0.1
656 set g_balance_seeker_flac_damage 15
657 set g_balance_seeker_flac_edgedamage 10
658 set g_balance_seeker_flac_force 50
659 set g_balance_seeker_flac_lifetime 0.1
660 set g_balance_seeker_flac_lifetime_rand 0.05
661 set g_balance_seeker_flac_radius 100
662 set g_balance_seeker_flac_refire 0.1
663 set g_balance_seeker_flac_speed 3000
664 set g_balance_seeker_flac_speed_up 1000
665 set g_balance_seeker_flac_speed_z 0
666 set g_balance_seeker_flac_spread 0.4
667 set g_balance_seeker_missile_accel 1.05
668 set g_balance_seeker_missile_ammo 2
669 set g_balance_seeker_missile_animtime 0.3
670 set g_balance_seeker_missile_count 4
671 set g_balance_seeker_missile_damage 40
672 set g_balance_seeker_missile_damageforcescale 4
673 set g_balance_seeker_missile_decel 0.9
674 set g_balance_seeker_missile_delay 0.25
675 set g_balance_seeker_missile_edgedamage 10
676 set g_balance_seeker_missile_force 250
677 set g_balance_seeker_missile_health 5
678 set g_balance_seeker_missile_lifetime 15
679 set g_balance_seeker_missile_proxy 0
680 set g_balance_seeker_missile_proxy_delay 0.2
681 set g_balance_seeker_missile_proxy_maxrange 45
682 set g_balance_seeker_missile_radius 80
683 set g_balance_seeker_missile_refire 0.5
684 set g_balance_seeker_missile_smart 1
685 set g_balance_seeker_missile_smart_mindist 800
686 set g_balance_seeker_missile_smart_trace_max 2500
687 set g_balance_seeker_missile_smart_trace_min 1000
688 set g_balance_seeker_missile_speed 700
689 set g_balance_seeker_missile_speed_accel 0
690 set g_balance_seeker_missile_speed_up 300
691 set g_balance_seeker_missile_speed_z 0
692 set g_balance_seeker_missile_speed_max 1250
693 set g_balance_seeker_missile_spread 0
694 set g_balance_seeker_missile_turnrate 0.65
695 set g_balance_seeker_tag_ammo 1
696 set g_balance_seeker_tag_animtime 0.3
697 set g_balance_seeker_tag_damageforcescale 4
698 set g_balance_seeker_tag_health 5
699 set g_balance_seeker_tag_lifetime 15
700 set g_balance_seeker_tag_refire 0.7
701 set g_balance_seeker_tag_speed 9000
702 set g_balance_seeker_tag_spread 0
703 // End new seeker