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[xonotic/xonotic-data.pk3dir.git] / balanceTest.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 150
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 250
38 set g_lms_start_ammo_rockets 100
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 10
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 60
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 15
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 20
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 15
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 999
76 set g_pickup_armorsmall_anyway 0
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 999
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 999
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 999
85 set g_pickup_armorlarge_anyway 0
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 999
88 set g_pickup_healthsmall_anyway 0
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 999
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 999
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 999
97 set g_pickup_healthmega_anyway 0
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 5
103 set g_pickup_respawntime_ammo 25
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.1
114 set g_balance_health_regenlinear 0
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0.1
118 set g_balance_health_rotlinear 2.5
119 set g_balance_pause_health_rot 4
120 set g_balance_pause_health_rot_spawn 8
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0.1
127 set g_balance_armor_rotlinear 2.5
128 set g_balance_pause_armor_rot 4
129 set g_balance_pause_armor_rot_spawn 8
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.7
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 4
140 set g_balance_pause_fuel_rot_spawn 8
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.5
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.7
166 set g_projectiles_newton_style_2_maxfactor 5
167 set g_projectiles_spread_style 7
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 800
179 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
180 set g_balance_falldamage_maxdamage 75
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.3
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 4
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
216 set g_balance_laser_primary_edgedamage 20
217 set g_balance_laser_primary_force 200 // this looks insanely low, but actually isn't with zscale and velocitybias
218 set g_balance_laser_primary_radius 60
219 set g_balance_laser_primary_speed 4000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.6
222 set g_balance_laser_primary_animtime 0.6
223 set g_balance_laser_primary_lifetime 5
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_primary_force_zscale 1.35 // 270 upforce
228 set g_balance_laser_primary_force_velocitybias 0.25
229 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
230 set g_balance_laser_secondary_damage 35
231 set g_balance_laser_secondary_edgedamage 10
232 set g_balance_laser_secondary_force 400
233 set g_balance_laser_secondary_radius 70
234 set g_balance_laser_secondary_speed 9000
235 set g_balance_laser_secondary_spread 0
236 set g_balance_laser_secondary_refire 0.7
237 set g_balance_laser_secondary_animtime 0.3
238 set g_balance_laser_secondary_lifetime 30
239 set g_balance_laser_secondary_shotangle 0
240 set g_balance_laser_secondary_delay 0
241 set g_balance_laser_secondary_gauntlet 0
242 set g_balance_laser_secondary_force_zscale 1
243 set g_balance_laser_secondary_force_velocitybias 0.25
244 // }}}
245 // {{{ shotgun
246 set g_balance_shotgun_primary_bullets 10
247 set g_balance_shotgun_primary_damage 5
248 set g_balance_shotgun_primary_force 60
249 set g_balance_shotgun_primary_spread 0.07
250 set g_balance_shotgun_primary_refire 0.8
251 set g_balance_shotgun_primary_animtime 0.2
252 set g_balance_shotgun_primary_ammo 1
253 set g_balance_shotgun_primary_speed 12000
254 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
255 set g_balance_shotgun_secondary 1
256 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
257 set g_balance_shotgun_secondary_melee_range 85
258 set g_balance_shotgun_secondary_melee_swing 50
259 set g_balance_shotgun_secondary_melee_time 0.1
260 set g_balance_shotgun_secondary_damage 110
261 set g_balance_shotgun_secondary_force 150
262 set g_balance_shotgun_secondary_refire 1.1
263 set g_balance_shotgun_secondary_animtime 1
264 // }}}
265 // {{{ uzi
266 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
267 set g_balance_uzi_spread_min 0.02
268 set g_balance_uzi_spread_max 0.6
269 set g_balance_uzi_spread_add 0.012
270 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
271 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
272 set g_balance_uzi_burst_refire2 0.75    // refire after burst
273 set g_balance_uzi_burst_spread 0.04
274 set g_balance_uzi_burst_damage 18               
275 set g_balance_uzi_burst_force 50
276 set g_balance_uzi_burst_ammo 3
277 set g_balance_uzi_first 1
278 set g_balance_uzi_first_damage 30
279 set g_balance_uzi_first_force 50
280 set g_balance_uzi_first_spread 0.015
281 set g_balance_uzi_first_refire 0.3
282 set g_balance_uzi_first_ammo 1
283 set g_balance_uzi_sustained_damage 15
284 set g_balance_uzi_sustained_force 10
285 set g_balance_uzi_sustained_spread 0.08
286 set g_balance_uzi_sustained_refire 0.1
287 set g_balance_uzi_sustained_ammo 1
288 set g_balance_uzi_speed 18000
289 set g_balance_uzi_bulletconstant 115 // 13.1qu
290 // }}}
291 // {{{ mortar
292 set g_balance_grenadelauncher_primary_type 0
293 set g_balance_grenadelauncher_primary_damage 60
294 set g_balance_grenadelauncher_primary_edgedamage 38
295 set g_balance_grenadelauncher_primary_force 400
296 set g_balance_grenadelauncher_primary_radius 140
297 set g_balance_grenadelauncher_primary_speed 2000
298 set g_balance_grenadelauncher_primary_speed_up 200
299 set g_balance_grenadelauncher_primary_speed_z 0
300 set g_balance_grenadelauncher_primary_spread 0
301 set g_balance_grenadelauncher_primary_lifetime 30
302 set g_balance_grenadelauncher_primary_lifetime2 1
303 set g_balance_grenadelauncher_primary_refire 0.8
304 set g_balance_grenadelauncher_primary_animtime 0.3
305 set g_balance_grenadelauncher_primary_ammo 2
306 set g_balance_grenadelauncher_primary_health 25
307 set g_balance_grenadelauncher_primary_damageforcescale 4
308 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
309
310 set g_balance_grenadelauncher_secondary_type 1
311 set g_balance_grenadelauncher_secondary_damage 70
312 set g_balance_grenadelauncher_secondary_edgedamage 38
313 set g_balance_grenadelauncher_secondary_force 400
314 set g_balance_grenadelauncher_secondary_radius 140
315 set g_balance_grenadelauncher_secondary_speed 1400
316 set g_balance_grenadelauncher_secondary_speed_up 200
317 set g_balance_grenadelauncher_secondary_speed_z 0
318 set g_balance_grenadelauncher_secondary_spread 0
319 set g_balance_grenadelauncher_secondary_lifetime 2.5
320 set g_balance_grenadelauncher_secondary_lifetime2 0
321 set g_balance_grenadelauncher_secondary_refire 0.7
322 set g_balance_grenadelauncher_secondary_animtime 0.3
323 set g_balance_grenadelauncher_secondary_ammo 2
324 set g_balance_grenadelauncher_secondary_health 10
325 set g_balance_grenadelauncher_secondary_damageforcescale 4
326 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
327
328 set g_balance_grenadelauncher_bouncefactor 0.5
329 set g_balance_grenadelauncher_bouncestop 0.075
330 // }}}
331 // {{{ minelayer // TODO
332 set g_balance_minelayer_damage 35
333 set g_balance_minelayer_edgedamage 30
334 set g_balance_minelayer_force 250
335 set g_balance_minelayer_radius 175
336 set g_balance_minelayer_proximityradius 150
337 set g_balance_minelayer_speed 750
338 set g_balance_minelayer_lifetime 60
339 set g_balance_minelayer_refire 1.5
340 set g_balance_minelayer_animtime 0.4
341 set g_balance_minelayer_ammo 5
342 set g_balance_minelayer_health 15
343 set g_balance_minelayer_limit 4 // 0 disables the limit
344 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
345 set g_balance_minelayer_damageforcescale 0
346 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
347 set g_balance_minelayer_time 0.5
348 set g_balance_minelayer_remote_damage 45
349 set g_balance_minelayer_remote_edgedamage 40
350 set g_balance_minelayer_remote_radius 200
351 set g_balance_minelayer_remote_force 300
352 // }}}
353 // {{{ electro
354 set g_balance_electro_lightning 1
355 set g_balance_electro_primary_damage 110
356 set g_balance_electro_primary_edgedamage 0
357 set g_balance_electro_primary_force 425
358 set g_balance_electro_primary_force_up 125
359 set g_balance_electro_primary_radius 850
360 set g_balance_electro_primary_comboradius 150
361 set g_balance_electro_primary_speed 0
362 set g_balance_electro_primary_spread 0
363 set g_balance_electro_primary_lifetime 0
364 set g_balance_electro_primary_refire 0.4
365 set g_balance_electro_primary_animtime 0.03333333
366 set g_balance_electro_primary_ammo 7
367 set g_balance_electro_primary_range 800
368 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
369 set g_balance_electro_primary_falloff_maxdist 850
370 set g_balance_electro_primary_falloff_halflifedist 425
371 set g_balance_electro_secondary_damage 25
372 set g_balance_electro_secondary_edgedamage 0
373 set g_balance_electro_secondary_force 100
374 set g_balance_electro_secondary_radius 100
375 set g_balance_electro_secondary_speed 500
376 set g_balance_electro_secondary_speed_up 150
377 set g_balance_electro_secondary_speed_z 0
378 set g_balance_electro_secondary_spread 0.08
379 set g_balance_electro_secondary_lifetime 3.5
380 set g_balance_electro_secondary_refire 0.1
381 set g_balance_electro_secondary_refire2 2
382 set g_balance_electro_secondary_animtime 0.2
383 set g_balance_electro_secondary_ammo 2
384 set g_balance_electro_secondary_health 10
385 set g_balance_electro_secondary_damageforcescale 4
386 set g_balance_electro_secondary_count 3
387 set g_balance_electro_secondary_bouncefactor 1
388 set g_balance_electro_secondary_bouncestop 0
389 set g_balance_electro_combo_damage 60
390 set g_balance_electro_combo_edgedamage 0
391 set g_balance_electro_combo_force 80
392 set g_balance_electro_combo_radius 250
393 set g_balance_electro_combo_comboradius 0
394 set g_balance_electro_combo_speed 400
395 // }}}
396 // {{{ crylink
397 set g_balance_crylink_primary_damage 5
398 set g_balance_crylink_primary_edgedamage 2.5
399 set g_balance_crylink_primary_force 25
400 set g_balance_crylink_primary_radius 50
401 set g_balance_crylink_primary_speed 2500
402 set g_balance_crylink_primary_spread 0.04
403 set g_balance_crylink_primary_shots 12
404 set g_balance_crylink_primary_bounces 1
405 set g_balance_crylink_primary_refire 1
406 set g_balance_crylink_primary_animtime 0.4
407 set g_balance_crylink_primary_ammo 2
408 set g_balance_crylink_primary_bouncedamagefactor 0.2
409 set g_balance_crylink_primary_joinspeed 150
410
411 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
412 set g_balance_crylink_primary_middle_fadetime 5
413 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
414 set g_balance_crylink_primary_other_fadetime 0.25
415
416 set g_balance_crylink_secondary 1
417 set g_balance_crylink_secondary_damage 2
418 set g_balance_crylink_secondary_edgedamage 0
419 set g_balance_crylink_secondary_force -20
420 set g_balance_crylink_secondary_radius 5
421 set g_balance_crylink_secondary_speed 1600
422 set g_balance_crylink_secondary_spread 0.03
423 set g_balance_crylink_secondary_shots 3
424 set g_balance_crylink_secondary_bounces 0
425 set g_balance_crylink_secondary_refire 0.15
426 set g_balance_crylink_secondary_animtime 0.15
427 set g_balance_crylink_secondary_ammo 1
428 set g_balance_crylink_secondary_bouncedamagefactor 0.5
429 set g_balance_crylink_secondary_joinspeed 150
430
431 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
432 set g_balance_crylink_secondary_middle_fadetime 5
433 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
434 set g_balance_crylink_secondary_line_fadetime 2
435 // }}}
436 // {{{ nex
437 set g_balance_nex_primary_damage 100
438 set g_balance_nex_primary_force 600
439 set g_balance_nex_primary_refire 0.75
440 set g_balance_nex_primary_animtime 0.3
441 set g_balance_nex_primary_ammo 5
442 set g_balance_nex_primary_damagefalloff_mindist 0
443 set g_balance_nex_primary_damagefalloff_maxdist 0
444 set g_balance_nex_primary_damagefalloff_halflife 0
445 set g_balance_nex_primary_damagefalloff_forcehalflife 0
446
447 set g_balance_nex_secondary 1
448 set g_balance_nex_secondary_charge 1
449 set g_balance_nex_secondary_charge_rate 0.7
450 set g_balance_nex_secondary_damage 100
451 set g_balance_nex_secondary_force 600
452 set g_balance_nex_secondary_refire 1.5
453 set g_balance_nex_secondary_animtime 0.3
454 set g_balance_nex_secondary_ammo 5
455 set g_balance_nex_secondary_damagefalloff_mindist 0
456 set g_balance_nex_secondary_damagefalloff_maxdist 0
457 set g_balance_nex_secondary_damagefalloff_halflife 0
458 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
459
460 set g_balance_nex_charge 1
461 set g_balance_nex_charge_mindmg 10
462 set g_balance_nex_charge_start 0
463 set g_balance_nex_charge_rate 0.35
464 set g_balance_nex_charge_limit 0.5
465 set g_balance_nex_charge_rot_rate 0
466 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
467 set g_balance_nex_charge_shot_multiplier 0
468 set g_balance_nex_charge_velocity_rate 0
469 set g_balance_nex_charge_minspeed 400
470 set g_balance_nex_charge_maxspeed 1000
471 // }}}
472 // {{{ minstanex
473 set g_balance_minstanex_refire 1
474 set g_balance_minstanex_animtime 0.3
475 set g_balance_minstanex_ammo 10
476 // }}}
477 // {{{ hagar
478 set g_balance_hagar_primary_damage 30
479 set g_balance_hagar_primary_edgedamage 15
480 set g_balance_hagar_primary_force 50
481 set g_balance_hagar_primary_radius 65
482 set g_balance_hagar_primary_spread 0.010
483 set g_balance_hagar_primary_speed 3000
484 set g_balance_hagar_primary_lifetime 30
485 set g_balance_hagar_primary_refire 0.15
486 set g_balance_hagar_primary_ammo 1
487 set g_balance_hagar_secondary 1
488 set g_balance_hagar_secondary_damage 30
489 set g_balance_hagar_secondary_edgedamage 15
490 set g_balance_hagar_secondary_force 50
491 set g_balance_hagar_secondary_radius 65
492 set g_balance_hagar_secondary_spread 0.015
493 set g_balance_hagar_secondary_speed 1400
494 set g_balance_hagar_secondary_lifetime_min 30
495 set g_balance_hagar_secondary_lifetime_rand 0
496 set g_balance_hagar_secondary_refire 0.15
497 set g_balance_hagar_secondary_ammo 1
498 // }}}
499 // {{{ rocketlauncher // TODO
500 set g_balance_rocketlauncher_damage 110
501 set g_balance_rocketlauncher_edgedamage 25
502 set g_balance_rocketlauncher_force 350
503 set g_balance_rocketlauncher_radius 125
504 set g_balance_rocketlauncher_speed 1000
505 set g_balance_rocketlauncher_speedaccel 0
506 set g_balance_rocketlauncher_speedstart 1000
507 set g_balance_rocketlauncher_lifetime 5
508 set g_balance_rocketlauncher_refire 1
509 set g_balance_rocketlauncher_animtime 0.4
510 set g_balance_rocketlauncher_ammo 3
511 set g_balance_rocketlauncher_health 10
512 set g_balance_rocketlauncher_damageforcescale 0
513 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
514 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
515 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
516 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
517 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
518 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
519 set g_balance_rocketlauncher_remote_damage 90
520 set g_balance_rocketlauncher_remote_edgedamage 20
521 set g_balance_rocketlauncher_remote_radius 125
522 set g_balance_rocketlauncher_remote_force 350
523 // }}}
524 // {{{ porto
525 set g_balance_porto_primary_refire 1.5
526 set g_balance_porto_primary_animtime 0.3
527 set g_balance_porto_primary_speed 2000
528 set g_balance_porto_primary_lifetime 30
529 set g_balance_portal_health 200 // these get recharged whenever the portal is used
530 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
531 // }}}
532 // {{{ hook
533 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
534 set g_balance_hook_primary_refire 0 // hook monkeys set 0
535 set g_balance_hook_primary_animtime 0.3 // good shoot anim
536 set g_balance_hook_primary_hooked_time_max 0 // infinite
537 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
538 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
539 set g_balance_hook_secondary_damage 25 // not much
540 set g_balance_hook_secondary_edgedamage 5 // not much
541 set g_balance_hook_secondary_radius 500 // LOTS
542 set g_balance_hook_secondary_force -2000 // LOTS
543 set g_balance_hook_secondary_ammo 50 // a whole pack
544 set g_balance_hook_secondary_lifetime 5 // infinite
545 set g_balance_hook_secondary_speed 0 // not much throwing
546 set g_balance_hook_secondary_gravity 5 // fast falling
547 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
548 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
549 set g_balance_hook_secondary_power 3 // effect behaves like a square function
550 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
551 // }}}
552 // {{{ hlac
553 set g_balance_hlac_primary_spread_min 0.01
554 set g_balance_hlac_primary_spread_max 0.6
555 set g_balance_hlac_primary_spread_add 0.01
556 set g_balance_hlac_primary_spread_crouchmod 0.5
557
558 set g_balance_hlac_primary_damage 22
559 set g_balance_hlac_primary_edgedamage 2
560 set g_balance_hlac_primary_force -100
561 set g_balance_hlac_primary_radius 100
562 set g_balance_hlac_primary_speed 5000
563 set g_balance_hlac_primary_lifetime 3
564
565 set g_balance_hlac_primary_refire 0.1
566 set g_balance_hlac_primary_animtime 0.4
567 set g_balance_hlac_primary_ammo 1
568
569 set g_balance_hlac_secondary 1
570 set g_balance_hlac_secondary_spread 0.2
571 set g_balance_hlac_secondary_spread_crouchmod 0.5
572
573 set g_balance_hlac_secondary_damage 20
574 set g_balance_hlac_secondary_edgedamage 3
575 set g_balance_hlac_secondary_force 100
576 set g_balance_hlac_secondary_radius 50
577 set g_balance_hlac_secondary_speed 9000
578 set g_balance_hlac_secondary_lifetime 3
579
580 set g_balance_hlac_secondary_refire 1
581 set g_balance_hlac_secondary_animtime 0.7
582 set g_balance_hlac_secondary_ammo 10
583 set g_balance_hlac_secondary_shots 6
584 // }}}
585 // {{{ campingrifle
586 set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
587 set g_balance_campingrifle_reloadtime 2 // matches reload anim
588 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
589 set g_balance_campingrifle_bursttime 0
590 set g_balance_campingrifle_primary_tracer 1
591 set g_balance_campingrifle_primary_damage 75
592 set g_balance_campingrifle_primary_headshotaddeddamage 75
593 set g_balance_campingrifle_primary_spread 0
594 set g_balance_campingrifle_primary_force 2
595 set g_balance_campingrifle_primary_speed 40000
596 set g_balance_campingrifle_primary_lifetime 5
597 set g_balance_campingrifle_primary_refire 1.5
598 set g_balance_campingrifle_primary_animtime 0.6
599 set g_balance_campingrifle_primary_ammo 10
600 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
601 set g_balance_campingrifle_primary_burstcost 0
602 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
603 set g_balance_campingrifle_secondary 1
604 set g_balance_campingrifle_secondary_tracer 0
605 set g_balance_campingrifle_secondary_damage 50
606 set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
607 set g_balance_campingrifle_secondary_spread 0
608 set g_balance_campingrifle_secondary_force 2
609 set g_balance_campingrifle_secondary_speed 20000
610 set g_balance_campingrifle_secondary_lifetime 5
611 set g_balance_campingrifle_secondary_refire 1.5
612 set g_balance_campingrifle_secondary_animtime 0.6
613 set g_balance_campingrifle_secondary_ammo 10
614 set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
615 set g_balance_campingrifle_secondary_burstcost 0
616 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
617 // }}}
618 // {{{ tuba
619 set g_balance_tuba_refire 0.05
620 set g_balance_tuba_animtime 0.05
621 set g_balance_tuba_attenuation 0.5
622 set g_balance_tuba_volume 1
623 set g_balance_tuba_fadetime 0.25
624 set g_balance_tuba_damage 5
625 set g_balance_tuba_edgedamage 0
626 set g_balance_tuba_radius 200
627 set g_balance_tuba_force 40
628 // }}}
629 // {{{ fireball
630 set g_balance_fireball_primary_ammo 40
631 set g_balance_fireball_primary_animtime 0.15
632 set g_balance_fireball_primary_bfgdamage 100
633 set g_balance_fireball_primary_bfgforce 0
634 set g_balance_fireball_primary_bfgradius 1000
635 set g_balance_fireball_primary_damage 200
636 set g_balance_fireball_primary_damageforcescale 4
637 set g_balance_fireball_primary_edgedamage 0
638 set g_balance_fireball_primary_force 700
639 set g_balance_fireball_primary_health 50
640 set g_balance_fireball_primary_laserburntime 0.5
641 set g_balance_fireball_primary_laserdamage 80
642 set g_balance_fireball_primary_laseredgedamage 20
643 set g_balance_fireball_primary_laserradius 256
644 set g_balance_fireball_primary_lifetime 15
645 set g_balance_fireball_primary_radius 200
646 set g_balance_fireball_primary_refire 5
647 set g_balance_fireball_primary_refire2 0
648 set g_balance_fireball_primary_speed 650
649 set g_balance_fireball_primary_spread 0
650 set g_balance_fireball_secondary_ammo 5
651 set g_balance_fireball_secondary_animtime 0.3
652 set g_balance_fireball_secondary_damage 40
653 set g_balance_fireball_secondary_damageforcescale 4
654 set g_balance_fireball_secondary_damagetime 5
655 set g_balance_fireball_secondary_force 100
656 set g_balance_fireball_secondary_laserburntime 0.5
657 set g_balance_fireball_secondary_laserdamage 50
658 set g_balance_fireball_secondary_laseredgedamage 20
659 set g_balance_fireball_secondary_laserradius 110
660 set g_balance_fireball_secondary_lifetime 7
661 set g_balance_fireball_secondary_refire 2
662 set g_balance_fireball_secondary_speed 900
663 set g_balance_fireball_secondary_speed_up 100
664 set g_balance_fireball_secondary_speed_z 0
665 set g_balance_fireball_secondary_spread 0
666 // }}}
667 // {{{ seeker
668 set g_balance_seeker_flac_ammo 0.5
669 set g_balance_seeker_flac_animtime 0.1
670 set g_balance_seeker_flac_damage 15
671 set g_balance_seeker_flac_edgedamage 10
672 set g_balance_seeker_flac_force 50
673 set g_balance_seeker_flac_lifetime 0.05
674 set g_balance_seeker_flac_lifetime_rand 0.02
675 set g_balance_seeker_flac_radius 100
676 set g_balance_seeker_flac_refire 0.1
677 set g_balance_seeker_flac_speed 5000
678 set g_balance_seeker_flac_speed_up 500
679 set g_balance_seeker_flac_speed_z 0
680 set g_balance_seeker_flac_spread 0.25
681 set g_balance_seeker_missile_accel 1.05
682 set g_balance_seeker_missile_ammo 2
683 set g_balance_seeker_missile_animtime 0.3
684 set g_balance_seeker_missile_count 4
685 set g_balance_seeker_missile_damage 40
686 set g_balance_seeker_missile_damageforcescale 4
687 set g_balance_seeker_missile_decel 0.9
688 set g_balance_seeker_missile_delay 0.25
689 set g_balance_seeker_missile_edgedamage 10
690 set g_balance_seeker_missile_force 250
691 set g_balance_seeker_missile_health 5
692 set g_balance_seeker_missile_lifetime 15
693 set g_balance_seeker_missile_proxy 0
694 set g_balance_seeker_missile_proxy_delay 0.2
695 set g_balance_seeker_missile_proxy_maxrange 45
696 set g_balance_seeker_missile_radius 80
697 set g_balance_seeker_missile_refire 0.5
698 set g_balance_seeker_missile_smart 1
699 set g_balance_seeker_missile_smart_mindist 800
700 set g_balance_seeker_missile_smart_trace_max 2500
701 set g_balance_seeker_missile_smart_trace_min 1000
702 set g_balance_seeker_missile_speed 700
703 set g_balance_seeker_missile_speed_accel 0
704 set g_balance_seeker_missile_speed_up 300
705 set g_balance_seeker_missile_speed_z 0
706 set g_balance_seeker_missile_speed_max 1250
707 set g_balance_seeker_missile_spread 0
708 set g_balance_seeker_missile_turnrate 0.65
709 set g_balance_seeker_tag_ammo 1
710 set g_balance_seeker_tag_animtime 0.3
711 set g_balance_seeker_tag_damageforcescale 4
712 set g_balance_seeker_tag_health 5
713 set g_balance_seeker_tag_lifetime 15
714 set g_balance_seeker_tag_refire 0.7
715 set g_balance_seeker_tag_speed 9000
716 set g_balance_seeker_tag_spread 0
717 // End new seeker