PROPERLY set up XPM configurations, and rename old "Nexrun" to XDF
[xonotic/xonotic-data.pk3dir.git] / balanceXDF.cfg
1 g_mod_balance XDF
2
3 // {{{ starting gear
4 set g_start_weapon_laser 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_shotgun 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
8 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE
12 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_balance_health_start 100
19 set g_balance_armor_start 0
20 set g_start_ammo_shells 15
21 set g_start_ammo_nails 0
22 set g_start_ammo_rockets 0
23 set g_start_ammo_cells 0
24 set g_start_ammo_fuel 0
25 set g_warmup_start_health 100 "starting values when being in warmup-stage"
26 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
32 set g_lms_start_health 200
33 set g_lms_start_armor 200
34 set g_lms_start_ammo_shells 60
35 set g_lms_start_ammo_nails 320
36 set g_lms_start_ammo_rockets 160
37 set g_lms_start_ammo_cells 180
38 set g_lms_start_ammo_fuel 0
39 set g_balance_nix_roundtime 25
40 set g_balance_nix_incrtime 1.6
41 set g_balance_nix_ammo_shells 60
42 set g_balance_nix_ammo_nails 320
43 set g_balance_nix_ammo_rockets 160
44 set g_balance_nix_ammo_cells 180
45 set g_balance_nix_ammo_fuel 0
46 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
47 set g_balance_nix_ammoincr_nails 6
48 set g_balance_nix_ammoincr_rockets 2
49 set g_balance_nix_ammoincr_cells 2
50 set g_balance_nix_ammoincr_fuel 2
51 // }}}
52
53 // {{{ pickup items
54 set g_pickup_ammo_anyway 1
55 set g_pickup_weapons_anyway 1
56 set g_pickup_shells 15
57 set g_pickup_shells_weapon 15
58 set g_pickup_shells_max 60
59 set g_pickup_nails 80
60 set g_pickup_nails_weapon 80
61 set g_pickup_nails_max 320
62 set g_pickup_rockets 40
63 set g_pickup_rockets_weapon 40
64 set g_pickup_rockets_max 160
65 set g_pickup_cells 30
66 set g_pickup_cells_weapon 30
67 set g_pickup_cells_max 180
68 set g_pickup_fuel 50
69 set g_pickup_fuel_weapon 50
70 set g_pickup_fuel_jetpack 100
71 set g_pickup_fuel_max 100
72 set g_pickup_armorsmall 5
73 set g_pickup_armorsmall_max 200
74 set g_pickup_armorsmall_anyway 1
75 set g_pickup_armormedium 25
76 set g_pickup_armormedium_max 200
77 set g_pickup_armormedium_anyway 1
78 set g_pickup_armorbig 50
79 set g_pickup_armorbig_max 200
80 set g_pickup_armorbig_anyway 1
81 set g_pickup_armorlarge 100
82 set g_pickup_armorlarge_max 200
83 set g_pickup_armorlarge_anyway 1
84 set g_pickup_healthsmall 5
85 set g_pickup_healthsmall_max 200
86 set g_pickup_healthsmall_anyway 1
87 set g_pickup_healthmedium 25
88 set g_pickup_healthmedium_max 200
89 set g_pickup_healthmedium_anyway 1
90 set g_pickup_healthlarge 50
91 set g_pickup_healthlarge_max 200
92 set g_pickup_healthlarge_anyway 1
93 set g_pickup_healthmega 100
94 set g_pickup_healthmega_max 200
95 set g_pickup_healthmega_anyway 1
96 set g_pickup_respawntime_short 0.1
97 set g_pickup_respawntime_medium 0.1
98 set g_pickup_respawntime_long 0.1
99 set g_pickup_respawntime_powerup 0.1
100 set g_pickup_respawntime_weapon 0.1
101 set g_pickup_respawntime_superweapon 0.1
102 set g_pickup_respawntime_ammo 0.1
103 set g_pickup_respawntimejitter_short 0
104 set g_pickup_respawntimejitter_medium 0
105 set g_pickup_respawntimejitter_long 0
106 set g_pickup_respawntimejitter_powerup 30
107 set g_pickup_respawntimejitter_weapon 0
108 set g_pickup_respawntimejitter_superweapon 10
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.08
114 set g_balance_health_regenlinear 0.5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0.04
118 set g_balance_health_rotlinear 0.75
119 set g_balance_pause_health_rot 1
120 set g_balance_pause_health_rot_spawn 5
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0.04
127 set g_balance_armor_rotlinear 0.75
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 5
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0
148 set g_balance_weaponswitchdelay 0
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_damage 2
159 // possible values:
160 // -2: absolutely no damage to projectiles (no exceptions)
161 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
162 // 0: only damage from contents (lava/slime) or exceptions 
163 // 1: only self damage or damage from contents or exceptions
164 // 2: allow all damage to projectiles normally
165 set g_projectiles_keep_owner 0
166 set g_projectiles_newton_style 2
167 // possible values:
168 // 0: absolute velocity projectiles (like Quake)
169 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
170 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
171 set g_projectiles_newton_style_2_minfactor 0.8
172 set g_projectiles_newton_style_2_maxfactor 1.5
173 set g_projectiles_spread_style 7
174 // possible values:
175 // 0: forward + solid sphere (like Quake) - varies velocity
176 // 1: forward + flattened solid sphere
177 // 2: forward + solid circle
178 // 3: forward + normal distribution 3D - varies velocity
179 // 4: forward + normal distribution on a plane
180 // 5: forward + circle with 1-r falloff
181 // 6: forward + circle with 1-r^2 falloff
182 // 7: forward + circle with (1-r)(2-r) falloff
183 set g_balance_falldamage_deadminspeed 250
184 set g_balance_falldamage_minspeed 900
185 set g_balance_falldamage_factor 0.20
186 set g_balance_falldamage_maxdamage 40
187 set g_balance_damagepush_speedfactor 2.5
188 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
189 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
190 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
191 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
192 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
193 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
194 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
195 // }}}
196
197 // {{{ powerups
198 set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
199 set g_balance_powerup_invincible_time 999
200 set g_balance_powerup_strength_damage 3
201 set g_balance_powerup_strength_force 3
202 set g_balance_powerup_strength_time 999
203 set g_balance_powerup_strength_selfdamage 1.5
204 set g_balance_powerup_strength_selfforce 1.5
205 set g_balance_superweapons_time 30
206 // }}}
207
208 // {{{ jetpack/hook
209 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
210 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
211 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
212 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
213 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
214 set g_jetpack_fuel 8 "fuel per second for jetpack"
215 set g_jetpack_attenuation 2 "jetpack sound attenuation"
216
217 set g_grappling_hook_tarzan 2 // 2: can also pull players
218 set g_balance_grapplehook_speed_fly 1800
219 set g_balance_grapplehook_speed_pull 2000
220 set g_balance_grapplehook_force_rubber 2000
221 set g_balance_grapplehook_force_rubber_overstretch 1000
222 set g_balance_grapplehook_length_min 50
223 set g_balance_grapplehook_stretch 50
224 set g_balance_grapplehook_airfriction 0.2
225 set g_balance_grapplehook_health 130
226 set g_balance_grapplehook_damagedbycontents 0
227 // }}}
228
229 // {{{ weapon properties
230 // {{{ laser
231 set g_balance_laser_primary_damage 25
232 set g_balance_laser_primary_edgedamage 12.5
233 set g_balance_laser_primary_force 250
234 set g_balance_laser_primary_radius 70
235 set g_balance_laser_primary_speed 6000
236 set g_balance_laser_primary_spread 0
237 set g_balance_laser_primary_refire 0.7
238 set g_balance_laser_primary_animtime 0.3
239 set g_balance_laser_primary_lifetime 5
240 set g_balance_laser_primary_shotangle 0
241 set g_balance_laser_primary_delay 0
242 set g_balance_laser_primary_gauntlet 0
243 set g_balance_laser_primary_force_zscale 1.5
244 set g_balance_laser_primary_force_velocitybias 0
245 set g_balance_laser_primary_force_other_scale 1
246 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
247 set g_balance_laser_secondary_damage 25
248 set g_balance_laser_secondary_edgedamage 12.5
249 set g_balance_laser_secondary_force 400
250 set g_balance_laser_secondary_radius 70
251 set g_balance_laser_secondary_speed 12000
252 set g_balance_laser_secondary_spread 0
253 set g_balance_laser_secondary_refire 0.7
254 set g_balance_laser_secondary_animtime 0.3
255 set g_balance_laser_secondary_lifetime 5
256 set g_balance_laser_secondary_shotangle -90
257 set g_balance_laser_secondary_delay 0
258 set g_balance_laser_secondary_gauntlet 0
259 set g_balance_laser_secondary_force_zscale 1.25
260 set g_balance_laser_secondary_force_velocitybias 0
261 set g_balance_laser_secondary_force_other_scale 1
262 set g_balance_laser_reload_ammo 0 //default: 6
263 set g_balance_laser_reload_time 2
264 // }}}
265 // {{{ shotgun
266 set g_balance_shotgun_primary_bullets 14
267 set g_balance_shotgun_primary_damage 4
268 set g_balance_shotgun_primary_force 15
269 set g_balance_shotgun_primary_spread 0.12
270 set g_balance_shotgun_primary_refire 0.75
271 set g_balance_shotgun_primary_animtime 0.2
272 set g_balance_shotgun_primary_ammo 1
273 set g_balance_shotgun_primary_speed 8000
274 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
275 set g_balance_shotgun_secondary 1
276 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
277 set g_balance_shotgun_secondary_melee_range 120
278 set g_balance_shotgun_secondary_melee_swing_side 120
279 set g_balance_shotgun_secondary_melee_swing_up 30
280 set g_balance_shotgun_secondary_melee_time 0.15
281 set g_balance_shotgun_secondary_melee_traces 10
282 set g_balance_shotgun_secondary_melee_no_doubleslap 1
283 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
284 set g_balance_shotgun_secondary_melee_multihit 1
285 set g_balance_shotgun_secondary_damage 80
286 set g_balance_shotgun_secondary_force 200
287 set g_balance_shotgun_secondary_refire 1.25
288 set g_balance_shotgun_secondary_animtime 1
289 set g_balance_shotgun_reload_ammo 0 //default: 5
290 set g_balance_shotgun_reload_time 2
291 // }}}
292 // {{{ uzi
293 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
294 set g_balance_uzi_spread_min 0
295 set g_balance_uzi_spread_max 0
296 set g_balance_uzi_spread_add 0
297
298 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
299 set g_balance_uzi_burst_animtime 0.3
300 set g_balance_uzi_burst_refire 0.06             // refire between burst bullets
301 set g_balance_uzi_burst_refire2 0.45    // refire after burst
302 set g_balance_uzi_burst_spread 0.03
303 set g_balance_uzi_burst_damage 25               
304 set g_balance_uzi_burst_force 20
305 set g_balance_uzi_burst_ammo 3
306
307 set g_balance_uzi_first 1
308 set g_balance_uzi_first_damage 14
309 set g_balance_uzi_first_headshotaddeddamage 0
310 set g_balance_uzi_first_force 5
311 set g_balance_uzi_first_spread 0.03
312 set g_balance_uzi_first_refire 0.4
313 set g_balance_uzi_first_ammo 1
314
315 set g_balance_uzi_sustained_damage 12
316 set g_balance_uzi_sustained_headshotaddeddamage 0
317 set g_balance_uzi_sustained_force 5
318 set g_balance_uzi_sustained_spread 0
319 set g_balance_uzi_sustained_refire 0.1
320 set g_balance_uzi_sustained_ammo 1
321
322 set g_balance_uzi_speed 18000
323 set g_balance_uzi_bulletconstant 115 // 13.1qu
324
325 set g_balance_uzi_reload_ammo 0 //default: 30
326 set g_balance_uzi_reload_time 2
327 // }}}
328 // {{{ mortar
329 set g_balance_grenadelauncher_primary_type 0
330 set g_balance_grenadelauncher_primary_damage 50
331 set g_balance_grenadelauncher_primary_edgedamage 25
332 set g_balance_grenadelauncher_primary_force 250
333 set g_balance_grenadelauncher_primary_radius 100
334 set g_balance_grenadelauncher_primary_speed 2000
335 set g_balance_grenadelauncher_primary_speed_up 200
336 set g_balance_grenadelauncher_primary_speed_z 0
337 set g_balance_grenadelauncher_primary_spread 0
338 set g_balance_grenadelauncher_primary_lifetime 5
339 set g_balance_grenadelauncher_primary_lifetime2 1
340 set g_balance_grenadelauncher_primary_refire 0.7
341 set g_balance_grenadelauncher_primary_animtime 0.3
342 set g_balance_grenadelauncher_primary_ammo 2
343 set g_balance_grenadelauncher_primary_health 0
344 set g_balance_grenadelauncher_primary_damageforcescale 0
345 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
346
347 set g_balance_grenadelauncher_secondary_type 1
348 set g_balance_grenadelauncher_secondary_damage 60
349 set g_balance_grenadelauncher_secondary_edgedamage 30
350 set g_balance_grenadelauncher_secondary_force 300
351 set g_balance_grenadelauncher_secondary_radius 200
352 set g_balance_grenadelauncher_secondary_speed 800
353 set g_balance_grenadelauncher_secondary_speed_up 0
354 set g_balance_grenadelauncher_secondary_speed_z 200
355 set g_balance_grenadelauncher_secondary_spread 0
356 set g_balance_grenadelauncher_secondary_lifetime 8
357 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
358 set g_balance_grenadelauncher_secondary_lifetime_stick 0
359 set g_balance_grenadelauncher_secondary_refire 0.7
360 set g_balance_grenadelauncher_secondary_animtime 0.5
361 set g_balance_grenadelauncher_secondary_ammo 2
362 set g_balance_grenadelauncher_secondary_health 0
363 set g_balance_grenadelauncher_secondary_damageforcescale 0
364 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
365
366 set g_balance_grenadelauncher_bouncefactor 0.5
367 set g_balance_grenadelauncher_bouncestop 0.075
368
369 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
370 set g_balance_grenadelauncher_reload_time 2
371 // }}}
372 // {{{ electro
373 set g_balance_electro_lightning 0
374 set g_balance_electro_primary_damage 55
375 set g_balance_electro_primary_edgedamage 27.5
376 set g_balance_electro_primary_force 200
377 set g_balance_electro_primary_force_up 0
378 set g_balance_electro_primary_radius 100
379 set g_balance_electro_primary_comboradius 150
380 set g_balance_electro_primary_speed 2500
381 set g_balance_electro_primary_spread 0
382 set g_balance_electro_primary_lifetime 5
383 set g_balance_electro_primary_refire 0.6
384 set g_balance_electro_primary_animtime 0.1
385 set g_balance_electro_primary_ammo 4
386 set g_balance_electro_primary_range 0
387 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
388 set g_balance_electro_primary_falloff_maxdist 850
389 set g_balance_electro_primary_falloff_halflifedist 425
390 set g_balance_electro_secondary_damage 40
391 set g_balance_electro_secondary_edgedamage 20
392 set g_balance_electro_secondary_force 200
393 set g_balance_electro_secondary_radius 150
394 set g_balance_electro_secondary_speed 900
395 set g_balance_electro_secondary_speed_up 200
396 set g_balance_electro_secondary_speed_z 0
397 set g_balance_electro_secondary_spread 0.05
398 set g_balance_electro_secondary_lifetime 3
399 set g_balance_electro_secondary_refire 0.2
400 set g_balance_electro_secondary_refire2 1.5
401 set g_balance_electro_secondary_animtime 0.2
402 set g_balance_electro_secondary_ammo 2
403 set g_balance_electro_secondary_health 5
404 set g_balance_electro_secondary_damageforcescale 4
405 set g_balance_electro_secondary_damagedbycontents 1
406 set g_balance_electro_secondary_count 3
407 set g_balance_electro_secondary_bouncefactor 0.4
408 set g_balance_electro_secondary_bouncestop 0.05
409 set g_balance_electro_combo_damage 40
410 set g_balance_electro_combo_edgedamage 20
411 set g_balance_electro_combo_force 120
412 set g_balance_electro_combo_radius 175
413 set g_balance_electro_combo_comboradius 275
414 set g_balance_electro_combo_speed 2000
415 set g_balance_electro_combo_safeammocheck 1
416 set g_balance_electro_reload_ammo 0 //default: 20
417 set g_balance_electro_reload_time 2
418 // }}}
419 // {{{ crylink 
420 set g_balance_crylink_primary_damage 12
421 set g_balance_crylink_primary_edgedamage 6
422 set g_balance_crylink_primary_force -50
423 set g_balance_crylink_primary_radius 80
424 set g_balance_crylink_primary_speed 2000
425 set g_balance_crylink_primary_spread 0.08
426 set g_balance_crylink_primary_shots 6
427 set g_balance_crylink_primary_bounces 1
428 set g_balance_crylink_primary_refire 0.7
429 set g_balance_crylink_primary_animtime 0.3
430 set g_balance_crylink_primary_ammo 3
431 set g_balance_crylink_primary_bouncedamagefactor 0.5
432 set g_balance_crylink_primary_joindelay 0.1
433 set g_balance_crylink_primary_joinspread 0.2
434 set g_balance_crylink_primary_jointime 0
435 set g_balance_crylink_primary_joinexplode 1
436 set g_balance_crylink_primary_joinexplode_damage 0
437 set g_balance_crylink_primary_joinexplode_edgedamage 0
438 set g_balance_crylink_primary_joinexplode_radius 0
439 set g_balance_crylink_primary_joinexplode_force 0
440 set g_balance_crylink_primary_linkexplode 1
441
442 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
443 set g_balance_crylink_primary_middle_fadetime 5
444 set g_balance_crylink_primary_other_lifetime 5 
445 set g_balance_crylink_primary_other_fadetime 5
446
447 set g_balance_crylink_secondary 1
448 set g_balance_crylink_secondary_damage 10
449 set g_balance_crylink_secondary_edgedamage 5
450 set g_balance_crylink_secondary_force -150
451 set g_balance_crylink_secondary_radius 100
452 set g_balance_crylink_secondary_speed 3000
453 set g_balance_crylink_secondary_spread 0.01
454 set g_balance_crylink_secondary_spreadtype 1
455 set g_balance_crylink_secondary_shots 5
456 set g_balance_crylink_secondary_bounces 0
457 set g_balance_crylink_secondary_refire 0.7
458 set g_balance_crylink_secondary_animtime 0.2
459 set g_balance_crylink_secondary_ammo 2
460 set g_balance_crylink_secondary_bouncedamagefactor 0.5
461 set g_balance_crylink_secondary_joindelay 0
462 set g_balance_crylink_secondary_joinspread 0
463 set g_balance_crylink_secondary_jointime 0
464 set g_balance_crylink_secondary_joinexplode 0                   
465 set g_balance_crylink_secondary_joinexplode_damage 0    
466 set g_balance_crylink_secondary_joinexplode_edgedamage 0
467 set g_balance_crylink_secondary_joinexplode_radius 0
468 set g_balance_crylink_secondary_joinexplode_force 0
469 set g_balance_crylink_secondary_linkexplode 1
470
471 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
472 set g_balance_crylink_secondary_middle_fadetime 5
473 set g_balance_crylink_secondary_line_lifetime 5 
474 set g_balance_crylink_secondary_line_fadetime 5
475
476 set g_balance_crylink_reload_ammo 0 //default: 10
477 set g_balance_crylink_reload_time 2
478 // }}}
479 // {{{ nex
480 set g_balance_nex_primary_damage 90
481 set g_balance_nex_primary_force 400
482 set g_balance_nex_primary_refire 1.5
483 set g_balance_nex_primary_animtime 0.4
484 set g_balance_nex_primary_ammo 6
485 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
486 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
487 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
488 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
489
490 set g_balance_nex_secondary 0
491 set g_balance_nex_secondary_charge 0
492 set g_balance_nex_secondary_charge_rate 0.1
493 set g_balance_nex_secondary_chargepool 0
494 set g_balance_nex_secondary_chargepool_regen 0.15
495 set g_balance_nex_secondary_chargepool_pause_regen 1
496 set g_balance_nex_secondary_chargepool_pause_health_regen 1
497 set g_balance_nex_secondary_damage 0
498 set g_balance_nex_secondary_force 0
499 set g_balance_nex_secondary_refire 0
500 set g_balance_nex_secondary_animtime 0
501 set g_balance_nex_secondary_ammo 2
502 set g_balance_nex_secondary_damagefalloff_mindist 0
503 set g_balance_nex_secondary_damagefalloff_maxdist 0
504 set g_balance_nex_secondary_damagefalloff_halflife 0
505 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
506
507 set g_balance_nex_charge 1
508 set g_balance_nex_charge_mindmg 40
509 set g_balance_nex_charge_start 0.5
510 set g_balance_nex_charge_rate 0.4
511 set g_balance_nex_charge_animlimit 0.5
512 set g_balance_nex_charge_limit 1
513 set g_balance_nex_charge_rot_rate 0
514 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
515 set g_balance_nex_charge_shot_multiplier 0
516 set g_balance_nex_charge_velocity_rate 0
517 set g_balance_nex_charge_minspeed 400
518 set g_balance_nex_charge_maxspeed 800
519
520 set g_balance_nex_reload_ammo 0 //default: 25
521 set g_balance_nex_reload_time 2
522 // }}}
523 // {{{ minstanex
524 set g_balance_minstanex_refire 1
525 set g_balance_minstanex_animtime 0.3
526 set g_balance_minstanex_ammo 10
527 set g_balance_minstanex_laser_ammo 0
528 set g_balance_minstanex_laser_animtime 0.3
529 set g_balance_minstanex_laser_refire 0.7
530 set g_balance_minstanex_reload_ammo 0 //default: 50
531 set g_balance_minstanex_reload_time 2
532 // }}}
533 // {{{ hagar
534 set g_balance_hagar_primary_damage 25
535 set g_balance_hagar_primary_edgedamage 12.5
536 set g_balance_hagar_primary_force 92
537 set g_balance_hagar_primary_health 15
538 set g_balance_hagar_primary_damageforcescale 0
539 set g_balance_hagar_primary_radius 25
540 set g_balance_hagar_primary_spread 0.03
541 set g_balance_hagar_primary_speed 2000
542 set g_balance_hagar_primary_lifetime 5
543 set g_balance_hagar_primary_refire 0.11
544 set g_balance_hagar_primary_ammo 1
545 set g_balance_hagar_secondary 0
546 set g_balance_hagar_secondary_load 1
547 set g_balance_hagar_secondary_load_speed 0.5
548 set g_balance_hagar_secondary_load_spread 0.075
549 set g_balance_hagar_secondary_load_spread_bias 0.5
550 set g_balance_hagar_secondary_load_max 4
551 set g_balance_hagar_secondary_load_hold 4
552 set g_balance_hagar_secondary_load_releasedeath 0
553 set g_balance_hagar_secondary_load_abort 0
554 set g_balance_hagar_secondary_load_linkexplode 0
555 set g_balance_hagar_secondary_load_animtime 0.2
556 set g_balance_hagar_secondary_damage 40
557 set g_balance_hagar_secondary_edgedamage 20
558 set g_balance_hagar_secondary_force 75
559 set g_balance_hagar_secondary_health 15
560 set g_balance_hagar_secondary_damageforcescale 0
561 set g_balance_hagar_secondary_radius 80
562 set g_balance_hagar_secondary_spread 0.05
563 set g_balance_hagar_secondary_speed 2000
564 set g_balance_hagar_secondary_lifetime_min 10
565 set g_balance_hagar_secondary_lifetime_rand 0
566 set g_balance_hagar_secondary_refire 0.5
567 set g_balance_hagar_secondary_ammo 1
568 set g_balance_hagar_reload_ammo 0 //default: 25
569 set g_balance_hagar_reload_time 2
570 // }}}
571 // {{{ rocketlauncher
572 set g_balance_rocketlauncher_damage 80
573 set g_balance_rocketlauncher_edgedamage 40
574 set g_balance_rocketlauncher_force 350
575 set g_balance_rocketlauncher_radius 110
576 set g_balance_rocketlauncher_speed 1000
577 set g_balance_rocketlauncher_speedaccel 0
578 set g_balance_rocketlauncher_speedstart 1000
579 set g_balance_rocketlauncher_lifetime 100
580 set g_balance_rocketlauncher_refire 0.9
581 set g_balance_rocketlauncher_animtime 0.7
582 set g_balance_rocketlauncher_ammo 4
583 set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
584 set g_balance_rocketlauncher_damageforcescale 0 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
585 set g_balance_rocketlauncher_detonatedelay 999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
586 set g_balance_rocketlauncher_guiderate 0 // max degrees per second
587 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
588 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
589 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
590 set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
591 set g_balance_rocketlauncher_remote_damage 70
592 set g_balance_rocketlauncher_remote_edgedamage 35
593 set g_balance_rocketlauncher_remote_radius 110
594 set g_balance_rocketlauncher_remote_force 350
595 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
596 set g_balance_rocketlauncher_reload_time 2
597 // }}}
598 // {{{ porto
599 set g_balance_porto_primary_refire 1.5
600 set g_balance_porto_primary_animtime 0.3
601 set g_balance_porto_primary_speed 5000
602 set g_balance_porto_primary_lifetime 5
603 set g_balance_porto_secondary 1
604 set g_balance_porto_secondary_refire 1.5
605 set g_balance_porto_secondary_animtime 0.3
606 set g_balance_porto_secondary_speed 1000
607 set g_balance_porto_secondary_lifetime 5
608 set g_balance_portal_health 200 // these get recharged whenever the portal is used
609 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
610 // }}}
611 // {{{ hook
612 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
613 set g_balance_hook_primary_refire 0 // hook monkeys set 0
614 set g_balance_hook_primary_animtime 0.3 // good shoot anim
615 set g_balance_hook_primary_hooked_time_max 0 // infinite
616 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
617 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
618 set g_balance_hook_secondary_damage 25 // not much
619 set g_balance_hook_secondary_edgedamage 5 // not much
620 set g_balance_hook_secondary_radius 500 // LOTS
621 set g_balance_hook_secondary_force -2000 // LOTS
622 set g_balance_hook_secondary_ammo 50 // a whole pack
623 set g_balance_hook_secondary_lifetime 5 // infinite
624 set g_balance_hook_secondary_speed 0 // not much throwing
625 set g_balance_hook_secondary_gravity 5 // fast falling
626 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
627 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
628 set g_balance_hook_secondary_power 3 // effect behaves like a square function
629 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
630 set g_balance_hook_secondary_health 15
631 set g_balance_hook_secondary_damageforcescale 0 
632 // }}}
633 // {{{ tuba
634 set g_balance_tuba_refire 0.05
635 set g_balance_tuba_animtime 0.05
636 set g_balance_tuba_attenuation 0.5
637 set g_balance_tuba_volume 1
638 set g_balance_tuba_fadetime 0.25
639 set g_balance_tuba_damage 5
640 set g_balance_tuba_edgedamage 0
641 set g_balance_tuba_radius 200
642 set g_balance_tuba_force 40
643 set g_balance_tuba_pitchstep 6
644 // }}}
645 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
646 set g_balance_fireball_primary_animtime 0.2
647 set g_balance_fireball_primary_bfgdamage 100
648 set g_balance_fireball_primary_bfgforce 0
649 set g_balance_fireball_primary_bfgradius 1000
650 set g_balance_fireball_primary_damage 200
651 set g_balance_fireball_primary_damageforcescale 0
652 set g_balance_fireball_primary_edgedamage 50
653 set g_balance_fireball_primary_force 600
654 set g_balance_fireball_primary_health 0
655 set g_balance_fireball_primary_laserburntime 0.5
656 set g_balance_fireball_primary_laserdamage 80
657 set g_balance_fireball_primary_laseredgedamage 20
658 set g_balance_fireball_primary_laserradius 256
659 set g_balance_fireball_primary_lifetime 15
660 set g_balance_fireball_primary_radius 200
661 set g_balance_fireball_primary_refire 2
662 set g_balance_fireball_primary_refire2 0
663 set g_balance_fireball_primary_speed 1200
664 set g_balance_fireball_primary_spread 0
665 set g_balance_fireball_secondary_animtime 0.3
666 set g_balance_fireball_secondary_damage 40
667 set g_balance_fireball_secondary_damageforcescale 4
668 set g_balance_fireball_secondary_damagetime 5
669 set g_balance_fireball_secondary_force 100
670 set g_balance_fireball_secondary_laserburntime 0.5
671 set g_balance_fireball_secondary_laserdamage 50
672 set g_balance_fireball_secondary_laseredgedamage 20
673 set g_balance_fireball_secondary_laserradius 110
674 set g_balance_fireball_secondary_lifetime 7
675 set g_balance_fireball_secondary_refire 1.5
676 set g_balance_fireball_secondary_speed 900
677 set g_balance_fireball_secondary_speed_up 100
678 set g_balance_fireball_secondary_speed_z 0
679 set g_balance_fireball_secondary_spread 0
680 // }}}