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mostly working code to use csqc entities for hook, electro, gauntlet (currently doesn...
[xonotic/xonotic-data.pk3dir.git] / balanceXPM.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 125
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 20
22 set g_start_ammo_nails 0
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 250 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 250
34 set g_lms_start_armor 100
35 set g_lms_start_ammo_shells 50
36 set g_lms_start_ammo_nails 150
37 set g_lms_start_ammo_rockets 50
38 set g_lms_start_ammo_cells 50
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 15
43 set g_balance_nix_ammo_nails 45
44 set g_balance_nix_ammo_rockets 15
45 set g_balance_nix_ammo_cells 15
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_ammo_anyway 1
56 set g_pickup_weapons_anyway 1
57 set g_pickup_shells 15
58 set g_pickup_shells_max 100
59 set g_pickup_nails 150
60 set g_pickup_nails_max 300
61 set g_pickup_rockets 15
62 set g_pickup_rockets_max 200
63 set g_pickup_cells 25
64 set g_pickup_cells_max 200
65 set g_pickup_fuel 25
66 set g_pickup_fuel_jetpack 50
67 set g_pickup_fuel_max 100
68 set g_pickup_armorsmall 5
69 set g_pickup_armorsmall_max 200
70 set g_pickup_armorsmall_anyway 1
71 set g_pickup_armormedium 25
72 set g_pickup_armormedium_max 200
73 set g_pickup_armormedium_anyway 1
74 set g_pickup_armorbig 50
75 set g_pickup_armorbig_max 200
76 set g_pickup_armorbig_anyway 1
77 set g_pickup_armorlarge 100
78 set g_pickup_armorlarge_max 200
79 set g_pickup_armorlarge_anyway 1
80 set g_pickup_healthsmall 5
81 set g_pickup_healthsmall_max 200
82 set g_pickup_healthsmall_anyway 1
83 set g_pickup_healthmedium 25
84 set g_pickup_healthmedium_max 100
85 set g_pickup_healthmedium_anyway 0
86 set g_pickup_healthlarge 50
87 set g_pickup_healthlarge_max 100
88 set g_pickup_healthlarge_anyway 0
89 set g_pickup_healthmega 100
90 set g_pickup_healthmega_max 200
91 set g_pickup_healthmega_anyway 1
92 set g_pickup_respawntime_short 15
93 set g_pickup_respawntime_medium 20
94 set g_pickup_respawntime_long 30
95 set g_pickup_respawntime_powerup 120
96 set g_pickup_respawntime_weapon 5
97 set g_pickup_respawntime_ammo 25
98 set g_pickup_respawntimejitter_short 0
99 set g_pickup_respawntimejitter_medium 0
100 set g_pickup_respawntimejitter_long 0
101 set g_pickup_respawntimejitter_powerup 10
102 set g_pickup_respawntimejitter_weapon 0
103 set g_pickup_respawntimejitter_ammo 0
104 // }}}
105
106 // {{{ regen/rot
107 set g_balance_health_regen 0
108 set g_balance_health_regenlinear 0
109 set g_balance_pause_health_regen 0
110 set g_balance_pause_health_regen_spawn 0
111 set g_balance_health_rot 0
112 set g_balance_health_rotlinear 1
113 set g_balance_pause_health_rot 1
114 set g_balance_pause_health_rot_spawn 0
115 set g_balance_health_regenstable 100
116 set g_balance_health_rotstable 100
117 set g_balance_health_limit 200
118 set g_balance_armor_regen 0
119 set g_balance_armor_regenlinear 0
120 set g_balance_armor_rot 0
121 set g_balance_armor_rotlinear 1
122 set g_balance_pause_armor_rot 1
123 set g_balance_pause_armor_rot_spawn 0
124 set g_balance_armor_regenstable 100
125 set g_balance_armor_rotstable 100
126 set g_balance_armor_limit 200
127 set g_balance_armor_blockpercent 0.7
128 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
129 set g_balance_fuel_regenlinear 0
130 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
131 set g_balance_fuel_rot 0.05
132 set g_balance_fuel_rotlinear 0
133 set g_balance_pause_fuel_rot 5
134 set g_balance_pause_fuel_rot_spawn 10
135 set g_balance_fuel_regenstable 50
136 set g_balance_fuel_rotstable 100
137 set g_balance_fuel_limit 999
138 // }}}
139
140 // {{{ misc
141 set g_balance_selfdamagepercent 0.65
142 set g_balance_weaponswitchdelay 0.1
143 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
144 set g_weaponratefactor 1 "weapon fire rate multiplier"
145 set g_weapondamagefactor 1 "weapon damage multiplier"
146 set g_weaponforcefactor 1 "weapon force multiplier"
147 set g_weaponspreadfactor 1 "weapon spread multiplier"
148 set g_balance_firetransfer_time 0.9
149 set g_balance_firetransfer_damage 0.8
150 set g_throughfloor_damage 0.5
151 set g_throughfloor_force 0.7
152 set g_projectiles_newton_style 0
153 // possible values:
154 // 0: absolute velocity projectiles (like Quake)
155 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
156 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
157 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
158 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
159 set g_projectiles_newton_style_2_minfactor 0.7
160 set g_projectiles_newton_style_2_maxfactor 5
161 set g_projectiles_spread_style 4
162 // possible values:
163 // 0: forward + solid sphere (like Quake) - varies velocity
164 // 1: forward + flattened solid sphere
165 // 2: forward + solid circle
166 // 3: forward + normal distribution 3D - varies velocity
167 // 4: forward + normal distribution on a plane
168 // 5: forward + circle with 1-r falloff
169 // 6: forward + circle with 1-r^2 falloff
170 // 7: forward + circle with (1-r)(2-r) falloff
171 set g_balance_falldamage_deadminspeed 150
172 set g_balance_falldamage_minspeed 800
173 set g_balance_falldamage_factor 0.20
174 set g_balance_falldamage_maxdamage 15
175 // }}}
176
177 // {{{ powerups
178 set g_balance_powerup_invincible_takedamage 0.3
179 set g_balance_powerup_invincible_time 30
180 set g_balance_powerup_strength_damage 3
181 set g_balance_powerup_strength_force 4
182 set g_balance_powerup_strength_time 30
183 set g_balance_powerup_strength_selfdamage 1.5
184 set g_balance_powerup_strength_selfforce 1.5
185 // }}}
186
187 // {{{ jetpack/hook
188 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
189 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
190 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
191 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
192 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
193 set g_jetpack_fuel 8 "fuel per second for jetpack"
194 set g_jetpack_attenuation 2 "jetpack sound attenuation"
195
196 set g_grappling_hook_tarzan 2 // 2: can also pull players
197 set g_balance_grapplehook_speed_fly 1800
198 set g_balance_grapplehook_speed_pull 2000
199 set g_balance_grapplehook_force_rubber 2000
200 set g_balance_grapplehook_force_rubber_overstretch 1000
201 set g_balance_grapplehook_length_min 50
202 set g_balance_grapplehook_stretch 50
203 set g_balance_grapplehook_airfriction 0.2
204 set g_balance_grapplehook_health 130
205 // }}}
206
207 // {{{ weapon properties
208 // {{{ laser
209 set g_balance_laser_primary_damage 10
210 set g_balance_laser_primary_edgedamage 0
211 set g_balance_laser_primary_force 75
212 set g_balance_laser_primary_radius 10
213 set g_balance_laser_primary_speed 0
214 set g_balance_laser_primary_spread 0
215 set g_balance_laser_primary_refire 0.066
216 set g_balance_laser_primary_animtime 0.066
217 set g_balance_laser_primary_lifetime 0
218 set g_balance_laser_primary_shotangle 0
219 set g_balance_laser_primary_delay 0
220 set g_balance_laser_primary_gauntlet 1
221 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
222 set g_balance_laser_secondary_damage 35
223 set g_balance_laser_secondary_edgedamage 10
224 set g_balance_laser_secondary_force 400
225 set g_balance_laser_secondary_radius 70
226 set g_balance_laser_secondary_speed 9000
227 set g_balance_laser_secondary_spread 0
228 set g_balance_laser_secondary_refire 0.7
229 set g_balance_laser_secondary_animtime 0
230 set g_balance_laser_secondary_lifetime 30
231 set g_balance_laser_secondary_shotangle 0
232 set g_balance_laser_secondary_delay 0
233 set g_balance_laser_secondary_gauntlet 0
234 // }}}
235 // {{{ shotgun
236 set g_balance_shotgun_primary_bullets 16
237 set g_balance_shotgun_primary_damage 4
238 set g_balance_shotgun_primary_force 20
239 set g_balance_shotgun_primary_spread 0.16
240 set g_balance_shotgun_primary_refire 1
241 set g_balance_shotgun_primary_animtime 0.4
242 set g_balance_shotgun_primary_ammo 1
243 set g_balance_shotgun_primary_speed 12000
244 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
245 set g_balance_shotgun_secondary 0
246 set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
247 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
248 set g_balance_shotgun_secondary_melee_range 60
249 set g_balance_shotgun_secondary_melee_swing 50
250 set g_balance_shotgun_secondary_melee_time 0.4
251 set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
252 set g_balance_shotgun_secondary_damage 7
253 set g_balance_shotgun_secondary_force 20
254 set g_balance_shotgun_secondary_spread 0.20
255 set g_balance_shotgun_secondary_refire 1.35
256 set g_balance_shotgun_secondary_animtime 0.33
257 set g_balance_shotgun_secondary_ammo 1
258 set g_balance_shotgun_secondary_speed 12000
259 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
260 // }}}
261 // {{{ uzi
262 set g_balance_uzi_first 1
263 set g_balance_uzi_first_damage 18
264 set g_balance_uzi_first_force 35
265 set g_balance_uzi_first_spread 0.03
266 set g_balance_uzi_first_refire 0.2
267 set g_balance_uzi_first_ammo 2
268 set g_balance_uzi_sustained_damage 8
269 set g_balance_uzi_sustained_force 7.5
270 set g_balance_uzi_sustained_spread 0.1
271 set g_balance_uzi_sustained_refire 0.075
272 set g_balance_uzi_sustained_ammo 1
273 set g_balance_uzi_speed 18000
274 set g_balance_uzi_bulletconstant 115 // 13.1qu
275 // }}}
276 // {{{ mortar // TODO
277 set g_balance_grenadelauncher_primary2secondary 0
278 set g_balance_grenadelauncher_primary_sticky 1
279 set g_balance_grenadelauncher_primary_damage 100
280 set g_balance_grenadelauncher_primary_edgedamage 30
281 set g_balance_grenadelauncher_primary_force 300
282 set g_balance_grenadelauncher_primary_radius 200
283 set g_balance_grenadelauncher_primary_speed 1000
284 set g_balance_grenadelauncher_primary_speed_up 0
285 set g_balance_grenadelauncher_primary_speed_z 200
286 set g_balance_grenadelauncher_primary_spread 0
287 set g_balance_grenadelauncher_primary_lifetime 5
288 set g_balance_grenadelauncher_primary_lifetime2 0.8
289 set g_balance_grenadelauncher_primary_refire 0.8
290 set g_balance_grenadelauncher_primary_animtime 0.2
291 set g_balance_grenadelauncher_primary_ammo 2
292 set g_balance_grenadelauncher_primary_health 25
293 set g_balance_grenadelauncher_secondary_damage 100
294 set g_balance_grenadelauncher_secondary_edgedamage 30
295 set g_balance_grenadelauncher_secondary_force 300
296 set g_balance_grenadelauncher_secondary_radius 200
297 set g_balance_grenadelauncher_secondary_speed 600
298 set g_balance_grenadelauncher_secondary_speed_up 0
299 set g_balance_grenadelauncher_secondary_speed_z 200
300 set g_balance_grenadelauncher_secondary_spread 0
301 set g_balance_grenadelauncher_secondary_lifetime 1.5
302 set g_balance_grenadelauncher_secondary_refire 0.8
303 set g_balance_grenadelauncher_secondary_animtime 0.2
304 set g_balance_grenadelauncher_secondary_ammo 2
305 set g_balance_grenadelauncher_secondary_health 0
306 set g_balance_grenadelauncher_secondary_damageforcescale 0
307 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
308 set g_balance_grenadelauncher_secondary_bouncestop 0.075
309 // }}}
310 // {{{ electro // TODO
311 set g_balance_electro_lightning 1
312 set g_balance_electro_primary_damage 120
313 set g_balance_electro_primary_edgedamage 0
314 set g_balance_electro_primary_force 780
315 set g_balance_electro_primary_force_up 6000
316 set g_balance_electro_primary_radius 850
317 set g_balance_electro_primary_comboradius 0
318 set g_balance_electro_primary_speed 0
319 set g_balance_electro_primary_spread 0
320 set g_balance_electro_primary_lifetime 0
321 set g_balance_electro_primary_refire 0
322 set g_balance_electro_primary_animtime 0.05
323 set g_balance_electro_primary_ammo 40
324 set g_balance_electro_primary_range 800
325 set g_balance_electro_secondary_damage 50
326 set g_balance_electro_secondary_spread 0.05
327 set g_balance_electro_secondary_edgedamage 0
328 set g_balance_electro_secondary_force 200
329 set g_balance_electro_secondary_radius 150
330 set g_balance_electro_secondary_speed 900
331 set g_balance_electro_secondary_speed_up 200
332 set g_balance_electro_secondary_speed_z 0
333 set g_balance_electro_secondary_spread 0
334 set g_balance_electro_secondary_lifetime 5
335 set g_balance_electro_secondary_refire 0.3
336 set g_balance_electro_secondary_refire2 0
337 set g_balance_electro_secondary_animtime 0.3
338 set g_balance_electro_secondary_ammo 2
339 set g_balance_electro_secondary_health 5
340 set g_balance_electro_secondary_damageforcescale 4
341 set g_balance_electro_secondary_count 1
342 set g_balance_electro_combo_damage 80
343 set g_balance_electro_combo_edgedamage 0
344 set g_balance_electro_combo_force 200
345 set g_balance_electro_combo_radius 250
346 set g_balance_electro_combo_comboradius 0
347 set g_balance_electro_combo_speed 2000
348 // }}}
349 // {{{ crylink
350 set g_balance_crylink_primary_damage 12
351 set g_balance_crylink_primary_edgedamage 10
352 set g_balance_crylink_primary_force 25
353 set g_balance_crylink_primary_radius 100
354 set g_balance_crylink_primary_speed 1100
355 set g_balance_crylink_primary_spread 0.1
356 set g_balance_crylink_primary_shots 7
357 set g_balance_crylink_primary_bounces 1
358 set g_balance_crylink_primary_refire 0.8
359 set g_balance_crylink_primary_animtime 0.4
360 set g_balance_crylink_primary_ammo 2
361 set g_balance_crylink_primary_bouncedamagefactor 0.5
362
363 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
364 set g_balance_crylink_primary_middle_fadetime 5
365 set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300
366 set g_balance_crylink_primary_star_fadetime 0.25
367 set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300
368 set g_balance_crylink_primary_other_fadetime 0.25
369
370 set g_balance_crylink_secondary 1
371 set g_balance_crylink_secondary_damage 4
372 set g_balance_crylink_secondary_edgedamage 0
373 set g_balance_crylink_secondary_force 16
374 set g_balance_crylink_secondary_radius 15
375 set g_balance_crylink_secondary_speed 1600
376 set g_balance_crylink_secondary_spread 0.03
377 set g_balance_crylink_secondary_shots 3
378 set g_balance_crylink_secondary_bounces 0
379 set g_balance_crylink_secondary_refire 0.1
380 set g_balance_crylink_secondary_animtime 0.1
381 set g_balance_crylink_secondary_ammo 1
382 set g_balance_crylink_secondary_bouncedamagefactor 0.5
383
384 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
385 set g_balance_crylink_secondary_middle_fadetime 5
386 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
387 set g_balance_crylink_secondary_line_fadetime 2
388 // }}}
389 // {{{ nex
390 set g_balance_nex_damage 100
391 set g_balance_nex_force 200
392 set g_balance_nex_refire 1.25
393 set g_balance_nex_animtime 1
394 set g_balance_nex_ammo 5
395 set g_balance_nex_damagefalloff_mindist 1000
396 set g_balance_nex_damagefalloff_maxdist 3000
397 set g_balance_nex_damagefalloff_halflife 2000
398 set g_balance_nex_damagefalloff_forcehalflife 2000
399 // }}}
400 // {{{ minstanex
401 set g_balance_minstanex_refire 1.25
402 set g_balance_minstanex_animtime 1
403 set g_balance_minstanex_ammo 10
404 // }}}
405 // {{{ hagar
406 set g_balance_hagar_primary_damage 12
407 set g_balance_hagar_primary_edgedamage 12
408 set g_balance_hagar_primary_force 70
409 set g_balance_hagar_primary_radius 70
410 set g_balance_hagar_primary_spread 0.1
411 set g_balance_hagar_primary_speed 1800
412 set g_balance_hagar_primary_lifetime 30
413 set g_balance_hagar_primary_refire 0.12
414 set g_balance_hagar_primary_ammo 1
415 set g_balance_hagar_secondary 1
416 set g_balance_hagar_secondary_damage 12
417 set g_balance_hagar_secondary_edgedamage 12
418 set g_balance_hagar_secondary_force 70
419 set g_balance_hagar_secondary_radius 50
420 set g_balance_hagar_secondary_spread 0.15
421 set g_balance_hagar_secondary_speed 1800
422 set g_balance_hagar_secondary_lifetime_min 30
423 set g_balance_hagar_secondary_lifetime_rand 0
424 set g_balance_hagar_secondary_refire 0.12
425 set g_balance_hagar_secondary_ammo 1
426 // }}}
427 // {{{ rocketlauncher // TODO
428 set g_balance_rocketlauncher_damage 100
429 set g_balance_rocketlauncher_edgedamage 33
430 set g_balance_rocketlauncher_force 350
431 set g_balance_rocketlauncher_radius 100
432 set g_balance_rocketlauncher_speed 1000
433 set g_balance_rocketlauncher_speedaccel 0
434 set g_balance_rocketlauncher_speedstart 1000
435 set g_balance_rocketlauncher_lifetime 30
436 set g_balance_rocketlauncher_refire 1
437 set g_balance_rocketlauncher_animtime 0.2
438 set g_balance_rocketlauncher_ammo 3
439 set g_balance_rocketlauncher_health 0
440 set g_balance_rocketlauncher_damageforcescale 0
441 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
442 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
443 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
444 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
445 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
446 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
447 set g_balance_rocketlauncher_laserguided_speed 1000 //650
448 set g_balance_rocketlauncher_laserguided_speedaccel 0
449 set g_balance_rocketlauncher_laserguided_speedstart 1000
450 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
451 set g_balance_rocketlauncher_laserguided_allow_steal 1
452 set g_balance_rocketlauncher_remote_damage 50
453 set g_balance_rocketlauncher_remote_edgedamage 16.5
454 set g_balance_rocketlauncher_remote_radius 120
455 set g_balance_rocketlauncher_remote_force 350
456 // }}}
457 // {{{ porto
458 set g_balance_porto_primary_refire 1.5
459 set g_balance_porto_primary_animtime 0.3
460 set g_balance_porto_primary_speed 2000
461 set g_balance_porto_primary_lifetime 30
462 set g_balance_portal_health 200 // these get recharged whenever the portal is used
463 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
464 // }}}
465 // {{{ hook
466 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
467 set g_balance_hook_primary_refire 0 // hook monkeys set 0
468 set g_balance_hook_primary_animtime 0.3 // good shoot anim
469 set g_balance_hook_primary_hooked_time_max 0 // infinite
470 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
471 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
472 set g_balance_hook_secondary_damage 25 // not much
473 set g_balance_hook_secondary_edgedamage 5 // not much
474 set g_balance_hook_secondary_radius 500 // LOTS
475 set g_balance_hook_secondary_force -2000 // LOTS
476 set g_balance_hook_secondary_ammo 50 // a whole pack
477 set g_balance_hook_secondary_lifetime 30 // infinite
478 set g_balance_hook_secondary_speed 0 // not much throwing
479 set g_balance_hook_secondary_gravity 5 // fast falling
480 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
481 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
482 set g_balance_hook_secondary_power 3 // effect behaves like a square function
483 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
484 // }}}
485 // {{{ hlac
486 set g_balance_hlac_primary_spread_min 0.01
487 set g_balance_hlac_primary_spread_max 0.25
488 set g_balance_hlac_primary_spread_add 0.0045
489 set g_balance_hlac_primary_spread_crouchmod 0.25
490
491 set g_balance_hlac_primary_damage 23
492 set g_balance_hlac_primary_edgedamage 10
493 set g_balance_hlac_primary_force 100
494 set g_balance_hlac_primary_radius 70
495 set g_balance_hlac_primary_speed 9000
496 set g_balance_hlac_primary_lifetime 5
497
498 set g_balance_hlac_primary_refire 0.1
499 set g_balance_hlac_primary_animtime 0.4
500 set g_balance_hlac_primary_ammo 1
501
502 set g_balance_hlac_secondary 1
503 set g_balance_hlac_secondary_spread 0.15
504 set g_balance_hlac_secondary_spread_crouchmod 0.5
505
506 set g_balance_hlac_secondary_damage 23
507 set g_balance_hlac_secondary_edgedamage 10
508 set g_balance_hlac_secondary_force 100
509 set g_balance_hlac_secondary_radius 70
510 set g_balance_hlac_secondary_speed 9000
511 set g_balance_hlac_secondary_lifetime 5
512
513 set g_balance_hlac_secondary_refire 1
514 set g_balance_hlac_secondary_animtime 0.3
515 set g_balance_hlac_secondary_ammo 10
516 set g_balance_hlac_secondary_shots 6
517 // }}}
518 // {{{ campingrifle
519 set g_balance_campingrifle_magazinecapacity 8
520 set g_balance_campingrifle_reloadtime 2 // matches reload anim
521 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
522 set g_balance_campingrifle_bursttime 0
523 set g_balance_campingrifle_tracer 1
524 set g_balance_campingrifle_primary_damage 60
525 set g_balance_campingrifle_primary_headshotaddeddamage 100
526 set g_balance_campingrifle_primary_spread 0
527 set g_balance_campingrifle_primary_force 2
528 set g_balance_campingrifle_primary_speed 35000
529 set g_balance_campingrifle_primary_lifetime 5
530 set g_balance_campingrifle_primary_refire 0.8
531 set g_balance_campingrifle_primary_animtime 0.3
532 set g_balance_campingrifle_primary_ammo 10
533 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
534 set g_balance_campingrifle_primary_burstcost 0
535 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
536 set g_balance_campingrifle_secondary 1
537 set g_balance_campingrifle_secondary_damage 35
538 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
539 set g_balance_campingrifle_secondary_spread 0.008
540 set g_balance_campingrifle_secondary_force 1
541 set g_balance_campingrifle_secondary_speed 20000
542 set g_balance_campingrifle_secondary_lifetime 5
543 set g_balance_campingrifle_secondary_refire 0.15
544 set g_balance_campingrifle_secondary_animtime 0.1
545 set g_balance_campingrifle_secondary_ammo 10
546 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
547 set g_balance_campingrifle_secondary_burstcost 0
548 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
549 // }}}
550 // {{{ tuba
551 set g_balance_tuba_refire 0.05
552 set g_balance_tuba_animtime 0.05
553 set g_balance_tuba_attenuation 0.5
554 set g_balance_tuba_volume 1
555 set g_balance_tuba_fadetime 0.25
556 set g_balance_tuba_damage 5
557 set g_balance_tuba_edgedamage 0
558 set g_balance_tuba_radius 200
559 set g_balance_tuba_force 40
560 // }}}
561 // {{{ fireball
562 set g_balance_fireball_primary_ammo 40
563 set g_balance_fireball_primary_animtime 0.15
564 set g_balance_fireball_primary_bfgdamage 100
565 set g_balance_fireball_primary_bfgforce 0
566 set g_balance_fireball_primary_bfgradius 1000
567 set g_balance_fireball_primary_damage 200
568 set g_balance_fireball_primary_damageforcescale 4
569 set g_balance_fireball_primary_edgedamage 0
570 set g_balance_fireball_primary_force 700
571 set g_balance_fireball_primary_health 50
572 set g_balance_fireball_primary_laserburntime 0.5
573 set g_balance_fireball_primary_laserdamage 80
574 set g_balance_fireball_primary_laseredgedamage 20
575 set g_balance_fireball_primary_laserradius 256
576 set g_balance_fireball_primary_lifetime 15
577 set g_balance_fireball_primary_radius 200
578 set g_balance_fireball_primary_refire 5
579 set g_balance_fireball_primary_refire2 0
580 set g_balance_fireball_primary_speed 650
581 set g_balance_fireball_primary_spread 0
582 set g_balance_fireball_secondary_ammo 5
583 set g_balance_fireball_secondary_animtime 0.3
584 set g_balance_fireball_secondary_damage 40
585 set g_balance_fireball_secondary_damageforcescale 4
586 set g_balance_fireball_secondary_damagetime 5
587 set g_balance_fireball_secondary_force 100
588 set g_balance_fireball_secondary_laserburntime 0.5
589 set g_balance_fireball_secondary_laserdamage 50
590 set g_balance_fireball_secondary_laseredgedamage 20
591 set g_balance_fireball_secondary_laserradius 110
592 set g_balance_fireball_secondary_lifetime 7
593 set g_balance_fireball_secondary_refire 2
594 set g_balance_fireball_secondary_speed 900
595 set g_balance_fireball_secondary_speed_up 100
596 set g_balance_fireball_secondary_speed_z 0
597 set g_balance_fireball_secondary_spread 0
598 // }}}
599 // {{{ seeker
600 set g_balance_seeker_flac_ammo 0.5
601 set g_balance_seeker_flac_animtime 0.1
602 set g_balance_seeker_flac_damage 15
603 set g_balance_seeker_flac_edgedamage 10
604 set g_balance_seeker_flac_force 50
605 set g_balance_seeker_flac_lifetime 0.1
606 set g_balance_seeker_flac_lifetime_rand 0.05
607 set g_balance_seeker_flac_radius 100
608 set g_balance_seeker_flac_refire 0.1
609 set g_balance_seeker_flac_speed 3000
610 set g_balance_seeker_flac_speed_up 1000
611 set g_balance_seeker_flac_speed_z 0
612 set g_balance_seeker_flac_spread 0.4
613 set g_balance_seeker_missile_accel 1.05
614 set g_balance_seeker_missile_ammo 2
615 set g_balance_seeker_missile_animtime 0.3
616 set g_balance_seeker_missile_count 4
617 set g_balance_seeker_missile_damage 40
618 set g_balance_seeker_missile_damageforcescale 4
619 set g_balance_seeker_missile_decel 0.9
620 set g_balance_seeker_missile_delay 0.25
621 set g_balance_seeker_missile_edgedamage 10
622 set g_balance_seeker_missile_force 250
623 set g_balance_seeker_missile_health 5
624 set g_balance_seeker_missile_lifetime 15
625 set g_balance_seeker_missile_proxy 0
626 set g_balance_seeker_missile_proxy_delay 0.2
627 set g_balance_seeker_missile_proxy_maxrange 45
628 set g_balance_seeker_missile_radius 80
629 set g_balance_seeker_missile_refire 0.5
630 set g_balance_seeker_missile_smart 1
631 set g_balance_seeker_missile_smart_mindist 800
632 set g_balance_seeker_missile_smart_trace_max 2500
633 set g_balance_seeker_missile_smart_trace_min 1000
634 set g_balance_seeker_missile_speed 700
635 set g_balance_seeker_missile_speed_accel 0
636 set g_balance_seeker_missile_speed_up 300
637 set g_balance_seeker_missile_speed_z 0
638 set g_balance_seeker_missile_speed_max 1250
639 set g_balance_seeker_missile_spread 0
640 set g_balance_seeker_missile_turnrate 0.65
641 set g_balance_seeker_tag_ammo 1
642 set g_balance_seeker_tag_animtime 0.3
643 set g_balance_seeker_tag_damageforcescale 4
644 set g_balance_seeker_tag_health 5
645 set g_balance_seeker_tag_lifetime 15
646 set g_balance_seeker_tag_refire 0.7
647 set g_balance_seeker_tag_speed 9000
648 set g_balance_seeker_tag_spread 0
649 // End new seeker