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gradually fade out the "charge" on the nex so if you go fast but hit a wall, you...
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 250
38 set g_lms_start_ammo_rockets 100
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_max 45
60 set g_pickup_nails 120
61 set g_pickup_nails_max 300
62 set g_pickup_rockets 25
63 set g_pickup_rockets_max 150
64 set g_pickup_cells 25
65 set g_pickup_cells_max 200
66 set g_pickup_fuel 25
67 set g_pickup_fuel_jetpack 50
68 set g_pickup_fuel_max 100
69 set g_pickup_armorsmall 5
70 set g_pickup_armorsmall_max 200
71 set g_pickup_armorsmall_anyway 1
72 set g_pickup_armormedium 25
73 set g_pickup_armormedium_max 200
74 set g_pickup_armormedium_anyway 1
75 set g_pickup_armorbig 50
76 set g_pickup_armorbig_max 200
77 set g_pickup_armorbig_anyway 1
78 set g_pickup_armorlarge 100
79 set g_pickup_armorlarge_max 200
80 set g_pickup_armorlarge_anyway 1
81 set g_pickup_healthsmall 5
82 set g_pickup_healthsmall_max 200
83 set g_pickup_healthsmall_anyway 1
84 set g_pickup_healthmedium 25
85 set g_pickup_healthmedium_max 100
86 set g_pickup_healthmedium_anyway 0
87 set g_pickup_healthlarge 50
88 set g_pickup_healthlarge_max 100
89 set g_pickup_healthlarge_anyway 0
90 set g_pickup_healthmega 100
91 set g_pickup_healthmega_max 200
92 set g_pickup_healthmega_anyway 1
93 set g_pickup_respawntime_short 15
94 set g_pickup_respawntime_medium 20
95 set g_pickup_respawntime_long 30
96 set g_pickup_respawntime_powerup 120
97 set g_pickup_respawntime_weapon 5
98 set g_pickup_respawntime_ammo 25
99 set g_pickup_respawntimejitter_short 0
100 set g_pickup_respawntimejitter_medium 0
101 set g_pickup_respawntimejitter_long 0
102 set g_pickup_respawntimejitter_powerup 10
103 set g_pickup_respawntimejitter_weapon 0
104 set g_pickup_respawntimejitter_ammo 0
105 // }}}
106
107 // {{{ regen/rot
108 set g_balance_health_regen 0.05
109 set g_balance_health_regenlinear 0
110 set g_balance_pause_health_regen 5
111 set g_balance_pause_health_regen_spawn 0
112 set g_balance_health_rot 0
113 set g_balance_health_rotlinear 1
114 set g_balance_pause_health_rot 1
115 set g_balance_pause_health_rot_spawn 0
116 set g_balance_health_regenstable 100
117 set g_balance_health_rotstable 100
118 set g_balance_health_limit 999
119 set g_balance_armor_regen 0
120 set g_balance_armor_regenlinear 0
121 set g_balance_armor_rot 0
122 set g_balance_armor_rotlinear 1
123 set g_balance_pause_armor_rot 1
124 set g_balance_pause_armor_rot_spawn 0
125 set g_balance_armor_regenstable 100
126 set g_balance_armor_rotstable 100
127 set g_balance_armor_limit 999
128 set g_balance_armor_blockpercent 0.7
129 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
130 set g_balance_fuel_regenlinear 0
131 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
132 set g_balance_fuel_rot 0.05
133 set g_balance_fuel_rotlinear 0
134 set g_balance_pause_fuel_rot 5
135 set g_balance_pause_fuel_rot_spawn 10
136 set g_balance_fuel_regenstable 50
137 set g_balance_fuel_rotstable 100
138 set g_balance_fuel_limit 999
139 // }}}
140
141 // {{{ misc
142 set g_balance_selfdamagepercent 0.65
143 set g_balance_weaponswitchdelay 0.1
144 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
145 set g_weaponratefactor 1 "weapon fire rate multiplier"
146 set g_weapondamagefactor 1 "weapon damage multiplier"
147 set g_weaponforcefactor 1 "weapon force multiplier"
148 set g_weaponspreadfactor 1 "weapon spread multiplier"
149 set g_balance_firetransfer_time 0.9
150 set g_balance_firetransfer_damage 0.8
151 set g_throughfloor_damage 0.5
152 set g_throughfloor_force 0.7
153 set g_projectiles_newton_style 0
154 // possible values:
155 // 0: absolute velocity projectiles (like Quake)
156 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
157 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
158 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
159 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
160 set g_projectiles_newton_style_2_minfactor 0.7
161 set g_projectiles_newton_style_2_maxfactor 5
162 set g_projectiles_spread_style 4
163 // possible values:
164 // 0: forward + solid sphere (like Quake) - varies velocity
165 // 1: forward + flattened solid sphere
166 // 2: forward + solid circle
167 // 3: forward + normal distribution 3D - varies velocity
168 // 4: forward + normal distribution on a plane
169 // 5: forward + circle with 1-r falloff
170 // 6: forward + circle with 1-r^2 falloff
171 // 7: forward + circle with (1-r)(2-r) falloff
172 set g_balance_falldamage_deadminspeed 150
173 set g_balance_falldamage_minspeed 800
174 set g_balance_falldamage_factor 0.20
175 set g_balance_falldamage_maxdamage 15
176 // }}}
177
178 // {{{ powerups
179 set g_balance_powerup_invincible_takedamage 0.3
180 set g_balance_powerup_invincible_time 30
181 set g_balance_powerup_strength_damage 3
182 set g_balance_powerup_strength_force 4
183 set g_balance_powerup_strength_time 30
184 set g_balance_powerup_strength_selfdamage 1.5
185 set g_balance_powerup_strength_selfforce 1.5
186 // }}}
187
188 // {{{ jetpack/hook
189 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
190 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
191 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
192 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
193 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
194 set g_jetpack_fuel 8 "fuel per second for jetpack"
195 set g_jetpack_attenuation 2 "jetpack sound attenuation"
196
197 set g_grappling_hook_tarzan 2 // 2: can also pull players
198 set g_balance_grapplehook_speed_fly 1800
199 set g_balance_grapplehook_speed_pull 2000
200 set g_balance_grapplehook_force_rubber 2000
201 set g_balance_grapplehook_force_rubber_overstretch 1000
202 set g_balance_grapplehook_length_min 50
203 set g_balance_grapplehook_stretch 50
204 set g_balance_grapplehook_airfriction 0.2
205 set g_balance_grapplehook_health 130
206 // }}}
207
208 // {{{ weapon properties
209 // {{{ laser
210 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
211 set g_balance_laser_primary_edgedamage 20
212 set g_balance_laser_primary_force 235
213 set g_balance_laser_primary_radius 60
214 set g_balance_laser_primary_speed 4000
215 set g_balance_laser_primary_spread 0
216 set g_balance_laser_primary_refire 0.6
217 set g_balance_laser_primary_animtime 0.6
218 set g_balance_laser_primary_lifetime 5
219 set g_balance_laser_primary_shotangle 0
220 set g_balance_laser_primary_delay 0
221 set g_balance_laser_primary_gauntlet 0
222 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
223 set g_balance_laser_secondary_damage 200 // dps
224 set g_balance_laser_secondary_edgedamage 0
225 set g_balance_laser_secondary_force 1300
226 set g_balance_laser_secondary_radius 60
227 set g_balance_laser_secondary_speed 0
228 set g_balance_laser_secondary_spread 0
229 set g_balance_laser_secondary_refire 0.066
230 set g_balance_laser_secondary_animtime 0.066
231 set g_balance_laser_secondary_lifetime 0
232 set g_balance_laser_secondary_shotangle 0
233 set g_balance_laser_secondary_delay 0
234 set g_balance_laser_secondary_gauntlet 1
235 // }}}
236 // {{{ shotgun
237 set g_balance_shotgun_primary_bullets 20
238 set g_balance_shotgun_primary_damage 3
239 set g_balance_shotgun_primary_force 20
240 set g_balance_shotgun_primary_spread 0.16
241 set g_balance_shotgun_primary_refire 1
242 set g_balance_shotgun_primary_animtime 0.4
243 set g_balance_shotgun_primary_ammo 1
244 set g_balance_shotgun_primary_speed 12000
245 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
246 set g_balance_shotgun_secondary 1
247 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
248 set g_balance_shotgun_secondary_melee_range 85
249 set g_balance_shotgun_secondary_melee_swing 50
250 set g_balance_shotgun_secondary_melee_time 0.1
251 set g_balance_shotgun_secondary_damage 110
252 set g_balance_shotgun_secondary_force 150
253 set g_balance_shotgun_secondary_refire 1.1
254 set g_balance_shotgun_secondary_animtime 1
255 // }}}
256 // {{{ uzi
257 set g_balance_uzi_first 1
258 set g_balance_uzi_first_damage 16
259 set g_balance_uzi_first_force 35
260 set g_balance_uzi_first_spread 0.03
261 set g_balance_uzi_first_refire 0.2
262 set g_balance_uzi_first_ammo 2
263 set g_balance_uzi_sustained_damage 9
264 set g_balance_uzi_sustained_force 7.5
265 set g_balance_uzi_sustained_spread 0.1
266 set g_balance_uzi_sustained_refire 0.1
267 set g_balance_uzi_sustained_ammo 1
268 set g_balance_uzi_speed 18000
269 set g_balance_uzi_bulletconstant 115 // 13.1qu
270 // }}}
271 // {{{ mortar // TODO
272 set g_balance_grenadelauncher_primary_type 0
273 set g_balance_grenadelauncher_primary_damage 60
274 set g_balance_grenadelauncher_primary_edgedamage 25
275 set g_balance_grenadelauncher_primary_force 300
276 set g_balance_grenadelauncher_primary_radius 100
277 set g_balance_grenadelauncher_primary_speed 1200
278 set g_balance_grenadelauncher_primary_speed_up 225
279 set g_balance_grenadelauncher_primary_speed_z 0
280 set g_balance_grenadelauncher_primary_spread 0
281 set g_balance_grenadelauncher_primary_lifetime 5
282 set g_balance_grenadelauncher_primary_lifetime2 0.65
283 set g_balance_grenadelauncher_primary_refire 0.8
284 set g_balance_grenadelauncher_primary_animtime 0.4
285 set g_balance_grenadelauncher_primary_ammo 2
286 set g_balance_grenadelauncher_primary_health 80
287 set g_balance_grenadelauncher_primary_damageforcescale 0
288 set g_balance_grenadelauncher_primary_bouncefactor 0.5
289 set g_balance_grenadelauncher_primary_bouncestop 0.12
290 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
291
292 set g_balance_grenadelauncher_secondary_type 1
293 set g_balance_grenadelauncher_secondary_damage 80
294 set g_balance_grenadelauncher_secondary_edgedamage 32
295 set g_balance_grenadelauncher_secondary_force 300
296 set g_balance_grenadelauncher_secondary_radius 150
297 set g_balance_grenadelauncher_secondary_speed 1200
298 set g_balance_grenadelauncher_secondary_speed_up 225
299 set g_balance_grenadelauncher_secondary_speed_z 0
300 set g_balance_grenadelauncher_secondary_spread 0
301 set g_balance_grenadelauncher_secondary_lifetime 3
302 set g_balance_grenadelauncher_secondary_lifetime2 0.65
303 set g_balance_grenadelauncher_secondary_refire 0.8
304 set g_balance_grenadelauncher_secondary_animtime 0.4
305 set g_balance_grenadelauncher_secondary_ammo 2
306 set g_balance_grenadelauncher_secondary_health 40
307 set g_balance_grenadelauncher_secondary_damageforcescale 0
308 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
309 set g_balance_grenadelauncher_secondary_bouncestop 0.12
310 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
311 // }}}
312 // {{{ minelayer // TODO
313 set g_balance_minelayer_damage 35
314 set g_balance_minelayer_edgedamage 30
315 set g_balance_minelayer_force 250
316 set g_balance_minelayer_radius 175
317 set g_balance_minelayer_proximityradius 150
318 set g_balance_minelayer_speed 750
319 set g_balance_minelayer_lifetime 60
320 set g_balance_minelayer_refire 1.5
321 set g_balance_minelayer_animtime 0.4
322 set g_balance_minelayer_ammo 5
323 set g_balance_minelayer_health 15
324 set g_balance_minelayer_limit 4 // 0 disables the limit
325 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
326 set g_balance_minelayer_damageforcescale 0
327 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
328 set g_balance_minelayer_time 0.5
329 set g_balance_minelayer_remote_damage 45
330 set g_balance_minelayer_remote_edgedamage 40
331 set g_balance_minelayer_remote_radius 200
332 set g_balance_minelayer_remote_force 300
333 // }}}
334 // {{{ electro // TODO
335 set g_balance_electro_lightning 1
336 set g_balance_electro_primary_damage 85
337 set g_balance_electro_primary_edgedamage 0
338 set g_balance_electro_primary_force 425
339 set g_balance_electro_primary_force_up 125
340 set g_balance_electro_primary_radius 850
341 set g_balance_electro_primary_comboradius 75
342 set g_balance_electro_primary_speed 0
343 set g_balance_electro_primary_spread 0
344 set g_balance_electro_primary_lifetime 0
345 set g_balance_electro_primary_refire 0.4
346 set g_balance_electro_primary_animtime 0.03333333
347 set g_balance_electro_primary_ammo 7
348 set g_balance_electro_primary_range 800
349 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
350 set g_balance_electro_primary_falloff_maxdist 850
351 set g_balance_electro_primary_falloff_halflifedist 425
352 set g_balance_electro_secondary_damage 25
353 set g_balance_electro_secondary_edgedamage 0
354 set g_balance_electro_secondary_force 100
355 set g_balance_electro_secondary_radius 100
356 set g_balance_electro_secondary_speed 700
357 set g_balance_electro_secondary_speed_up 200
358 set g_balance_electro_secondary_speed_z 0
359 set g_balance_electro_secondary_spread 0.08
360 set g_balance_electro_secondary_lifetime 3.5
361 set g_balance_electro_secondary_refire 0.2
362 set g_balance_electro_secondary_refire2 2
363 set g_balance_electro_secondary_animtime 0.2
364 set g_balance_electro_secondary_ammo 2
365 set g_balance_electro_secondary_health 10
366 set g_balance_electro_secondary_damageforcescale 4
367 set g_balance_electro_secondary_count 3
368 set g_balance_electro_combo_damage 40
369 set g_balance_electro_combo_edgedamage 0
370 set g_balance_electro_combo_force 80
371 set g_balance_electro_combo_radius 250
372 set g_balance_electro_combo_comboradius 0
373 set g_balance_electro_combo_speed 400
374 // }}}
375 // {{{ crylink
376 set g_balance_crylink_primary_damage 8
377 set g_balance_crylink_primary_edgedamage 6
378 set g_balance_crylink_primary_force 40
379 set g_balance_crylink_primary_radius 80
380 set g_balance_crylink_primary_speed 1100
381 set g_balance_crylink_primary_spread 0.1
382 set g_balance_crylink_primary_shots 7
383 set g_balance_crylink_primary_bounces 2
384 set g_balance_crylink_primary_refire 0.8
385 set g_balance_crylink_primary_animtime 0.4
386 set g_balance_crylink_primary_ammo 2
387 set g_balance_crylink_primary_bouncedamagefactor 0.2
388
389 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
390 set g_balance_crylink_primary_middle_fadetime 5
391 set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
392 set g_balance_crylink_primary_star_fadetime 0.25
393 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
394 set g_balance_crylink_primary_other_fadetime 0.25
395
396 set g_balance_crylink_secondary 1
397 set g_balance_crylink_secondary_damage 2
398 set g_balance_crylink_secondary_edgedamage 0
399 set g_balance_crylink_secondary_force -20
400 set g_balance_crylink_secondary_radius 5
401 set g_balance_crylink_secondary_speed 1600
402 set g_balance_crylink_secondary_spread 0.03
403 set g_balance_crylink_secondary_shots 3
404 set g_balance_crylink_secondary_bounces 0
405 set g_balance_crylink_secondary_refire 0.15
406 set g_balance_crylink_secondary_animtime 0.15
407 set g_balance_crylink_secondary_ammo 1
408 set g_balance_crylink_secondary_bouncedamagefactor 0.5
409
410 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
411 set g_balance_crylink_secondary_middle_fadetime 5
412 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
413 set g_balance_crylink_secondary_line_fadetime 2
414 // }}}
415 // {{{ nex
416 set g_balance_nex_primary_damage 125
417 set g_balance_nex_primary_force 500
418 set g_balance_nex_primary_refire 1
419 set g_balance_nex_primary_animtime 0.75
420 set g_balance_nex_primary_ammo 5
421 set g_balance_nex_primary_damagefalloff_mindist 500
422 set g_balance_nex_primary_damagefalloff_maxdist 4500
423 set g_balance_nex_primary_damagefalloff_halflife 2000
424 set g_balance_nex_primary_damagefalloff_forcehalflife 2000
425
426 set g_balance_nex_secondary 1
427 set g_balance_nex_secondary_damage 125
428 set g_balance_nex_secondary_force -700
429 set g_balance_nex_secondary_refire 1
430 set g_balance_nex_secondary_animtime 0.75
431 set g_balance_nex_secondary_ammo 5
432 set g_balance_nex_secondary_damagefalloff_mindist 500
433 set g_balance_nex_secondary_damagefalloff_maxdist 4500
434 set g_balance_nex_secondary_damagefalloff_halflife 4000
435 set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
436
437 set g_balance_nex_velocitydependent_halflife -500
438 set g_balance_nex_velocitydependent_minspeed 400
439 set g_balance_nex_velocitydependent_maxspeed 1000
440 set g_balance_nex_velocitydependent_falloff_factor 0.001
441 // }}}
442 // {{{ minstanex
443 set g_balance_minstanex_refire 1.25
444 set g_balance_minstanex_animtime 1
445 set g_balance_minstanex_ammo 10
446 // }}}
447 // {{{ hagar
448 set g_balance_hagar_primary_damage 12
449 set g_balance_hagar_primary_edgedamage 6
450 set g_balance_hagar_primary_force 70
451 set g_balance_hagar_primary_radius 100
452 set g_balance_hagar_primary_spread 0.1
453 set g_balance_hagar_primary_speed 1800
454 set g_balance_hagar_primary_lifetime 5
455 set g_balance_hagar_primary_refire 0.12
456 set g_balance_hagar_primary_ammo 1
457 set g_balance_hagar_secondary 1
458 set g_balance_hagar_secondary_damage 12
459 set g_balance_hagar_secondary_edgedamage 6
460 set g_balance_hagar_secondary_force 70
461 set g_balance_hagar_secondary_radius 100
462 set g_balance_hagar_secondary_spread 0.15
463 set g_balance_hagar_secondary_speed 1800
464 set g_balance_hagar_secondary_lifetime_min 5
465 set g_balance_hagar_secondary_lifetime_rand 0
466 set g_balance_hagar_secondary_refire 0.12
467 set g_balance_hagar_secondary_ammo 1
468 // }}}
469 // {{{ rocketlauncher // TODO
470 set g_balance_rocketlauncher_damage 100
471 set g_balance_rocketlauncher_edgedamage 33
472 set g_balance_rocketlauncher_force 350
473 set g_balance_rocketlauncher_radius 125
474 set g_balance_rocketlauncher_speed 1000
475 set g_balance_rocketlauncher_speedaccel 0
476 set g_balance_rocketlauncher_speedstart 1000
477 set g_balance_rocketlauncher_lifetime 5
478 set g_balance_rocketlauncher_refire 1
479 set g_balance_rocketlauncher_animtime 0.4
480 set g_balance_rocketlauncher_ammo 3
481 set g_balance_rocketlauncher_health 0
482 set g_balance_rocketlauncher_damageforcescale 0
483 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
484 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
485 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
486 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
487 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
488 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
489 set g_balance_rocketlauncher_laserguided_speed 1000 //650
490 set g_balance_rocketlauncher_laserguided_speedaccel 0
491 set g_balance_rocketlauncher_laserguided_speedstart 1000
492 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
493 set g_balance_rocketlauncher_laserguided_allow_steal 1
494 set g_balance_rocketlauncher_remote_damage 50
495 set g_balance_rocketlauncher_remote_edgedamage 16.5
496 set g_balance_rocketlauncher_remote_radius 120
497 set g_balance_rocketlauncher_remote_force 350
498 // }}}
499 // {{{ porto
500 set g_balance_porto_primary_refire 1.5
501 set g_balance_porto_primary_animtime 0.3
502 set g_balance_porto_primary_speed 2000
503 set g_balance_porto_primary_lifetime 5
504 set g_balance_portal_health 200 // these get recharged whenever the portal is used
505 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
506 // }}}
507 // {{{ hook
508 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
509 set g_balance_hook_primary_refire 0 // hook monkeys set 0
510 set g_balance_hook_primary_animtime 0.3 // good shoot anim
511 set g_balance_hook_primary_hooked_time_max 0 // infinite
512 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
513 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
514 set g_balance_hook_secondary_damage 25 // not much
515 set g_balance_hook_secondary_edgedamage 5 // not much
516 set g_balance_hook_secondary_radius 500 // LOTS
517 set g_balance_hook_secondary_force -2000 // LOTS
518 set g_balance_hook_secondary_ammo 50 // a whole pack
519 set g_balance_hook_secondary_lifetime 5 // infinite
520 set g_balance_hook_secondary_speed 0 // not much throwing
521 set g_balance_hook_secondary_gravity 5 // fast falling
522 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
523 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
524 set g_balance_hook_secondary_power 3 // effect behaves like a square function
525 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
526 // }}}
527 // {{{ hlac
528 set g_balance_hlac_primary_spread_min 0
529 set g_balance_hlac_primary_spread_max 0
530 set g_balance_hlac_primary_spread_add 0
531 set g_balance_hlac_primary_spread_crouchmod 0
532
533 set g_balance_hlac_primary_damage 15
534 set g_balance_hlac_primary_edgedamage 0
535 set g_balance_hlac_primary_force 70
536 set g_balance_hlac_primary_radius 30
537 set g_balance_hlac_primary_speed 2500
538 set g_balance_hlac_primary_lifetime 5
539
540 set g_balance_hlac_primary_refire 0.1
541 set g_balance_hlac_primary_animtime 0.4
542 set g_balance_hlac_primary_ammo 1
543
544 set g_balance_hlac_secondary 1
545 set g_balance_hlac_secondary_spread 0.15
546 set g_balance_hlac_secondary_spread_crouchmod 0.5
547
548 set g_balance_hlac_secondary_damage 20
549 set g_balance_hlac_secondary_edgedamage 0
550 set g_balance_hlac_secondary_force 40
551 set g_balance_hlac_secondary_radius 35
552 set g_balance_hlac_secondary_speed 2500
553 set g_balance_hlac_secondary_lifetime 5
554
555 set g_balance_hlac_secondary_refire 1
556 set g_balance_hlac_secondary_animtime 0.7
557 set g_balance_hlac_secondary_ammo 10
558 set g_balance_hlac_secondary_shots 6
559 // }}}
560 // {{{ campingrifle
561 set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
562 set g_balance_campingrifle_reloadtime 2 // matches reload anim
563 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
564 set g_balance_campingrifle_bursttime 0
565 set g_balance_campingrifle_tracer 1
566 set g_balance_campingrifle_primary_damage 75
567 set g_balance_campingrifle_primary_headshotaddeddamage 75
568 set g_balance_campingrifle_primary_spread 0
569 set g_balance_campingrifle_primary_force 2
570 set g_balance_campingrifle_primary_speed 35000
571 set g_balance_campingrifle_primary_lifetime 5
572 set g_balance_campingrifle_primary_refire 1.5
573 set g_balance_campingrifle_primary_animtime 1.4
574 set g_balance_campingrifle_primary_ammo 10
575 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
576 set g_balance_campingrifle_primary_burstcost 0
577 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
578 set g_balance_campingrifle_secondary 1
579 set g_balance_campingrifle_secondary_damage 25
580 set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head
581 set g_balance_campingrifle_secondary_spread 0.008
582 set g_balance_campingrifle_secondary_force 1
583 set g_balance_campingrifle_secondary_speed 20000
584 set g_balance_campingrifle_secondary_lifetime 5
585 set g_balance_campingrifle_secondary_refire 0.15
586 set g_balance_campingrifle_secondary_animtime 0.1
587 set g_balance_campingrifle_secondary_ammo 10
588 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
589 set g_balance_campingrifle_secondary_burstcost 0
590 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
591 // }}}
592 // {{{ tuba
593 set g_balance_tuba_refire 0.05
594 set g_balance_tuba_animtime 0.05
595 set g_balance_tuba_attenuation 0.5
596 set g_balance_tuba_volume 1
597 set g_balance_tuba_fadetime 0.25
598 set g_balance_tuba_damage 5
599 set g_balance_tuba_edgedamage 0
600 set g_balance_tuba_radius 200
601 set g_balance_tuba_force 40
602 // }}}
603 // {{{ fireball
604 set g_balance_fireball_primary_ammo 40
605 set g_balance_fireball_primary_animtime 0.15
606 set g_balance_fireball_primary_bfgdamage 100
607 set g_balance_fireball_primary_bfgforce 0
608 set g_balance_fireball_primary_bfgradius 1000
609 set g_balance_fireball_primary_damage 200
610 set g_balance_fireball_primary_damageforcescale 4
611 set g_balance_fireball_primary_edgedamage 0
612 set g_balance_fireball_primary_force 700
613 set g_balance_fireball_primary_health 50
614 set g_balance_fireball_primary_laserburntime 0.5
615 set g_balance_fireball_primary_laserdamage 80
616 set g_balance_fireball_primary_laseredgedamage 20
617 set g_balance_fireball_primary_laserradius 256
618 set g_balance_fireball_primary_lifetime 15
619 set g_balance_fireball_primary_radius 200
620 set g_balance_fireball_primary_refire 5
621 set g_balance_fireball_primary_refire2 0
622 set g_balance_fireball_primary_speed 650
623 set g_balance_fireball_primary_spread 0
624 set g_balance_fireball_secondary_ammo 5
625 set g_balance_fireball_secondary_animtime 0.3
626 set g_balance_fireball_secondary_damage 40
627 set g_balance_fireball_secondary_damageforcescale 4
628 set g_balance_fireball_secondary_damagetime 5
629 set g_balance_fireball_secondary_force 100
630 set g_balance_fireball_secondary_laserburntime 0.5
631 set g_balance_fireball_secondary_laserdamage 50
632 set g_balance_fireball_secondary_laseredgedamage 20
633 set g_balance_fireball_secondary_laserradius 110
634 set g_balance_fireball_secondary_lifetime 7
635 set g_balance_fireball_secondary_refire 2
636 set g_balance_fireball_secondary_speed 900
637 set g_balance_fireball_secondary_speed_up 100
638 set g_balance_fireball_secondary_speed_z 0
639 set g_balance_fireball_secondary_spread 0
640 // }}}
641 // {{{ seeker
642 set g_balance_seeker_flac_ammo 0.5
643 set g_balance_seeker_flac_animtime 0.1
644 set g_balance_seeker_flac_damage 15
645 set g_balance_seeker_flac_edgedamage 10
646 set g_balance_seeker_flac_force 50
647 set g_balance_seeker_flac_lifetime 0.1
648 set g_balance_seeker_flac_lifetime_rand 0.05
649 set g_balance_seeker_flac_radius 100
650 set g_balance_seeker_flac_refire 0.1
651 set g_balance_seeker_flac_speed 3000
652 set g_balance_seeker_flac_speed_up 1000
653 set g_balance_seeker_flac_speed_z 0
654 set g_balance_seeker_flac_spread 0.4
655 set g_balance_seeker_missile_accel 1.05
656 set g_balance_seeker_missile_ammo 2
657 set g_balance_seeker_missile_animtime 0.3
658 set g_balance_seeker_missile_count 8
659 set g_balance_seeker_missile_damage 15
660 set g_balance_seeker_missile_damageforcescale 4
661 set g_balance_seeker_missile_decel 0.9
662 set g_balance_seeker_missile_delay 0.25
663 set g_balance_seeker_missile_edgedamage 10
664 set g_balance_seeker_missile_force 250
665 set g_balance_seeker_missile_health 5
666 set g_balance_seeker_missile_lifetime 15
667 set g_balance_seeker_missile_proxy 0
668 set g_balance_seeker_missile_proxy_delay 0.2
669 set g_balance_seeker_missile_proxy_maxrange 45
670 set g_balance_seeker_missile_radius 80
671 set g_balance_seeker_missile_refire 0.5
672 set g_balance_seeker_missile_smart 1
673 set g_balance_seeker_missile_smart_mindist 800
674 set g_balance_seeker_missile_smart_trace_max 2500
675 set g_balance_seeker_missile_smart_trace_min 1000
676 set g_balance_seeker_missile_speed 700
677 set g_balance_seeker_missile_speed_accel 0
678 set g_balance_seeker_missile_speed_up 300
679 set g_balance_seeker_missile_speed_z 0
680 set g_balance_seeker_missile_speed_max 1250
681 set g_balance_seeker_missile_spread 0
682 set g_balance_seeker_missile_turnrate 0.65
683 set g_balance_seeker_tag_ammo 1
684 set g_balance_seeker_tag_animtime 0.3
685 set g_balance_seeker_tag_damageforcescale 4
686 set g_balance_seeker_tag_health 5
687 set g_balance_seeker_tag_lifetime 15
688 set g_balance_seeker_tag_refire 0.7
689 set g_balance_seeker_tag_speed 9000
690 set g_balance_seeker_tag_spread 0
691 // End new seeker