Comment out code for menu tooltips radio buttons as currently there's no space
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 200
38 set g_lms_start_ammo_rockets 150
39 set g_lms_start_ammo_cells 150
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 10
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 60
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 15
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 20
69 set g_pickup_cells_max 150
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 15
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 100
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 150
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 50
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 50
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 150
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 250
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 100
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 150
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 250
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 10
103 set g_pickup_respawntime_ammo 25
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.05
114 set g_balance_health_regenlinear 0
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 1
119 set g_balance_pause_health_rot 1
120 set g_balance_pause_health_rot_spawn 0
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 1
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 0
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.7
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.5
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.7
166 set g_projectiles_newton_style_2_maxfactor 5
167 set g_projectiles_spread_style 7
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 800
179 set g_balance_falldamage_factor 0.20
180 set g_balance_falldamage_maxdamage 15
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.6
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 4
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
216 set g_balance_laser_primary_edgedamage 20
217 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
218 set g_balance_laser_primary_radius 60
219 set g_balance_laser_primary_speed 5000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.6
222 set g_balance_laser_primary_animtime 0.4
223 set g_balance_laser_primary_lifetime 5
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_primary_force_zscale 2 // 300 upforce
228 set g_balance_laser_primary_force_velocitybias 0.3
229 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
230 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
231 set g_balance_laser_secondary_damage 200 // dps
232 set g_balance_laser_secondary_edgedamage 0
233 set g_balance_laser_secondary_force 1300
234 set g_balance_laser_secondary_radius 60
235 set g_balance_laser_secondary_speed 0
236 set g_balance_laser_secondary_spread 0
237 set g_balance_laser_secondary_refire 0.066
238 set g_balance_laser_secondary_animtime 0.066
239 set g_balance_laser_secondary_lifetime 0
240 set g_balance_laser_secondary_shotangle 0
241 set g_balance_laser_secondary_delay 0
242 set g_balance_laser_secondary_gauntlet 1
243 set g_balance_laser_secondary_force_zscale 1.25
244 set g_balance_laser_secondary_force_velocitybias 0
245 set g_balance_laser_secondary_force_other_scale 0
246 // }}}
247 // {{{ shotgun
248 set g_balance_shotgun_primary_bullets 18
249 set g_balance_shotgun_primary_damage 4
250 set g_balance_shotgun_primary_force 20
251 set g_balance_shotgun_primary_spread 0.18
252 set g_balance_shotgun_primary_refire 1
253 set g_balance_shotgun_primary_animtime 0.3
254 set g_balance_shotgun_primary_ammo 1
255 set g_balance_shotgun_primary_speed 12000
256 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
257 set g_balance_shotgun_secondary 1
258 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
259 set g_balance_shotgun_secondary_melee_range 85
260 set g_balance_shotgun_secondary_melee_swing 50
261 set g_balance_shotgun_secondary_melee_time 0.1
262 set g_balance_shotgun_secondary_damage 110
263 set g_balance_shotgun_secondary_force 150
264 set g_balance_shotgun_secondary_refire 1.1
265 set g_balance_shotgun_secondary_animtime 1
266 // }}}
267 // {{{ uzi
268 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
269 set g_balance_uzi_spread_min 0.02
270 set g_balance_uzi_spread_max 0.6
271 set g_balance_uzi_spread_add 0.008
272
273 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
274 set g_balance_uzi_burst_animtime 0.45
275 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
276 set g_balance_uzi_burst_refire2 0.45    // refire after burst
277 set g_balance_uzi_burst_spread 0.07
278 set g_balance_uzi_burst_damage 25
279 set g_balance_uzi_burst_force 50
280 set g_balance_uzi_burst_ammo 3
281
282 set g_balance_uzi_first 1
283 set g_balance_uzi_first_damage 22
284 set g_balance_uzi_first_force 50
285 set g_balance_uzi_first_spread 0.03
286 set g_balance_uzi_first_refire 0.2
287 set g_balance_uzi_first_ammo 2
288
289 set g_balance_uzi_sustained_damage 12   // 120 dps
290 set g_balance_uzi_sustained_force 12
291 set g_balance_uzi_sustained_spread 0.06
292 set g_balance_uzi_sustained_refire 0.1
293 set g_balance_uzi_sustained_ammo 1
294
295 set g_balance_uzi_speed 18000
296 set g_balance_uzi_bulletconstant 115 // 13.1qu
297 // }}}
298 // {{{ mortar
299 set g_balance_grenadelauncher_primary_type 0
300 set g_balance_grenadelauncher_primary_damage 44
301 set g_balance_grenadelauncher_primary_edgedamage 32
302 set g_balance_grenadelauncher_primary_force 300
303 set g_balance_grenadelauncher_primary_radius 115
304 set g_balance_grenadelauncher_primary_speed 1500
305 set g_balance_grenadelauncher_primary_speed_up 225
306 set g_balance_grenadelauncher_primary_speed_z 0
307 set g_balance_grenadelauncher_primary_spread 0
308 set g_balance_grenadelauncher_primary_lifetime 5
309 set g_balance_grenadelauncher_primary_lifetime2 0.65
310 set g_balance_grenadelauncher_primary_refire 0.8
311 set g_balance_grenadelauncher_primary_animtime 0.3
312 set g_balance_grenadelauncher_primary_ammo 2
313 set g_balance_grenadelauncher_primary_health 80
314 set g_balance_grenadelauncher_primary_damageforcescale 0
315 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
316
317 set g_balance_grenadelauncher_secondary_type 1
318 set g_balance_grenadelauncher_secondary_damage 62
319 set g_balance_grenadelauncher_secondary_edgedamage 32
320 set g_balance_grenadelauncher_secondary_force 300
321 set g_balance_grenadelauncher_secondary_radius 150
322 set g_balance_grenadelauncher_secondary_speed 1000
323 set g_balance_grenadelauncher_secondary_speed_up 250
324 set g_balance_grenadelauncher_secondary_speed_z 0
325 set g_balance_grenadelauncher_secondary_spread 0
326 set g_balance_grenadelauncher_secondary_lifetime 3
327 set g_balance_grenadelauncher_secondary_lifetime2 0.65
328 set g_balance_grenadelauncher_secondary_refire 0.8
329 set g_balance_grenadelauncher_secondary_animtime 0.3
330 set g_balance_grenadelauncher_secondary_ammo 2
331 set g_balance_grenadelauncher_secondary_health 40
332 set g_balance_grenadelauncher_secondary_damageforcescale 0
333 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
334
335 set g_balance_grenadelauncher_bouncefactor 0.5
336 set g_balance_grenadelauncher_bouncestop 0.12
337 // }}}
338 // {{{ minelayer
339 set g_balance_minelayer_damage 42
340 set g_balance_minelayer_edgedamage 30
341 set g_balance_minelayer_force 250
342 set g_balance_minelayer_radius 175
343 set g_balance_minelayer_proximityradius 150
344 set g_balance_minelayer_speed 750
345 set g_balance_minelayer_lifetime 60
346 set g_balance_minelayer_refire 1.5
347 set g_balance_minelayer_animtime 0.3
348 set g_balance_minelayer_ammo 5
349 set g_balance_minelayer_health 15
350 set g_balance_minelayer_limit 4 // 0 disables the limit
351 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
352 set g_balance_minelayer_damageforcescale 0
353 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
354 set g_balance_minelayer_time 0.5
355 set g_balance_minelayer_remote_damage 45
356 set g_balance_minelayer_remote_edgedamage 40
357 set g_balance_minelayer_remote_radius 200
358 set g_balance_minelayer_remote_force 300
359 // }}}
360 // {{{ electro
361 set g_balance_electro_lightning 1
362 set g_balance_electro_primary_damage 100
363 set g_balance_electro_primary_edgedamage 0
364 set g_balance_electro_primary_force 425
365 set g_balance_electro_primary_force_up 125
366 set g_balance_electro_primary_radius 850
367 set g_balance_electro_primary_comboradius 150
368 set g_balance_electro_primary_speed 0
369 set g_balance_electro_primary_spread 0
370 set g_balance_electro_primary_lifetime 0
371 set g_balance_electro_primary_refire 0.4
372 set g_balance_electro_primary_animtime 0.2
373 set g_balance_electro_primary_ammo 5
374 set g_balance_electro_primary_range 800
375 set g_balance_electro_primary_falloff_mindist 0
376 set g_balance_electro_primary_falloff_maxdist 0
377 set g_balance_electro_primary_falloff_halflifedist 0
378 set g_balance_electro_secondary_damage 25
379 set g_balance_electro_secondary_edgedamage 0
380 set g_balance_electro_secondary_force 100
381 set g_balance_electro_secondary_radius 100
382 set g_balance_electro_secondary_speed 700
383 set g_balance_electro_secondary_speed_up 200
384 set g_balance_electro_secondary_speed_z 0
385 set g_balance_electro_secondary_spread 0.08
386 set g_balance_electro_secondary_lifetime 3.5
387 set g_balance_electro_secondary_refire 0.2
388 set g_balance_electro_secondary_refire2 2
389 set g_balance_electro_secondary_animtime 0.2
390 set g_balance_electro_secondary_ammo 2
391 set g_balance_electro_secondary_health 10
392 set g_balance_electro_secondary_damageforcescale 4
393 set g_balance_electro_secondary_count 3
394 set g_balance_electro_secondary_bouncefactor 0.5
395 set g_balance_electro_secondary_bouncestop 0.075
396 set g_balance_electro_combo_damage 50
397 set g_balance_electro_combo_edgedamage 0
398 set g_balance_electro_combo_force 80
399 set g_balance_electro_combo_radius 250
400 set g_balance_electro_combo_comboradius 0
401 set g_balance_electro_combo_speed 400
402 // }}}
403 // {{{ crylink
404 set g_balance_crylink_primary_damage 10
405 set g_balance_crylink_primary_edgedamage 6
406 set g_balance_crylink_primary_force 40
407 set g_balance_crylink_primary_radius 80
408 set g_balance_crylink_primary_speed 1500
409 set g_balance_crylink_primary_spread 0.05
410 set g_balance_crylink_primary_shots 7
411 set g_balance_crylink_primary_bounces 2
412 set g_balance_crylink_primary_refire 0.8
413 set g_balance_crylink_primary_animtime 0.3
414 set g_balance_crylink_primary_ammo 2
415 set g_balance_crylink_primary_bouncedamagefactor 0.2
416 set g_balance_crylink_primary_joindelay 0
417 set g_balance_crylink_primary_joinspread 0.2
418 set g_balance_crylink_primary_jointime 0.1
419 set g_balance_crylink_primary_joinexplode 0
420 set g_balance_crylink_primary_joinexplode_damage 0
421 set g_balance_crylink_primary_joinexplode_edgedamage 0
422 set g_balance_crylink_primary_joinexplode_radius 0
423 set g_balance_crylink_primary_joinexplode_force 0
424 set g_balance_crylink_primary_linkexplode 1
425
426 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
427 set g_balance_crylink_primary_middle_fadetime 5
428 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
429 set g_balance_crylink_primary_other_fadetime 0.25
430
431 set g_balance_crylink_secondary 1
432 set g_balance_crylink_secondary_damage 8
433 set g_balance_crylink_secondary_edgedamage 3
434 set g_balance_crylink_secondary_force 20
435 set g_balance_crylink_secondary_radius 20
436 set g_balance_crylink_secondary_speed 1500
437 set g_balance_crylink_secondary_spread 0.1
438 set g_balance_crylink_secondary_shots 6
439 set g_balance_crylink_secondary_bounces 2
440 set g_balance_crylink_secondary_refire 0.8
441 set g_balance_crylink_secondary_animtime 0.3
442 set g_balance_crylink_secondary_ammo 2
443 set g_balance_crylink_secondary_bouncedamagefactor 0.2
444 set g_balance_crylink_secondary_joindelay 0
445 set g_balance_crylink_secondary_joinspread 0.2
446 set g_balance_crylink_secondary_jointime 0.1
447 set g_balance_crylink_secondary_joinexplode 0                   
448 set g_balance_crylink_secondary_joinexplode_damage 0    
449 set g_balance_crylink_secondary_joinexplode_edgedamage 0
450 set g_balance_crylink_secondary_joinexplode_radius 0
451 set g_balance_crylink_secondary_joinexplode_force 0
452 set g_balance_crylink_secondary_linkexplode 1
453
454 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
455 set g_balance_crylink_secondary_middle_fadetime 5
456 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
457 set g_balance_crylink_secondary_line_fadetime 0.25
458 // }}}
459 // {{{ nex
460 set g_balance_nex_primary_damage 90
461 set g_balance_nex_primary_force 500
462 set g_balance_nex_primary_refire 1
463 set g_balance_nex_primary_animtime 0.3
464 set g_balance_nex_primary_ammo 5
465 set g_balance_nex_primary_damagefalloff_mindist 0
466 set g_balance_nex_primary_damagefalloff_maxdist 0
467 set g_balance_nex_primary_damagefalloff_halflife 0
468 set g_balance_nex_primary_damagefalloff_forcehalflife 0
469
470 set g_balance_nex_secondary 1
471 set g_balance_nex_secondary_charge 1
472 set g_balance_nex_secondary_charge_rate 0.4
473 set g_balance_nex_secondary_chargepool 1
474 set g_balance_nex_secondary_chargepool_regen 0.25
475 set g_balance_nex_secondary_chargepool_pause_regen 2
476 set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
477 set g_balance_nex_secondary_damage 0
478 set g_balance_nex_secondary_force 0
479 set g_balance_nex_secondary_refire 0
480 set g_balance_nex_secondary_animtime 0
481 set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
482 set g_balance_nex_secondary_damagefalloff_mindist 0
483 set g_balance_nex_secondary_damagefalloff_maxdist 0
484 set g_balance_nex_secondary_damagefalloff_halflife 0
485 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
486
487 set g_balance_nex_charge 1
488 set g_balance_nex_charge_mindmg 20
489 set g_balance_nex_charge_start 0.5
490 set g_balance_nex_charge_rate 0.5
491 set g_balance_nex_charge_limit 0.5
492 set g_balance_nex_charge_rot_rate 0.1
493 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
494 set g_balance_nex_charge_shot_multiplier 0
495 set g_balance_nex_charge_velocity_rate 0
496 set g_balance_nex_charge_minspeed 600
497 set g_balance_nex_charge_maxspeed 1000
498 // }}}
499 // {{{ minstanex
500 set g_balance_minstanex_refire 1
501 set g_balance_minstanex_animtime 0.50
502 set g_balance_minstanex_ammo 10
503 // }}}
504 // {{{ hagar
505 set g_balance_hagar_primary_damage 14
506 set g_balance_hagar_primary_edgedamage 6
507 set g_balance_hagar_primary_force 70
508 set g_balance_hagar_primary_radius 110
509 set g_balance_hagar_primary_spread 0.1
510 set g_balance_hagar_primary_speed 1800
511 set g_balance_hagar_primary_lifetime 5
512 set g_balance_hagar_primary_refire 0.12
513 set g_balance_hagar_primary_ammo 1
514 set g_balance_hagar_secondary 1
515 set g_balance_hagar_secondary_damage 14
516 set g_balance_hagar_secondary_edgedamage 6
517 set g_balance_hagar_secondary_force 70
518 set g_balance_hagar_secondary_radius 125
519 set g_balance_hagar_secondary_spread 0.15
520 set g_balance_hagar_secondary_speed 1800
521 set g_balance_hagar_secondary_lifetime_min 5
522 set g_balance_hagar_secondary_lifetime_rand 0
523 set g_balance_hagar_secondary_refire 0.12
524 set g_balance_hagar_secondary_ammo 1
525 // }}}
526 // {{{ rocketlauncher
527 set g_balance_rocketlauncher_damage 82
528 set g_balance_rocketlauncher_edgedamage 32
529 set g_balance_rocketlauncher_force 350
530 set g_balance_rocketlauncher_radius 130
531 set g_balance_rocketlauncher_speed 1400
532 set g_balance_rocketlauncher_speedaccel 1400
533 set g_balance_rocketlauncher_speedstart 800
534 set g_balance_rocketlauncher_lifetime 5
535 set g_balance_rocketlauncher_refire 1
536 set g_balance_rocketlauncher_animtime 0.3
537 set g_balance_rocketlauncher_ammo 3
538 set g_balance_rocketlauncher_health 0
539 set g_balance_rocketlauncher_damageforcescale 0
540 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
541 set g_balance_rocketlauncher_guiderate 42 // max degrees per second
542 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
543 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
544 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
545 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
546 set g_balance_rocketlauncher_remote_damage 60
547 set g_balance_rocketlauncher_remote_edgedamage 20
548 set g_balance_rocketlauncher_remote_radius 120
549 set g_balance_rocketlauncher_remote_force 350
550 // }}}
551 // {{{ porto
552 set g_balance_porto_primary_refire 1.5
553 set g_balance_porto_primary_animtime 0.2
554 set g_balance_porto_primary_speed 2000
555 set g_balance_porto_primary_lifetime 5
556 set g_balance_portal_health 200 // these get recharged whenever the portal is used
557 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
558 // }}}
559 // {{{ hook
560 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
561 set g_balance_hook_primary_refire 0 // hook monkeys set 0
562 set g_balance_hook_primary_animtime 0.2 // good shoot anim
563 set g_balance_hook_primary_hooked_time_max 0 // infinite
564 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
565 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
566 set g_balance_hook_secondary_damage 25 // not much
567 set g_balance_hook_secondary_edgedamage 5 // not much
568 set g_balance_hook_secondary_radius 500 // LOTS
569 set g_balance_hook_secondary_force -2000 // LOTS
570 set g_balance_hook_secondary_ammo 50 // a whole pack
571 set g_balance_hook_secondary_lifetime 5 // infinite
572 set g_balance_hook_secondary_speed 0 // not much throwing
573 set g_balance_hook_secondary_gravity 5 // fast falling
574 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
575 set g_balance_hook_secondary_animtime 0.2 // good shoot anim
576 set g_balance_hook_secondary_power 3 // effect behaves like a square function
577 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
578 // }}}
579 // {{{ hlac
580 set g_balance_hlac_primary_spread_min 0.01
581 set g_balance_hlac_primary_spread_max 0.075
582 set g_balance_hlac_primary_spread_add 0.001
583 set g_balance_hlac_primary_spread_crouchmod 0.25
584
585 set g_balance_hlac_primary_damage 15
586 set g_balance_hlac_primary_edgedamage 10
587 set g_balance_hlac_primary_force 70
588 set g_balance_hlac_primary_radius 40
589 set g_balance_hlac_primary_speed 9000
590 set g_balance_hlac_primary_lifetime 5
591
592 set g_balance_hlac_primary_refire 0.1
593 set g_balance_hlac_primary_animtime 0.2
594 set g_balance_hlac_primary_ammo 1
595
596 set g_balance_hlac_secondary 1
597 set g_balance_hlac_secondary_spread 0.15
598 set g_balance_hlac_secondary_spread_crouchmod 0.5
599
600 set g_balance_hlac_secondary_damage 20
601 set g_balance_hlac_secondary_edgedamage 13
602 set g_balance_hlac_secondary_force 100
603 set g_balance_hlac_secondary_radius 45
604 set g_balance_hlac_secondary_speed 9000
605 set g_balance_hlac_secondary_lifetime 5
606
607 set g_balance_hlac_secondary_refire 0.8
608 set g_balance_hlac_secondary_animtime 0.4
609 set g_balance_hlac_secondary_ammo 4
610 set g_balance_hlac_secondary_shots 6
611 // }}}
612 // {{{ sniperrifle
613 set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
614 set g_balance_sniperrifle_reloadtime 2 // matches reload anim
615 set g_balance_sniperrifle_auto_reload_on_switch 0
616 set g_balance_sniperrifle_bursttime 0
617 set g_balance_sniperrifle_primary_tracer 1
618 set g_balance_sniperrifle_primary_damage 60
619 set g_balance_sniperrifle_primary_headshotaddeddamage 60
620 set g_balance_sniperrifle_primary_spread 0
621 set g_balance_sniperrifle_primary_force 2
622 set g_balance_sniperrifle_primary_speed 40000
623 set g_balance_sniperrifle_primary_lifetime 5
624 set g_balance_sniperrifle_primary_refire 1.5
625 set g_balance_sniperrifle_primary_animtime 1.4
626 set g_balance_sniperrifle_primary_ammo 10
627 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
628 set g_balance_sniperrifle_primary_burstcost 0
629 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
630 set g_balance_sniperrifle_secondary 1
631 set g_balance_sniperrifle_secondary_reload 1
632 set g_balance_sniperrifle_secondary_tracer 0
633 set g_balance_sniperrifle_secondary_damage 42
634 set g_balance_sniperrifle_secondary_headshotaddeddamage 42
635 set g_balance_sniperrifle_secondary_spread 0
636 set g_balance_sniperrifle_secondary_force 2
637 set g_balance_sniperrifle_secondary_speed 20000
638 set g_balance_sniperrifle_secondary_lifetime 5
639 set g_balance_sniperrifle_secondary_refire 1.5
640 set g_balance_sniperrifle_secondary_animtime 1.4
641 set g_balance_sniperrifle_secondary_ammo 10
642 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
643 set g_balance_sniperrifle_secondary_burstcost 0
644 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
645 // }}}
646 // {{{ tuba
647 set g_balance_tuba_refire 0.05
648 set g_balance_tuba_animtime 0.05
649 set g_balance_tuba_attenuation 0.5
650 set g_balance_tuba_volume 1
651 set g_balance_tuba_fadetime 0.25
652 set g_balance_tuba_damage 5
653 set g_balance_tuba_edgedamage 0
654 set g_balance_tuba_radius 200
655 set g_balance_tuba_force 40
656 // }}}
657 // {{{ fireball
658 set g_balance_fireball_primary_ammo 40
659 set g_balance_fireball_primary_animtime 0.2
660 set g_balance_fireball_primary_bfgdamage 100
661 set g_balance_fireball_primary_bfgforce 0
662 set g_balance_fireball_primary_bfgradius 1000
663 set g_balance_fireball_primary_damage 200
664 set g_balance_fireball_primary_damageforcescale 4
665 set g_balance_fireball_primary_edgedamage 0
666 set g_balance_fireball_primary_force 700
667 set g_balance_fireball_primary_health 50
668 set g_balance_fireball_primary_laserburntime 0.5
669 set g_balance_fireball_primary_laserdamage 80
670 set g_balance_fireball_primary_laseredgedamage 20
671 set g_balance_fireball_primary_laserradius 256
672 set g_balance_fireball_primary_lifetime 15
673 set g_balance_fireball_primary_radius 200
674 set g_balance_fireball_primary_refire 5
675 set g_balance_fireball_primary_refire2 0
676 set g_balance_fireball_primary_speed 650
677 set g_balance_fireball_primary_spread 0
678 set g_balance_fireball_secondary_ammo 5
679 set g_balance_fireball_secondary_animtime 0.2
680 set g_balance_fireball_secondary_damage 40
681 set g_balance_fireball_secondary_damageforcescale 4
682 set g_balance_fireball_secondary_damagetime 5
683 set g_balance_fireball_secondary_force 100
684 set g_balance_fireball_secondary_laserburntime 0.5
685 set g_balance_fireball_secondary_laserdamage 50
686 set g_balance_fireball_secondary_laseredgedamage 20
687 set g_balance_fireball_secondary_laserradius 110
688 set g_balance_fireball_secondary_lifetime 7
689 set g_balance_fireball_secondary_refire 2
690 set g_balance_fireball_secondary_speed 900
691 set g_balance_fireball_secondary_speed_up 100
692 set g_balance_fireball_secondary_speed_z 0
693 set g_balance_fireball_secondary_spread 0
694 // }}}
695 // {{{ seeker
696 set g_balance_seeker_flac_ammo 0.5
697 set g_balance_seeker_flac_animtime 0.1
698 set g_balance_seeker_flac_damage 15
699 set g_balance_seeker_flac_edgedamage 10
700 set g_balance_seeker_flac_force 50
701 set g_balance_seeker_flac_lifetime 0.1
702 set g_balance_seeker_flac_lifetime_rand 0.05
703 set g_balance_seeker_flac_radius 100
704 set g_balance_seeker_flac_refire 0.1
705 set g_balance_seeker_flac_speed 3000
706 set g_balance_seeker_flac_speed_up 1000
707 set g_balance_seeker_flac_speed_z 0
708 set g_balance_seeker_flac_spread 0.4
709 set g_balance_seeker_missile_accel 1400
710 set g_balance_seeker_missile_ammo 2
711 set g_balance_seeker_missile_animtime 0.2
712 set g_balance_seeker_missile_count 8
713 set g_balance_seeker_missile_damage 15
714 set g_balance_seeker_missile_damageforcescale 4
715 set g_balance_seeker_missile_decel 1400
716 set g_balance_seeker_missile_delay 0.25
717 set g_balance_seeker_missile_edgedamage 10
718 set g_balance_seeker_missile_force 250
719 set g_balance_seeker_missile_health 5
720 set g_balance_seeker_missile_lifetime 15
721 set g_balance_seeker_missile_proxy 0
722 set g_balance_seeker_missile_proxy_delay 0.2
723 set g_balance_seeker_missile_proxy_maxrange 45
724 set g_balance_seeker_missile_radius 80
725 set g_balance_seeker_missile_refire 0.5
726 set g_balance_seeker_missile_smart 1
727 set g_balance_seeker_missile_smart_mindist 800
728 set g_balance_seeker_missile_smart_trace_max 2500
729 set g_balance_seeker_missile_smart_trace_min 1000
730 set g_balance_seeker_missile_speed 700
731 set g_balance_seeker_missile_speed_up 300
732 set g_balance_seeker_missile_speed_z 0
733 set g_balance_seeker_missile_speed_max 1400
734 set g_balance_seeker_missile_spread 0
735 set g_balance_seeker_missile_turnrate 0.65
736 set g_balance_seeker_tag_ammo 1
737 set g_balance_seeker_tag_animtime 0.2
738 set g_balance_seeker_tag_damageforcescale 4
739 set g_balance_seeker_tag_health 5
740 set g_balance_seeker_tag_lifetime 15
741 set g_balance_seeker_tag_refire 0.7
742 set g_balance_seeker_tag_speed 5000
743 set g_balance_seeker_tag_spread 0
744 // End new seeker