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Merge branch 'samual/keepaway' into fruitiex/freezetag_vs_keepaway
[xonotic/xonotic-data.pk3dir.git] / balancetZork.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 250
38 set g_lms_start_ammo_rockets 100
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58
59 set g_pickup_shells 20
60 set g_pickup_shells_weapon 10
61 set g_pickup_shells_max 50
62
63 set g_pickup_nails 60
64 set g_pickup_nails_weapon 60
65 set g_pickup_nails_max 300
66
67 set g_pickup_rockets 25
68 set g_pickup_rockets_weapon 15
69 set g_pickup_rockets_max 150
70
71 set g_pickup_cells 30
72 set g_pickup_cells_weapon 20
73 set g_pickup_cells_max 300
74
75 set g_pickup_fuel 25
76 set g_pickup_fuel_weapon 15
77 set g_pickup_fuel_jetpack 50
78 set g_pickup_fuel_max 999
79
80 set g_pickup_armorsmall 5
81 set g_pickup_armorsmall_max 999
82 set g_pickup_armorsmall_anyway 0
83
84 set g_pickup_armormedium 25
85 set g_pickup_armormedium_max 100
86 set g_pickup_armormedium_anyway 0
87
88 set g_pickup_armorbig 50
89 set g_pickup_armorbig_max 150
90 set g_pickup_armorbig_anyway 0
91
92 set g_pickup_armorlarge 100
93 set g_pickup_armorlarge_max 999
94 set g_pickup_armorlarge_anyway 0
95
96 set g_pickup_healthsmall 5
97 set g_pickup_healthsmall_max 999
98 set g_pickup_healthsmall_anyway 0
99
100 set g_pickup_healthmedium 25
101 set g_pickup_healthmedium_max 100
102 set g_pickup_healthmedium_anyway 0
103
104 set g_pickup_healthlarge 50
105 set g_pickup_healthlarge_max 150
106 set g_pickup_healthlarge_anyway 0
107
108 set g_pickup_healthmega 100
109 set g_pickup_healthmega_max 999
110 set g_pickup_healthmega_anyway 0
111
112 set g_pickup_respawntime_short 15
113 set g_pickup_respawntime_medium 20
114 set g_pickup_respawntime_long 30
115 set g_pickup_respawntime_powerup 120
116 set g_pickup_respawntime_weapon 20
117 set g_pickup_respawntime_ammo 15
118
119 set g_pickup_respawntimejitter_short 0
120 set g_pickup_respawntimejitter_medium 0
121 set g_pickup_respawntimejitter_long 0
122 set g_pickup_respawntimejitter_powerup 10
123 set g_pickup_respawntimejitter_weapon 0
124 set g_pickup_respawntimejitter_ammo 0
125 // }}}
126
127 // {{{ regen/rot
128 set g_balance_health_regen 0.1
129 set g_balance_health_regenlinear 0
130 set g_balance_pause_health_regen 5
131 set g_balance_pause_health_regen_spawn 0
132 set g_balance_health_rot 0.1
133 set g_balance_health_rotlinear 2.5
134 set g_balance_pause_health_rot 4
135 set g_balance_pause_health_rot_spawn 8
136 set g_balance_health_regenstable 100
137 set g_balance_health_rotstable 100
138 set g_balance_health_limit 999
139 set g_balance_armor_regen 0
140 set g_balance_armor_regenlinear 0
141 set g_balance_armor_rot 0.1
142 set g_balance_armor_rotlinear 2.5
143 set g_balance_pause_armor_rot 4
144 set g_balance_pause_armor_rot_spawn 8
145 set g_balance_armor_regenstable 100
146 set g_balance_armor_rotstable 100
147 set g_balance_armor_limit 999
148 set g_balance_armor_blockpercent 0.7
149 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
150 set g_balance_fuel_regenlinear 0
151 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
152 set g_balance_fuel_rot 0.05
153 set g_balance_fuel_rotlinear 0
154 set g_balance_pause_fuel_rot 4
155 set g_balance_pause_fuel_rot_spawn 8
156 set g_balance_fuel_regenstable 50
157 set g_balance_fuel_rotstable 100
158 set g_balance_fuel_limit 999
159 // }}}
160
161 // {{{ misc
162 set g_balance_selfdamagepercent 0.6
163 set g_balance_weaponswitchdelay 0.15
164 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
165 set g_weaponratefactor 1 "weapon fire rate multiplier"
166 set g_weapondamagefactor 1 "weapon damage multiplier"
167 set g_weaponforcefactor 1 "weapon force multiplier"
168 set g_weaponspreadfactor 1 "weapon spread multiplier"
169 set g_balance_firetransfer_time 0.9
170 set g_balance_firetransfer_damage 0.8
171 set g_throughfloor_damage 0.5
172 set g_throughfloor_force 0.7
173 set g_projectiles_newton_style 2
174 // possible values:
175 // 0: absolute velocity projectiles (like Quake)
176 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
177 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
178 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
179 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
180 set g_projectiles_newton_style_2_minfactor 0.7
181 set g_projectiles_newton_style_2_maxfactor 5
182 set g_projectiles_spread_style 7
183 // possible values:
184 // 0: forward + solid sphere (like Quake) - varies velocity
185 // 1: forward + flattened solid sphere
186 // 2: forward + solid circle
187 // 3: forward + normal distribution 3D - varies velocity
188 // 4: forward + normal distribution on a plane
189 // 5: forward + circle with 1-r falloff
190 // 6: forward + circle with 1-r^2 falloff
191 // 7: forward + circle with (1-r)(2-r) falloff
192 set g_balance_falldamage_deadminspeed 150
193 set g_balance_falldamage_minspeed 800
194 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
195 set g_balance_falldamage_maxdamage 75
196 // }}}
197
198 // {{{ powerups
199 set g_balance_powerup_invincible_takedamage 0.3
200 set g_balance_powerup_invincible_time 30
201 set g_balance_powerup_strength_damage 3
202 set g_balance_powerup_strength_force 3
203 set g_balance_powerup_strength_time 30
204 set g_balance_powerup_strength_selfdamage 1.5
205 set g_balance_powerup_strength_selfforce 1.5
206 // }}}
207
208 // {{{ jetpack/hook
209 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
210 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
211 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
212 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
213 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
214 set g_jetpack_fuel 8 "fuel per second for jetpack"
215 set g_jetpack_attenuation 2 "jetpack sound attenuation"
216
217 set g_grappling_hook_tarzan 2 // 2: can also pull players
218 set g_balance_grapplehook_speed_fly 1800
219 set g_balance_grapplehook_speed_pull 2000
220 set g_balance_grapplehook_force_rubber 2000
221 set g_balance_grapplehook_force_rubber_overstretch 1000
222 set g_balance_grapplehook_length_min 50
223 set g_balance_grapplehook_stretch 50
224 set g_balance_grapplehook_airfriction 0.2
225 set g_balance_grapplehook_health 130
226 // }}}
227
228 // {{{ weapon properties
229 // {{{ laser
230 set g_balance_laser_primary_damage 20 
231 set g_balance_laser_primary_edgedamage 10
232 set g_balance_laser_primary_force 230
233 set g_balance_laser_primary_radius 60
234 set g_balance_laser_primary_speed 9000
235 set g_balance_laser_primary_spread 0
236 set g_balance_laser_primary_refire 0.6
237 set g_balance_laser_primary_animtime 0.6
238 set g_balance_laser_primary_lifetime 5
239 set g_balance_laser_primary_shotangle 0
240 set g_balance_laser_primary_delay 0
241 set g_balance_laser_primary_gauntlet 0
242 set g_balance_laser_primary_force_zscale 1.2
243 set g_balance_laser_primary_force_velocitybias 0
244 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
245 set g_balance_laser_secondary_damage 35
246 set g_balance_laser_secondary_edgedamage 10
247 set g_balance_laser_secondary_force 400
248 set g_balance_laser_secondary_radius 70
249 set g_balance_laser_secondary_speed 9000
250 set g_balance_laser_secondary_spread 0
251 set g_balance_laser_secondary_refire 0.7
252 set g_balance_laser_secondary_animtime 0.3
253 set g_balance_laser_secondary_lifetime 30
254 set g_balance_laser_secondary_shotangle 0
255 set g_balance_laser_secondary_delay 0
256 set g_balance_laser_secondary_gauntlet 0
257 set g_balance_laser_secondary_force_zscale 1
258 set g_balance_laser_secondary_force_velocitybias 0
259 // }}}
260 // {{{ shotgun
261 set g_balance_shotgun_primary_bullets 10
262 set g_balance_shotgun_primary_damage 5
263 set g_balance_shotgun_primary_force 5
264 set g_balance_shotgun_primary_spread 0.07
265 set g_balance_shotgun_primary_refire 0.8
266 set g_balance_shotgun_primary_animtime 0.2
267 set g_balance_shotgun_primary_ammo 1
268 set g_balance_shotgun_primary_speed 12000
269 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
270 set g_balance_shotgun_secondary 1
271 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
272 set g_balance_shotgun_secondary_melee_range 85
273 set g_balance_shotgun_secondary_melee_swing 50
274 set g_balance_shotgun_secondary_melee_time 0.1
275 set g_balance_shotgun_secondary_damage 110
276 set g_balance_shotgun_secondary_force 150
277 set g_balance_shotgun_secondary_refire 1.1
278 set g_balance_shotgun_secondary_animtime 1
279 // }}}
280
281 // {{{ uzi
282 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
283 set g_balance_uzi_spread_min 0.02
284 set g_balance_uzi_spread_max 0.6
285 set g_balance_uzi_spread_add 0.008
286
287 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
288 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
289 set g_balance_uzi_burst_refire2 0.4     // refire after burst
290 set g_balance_uzi_burst_spread 0.03
291 set g_balance_uzi_burst_damage 18               // 90 dps (but 90 dmg deliverd in .25s)
292 set g_balance_uzi_burst_force 50
293 set g_balance_uzi_burst_ammo 3
294
295 set g_balance_uzi_first 1
296 set g_balance_uzi_first_damage 30
297 set g_balance_uzi_first_force 50
298 set g_balance_uzi_first_spread 0.015
299 set g_balance_uzi_first_refire 0.2
300 set g_balance_uzi_first_ammo 1
301
302 set g_balance_uzi_sustained_damage 14   // 120 dps
303 set g_balance_uzi_sustained_force 12
304 set g_balance_uzi_sustained_spread 0.02
305 set g_balance_uzi_sustained_refire 0.1
306 set g_balance_uzi_sustained_ammo 1
307
308 set g_balance_uzi_speed 18000
309 set g_balance_uzi_bulletconstant 115 // 13.1qu
310 // }}}
311 // {{{ mortar
312 set g_balance_grenadelauncher_primary_type 0
313 set g_balance_grenadelauncher_primary_damage 50
314 set g_balance_grenadelauncher_primary_edgedamage 30
315 set g_balance_grenadelauncher_primary_force 250
316 set g_balance_grenadelauncher_primary_radius 140
317 set g_balance_grenadelauncher_primary_speed 2000
318 set g_balance_grenadelauncher_primary_speed_up 200
319 set g_balance_grenadelauncher_primary_speed_z 0
320 set g_balance_grenadelauncher_primary_spread 0
321 set g_balance_grenadelauncher_primary_lifetime 30
322 set g_balance_grenadelauncher_primary_lifetime2 1
323 set g_balance_grenadelauncher_primary_refire 0.8
324 set g_balance_grenadelauncher_primary_animtime 0.3
325 set g_balance_grenadelauncher_primary_ammo 2
326 set g_balance_grenadelauncher_primary_health 25
327 set g_balance_grenadelauncher_primary_damageforcescale 4
328 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
329
330 set g_balance_grenadelauncher_secondary_type 1
331 set g_balance_grenadelauncher_secondary_damage 60
332 set g_balance_grenadelauncher_secondary_edgedamage 35
333 set g_balance_grenadelauncher_secondary_force 300
334 set g_balance_grenadelauncher_secondary_radius 140
335 set g_balance_grenadelauncher_secondary_speed 1400
336 set g_balance_grenadelauncher_secondary_speed_up 200
337 set g_balance_grenadelauncher_secondary_speed_z 0
338 set g_balance_grenadelauncher_secondary_spread 0
339 set g_balance_grenadelauncher_secondary_lifetime 2.5
340 set g_balance_grenadelauncher_secondary_lifetime2 0
341 set g_balance_grenadelauncher_secondary_refire 0.7
342 set g_balance_grenadelauncher_secondary_animtime 0.3
343 set g_balance_grenadelauncher_secondary_ammo 2
344 set g_balance_grenadelauncher_secondary_health 10
345 set g_balance_grenadelauncher_secondary_damageforcescale 4
346 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
347
348 set g_balance_grenadelauncher_bouncefactor 0.5
349 set g_balance_grenadelauncher_bouncestop 0.075
350 // }}}
351 // {{{ minelayer // TODO
352 set g_balance_minelayer_damage 35
353 set g_balance_minelayer_edgedamage 30
354 set g_balance_minelayer_force 250
355 set g_balance_minelayer_radius 175
356 set g_balance_minelayer_proximityradius 150
357 set g_balance_minelayer_speed 750
358 set g_balance_minelayer_lifetime 60
359 set g_balance_minelayer_refire 1.5
360 set g_balance_minelayer_animtime 0.4
361 set g_balance_minelayer_ammo 5
362 set g_balance_minelayer_health 15
363 set g_balance_minelayer_limit 4 // 0 disables the limit
364 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
365 set g_balance_minelayer_damageforcescale 0
366 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
367 set g_balance_minelayer_time 0.5
368 set g_balance_minelayer_remote_damage 45
369 set g_balance_minelayer_remote_edgedamage 40
370 set g_balance_minelayer_remote_radius 200
371 set g_balance_minelayer_remote_force 300
372 // }}}
373 // {{{ electro
374 set g_balance_electro_lightning 0
375 set g_balance_electro_primary_damage 35
376 set g_balance_electro_primary_edgedamage 0
377 set g_balance_electro_primary_force 150
378 set g_balance_electro_primary_force_up 0
379 set g_balance_electro_primary_radius 155
380 set g_balance_electro_primary_comboradius 0
381 set g_balance_electro_primary_speed 2000
382 set g_balance_electro_primary_spread 0
383 set g_balance_electro_primary_lifetime 30
384 set g_balance_electro_primary_refire 0.65
385 set g_balance_electro_primary_animtime 0.3
386 set g_balance_electro_primary_ammo 2
387 set g_balance_electro_primary_range 0
388 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
389 set g_balance_electro_primary_falloff_maxdist 850
390 set g_balance_electro_primary_falloff_halflifedist 425
391
392 set g_balance_electro_secondary_damage 25
393 set g_balance_electro_secondary_edgedamage 0
394 set g_balance_electro_secondary_force 50
395 set g_balance_electro_secondary_radius 25
396 set g_balance_electro_secondary_speed 750
397 set g_balance_electro_secondary_speed_up 150
398 set g_balance_electro_secondary_speed_z 0
399 set g_balance_electro_secondary_spread 0.025
400 set g_balance_electro_secondary_lifetime 5
401 set g_balance_electro_secondary_refire 0.1
402 set g_balance_electro_secondary_refire2 2
403 set g_balance_electro_secondary_animtime 0.15
404 set g_balance_electro_secondary_ammo 2
405 set g_balance_electro_secondary_health 10
406 set g_balance_electro_secondary_damageforcescale 2
407 set g_balance_electro_secondary_count 3
408 set g_balance_electro_secondary_bouncefactor 0.5
409 set g_balance_electro_secondary_bouncestop 0.075
410
411 set g_balance_electro_combo_damage 80
412 set g_balance_electro_combo_edgedamage 10
413 set g_balance_electro_combo_force 150
414 set g_balance_electro_combo_radius 250
415 set g_balance_electro_combo_comboradius 0
416 set g_balance_electro_combo_speed 1000
417 // }}}
418 // {{{ crylink
419 set g_balance_crylink_primary_damage 5
420 set g_balance_crylink_primary_edgedamage 3
421 set g_balance_crylink_primary_force 10
422 set g_balance_crylink_primary_radius 15
423 set g_balance_crylink_primary_speed 1500
424 set g_balance_crylink_primary_spread 0.1
425 set g_balance_crylink_primary_shots 8
426 set g_balance_crylink_primary_bounces 1
427 set g_balance_crylink_primary_refire 1
428 set g_balance_crylink_primary_animtime 0.4
429 set g_balance_crylink_primary_ammo 2
430 set g_balance_crylink_primary_bouncedamagefactor 0.2
431 set g_balance_crylink_primary_joinspread 0.1
432 set g_balance_crylink_primary_jointime 0
433 set g_balance_crylink_primary_joinexplode 1                             //if != 0 do a extra damage pass when projectiles join
434 set g_balance_crylink_primary_joinexplode_damage 100    //Max demage (Determined by % of _primary_shots that joins)
435 set g_balance_crylink_primary_joinexplode_edgedamage 20
436 set g_balance_crylink_primary_joinexplode_radius 200
437 set g_balance_crylink_primary_joinexplode_force 400
438 set g_balance_crylink_primary_linkexplode 0
439 set g_balance_crylink_primary_middle_lifetime 5 
440 set g_balance_crylink_primary_middle_fadetime 0.25
441 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
442 set g_balance_crylink_primary_other_fadetime 0.25
443
444 set g_balance_crylink_secondary 1
445 set g_balance_crylink_secondary_damage 2
446 set g_balance_crylink_secondary_edgedamage 0
447 set g_balance_crylink_secondary_force -20
448 set g_balance_crylink_secondary_radius 5
449 set g_balance_crylink_secondary_speed 1600
450 set g_balance_crylink_secondary_spread 0.03
451 set g_balance_crylink_secondary_shots 3
452 set g_balance_crylink_secondary_bounces 0
453 set g_balance_crylink_secondary_refire 0.15
454 set g_balance_crylink_secondary_animtime 0.15
455 set g_balance_crylink_secondary_ammo 1
456 set g_balance_crylink_secondary_bouncedamagefactor 0.5
457 set g_balance_crylink_secondary_joinspread 0
458 set g_balance_crylink_secondary_jointime 0
459 set g_balance_crylink_secondary_joinexplode 0                   
460 set g_balance_crylink_secondary_joinexplode_damage 0    
461 set g_balance_crylink_secondary_joinexplode_edgedamage 0
462 set g_balance_crylink_secondary_joinexplode_radius 0
463 set g_balance_crylink_secondary_joinexplode_force 0
464 set g_balance_crylink_secondary_linkexplode 0
465
466 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
467 set g_balance_crylink_secondary_middle_fadetime 5
468 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
469 set g_balance_crylink_secondary_line_fadetime 2
470 // }}}
471 // {{{ nex
472 set g_balance_nex_primary_damage 100
473 set g_balance_nex_primary_force 600
474 set g_balance_nex_primary_refire 1
475 set g_balance_nex_primary_animtime 0.3
476 set g_balance_nex_primary_ammo 5
477 set g_balance_nex_primary_damagefalloff_mindist 0
478 set g_balance_nex_primary_damagefalloff_maxdist 0
479 set g_balance_nex_primary_damagefalloff_halflife 0
480 set g_balance_nex_primary_damagefalloff_forcehalflife 0
481
482 set g_balance_nex_secondary 1
483 set g_balance_nex_secondary_charge 1
484 set g_balance_nex_secondary_charge_rate 0.55
485 set g_balance_nex_secondary_charge_pool 0
486 set g_balance_nex_secondary_charge_pool_regen 0.15
487 set g_balance_nex_secondary_charge_pool_pause_regen 1
488 set g_balance_nex_secondary_charge_pool_pause_health_regen 1
489 set g_balance_nex_secondary_damage 100
490 set g_balance_nex_secondary_force 600
491 set g_balance_nex_secondary_refire 1.5
492 set g_balance_nex_secondary_animtime 0.3
493 set g_balance_nex_secondary_ammo 5
494 set g_balance_nex_secondary_damagefalloff_mindist 0
495 set g_balance_nex_secondary_damagefalloff_maxdist 0
496 set g_balance_nex_secondary_damagefalloff_halflife 0
497 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
498
499 set g_balance_nex_charge 1
500 set g_balance_nex_charge_mindmg 10
501 set g_balance_nex_charge_start 0
502 set g_balance_nex_charge_rate 0.35
503 set g_balance_nex_charge_limit 0.5
504 set g_balance_nex_charge_rot_rate 0.1
505 set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button
506 set g_balance_nex_charge_shot_multiplier 0
507 set g_balance_nex_charge_velocity_rate 0
508 set g_balance_nex_charge_minspeed 400
509 set g_balance_nex_charge_maxspeed 1000
510 // }}}
511 // {{{ minstanex
512 set g_balance_minstanex_refire 1
513 set g_balance_minstanex_animtime 0.3
514 set g_balance_minstanex_ammo 10
515 // }}}
516 // {{{ hagar
517 set g_balance_hagar_primary_damage 25
518 set g_balance_hagar_primary_edgedamage 5
519 set g_balance_hagar_primary_force 70
520 set g_balance_hagar_primary_radius 60
521 set g_balance_hagar_primary_spread 0.010
522 set g_balance_hagar_primary_speed 2500
523 set g_balance_hagar_primary_lifetime 30
524 set g_balance_hagar_primary_refire 0.2
525 set g_balance_hagar_primary_ammo 1
526 set g_balance_hagar_secondary 1
527 set g_balance_hagar_secondary_damage 30
528 set g_balance_hagar_secondary_edgedamage 15
529 set g_balance_hagar_secondary_force 50
530 set g_balance_hagar_secondary_radius 65
531 set g_balance_hagar_secondary_spread 0.015
532 set g_balance_hagar_secondary_speed 1400
533 set g_balance_hagar_secondary_lifetime_min 30
534 set g_balance_hagar_secondary_lifetime_rand 0
535 set g_balance_hagar_secondary_refire 0.15
536 set g_balance_hagar_secondary_ammo 1
537 // }}}
538 // {{{ rocketlauncher // TODO
539 set g_balance_rocketlauncher_damage 120
540 set g_balance_rocketlauncher_edgedamage 25
541 set g_balance_rocketlauncher_force 350
542 set g_balance_rocketlauncher_radius 130
543 set g_balance_rocketlauncher_speed 900
544 set g_balance_rocketlauncher_speedaccel 0
545 set g_balance_rocketlauncher_speedstart 900
546 set g_balance_rocketlauncher_lifetime 9
547 set g_balance_rocketlauncher_refire 1.2
548 set g_balance_rocketlauncher_animtime 0.4
549 set g_balance_rocketlauncher_ammo 3
550 set g_balance_rocketlauncher_health 10
551 set g_balance_rocketlauncher_damageforcescale 0
552 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
553 set g_balance_rocketlauncher_guiderate 25 // max degrees per second
554 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
555 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
556 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
557 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
558 set g_balance_rocketlauncher_remote_damage 90
559 set g_balance_rocketlauncher_remote_edgedamage 20
560 set g_balance_rocketlauncher_remote_radius 125
561 set g_balance_rocketlauncher_remote_force 350
562 // }}}
563 // {{{ porto
564 set g_balance_porto_primary_refire 1.5
565 set g_balance_porto_primary_animtime 0.3
566 set g_balance_porto_primary_speed 2000
567 set g_balance_porto_primary_lifetime 30
568 set g_balance_portal_health 200 // these get recharged whenever the portal is used
569 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
570 // }}}
571 // {{{ hook
572 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
573 set g_balance_hook_primary_refire 0 // hook monkeys set 0
574 set g_balance_hook_primary_animtime 0.3 // good shoot anim
575 set g_balance_hook_primary_hooked_time_max 0 // infinite
576 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
577 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
578 set g_balance_hook_secondary_damage 25 // not much
579 set g_balance_hook_secondary_edgedamage 5 // not much
580 set g_balance_hook_secondary_radius 500 // LOTS
581 set g_balance_hook_secondary_force -2000 // LOTS
582 set g_balance_hook_secondary_ammo 50 // a whole pack
583 set g_balance_hook_secondary_lifetime 5 // infinite
584 set g_balance_hook_secondary_speed 0 // not much throwing
585 set g_balance_hook_secondary_gravity 5 // fast falling
586 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
587 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
588 set g_balance_hook_secondary_power 3 // effect behaves like a square function
589 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
590 // }}}
591 // {{{ hlac
592 set g_balance_hlac_primary_spread_min 0.01
593 set g_balance_hlac_primary_spread_max 0.6
594 set g_balance_hlac_primary_spread_add 0.01
595 set g_balance_hlac_primary_spread_crouchmod 0.5
596
597 set g_balance_hlac_primary_damage 22
598 set g_balance_hlac_primary_edgedamage 2
599 set g_balance_hlac_primary_force -100
600 set g_balance_hlac_primary_radius 100
601 set g_balance_hlac_primary_speed 5000
602 set g_balance_hlac_primary_lifetime 3
603
604 set g_balance_hlac_primary_refire 0.1
605 set g_balance_hlac_primary_animtime 0.4
606 set g_balance_hlac_primary_ammo 1
607
608 set g_balance_hlac_secondary 1
609 set g_balance_hlac_secondary_spread 0.2
610 set g_balance_hlac_secondary_spread_crouchmod 0.5
611
612 set g_balance_hlac_secondary_damage 20
613 set g_balance_hlac_secondary_edgedamage 3
614 set g_balance_hlac_secondary_force 100
615 set g_balance_hlac_secondary_radius 50
616 set g_balance_hlac_secondary_speed 9000
617 set g_balance_hlac_secondary_lifetime 3
618 set g_balance_hlac_secondary_refire 1
619 set g_balance_hlac_secondary_animtime 0.7
620 set g_balance_hlac_secondary_ammo 10
621 set g_balance_hlac_secondary_shots 6
622 // }}}
623 // {{{ campingrifle
624 set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
625 set g_balance_campingrifle_reloadtime 2 // matches reload anim
626 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
627 set g_balance_campingrifle_bursttime 0
628 set g_balance_campingrifle_primary_tracer 1
629 set g_balance_campingrifle_primary_damage 40
630 set g_balance_campingrifle_primary_headshotaddeddamage 100
631 set g_balance_campingrifle_primary_spread 0
632 set g_balance_campingrifle_primary_force 2
633 set g_balance_campingrifle_primary_speed 40000
634 set g_balance_campingrifle_primary_lifetime 5
635 set g_balance_campingrifle_primary_refire 0.65
636 set g_balance_campingrifle_primary_animtime 0.6
637 set g_balance_campingrifle_primary_ammo 10
638 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
639 set g_balance_campingrifle_primary_burstcost 0
640 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
641 set g_balance_campingrifle_secondary 1
642 set g_balance_campingrifle_secondary_tracer 0
643 set g_balance_campingrifle_secondary_damage 50
644 set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
645 set g_balance_campingrifle_secondary_spread 0
646 set g_balance_campingrifle_secondary_force 2
647 set g_balance_campingrifle_secondary_speed 20000
648 set g_balance_campingrifle_secondary_lifetime 5
649 set g_balance_campingrifle_secondary_refire 1.5
650 set g_balance_campingrifle_secondary_animtime 0.6
651 set g_balance_campingrifle_secondary_ammo 10
652 set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
653 set g_balance_campingrifle_secondary_burstcost 0
654 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
655 // }}}
656 // {{{ tuba
657 set g_balance_tuba_refire 0.05
658 set g_balance_tuba_animtime 0.05
659 set g_balance_tuba_attenuation 0.5
660 set g_balance_tuba_volume 1
661 set g_balance_tuba_fadetime 0.25
662 set g_balance_tuba_damage 5
663 set g_balance_tuba_edgedamage 0
664 set g_balance_tuba_radius 200
665 set g_balance_tuba_force 40
666 // }}}
667 // {{{ fireball
668 set g_balance_fireball_primary_ammo 40
669 set g_balance_fireball_primary_animtime 0.15
670 set g_balance_fireball_primary_bfgdamage 150
671 set g_balance_fireball_primary_bfgforce 0
672 set g_balance_fireball_primary_bfgradius 1000
673 set g_balance_fireball_primary_damage 200
674 set g_balance_fireball_primary_damageforcescale 4
675 set g_balance_fireball_primary_edgedamage 0
676 set g_balance_fireball_primary_force 700
677 set g_balance_fireball_primary_health 50
678 set g_balance_fireball_primary_laserburntime 0.5
679 set g_balance_fireball_primary_laserdamage 80
680 set g_balance_fireball_primary_laseredgedamage 20
681 set g_balance_fireball_primary_laserradius 256
682 set g_balance_fireball_primary_lifetime 15
683 set g_balance_fireball_primary_radius 200
684 set g_balance_fireball_primary_refire 5
685 set g_balance_fireball_primary_refire2 0
686 set g_balance_fireball_primary_speed 650
687 set g_balance_fireball_primary_spread 0
688 set g_balance_fireball_secondary_ammo 5
689 set g_balance_fireball_secondary_animtime 0.3
690 set g_balance_fireball_secondary_damage 40
691 set g_balance_fireball_secondary_damageforcescale 4
692 set g_balance_fireball_secondary_damagetime 5
693 set g_balance_fireball_secondary_force 100
694 set g_balance_fireball_secondary_laserburntime 0.5
695 set g_balance_fireball_secondary_laserdamage 50
696 set g_balance_fireball_secondary_laseredgedamage 20
697 set g_balance_fireball_secondary_laserradius 110
698 set g_balance_fireball_secondary_lifetime 7
699 set g_balance_fireball_secondary_refire 2
700 set g_balance_fireball_secondary_speed 900
701 set g_balance_fireball_secondary_speed_up 100
702 set g_balance_fireball_secondary_speed_z 0
703 set g_balance_fireball_secondary_spread 0
704 // }}}
705 // {{{ seeker
706 set g_balance_seeker_flac_ammo 0.5
707 set g_balance_seeker_flac_animtime 0.1
708 set g_balance_seeker_flac_damage 15
709 set g_balance_seeker_flac_edgedamage 10
710 set g_balance_seeker_flac_force 50
711 set g_balance_seeker_flac_lifetime 0.05
712 set g_balance_seeker_flac_lifetime_rand 0.02
713 set g_balance_seeker_flac_radius 100
714 set g_balance_seeker_flac_refire 0.1
715 set g_balance_seeker_flac_speed 5000
716 set g_balance_seeker_flac_speed_up 500
717 set g_balance_seeker_flac_speed_z 0
718 set g_balance_seeker_flac_spread 0.25
719
720 set g_balance_seeker_missile_accel 1.05
721 set g_balance_seeker_missile_ammo 2
722 set g_balance_seeker_missile_animtime 0.3
723 set g_balance_seeker_missile_count 4
724 set g_balance_seeker_missile_damage 50
725 set g_balance_seeker_missile_damageforcescale 2
726 set g_balance_seeker_missile_decel 0.9
727 set g_balance_seeker_missile_delay 0.25
728 set g_balance_seeker_missile_edgedamage 10
729 set g_balance_seeker_missile_force 250
730 set g_balance_seeker_missile_health 5
731 set g_balance_seeker_missile_lifetime 15
732 set g_balance_seeker_missile_proxy 0
733 set g_balance_seeker_missile_proxy_delay 0.2
734 set g_balance_seeker_missile_proxy_maxrange 45
735 set g_balance_seeker_missile_radius 80
736 set g_balance_seeker_missile_refire 0.5
737 set g_balance_seeker_missile_smart 1
738 set g_balance_seeker_missile_smart_mindist 800
739 set g_balance_seeker_missile_smart_trace_max 2500
740 set g_balance_seeker_missile_smart_trace_min 1000
741 set g_balance_seeker_missile_speed 700
742 set g_balance_seeker_missile_speed_accel 0
743 set g_balance_seeker_missile_speed_up 300
744 set g_balance_seeker_missile_speed_z 0
745 set g_balance_seeker_missile_speed_max 1250
746 set g_balance_seeker_missile_spread 0
747 set g_balance_seeker_missile_turnrate 0.65
748
749 set g_balance_seeker_tag_ammo 1
750 set g_balance_seeker_tag_animtime 0.3
751 set g_balance_seeker_tag_damageforcescale 4
752 set g_balance_seeker_tag_health 5
753 set g_balance_seeker_tag_lifetime 15
754 set g_balance_seeker_tag_refire 1
755 set g_balance_seeker_tag_speed 9000
756 set g_balance_seeker_tag_spread 0
757 // End new seeker