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fix some buttons that apparently share the same id
[xonotic/xonotic-data.pk3dir.git] / balancetZork.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 250
38 set g_lms_start_ammo_rockets 100
39 set g_lms_start_ammo_cells 200
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 10
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 60
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 15
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 20
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 15
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 999
76 set g_pickup_armorsmall_anyway 0
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 999
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 999
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 999
85 set g_pickup_armorlarge_anyway 0
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 999
88 set g_pickup_healthsmall_anyway 0
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 999
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 999
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 999
97 set g_pickup_healthmega_anyway 0
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 5
103 set g_pickup_respawntime_ammo 25
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.1
114 set g_balance_health_regenlinear 0
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0.1
118 set g_balance_health_rotlinear 0
119 set g_balance_pause_health_rot 5
120 set g_balance_pause_health_rot_spawn 10
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0.1
127 set g_balance_armor_rotlinear 0
128 set g_balance_pause_armor_rot 5
129 set g_balance_pause_armor_rot_spawn 10
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.7
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.5
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.7
166 set g_projectiles_newton_style_2_maxfactor 5
167 set g_projectiles_spread_style 7
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 800
179 set g_balance_falldamage_factor 0.20
180 set g_balance_falldamage_maxdamage 15
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.3
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 4
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
216 set g_balance_laser_primary_edgedamage 20
217 set g_balance_laser_primary_force 270
218 set g_balance_laser_primary_radius 60
219 set g_balance_laser_primary_speed 4000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.6
222 set g_balance_laser_primary_animtime 0.6
223 set g_balance_laser_primary_lifetime 5
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_primary_force_zscale 1
228 set g_balance_laser_primary_force_velocitybias 0
229 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
230 set g_balance_laser_secondary_damage 35
231 set g_balance_laser_secondary_edgedamage 10
232 set g_balance_laser_secondary_force 400
233 set g_balance_laser_secondary_radius 70
234 set g_balance_laser_secondary_speed 9000
235 set g_balance_laser_secondary_spread 0
236 set g_balance_laser_secondary_refire 0.7
237 set g_balance_laser_secondary_animtime 0.3
238 set g_balance_laser_secondary_lifetime 30
239 set g_balance_laser_secondary_shotangle 0
240 set g_balance_laser_secondary_delay 0
241 set g_balance_laser_secondary_gauntlet 0
242 set g_balance_laser_secondary_force_zscale 1
243 set g_balance_laser_secondary_force_velocitybias 0
244 // }}}
245 // {{{ shotgun
246 set g_balance_shotgun_primary_bullets 10
247 set g_balance_shotgun_primary_damage 5
248 set g_balance_shotgun_primary_force 60
249 set g_balance_shotgun_primary_spread 0.07
250 set g_balance_shotgun_primary_refire 0.8
251 set g_balance_shotgun_primary_animtime 0.2
252 set g_balance_shotgun_primary_ammo 1
253 set g_balance_shotgun_primary_speed 12000
254 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
255 set g_balance_shotgun_secondary 1
256 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
257 set g_balance_shotgun_secondary_melee_range 85
258 set g_balance_shotgun_secondary_melee_swing 50
259 set g_balance_shotgun_secondary_melee_time 0.1
260 set g_balance_shotgun_secondary_damage 110
261 set g_balance_shotgun_secondary_force 150
262 set g_balance_shotgun_secondary_refire 1.1
263 set g_balance_shotgun_secondary_animtime 1
264 // }}}
265 // {{{ uzi
266 set g_balance_uzi_first 1
267 set g_balance_uzi_first_damage 30
268 set g_balance_uzi_first_force 50
269 set g_balance_uzi_first_spread 0.015
270 set g_balance_uzi_first_refire 0.3
271 set g_balance_uzi_first_ammo 1
272 set g_balance_uzi_sustained_damage 15
273 set g_balance_uzi_sustained_force 10
274 set g_balance_uzi_sustained_spread 0.08
275 set g_balance_uzi_sustained_refire 0.1
276 set g_balance_uzi_sustained_ammo 1
277 set g_balance_uzi_speed 18000
278 set g_balance_uzi_bulletconstant 115 // 13.1qu
279 // }}}
280 // {{{ mortar
281 set g_balance_grenadelauncher_primary_type 0
282 set g_balance_grenadelauncher_primary_damage 60
283 set g_balance_grenadelauncher_primary_edgedamage 38
284 set g_balance_grenadelauncher_primary_force 400
285 set g_balance_grenadelauncher_primary_radius 140
286 set g_balance_grenadelauncher_primary_speed 2000
287 set g_balance_grenadelauncher_primary_speed_up 200
288 set g_balance_grenadelauncher_primary_speed_z 0
289 set g_balance_grenadelauncher_primary_spread 0
290 set g_balance_grenadelauncher_primary_lifetime 30
291 set g_balance_grenadelauncher_primary_lifetime2 1
292 set g_balance_grenadelauncher_primary_refire 0.8
293 set g_balance_grenadelauncher_primary_animtime 0.3
294 set g_balance_grenadelauncher_primary_ammo 2
295 set g_balance_grenadelauncher_primary_health 25
296 set g_balance_grenadelauncher_primary_damageforcescale 4
297 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
298
299 set g_balance_grenadelauncher_secondary_type 1
300 set g_balance_grenadelauncher_secondary_damage 70
301 set g_balance_grenadelauncher_secondary_edgedamage 38
302 set g_balance_grenadelauncher_secondary_force 400
303 set g_balance_grenadelauncher_secondary_radius 140
304 set g_balance_grenadelauncher_secondary_speed 1400
305 set g_balance_grenadelauncher_secondary_speed_up 200
306 set g_balance_grenadelauncher_secondary_speed_z 0
307 set g_balance_grenadelauncher_secondary_spread 0
308 set g_balance_grenadelauncher_secondary_lifetime 2.5
309 set g_balance_grenadelauncher_secondary_lifetime2 0
310 set g_balance_grenadelauncher_secondary_refire 0.7
311 set g_balance_grenadelauncher_secondary_animtime 0.3
312 set g_balance_grenadelauncher_secondary_ammo 2
313 set g_balance_grenadelauncher_secondary_health 10
314 set g_balance_grenadelauncher_secondary_damageforcescale 4
315 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
316
317 set g_balance_grenadelauncher_bouncefactor 0.5
318 set g_balance_grenadelauncher_bouncestop 0.075
319 // }}}
320 // {{{ minelayer // TODO
321 set g_balance_minelayer_damage 35
322 set g_balance_minelayer_edgedamage 30
323 set g_balance_minelayer_force 250
324 set g_balance_minelayer_radius 175
325 set g_balance_minelayer_proximityradius 150
326 set g_balance_minelayer_speed 750
327 set g_balance_minelayer_lifetime 60
328 set g_balance_minelayer_refire 1.5
329 set g_balance_minelayer_animtime 0.4
330 set g_balance_minelayer_ammo 5
331 set g_balance_minelayer_health 15
332 set g_balance_minelayer_limit 4 // 0 disables the limit
333 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
334 set g_balance_minelayer_damageforcescale 0
335 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
336 set g_balance_minelayer_time 0.5
337 set g_balance_minelayer_remote_damage 45
338 set g_balance_minelayer_remote_edgedamage 40
339 set g_balance_minelayer_remote_radius 200
340 set g_balance_minelayer_remote_force 300
341 // }}}
342 // {{{ electro
343 set g_balance_electro_lightning 1
344 set g_balance_electro_primary_damage 110
345 set g_balance_electro_primary_edgedamage 0
346 set g_balance_electro_primary_force 425
347 set g_balance_electro_primary_force_up 125
348 set g_balance_electro_primary_radius 850
349 set g_balance_electro_primary_comboradius 150
350 set g_balance_electro_primary_speed 0
351 set g_balance_electro_primary_spread 0
352 set g_balance_electro_primary_lifetime 0
353 set g_balance_electro_primary_refire 0.4
354 set g_balance_electro_primary_animtime 0.03333333
355 set g_balance_electro_primary_ammo 7
356 set g_balance_electro_primary_range 800
357 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
358 set g_balance_electro_primary_falloff_maxdist 850
359 set g_balance_electro_primary_falloff_halflifedist 425
360
361 set g_balance_electro_secondary_damage 25
362 set g_balance_electro_secondary_edgedamage 0
363 set g_balance_electro_secondary_force 100
364 set g_balance_electro_secondary_radius 100
365 set g_balance_electro_secondary_speed 500
366 set g_balance_electro_secondary_speed_up 150
367 set g_balance_electro_secondary_speed_z 0
368 set g_balance_electro_secondary_spread 0.08
369 set g_balance_electro_secondary_lifetime 3.5
370 set g_balance_electro_secondary_refire 0.1
371 set g_balance_electro_secondary_refire2 2
372 set g_balance_electro_secondary_animtime 0.2
373 set g_balance_electro_secondary_ammo 2
374 set g_balance_electro_secondary_health 10
375 set g_balance_electro_secondary_damageforcescale 4
376 set g_balance_electro_secondary_count 3
377 set g_balance_electro_combo_damage 60
378 set g_balance_electro_combo_edgedamage 0
379 set g_balance_electro_combo_force 80
380 set g_balance_electro_combo_radius 250
381 set g_balance_electro_combo_comboradius 0
382 set g_balance_electro_combo_speed 400
383 // }}}
384 // {{{ crylink
385 set g_balance_crylink_primary_damage 5
386 set g_balance_crylink_primary_edgedamage 2.5
387 set g_balance_crylink_primary_force 25
388 set g_balance_crylink_primary_radius 50
389 set g_balance_crylink_primary_speed 2500
390 set g_balance_crylink_primary_spread 0.04
391 set g_balance_crylink_primary_shots 12
392 set g_balance_crylink_primary_bounces 1
393 set g_balance_crylink_primary_refire 1
394 set g_balance_crylink_primary_animtime 0.4
395 set g_balance_crylink_primary_ammo 2
396 set g_balance_crylink_primary_bouncedamagefactor 0.2
397 set g_balance_crylink_primary_joinspeed 0
398
399 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
400 set g_balance_crylink_primary_middle_fadetime 5
401 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
402 set g_balance_crylink_primary_other_fadetime 0.25
403
404 set g_balance_crylink_secondary 1
405 set g_balance_crylink_secondary_damage 2
406 set g_balance_crylink_secondary_edgedamage 0
407 set g_balance_crylink_secondary_force -20
408 set g_balance_crylink_secondary_radius 5
409 set g_balance_crylink_secondary_speed 1600
410 set g_balance_crylink_secondary_spread 0.03
411 set g_balance_crylink_secondary_shots 3
412 set g_balance_crylink_secondary_bounces 0
413 set g_balance_crylink_secondary_refire 0.15
414 set g_balance_crylink_secondary_animtime 0.15
415 set g_balance_crylink_secondary_ammo 1
416 set g_balance_crylink_secondary_bouncedamagefactor 0.5
417 set g_balance_crylink_secondary_joinspeed 0
418
419 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
420 set g_balance_crylink_secondary_middle_fadetime 5
421 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
422 set g_balance_crylink_secondary_line_fadetime 2
423 // }}}
424 // {{{ nex
425 set g_balance_nex_primary_damage 100
426 set g_balance_nex_primary_force 600
427 set g_balance_nex_primary_refire 0.75
428 set g_balance_nex_primary_animtime 0.3
429 set g_balance_nex_primary_ammo 5
430 set g_balance_nex_primary_damagefalloff_mindist 0
431 set g_balance_nex_primary_damagefalloff_maxdist 0
432 set g_balance_nex_primary_damagefalloff_halflife 0
433 set g_balance_nex_primary_damagefalloff_forcehalflife 0
434
435 set g_balance_nex_secondary 1
436 set g_balance_nex_secondary_charge 1
437 set g_balance_nex_secondary_charge_rate 0.7
438 set g_balance_nex_secondary_damage 100
439 set g_balance_nex_secondary_force 600
440 set g_balance_nex_secondary_refire 1.5
441 set g_balance_nex_secondary_animtime 0.3
442 set g_balance_nex_secondary_ammo 5
443 set g_balance_nex_secondary_damagefalloff_mindist 0
444 set g_balance_nex_secondary_damagefalloff_maxdist 0
445 set g_balance_nex_secondary_damagefalloff_halflife 0
446 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
447
448 set g_balance_nex_charge 1
449 set g_balance_nex_charge_mindmg 10
450 set g_balance_nex_charge_start 0
451 set g_balance_nex_charge_rate 0.35
452 set g_balance_nex_charge_limit 0.5
453 set g_balance_nex_charge_rot_rate 0
454 set g_balance_nex_charge_shot_multiplier 0
455 set g_balance_nex_charge_velocity_rate 0
456 set g_balance_nex_charge_minspeed 400
457 set g_balance_nex_charge_maxspeed 1000
458 // }}}
459 // {{{ minstanex
460 set g_balance_minstanex_refire 1
461 set g_balance_minstanex_animtime 0.3
462 set g_balance_minstanex_ammo 10
463 // }}}
464 // {{{ hagar
465 set g_balance_hagar_primary_damage 30
466 set g_balance_hagar_primary_edgedamage 15
467 set g_balance_hagar_primary_force 50
468 set g_balance_hagar_primary_radius 65
469 set g_balance_hagar_primary_spread 0.010
470 set g_balance_hagar_primary_speed 3000
471 set g_balance_hagar_primary_lifetime 30
472 set g_balance_hagar_primary_refire 0.15
473 set g_balance_hagar_primary_ammo 1
474 set g_balance_hagar_secondary 1
475 set g_balance_hagar_secondary_damage 30
476 set g_balance_hagar_secondary_edgedamage 15
477 set g_balance_hagar_secondary_force 50
478 set g_balance_hagar_secondary_radius 65
479 set g_balance_hagar_secondary_spread 0.015
480 set g_balance_hagar_secondary_speed 1400
481 set g_balance_hagar_secondary_lifetime_min 30
482 set g_balance_hagar_secondary_lifetime_rand 0
483 set g_balance_hagar_secondary_refire 0.15
484 set g_balance_hagar_secondary_ammo 1
485 // }}}
486 // {{{ rocketlauncher // TODO
487 set g_balance_rocketlauncher_damage 110
488 set g_balance_rocketlauncher_edgedamage 25
489 set g_balance_rocketlauncher_force 350
490 set g_balance_rocketlauncher_radius 125
491 set g_balance_rocketlauncher_speed 1000
492 set g_balance_rocketlauncher_speedaccel 0
493 set g_balance_rocketlauncher_speedstart 1000
494 set g_balance_rocketlauncher_lifetime 5
495 set g_balance_rocketlauncher_refire 1
496 set g_balance_rocketlauncher_animtime 0.4
497 set g_balance_rocketlauncher_ammo 3
498 set g_balance_rocketlauncher_health 10
499 set g_balance_rocketlauncher_damageforcescale 0
500 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
501 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
502 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
503 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
504 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
505 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
506 set g_balance_rocketlauncher_laserguided_speed 1000 //650
507 set g_balance_rocketlauncher_laserguided_speedaccel 0
508 set g_balance_rocketlauncher_laserguided_speedstart 1000
509 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
510 set g_balance_rocketlauncher_laserguided_allow_steal 1
511 set g_balance_rocketlauncher_remote_damage 90
512 set g_balance_rocketlauncher_remote_edgedamage 20
513 set g_balance_rocketlauncher_remote_radius 125
514 set g_balance_rocketlauncher_remote_force 350
515 // }}}
516 // {{{ porto
517 set g_balance_porto_primary_refire 1.5
518 set g_balance_porto_primary_animtime 0.3
519 set g_balance_porto_primary_speed 2000
520 set g_balance_porto_primary_lifetime 30
521 set g_balance_portal_health 200 // these get recharged whenever the portal is used
522 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
523 // }}}
524 // {{{ hook
525 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
526 set g_balance_hook_primary_refire 0 // hook monkeys set 0
527 set g_balance_hook_primary_animtime 0.3 // good shoot anim
528 set g_balance_hook_primary_hooked_time_max 0 // infinite
529 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
530 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
531 set g_balance_hook_secondary_damage 25 // not much
532 set g_balance_hook_secondary_edgedamage 5 // not much
533 set g_balance_hook_secondary_radius 500 // LOTS
534 set g_balance_hook_secondary_force -2000 // LOTS
535 set g_balance_hook_secondary_ammo 50 // a whole pack
536 set g_balance_hook_secondary_lifetime 5 // infinite
537 set g_balance_hook_secondary_speed 0 // not much throwing
538 set g_balance_hook_secondary_gravity 5 // fast falling
539 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
540 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
541 set g_balance_hook_secondary_power 3 // effect behaves like a square function
542 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
543 // }}}
544 // {{{ hlac
545 set g_balance_hlac_primary_spread_min 0.01
546 set g_balance_hlac_primary_spread_max 0.6
547 set g_balance_hlac_primary_spread_add 0.01
548 set g_balance_hlac_primary_spread_crouchmod 0.5
549
550 set g_balance_hlac_primary_damage 22
551 set g_balance_hlac_primary_edgedamage 2
552 set g_balance_hlac_primary_force -100
553 set g_balance_hlac_primary_radius 100
554 set g_balance_hlac_primary_speed 5000
555 set g_balance_hlac_primary_lifetime 3
556
557 set g_balance_hlac_primary_refire 0.1
558 set g_balance_hlac_primary_animtime 0.4
559 set g_balance_hlac_primary_ammo 1
560
561 set g_balance_hlac_secondary 1
562 set g_balance_hlac_secondary_spread 0.2
563 set g_balance_hlac_secondary_spread_crouchmod 0.5
564
565 set g_balance_hlac_secondary_damage 20
566 set g_balance_hlac_secondary_edgedamage 3
567 set g_balance_hlac_secondary_force 100
568 set g_balance_hlac_secondary_radius 50
569 set g_balance_hlac_secondary_speed 9000
570 set g_balance_hlac_secondary_lifetime 3
571 set g_balance_hlac_secondary_refire 1
572 set g_balance_hlac_secondary_animtime 0.7
573 set g_balance_hlac_secondary_ammo 10
574 set g_balance_hlac_secondary_shots 6
575 // }}}
576 // {{{ campingrifle
577 set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
578 set g_balance_campingrifle_reloadtime 2 // matches reload anim
579 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
580 set g_balance_campingrifle_bursttime 0
581 set g_balance_campingrifle_primary_tracer 1
582 set g_balance_campingrifle_primary_damage 75
583 set g_balance_campingrifle_primary_headshotaddeddamage 75
584 set g_balance_campingrifle_primary_spread 0
585 set g_balance_campingrifle_primary_force 2
586 set g_balance_campingrifle_primary_speed 40000
587 set g_balance_campingrifle_primary_lifetime 5
588 set g_balance_campingrifle_primary_refire 1.5
589 set g_balance_campingrifle_primary_animtime 0.6
590 set g_balance_campingrifle_primary_ammo 10
591 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
592 set g_balance_campingrifle_primary_burstcost 0
593 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
594 set g_balance_campingrifle_secondary 1
595 set g_balance_campingrifle_secondary_tracer 0
596 set g_balance_campingrifle_secondary_damage 50
597 set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
598 set g_balance_campingrifle_secondary_spread 0
599 set g_balance_campingrifle_secondary_force 2
600 set g_balance_campingrifle_secondary_speed 20000
601 set g_balance_campingrifle_secondary_lifetime 5
602 set g_balance_campingrifle_secondary_refire 1.5
603 set g_balance_campingrifle_secondary_animtime 0.6
604 set g_balance_campingrifle_secondary_ammo 10
605 set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
606 set g_balance_campingrifle_secondary_burstcost 0
607 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
608 // }}}
609 // {{{ tuba
610 set g_balance_tuba_refire 0.05
611 set g_balance_tuba_animtime 0.05
612 set g_balance_tuba_attenuation 0.5
613 set g_balance_tuba_volume 1
614 set g_balance_tuba_fadetime 0.25
615 set g_balance_tuba_damage 5
616 set g_balance_tuba_edgedamage 0
617 set g_balance_tuba_radius 200
618 set g_balance_tuba_force 40
619 // }}}
620 // {{{ fireball
621 set g_balance_fireball_primary_ammo 40
622 set g_balance_fireball_primary_animtime 0.15
623 set g_balance_fireball_primary_bfgdamage 100
624 set g_balance_fireball_primary_bfgforce 0
625 set g_balance_fireball_primary_bfgradius 1000
626 set g_balance_fireball_primary_damage 200
627 set g_balance_fireball_primary_damageforcescale 4
628 set g_balance_fireball_primary_edgedamage 0
629 set g_balance_fireball_primary_force 700
630 set g_balance_fireball_primary_health 50
631 set g_balance_fireball_primary_laserburntime 0.5
632 set g_balance_fireball_primary_laserdamage 80
633 set g_balance_fireball_primary_laseredgedamage 20
634 set g_balance_fireball_primary_laserradius 256
635 set g_balance_fireball_primary_lifetime 15
636 set g_balance_fireball_primary_radius 200
637 set g_balance_fireball_primary_refire 5
638 set g_balance_fireball_primary_refire2 0
639 set g_balance_fireball_primary_speed 650
640 set g_balance_fireball_primary_spread 0
641 set g_balance_fireball_secondary_ammo 5
642 set g_balance_fireball_secondary_animtime 0.3
643 set g_balance_fireball_secondary_damage 40
644 set g_balance_fireball_secondary_damageforcescale 4
645 set g_balance_fireball_secondary_damagetime 5
646 set g_balance_fireball_secondary_force 100
647 set g_balance_fireball_secondary_laserburntime 0.5
648 set g_balance_fireball_secondary_laserdamage 50
649 set g_balance_fireball_secondary_laseredgedamage 20
650 set g_balance_fireball_secondary_laserradius 110
651 set g_balance_fireball_secondary_lifetime 7
652 set g_balance_fireball_secondary_refire 2
653 set g_balance_fireball_secondary_speed 900
654 set g_balance_fireball_secondary_speed_up 100
655 set g_balance_fireball_secondary_speed_z 0
656 set g_balance_fireball_secondary_spread 0
657 // }}}
658 // {{{ seeker
659 set g_balance_seeker_flac_ammo 0.5
660 set g_balance_seeker_flac_animtime 0.1
661 set g_balance_seeker_flac_damage 15
662 set g_balance_seeker_flac_edgedamage 10
663 set g_balance_seeker_flac_force 50
664 set g_balance_seeker_flac_lifetime 0.05
665 set g_balance_seeker_flac_lifetime_rand 0.02
666 set g_balance_seeker_flac_radius 100
667 set g_balance_seeker_flac_refire 0.1
668 set g_balance_seeker_flac_speed 5000
669 set g_balance_seeker_flac_speed_up 500
670 set g_balance_seeker_flac_speed_z 0
671 set g_balance_seeker_flac_spread 0.25
672
673 set g_balance_seeker_missile_accel 1.05
674 set g_balance_seeker_missile_ammo 2
675 set g_balance_seeker_missile_animtime 0.3
676 set g_balance_seeker_missile_count 4
677 set g_balance_seeker_missile_damage 40
678 set g_balance_seeker_missile_damageforcescale 4
679 set g_balance_seeker_missile_decel 0.9
680 set g_balance_seeker_missile_delay 0.25
681 set g_balance_seeker_missile_edgedamage 10
682 set g_balance_seeker_missile_force 250
683 set g_balance_seeker_missile_health 5
684 set g_balance_seeker_missile_lifetime 15
685 set g_balance_seeker_missile_proxy 0
686 set g_balance_seeker_missile_proxy_delay 0.2
687 set g_balance_seeker_missile_proxy_maxrange 45
688 set g_balance_seeker_missile_radius 80
689 set g_balance_seeker_missile_refire 0.5
690 set g_balance_seeker_missile_smart 1
691 set g_balance_seeker_missile_smart_mindist 800
692 set g_balance_seeker_missile_smart_trace_max 2500
693 set g_balance_seeker_missile_smart_trace_min 1000
694 set g_balance_seeker_missile_speed 700
695 set g_balance_seeker_missile_speed_accel 0
696 set g_balance_seeker_missile_speed_up 300
697 set g_balance_seeker_missile_speed_z 0
698 set g_balance_seeker_missile_speed_max 1250
699 set g_balance_seeker_missile_spread 0
700 set g_balance_seeker_missile_turnrate 0.65
701
702 set g_balance_seeker_tag_ammo 1
703 set g_balance_seeker_tag_animtime 0.3
704 set g_balance_seeker_tag_damageforcescale 4
705 set g_balance_seeker_tag_health 5
706 set g_balance_seeker_tag_lifetime 15
707 set g_balance_seeker_tag_refire 0.7
708 set g_balance_seeker_tag_speed 9000
709 set g_balance_seeker_tag_spread 0
710 // End new seeker