]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - ctfscoring-div0.cfg
force 1:1 aspect on reticle pic, also precache it
[xonotic/xonotic-data.pk3dir.git] / ctfscoring-div0.cfg
1 set g_ctf_flagscore_pickup_base                   0
2 set g_ctf_flagscore_pickup_dropped_early          1
3 set g_ctf_flagscore_pickup_dropped_late           1
4 set g_ctf_flagscore_capture                      25
5 set g_ctf_flagscore_kill                          3
6 set g_ctf_flagpenalty_drop                        2
7 set g_ctf_flagpenalty_suicidedrop                 2
8 set g_ctf_flagpenalty_returned                    1
9 set g_ctf_flagscore_return                        5 // not adjusted as this would suck for team game
10 set g_ctf_flagscore_return_rogue                 10
11 set g_ctf_flagscore_return_by_killer              5
12 set g_ctf_flagscore_return_rogue_by_killer       10
13
14 // succeeded capture (pickup capture)            25 (0 for enemy)
15 // failed capture (pickup kill drop return)      -3 (8 for enemy)
16 // failed (shot into void) (pickup kill drop)    -2 (3 for enemy)
17 // capture retry (kill drop pickup)              -1 (3 for enemy)
18 // suicide, then retake (suicidedrop pickup)     -1 (0 for enemy)
19
20 set g_ctf_personalscore_pickup_base                   0
21 set g_ctf_personalscore_pickup_dropped_early          1
22 set g_ctf_personalscore_pickup_dropped_late           1
23 set g_ctf_personalscore_capture                      25
24 set g_ctf_personalscore_kill                          3
25 set g_ctf_personalpenalty_drop                        2
26 set g_ctf_personalpenalty_suicidedrop                 2
27 set g_ctf_personalpenalty_returned                    1
28 set g_ctf_personalscore_return                        2 // lowered so it's better if the killer does the return
29 set g_ctf_personalscore_return_rogue                 10
30 set g_ctf_personalscore_return_by_killer              5
31 set g_ctf_personalscore_return_rogue_by_killer       10
32 // AWIN = 25
33 // AFAIL = -3
34 // AFAILVOID = -2
35 // DWIN = 8 (5 if someone else returned)
36 // ARETRY = -1
37 // DRETRY = 3
38 // ATAKE = 0