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explicitly allow an instant kill after player finished a CTS run, add a comment
[xonotic/xonotic-data.pk3dir.git] / defaultXPM.cfg
1 // Xonotic ProMode
2 exec defaultXonotic.cfg
3
4 //==============
5 // pure changes
6 //==============
7
8 // players
9 sv_fbskin_green // visible playermodel forced on everyone
10
11 //================
12 // impure changes
13 //================
14
15 // players
16 g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
17
18 // physics
19 exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping
20
21 // balance
22 set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;)
23 set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
24
25 // match rules
26 set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :)
27 set g_forced_respawn 1 // no delaying/cheating a match by not spawning
28 set g_mirrordamage 0 // hurting teammates does not hurt you...
29 set g_friendlyfire 1 // ...it hurts them.
30
31 // info
32 set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had