2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
747 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 64 64 64
753 staincolor 0x808080 0x808080
762 color 0x000000 0x420000
763 originjitter 11 11 11
766 // player teleport effect
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
768 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
773 color 0xff8400 0xff2a00
780 velocityjitter 1000 1000 1500
781 velocitymultiplier 0.5
791 color 0xff8400 0xff2a00
795 // normal super gory blood trail (used by gibs)
796 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
800 color 0xA8FFFF 0xA8FFFF
807 velocityjitter 64 64 64
808 velocitymultiplier 0.5
809 staincolor 0x808080 0x808080
814 // thinner blood trail (used by quake zombies)
815 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
816 effect TR_SLIGHTBLOOD
819 color 0xA8FFFF 0xA8FFFF
826 velocityjitter 64 64 64
827 velocitymultiplier 0.5
828 staincolor 0x808080 0x808080
833 // func_stardust effect, used in some maps to indicate teleporters
834 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
835 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
839 color 0xfff368 0xfff368
845 originjitter 16 16 64
846 velocityjitter 32 32 0
849 //lightcolor 0.4 0.9 0.9
851 // flare particle and light
852 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
853 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
857 color 0x63F2EA 0x63f2EA
860 // cloud of particles which expand rapidly and then slow to form a ball
865 color 0x63F2EA 0x63f2EA
868 //originjitter 24 24 24
869 velocityjitter 256 256 256
873 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
874 effect jumppad_activate
881 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
882 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
883 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
884 effect laser_muzzleflash
888 color 0xcc0000 0xff0000
899 effect laser_muzzleflash
902 color 0xb44215 0xff0000
908 velocityjitter 150 150 150
909 velocitymultiplier 0.2
912 rotate -180 180 4000 -4000
914 effect laser_muzzleflash
917 color 0xff4200 0xff0000
923 velocityjitter 100 100 100
924 velocitymultiplier 0.2
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
931 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
938 originjitter 14 14 14
947 color 0xFF2010 0xFF2010
950 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
954 color 0x800000 0xFF8020
960 //originjitter 32 32 32
961 velocityjitter 256 256 256
966 color 0x800000 0xFF8020
970 velocitymultiplier 0.01
971 velocityjitter 16 16 16
976 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
977 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
978 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
979 effect shotgun_muzzleflash
982 color 0x202020 0x404040
986 originjitter 1.5 1.5 1.5
988 velocitymultiplier 0.01
993 velocitymultiplier 0.05
994 effect shotgun_muzzleflash
998 color 0xffdb96 0xff5400
1002 velocityjitter 100 100 100
1005 velocitymultiplier 0.5
1007 // shotgun pellet impact
1009 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1010 effect shotgun_impact
1016 originjitter 10 10 10
1018 //lightradiusfade 90
1020 // dust/smoke drifting away from the impact
1021 effect shotgun_impact
1029 velocityjitter 150 150 150
1030 velocitymultiplier 0.2
1032 color 0x473a37 0x0b0a07
1034 // dust/smoke staying at the impact
1035 effect shotgun_impact
1043 velocityjitter 11 11 11
1045 color 0x201d1a 0x000000
1047 velocitymultiplier 0.03
1050 effect shotgun_impact
1055 color 0xFDFFD9 0xFDFFD9
1062 velocityjitter 200 200 200
1063 velocitymultiplier 0.2
1066 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1067 effect uzi_muzzleflash
1070 color 0x202020 0x404040
1074 originjitter 1.5 1.5 1.5
1075 velocityjitter 1 1 1
1076 velocitymultiplier 0.03
1078 lightradiusfade 2000
1079 lightcolor 2 1.5 0.2
1081 effect uzi_muzzleflash
1085 color 0xFFFDD9 0xFFFDD9
1089 velocityjitter 300 300 300
1090 velocitymultiplier 0.5
1094 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1095 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1096 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1098 effect machinegun_impact
1104 originjitter 10 10 10
1107 lightcolor 6 3.6 0.6
1108 // dust/smoke drifting away from the impact
1109 effect machinegun_impact
1117 velocityjitter 150 150 150
1118 velocitymultiplier 0.1
1120 color 0x473a37 0x0b0a07
1122 // dust/smoke staying at the impact
1123 effect machinegun_impact
1131 velocityjitter 11 11 11
1133 color 0x201d1a 0x000000
1135 velocitymultiplier 0.03
1138 effect machinegun_impact
1147 velocityjitter 350 350 350
1148 velocitymultiplier 0.2
1150 color 0x63493e 0xffffff
1151 rotate 0 360 -500 500
1153 effect machinegun_impact
1158 color 0xFDFFD9 0xFDFFD9
1165 velocityjitter 300 300 300
1166 velocitymultiplier 0.2
1171 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1172 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1173 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1174 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1175 effect grenadelauncher_muzzleflash
1178 color 0x202020 0x404040
1182 originjitter 1.5 1.5 1.5
1184 velocityjitter 20 20 20
1185 velocitymultiplier 0.03
1187 lightradiusfade 2000
1188 lightcolor 2 1.5 0.2
1189 effect grenadelauncher_muzzleflash
1193 color 0xffdb96 0xff5400
1197 velocityjitter 100 100 100
1198 velocitymultiplier 0.5
1206 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1207 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1211 color 0x101010 0x000000
1218 velocityjitter 1 1 1
1219 velocitymultiplier -0.02
1226 color 0xffdf72 0x811200
1232 velocityjitter 32 32 32
1233 velocitymultiplier -1.0
1240 color 0x404040 0x808080
1246 velocityjitter 16 16 16
1252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1254 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1255 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1259 color 0x303030 0x000000
1266 velocityjitter 3 3 3
1267 velocitymultiplier -0.02
1270 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1272 color 0x666666 0x000000
1279 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1284 color 0x404040 0x808080
1290 velocityjitter 16 16 16
1295 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1296 effect grenade_explode
1302 originjitter 26 26 26
1306 // fire effect which expands then slows
1307 effect grenade_explode
1312 color 0xe03f00 0x5e0000
1320 velocityjitter 256 256 256
1321 // fire effect which make brigt dot inside
1322 effect grenade_explode
1327 color 0xe03f00 0xffdf92
1335 velocityjitter 256 256 256
1337 effect grenade_explode
1345 velocityjitter 256 256 256
1347 color 0x000000 0x111111
1349 // underwater bubbles
1350 effect grenade_explode
1355 color 0x404040 0x808080
1361 originjitter 16 16 16
1362 velocityjitter 196 196 196
1364 // underwatershockwave
1365 effect grenade_explode
1373 velocitymultiplier 0.3
1375 effect grenade_explode
1380 color 0xffa35b 0xfff2be
1387 velocityoffset 0 0 80
1388 originjitter 16 16 16
1389 velocityjitter 424 424 624
1391 effect grenade_explode
1396 color 0x6a3d25 0xcac5b4
1402 velocityjitter 324 324 524
1403 rotate -180 180 -1000 1000
1407 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1408 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1409 effect electro_muzzleflash
1412 color 0x283880 0x283880 // 0x202020 0x404040
1416 originjitter 1.5 1.5 1.5
1417 velocityjitter 6 6 6
1419 velocitymultiplier 0.01
1421 lightradiusfade 2000
1424 effect electro_muzzleflash
1428 color 0xD9FDFF 0xD9FDFF
1432 velocityjitter 150 150 150
1433 velocitymultiplier 0.5
1437 effect electro_muzzleflash
1441 color 0xD9FDFF 0xD9FDFF
1445 velocityjitter 350 350 350
1446 velocitymultiplier 2.5
1453 // glowing vapor trail
1454 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1455 effect TR_NEXUIZPLASMA
1458 color 0x283880 0x283880
1462 //velocityjitter 16 16 16
1466 velocitymultiplier -0.1
1468 effect TR_NEXUIZPLASMA
1473 color 0x629dff 0x0018ff
1478 velocityoffset 0 0 15
1481 velocityjitter 50 50 50
1486 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1487 effect electro_impact
1493 originjitter 17 17 17
1496 lightcolor 3.125 4.375 10
1498 effect electro_impact
1504 color 0x80C0FF 0x80C0FF
1506 velocitymultiplier 44
1508 effect electro_impact
1512 color 0x80C0FF 0x80C0FF
1515 // cloud of bouncing sparks
1516 effect electro_impact
1520 color 0x629dff 0x0018ff
1528 velocityjitter 512 512 512
1529 rotate -180 180 -9999 9999
1530 // inner cloud of smoke
1531 effect electro_impact
1534 color 0x629dff 0x0018ff
1540 originjitter 20 20 20
1541 velocityjitter 320 320 320
1544 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1545 effect electro_ballexplode
1551 originjitter 17 17 17
1554 lightcolor 3.125 4.375 10
1556 effect electro_ballexplode
1560 color 0x80C0FF 0x80C0FF
1563 // cloud of bouncing sparks
1564 effect electro_ballexplode
1568 color 0xFDFFD9 0xFDFFD9
1575 velocityjitter 512 512 512
1576 // inner cloud of smoke
1577 effect electro_ballexplode
1580 color 0x202020 0x404040
1584 originjitter 20 20 20
1585 velocityjitter 32 32 32
1590 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1591 effect electro_combo
1597 originjitter 17 17 17
1602 effect electro_combo
1606 color 0x80C0FF 0x80C0FF
1610 effect electro_combo
1613 color 0x2030FF 0x80C0FF
1621 //velocityoffset 0 0 120
1622 velocityjitter 512 512 512
1623 effect electro_combo
1627 color 0xa9cacf 0x0054ff
1632 velocitymultiplier 3
1636 velocityjitter 312 312 312
1637 // inner cloud of smoke
1638 effect electro_combo
1641 color 0x202020 0x404040
1645 originjitter 20 20 20
1646 velocityjitter 32 32 32
1648 effect electro_combo
1651 color 0xa9cacf 0x0054ff
1656 velocitymultiplier 0.3
1660 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1661 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1662 effect crylink_muzzleflash
1665 color 0xdd9cff 0xff0090
1669 velocitymultiplier 0.01
1671 lightradiusfade 2000
1672 lightcolor 1.6 0.2 2
1673 effect crylink_muzzleflash
1677 color 0xA080C0 0xA080C0
1681 velocityjitter 200 200 200
1682 velocitymultiplier 0.3
1687 // crylink impact effect
1689 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1690 effect crylink_impact
1696 originjitter 12 12 12
1698 //lightradiusfade 300
1699 //lightcolor 3.2 0.4 4
1700 // purple flare effect
1701 effect crylink_impact
1705 color 0x504060 0x504060
1709 effect crylink_impact
1713 color 0xA040C0 0xA040C0
1717 velocityjitter 256 256 256
1719 effect crylink_impact
1722 color 0xE070FF 0xE070FF
1725 velocityjitter 8 8 8
1727 effect crylink_impact
1730 color 0xE070FF 0xE070FF
1733 velocityjitter 32 32 32
1737 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1738 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1739 effect nex_muzzleflash
1742 color 0x202020 0x0072ff
1747 velocityjitter 180 180 180
1748 velocitymultiplier 1.4
1755 effect nex_muzzleflash
1759 color 0xD9FDFF 0xD9FDFF
1763 velocityjitter 600 600 600
1764 velocitymultiplier 1.5
1774 //color 0xFFFFFF 0xFFFFFF
1777 // nex beam: ring smoke
1778 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1781 color 0x1680A0 0x1680A0
1788 // nex beam: drifting smoke
1791 color 0x5080A0 0x5080A0
1797 velocityjitter 64 64 64
1799 // nex beam: bright core
1802 color 0x80CDFF 0x80CDFF
1810 color 0x1680A0 0x1680A0
1820 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1821 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1828 originjitter 14 14 14
1833 // rotating something
1838 color 0x1680A0 0x1680A0
1842 rotate 180 -180 500 -500
1848 color 0x1680A0 0x1680A0
1857 color 0x1680A0 0x1680A0
1867 color 0x80C0FF 0x80C0FF
1870 // small sparks which form a sphere as they slow down
1874 //color 0x2030FF 0x80C0FF
1880 //velocityjitter 384 384 384
1881 // small sparks which glow brightly but live briefly
1886 color 0xD9FDFF 0xD9FDFF
1891 velocityjitter 600 600 600
1892 velocitymultiplier 0.5
1894 // small sparks that live longer
1899 color 0xD9FDFF 0xD9FDFF
1904 velocityjitter 300 300 600
1905 velocitymultiplier 2.5
1909 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1910 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1911 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1912 effect hagar_muzzleflash
1915 color 0x202020 0x404040
1919 originjitter 1.5 1.5 1.5
1920 velocityjitter 6 6 6
1921 velocitymultiplier 0.01
1923 lightradiusfade 2000
1924 lightcolor 2 1.5 0.2
1925 effect hagar_muzzleflash
1929 color 0xff8400 0xff4200
1933 velocityjitter 200 200 200
1934 velocitymultiplier 0.5
1937 rotate -180 180 -400 400
1941 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1945 color 0x202020 0x404040
1949 originjitter 1.5 1.5 1.5
1950 velocityjitter 6 6 6
1951 velocitymultiplier 0.01
1954 lightcolor 2 1.5 0.2
1959 color 0xFFFDD9 0xFFFDD9
1965 velocityjitter 600 600 600
1966 velocitymultiplier 0.5
1972 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1973 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1974 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1975 effect hagar_explode
1981 originjitter 14 14 14
1985 // fire effect which make bright dot inside
1986 effect hagar_explode
1991 color 0xffe955 0xff5a00
1999 velocityjitter 156 156 156
2000 // fire effect which expands then slows
2001 effect hagar_explode
2006 color 0x8f0d00 0xff5a00
2014 velocityjitter 286 286 286
2017 effect hagar_explode
2025 velocityjitter 244 244 244
2027 color 0x000000 0x111111
2030 // underwater bubbles
2031 effect hagar_explode
2036 color 0x404040 0x808080
2042 originjitter 16 16 16
2043 velocityjitter 96 96 96
2045 effect hagar_explode
2050 color 0xffa35b 0xfff2be
2057 velocityoffset 0 0 80
2058 originjitter 16 16 16
2059 velocityjitter 224 224 224
2063 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2064 effect rocketlauncher_muzzleflash
2067 color 0x202020 0x404040
2073 originjitter 1.5 1.5 1.5
2074 velocityjitter 40 40 40
2075 velocitymultiplier -0.13
2077 //lightradiusfade 2000
2078 //lightcolor 2 1.5 0.2
2079 effect rocketlauncher_muzzleflash
2083 color 0xFFFDD9 0xFFFDD9
2088 velocityjitter 100 100 100
2089 velocitymultiplier 0.3
2091 rotate -180 180 -30 30
2097 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2098 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2099 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2100 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2105 color 0x000000 0x666666
2115 velocityjitter 3 3 3
2116 velocitymultiplier -0.02
2117 rotate -180 180 -30 30
2123 color 0xffdf72 0x811200
2129 velocityjitter 32 32 32
2130 velocitymultiplier -1.5
2142 velocityjitter 16 16 16
2143 velocitymultiplier -0.31
2151 color 0xFFFDD9 0xFFFDD9
2157 //velocityoffset 0 0 15
2160 velocityjitter 100 100 100
2161 velocitymultiplier -0.31
2163 // rocket explosion (bigger than mortar and hagar)
2164 effect rocket_explode
2170 originjitter 23 23 23
2175 effect rocket_explode
2180 color 0x8f0d00 0xff5a00
2188 velocityjitter 512 512 512
2190 effect rocket_explode
2195 color 0xea691b 0xeed05a
2203 velocityjitter 912 912 912
2205 effect rocket_explode
2213 velocityjitter 444 444 444
2215 color 0x000000 0x111111
2217 // underwater bubbles
2218 effect rocket_explode
2223 color 0x404040 0x808080
2229 originjitter 16 16 16
2230 velocityjitter 144 144 144
2231 // underwatershockwave
2232 effect rocket_explode
2240 velocitymultiplier 0.3
2242 effect rocket_explode
2247 color 0xffa35b 0xfff2be
2254 velocityoffset 0 0 80
2255 originjitter 16 16 16
2256 velocityjitter 424 424 624
2258 effect rocket_explode
2263 color 0x6a3d25 0xcac5b4
2269 velocityjitter 324 324 524
2270 rotate -180 180 -1000 1000
2272 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2273 effect grapple_muzzleflash
2280 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2281 effect grapple_impact
2288 // used nowhere in code
2289 effect nex242_misc_laser_beam
2295 color 0xff0000 0xff0000
2298 // used nowhere in code
2299 effect nex242_misc_laser_beam_end
2302 color 0x8f4333 0xfff31b
2307 velocityjitter 64 64 64
2308 velocitymultiplier 100
2312 // used nowhere in code
2313 effect nex242_misc_laser_beam_fast
2319 color 0xff0000 0xff0000
2322 // used nowhere in code
2323 effect nex242_misc_laser_beam_fast_end
2326 color 0x8f4333 0xfff31b
2331 velocityjitter 64 64 64
2332 velocitymultiplier 100
2334 // additional laser colors (mike)
2335 // used nowhere in code
2336 effect nex242_misc_laser_green_beam
2342 color 0x00ff00 0x00ff00
2345 // used nowhere in code
2346 effect nex242_misc_laser_green_beam_end
2349 color 0x8f4333 0xfff31b
2354 velocityjitter 64 64 64
2355 velocitymultiplier 100
2357 // used nowhere in code
2358 effect nex242_misc_laser_blue_beam
2364 color 0x0000ff 0x0000ff
2367 // used nowhere in code
2368 effect nex242_misc_laser_blue_beam_end
2371 color 0x8f4333 0xfff31b
2376 velocityjitter 64 64 64
2377 velocitymultiplier 100
2379 // used nowhere in code
2380 effect nex242_misc_laser_yellow_beam
2386 color 0xffff00 0xffff00
2389 // used nowhere in code
2390 effect nex242_misc_laser_yellow_beam_end
2393 color 0x8f4333 0xfff31b
2398 velocityjitter 64 64 64
2399 velocitymultiplier 100
2401 // used nowhere in code
2402 effect nex242_misc_laser_cyan_beam
2408 color 0x00ffff 0x00ffff
2411 // used nowhere in code
2412 effect nex242_misc_laser_cyan_beam_end
2415 color 0x8f4333 0xfff31b
2420 velocityjitter 64 64 64
2421 velocitymultiplier 100
2423 // used nowhere in code
2424 effect nex242_misc_laser_magenta_beam
2430 color 0xff00ff 0xff00ff
2433 // used nowhere in code
2434 effect nex242_misc_laser_magenta_beam_end
2437 color 0x8f4333 0xfff31b
2442 velocityjitter 64 64 64
2443 velocitymultiplier 100
2445 // used nowhere in code
2446 effect nex242_misc_laser_white_beam
2452 color 0xffffff 0xffffff
2455 // used nowhere in code
2456 effect nex242_misc_laser_white_beam_end
2459 color 0x8f4333 0xfff31b
2464 velocityjitter 64 64 64
2465 velocitymultiplier 100
2467 // used nowhere in code
2468 effect nex242_misc_laser_black_beam
2474 color 0x000000 0x000000
2477 // used nowhere in code
2478 effect nex242_misc_laser_black_beam_end
2481 color 0x8f4333 0xfff31b
2486 velocityjitter 64 64 64
2487 velocitymultiplier 100
2489 // used nowhere in code
2490 effect nex242_misc_laser_orange_beam
2496 color 0xff6600 0xff6600
2499 // used nowhere in code
2500 effect nex242_misc_laser_orange_beam_end
2503 color 0x8f4333 0xfff31b
2508 velocityjitter 64 64 64
2509 velocitymultiplier 100
2514 // bigger crylink impact effect
2516 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2517 effect crylink_impactbig
2523 originjitter 12 12 12
2525 //lightradiusfade 800
2526 //lightcolor 3.2 0.4 4
2527 // purple flare effect
2528 effect crylink_impactbig
2532 color 0x504060 0x504060
2536 effect crylink_impactbig
2540 color 0xA040C0 0xA040C0
2544 velocityjitter 512 512 512
2546 effect crylink_impactbig
2549 color 0xE070FF 0xE070FF
2552 velocityjitter 32 32 32
2554 effect crylink_impactbig
2557 color 0xE070FF 0xE070FF
2560 velocityjitter 256 256 256
2562 // Zero-violence effects
2564 // impact effect indicating damage
2565 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2570 color 0x00FFFF 0xFF00FF
2578 velocityjitter 156 156 156
2583 color 0xFF00FF 0xFFFF00
2591 velocityjitter 156 156 156
2596 color 0xFFFF00 0x00FFFF
2604 velocityjitter 156 156 156
2606 // effect for removing player model
2608 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2610 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2611 effect damage_dissolve
2615 color 0x00FFFF 0xFF00FF
2623 velocityjitter 312 312 312
2624 effect damage_dissolve
2628 color 0xFF00FF 0xFFFF00
2636 velocityjitter 312 312 312
2637 effect damage_dissolve
2641 color 0xFFFF00 0x00FFFF
2649 velocityjitter 312 312 312
2652 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2653 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2661 // dust/smoke drifting away from the impact
2663 count 0.05 // 50 per second
2666 color 0xFFFFFF 0xFFFFFF
2672 velocityjitter 15 15 15
2674 velocitymultiplier 20
2678 count 0.05 // 50 per second
2681 color 0xFDFFD9 0xFDFFD9
2688 velocityjitter 100 100 100
2689 velocitymultiplier 100
2694 // used nowhere in code
2703 color 0x8f0d00 0xff5a00
2707 velocityjitter 1 1 50
2716 color 0x000000 0x111111
2719 velocityjitter 11 11 50
2723 // used nowhere in code
2735 velocityjitter 81 81 150
2736 color 0x7cbaff 0xcfd1ff
2737 velocitymultiplier 2
2740 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2741 effect hookbomb_explode
2745 color 0x807aff 0x4463d5
2751 originjitter 10 10 10
2752 velocityjitter 550 550 550
2753 //velocitymultiplier -20
2756 effect hookbomb_explode
2760 color 0x807aff 0x4463d5
2765 // decal on the ground
2766 effect hookbomb_explode
2774 effect hookbomb_explode
2778 color 0x807aff 0x4463d5
2785 velocityjitter 1900 1900 1300
2786 velocitymultiplier 0.5
2791 effect EF_MGTURRETTRAIL
2795 color 0xd0d0a0 0xffffff
2802 effect EF_MGTURRETTRAIL
2807 color 0x404040 0x808080
2813 velocityjitter 16 16 16
2817 // used nowhere in code
2826 color 0x8f0d00 0xff5a00
2829 originjitter 33 33 33
2830 velocityjitter 22 22 50
2839 color 0x000000 0x111111
2841 originjitter 44 44 44
2842 velocityjitter 11 11 50
2847 // used nowhere in code
2855 color 0xff0000 0xdc7171
2858 velocityjitter 15 15 30
2863 // used nowhere in code
2871 color 0x0000ff 0x7194dc
2874 velocityjitter 15 15 30
2879 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2889 color 0x111111 0x979797
2890 //originjitter 2 2 0
2891 velocityjitter 190 190 50
2897 // used nowhere in code
2907 color 0x9e895f 0xffd39b
2908 //originjitter 2 2 0
2909 velocityjitter 390 390 390
2914 // used nowhere in code
2919 color 0xFFFDD9 0xFFFDD9
2925 velocityjitter 300 300 200
2926 velocitymultiplier 1.5
2930 // used nowhere in code
2931 effect electricity_sparks
2935 color 0x807aff 0x4463d5
2941 velocityjitter 300 300 300
2942 velocitymultiplier 0.5
2945 //steam, it needs direction
2946 // used nowhere in code
2954 velocitymultiplier 14
2957 color 0xfffbdf 0xffffff
2958 //originjitter 2 2 0
2959 velocityjitter 19 19 19
2964 // used nowhere in code
2969 color 0x292929 0x000000
2975 originjitter 10 10 10
2976 velocityjitter 5 5 20
2977 //velocitymultiplier -20
2980 //golden dust (create it once per second to cover large area in small yellow particles)
2981 // used nowhere in code
2986 color 0xff9600 0xffefb8
2992 originjitter 500 500 500
2993 velocityjitter 0.1 0.1 0.1
2994 //velocitymultiplier -20
2997 // used nowhere in code
3002 color 0xff0000 0xff0000
3008 originjitter 5 5 100
3009 velocityjitter 50 50 0
3010 //velocitymultiplier 20
3013 // used nowhere in code
3014 effect armorrepair_fx
3018 color 0x00ff00 0x00ff00
3025 velocityjitter 50 50 0
3026 //velocitymultiplier 20
3029 // used nowhere in code
3034 color 0x0000ff 0x0000ff
3041 velocityjitter 50 50 0
3042 //velocitymultiplier 20
3045 // red-yellow flame like fx
3046 // used nowhere in code
3051 color 0xff0000 0xff7800
3057 velocityjitter 25 25 25
3060 // pieces of glass or ice falling on the floor
3061 // used nowhere in code
3066 color 0xffffff 0xb2d3e6
3073 originjitter 30 30 30
3074 velocityjitter 100 100 100
3077 // cover small area in poison gas, spawn it once per second
3078 // used nowhere in code
3083 color 0x00ff00 0x7db843
3089 originjitter 333 333 50
3090 velocityjitter 5 5 5
3093 // cover small area in icy mist, spawn it once per second
3094 // used nowhere in code
3099 color 0x008aff 0x75e7ff
3105 originjitter 333 333 0
3106 velocityjitter 5 5 30
3114 color 0x008aff 0x75e7ff
3117 originjitter 333 333 0
3120 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3121 // flames that go up
3122 // used nowhere in code
3127 color 0x8f0d00 0xff5a00
3133 originjitter 180 180 0
3134 velocityjitter 5 5 30
3136 //flames that stay on the ground
3141 color 0x8f0d00 0xff5a00
3145 originjitter 180 180 0
3153 color 0x000000 0x111111
3156 originjitter 180 180 0
3158 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3160 // used nowhere in code
3165 color 0x8f0d00 0xff5a00
3171 velocityjitter 40 40 11
3172 velocitymultiplier 30
3179 color 0x8f0d00 0xff5a00
3185 velocityjitter 40 40 40
3186 velocitymultiplier 20
3188 // very slow and small fire
3193 color 0x8f0d00 0xff5a00
3199 velocityjitter 30 30 30
3200 velocitymultiplier 10
3207 color 0x8f0d00 0xff5a00
3213 velocityjitter 10 10 10
3214 velocitymultiplier 15
3223 color 0x000000 0x111111
3226 originjitter 10 10 10
3227 velocitymultiplier 20
3228 velocityoffset 0 0 10
3231 // port-o-launch trail
3232 // glowing vapor trail
3233 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3234 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3238 color 0x404040 0x404040
3242 //velocityjitter 16 16 16
3246 velocitymultiplier -0.1
3253 color 0x404040 0x404040
3258 velocityoffset 0 0 15
3261 velocityjitter 50 50 50
3264 // glowing vapor trail
3265 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3266 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3270 color 0x804000 0x804000
3274 //velocityjitter 16 16 16
3278 velocitymultiplier -0.1
3285 color 0xff8000 0xff8000
3290 velocityoffset 0 0 15
3293 velocityjitter 50 50 50
3295 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3302 originjitter 40 40 40
3306 // fire effect which make bright dot inside
3312 color 0xffe955 0xff5a00
3320 velocityjitter 156 156 156
3321 // fire effect which expands then slows
3327 color 0x8f0d00 0xff5a00
3335 velocityjitter 256 256 256
3346 velocityjitter 244 244 244
3348 color 0x000000 0x111111
3351 // underwater bubbles
3357 color 0x404040 0x808080
3363 originjitter 16 16 16
3364 velocityjitter 96 96 96
3370 color 0x903010 0xFFD030
3378 velocityoffset 0 0 80
3379 velocityjitter 256 256 256
3382 // bullet trail (somewhat like a tracer)
3383 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3384 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3388 color 0x800000 0xFF8020
3392 velocitymultiplier 0.7
3394 // smoke emitter for small pipes
3395 // used nowhere in code
3396 effect smoking_smallemitter
3400 color 0x292929 0x000000
3406 originjitter 10 10 10
3407 velocityjitter 5 5 20
3408 //velocitymultiplier -20
3413 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3414 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3415 effect TR_CRYLINKPLASMA
3418 color 0x5522aa 0x6622ff
3423 velocityjitter 8 8 8
3427 velocitymultiplier -0.01
3428 // crylink main trail
3429 effect TR_CRYLINKPLASMA
3432 color 0x5522aa 0x6622ff
3437 velocityjitter 2 2 2
3438 velocitymultiplier 0.01
3440 effect cherryblossom
3443 color 0xb123ff 0xb183ff
3450 originjitter 16 16 16
3451 velocityjitter 32 32 0
3462 color 0xDC9BCD 0xDC9BCD
3466 velocityjitter 64 64 64
3467 velocitymultiplier 5
3468 staincolor 0x808080 0x808080
3477 color 0x000000 0x204010
3478 originjitter 11 11 11
3486 color 0xC0D890 0xC0D890
3490 velocityjitter 64 64 64
3491 velocitymultiplier 5
3492 staincolor 0x808080 0x808080
3501 color 0x000000 0x301860
3502 originjitter 11 11 11
3505 effect alien_TR_BLOOD
3508 color 0xC080B0 0xC080B0
3515 velocityjitter 64 64 64
3516 velocitymultiplier 0.5
3517 staincolor 0x808080 0x808080
3520 effect robot_TR_BLOOD
3523 color 0xC0D890 0xC0D890
3530 velocityjitter 64 64 64
3531 velocitymultiplier 0.5
3532 staincolor 0x808080 0x808080
3535 effect alien_TR_SLIGHTBLOOD
3538 color 0xC080B0 0xC080B0
3545 velocityjitter 64 64 64
3546 velocitymultiplier 0.5
3547 staincolor 0x808080 0x808080
3550 effect robot_TR_SLIGHTBLOOD
3553 color 0xC0D890 0xC0D890
3560 velocityjitter 64 64 64
3561 velocitymultiplier 0.5
3562 staincolor 0x808080 0x808080
3565 // flare particle and light
3566 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3570 color 0x63F2EA 0xB0C5C4
3573 // cloud of particles which expand rapidly and then slow to form a ball
3578 color 0x63F2EA 0xB0C5C4
3581 //originjitter 24 24 24
3582 velocityjitter 256 256 256
3589 color 0xA8FFFF 0xA8FFFFF
3594 velocityjitter 64 64 64
3595 velocitymultiplier 1
3596 staincolor 0x808080 0x808080
3599 effect alien_bloodshower
3604 color 0xC080B0 0xC080B0
3609 velocityjitter 64 64 64
3610 velocitymultiplier 1
3611 staincolor 0x808080 0x808080
3614 effect robot_bloodshower
3619 color 0xC0D890 0xC0D890
3624 velocityjitter 64 64 64
3625 velocitymultiplier 1
3626 staincolor 0x808080 0x808080
3632 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3633 effect red_ground_quake
3643 color 0x111111 0xbbbbbb
3644 //originjitter 2 2 0
3645 velocityjitter 190 190 50
3648 effect red_ground_quake
3658 color 0x111111 0x979797
3659 //originjitter 2 2 0
3660 velocityjitter 190 190 50
3663 effect red_ground_quake
3672 color 0x9E6A64 0x91302D
3675 originjitter 33 33 33
3676 velocityjitter 22 22 50
3678 effect red_ground_quake
3686 color 0x000000 0xffffff
3688 originjitter 44 44 44
3689 velocityjitter 11 11 50
3694 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3695 effect blue_ground_quake
3705 color 0x111111 0xbbbbbb
3706 //originjitter 2 2 0
3707 velocityjitter 190 190 50
3710 effect blue_ground_quake
3720 color 0x111111 0x979797
3721 //originjitter 2 2 0
3722 velocityjitter 190 190 50
3725 effect blue_ground_quake
3734 color 0x64679E 0x2D4C91
3737 originjitter 33 33 33
3738 velocityjitter 22 22 50
3740 effect blue_ground_quake
3748 color 0x000000 0xffffff
3750 originjitter 44 44 44
3751 velocityjitter 11 11 50
3756 // cl_gentle impact effect indicating damage
3757 // maintained by morphed
3758 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3759 effect morphed_damage_hit
3763 color 0xffffff 0x9271fb
3770 velocityjitter 356 356 456
3772 effect morphed_damage_hit
3776 color 0xffffff 0x9271fb
3782 originjitter 10 10 10
3785 // effect for removing player model
3788 // cl_gentle deathfx
3789 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3790 effect morphed_damage_dissolve
3794 color 0xffffff 0x9271fb
3801 velocityjitter 256 256 512
3802 rotate -180 180 -399 -99
3804 effect morphed_damage_dissolve
3808 color 0x7bdbff 0xbed2ff
3815 velocityjitter 256 256 512
3818 effect morphed_damage_dissolve
3822 color 0xffffff 0x9271fb
3828 originjitter 22 22 76
3830 effect morphed_damage_dissolve
3834 color 0xffffff 0x9271fb
3842 velocityjitter 400 400 0
3843 rotate -180 180 999 -999
3845 // Team / hit minsta effects
3850 color 0xFF0000 0xFF0000
3857 color 0x200000 0x400000
3864 velocityjitter 3 3 3
3867 effect TE_TEI_G3RED_HIT
3871 color 0xFF0000 0xFF0000
3875 effect TE_TEI_G3RED_HIT
3878 color 0xFFFFFF 0xFF0011
3884 velocityjitter 2 2 2
3887 effect TE_TEI_G3RED_HIT
3890 color 0xFF0000 0xFF0011
3898 effect TE_TEI_G3BLUE
3902 color 0x0000FF 0x1100FF
3906 effect TE_TEI_G3BLUE
3909 color 0x000020 0x000040
3916 velocityjitter 3 3 3
3919 effect TE_TEI_G3BLUE_HIT
3923 color 0x0000FF 0x1100FF
3927 effect TE_TEI_G3BLUE_HIT
3930 color 0xFFFFFF 0x100FF
3936 velocityjitter 2 2 2
3939 effect TE_TEI_G3BLUE_HIT
3942 color 0x0000FF 0x1100FF
3951 effect TE_TEI_G3YELLOW
3955 color 0xffff00 0xffff11
3958 effect TE_TEI_G3YELLOW
3961 color 0x202000 0x404000
3967 velocityjitter 3 3 3
3970 effect TE_TEI_G3YELLOW_HIT
3974 color 0xffff00 0xffff11
3977 effect TE_TEI_G3YELLOW_HIT
3980 color 0xFFFFFF 0xffff10
3985 velocityjitter 2 2 2
3988 effect TE_TEI_G3YELLOW_HIT
3991 color 0xffff00 0xffff11
4001 effect TE_TEI_G3PINK
4005 color 0xFF00FF 0xFF11FF
4009 effect TE_TEI_G3PINK
4012 color 0x200020 0x400040
4019 velocityjitter 3 3 3
4022 effect TE_TEI_G3PINK_HIT
4026 color 0xFF00FF 0xFF11FF
4030 effect TE_TEI_G3PINK_HIT
4033 color 0xFFFFFF 0xFF10FF
4039 velocityjitter 2 2 2
4042 effect TE_TEI_G3PINK_HIT
4045 color 0xFF00FF 0xFF11FF
4056 // cl_gentle impact effect indicating damage
4057 // maintained by particlegibs
4058 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4060 effect particlegibs_damage_hit
4065 color 0xA8FFFF 0xA8FFFFF
4071 velocityjitter 156 156 212
4072 staincolor 0x808080 0x808080
4075 effect particlegibs_damage_hit
4080 color 0xA8FFFF 0xA8FFFFF
4087 velocityjitter 6 6 30
4088 velocitymultiplier -1
4089 staincolor 0x808080 0x808080
4092 effect particlegibs_damage_hit
4097 color 0xA8FFFF 0xA8FFFFF
4104 velocityjitter 26 26 112
4106 velocitymultiplier 2
4107 staincolor 0x808080 0x808080
4110 // effect for removing player model
4113 // cl_gentle deathfx
4114 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4115 // small core blood no decals
4116 effect particlegibs_damage_dissolve
4121 color 0x00ffff 0x82ffff
4126 originjitter 10 10 25
4127 velocityjitter 256 256 312
4128 staincolor 0x808080 0x808080
4131 effect particlegibs_damage_dissolve
4136 color 0xA8FFFF 0xA8FFFFF
4142 originjitter 10 10 25
4143 velocityjitter 356 356 412
4144 staincolor 0x808080 0x808080
4147 effect particlegibs_damage_dissolve
4152 color 0xA8FFFF 0xA8FFFFF
4159 velocityjitter 56 56 212
4161 velocitymultiplier -0.3
4162 staincolor 0x808080 0x808080
4165 effect particlegibs_damage_dissolve
4170 color 0xA8FFFF 0xA8FFFFF
4177 velocityjitter 56 56 212
4179 velocitymultiplier 0.5
4180 staincolor 0x808080 0x808080
4183 effect particlegibs_damage_dissolve
4188 color 0xA8FFFF 0xA8FFFFF
4194 originjitter 10 10 25
4195 velocityjitter 656 656 912
4196 staincolor 0x808080 0x808080
4199 // fire effect which expands then slows
4200 effect onslaught_generator_gib_explode
4205 color 0x8f0d00 0xff5a00
4213 velocityjitter 286 286 286
4216 effect onslaught_generator_gib_explode
4225 velocityjitter 244 244 244
4227 color 0x000000 0x111111
4230 // underwater bubbles
4231 effect onslaught_generator_gib_explode
4236 color 0x404040 0x808080
4242 originjitter 16 16 16
4243 velocityjitter 96 96 96
4245 // fire effect which expands then slows
4246 effect onslaught_generator_gib_flame
4251 color 0x8f0d00 0xff5a00
4259 velocityjitter 86 86 86
4261 effect onslaught_generator_gib_flame
4270 velocityjitter 44 44 44
4272 color 0x000000 0x111111
4275 // underwater bubbles
4276 effect onslaught_generator_gib_flame
4281 color 0x404040 0x808080
4287 originjitter 16 16 16
4288 velocityjitter 96 96 96
4291 // used nowhere in code
4297 color 0x8f0d00 0xff5a00
4303 velocityjitter 10 10 2
4311 color 0x8f0d00 0xff5a00
4317 velocityjitter 10 10 10
4319 // very slow and small fire
4325 color 0x8f0d00 0xff5a00
4331 velocityjitter 8 8 8
4339 color 0x8f0d00 0xff5a00
4345 velocityjitter 3 3 3
4355 color 0x000000 0x111111
4359 velocityoffset 0 0 3
4367 color 0x8f0d00 0xff5a00
4373 velocityjitter 0 0 0
4379 lightradiusfade 50000
4380 lightcolor 2.7 2.7 0.6
4382 // used nowhere in code
4388 color 0x8f0d00 0xff5a00
4394 velocityjitter 40 40 11
4402 color 0x8f0d00 0xff5a00
4408 velocityjitter 40 40 40
4410 // very slow and small fire
4416 color 0x8f0d00 0xff5a00
4422 velocityjitter 30 30 30
4430 color 0x8f0d00 0xff5a00
4436 velocityjitter 10 10 10
4446 color 0x000000 0x111111
4449 originjitter 10 10 10
4450 velocityoffset 0 0 10
4458 color 0x8f0d00 0xff5a00
4464 velocityjitter 0 0 0
4470 lightradiusfade 3000
4471 lightcolor 2.7 2.7 0.6
4474 effect fireball_laser
4477 color 0x800000 0xFF8020
4480 velocityjitter 1 1 1
4481 velocitymultiplier 10
4484 // rocket explosion (bigger than mortar and hagar)
4486 // used nowhere in code
4487 effect fireball_explode
4493 originjitter 56 56 56
4498 effect fireball_explode
4502 color 0x404040 0x404040
4506 effect fireball_explode
4511 color 0x902010 0xFFD080
4518 velocityjitter 512 512 512
4519 // underwater bubbles
4520 effect fireball_explode
4525 color 0x404040 0x808080
4531 originjitter 16 16 16
4532 velocityjitter 144 144 144
4534 effect fireball_explode
4538 color 0x903010 0xFFD030
4545 velocityoffset 0 0 80
4546 velocityjitter 384 384 384
4548 effect fireball_muzzleflash
4551 color 0x202020 0x404040
4555 originjitter 1.5 1.5 1.5
4556 velocityjitter 6 6 6
4557 velocitymultiplier 0.01
4559 lightradiusfade 2000
4560 lightcolor 2 1.5 0.2
4561 effect fireball_muzzleflash
4565 color 0xFFFDD9 0xFFFDD9
4569 velocityjitter 300 300 300
4570 velocitymultiplier 0.5
4573 effect fireball_preattack_muzzleflash
4576 color 0x202020 0x404040
4580 originjitter 1.5 1.5 1.5
4581 velocityjitter 6 6 6
4582 velocitymultiplier 0.01
4584 lightradiusfade 2000
4585 lightcolor 2 1.5 0.2
4586 effect fireball_preattack_muzzleflash
4590 color 0xFFFDD9 0xFFFDD9
4594 velocityjitter 300 300 300
4595 velocitymultiplier 0.5
4598 effect fireball_bfgdamage
4601 color 0x202020 0x404040
4605 originjitter 1.5 1.5 1.5
4606 velocityjitter 6 6 6
4607 velocitymultiplier 0.01
4609 lightradiusfade 2000
4610 lightcolor 2 1.5 0.2
4611 effect fireball_bfgdamage
4615 color 0xFFFDD9 0xFFFDD9
4619 velocityjitter 300 300 300
4620 velocitymultiplier 0.5
4625 // used nowhere in code
4634 color 0x8f0d00 0xff5a00
4638 originjitter 12 12 34
4639 velocityjitter 22 22 50
4648 color 0x000000 0x111111
4651 originjitter 12 12 34
4652 velocityjitter 11 11 50
4657 lightradiusfade 10000
4658 lightcolor 0.9 0.9 0.2
4660 // rifle bullet trail (somewhat like a tracer)
4661 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4662 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4666 color 0x800000 0xFF8020
4670 velocitymultiplier 0.7
4676 color 0x202020 0x404040
4681 velocityjitter 4 4 4
4688 color 0x404040 0x808080
4694 velocityjitter 16 16 16
4698 // rocket guiding start
4699 // underwater bubbles
4705 color 0x404040 0x808080
4712 velocityjitter 48 48 48
4713 velocitymultiplier -0.1
4719 color 0x903010 0xFFD030
4727 velocityoffset 0 0 80
4728 velocityjitter 156 156 156
4729 velocitymultiplier -0.3
4735 color 0x903010 0xFFD030
4742 // based off morphed's cl_gentle
4743 // used in qcsrc/server/w_laser.qc
4744 effect laser_gauntlet
4748 color 0xff00ff 0xff0000
4755 velocityjitter 50 50 50
4758 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4760 // used nowhere in code, meant for maps
4765 color 0x8f0d00 0xff5a00
4770 velocityjitter 40 40 11
4771 velocitymultiplier 30
4778 color 0x8f0d00 0xff5a00
4783 velocityjitter 40 40 40
4784 velocitymultiplier 20
4786 // very slow and small fire
4791 color 0x8f0d00 0xff5a00
4796 velocityjitter 30 30 30
4797 velocitymultiplier 10
4804 color 0x8f0d00 0xff5a00
4809 velocityjitter 10 10 10
4810 velocitymultiplier 15
4819 color 0x000000 0x111111
4822 originjitter 10 10 10
4823 velocitymultiplier 20
4824 velocityoffset 0 0 10