]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_wood/hut03.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_wood / hut03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hut03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf13"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf13"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       260.000000      -8.000000       0.000000\r
80                         *MESH_VERTEX    1       260.000000      -304.000000     0.000000\r
81                         *MESH_VERTEX    2       260.000000      -304.000000     192.000000\r
82                         *MESH_VERTEX    3       260.000000      -8.000000       192.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
86                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       1.000000        -1.000000       1.000000\r
99                         *MESH_TVERT     1       1.000000        2.000000        1.000000\r
100                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
101                         *MESH_TVERT     3       0.000000        -1.000000       1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       0       3       2\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   2\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat2model0surf14"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat2model0surf14"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       260.000000      -416.000000     192.000000\r
134                         *MESH_VERTEX    1       260.000000      -320.000000     192.000000\r
135                         *MESH_VERTEX    2       260.000000      -320.000000     144.000000\r
136                         *MESH_VERTEX    3       260.000000      -416.000000     144.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
140                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
141                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
153                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
154                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
155                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       0       3       2\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   2\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat2model0surf15"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat2model0surf15"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       260.000000      -432.000000     0.000000\r
188                         *MESH_VERTEX    1       260.000000      -504.000000     0.000000\r
189                         *MESH_VERTEX    2       260.000000      -504.000000     192.000000\r
190                         *MESH_VERTEX    3       260.000000      -432.000000     192.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
194                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
196                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
197                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
198                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
207                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
208                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
209                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       0       3       2\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   2\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat2model0surf16"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat2model0surf16"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       256.000000      -304.000000     0.000000\r
242                         *MESH_VERTEX    1       256.000000      -8.000000       0.000000\r
243                         *MESH_VERTEX    2       256.000000      -8.000000       192.000000\r
244                         *MESH_VERTEX    3       256.000000      -304.000000     192.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
248                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       1.000000        -1.000000       1.000000\r
261                         *MESH_TVERT     1       1.000000        2.000000        1.000000\r
262                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
263                         *MESH_TVERT     3       0.000000        -1.000000       1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       0       3       2\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   2\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat2model0surf17"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat2model0surf17"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       256.000000      -320.000000     192.000000\r
296                         *MESH_VERTEX    1       256.000000      -416.000000     192.000000\r
297                         *MESH_VERTEX    2       256.000000      -416.000000     144.000000\r
298                         *MESH_VERTEX    3       256.000000      -320.000000     144.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
302                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
304                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
305                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
306                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
315                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
316                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
317                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       0       3       2\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   2\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat2model0surf18"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat2model0surf18"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       256.000000      -504.000000     0.000000\r
350                         *MESH_VERTEX    1       256.000000      -432.000000     0.000000\r
351                         *MESH_VERTEX    2       256.000000      -432.000000     192.000000\r
352                         *MESH_VERTEX    3       256.000000      -504.000000     192.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
356                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
357                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
358                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
359                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
360                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
369                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
370                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
371                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       0       3       2\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   2\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf19"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf19"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       248.000000      -2.000000       0.000000\r
404                         *MESH_VERTEX    1       -72.000000      -2.000000       0.000000\r
405                         *MESH_VERTEX    2       -72.000000      -2.000000       192.000000\r
406                         *MESH_VERTEX    3       248.000000      -2.000000       192.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
410                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
411                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
412                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
413                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
414                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
423                         *MESH_TVERT     1       0.000000        -1.000000       1.000000\r
424                         *MESH_TVERT     2       1.000000        -1.000000       1.000000\r
425                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf20"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf20"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       -184.000000     -2.000000       192.000000\r
458                         *MESH_VERTEX    1       -88.000000      -2.000000       192.000000\r
459                         *MESH_VERTEX    2       -88.000000      -2.000000       144.000000\r
460                         *MESH_VERTEX    3       -184.000000     -2.000000       144.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
464                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
466                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
467                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
477                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
478                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
479                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf21"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf21"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       -200.000000     -2.000000       0.000000\r
512                         *MESH_VERTEX    1       -248.000000     -2.000000       0.000000\r
513                         *MESH_VERTEX    2       -248.000000     -2.000000       192.000000\r
514                         *MESH_VERTEX    3       -200.000000     -2.000000       192.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
518                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
520                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
521                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
522                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
531                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
532                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
533                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf22"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf22"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 3\r
562                 *MESH_NUMFACES  1\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       -248.000000     -512.000000     208.000000\r
566                         *MESH_VERTEX    1       184.000000      -512.000000     208.000000\r
567                         *MESH_VERTEX    2       -248.000000     -512.000000     316.000000\r
568                 }\r
569                 *MESH_NORMALS   {\r
570                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
571                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
572                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
573                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
574                 }\r
575                 *MESH_FACE_LIST {\r
576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                 }\r
578                 *MESH_NUMTVERTEX        3\r
579                 *MESH_TVERTLIST {\r
580                         *MESH_TVERT     0       0.500000        -1.000000       1.000000\r
581                         *MESH_TVERT     1       1.000000        3.000000        1.000000\r
582                         *MESH_TVERT     2       1.000000        -1.000000       1.000000\r
583                 }\r
584                 *MESH_NUMTVFACES        1\r
585                 *MESH_TFACELIST {\r
586                         *MESH_TFACE     0       0       2       1\r
587                 }\r
588         }\r
589         *PROP_MOTIONBLUR        0\r
590         *PROP_CASTSHADOW        1\r
591         *PROP_RECVSHADOW        1\r
592         *MATERIAL_REF   2\r
593 }\r
594 *GEOMOBJECT     {\r
595         *NODE_NAME      "mat2model0surf23"\r
596         *NODE_TM        {\r
597                 *NODE_NAME      "mat2model0surf23"\r
598                 *INHERIT_POS    0       0       0\r
599                 *INHERIT_ROT    0       0       0\r
600                 *INHERIT_SCL    0       0       0\r
601                 *TM_ROW0        1.0     0       0\r
602                 *TM_ROW1        0       1.0     0\r
603                 *TM_ROW2        0       0       1.0\r
604                 *TM_ROW3        0       0       0\r
605                 *TM_POS 0.000000        0.000000        0.000000\r
606         }\r
607         *MESH   {\r
608                 *TIMEVALUE      0\r
609                 *MESH_NUMVERTEX 4\r
610                 *MESH_NUMFACES  2\r
611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
612                 *MESH_VERTEX_LIST       {\r
613                         *MESH_VERTEX    0       -248.000000     -512.000000     0.000000\r
614                         *MESH_VERTEX    1       248.000000      -512.000000     0.000000\r
615                         *MESH_VERTEX    2       248.000000      -512.000000     192.000000\r
616                         *MESH_VERTEX    3       -248.000000     -512.000000     192.000000\r
617                 }\r
618                 *MESH_NORMALS   {\r
619                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
620                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
621                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
622                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
623                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
624                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                 }\r
630                 *MESH_NUMTVERTEX        4\r
631                 *MESH_TVERTLIST {\r
632                         *MESH_TVERT     0       0.000000        3.000000        1.000000\r
633                         *MESH_TVERT     1       0.000000        -2.000000       1.000000\r
634                         *MESH_TVERT     2       1.000000        -2.000000       1.000000\r
635                         *MESH_TVERT     3       1.000000        3.000000        1.000000\r
636                 }\r
637                 *MESH_NUMTVFACES        2\r
638                 *MESH_TFACELIST {\r
639                         *MESH_TFACE     0       0       2       1\r
640                         *MESH_TFACE     1       0       3       2\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   2\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat2model0surf24"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat2model0surf24"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 4\r
664                 *MESH_NUMFACES  2\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       -256.000000     -504.000000     316.000000\r
668                         *MESH_VERTEX    1       -256.000000     -8.000000       316.000000\r
669                         *MESH_VERTEX    2       -256.000000     -8.000000       208.000000\r
670                         *MESH_VERTEX    3       -256.000000     -504.000000     208.000000\r
671                 }\r
672                 *MESH_NORMALS   {\r
673                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
674                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
676                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
677                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
678                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
679                 }\r
680                 *MESH_FACE_LIST {\r
681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                 }\r
684                 *MESH_NUMTVERTEX        4\r
685                 *MESH_TVERTLIST {\r
686                         *MESH_TVERT     0       1.000000        3.000000        1.000000\r
687                         *MESH_TVERT     1       1.000000        -2.000000       1.000000\r
688                         *MESH_TVERT     2       0.500000        -2.000000       1.000000\r
689                         *MESH_TVERT     3       0.500000        3.000000        1.000000\r
690                 }\r
691                 *MESH_NUMTVFACES        2\r
692                 *MESH_TFACELIST {\r
693                         *MESH_TFACE     0       0       2       1\r
694                         *MESH_TFACE     1       0       3       2\r
695                 }\r
696         }\r
697         *PROP_MOTIONBLUR        0\r
698         *PROP_CASTSHADOW        1\r
699         *PROP_RECVSHADOW        1\r
700         *MATERIAL_REF   2\r
701 }\r
702 *GEOMOBJECT     {\r
703         *NODE_NAME      "mat2model0surf25"\r
704         *NODE_TM        {\r
705                 *NODE_NAME      "mat2model0surf25"\r
706                 *INHERIT_POS    0       0       0\r
707                 *INHERIT_ROT    0       0       0\r
708                 *INHERIT_SCL    0       0       0\r
709                 *TM_ROW0        1.0     0       0\r
710                 *TM_ROW1        0       1.0     0\r
711                 *TM_ROW2        0       0       1.0\r
712                 *TM_ROW3        0       0       0\r
713                 *TM_POS 0.000000        0.000000        0.000000\r
714         }\r
715         *MESH   {\r
716                 *TIMEVALUE      0\r
717                 *MESH_NUMVERTEX 4\r
718                 *MESH_NUMFACES  2\r
719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
720                 *MESH_VERTEX_LIST       {\r
721                         *MESH_VERTEX    0       -256.000000     -8.000000       0.000000\r
722                         *MESH_VERTEX    1       -256.000000     -504.000000     0.000000\r
723                         *MESH_VERTEX    2       -256.000000     -504.000000     192.000000\r
724                         *MESH_VERTEX    3       -256.000000     -8.000000       192.000000\r
725                 }\r
726                 *MESH_NORMALS   {\r
727                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
728                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
729                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
730                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
731                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
732                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
733                 }\r
734                 *MESH_FACE_LIST {\r
735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                 }\r
738                 *MESH_NUMTVERTEX        4\r
739                 *MESH_TVERTLIST {\r
740                         *MESH_TVERT     0       1.000000        3.000000        1.000000\r
741                         *MESH_TVERT     1       1.000000        -2.000000       1.000000\r
742                         *MESH_TVERT     2       0.000000        -2.000000       1.000000\r
743                         *MESH_TVERT     3       0.000000        3.000000        1.000000\r
744                 }\r
745                 *MESH_NUMTVFACES        2\r
746                 *MESH_TFACELIST {\r
747                         *MESH_TFACE     0       0       2       1\r
748                         *MESH_TFACE     1       0       3       2\r
749                 }\r
750         }\r
751         *PROP_MOTIONBLUR        0\r
752         *PROP_CASTSHADOW        1\r
753         *PROP_RECVSHADOW        1\r
754         *MATERIAL_REF   2\r
755 }\r
756 *GEOMOBJECT     {\r
757         *NODE_NAME      "mat0model0surf26"\r
758         *NODE_TM        {\r
759                 *NODE_NAME      "mat0model0surf26"\r
760                 *INHERIT_POS    0       0       0\r
761                 *INHERIT_ROT    0       0       0\r
762                 *INHERIT_SCL    0       0       0\r
763                 *TM_ROW0        1.0     0       0\r
764                 *TM_ROW1        0       1.0     0\r
765                 *TM_ROW2        0       0       1.0\r
766                 *TM_ROW3        0       0       0\r
767                 *TM_POS 0.000000        0.000000        0.000000\r
768         }\r
769         *MESH   {\r
770                 *TIMEVALUE      0\r
771                 *MESH_NUMVERTEX 4\r
772                 *MESH_NUMFACES  2\r
773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
774                 *MESH_VERTEX_LIST       {\r
775                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
776                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
777                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
778                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
779                 }\r
780                 *MESH_NORMALS   {\r
781                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
782                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
783                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
784                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
785                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
786                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
787                 }\r
788                 *MESH_FACE_LIST {\r
789                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
791                 }\r
792                 *MESH_NUMTVERTEX        4\r
793                 *MESH_TVERTLIST {\r
794                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
795                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
796                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
797                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
798                 }\r
799                 *MESH_NUMTVFACES        2\r
800                 *MESH_TFACELIST {\r
801                         *MESH_TFACE     0       0       2       1\r
802                         *MESH_TFACE     1       2       3       1\r
803                 }\r
804         }\r
805         *PROP_MOTIONBLUR        0\r
806         *PROP_CASTSHADOW        1\r
807         *PROP_RECVSHADOW        1\r
808         *MATERIAL_REF   0\r
809 }\r
810 *GEOMOBJECT     {\r
811         *NODE_NAME      "mat0model0surf27"\r
812         *NODE_TM        {\r
813                 *NODE_NAME      "mat0model0surf27"\r
814                 *INHERIT_POS    0       0       0\r
815                 *INHERIT_ROT    0       0       0\r
816                 *INHERIT_SCL    0       0       0\r
817                 *TM_ROW0        1.0     0       0\r
818                 *TM_ROW1        0       1.0     0\r
819                 *TM_ROW2        0       0       1.0\r
820                 *TM_ROW3        0       0       0\r
821                 *TM_POS 0.000000        0.000000        0.000000\r
822         }\r
823         *MESH   {\r
824                 *TIMEVALUE      0\r
825                 *MESH_NUMVERTEX 4\r
826                 *MESH_NUMFACES  2\r
827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
828                 *MESH_VERTEX_LIST       {\r
829                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
830                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
831                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
832                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
833                 }\r
834                 *MESH_NORMALS   {\r
835                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
836                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
837                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
838                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
839                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
840                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
841                 }\r
842                 *MESH_FACE_LIST {\r
843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
844                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
845                 }\r
846                 *MESH_NUMTVERTEX        4\r
847                 *MESH_TVERTLIST {\r
848                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
849                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
850                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
851                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
852                 }\r
853                 *MESH_NUMTVFACES        2\r
854                 *MESH_TFACELIST {\r
855                         *MESH_TFACE     0       0       2       1\r
856                         *MESH_TFACE     1       2       3       1\r
857                 }\r
858         }\r
859         *PROP_MOTIONBLUR        0\r
860         *PROP_CASTSHADOW        1\r
861         *PROP_RECVSHADOW        1\r
862         *MATERIAL_REF   0\r
863 }\r
864 *GEOMOBJECT     {\r
865         *NODE_NAME      "mat0model0surf28"\r
866         *NODE_TM        {\r
867                 *NODE_NAME      "mat0model0surf28"\r
868                 *INHERIT_POS    0       0       0\r
869                 *INHERIT_ROT    0       0       0\r
870                 *INHERIT_SCL    0       0       0\r
871                 *TM_ROW0        1.0     0       0\r
872                 *TM_ROW1        0       1.0     0\r
873                 *TM_ROW2        0       0       1.0\r
874                 *TM_ROW3        0       0       0\r
875                 *TM_POS 0.000000        0.000000        0.000000\r
876         }\r
877         *MESH   {\r
878                 *TIMEVALUE      0\r
879                 *MESH_NUMVERTEX 4\r
880                 *MESH_NUMFACES  2\r
881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
882                 *MESH_VERTEX_LIST       {\r
883                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
884                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
885                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
886                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
887                 }\r
888                 *MESH_NORMALS   {\r
889                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
890                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
891                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
892                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
893                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
894                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
895                 }\r
896                 *MESH_FACE_LIST {\r
897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
898                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
899                 }\r
900                 *MESH_NUMTVERTEX        4\r
901                 *MESH_TVERTLIST {\r
902                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
903                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
904                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
905                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
906                 }\r
907                 *MESH_NUMTVFACES        2\r
908                 *MESH_TFACELIST {\r
909                         *MESH_TFACE     0       0       2       1\r
910                         *MESH_TFACE     1       2       3       1\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   0\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat0model0surf29"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat0model0surf29"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 4\r
934                 *MESH_NUMFACES  2\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
938                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
939                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
940                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
941                 }\r
942                 *MESH_NORMALS   {\r
943                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
944                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
945                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
946                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
947                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
948                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                 }\r
954                 *MESH_NUMTVERTEX        4\r
955                 *MESH_TVERTLIST {\r
956                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
957                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
958                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
959                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
960                 }\r
961                 *MESH_NUMTVFACES        2\r
962                 *MESH_TFACELIST {\r
963                         *MESH_TFACE     0       0       2       1\r
964                         *MESH_TFACE     1       2       3       1\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   0\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat0model0surf30"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat0model0surf30"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 4\r
988                 *MESH_NUMFACES  2\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
992                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
993                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
994                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
995                 }\r
996                 *MESH_NORMALS   {\r
997                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
998                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
999                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1000                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1001                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1002                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                 }\r
1008                 *MESH_NUMTVERTEX        4\r
1009                 *MESH_TVERTLIST {\r
1010                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1011                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1012                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1013                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1014                 }\r
1015                 *MESH_NUMTVFACES        2\r
1016                 *MESH_TFACELIST {\r
1017                         *MESH_TFACE     0       0       2       1\r
1018                         *MESH_TFACE     1       2       3       1\r
1019                 }\r
1020         }\r
1021         *PROP_MOTIONBLUR        0\r
1022         *PROP_CASTSHADOW        1\r
1023         *PROP_RECVSHADOW        1\r
1024         *MATERIAL_REF   0\r
1025 }\r
1026 *GEOMOBJECT     {\r
1027         *NODE_NAME      "mat0model0surf31"\r
1028         *NODE_TM        {\r
1029                 *NODE_NAME      "mat0model0surf31"\r
1030                 *INHERIT_POS    0       0       0\r
1031                 *INHERIT_ROT    0       0       0\r
1032                 *INHERIT_SCL    0       0       0\r
1033                 *TM_ROW0        1.0     0       0\r
1034                 *TM_ROW1        0       1.0     0\r
1035                 *TM_ROW2        0       0       1.0\r
1036                 *TM_ROW3        0       0       0\r
1037                 *TM_POS 0.000000        0.000000        0.000000\r
1038         }\r
1039         *MESH   {\r
1040                 *TIMEVALUE      0\r
1041                 *MESH_NUMVERTEX 4\r
1042                 *MESH_NUMFACES  2\r
1043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1044                 *MESH_VERTEX_LIST       {\r
1045                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1046                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1047                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1048                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1049                 }\r
1050                 *MESH_NORMALS   {\r
1051                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1052                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1053                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1054                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1055                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1056                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1057                 }\r
1058                 *MESH_FACE_LIST {\r
1059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                 }\r
1062                 *MESH_NUMTVERTEX        4\r
1063                 *MESH_TVERTLIST {\r
1064                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1065                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1066                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1067                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1068                 }\r
1069                 *MESH_NUMTVFACES        2\r
1070                 *MESH_TFACELIST {\r
1071                         *MESH_TFACE     0       0       2       1\r
1072                         *MESH_TFACE     1       2       3       1\r
1073                 }\r
1074         }\r
1075         *PROP_MOTIONBLUR        0\r
1076         *PROP_CASTSHADOW        1\r
1077         *PROP_RECVSHADOW        1\r
1078         *MATERIAL_REF   0\r
1079 }\r