]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/mapobjects/asejp.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / mapobjects / asejp.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asejp.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil5_floor/confllrtile2pad"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil5_floor/confllrtile2pad"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil5_floor\confllrtile2pad.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat1model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat1model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 4\r
91                 *MESH_NUMFACES  2\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       136.000000      136.000000      -4.000000\r
95                         *MESH_VERTEX    1       136.000000      -8.000000       -4.000000\r
96                         *MESH_VERTEX    2       136.000000      136.000000      12.000000\r
97                         *MESH_VERTEX    3       136.000000      -8.000000       12.000000\r
98                 }\r
99                 *MESH_NORMALS   {\r
100                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
101                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
102                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
103                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
104                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
105                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
106                 }\r
107                 *MESH_FACE_LIST {\r
108                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
109                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
110                 }\r
111                 *MESH_NUMTVERTEX        4\r
112                 *MESH_TVERTLIST {\r
113                         *MESH_TVERT     0       1.062500        -0.031250       1.000000\r
114                         *MESH_TVERT     1       -0.062500       -0.031250       1.000000\r
115                         *MESH_TVERT     2       1.062500        0.093750        1.000000\r
116                         *MESH_TVERT     3       -0.062500       0.093750        1.000000\r
117                 }\r
118                 *MESH_NUMTVFACES        2\r
119                 *MESH_TFACELIST {\r
120                         *MESH_TFACE     0       0       2       1\r
121                         *MESH_TFACE     1       2       3       1\r
122                 }\r
123         }\r
124         *PROP_MOTIONBLUR        0\r
125         *PROP_CASTSHADOW        1\r
126         *PROP_RECVSHADOW        1\r
127         *MATERIAL_REF   1\r
128 }\r
129 *GEOMOBJECT     {\r
130         *NODE_NAME      "mat1model0surf1"\r
131         *NODE_TM        {\r
132                 *NODE_NAME      "mat1model0surf1"\r
133                 *INHERIT_POS    0       0       0\r
134                 *INHERIT_ROT    0       0       0\r
135                 *INHERIT_SCL    0       0       0\r
136                 *TM_ROW0        1.0     0       0\r
137                 *TM_ROW1        0       1.0     0\r
138                 *TM_ROW2        0       0       1.0\r
139                 *TM_ROW3        0       0       0\r
140                 *TM_POS 0.000000        0.000000        0.000000\r
141         }\r
142         *MESH   {\r
143                 *TIMEVALUE      0\r
144                 *MESH_NUMVERTEX 8\r
145                 *MESH_NUMFACES  8\r
146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
147                 *MESH_VERTEX_LIST       {\r
148                         *MESH_VERTEX    0       136.000000      136.000000      12.000000\r
149                         *MESH_VERTEX    1       132.000000      -4.000000       12.000000\r
150                         *MESH_VERTEX    2       132.000000      132.000000      12.000000\r
151                         *MESH_VERTEX    3       136.000000      -8.000000       12.000000\r
152                         *MESH_VERTEX    4       -8.000000       136.000000      12.000000\r
153                         *MESH_VERTEX    5       -4.000000       132.000000      12.000000\r
154                         *MESH_VERTEX    6       -8.000000       -8.000000       12.000000\r
155                         *MESH_VERTEX    7       -4.000000       -4.000000       12.000000\r
156                 }\r
157                 *MESH_NORMALS   {\r
158                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
159                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
160                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
161                         *MESH_FACENORMAL        3       0.894427        0.000000        0.447214\r
162                         *MESH_FACENORMAL        4       0.447214        0.000000        0.894427\r
163                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
164                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
165                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
166                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
167                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
168                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
169                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
170                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
171                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
172                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
173                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
174                 }\r
175                 *MESH_FACE_LIST {\r
176                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
177                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                         *MESH_FACE      3       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
180                         *MESH_FACE      4       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      6       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                         *MESH_FACE      7       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                 }\r
185                 *MESH_NUMTVERTEX        8\r
186                 *MESH_TVERTLIST {\r
187                         *MESH_TVERT     0       1.062500        1.062500        1.000000\r
188                         *MESH_TVERT     1       1.031250        -0.031250       1.000000\r
189                         *MESH_TVERT     2       1.031250        1.031250        1.000000\r
190                         *MESH_TVERT     3       1.062500        -0.062500       1.000000\r
191                         *MESH_TVERT     4       -0.062500       1.062500        1.000000\r
192                         *MESH_TVERT     5       -0.031250       1.031250        1.000000\r
193                         *MESH_TVERT     6       -0.062500       -0.062500       1.000000\r
194                         *MESH_TVERT     7       -0.031250       -0.031250       1.000000\r
195                 }\r
196                 *MESH_NUMTVFACES        8\r
197                 *MESH_TFACELIST {\r
198                         *MESH_TFACE     0       0       2       1\r
199                         *MESH_TFACE     1       0       1       3\r
200                         *MESH_TFACE     2       0       4       2\r
201                         *MESH_TFACE     3       1       6       3\r
202                         *MESH_TFACE     4       2       4       5\r
203                         *MESH_TFACE     5       1       7       6\r
204                         *MESH_TFACE     6       4       6       5\r
205                         *MESH_TFACE     7       5       6       7\r
206                 }\r
207         }\r
208         *PROP_MOTIONBLUR        0\r
209         *PROP_CASTSHADOW        1\r
210         *PROP_RECVSHADOW        1\r
211         *MATERIAL_REF   1\r
212 }\r
213 *GEOMOBJECT     {\r
214         *NODE_NAME      "mat1model0surf2"\r
215         *NODE_TM        {\r
216                 *NODE_NAME      "mat1model0surf2"\r
217                 *INHERIT_POS    0       0       0\r
218                 *INHERIT_ROT    0       0       0\r
219                 *INHERIT_SCL    0       0       0\r
220                 *TM_ROW0        1.0     0       0\r
221                 *TM_ROW1        0       1.0     0\r
222                 *TM_ROW2        0       0       1.0\r
223                 *TM_ROW3        0       0       0\r
224                 *TM_POS 0.000000        0.000000        0.000000\r
225         }\r
226         *MESH   {\r
227                 *TIMEVALUE      0\r
228                 *MESH_NUMVERTEX 8\r
229                 *MESH_NUMFACES  8\r
230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
231                 *MESH_VERTEX_LIST       {\r
232                         *MESH_VERTEX    0       132.000000      132.000000      -4.000000\r
233                         *MESH_VERTEX    1       132.000000      -4.000000       -4.000000\r
234                         *MESH_VERTEX    2       136.000000      136.000000      -4.000000\r
235                         *MESH_VERTEX    3       136.000000      -8.000000       -4.000000\r
236                         *MESH_VERTEX    4       -8.000000       136.000000      -4.000000\r
237                         *MESH_VERTEX    5       -4.000000       132.000000      -4.000000\r
238                         *MESH_VERTEX    6       -8.000000       -8.000000       -4.000000\r
239                         *MESH_VERTEX    7       -4.000000       -4.000000       -4.000000\r
240                 }\r
241                 *MESH_NORMALS   {\r
242                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
243                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
244                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
245                         *MESH_FACENORMAL        3       0.447214        0.000000        0.894427\r
246                         *MESH_FACENORMAL        4       0.894427        0.000000        0.447214\r
247                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
249                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
250                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
251                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
252                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
253                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
254                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
255                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
256                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
257                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
258                 }\r
259                 *MESH_FACE_LIST {\r
260                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
264                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      7       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                 }\r
269                 *MESH_NUMTVERTEX        8\r
270                 *MESH_TVERTLIST {\r
271                         *MESH_TVERT     0       1.031250        1.031250        1.000000\r
272                         *MESH_TVERT     1       1.031250        -0.031250       1.000000\r
273                         *MESH_TVERT     2       1.062500        1.062500        1.000000\r
274                         *MESH_TVERT     3       1.062500        -0.062500       1.000000\r
275                         *MESH_TVERT     4       -0.062500       1.062500        1.000000\r
276                         *MESH_TVERT     5       -0.031250       1.031250        1.000000\r
277                         *MESH_TVERT     6       -0.062500       -0.062500       1.000000\r
278                         *MESH_TVERT     7       -0.031250       -0.031250       1.000000\r
279                 }\r
280                 *MESH_NUMTVFACES        8\r
281                 *MESH_TFACELIST {\r
282                         *MESH_TFACE     0       0       2       1\r
283                         *MESH_TFACE     1       1       2       3\r
284                         *MESH_TFACE     2       0       4       2\r
285                         *MESH_TFACE     3       0       5       4\r
286                         *MESH_TFACE     4       1       3       6\r
287                         *MESH_TFACE     5       5       7       6\r
288                         *MESH_TFACE     6       1       6       7\r
289                         *MESH_TFACE     7       4       5       6\r
290                 }\r
291         }\r
292         *PROP_MOTIONBLUR        0\r
293         *PROP_CASTSHADOW        1\r
294         *PROP_RECVSHADOW        1\r
295         *MATERIAL_REF   1\r
296 }\r
297 *GEOMOBJECT     {\r
298         *NODE_NAME      "mat1model0surf3"\r
299         *NODE_TM        {\r
300                 *NODE_NAME      "mat1model0surf3"\r
301                 *INHERIT_POS    0       0       0\r
302                 *INHERIT_ROT    0       0       0\r
303                 *INHERIT_SCL    0       0       0\r
304                 *TM_ROW0        1.0     0       0\r
305                 *TM_ROW1        0       1.0     0\r
306                 *TM_ROW2        0       0       1.0\r
307                 *TM_ROW3        0       0       0\r
308                 *TM_POS 0.000000        0.000000        0.000000\r
309         }\r
310         *MESH   {\r
311                 *TIMEVALUE      0\r
312                 *MESH_NUMVERTEX 4\r
313                 *MESH_NUMFACES  2\r
314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
315                 *MESH_VERTEX_LIST       {\r
316                         *MESH_VERTEX    0       132.000000      132.000000      12.000000\r
317                         *MESH_VERTEX    1       128.000000      0.000000        8.000000\r
318                         *MESH_VERTEX    2       128.000000      128.000000      8.000000\r
319                         *MESH_VERTEX    3       132.000000      -4.000000       12.000000\r
320                 }\r
321                 *MESH_NORMALS   {\r
322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
324                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
325                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
326                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
327                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
328                 }\r
329                 *MESH_FACE_LIST {\r
330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                 }\r
333                 *MESH_NUMTVERTEX        4\r
334                 *MESH_TVERTLIST {\r
335                         *MESH_TVERT     0       0.031250        1.031250        1.000000\r
336                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
337                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
338                         *MESH_TVERT     3       0.031250        -0.031250       1.000000\r
339                 }\r
340                 *MESH_NUMTVFACES        2\r
341                 *MESH_TFACELIST {\r
342                         *MESH_TFACE     0       0       2       1\r
343                         *MESH_TFACE     1       3       0       1\r
344                 }\r
345         }\r
346         *PROP_MOTIONBLUR        0\r
347         *PROP_CASTSHADOW        1\r
348         *PROP_RECVSHADOW        1\r
349         *MATERIAL_REF   1\r
350 }\r
351 *GEOMOBJECT     {\r
352         *NODE_NAME      "mat1model0surf4"\r
353         *NODE_TM        {\r
354                 *NODE_NAME      "mat1model0surf4"\r
355                 *INHERIT_POS    0       0       0\r
356                 *INHERIT_ROT    0       0       0\r
357                 *INHERIT_SCL    0       0       0\r
358                 *TM_ROW0        1.0     0       0\r
359                 *TM_ROW1        0       1.0     0\r
360                 *TM_ROW2        0       0       1.0\r
361                 *TM_ROW3        0       0       0\r
362                 *TM_POS 0.000000        0.000000        0.000000\r
363         }\r
364         *MESH   {\r
365                 *TIMEVALUE      0\r
366                 *MESH_NUMVERTEX 4\r
367                 *MESH_NUMFACES  2\r
368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
369                 *MESH_VERTEX_LIST       {\r
370                         *MESH_VERTEX    0       128.000000      128.000000      0.000000\r
371                         *MESH_VERTEX    1       128.000000      0.000000        0.000000\r
372                         *MESH_VERTEX    2       132.000000      132.000000      -4.000000\r
373                         *MESH_VERTEX    3       132.000000      -4.000000       -4.000000\r
374                 }\r
375                 *MESH_NORMALS   {\r
376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
378                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
379                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
380                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
381                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
382                 }\r
383                 *MESH_FACE_LIST {\r
384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                 }\r
387                 *MESH_NUMTVERTEX        4\r
388                 *MESH_TVERTLIST {\r
389                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
390                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
391                         *MESH_TVERT     2       0.031250        1.031250        1.000000\r
392                         *MESH_TVERT     3       0.031250        -0.031250       1.000000\r
393                 }\r
394                 *MESH_NUMTVFACES        2\r
395                 *MESH_TFACELIST {\r
396                         *MESH_TFACE     0       0       2       1\r
397                         *MESH_TFACE     1       2       3       1\r
398                 }\r
399         }\r
400         *PROP_MOTIONBLUR        0\r
401         *PROP_CASTSHADOW        1\r
402         *PROP_RECVSHADOW        1\r
403         *MATERIAL_REF   1\r
404 }\r
405 *GEOMOBJECT     {\r
406         *NODE_NAME      "mat1model0surf5"\r
407         *NODE_TM        {\r
408                 *NODE_NAME      "mat1model0surf5"\r
409                 *INHERIT_POS    0       0       0\r
410                 *INHERIT_ROT    0       0       0\r
411                 *INHERIT_SCL    0       0       0\r
412                 *TM_ROW0        1.0     0       0\r
413                 *TM_ROW1        0       1.0     0\r
414                 *TM_ROW2        0       0       1.0\r
415                 *TM_ROW3        0       0       0\r
416                 *TM_POS 0.000000        0.000000        0.000000\r
417         }\r
418         *MESH   {\r
419                 *TIMEVALUE      0\r
420                 *MESH_NUMVERTEX 4\r
421                 *MESH_NUMFACES  2\r
422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
423                 *MESH_VERTEX_LIST       {\r
424                         *MESH_VERTEX    0       116.000000      116.000000      -12.000000\r
425                         *MESH_VERTEX    1       116.000000      12.000000       -12.000000\r
426                         *MESH_VERTEX    2       128.000000      128.000000      0.000000\r
427                         *MESH_VERTEX    3       128.000000      0.000000        0.000000\r
428                 }\r
429                 *MESH_NORMALS   {\r
430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
433                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
434                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
435                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
436                 }\r
437                 *MESH_FACE_LIST {\r
438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
440                 }\r
441                 *MESH_NUMTVERTEX        4\r
442                 *MESH_TVERTLIST {\r
443                         *MESH_TVERT     0       0.906250        0.906250        1.000000\r
444                         *MESH_TVERT     1       0.906250        0.093750        1.000000\r
445                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
446                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
447                 }\r
448                 *MESH_NUMTVFACES        2\r
449                 *MESH_TFACELIST {\r
450                         *MESH_TFACE     0       0       2       1\r
451                         *MESH_TFACE     1       2       3       1\r
452                 }\r
453         }\r
454         *PROP_MOTIONBLUR        0\r
455         *PROP_CASTSHADOW        1\r
456         *PROP_RECVSHADOW        1\r
457         *MATERIAL_REF   1\r
458 }\r
459 *GEOMOBJECT     {\r
460         *NODE_NAME      "mat1model0surf6"\r
461         *NODE_TM        {\r
462                 *NODE_NAME      "mat1model0surf6"\r
463                 *INHERIT_POS    0       0       0\r
464                 *INHERIT_ROT    0       0       0\r
465                 *INHERIT_SCL    0       0       0\r
466                 *TM_ROW0        1.0     0       0\r
467                 *TM_ROW1        0       1.0     0\r
468                 *TM_ROW2        0       0       1.0\r
469                 *TM_ROW3        0       0       0\r
470                 *TM_POS 0.000000        0.000000        0.000000\r
471         }\r
472         *MESH   {\r
473                 *TIMEVALUE      0\r
474                 *MESH_NUMVERTEX 4\r
475                 *MESH_NUMFACES  2\r
476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
477                 *MESH_VERTEX_LIST       {\r
478                         *MESH_VERTEX    0       12.000000       116.000000      -12.000000\r
479                         *MESH_VERTEX    1       12.000000       12.000000       -12.000000\r
480                         *MESH_VERTEX    2       116.000000      116.000000      -12.000000\r
481                         *MESH_VERTEX    3       116.000000      12.000000       -12.000000\r
482                 }\r
483                 *MESH_NORMALS   {\r
484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
487                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
488                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
489                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
490                 }\r
491                 *MESH_FACE_LIST {\r
492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                 }\r
495                 *MESH_NUMTVERTEX        4\r
496                 *MESH_TVERTLIST {\r
497                         *MESH_TVERT     0       0.093750        0.906250        1.000000\r
498                         *MESH_TVERT     1       0.093750        0.093750        1.000000\r
499                         *MESH_TVERT     2       0.906250        0.906250        1.000000\r
500                         *MESH_TVERT     3       0.906250        0.093750        1.000000\r
501                 }\r
502                 *MESH_NUMTVFACES        2\r
503                 *MESH_TFACELIST {\r
504                         *MESH_TFACE     0       0       2       1\r
505                         *MESH_TFACE     1       2       3       1\r
506                 }\r
507         }\r
508         *PROP_MOTIONBLUR        0\r
509         *PROP_CASTSHADOW        1\r
510         *PROP_RECVSHADOW        1\r
511         *MATERIAL_REF   1\r
512 }\r
513 *GEOMOBJECT     {\r
514         *NODE_NAME      "mat1model0surf7"\r
515         *NODE_TM        {\r
516                 *NODE_NAME      "mat1model0surf7"\r
517                 *INHERIT_POS    0       0       0\r
518                 *INHERIT_ROT    0       0       0\r
519                 *INHERIT_SCL    0       0       0\r
520                 *TM_ROW0        1.0     0       0\r
521                 *TM_ROW1        0       1.0     0\r
522                 *TM_ROW2        0       0       1.0\r
523                 *TM_ROW3        0       0       0\r
524                 *TM_POS 0.000000        0.000000        0.000000\r
525         }\r
526         *MESH   {\r
527                 *TIMEVALUE      0\r
528                 *MESH_NUMVERTEX 4\r
529                 *MESH_NUMFACES  2\r
530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
531                 *MESH_VERTEX_LIST       {\r
532                         *MESH_VERTEX    0       128.000000      128.000000      0.000000\r
533                         *MESH_VERTEX    1       0.000000        128.000000      0.000000\r
534                         *MESH_VERTEX    2       116.000000      116.000000      -12.000000\r
535                         *MESH_VERTEX    3       12.000000       116.000000      -12.000000\r
536                 }\r
537                 *MESH_NORMALS   {\r
538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
540                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
541                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
542                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
543                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
544                 }\r
545                 *MESH_FACE_LIST {\r
546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                 }\r
549                 *MESH_NUMTVERTEX        4\r
550                 *MESH_TVERTLIST {\r
551                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
552                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
553                         *MESH_TVERT     2       0.906250        0.906250        1.000000\r
554                         *MESH_TVERT     3       0.093750        0.906250        1.000000\r
555                 }\r
556                 *MESH_NUMTVFACES        2\r
557                 *MESH_TFACELIST {\r
558                         *MESH_TFACE     0       0       2       1\r
559                         *MESH_TFACE     1       2       3       1\r
560                 }\r
561         }\r
562         *PROP_MOTIONBLUR        0\r
563         *PROP_CASTSHADOW        1\r
564         *PROP_RECVSHADOW        1\r
565         *MATERIAL_REF   1\r
566 }\r
567 *GEOMOBJECT     {\r
568         *NODE_NAME      "mat1model0surf8"\r
569         *NODE_TM        {\r
570                 *NODE_NAME      "mat1model0surf8"\r
571                 *INHERIT_POS    0       0       0\r
572                 *INHERIT_ROT    0       0       0\r
573                 *INHERIT_SCL    0       0       0\r
574                 *TM_ROW0        1.0     0       0\r
575                 *TM_ROW1        0       1.0     0\r
576                 *TM_ROW2        0       0       1.0\r
577                 *TM_ROW3        0       0       0\r
578                 *TM_POS 0.000000        0.000000        0.000000\r
579         }\r
580         *MESH   {\r
581                 *TIMEVALUE      0\r
582                 *MESH_NUMVERTEX 4\r
583                 *MESH_NUMFACES  2\r
584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
585                 *MESH_VERTEX_LIST       {\r
586                         *MESH_VERTEX    0       12.000000       116.000000      -12.000000\r
587                         *MESH_VERTEX    1       0.000000        0.000000        0.000000\r
588                         *MESH_VERTEX    2       12.000000       12.000000       -12.000000\r
589                         *MESH_VERTEX    3       0.000000        128.000000      0.000000\r
590                 }\r
591                 *MESH_NORMALS   {\r
592                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
593                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
594                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
595                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
596                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
597                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
598                 }\r
599                 *MESH_FACE_LIST {\r
600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
602                 }\r
603                 *MESH_NUMTVERTEX        4\r
604                 *MESH_TVERTLIST {\r
605                         *MESH_TVERT     0       0.093750        0.906250        1.000000\r
606                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
607                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
608                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
609                 }\r
610                 *MESH_NUMTVFACES        2\r
611                 *MESH_TFACELIST {\r
612                         *MESH_TFACE     0       0       2       1\r
613                         *MESH_TFACE     1       3       0       1\r
614                 }\r
615         }\r
616         *PROP_MOTIONBLUR        0\r
617         *PROP_CASTSHADOW        1\r
618         *PROP_RECVSHADOW        1\r
619         *MATERIAL_REF   1\r
620 }\r
621 *GEOMOBJECT     {\r
622         *NODE_NAME      "mat1model0surf9"\r
623         *NODE_TM        {\r
624                 *NODE_NAME      "mat1model0surf9"\r
625                 *INHERIT_POS    0       0       0\r
626                 *INHERIT_ROT    0       0       0\r
627                 *INHERIT_SCL    0       0       0\r
628                 *TM_ROW0        1.0     0       0\r
629                 *TM_ROW1        0       1.0     0\r
630                 *TM_ROW2        0       0       1.0\r
631                 *TM_ROW3        0       0       0\r
632                 *TM_POS 0.000000        0.000000        0.000000\r
633         }\r
634         *MESH   {\r
635                 *TIMEVALUE      0\r
636                 *MESH_NUMVERTEX 4\r
637                 *MESH_NUMFACES  2\r
638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
639                 *MESH_VERTEX_LIST       {\r
640                         *MESH_VERTEX    0       12.000000       12.000000       -12.000000\r
641                         *MESH_VERTEX    1       0.000000        0.000000        0.000000\r
642                         *MESH_VERTEX    2       116.000000      12.000000       -12.000000\r
643                         *MESH_VERTEX    3       128.000000      0.000000        0.000000\r
644                 }\r
645                 *MESH_NORMALS   {\r
646                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
647                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
648                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
649                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
650                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
651                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
652                 }\r
653                 *MESH_FACE_LIST {\r
654                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
656                 }\r
657                 *MESH_NUMTVERTEX        4\r
658                 *MESH_TVERTLIST {\r
659                         *MESH_TVERT     0       0.093750        0.093750        1.000000\r
660                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
661                         *MESH_TVERT     2       0.906250        0.093750        1.000000\r
662                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
663                 }\r
664                 *MESH_NUMTVFACES        2\r
665                 *MESH_TFACELIST {\r
666                         *MESH_TFACE     0       0       2       1\r
667                         *MESH_TFACE     1       2       3       1\r
668                 }\r
669         }\r
670         *PROP_MOTIONBLUR        0\r
671         *PROP_CASTSHADOW        1\r
672         *PROP_RECVSHADOW        1\r
673         *MATERIAL_REF   1\r
674 }\r
675 *GEOMOBJECT     {\r
676         *NODE_NAME      "mat1model0surf10"\r
677         *NODE_TM        {\r
678                 *NODE_NAME      "mat1model0surf10"\r
679                 *INHERIT_POS    0       0       0\r
680                 *INHERIT_ROT    0       0       0\r
681                 *INHERIT_SCL    0       0       0\r
682                 *TM_ROW0        1.0     0       0\r
683                 *TM_ROW1        0       1.0     0\r
684                 *TM_ROW2        0       0       1.0\r
685                 *TM_ROW3        0       0       0\r
686                 *TM_POS 0.000000        0.000000        0.000000\r
687         }\r
688         *MESH   {\r
689                 *TIMEVALUE      0\r
690                 *MESH_NUMVERTEX 4\r
691                 *MESH_NUMFACES  2\r
692                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
693                 *MESH_VERTEX_LIST       {\r
694                         *MESH_VERTEX    0       0.000000        128.000000      8.000000\r
695                         *MESH_VERTEX    1       -4.000000       132.000000      12.000000\r
696                         *MESH_VERTEX    2       128.000000      128.000000      8.000000\r
697                         *MESH_VERTEX    3       132.000000      132.000000      12.000000\r
698                 }\r
699                 *MESH_NORMALS   {\r
700                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
701                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
702                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
703                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
704                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
705                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
706                 }\r
707                 *MESH_FACE_LIST {\r
708                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
710                 }\r
711                 *MESH_NUMTVERTEX        4\r
712                 *MESH_TVERTLIST {\r
713                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
714                         *MESH_TVERT     1       -0.031250       0.031250        1.000000\r
715                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
716                         *MESH_TVERT     3       1.031250        0.031250        1.000000\r
717                 }\r
718                 *MESH_NUMTVFACES        2\r
719                 *MESH_TFACELIST {\r
720                         *MESH_TFACE     0       0       2       1\r
721                         *MESH_TFACE     1       2       3       1\r
722                 }\r
723         }\r
724         *PROP_MOTIONBLUR        0\r
725         *PROP_CASTSHADOW        1\r
726         *PROP_RECVSHADOW        1\r
727         *MATERIAL_REF   1\r
728 }\r
729 *GEOMOBJECT     {\r
730         *NODE_NAME      "mat1model0surf11"\r
731         *NODE_TM        {\r
732                 *NODE_NAME      "mat1model0surf11"\r
733                 *INHERIT_POS    0       0       0\r
734                 *INHERIT_ROT    0       0       0\r
735                 *INHERIT_SCL    0       0       0\r
736                 *TM_ROW0        1.0     0       0\r
737                 *TM_ROW1        0       1.0     0\r
738                 *TM_ROW2        0       0       1.0\r
739                 *TM_ROW3        0       0       0\r
740                 *TM_POS 0.000000        0.000000        0.000000\r
741         }\r
742         *MESH   {\r
743                 *TIMEVALUE      0\r
744                 *MESH_NUMVERTEX 4\r
745                 *MESH_NUMFACES  2\r
746                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
747                 *MESH_VERTEX_LIST       {\r
748                         *MESH_VERTEX    0       132.000000      132.000000      -4.000000\r
749                         *MESH_VERTEX    1       -4.000000       132.000000      -4.000000\r
750                         *MESH_VERTEX    2       128.000000      128.000000      0.000000\r
751                         *MESH_VERTEX    3       0.000000        128.000000      0.000000\r
752                 }\r
753                 *MESH_NORMALS   {\r
754                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
755                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
757                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
758                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
759                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
760                 }\r
761                 *MESH_FACE_LIST {\r
762                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                 }\r
765                 *MESH_NUMTVERTEX        4\r
766                 *MESH_TVERTLIST {\r
767                         *MESH_TVERT     0       1.031250        0.031250        1.000000\r
768                         *MESH_TVERT     1       -0.031250       0.031250        1.000000\r
769                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
770                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
771                 }\r
772                 *MESH_NUMTVFACES        2\r
773                 *MESH_TFACELIST {\r
774                         *MESH_TFACE     0       0       2       1\r
775                         *MESH_TFACE     1       2       3       1\r
776                 }\r
777         }\r
778         *PROP_MOTIONBLUR        0\r
779         *PROP_CASTSHADOW        1\r
780         *PROP_RECVSHADOW        1\r
781         *MATERIAL_REF   1\r
782 }\r
783 *GEOMOBJECT     {\r
784         *NODE_NAME      "mat1model0surf12"\r
785         *NODE_TM        {\r
786                 *NODE_NAME      "mat1model0surf12"\r
787                 *INHERIT_POS    0       0       0\r
788                 *INHERIT_ROT    0       0       0\r
789                 *INHERIT_SCL    0       0       0\r
790                 *TM_ROW0        1.0     0       0\r
791                 *TM_ROW1        0       1.0     0\r
792                 *TM_ROW2        0       0       1.0\r
793                 *TM_ROW3        0       0       0\r
794                 *TM_POS 0.000000        0.000000        0.000000\r
795         }\r
796         *MESH   {\r
797                 *TIMEVALUE      0\r
798                 *MESH_NUMVERTEX 4\r
799                 *MESH_NUMFACES  2\r
800                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
801                 *MESH_VERTEX_LIST       {\r
802                         *MESH_VERTEX    0       128.000000      0.000000        8.000000\r
803                         *MESH_VERTEX    1       -4.000000       -4.000000       12.000000\r
804                         *MESH_VERTEX    2       0.000000        0.000000        8.000000\r
805                         *MESH_VERTEX    3       132.000000      -4.000000       12.000000\r
806                 }\r
807                 *MESH_NORMALS   {\r
808                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
809                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
810                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
811                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
812                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
813                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
814                 }\r
815                 *MESH_FACE_LIST {\r
816                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                 }\r
819                 *MESH_NUMTVERTEX        4\r
820                 *MESH_TVERTLIST {\r
821                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
822                         *MESH_TVERT     1       -0.031250       0.968750        1.000000\r
823                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
824                         *MESH_TVERT     3       1.031250        0.968750        1.000000\r
825                 }\r
826                 *MESH_NUMTVFACES        2\r
827                 *MESH_TFACELIST {\r
828                         *MESH_TFACE     0       0       2       1\r
829                         *MESH_TFACE     1       3       0       1\r
830                 }\r
831         }\r
832         *PROP_MOTIONBLUR        0\r
833         *PROP_CASTSHADOW        1\r
834         *PROP_RECVSHADOW        1\r
835         *MATERIAL_REF   1\r
836 }\r
837 *GEOMOBJECT     {\r
838         *NODE_NAME      "mat1model0surf13"\r
839         *NODE_TM        {\r
840                 *NODE_NAME      "mat1model0surf13"\r
841                 *INHERIT_POS    0       0       0\r
842                 *INHERIT_ROT    0       0       0\r
843                 *INHERIT_SCL    0       0       0\r
844                 *TM_ROW0        1.0     0       0\r
845                 *TM_ROW1        0       1.0     0\r
846                 *TM_ROW2        0       0       1.0\r
847                 *TM_ROW3        0       0       0\r
848                 *TM_POS 0.000000        0.000000        0.000000\r
849         }\r
850         *MESH   {\r
851                 *TIMEVALUE      0\r
852                 *MESH_NUMVERTEX 4\r
853                 *MESH_NUMFACES  2\r
854                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
855                 *MESH_VERTEX_LIST       {\r
856                         *MESH_VERTEX    0       0.000000        128.000000      8.000000\r
857                         *MESH_VERTEX    1       -4.000000       -4.000000       12.000000\r
858                         *MESH_VERTEX    2       -4.000000       132.000000      12.000000\r
859                         *MESH_VERTEX    3       0.000000        0.000000        8.000000\r
860                 }\r
861                 *MESH_NORMALS   {\r
862                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
863                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
865                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
866                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
867                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
868                 }\r
869                 *MESH_FACE_LIST {\r
870                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                 }\r
873                 *MESH_NUMTVERTEX        4\r
874                 *MESH_TVERTLIST {\r
875                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
876                         *MESH_TVERT     1       0.968750        -0.031250       1.000000\r
877                         *MESH_TVERT     2       0.968750        1.031250        1.000000\r
878                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
879                 }\r
880                 *MESH_NUMTVFACES        2\r
881                 *MESH_TFACELIST {\r
882                         *MESH_TFACE     0       0       2       1\r
883                         *MESH_TFACE     1       3       0       1\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   1\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat1model0surf14"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat1model0surf14"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 4\r
907                 *MESH_NUMFACES  2\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       -4.000000       132.000000      -4.000000\r
911                         *MESH_VERTEX    1       -4.000000       -4.000000       -4.000000\r
912                         *MESH_VERTEX    2       0.000000        128.000000      0.000000\r
913                         *MESH_VERTEX    3       0.000000        0.000000        0.000000\r
914                 }\r
915                 *MESH_NORMALS   {\r
916                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
917                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
918                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
919                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
920                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
921                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
922                 }\r
923                 *MESH_FACE_LIST {\r
924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                 }\r
927                 *MESH_NUMTVERTEX        4\r
928                 *MESH_TVERTLIST {\r
929                         *MESH_TVERT     0       0.968750        1.031250        1.000000\r
930                         *MESH_TVERT     1       0.968750        -0.031250       1.000000\r
931                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
932                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
933                 }\r
934                 *MESH_NUMTVFACES        2\r
935                 *MESH_TFACELIST {\r
936                         *MESH_TFACE     0       0       2       1\r
937                         *MESH_TFACE     1       2       3       1\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   1\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat1model0surf15"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat1model0surf15"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 4\r
961                 *MESH_NUMFACES  2\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       128.000000      0.000000        0.000000\r
965                         *MESH_VERTEX    1       -4.000000       -4.000000       -4.000000\r
966                         *MESH_VERTEX    2       132.000000      -4.000000       -4.000000\r
967                         *MESH_VERTEX    3       0.000000        0.000000        0.000000\r
968                 }\r
969                 *MESH_NORMALS   {\r
970                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
971                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
973                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
974                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
975                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
976                 }\r
977                 *MESH_FACE_LIST {\r
978                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
980                 }\r
981                 *MESH_NUMTVERTEX        4\r
982                 *MESH_TVERTLIST {\r
983                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
984                         *MESH_TVERT     1       -0.031250       0.968750        1.000000\r
985                         *MESH_TVERT     2       1.031250        0.968750        1.000000\r
986                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
987                 }\r
988                 *MESH_NUMTVFACES        2\r
989                 *MESH_TFACELIST {\r
990                         *MESH_TFACE     0       0       2       1\r
991                         *MESH_TFACE     1       3       0       1\r
992                 }\r
993         }\r
994         *PROP_MOTIONBLUR        0\r
995         *PROP_CASTSHADOW        1\r
996         *PROP_RECVSHADOW        1\r
997         *MATERIAL_REF   1\r
998 }\r
999 *GEOMOBJECT     {\r
1000         *NODE_NAME      "mat1model0surf16"\r
1001         *NODE_TM        {\r
1002                 *NODE_NAME      "mat1model0surf16"\r
1003                 *INHERIT_POS    0       0       0\r
1004                 *INHERIT_ROT    0       0       0\r
1005                 *INHERIT_SCL    0       0       0\r
1006                 *TM_ROW0        1.0     0       0\r
1007                 *TM_ROW1        0       1.0     0\r
1008                 *TM_ROW2        0       0       1.0\r
1009                 *TM_ROW3        0       0       0\r
1010                 *TM_POS 0.000000        0.000000        0.000000\r
1011         }\r
1012         *MESH   {\r
1013                 *TIMEVALUE      0\r
1014                 *MESH_NUMVERTEX 4\r
1015                 *MESH_NUMFACES  2\r
1016                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1017                 *MESH_VERTEX_LIST       {\r
1018                         *MESH_VERTEX    0       -8.000000       136.000000      12.000000\r
1019                         *MESH_VERTEX    1       -8.000000       136.000000      -4.000000\r
1020                         *MESH_VERTEX    2       136.000000      136.000000      12.000000\r
1021                         *MESH_VERTEX    3       136.000000      136.000000      -4.000000\r
1022                 }\r
1023                 *MESH_NORMALS   {\r
1024                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1025                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1027                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1028                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1029                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1030                 }\r
1031                 *MESH_FACE_LIST {\r
1032                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1033                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1034                 }\r
1035                 *MESH_NUMTVERTEX        4\r
1036                 *MESH_TVERTLIST {\r
1037                         *MESH_TVERT     0       -0.062500       0.093750        1.000000\r
1038                         *MESH_TVERT     1       -0.062500       -0.031250       1.000000\r
1039                         *MESH_TVERT     2       1.062500        0.093750        1.000000\r
1040                         *MESH_TVERT     3       1.062500        -0.031250       1.000000\r
1041                 }\r
1042                 *MESH_NUMTVFACES        2\r
1043                 *MESH_TFACELIST {\r
1044                         *MESH_TFACE     0       0       2       1\r
1045                         *MESH_TFACE     1       2       3       1\r
1046                 }\r
1047         }\r
1048         *PROP_MOTIONBLUR        0\r
1049         *PROP_CASTSHADOW        1\r
1050         *PROP_RECVSHADOW        1\r
1051         *MATERIAL_REF   1\r
1052 }\r
1053 *GEOMOBJECT     {\r
1054         *NODE_NAME      "mat1model0surf17"\r
1055         *NODE_TM        {\r
1056                 *NODE_NAME      "mat1model0surf17"\r
1057                 *INHERIT_POS    0       0       0\r
1058                 *INHERIT_ROT    0       0       0\r
1059                 *INHERIT_SCL    0       0       0\r
1060                 *TM_ROW0        1.0     0       0\r
1061                 *TM_ROW1        0       1.0     0\r
1062                 *TM_ROW2        0       0       1.0\r
1063                 *TM_ROW3        0       0       0\r
1064                 *TM_POS 0.000000        0.000000        0.000000\r
1065         }\r
1066         *MESH   {\r
1067                 *TIMEVALUE      0\r
1068                 *MESH_NUMVERTEX 4\r
1069                 *MESH_NUMFACES  2\r
1070                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1071                 *MESH_VERTEX_LIST       {\r
1072                         *MESH_VERTEX    0       136.000000      -8.000000       -4.000000\r
1073                         *MESH_VERTEX    1       -8.000000       -8.000000       -4.000000\r
1074                         *MESH_VERTEX    2       136.000000      -8.000000       12.000000\r
1075                         *MESH_VERTEX    3       -8.000000       -8.000000       12.000000\r
1076                 }\r
1077                 *MESH_NORMALS   {\r
1078                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1079                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1080                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1081                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1082                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1083                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1084                 }\r
1085                 *MESH_FACE_LIST {\r
1086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                 }\r
1089                 *MESH_NUMTVERTEX        4\r
1090                 *MESH_TVERTLIST {\r
1091                         *MESH_TVERT     0       1.062500        -0.031250       1.000000\r
1092                         *MESH_TVERT     1       -0.062500       -0.031250       1.000000\r
1093                         *MESH_TVERT     2       1.062500        0.093750        1.000000\r
1094                         *MESH_TVERT     3       -0.062500       0.093750        1.000000\r
1095                 }\r
1096                 *MESH_NUMTVFACES        2\r
1097                 *MESH_TFACELIST {\r
1098                         *MESH_TFACE     0       0       2       1\r
1099                         *MESH_TFACE     1       2       3       1\r
1100                 }\r
1101         }\r
1102         *PROP_MOTIONBLUR        0\r
1103         *PROP_CASTSHADOW        1\r
1104         *PROP_RECVSHADOW        1\r
1105         *MATERIAL_REF   1\r
1106 }\r
1107 *GEOMOBJECT     {\r
1108         *NODE_NAME      "mat1model0surf18"\r
1109         *NODE_TM        {\r
1110                 *NODE_NAME      "mat1model0surf18"\r
1111                 *INHERIT_POS    0       0       0\r
1112                 *INHERIT_ROT    0       0       0\r
1113                 *INHERIT_SCL    0       0       0\r
1114                 *TM_ROW0        1.0     0       0\r
1115                 *TM_ROW1        0       1.0     0\r
1116                 *TM_ROW2        0       0       1.0\r
1117                 *TM_ROW3        0       0       0\r
1118                 *TM_POS 0.000000        0.000000        0.000000\r
1119         }\r
1120         *MESH   {\r
1121                 *TIMEVALUE      0\r
1122                 *MESH_NUMVERTEX 4\r
1123                 *MESH_NUMFACES  2\r
1124                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1125                 *MESH_VERTEX_LIST       {\r
1126                         *MESH_VERTEX    0       -8.000000       136.000000      12.000000\r
1127                         *MESH_VERTEX    1       -8.000000       -8.000000       -4.000000\r
1128                         *MESH_VERTEX    2       -8.000000       136.000000      -4.000000\r
1129                         *MESH_VERTEX    3       -8.000000       -8.000000       12.000000\r
1130                 }\r
1131                 *MESH_NORMALS   {\r
1132                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1133                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1135                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1136                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1138                 }\r
1139                 *MESH_FACE_LIST {\r
1140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                 }\r
1143                 *MESH_NUMTVERTEX        4\r
1144                 *MESH_TVERTLIST {\r
1145                         *MESH_TVERT     0       1.062500        0.093750        1.000000\r
1146                         *MESH_TVERT     1       -0.062500       -0.031250       1.000000\r
1147                         *MESH_TVERT     2       1.062500        -0.031250       1.000000\r
1148                         *MESH_TVERT     3       -0.062500       0.093750        1.000000\r
1149                 }\r
1150                 *MESH_NUMTVFACES        2\r
1151                 *MESH_TFACELIST {\r
1152                         *MESH_TFACE     0       0       2       1\r
1153                         *MESH_TFACE     1       3       0       1\r
1154                 }\r
1155         }\r
1156         *PROP_MOTIONBLUR        0\r
1157         *PROP_CASTSHADOW        1\r
1158         *PROP_RECVSHADOW        1\r
1159         *MATERIAL_REF   1\r
1160 }\r
1161 *GEOMOBJECT     {\r
1162         *NODE_NAME      "mat3model0surf19"\r
1163         *NODE_TM        {\r
1164                 *NODE_NAME      "mat3model0surf19"\r
1165                 *INHERIT_POS    0       0       0\r
1166                 *INHERIT_ROT    0       0       0\r
1167                 *INHERIT_SCL    0       0       0\r
1168                 *TM_ROW0        1.0     0       0\r
1169                 *TM_ROW1        0       1.0     0\r
1170                 *TM_ROW2        0       0       1.0\r
1171                 *TM_ROW3        0       0       0\r
1172                 *TM_POS 0.000000        0.000000        0.000000\r
1173         }\r
1174         *MESH   {\r
1175                 *TIMEVALUE      0\r
1176                 *MESH_NUMVERTEX 4\r
1177                 *MESH_NUMFACES  2\r
1178                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1179                 *MESH_VERTEX_LIST       {\r
1180                         *MESH_VERTEX    0       128.000000      128.000000      8.000000\r
1181                         *MESH_VERTEX    1       0.000000        0.000000        8.000000\r
1182                         *MESH_VERTEX    2       0.000000        128.000000      8.000000\r
1183                         *MESH_VERTEX    3       128.000000      0.000000        8.000000\r
1184                 }\r
1185                 *MESH_NORMALS   {\r
1186                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1187                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1188                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1189                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1190                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1191                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1192                 }\r
1193                 *MESH_FACE_LIST {\r
1194                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1196                 }\r
1197                 *MESH_NUMTVERTEX        4\r
1198                 *MESH_TVERTLIST {\r
1199                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1200                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1201                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1202                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1203                 }\r
1204                 *MESH_NUMTVFACES        2\r
1205                 *MESH_TFACELIST {\r
1206                         *MESH_TFACE     0       0       2       1\r
1207                         *MESH_TFACE     1       3       0       1\r
1208                 }\r
1209         }\r
1210         *PROP_MOTIONBLUR        0\r
1211         *PROP_CASTSHADOW        1\r
1212         *PROP_RECVSHADOW        1\r
1213         *MATERIAL_REF   3\r
1214 }\r