]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/mapobjects/asewindow.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / mapobjects / asewindow.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asewindow.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 6\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/dustball/dustball_skybox"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.801282        0.641184\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/dustball/dustball_skybox"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\env\dustball\dustball_up.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil4_d_techwalls/d_tech_dw2g"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       0.972974        0.970806        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil4_d_techwalls/d_tech_dw2g"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil4_d_techwalls\d_tech_dw2g.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104 }\r
105 *GEOMOBJECT     {\r
106         *NODE_NAME      "mat3model0surf0"\r
107         *NODE_TM        {\r
108                 *NODE_NAME      "mat3model0surf0"\r
109                 *INHERIT_POS    0       0       0\r
110                 *INHERIT_ROT    0       0       0\r
111                 *INHERIT_SCL    0       0       0\r
112                 *TM_ROW0        1.0     0       0\r
113                 *TM_ROW1        0       1.0     0\r
114                 *TM_ROW2        0       0       1.0\r
115                 *TM_ROW3        0       0       0\r
116                 *TM_POS 0.000000        0.000000        0.000000\r
117         }\r
118         *MESH   {\r
119                 *TIMEVALUE      0\r
120                 *MESH_NUMVERTEX 4\r
121                 *MESH_NUMFACES  2\r
122                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
123                 *MESH_VERTEX_LIST       {\r
124                         *MESH_VERTEX    0       480.000000      57.250000       -24.000000\r
125                         *MESH_VERTEX    1       480.000000      -72.000000      -160.000000\r
126                         *MESH_VERTEX    2       480.000000      80.000000       -24.000000\r
127                         *MESH_VERTEX    3       480.000000      80.000000       -280.000000\r
128                 }\r
129                 *MESH_NORMALS   {\r
130                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
131                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
132                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
133                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
134                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
135                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
136                 }\r
137                 *MESH_FACE_LIST {\r
138                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
139                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
140                 }\r
141                 *MESH_NUMTVERTEX        4\r
142                 *MESH_TVERTLIST {\r
143                         *MESH_TVERT     0       0.447266        1.812500        1.000000\r
144                         *MESH_TVERT     1       -0.562500       0.750000        1.000000\r
145                         *MESH_TVERT     2       0.625000        1.812500        1.000000\r
146                         *MESH_TVERT     3       0.625000        -0.187500       1.000000\r
147                 }\r
148                 *MESH_NUMTVFACES        2\r
149                 *MESH_TFACELIST {\r
150                         *MESH_TFACE     0       0       2       1\r
151                         *MESH_TFACE     1       2       3       1\r
152                 }\r
153         }\r
154         *PROP_MOTIONBLUR        0\r
155         *PROP_CASTSHADOW        1\r
156         *PROP_RECVSHADOW        1\r
157         *MATERIAL_REF   3\r
158 }\r
159 *GEOMOBJECT     {\r
160         *NODE_NAME      "mat3model0surf1"\r
161         *NODE_TM        {\r
162                 *NODE_NAME      "mat3model0surf1"\r
163                 *INHERIT_POS    0       0       0\r
164                 *INHERIT_ROT    0       0       0\r
165                 *INHERIT_SCL    0       0       0\r
166                 *TM_ROW0        1.0     0       0\r
167                 *TM_ROW1        0       1.0     0\r
168                 *TM_ROW2        0       0       1.0\r
169                 *TM_ROW3        0       0       0\r
170                 *TM_POS 0.000000        0.000000        0.000000\r
171         }\r
172         *MESH   {\r
173                 *TIMEVALUE      0\r
174                 *MESH_NUMVERTEX 4\r
175                 *MESH_NUMFACES  2\r
176                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
177                 *MESH_VERTEX_LIST       {\r
178                         *MESH_VERTEX    0       -440.000000     80.000000       -24.000000\r
179                         *MESH_VERTEX    1       -440.000000     -72.000000      -160.000000\r
180                         *MESH_VERTEX    2       -440.000000     57.250000       -24.000000\r
181                         *MESH_VERTEX    3       -440.000000     80.000000       -280.000000\r
182                 }\r
183                 *MESH_NORMALS   {\r
184                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
185                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
186                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
187                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
188                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
189                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
190                 }\r
191                 *MESH_FACE_LIST {\r
192                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                 }\r
195                 *MESH_NUMTVERTEX        4\r
196                 *MESH_TVERTLIST {\r
197                         *MESH_TVERT     0       0.625000        1.812500        1.000000\r
198                         *MESH_TVERT     1       -0.562500       0.750000        1.000000\r
199                         *MESH_TVERT     2       0.447266        1.812500        1.000000\r
200                         *MESH_TVERT     3       0.625000        -0.187500       1.000000\r
201                 }\r
202                 *MESH_NUMTVFACES        2\r
203                 *MESH_TFACELIST {\r
204                         *MESH_TFACE     0       0       2       1\r
205                         *MESH_TFACE     1       3       0       1\r
206                 }\r
207         }\r
208         *PROP_MOTIONBLUR        0\r
209         *PROP_CASTSHADOW        1\r
210         *PROP_RECVSHADOW        1\r
211         *MATERIAL_REF   3\r
212 }\r
213 *GEOMOBJECT     {\r
214         *NODE_NAME      "mat1model0surf2"\r
215         *NODE_TM        {\r
216                 *NODE_NAME      "mat1model0surf2"\r
217                 *INHERIT_POS    0       0       0\r
218                 *INHERIT_ROT    0       0       0\r
219                 *INHERIT_SCL    0       0       0\r
220                 *TM_ROW0        1.0     0       0\r
221                 *TM_ROW1        0       1.0     0\r
222                 *TM_ROW2        0       0       1.0\r
223                 *TM_ROW3        0       0       0\r
224                 *TM_POS 0.000000        0.000000        0.000000\r
225         }\r
226         *MESH   {\r
227                 *TIMEVALUE      0\r
228                 *MESH_NUMVERTEX 6\r
229                 *MESH_NUMFACES  4\r
230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
231                 *MESH_VERTEX_LIST       {\r
232                         *MESH_VERTEX    0       512.000000      80.000000       0.000000\r
233                         *MESH_VERTEX    1       480.000000      80.000000       -24.000000\r
234                         *MESH_VERTEX    2       512.000000      80.000000       -24.000000\r
235                         *MESH_VERTEX    3       480.000000      80.000000       0.000000\r
236                         *MESH_VERTEX    4       480.000000      80.000000       -280.000000\r
237                         *MESH_VERTEX    5       512.000000      80.000000       -280.000000\r
238                 }\r
239                 *MESH_NORMALS   {\r
240                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
241                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
242                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
243                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
244                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
245                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
246                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
247                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
248                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
250                 }\r
251                 *MESH_FACE_LIST {\r
252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
253                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
254                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
255                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                 }\r
257                 *MESH_NUMTVERTEX        6\r
258                 *MESH_TVERTLIST {\r
259                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
260                         *MESH_TVERT     1       0.750000        1.812500        1.000000\r
261                         *MESH_TVERT     2       1.000000        1.812500        1.000000\r
262                         *MESH_TVERT     3       0.750000        2.000000        1.000000\r
263                         *MESH_TVERT     4       0.750000        -0.187500       1.000000\r
264                         *MESH_TVERT     5       1.000000        -0.187500       1.000000\r
265                 }\r
266                 *MESH_NUMTVFACES        4\r
267                 *MESH_TFACELIST {\r
268                         *MESH_TFACE     0       0       2       1\r
269                         *MESH_TFACE     1       3       0       1\r
270                         *MESH_TFACE     2       1       2       4\r
271                         *MESH_TFACE     3       2       5       4\r
272                 }\r
273         }\r
274         *PROP_MOTIONBLUR        0\r
275         *PROP_CASTSHADOW        1\r
276         *PROP_RECVSHADOW        1\r
277         *MATERIAL_REF   1\r
278 }\r
279 *GEOMOBJECT     {\r
280         *NODE_NAME      "mat1model0surf3"\r
281         *NODE_TM        {\r
282                 *NODE_NAME      "mat1model0surf3"\r
283                 *INHERIT_POS    0       0       0\r
284                 *INHERIT_ROT    0       0       0\r
285                 *INHERIT_SCL    0       0       0\r
286                 *TM_ROW0        1.0     0       0\r
287                 *TM_ROW1        0       1.0     0\r
288                 *TM_ROW2        0       0       1.0\r
289                 *TM_ROW3        0       0       0\r
290                 *TM_POS 0.000000        0.000000        0.000000\r
291         }\r
292         *MESH   {\r
293                 *TIMEVALUE      0\r
294                 *MESH_NUMVERTEX 3\r
295                 *MESH_NUMFACES  1\r
296                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
297                 *MESH_VERTEX_LIST       {\r
298                         *MESH_VERTEX    0       480.000000      80.000000       -24.000000\r
299                         *MESH_VERTEX    1       480.000000      80.000000       0.000000\r
300                         *MESH_VERTEX    2       480.000000      57.250000       -24.000000\r
301                 }\r
302                 *MESH_NORMALS   {\r
303                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
304                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                 }\r
311                 *MESH_NUMTVERTEX        3\r
312                 *MESH_TVERTLIST {\r
313                         *MESH_TVERT     0       0.625000        0.812500        1.000000\r
314                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
315                         *MESH_TVERT     2       0.447266        0.812500        1.000000\r
316                 }\r
317                 *MESH_NUMTVFACES        1\r
318                 *MESH_TFACELIST {\r
319                         *MESH_TFACE     0       0       2       1\r
320                 }\r
321         }\r
322         *PROP_MOTIONBLUR        0\r
323         *PROP_CASTSHADOW        1\r
324         *PROP_RECVSHADOW        1\r
325         *MATERIAL_REF   1\r
326 }\r
327 *GEOMOBJECT     {\r
328         *NODE_NAME      "mat1model0surf4"\r
329         *NODE_TM        {\r
330                 *NODE_NAME      "mat1model0surf4"\r
331                 *INHERIT_POS    0       0       0\r
332                 *INHERIT_ROT    0       0       0\r
333                 *INHERIT_SCL    0       0       0\r
334                 *TM_ROW0        1.0     0       0\r
335                 *TM_ROW1        0       1.0     0\r
336                 *TM_ROW2        0       0       1.0\r
337                 *TM_ROW3        0       0       0\r
338                 *TM_POS 0.000000        0.000000        0.000000\r
339         }\r
340         *MESH   {\r
341                 *TIMEVALUE      0\r
342                 *MESH_NUMVERTEX 3\r
343                 *MESH_NUMFACES  1\r
344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
345                 *MESH_VERTEX_LIST       {\r
346                         *MESH_VERTEX    0       -440.000000     57.250000       -24.000000\r
347                         *MESH_VERTEX    1       -440.000000     80.000000       0.000000\r
348                         *MESH_VERTEX    2       -440.000000     80.000000       -24.000000\r
349                 }\r
350                 *MESH_NORMALS   {\r
351                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
352                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
353                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
355                 }\r
356                 *MESH_FACE_LIST {\r
357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                 }\r
359                 *MESH_NUMTVERTEX        3\r
360                 *MESH_TVERTLIST {\r
361                         *MESH_TVERT     0       0.447266        0.812500        1.000000\r
362                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
363                         *MESH_TVERT     2       0.625000        0.812500        1.000000\r
364                 }\r
365                 *MESH_NUMTVFACES        1\r
366                 *MESH_TFACELIST {\r
367                         *MESH_TFACE     0       0       2       1\r
368                 }\r
369         }\r
370         *PROP_MOTIONBLUR        0\r
371         *PROP_CASTSHADOW        1\r
372         *PROP_RECVSHADOW        1\r
373         *MATERIAL_REF   1\r
374 }\r
375 *GEOMOBJECT     {\r
376         *NODE_NAME      "mat1model0surf5"\r
377         *NODE_TM        {\r
378                 *NODE_NAME      "mat1model0surf5"\r
379                 *INHERIT_POS    0       0       0\r
380                 *INHERIT_ROT    0       0       0\r
381                 *INHERIT_SCL    0       0       0\r
382                 *TM_ROW0        1.0     0       0\r
383                 *TM_ROW1        0       1.0     0\r
384                 *TM_ROW2        0       0       1.0\r
385                 *TM_ROW3        0       0       0\r
386                 *TM_POS 0.000000        0.000000        0.000000\r
387         }\r
388         *MESH   {\r
389                 *TIMEVALUE      0\r
390                 *MESH_NUMVERTEX 4\r
391                 *MESH_NUMFACES  2\r
392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
393                 *MESH_VERTEX_LIST       {\r
394                         *MESH_VERTEX    0       -440.000000     80.000000       0.000000\r
395                         *MESH_VERTEX    1       -440.000000     57.250000       -24.000000\r
396                         *MESH_VERTEX    2       480.000000      80.000000       0.000000\r
397                         *MESH_VERTEX    3       480.000000      57.250000       -24.000000\r
398                 }\r
399                 *MESH_NORMALS   {\r
400                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
401                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
402                         *MESH_VERTEXNORMAL      0       0.000000        0.724999        -0.688749\r
403                         *MESH_VERTEXNORMAL      1       0.000000        0.724999        -0.688749\r
404                         *MESH_VERTEXNORMAL      2       0.000000        0.724999        -0.688749\r
405                         *MESH_VERTEXNORMAL      3       0.000000        0.724999        -0.688749\r
406                 }\r
407                 *MESH_FACE_LIST {\r
408                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                 }\r
411                 *MESH_NUMTVERTEX        4\r
412                 *MESH_TVERTLIST {\r
413                         *MESH_TVERT     0       -3.437500       1.000000        1.000000\r
414                         *MESH_TVERT     1       -3.437500       0.812500        1.000000\r
415                         *MESH_TVERT     2       3.750000        1.000000        1.000000\r
416                         *MESH_TVERT     3       3.750000        0.812500        1.000000\r
417                 }\r
418                 *MESH_NUMTVFACES        2\r
419                 *MESH_TFACELIST {\r
420                         *MESH_TFACE     0       0       2       1\r
421                         *MESH_TFACE     1       2       3       1\r
422                 }\r
423         }\r
424         *PROP_MOTIONBLUR        0\r
425         *PROP_CASTSHADOW        1\r
426         *PROP_RECVSHADOW        1\r
427         *MATERIAL_REF   1\r
428 }\r
429 *GEOMOBJECT     {\r
430         *NODE_NAME      "mat1model0surf6"\r
431         *NODE_TM        {\r
432                 *NODE_NAME      "mat1model0surf6"\r
433                 *INHERIT_POS    0       0       0\r
434                 *INHERIT_ROT    0       0       0\r
435                 *INHERIT_SCL    0       0       0\r
436                 *TM_ROW0        1.0     0       0\r
437                 *TM_ROW1        0       1.0     0\r
438                 *TM_ROW2        0       0       1.0\r
439                 *TM_ROW3        0       0       0\r
440                 *TM_POS 0.000000        0.000000        0.000000\r
441         }\r
442         *MESH   {\r
443                 *TIMEVALUE      0\r
444                 *MESH_NUMVERTEX 6\r
445                 *MESH_NUMFACES  4\r
446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
447                 *MESH_VERTEX_LIST       {\r
448                         *MESH_VERTEX    0       -472.000000     80.000000       0.000000\r
449                         *MESH_VERTEX    1       -472.000000     80.000000       -24.000000\r
450                         *MESH_VERTEX    2       -440.000000     80.000000       0.000000\r
451                         *MESH_VERTEX    3       -440.000000     80.000000       -24.000000\r
452                         *MESH_VERTEX    4       -472.000000     80.000000       -280.000000\r
453                         *MESH_VERTEX    5       -440.000000     80.000000       -280.000000\r
454                 }\r
455                 *MESH_NORMALS   {\r
456                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
457                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
458                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
459                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
461                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
462                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
463                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
466                 }\r
467                 *MESH_FACE_LIST {\r
468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
470                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
471                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                 }\r
473                 *MESH_NUMTVERTEX        6\r
474                 *MESH_TVERTLIST {\r
475                         *MESH_TVERT     0       0.312500        2.000000        1.000000\r
476                         *MESH_TVERT     1       0.312500        1.812500        1.000000\r
477                         *MESH_TVERT     2       0.562500        2.000000        1.000000\r
478                         *MESH_TVERT     3       0.562500        1.812500        1.000000\r
479                         *MESH_TVERT     4       0.312500        -0.187500       1.000000\r
480                         *MESH_TVERT     5       0.562500        -0.187500       1.000000\r
481                 }\r
482                 *MESH_NUMTVFACES        4\r
483                 *MESH_TFACELIST {\r
484                         *MESH_TFACE     0       0       2       1\r
485                         *MESH_TFACE     1       2       3       1\r
486                         *MESH_TFACE     2       1       3       4\r
487                         *MESH_TFACE     3       3       5       4\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   1\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat5model0surf7"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat5model0surf7"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 4\r
511                 *MESH_NUMFACES  2\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       480.000000      -72.000000      -160.000000\r
515                         *MESH_VERTEX    1       -440.000000     -72.000000      -160.000000\r
516                         *MESH_VERTEX    2       480.000000      80.000000       -280.000000\r
517                         *MESH_VERTEX    3       -440.000000     80.000000       -280.000000\r
518                 }\r
519                 *MESH_NORMALS   {\r
520                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
521                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
522                         *MESH_VERTEXNORMAL      0       0.000000        0.619644        0.784883\r
523                         *MESH_VERTEXNORMAL      1       0.000000        0.619644        0.784883\r
524                         *MESH_VERTEXNORMAL      2       0.000000        0.619644        0.784883\r
525                         *MESH_VERTEXNORMAL      3       0.000000        0.619644        0.784883\r
526                 }\r
527                 *MESH_FACE_LIST {\r
528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
530                 }\r
531                 *MESH_NUMTVERTEX        4\r
532                 *MESH_TVERTLIST {\r
533                         *MESH_TVERT     0       -3.002036       0.002885        1.000000\r
534                         *MESH_TVERT     1       4.997960        0.002885        1.000000\r
535                         *MESH_TVERT     2       -3.002036       1.002871        1.000000\r
536                         *MESH_TVERT     3       4.997960        1.002871        1.000000\r
537                 }\r
538                 *MESH_NUMTVFACES        2\r
539                 *MESH_TFACELIST {\r
540                         *MESH_TFACE     0       0       2       1\r
541                         *MESH_TFACE     1       2       3       1\r
542                 }\r
543         }\r
544         *PROP_MOTIONBLUR        0\r
545         *PROP_CASTSHADOW        1\r
546         *PROP_RECVSHADOW        1\r
547         *MATERIAL_REF   5\r
548 }\r
549 *GEOMOBJECT     {\r
550         *NODE_NAME      "mat4model0surf8"\r
551         *NODE_TM        {\r
552                 *NODE_NAME      "mat4model0surf8"\r
553                 *INHERIT_POS    0       0       0\r
554                 *INHERIT_ROT    0       0       0\r
555                 *INHERIT_SCL    0       0       0\r
556                 *TM_ROW0        1.0     0       0\r
557                 *TM_ROW1        0       1.0     0\r
558                 *TM_ROW2        0       0       1.0\r
559                 *TM_ROW3        0       0       0\r
560                 *TM_POS 0.000000        0.000000        0.000000\r
561         }\r
562         *MESH   {\r
563                 *TIMEVALUE      0\r
564                 *MESH_NUMVERTEX 4\r
565                 *MESH_NUMFACES  2\r
566                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
567                 *MESH_VERTEX_LIST       {\r
568                         *MESH_VERTEX    0       480.000000      57.250000       -24.000000\r
569                         *MESH_VERTEX    1       -440.000000     -72.000000      -160.000000\r
570                         *MESH_VERTEX    2       480.000000      -72.000000      -160.000000\r
571                         *MESH_VERTEX    3       -440.000000     57.250000       -24.000000\r
572                 }\r
573                 *MESH_NORMALS   {\r
574                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
575                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      0       0.000000        0.724999        -0.688749\r
577                         *MESH_VERTEXNORMAL      1       0.000000        0.724999        -0.688749\r
578                         *MESH_VERTEXNORMAL      2       0.000000        0.724999        -0.688749\r
579                         *MESH_VERTEXNORMAL      3       0.000000        0.724999        -0.688749\r
580                 }\r
581                 *MESH_FACE_LIST {\r
582                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
583                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
584                 }\r
585                 *MESH_NUMTVERTEX        4\r
586                 *MESH_TVERTLIST {\r
587                         *MESH_TVERT     0       1.875000        0.906250        1.000000\r
588                         *MESH_TVERT     1       -1.718750       0.375000        1.000000\r
589                         *MESH_TVERT     2       1.875000        0.375000        1.000000\r
590                         *MESH_TVERT     3       -1.718750       0.906250        1.000000\r
591                 }\r
592                 *MESH_NUMTVFACES        2\r
593                 *MESH_TFACELIST {\r
594                         *MESH_TFACE     0       0       2       1\r
595                         *MESH_TFACE     1       3       0       1\r
596                 }\r
597         }\r
598         *PROP_MOTIONBLUR        0\r
599         *PROP_CASTSHADOW        1\r
600         *PROP_RECVSHADOW        1\r
601         *MATERIAL_REF   4\r
602 }\r