]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/mapobjects/hrspotlight.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / mapobjects / hrspotlight.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "HrSpotLight.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil1_misc/pipemetal"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        0.799842        0.720155\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil1_misc/pipemetal"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil1_misc\pipemetal.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil1_misc/mtl_support"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.999845        1.000000        0.998653\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil1_misc/mtl_support"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil1_misc\mtl_support.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/reaptxt/lud_beam"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/reaptxt/lud_beam"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\reaptxt\lud_beam.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil1_metals/rmetal2c"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.847000        0.781350\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil1_metals/rmetal2c"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil1_metals\rmetal2c.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil2_misc/mtl_meshplate"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.941135        0.904017\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil2_misc/mtl_meshplate"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil2_misc\mtl_meshplate.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/evil3_lights/rlight_a"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       0.989275        0.989710        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/evil3_lights/rlight_a"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\evil3_lights\rlight_a.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/evil1_metals/mtl_rst"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        0.740728        0.521182\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/evil1_metals/mtl_rst"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\evil1_metals\mtl_rst.jpg"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/evil1_misc/mtl_support"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       0.999845        1.000000        0.998653\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/evil1_misc/mtl_support"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\evil1_misc\mtl_support.jpg"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/reaptxt/lud_beam"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/reaptxt/lud_beam"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\reaptxt\lud_beam.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/evil1_metals/rmetal2c"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        0.847000        0.781350\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/evil1_metals/rmetal2c"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\evil1_metals\rmetal2c.jpg"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/evil2_misc/mtl_meshplate"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        0.941135        0.904017\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/evil2_misc/mtl_meshplate"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\evil2_misc\mtl_meshplate.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/evil3_lights/rlight_a"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       0.989275        0.989710        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/evil3_lights/rlight_a"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\evil3_lights\rlight_a.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/evil1_metals/mtl_rst"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        0.740728        0.521182\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/evil1_metals/mtl_rst"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\evil1_metals\mtl_rst.jpg"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat9model0surf10"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat9model0surf10"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 6\r
241                 *MESH_NUMFACES  4\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       346.272156      31.500000       -115.612488\r
245                         *MESH_VERTEX    1       350.035034      0.000000        -105.809891\r
246                         *MESH_VERTEX    2       27.750902       0.000000        -7.804089\r
247                         *MESH_VERTEX    3       346.272156      -31.500000      -115.612488\r
248                         *MESH_VERTEX    4       26.138237       13.500000       -12.005202\r
249                         *MESH_VERTEX    5       26.138237       -13.500000      -12.005202\r
250                 }\r
251                 *MESH_NORMALS   {\r
252                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
253                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
254                         *MESH_FACENORMAL        2       0.154801        0.000000        0.987946\r
255                         *MESH_FACENORMAL        3       0.059153        -0.805829       0.589187\r
256                         *MESH_VERTEXNORMAL      0       0.158293        0.703526        0.692816\r
257                         *MESH_VERTEXNORMAL      1       0.290942        0.000000        0.956741\r
258                         *MESH_VERTEXNORMAL      2       0.290942        0.000000        0.956741\r
259                         *MESH_VERTEXNORMAL      3       0.158293        -0.703526       0.692816\r
260                         *MESH_VERTEXNORMAL      4       0.158293        0.703526        0.692816\r
261                         *MESH_VERTEXNORMAL      5       0.158293        -0.703526       0.692816\r
262                 }\r
263                 *MESH_FACE_LIST {\r
264                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                 }\r
269                 *MESH_NUMTVERTEX        6\r
270                 *MESH_TVERTLIST {\r
271                         *MESH_TVERT     0       0.875000        0.002364        1.000000\r
272                         *MESH_TVERT     1       0.750000        0.002364        1.000000\r
273                         *MESH_TVERT     2       0.750000        1.002364        1.000000\r
274                         *MESH_TVERT     3       0.625000        0.002364        1.000000\r
275                         *MESH_TVERT     4       0.875000        1.002364        1.000000\r
276                         *MESH_TVERT     5       0.625000        1.002364        1.000000\r
277                 }\r
278                 *MESH_NUMTVFACES        4\r
279                 *MESH_TFACELIST {\r
280                         *MESH_TFACE     0       0       2       1\r
281                         *MESH_TFACE     1       2       3       1\r
282                         *MESH_TFACE     2       0       4       2\r
283                         *MESH_TFACE     3       2       5       3\r
284                 }\r
285         }\r
286         *PROP_MOTIONBLUR        0\r
287         *PROP_CASTSHADOW        1\r
288         *PROP_RECVSHADOW        1\r
289         *MATERIAL_REF   9\r
290 }\r
291 *GEOMOBJECT     {\r
292         *NODE_NAME      "mat9model0surf11"\r
293         *NODE_TM        {\r
294                 *NODE_NAME      "mat9model0surf11"\r
295                 *INHERIT_POS    0       0       0\r
296                 *INHERIT_ROT    0       0       0\r
297                 *INHERIT_SCL    0       0       0\r
298                 *TM_ROW0        1.0     0       0\r
299                 *TM_ROW1        0       1.0     0\r
300                 *TM_ROW2        0       0       1.0\r
301                 *TM_ROW3        0       0       0\r
302                 *TM_POS 0.000000        0.000000        0.000000\r
303         }\r
304         *MESH   {\r
305                 *TIMEVALUE      0\r
306                 *MESH_NUMVERTEX 8\r
307                 *MESH_NUMFACES  4\r
308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
309                 *MESH_VERTEX_LIST       {\r
310                         *MESH_VERTEX    0       21.300240       18.000000       -24.608541\r
311                         *MESH_VERTEX    1       334.983459      42.000000       -145.020264\r
312                         *MESH_VERTEX    2       346.272156      31.500000       -115.612488\r
313                         *MESH_VERTEX    3       323.694885      31.500000       -174.428070\r
314                         *MESH_VERTEX    4       334.983459      42.000000       -145.020264\r
315                         *MESH_VERTEX    5       21.300240       18.000000       -24.608541\r
316                         *MESH_VERTEX    6       26.138237       13.500000       -12.005202\r
317                         *MESH_VERTEX    7       16.462246       13.500000       -37.211887\r
318                 }\r
319                 *MESH_NORMALS   {\r
320                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
321                         *MESH_FACENORMAL        1       -0.105035       -0.993651       0.040319\r
322                         *MESH_FACENORMAL        2       -0.195612       0.977802        0.075088\r
323                         *MESH_FACENORMAL        3       -0.513271       -0.676716       -0.527834\r
324                         *MESH_VERTEXNORMAL      0       -0.066515       0.997459        0.025533\r
325                         *MESH_VERTEXNORMAL      1       -0.066515       0.997459        0.025533\r
326                         *MESH_VERTEXNORMAL      2       0.158293        0.703526        0.692816\r
327                         *MESH_VERTEXNORMAL      3       -0.345950       0.703526        -0.620781\r
328                         *MESH_VERTEXNORMAL      4       -0.066515       0.997459        0.025533\r
329                         *MESH_VERTEXNORMAL      5       -0.066515       0.997459        0.025533\r
330                         *MESH_VERTEXNORMAL      6       0.158293        0.703526        0.692816\r
331                         *MESH_VERTEXNORMAL      7       -0.345950       0.703526        -0.620781\r
332                 }\r
333                 *MESH_FACE_LIST {\r
334                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      2       A:      0       B:      6       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
338                 }\r
339                 *MESH_NUMTVERTEX        8\r
340                 *MESH_TVERTLIST {\r
341                         *MESH_TVERT     0       1.000000        1.002364        1.000000\r
342                         *MESH_TVERT     1       1.000000        0.002364        1.000000\r
343                         *MESH_TVERT     2       0.875000        0.002364        1.000000\r
344                         *MESH_TVERT     3       0.125000        0.002364        1.000000\r
345                         *MESH_TVERT     4       0.000000        0.002364        1.000000\r
346                         *MESH_TVERT     5       0.000000        1.002364        1.000000\r
347                         *MESH_TVERT     6       0.875000        1.002364        1.000000\r
348                         *MESH_TVERT     7       0.125000        1.002364        1.000000\r
349                 }\r
350                 *MESH_NUMTVFACES        4\r
351                 *MESH_TFACELIST {\r
352                         *MESH_TFACE     0       0       2       1\r
353                         *MESH_TFACE     1       3       5       4\r
354                         *MESH_TFACE     2       0       6       2\r
355                         *MESH_TFACE     3       3       7       5\r
356                 }\r
357         }\r
358         *PROP_MOTIONBLUR        0\r
359         *PROP_CASTSHADOW        1\r
360         *PROP_RECVSHADOW        1\r
361         *MATERIAL_REF   9\r
362 }\r
363 *GEOMOBJECT     {\r
364         *NODE_NAME      "mat9model0surf12"\r
365         *NODE_TM        {\r
366                 *NODE_NAME      "mat9model0surf12"\r
367                 *INHERIT_POS    0       0       0\r
368                 *INHERIT_ROT    0       0       0\r
369                 *INHERIT_SCL    0       0       0\r
370                 *TM_ROW0        1.0     0       0\r
371                 *TM_ROW1        0       1.0     0\r
372                 *TM_ROW2        0       0       1.0\r
373                 *TM_ROW3        0       0       0\r
374                 *TM_POS 0.000000        0.000000        0.000000\r
375         }\r
376         *MESH   {\r
377                 *TIMEVALUE      0\r
378                 *MESH_NUMVERTEX 6\r
379                 *MESH_NUMFACES  4\r
380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
381                 *MESH_VERTEX_LIST       {\r
382                         *MESH_VERTEX    0       346.272156      -31.500000      -115.612488\r
383                         *MESH_VERTEX    1       21.300240       -18.000000      -24.608541\r
384                         *MESH_VERTEX    2       26.138237       -13.500000      -12.005202\r
385                         *MESH_VERTEX    3       334.983459      -42.000000      -145.020264\r
386                         *MESH_VERTEX    4       323.694885      -31.500000      -174.428070\r
387                         *MESH_VERTEX    5       16.462246       -13.500000      -37.211887\r
388                 }\r
389                 *MESH_NORMALS   {\r
390                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
391                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
392                         *MESH_FACENORMAL        2       0.143218        -0.571251       0.808183\r
393                         *MESH_FACENORMAL        3       -0.245826       -0.964710       0.094364\r
394                         *MESH_VERTEXNORMAL      0       0.158293        -0.703526       0.692816\r
395                         *MESH_VERTEXNORMAL      1       -0.066515       -0.997459       0.025533\r
396                         *MESH_VERTEXNORMAL      2       0.158293        -0.703526       0.692816\r
397                         *MESH_VERTEXNORMAL      3       -0.066515       -0.997459       0.025533\r
398                         *MESH_VERTEXNORMAL      4       -0.345950       -0.703526       -0.620781\r
399                         *MESH_VERTEXNORMAL      5       -0.345950       -0.703526       -0.620781\r
400                 }\r
401                 *MESH_FACE_LIST {\r
402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
404                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
405                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
406                 }\r
407                 *MESH_NUMTVERTEX        6\r
408                 *MESH_TVERTLIST {\r
409                         *MESH_TVERT     0       0.625000        0.002364        1.000000\r
410                         *MESH_TVERT     1       0.500000        1.002364        1.000000\r
411                         *MESH_TVERT     2       0.625000        1.002364        1.000000\r
412                         *MESH_TVERT     3       0.500000        0.002364        1.000000\r
413                         *MESH_TVERT     4       0.375000        0.002364        1.000000\r
414                         *MESH_TVERT     5       0.375000        1.002364        1.000000\r
415                 }\r
416                 *MESH_NUMTVFACES        4\r
417                 *MESH_TFACELIST {\r
418                         *MESH_TFACE     0       0       2       1\r
419                         *MESH_TFACE     1       0       1       3\r
420                         *MESH_TFACE     2       1       4       3\r
421                         *MESH_TFACE     3       1       5       4\r
422                 }\r
423         }\r
424         *PROP_MOTIONBLUR        0\r
425         *PROP_CASTSHADOW        1\r
426         *PROP_RECVSHADOW        1\r
427         *MATERIAL_REF   9\r
428 }\r
429 *GEOMOBJECT     {\r
430         *NODE_NAME      "mat9model0surf13"\r
431         *NODE_TM        {\r
432                 *NODE_NAME      "mat9model0surf13"\r
433                 *INHERIT_POS    0       0       0\r
434                 *INHERIT_ROT    0       0       0\r
435                 *INHERIT_SCL    0       0       0\r
436                 *TM_ROW0        1.0     0       0\r
437                 *TM_ROW1        0       1.0     0\r
438                 *TM_ROW2        0       0       1.0\r
439                 *TM_ROW3        0       0       0\r
440                 *TM_POS 0.000000        0.000000        0.000000\r
441         }\r
442         *MESH   {\r
443                 *TIMEVALUE      0\r
444                 *MESH_NUMVERTEX 6\r
445                 *MESH_NUMFACES  4\r
446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
447                 *MESH_VERTEX_LIST       {\r
448                         *MESH_VERTEX    0       14.849583       0.000000        -41.413002\r
449                         *MESH_VERTEX    1       323.694885      31.500000       -174.428070\r
450                         *MESH_VERTEX    2       16.462246       13.500000       -37.211887\r
451                         *MESH_VERTEX    3       319.932037      0.000000        -184.230667\r
452                         *MESH_VERTEX    4       323.694885      -31.500000      -174.428070\r
453                         *MESH_VERTEX    5       16.462246       -13.500000      -37.211887\r
454                 }\r
455                 *MESH_NORMALS   {\r
456                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
457                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
458                         *MESH_FACENORMAL        2       0.024667        -0.686916       0.726318\r
459                         *MESH_FACENORMAL        3       -0.467670       -0.686916       -0.556265\r
460                         *MESH_VERTEXNORMAL      0       -0.423972       0.000000        -0.905675\r
461                         *MESH_VERTEXNORMAL      1       -0.345950       0.703526        -0.620781\r
462                         *MESH_VERTEXNORMAL      2       -0.345950       0.703526        -0.620781\r
463                         *MESH_VERTEXNORMAL      3       -0.423972       0.000000        -0.905675\r
464                         *MESH_VERTEXNORMAL      4       -0.345950       -0.703526       -0.620781\r
465                         *MESH_VERTEXNORMAL      5       -0.345950       -0.703526       -0.620781\r
466                 }\r
467                 *MESH_FACE_LIST {\r
468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
470                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
471                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                 }\r
473                 *MESH_NUMTVERTEX        6\r
474                 *MESH_TVERTLIST {\r
475                         *MESH_TVERT     0       0.250000        1.002364        1.000000\r
476                         *MESH_TVERT     1       0.125000        0.002364        1.000000\r
477                         *MESH_TVERT     2       0.125000        1.002364        1.000000\r
478                         *MESH_TVERT     3       0.250000        0.002364        1.000000\r
479                         *MESH_TVERT     4       0.375000        0.002364        1.000000\r
480                         *MESH_TVERT     5       0.375000        1.002364        1.000000\r
481                 }\r
482                 *MESH_NUMTVFACES        4\r
483                 *MESH_TFACELIST {\r
484                         *MESH_TFACE     0       0       2       1\r
485                         *MESH_TFACE     1       0       1       3\r
486                         *MESH_TFACE     2       4       0       3\r
487                         *MESH_TFACE     3       4       5       0\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   9\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat10model0surf14"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat10model0surf14"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 9\r
511                 *MESH_NUMFACES  8\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       -103.332832     0.000000        23.233620\r
515                         *MESH_VERTEX    1       -89.880371      18.000000       37.350330\r
516                         *MESH_VERTEX    2       -87.730156      0.000000        42.951820\r
517                         *MESH_VERTEX    3       -96.331001      24.000000       20.545860\r
518                         *MESH_VERTEX    4       -102.781586     18.000000       3.741376\r
519                         *MESH_VERTEX    5       -89.880371      -18.000000      37.350330\r
520                         *MESH_VERTEX    6       -96.331001      -24.000000      20.545860\r
521                         *MESH_VERTEX    7       -102.781586     -18.000000      3.741376\r
522                         *MESH_VERTEX    8       -104.931778     0.000000        -1.860119\r
523                 }\r
524                 *MESH_NORMALS   {\r
525                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
526                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
527                         *MESH_FACENORMAL        2       -0.252383       0.610454        0.750766\r
528                         *MESH_FACENORMAL        3       0.024667        -0.686916       0.726318\r
529                         *MESH_FACENORMAL        4       -0.479824       0.168615        -0.861010\r
530                         *MESH_FACENORMAL        5       -0.345950       0.703526        -0.620781\r
531                         *MESH_FACENORMAL        6       -0.195612       0.977802        0.075088\r
532                         *MESH_FACENORMAL        7       -0.171112       0.964001        -0.203527\r
533                         *MESH_VERTEXNORMAL      0       -0.933581       0.000000        0.358367\r
534                         *MESH_VERTEXNORMAL      1       -0.595193       -0.147112       0.790002\r
535                         *MESH_VERTEXNORMAL      2       -0.303365       0.000000        0.952874\r
536                         *MESH_VERTEXNORMAL      3       -0.583203       0.780869        0.223870\r
537                         *MESH_VERTEXNORMAL      4       -0.970929       -0.147112       -0.188825\r
538                         *MESH_VERTEXNORMAL      5       -0.595193       0.147112        0.790002\r
539                         *MESH_VERTEXNORMAL      6       -0.583203       -0.780869       0.223870\r
540                         *MESH_VERTEXNORMAL      7       -0.970929       0.147112        -0.188825\r
541                         *MESH_VERTEXNORMAL      8       -0.863041       0.000000        -0.505133\r
542                 }\r
543                 *MESH_FACE_LIST {\r
544                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      2       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      3       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
549                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      6       A:      0       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                         *MESH_FACE      7       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
552                 }\r
553                 *MESH_NUMTVERTEX        9\r
554                 *MESH_TVERTLIST {\r
555                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
556                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
557                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
558                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
559                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
560                         *MESH_TVERT     5       1.000000        0.500000        1.000000\r
561                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
562                         *MESH_TVERT     7       0.500000        0.000000        1.000000\r
563                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        8\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       1       3\r
569                         *MESH_TFACE     2       0       5       2\r
570                         *MESH_TFACE     3       0       3       4\r
571                         *MESH_TFACE     4       0       6       5\r
572                         *MESH_TFACE     5       0       7       6\r
573                         *MESH_TFACE     6       0       4       8\r
574                         *MESH_TFACE     7       0       8       7\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   10\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat11model0surf15"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat11model0surf15"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 6\r
598                 *MESH_NUMFACES  4\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       29.618067       18.000000       -8.520834\r
602                         *MESH_VERTEX    1       31.768269       0.000000        -2.919346\r
603                         *MESH_VERTEX    2       -87.730156      0.000000        42.951820\r
604                         *MESH_VERTEX    3       29.618067       -18.000000      -8.520834\r
605                         *MESH_VERTEX    4       -89.880371      18.000000       37.350330\r
606                         *MESH_VERTEX    5       -89.880371      -18.000000      37.350330\r
607                 }\r
608                 *MESH_NORMALS   {\r
609                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
610                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
611                         *MESH_FACENORMAL        2       0.154801        0.000000        0.987946\r
612                         *MESH_FACENORMAL        3       0.059153        -0.805829       0.589187\r
613                         *MESH_VERTEXNORMAL      0       0.253404        0.707107        0.660141\r
614                         *MESH_VERTEXNORMAL      1       0.358368        0.000000        0.933581\r
615                         *MESH_VERTEXNORMAL      2       0.358368        0.000000        0.933580\r
616                         *MESH_VERTEXNORMAL      3       0.253404        -0.707107       0.660141\r
617                         *MESH_VERTEXNORMAL      4       0.253405        0.707107        0.660141\r
618                         *MESH_VERTEXNORMAL      5       0.253405        -0.707107       0.660141\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                 }\r
626                 *MESH_NUMTVERTEX        6\r
627                 *MESH_TVERTLIST {\r
628                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
629                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
630                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
631                         *MESH_TVERT     3       0.562500        1.000000        1.000000\r
632                         *MESH_TVERT     4       0.187500        0.000000        1.000000\r
633                         *MESH_TVERT     5       0.562500        0.000000        1.000000\r
634                 }\r
635                 *MESH_NUMTVFACES        4\r
636                 *MESH_TFACELIST {\r
637                         *MESH_TFACE     0       0       2       1\r
638                         *MESH_TFACE     1       2       3       1\r
639                         *MESH_TFACE     2       0       4       2\r
640                         *MESH_TFACE     3       2       5       3\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   11\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat11model0surf16"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat11model0surf16"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 8\r
664                 *MESH_NUMFACES  4\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       -96.331001      24.000000       20.545860\r
668                         *MESH_VERTEX    1       29.618067       18.000000       -8.520834\r
669                         *MESH_VERTEX    2       -89.880371      18.000000       37.350330\r
670                         *MESH_VERTEX    3       23.167459       24.000000       -25.325296\r
671                         *MESH_VERTEX    4       16.716778       18.000000       -42.129738\r
672                         *MESH_VERTEX    5       23.167459       24.000000       -25.325296\r
673                         *MESH_VERTEX    6       -96.331001      24.000000       20.545860\r
674                         *MESH_VERTEX    7       -102.781586     18.000000       3.741376\r
675                 }\r
676                 *MESH_NORMALS   {\r
677                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
678                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
679                         *MESH_FACENORMAL        2       -0.345950       -0.703526       -0.620781\r
680                         *MESH_FACENORMAL        3       -0.479824       -0.168615       -0.861010\r
681                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      1       0.253404        0.707107        0.660141\r
683                         *MESH_VERTEXNORMAL      2       0.253405        0.707107        0.660141\r
684                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
685                         *MESH_VERTEXNORMAL      4       -0.253404       0.707107        -0.660141\r
686                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      7       -0.253404       0.707107        -0.660141\r
689                 }\r
690                 *MESH_FACE_LIST {\r
691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
692                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
693                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        8\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
699                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
700                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
701                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
702                         *MESH_TVERT     4       1.312500        1.000000        1.000000\r
703                         *MESH_TVERT     5       1.500000        1.000000        1.000000\r
704                         *MESH_TVERT     6       1.500000        0.000000        1.000000\r
705                         *MESH_TVERT     7       1.312500        0.000000        1.000000\r
706                 }\r
707                 *MESH_NUMTVFACES        4\r
708                 *MESH_TFACELIST {\r
709                         *MESH_TFACE     0       0       2       1\r
710                         *MESH_TFACE     1       0       1       3\r
711                         *MESH_TFACE     2       4       6       5\r
712                         *MESH_TFACE     3       4       7       6\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   11\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat11model0surf17"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat11model0surf17"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 6\r
736                 *MESH_NUMFACES  4\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       29.618067       -18.000000      -8.520834\r
740                         *MESH_VERTEX    1       -96.331001      -24.000000      20.545860\r
741                         *MESH_VERTEX    2       -89.880371      -18.000000      37.350330\r
742                         *MESH_VERTEX    3       23.167459       -24.000000      -25.325296\r
743                         *MESH_VERTEX    4       16.716778       -18.000000      -42.129738\r
744                         *MESH_VERTEX    5       -102.781586     -18.000000      3.741376\r
745                 }\r
746                 *MESH_NORMALS   {\r
747                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
748                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
749                         *MESH_FACENORMAL        2       0.143218        -0.571251       0.808183\r
750                         *MESH_FACENORMAL        3       -0.245826       -0.964710       0.094364\r
751                         *MESH_VERTEXNORMAL      0       0.253404        -0.707107       0.660141\r
752                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
753                         *MESH_VERTEXNORMAL      2       0.253405        -0.707107       0.660141\r
754                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
755                         *MESH_VERTEXNORMAL      4       -0.253404       -0.707107       -0.660141\r
756                         *MESH_VERTEXNORMAL      5       -0.253404       -0.707107       -0.660141\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                 }\r
764                 *MESH_NUMTVERTEX        6\r
765                 *MESH_TVERTLIST {\r
766                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
767                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
768                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
769                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
770                         *MESH_TVERT     4       0.937500        1.000000        1.000000\r
771                         *MESH_TVERT     5       0.937500        0.000000        1.000000\r
772                 }\r
773                 *MESH_NUMTVFACES        4\r
774                 *MESH_TFACELIST {\r
775                         *MESH_TFACE     0       0       2       1\r
776                         *MESH_TFACE     1       0       1       3\r
777                         *MESH_TFACE     2       1       4       3\r
778                         *MESH_TFACE     3       1       5       4\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   11\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat11model0surf18"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat11model0surf18"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 6\r
802                 *MESH_NUMFACES  4\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       -104.931778     0.000000        -1.860119\r
806                         *MESH_VERTEX    1       16.716778       18.000000       -42.129738\r
807                         *MESH_VERTEX    2       -102.781586     18.000000       3.741376\r
808                         *MESH_VERTEX    3       14.566551       0.000000        -47.731220\r
809                         *MESH_VERTEX    4       16.716778       -18.000000      -42.129738\r
810                         *MESH_VERTEX    5       -102.781586     -18.000000      3.741376\r
811                 }\r
812                 *MESH_NORMALS   {\r
813                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
814                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
815                         *MESH_FACENORMAL        2       0.024667        -0.686916       0.726318\r
816                         *MESH_FACENORMAL        3       -0.467670       -0.686916       -0.556265\r
817                         *MESH_VERTEXNORMAL      0       -0.358368       0.000000        -0.933581\r
818                         *MESH_VERTEXNORMAL      1       -0.253404       0.707107        -0.660141\r
819                         *MESH_VERTEXNORMAL      2       -0.253404       0.707107        -0.660141\r
820                         *MESH_VERTEXNORMAL      3       -0.358368       0.000000        -0.933580\r
821                         *MESH_VERTEXNORMAL      4       -0.253404       -0.707107       -0.660141\r
822                         *MESH_VERTEXNORMAL      5       -0.253404       -0.707107       -0.660141\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
828                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                 }\r
830                 *MESH_NUMTVERTEX        6\r
831                 *MESH_TVERTLIST {\r
832                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
833                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
834                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
835                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
836                         *MESH_TVERT     4       -0.062500       1.000000        1.000000\r
837                         *MESH_TVERT     5       -0.062500       0.000000        1.000000\r
838                 }\r
839                 *MESH_NUMTVFACES        4\r
840                 *MESH_TFACELIST {\r
841                         *MESH_TFACE     0       0       2       1\r
842                         *MESH_TFACE     1       0       1       3\r
843                         *MESH_TFACE     2       4       0       3\r
844                         *MESH_TFACE     3       4       5       0\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   11\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat12model0surf19"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat12model0surf19"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 9\r
868                 *MESH_NUMFACES  8\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       23.167429       0.000000        -25.325289\r
872                         *MESH_VERTEX    1       31.768269       0.000000        -2.919346\r
873                         *MESH_VERTEX    2       29.618067       18.000000       -8.520834\r
874                         *MESH_VERTEX    3       23.167459       24.000000       -25.325296\r
875                         *MESH_VERTEX    4       29.618067       -18.000000      -8.520834\r
876                         *MESH_VERTEX    5       23.167459       -24.000000      -25.325296\r
877                         *MESH_VERTEX    6       16.716778       18.000000       -42.129738\r
878                         *MESH_VERTEX    7       16.716778       -18.000000      -42.129738\r
879                         *MESH_VERTEX    8       14.566551       0.000000        -47.731220\r
880                 }\r
881                 *MESH_NORMALS   {\r
882                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
883                         *MESH_FACENORMAL        1       0.219549        0.168615        0.960920\r
884                         *MESH_FACENORMAL        2       0.024667        0.686916        0.726318\r
885                         *MESH_FACENORMAL        3       -0.467670       -0.686916       -0.556265\r
886                         *MESH_FACENORMAL        4       -0.689918       0.610454        -0.389050\r
887                         *MESH_FACENORMAL        5       -0.434349       0.571251        -0.696429\r
888                         *MESH_FACENORMAL        6       -0.248594       0.890348        -0.381420\r
889                         *MESH_FACENORMAL        7       -0.171112       0.964001        -0.203527\r
890                         *MESH_VERTEXNORMAL      0       0.933580        0.000000        -0.358369\r
891                         *MESH_VERTEXNORMAL      1       0.933581        0.000000        -0.358367\r
892                         *MESH_VERTEXNORMAL      2       0.835020        -0.447213       -0.320534\r
893                         *MESH_VERTEXNORMAL      3       0.933580        0.000000        -0.358369\r
894                         *MESH_VERTEXNORMAL      4       0.835020        0.447213        -0.320534\r
895                         *MESH_VERTEXNORMAL      5       0.933580        0.000000        -0.358369\r
896                         *MESH_VERTEXNORMAL      6       0.835019        -0.447213       -0.320536\r
897                         *MESH_VERTEXNORMAL      7       0.835019        0.447213        -0.320536\r
898                         *MESH_VERTEXNORMAL      8       0.933579        0.000000        -0.358371\r
899                 }\r
900                 *MESH_FACE_LIST {\r
901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
903                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
906                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
907                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
908                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
909                 }\r
910                 *MESH_NUMTVERTEX        9\r
911                 *MESH_TVERTLIST {\r
912                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
913                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
914                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
915                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
916                         *MESH_TVERT     4       1.000000        0.500000        1.000000\r
917                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
918                         *MESH_TVERT     6       0.000000        0.500000        1.000000\r
919                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
920                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
921                 }\r
922                 *MESH_NUMTVFACES        8\r
923                 *MESH_TFACELIST {\r
924                         *MESH_TFACE     0       0       2       1\r
925                         *MESH_TFACE     1       0       3       2\r
926                         *MESH_TFACE     2       0       1       4\r
927                         *MESH_TFACE     3       0       4       5\r
928                         *MESH_TFACE     4       0       6       3\r
929                         *MESH_TFACE     5       0       5       7\r
930                         *MESH_TFACE     6       0       8       6\r
931                         *MESH_TFACE     7       0       7       8\r
932                 }\r
933         }\r
934         *PROP_MOTIONBLUR        0\r
935         *PROP_CASTSHADOW        1\r
936         *PROP_RECVSHADOW        1\r
937         *MATERIAL_REF   12\r
938 }\r
939 *GEOMOBJECT     {\r
940         *NODE_NAME      "mat13model0surf20"\r
941         *NODE_TM        {\r
942                 *NODE_NAME      "mat13model0surf20"\r
943                 *INHERIT_POS    0       0       0\r
944                 *INHERIT_ROT    0       0       0\r
945                 *INHERIT_SCL    0       0       0\r
946                 *TM_ROW0        1.0     0       0\r
947                 *TM_ROW1        0       1.0     0\r
948                 *TM_ROW2        0       0       1.0\r
949                 *TM_ROW3        0       0       0\r
950                 *TM_POS 0.000000        0.000000        0.000000\r
951         }\r
952         *MESH   {\r
953                 *TIMEVALUE      0\r
954                 *MESH_NUMVERTEX 4\r
955                 *MESH_NUMFACES  2\r
956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
957                 *MESH_VERTEX_LIST       {\r
958                         *MESH_VERTEX    0       -46.000000      31.999989       7.999999\r
959                         *MESH_VERTEX    1       -28.000000      23.999990       26.000000\r
960                         *MESH_VERTEX    2       -46.000000      23.999990       26.000000\r
961                         *MESH_VERTEX    3       -28.000000      31.999989       7.999999\r
962                 }\r
963                 *MESH_NORMALS   {\r
964                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
965                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
967                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
968                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
970                 }\r
971                 *MESH_FACE_LIST {\r
972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
973                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
974                 }\r
975                 *MESH_NUMTVERTEX        4\r
976                 *MESH_TVERTLIST {\r
977                         *MESH_TVERT     0       0.000000        0.859375        1.000000\r
978                         *MESH_TVERT     1       0.203125        1.000000        1.000000\r
979                         *MESH_TVERT     2       0.203125        0.859375        1.000000\r
980                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
981                 }\r
982                 *MESH_NUMTVFACES        2\r
983                 *MESH_TFACELIST {\r
984                         *MESH_TFACE     0       0       2       1\r
985                         *MESH_TFACE     1       0       1       3\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   13\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat13model0surf21"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat13model0surf21"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 4\r
1009                 *MESH_NUMFACES  2\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       -28.000000      23.999989       7.999999\r
1013                         *MESH_VERTEX    1       -46.000000      19.171564       21.171572\r
1014                         *MESH_VERTEX    2       -28.000000      19.171564       21.171572\r
1015                         *MESH_VERTEX    3       -46.000000      23.999989       7.999999\r
1016                 }\r
1017                 *MESH_NORMALS   {\r
1018                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1019                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1020                         *MESH_VERTEXNORMAL      0       0.000000        -0.991940       0.126710\r
1021                         *MESH_VERTEXNORMAL      1       0.000000        -0.720531       -0.693423\r
1022                         *MESH_VERTEXNORMAL      2       -0.000000       -0.720531       -0.693423\r
1023                         *MESH_VERTEXNORMAL      3       -0.000000       -0.991940       0.126710\r
1024                 }\r
1025                 *MESH_FACE_LIST {\r
1026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1028                 }\r
1029                 *MESH_NUMTVERTEX        4\r
1030                 *MESH_TVERTLIST {\r
1031                         *MESH_TVERT     0       0.000000        0.859375        1.000000\r
1032                         *MESH_TVERT     1       0.160007        1.000000        1.000000\r
1033                         *MESH_TVERT     2       0.160007        0.859375        1.000000\r
1034                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1035                 }\r
1036                 *MESH_NUMTVFACES        2\r
1037                 *MESH_TFACELIST {\r
1038                         *MESH_TFACE     0       0       2       1\r
1039                         *MESH_TFACE     1       0       1       3\r
1040                 }\r
1041         }\r
1042         *PROP_MOTIONBLUR        0\r
1043         *PROP_CASTSHADOW        1\r
1044         *PROP_RECVSHADOW        1\r
1045         *MATERIAL_REF   13\r
1046 }\r
1047 *GEOMOBJECT     {\r
1048         *NODE_NAME      "mat13model0surf22"\r
1049         *NODE_TM        {\r
1050                 *NODE_NAME      "mat13model0surf22"\r
1051                 *INHERIT_POS    0       0       0\r
1052                 *INHERIT_ROT    0       0       0\r
1053                 *INHERIT_SCL    0       0       0\r
1054                 *TM_ROW0        1.0     0       0\r
1055                 *TM_ROW1        0       1.0     0\r
1056                 *TM_ROW2        0       0       1.0\r
1057                 *TM_ROW3        0       0       0\r
1058                 *TM_POS 0.000000        0.000000        0.000000\r
1059         }\r
1060         *MESH   {\r
1061                 *TIMEVALUE      0\r
1062                 *MESH_NUMVERTEX 6\r
1063                 *MESH_NUMFACES  4\r
1064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1065                 *MESH_VERTEX_LIST       {\r
1066                         *MESH_VERTEX    0       -28.000000      23.999990       26.000000\r
1067                         *MESH_VERTEX    1       -46.000000      -0.000003       32.000000\r
1068                         *MESH_VERTEX    2       -46.000000      23.999990       26.000000\r
1069                         *MESH_VERTEX    3       -28.000000      -0.000003       32.000000\r
1070                         *MESH_VERTEX    4       -28.000000      -24.000000      26.000000\r
1071                         *MESH_VERTEX    5       -46.000000      -24.000000      26.000000\r
1072                 }\r
1073                 *MESH_NORMALS   {\r
1074                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1075                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1076                         *MESH_FACENORMAL        2       0.143218        -0.571251       0.808183\r
1077                         *MESH_FACENORMAL        3       -0.245826       -0.964710       0.094364\r
1078                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1079                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1080                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1081                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1082                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1083                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1084                 }\r
1085                 *MESH_FACE_LIST {\r
1086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                 }\r
1091                 *MESH_NUMTVERTEX        6\r
1092                 *MESH_TVERTLIST {\r
1093                         *MESH_TVERT     0       0.203125        1.000000        1.000000\r
1094                         *MESH_TVERT     1       0.437500        0.859375        1.000000\r
1095                         *MESH_TVERT     2       0.203125        0.859375        1.000000\r
1096                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
1097                         *MESH_TVERT     4       0.671875        1.000000        1.000000\r
1098                         *MESH_TVERT     5       0.671875        0.859375        1.000000\r
1099                 }\r
1100                 *MESH_NUMTVFACES        4\r
1101                 *MESH_TFACELIST {\r
1102                         *MESH_TFACE     0       0       2       1\r
1103                         *MESH_TFACE     1       0       1       3\r
1104                         *MESH_TFACE     2       1       4       3\r
1105                         *MESH_TFACE     3       1       5       4\r
1106                 }\r
1107         }\r
1108         *PROP_MOTIONBLUR        0\r
1109         *PROP_CASTSHADOW        1\r
1110         *PROP_RECVSHADOW        1\r
1111         *MATERIAL_REF   13\r
1112 }\r
1113 *GEOMOBJECT     {\r
1114         *NODE_NAME      "mat13model0surf23"\r
1115         *NODE_TM        {\r
1116                 *NODE_NAME      "mat13model0surf23"\r
1117                 *INHERIT_POS    0       0       0\r
1118                 *INHERIT_ROT    0       0       0\r
1119                 *INHERIT_SCL    0       0       0\r
1120                 *TM_ROW0        1.0     0       0\r
1121                 *TM_ROW1        0       1.0     0\r
1122                 *TM_ROW2        0       0       1.0\r
1123                 *TM_ROW3        0       0       0\r
1124                 *TM_POS 0.000000        0.000000        0.000000\r
1125         }\r
1126         *MESH   {\r
1127                 *TIMEVALUE      0\r
1128                 *MESH_NUMVERTEX 6\r
1129                 *MESH_NUMFACES  4\r
1130                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1131                 *MESH_VERTEX_LIST       {\r
1132                         *MESH_VERTEX    0       -46.000000      19.171564       21.171572\r
1133                         *MESH_VERTEX    1       -46.000000      -0.000003       24.000000\r
1134                         *MESH_VERTEX    2       -28.000000      -0.000003       24.000000\r
1135                         *MESH_VERTEX    3       -28.000000      19.171564       21.171572\r
1136                         *MESH_VERTEX    4       -46.000000      -19.171574      21.171572\r
1137                         *MESH_VERTEX    5       -28.000000      -19.171574      21.171572\r
1138                 }\r
1139                 *MESH_NORMALS   {\r
1140                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1141                         *MESH_FACENORMAL        1       0.219549        0.168615        0.960920\r
1142                         *MESH_FACENORMAL        2       0.219549        -0.168615       0.960920\r
1143                         *MESH_FACENORMAL        3       -0.069711       -0.975775       0.207371\r
1144                         *MESH_VERTEXNORMAL      0       0.000000        -0.720531       -0.693423\r
1145                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1146                         *MESH_VERTEXNORMAL      2       -0.000000       0.000000        -1.000000\r
1147                         *MESH_VERTEXNORMAL      3       -0.000000       -0.720531       -0.693423\r
1148                         *MESH_VERTEXNORMAL      4       0.000000        0.720531        -0.693423\r
1149                         *MESH_VERTEXNORMAL      5       -0.000000       0.720531        -0.693423\r
1150                 }\r
1151                 *MESH_FACE_LIST {\r
1152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1154                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1155                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                 }\r
1157                 *MESH_NUMTVERTEX        6\r
1158                 *MESH_TVERTLIST {\r
1159                         *MESH_TVERT     0       0.160007        1.000000        1.000000\r
1160                         *MESH_TVERT     1       0.351089        1.000000        1.000000\r
1161                         *MESH_TVERT     2       0.351089        0.859375        1.000000\r
1162                         *MESH_TVERT     3       0.160007        0.859375        1.000000\r
1163                         *MESH_TVERT     4       0.542170        1.000000        1.000000\r
1164                         *MESH_TVERT     5       0.542170        0.859375        1.000000\r
1165                 }\r
1166                 *MESH_NUMTVFACES        4\r
1167                 *MESH_TFACELIST {\r
1168                         *MESH_TFACE     0       0       2       1\r
1169                         *MESH_TFACE     1       0       3       2\r
1170                         *MESH_TFACE     2       2       4       1\r
1171                         *MESH_TFACE     3       2       5       4\r
1172                 }\r
1173         }\r
1174         *PROP_MOTIONBLUR        0\r
1175         *PROP_CASTSHADOW        1\r
1176         *PROP_RECVSHADOW        1\r
1177         *MATERIAL_REF   13\r
1178 }\r
1179 *GEOMOBJECT     {\r
1180         *NODE_NAME      "mat13model0surf24"\r
1181         *NODE_TM        {\r
1182                 *NODE_NAME      "mat13model0surf24"\r
1183                 *INHERIT_POS    0       0       0\r
1184                 *INHERIT_ROT    0       0       0\r
1185                 *INHERIT_SCL    0       0       0\r
1186                 *TM_ROW0        1.0     0       0\r
1187                 *TM_ROW1        0       1.0     0\r
1188                 *TM_ROW2        0       0       1.0\r
1189                 *TM_ROW3        0       0       0\r
1190                 *TM_POS 0.000000        0.000000        0.000000\r
1191         }\r
1192         *MESH   {\r
1193                 *TIMEVALUE      0\r
1194                 *MESH_NUMVERTEX 4\r
1195                 *MESH_NUMFACES  2\r
1196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1197                 *MESH_VERTEX_LIST       {\r
1198                         *MESH_VERTEX    0       -46.000000      -19.171574      21.171572\r
1199                         *MESH_VERTEX    1       -46.000000      -24.000000      7.999999\r
1200                         *MESH_VERTEX    2       -28.000000      -24.000000      7.999999\r
1201                         *MESH_VERTEX    3       -28.000000      -19.171574      21.171572\r
1202                 }\r
1203                 *MESH_NORMALS   {\r
1204                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1205                         *MESH_FACENORMAL        1       0.219549        0.168615        0.960920\r
1206                         *MESH_VERTEXNORMAL      0       0.000000        0.720531        -0.693423\r
1207                         *MESH_VERTEXNORMAL      1       -0.000000       0.991940        0.126710\r
1208                         *MESH_VERTEXNORMAL      2       0.000000        0.991940        0.126710\r
1209                         *MESH_VERTEXNORMAL      3       -0.000000       0.720531        -0.693423\r
1210                 }\r
1211                 *MESH_FACE_LIST {\r
1212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1213                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1214                 }\r
1215                 *MESH_NUMTVERTEX        4\r
1216                 *MESH_TVERTLIST {\r
1217                         *MESH_TVERT     0       0.542170        1.000000        1.000000\r
1218                         *MESH_TVERT     1       0.702177        1.000000        1.000000\r
1219                         *MESH_TVERT     2       0.702177        0.859375        1.000000\r
1220                         *MESH_TVERT     3       0.542170        0.859375        1.000000\r
1221                 }\r
1222                 *MESH_NUMTVFACES        2\r
1223                 *MESH_TFACELIST {\r
1224                         *MESH_TFACE     0       0       2       1\r
1225                         *MESH_TFACE     1       0       3       2\r
1226                 }\r
1227         }\r
1228         *PROP_MOTIONBLUR        0\r
1229         *PROP_CASTSHADOW        1\r
1230         *PROP_RECVSHADOW        1\r
1231         *MATERIAL_REF   13\r
1232 }\r
1233 *GEOMOBJECT     {\r
1234         *NODE_NAME      "mat13model0surf25"\r
1235         *NODE_TM        {\r
1236                 *NODE_NAME      "mat13model0surf25"\r
1237                 *INHERIT_POS    0       0       0\r
1238                 *INHERIT_ROT    0       0       0\r
1239                 *INHERIT_SCL    0       0       0\r
1240                 *TM_ROW0        1.0     0       0\r
1241                 *TM_ROW1        0       1.0     0\r
1242                 *TM_ROW2        0       0       1.0\r
1243                 *TM_ROW3        0       0       0\r
1244                 *TM_POS 0.000000        0.000000        0.000000\r
1245         }\r
1246         *MESH   {\r
1247                 *TIMEVALUE      0\r
1248                 *MESH_NUMVERTEX 4\r
1249                 *MESH_NUMFACES  2\r
1250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1251                 *MESH_VERTEX_LIST       {\r
1252                         *MESH_VERTEX    0       -28.000000      -24.000000      26.000000\r
1253                         *MESH_VERTEX    1       -46.000000      -32.000000      7.999999\r
1254                         *MESH_VERTEX    2       -46.000000      -24.000000      26.000000\r
1255                         *MESH_VERTEX    3       -28.000000      -32.000000      7.999999\r
1256                 }\r
1257                 *MESH_NORMALS   {\r
1258                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1259                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1260                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1262                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1263                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1264                 }\r
1265                 *MESH_FACE_LIST {\r
1266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1267                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1268                 }\r
1269                 *MESH_NUMTVERTEX        4\r
1270                 *MESH_TVERTLIST {\r
1271                         *MESH_TVERT     0       0.671875        1.000000        1.000000\r
1272                         *MESH_TVERT     1       0.875000        0.859375        1.000000\r
1273                         *MESH_TVERT     2       0.671875        0.859375        1.000000\r
1274                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1275                 }\r
1276                 *MESH_NUMTVFACES        2\r
1277                 *MESH_TFACELIST {\r
1278                         *MESH_TFACE     0       0       2       1\r
1279                         *MESH_TFACE     1       0       1       3\r
1280                 }\r
1281         }\r
1282         *PROP_MOTIONBLUR        0\r
1283         *PROP_CASTSHADOW        1\r
1284         *PROP_RECVSHADOW        1\r
1285         *MATERIAL_REF   13\r
1286 }\r
1287 *GEOMOBJECT     {\r
1288         *NODE_NAME      "mat1model0surf26"\r
1289         *NODE_TM        {\r
1290                 *NODE_NAME      "mat1model0surf26"\r
1291                 *INHERIT_POS    0       0       0\r
1292                 *INHERIT_ROT    0       0       0\r
1293                 *INHERIT_SCL    0       0       0\r
1294                 *TM_ROW0        1.0     0       0\r
1295                 *TM_ROW1        0       1.0     0\r
1296                 *TM_ROW2        0       0       1.0\r
1297                 *TM_ROW3        0       0       0\r
1298                 *TM_POS 0.000000        0.000000        0.000000\r
1299         }\r
1300         *MESH   {\r
1301                 *TIMEVALUE      0\r
1302                 *MESH_NUMVERTEX 4\r
1303                 *MESH_NUMFACES  2\r
1304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1305                 *MESH_VERTEX_LIST       {\r
1306                         *MESH_VERTEX    0       -28.000000      32.000000       -56.000000\r
1307                         *MESH_VERTEX    1       -28.000000      24.000000       -56.000000\r
1308                         *MESH_VERTEX    2       -28.000000      32.000000       8.000000\r
1309                         *MESH_VERTEX    3       -28.000000      24.000000       8.000000\r
1310                 }\r
1311                 *MESH_NORMALS   {\r
1312                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1313                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
1314                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1315                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1316                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1317                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1318                 }\r
1319                 *MESH_FACE_LIST {\r
1320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1322                 }\r
1323                 *MESH_NUMTVERTEX        4\r
1324                 *MESH_TVERTLIST {\r
1325                         *MESH_TVERT     0       0.627907        0.007752        1.000000\r
1326                         *MESH_TVERT     1       0.503876        0.007752        1.000000\r
1327                         *MESH_TVERT     2       0.627907        1.000000        1.000000\r
1328                         *MESH_TVERT     3       0.503876        1.000000        1.000000\r
1329                 }\r
1330                 *MESH_NUMTVFACES        2\r
1331                 *MESH_TFACELIST {\r
1332                         *MESH_TFACE     0       0       2       1\r
1333                         *MESH_TFACE     1       2       3       1\r
1334                 }\r
1335         }\r
1336         *PROP_MOTIONBLUR        0\r
1337         *PROP_CASTSHADOW        1\r
1338         *PROP_RECVSHADOW        1\r
1339         *MATERIAL_REF   1\r
1340 }\r
1341 *GEOMOBJECT     {\r
1342         *NODE_NAME      "mat1model0surf27"\r
1343         *NODE_TM        {\r
1344                 *NODE_NAME      "mat1model0surf27"\r
1345                 *INHERIT_POS    0       0       0\r
1346                 *INHERIT_ROT    0       0       0\r
1347                 *INHERIT_SCL    0       0       0\r
1348                 *TM_ROW0        1.0     0       0\r
1349                 *TM_ROW1        0       1.0     0\r
1350                 *TM_ROW2        0       0       1.0\r
1351                 *TM_ROW3        0       0       0\r
1352                 *TM_POS 0.000000        0.000000        0.000000\r
1353         }\r
1354         *MESH   {\r
1355                 *TIMEVALUE      0\r
1356                 *MESH_NUMVERTEX 4\r
1357                 *MESH_NUMFACES  2\r
1358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1359                 *MESH_VERTEX_LIST       {\r
1360                         *MESH_VERTEX    0       -28.000000      -24.000000      8.000000\r
1361                         *MESH_VERTEX    1       -28.000000      -32.000000      -56.000000\r
1362                         *MESH_VERTEX    2       -28.000000      -32.000000      8.000000\r
1363                         *MESH_VERTEX    3       -28.000000      -24.000000      -56.000000\r
1364                 }\r
1365                 *MESH_NORMALS   {\r
1366                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1367                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1368                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1369                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1370                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1371                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1372                 }\r
1373                 *MESH_FACE_LIST {\r
1374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                 }\r
1377                 *MESH_NUMTVERTEX        4\r
1378                 *MESH_TVERTLIST {\r
1379                         *MESH_TVERT     0       0.627907        1.000000        1.000000\r
1380                         *MESH_TVERT     1       0.503876        0.007752        1.000000\r
1381                         *MESH_TVERT     2       0.503876        1.000000        1.000000\r
1382                         *MESH_TVERT     3       0.627907        0.007752        1.000000\r
1383                 }\r
1384                 *MESH_NUMTVFACES        2\r
1385                 *MESH_TFACELIST {\r
1386                         *MESH_TFACE     0       0       2       1\r
1387                         *MESH_TFACE     1       3       0       1\r
1388                 }\r
1389         }\r
1390         *PROP_MOTIONBLUR        0\r
1391         *PROP_CASTSHADOW        1\r
1392         *PROP_RECVSHADOW        1\r
1393         *MATERIAL_REF   1\r
1394 }\r
1395 *GEOMOBJECT     {\r
1396         *NODE_NAME      "mat1model0surf28"\r
1397         *NODE_TM        {\r
1398                 *NODE_NAME      "mat1model0surf28"\r
1399                 *INHERIT_POS    0       0       0\r
1400                 *INHERIT_ROT    0       0       0\r
1401                 *INHERIT_SCL    0       0       0\r
1402                 *TM_ROW0        1.0     0       0\r
1403                 *TM_ROW1        0       1.0     0\r
1404                 *TM_ROW2        0       0       1.0\r
1405                 *TM_ROW3        0       0       0\r
1406                 *TM_POS 0.000000        0.000000        0.000000\r
1407         }\r
1408         *MESH   {\r
1409                 *TIMEVALUE      0\r
1410                 *MESH_NUMVERTEX 4\r
1411                 *MESH_NUMFACES  2\r
1412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1413                 *MESH_VERTEX_LIST       {\r
1414                         *MESH_VERTEX    0       -46.000000      32.000000       8.000000\r
1415                         *MESH_VERTEX    1       -46.000000      32.000000       -56.000000\r
1416                         *MESH_VERTEX    2       -28.000000      32.000000       8.000000\r
1417                         *MESH_VERTEX    3       -28.000000      32.000000       -56.000000\r
1418                 }\r
1419                 *MESH_NORMALS   {\r
1420                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1421                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
1422                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1423                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1424                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1425                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1426                 }\r
1427                 *MESH_FACE_LIST {\r
1428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1430                 }\r
1431                 *MESH_NUMTVERTEX        4\r
1432                 *MESH_TVERTLIST {\r
1433                         *MESH_TVERT     0       0.007752        1.000000        1.000000\r
1434                         *MESH_TVERT     1       0.007752        0.007752        1.000000\r
1435                         *MESH_TVERT     2       0.286822        1.000000        1.000000\r
1436                         *MESH_TVERT     3       0.286822        0.007752        1.000000\r
1437                 }\r
1438                 *MESH_NUMTVFACES        2\r
1439                 *MESH_TFACELIST {\r
1440                         *MESH_TFACE     0       0       2       1\r
1441                         *MESH_TFACE     1       2       3       1\r
1442                 }\r
1443         }\r
1444         *PROP_MOTIONBLUR        0\r
1445         *PROP_CASTSHADOW        1\r
1446         *PROP_RECVSHADOW        1\r
1447         *MATERIAL_REF   1\r
1448 }\r
1449 *GEOMOBJECT     {\r
1450         *NODE_NAME      "mat1model0surf29"\r
1451         *NODE_TM        {\r
1452                 *NODE_NAME      "mat1model0surf29"\r
1453                 *INHERIT_POS    0       0       0\r
1454                 *INHERIT_ROT    0       0       0\r
1455                 *INHERIT_SCL    0       0       0\r
1456                 *TM_ROW0        1.0     0       0\r
1457                 *TM_ROW1        0       1.0     0\r
1458                 *TM_ROW2        0       0       1.0\r
1459                 *TM_ROW3        0       0       0\r
1460                 *TM_POS 0.000000        0.000000        0.000000\r
1461         }\r
1462         *MESH   {\r
1463                 *TIMEVALUE      0\r
1464                 *MESH_NUMVERTEX 4\r
1465                 *MESH_NUMFACES  2\r
1466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1467                 *MESH_VERTEX_LIST       {\r
1468                         *MESH_VERTEX    0       -46.000000      32.000000       8.000000\r
1469                         *MESH_VERTEX    1       -46.000000      24.000000       -56.000000\r
1470                         *MESH_VERTEX    2       -46.000000      32.000000       -56.000000\r
1471                         *MESH_VERTEX    3       -46.000000      24.000000       8.000000\r
1472                 }\r
1473                 *MESH_NORMALS   {\r
1474                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1475                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1480                 }\r
1481                 *MESH_FACE_LIST {\r
1482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1484                 }\r
1485                 *MESH_NUMTVERTEX        4\r
1486                 *MESH_TVERTLIST {\r
1487                         *MESH_TVERT     0       0.627907        1.000000        1.000000\r
1488                         *MESH_TVERT     1       0.503876        0.007752        1.000000\r
1489                         *MESH_TVERT     2       0.627907        0.007752        1.000000\r
1490                         *MESH_TVERT     3       0.503876        1.000000        1.000000\r
1491                 }\r
1492                 *MESH_NUMTVFACES        2\r
1493                 *MESH_TFACELIST {\r
1494                         *MESH_TFACE     0       0       2       1\r
1495                         *MESH_TFACE     1       3       0       1\r
1496                 }\r
1497         }\r
1498         *PROP_MOTIONBLUR        0\r
1499         *PROP_CASTSHADOW        1\r
1500         *PROP_RECVSHADOW        1\r
1501         *MATERIAL_REF   1\r
1502 }\r
1503 *GEOMOBJECT     {\r
1504         *NODE_NAME      "mat1model0surf30"\r
1505         *NODE_TM        {\r
1506                 *NODE_NAME      "mat1model0surf30"\r
1507                 *INHERIT_POS    0       0       0\r
1508                 *INHERIT_ROT    0       0       0\r
1509                 *INHERIT_SCL    0       0       0\r
1510                 *TM_ROW0        1.0     0       0\r
1511                 *TM_ROW1        0       1.0     0\r
1512                 *TM_ROW2        0       0       1.0\r
1513                 *TM_ROW3        0       0       0\r
1514                 *TM_POS 0.000000        0.000000        0.000000\r
1515         }\r
1516         *MESH   {\r
1517                 *TIMEVALUE      0\r
1518                 *MESH_NUMVERTEX 4\r
1519                 *MESH_NUMFACES  2\r
1520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1521                 *MESH_VERTEX_LIST       {\r
1522                         *MESH_VERTEX    0       -28.000000      24.000000       8.000000\r
1523                         *MESH_VERTEX    1       -46.000000      24.000000       -56.000000\r
1524                         *MESH_VERTEX    2       -46.000000      24.000000       8.000000\r
1525                         *MESH_VERTEX    3       -28.000000      24.000000       -56.000000\r
1526                 }\r
1527                 *MESH_NORMALS   {\r
1528                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1529                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1534                 }\r
1535                 *MESH_FACE_LIST {\r
1536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                 }\r
1539                 *MESH_NUMTVERTEX        4\r
1540                 *MESH_TVERTLIST {\r
1541                         *MESH_TVERT     0       0.286822        1.000000        1.000000\r
1542                         *MESH_TVERT     1       0.007752        0.007752        1.000000\r
1543                         *MESH_TVERT     2       0.007752        1.000000        1.000000\r
1544                         *MESH_TVERT     3       0.286822        0.007752        1.000000\r
1545                 }\r
1546                 *MESH_NUMTVFACES        2\r
1547                 *MESH_TFACELIST {\r
1548                         *MESH_TFACE     0       0       2       1\r
1549                         *MESH_TFACE     1       3       0       1\r
1550                 }\r
1551         }\r
1552         *PROP_MOTIONBLUR        0\r
1553         *PROP_CASTSHADOW        1\r
1554         *PROP_RECVSHADOW        1\r
1555         *MATERIAL_REF   1\r
1556 }\r
1557 *GEOMOBJECT     {\r
1558         *NODE_NAME      "mat1model0surf31"\r
1559         *NODE_TM        {\r
1560                 *NODE_NAME      "mat1model0surf31"\r
1561                 *INHERIT_POS    0       0       0\r
1562                 *INHERIT_ROT    0       0       0\r
1563                 *INHERIT_SCL    0       0       0\r
1564                 *TM_ROW0        1.0     0       0\r
1565                 *TM_ROW1        0       1.0     0\r
1566                 *TM_ROW2        0       0       1.0\r
1567                 *TM_ROW3        0       0       0\r
1568                 *TM_POS 0.000000        0.000000        0.000000\r
1569         }\r
1570         *MESH   {\r
1571                 *TIMEVALUE      0\r
1572                 *MESH_NUMVERTEX 4\r
1573                 *MESH_NUMFACES  2\r
1574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1575                 *MESH_VERTEX_LIST       {\r
1576                         *MESH_VERTEX    0       -46.000000      -24.000000      8.000000\r
1577                         *MESH_VERTEX    1       -46.000000      -24.000000      -56.000000\r
1578                         *MESH_VERTEX    2       -28.000000      -24.000000      8.000000\r
1579                         *MESH_VERTEX    3       -28.000000      -24.000000      -56.000000\r
1580                 }\r
1581                 *MESH_NORMALS   {\r
1582                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1583                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
1584                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1585                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1586                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1587                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1588                 }\r
1589                 *MESH_FACE_LIST {\r
1590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1592                 }\r
1593                 *MESH_NUMTVERTEX        4\r
1594                 *MESH_TVERTLIST {\r
1595                         *MESH_TVERT     0       0.007752        1.000000        1.000000\r
1596                         *MESH_TVERT     1       0.007752        0.007752        1.000000\r
1597                         *MESH_TVERT     2       0.286822        1.000000        1.000000\r
1598                         *MESH_TVERT     3       0.286822        0.007752        1.000000\r
1599                 }\r
1600                 *MESH_NUMTVFACES        2\r
1601                 *MESH_TFACELIST {\r
1602                         *MESH_TFACE     0       0       2       1\r
1603                         *MESH_TFACE     1       2       3       1\r
1604                 }\r
1605         }\r
1606         *PROP_MOTIONBLUR        0\r
1607         *PROP_CASTSHADOW        1\r
1608         *PROP_RECVSHADOW        1\r
1609         *MATERIAL_REF   1\r
1610 }\r
1611 *GEOMOBJECT     {\r
1612         *NODE_NAME      "mat1model0surf32"\r
1613         *NODE_TM        {\r
1614                 *NODE_NAME      "mat1model0surf32"\r
1615                 *INHERIT_POS    0       0       0\r
1616                 *INHERIT_ROT    0       0       0\r
1617                 *INHERIT_SCL    0       0       0\r
1618                 *TM_ROW0        1.0     0       0\r
1619                 *TM_ROW1        0       1.0     0\r
1620                 *TM_ROW2        0       0       1.0\r
1621                 *TM_ROW3        0       0       0\r
1622                 *TM_POS 0.000000        0.000000        0.000000\r
1623         }\r
1624         *MESH   {\r
1625                 *TIMEVALUE      0\r
1626                 *MESH_NUMVERTEX 4\r
1627                 *MESH_NUMFACES  2\r
1628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1629                 *MESH_VERTEX_LIST       {\r
1630                         *MESH_VERTEX    0       -28.000000      -32.000000      8.000000\r
1631                         *MESH_VERTEX    1       -46.000000      -32.000000      -56.000000\r
1632                         *MESH_VERTEX    2       -46.000000      -32.000000      8.000000\r
1633                         *MESH_VERTEX    3       -28.000000      -32.000000      -56.000000\r
1634                 }\r
1635                 *MESH_NORMALS   {\r
1636                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1637                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1638                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1639                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1640                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1641                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1642                 }\r
1643                 *MESH_FACE_LIST {\r
1644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1646                 }\r
1647                 *MESH_NUMTVERTEX        4\r
1648                 *MESH_TVERTLIST {\r
1649                         *MESH_TVERT     0       0.286822        1.000000        1.000000\r
1650                         *MESH_TVERT     1       0.007752        0.007752        1.000000\r
1651                         *MESH_TVERT     2       0.007752        1.000000        1.000000\r
1652                         *MESH_TVERT     3       0.286822        0.007752        1.000000\r
1653                 }\r
1654                 *MESH_NUMTVFACES        2\r
1655                 *MESH_TFACELIST {\r
1656                         *MESH_TFACE     0       0       2       1\r
1657                         *MESH_TFACE     1       3       0       1\r
1658                 }\r
1659         }\r
1660         *PROP_MOTIONBLUR        0\r
1661         *PROP_CASTSHADOW        1\r
1662         *PROP_RECVSHADOW        1\r
1663         *MATERIAL_REF   1\r
1664 }\r
1665 *GEOMOBJECT     {\r
1666         *NODE_NAME      "mat1model0surf33"\r
1667         *NODE_TM        {\r
1668                 *NODE_NAME      "mat1model0surf33"\r
1669                 *INHERIT_POS    0       0       0\r
1670                 *INHERIT_ROT    0       0       0\r
1671                 *INHERIT_SCL    0       0       0\r
1672                 *TM_ROW0        1.0     0       0\r
1673                 *TM_ROW1        0       1.0     0\r
1674                 *TM_ROW2        0       0       1.0\r
1675                 *TM_ROW3        0       0       0\r
1676                 *TM_POS 0.000000        0.000000        0.000000\r
1677         }\r
1678         *MESH   {\r
1679                 *TIMEVALUE      0\r
1680                 *MESH_NUMVERTEX 4\r
1681                 *MESH_NUMFACES  2\r
1682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1683                 *MESH_VERTEX_LIST       {\r
1684                         *MESH_VERTEX    0       -46.000000      -24.000000      8.000000\r
1685                         *MESH_VERTEX    1       -46.000000      -32.000000      -56.000000\r
1686                         *MESH_VERTEX    2       -46.000000      -24.000000      -56.000000\r
1687                         *MESH_VERTEX    3       -46.000000      -32.000000      8.000000\r
1688                 }\r
1689                 *MESH_NORMALS   {\r
1690                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1691                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1692                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1693                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1694                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1695                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1696                 }\r
1697                 *MESH_FACE_LIST {\r
1698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1699                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1700                 }\r
1701                 *MESH_NUMTVERTEX        4\r
1702                 *MESH_TVERTLIST {\r
1703                         *MESH_TVERT     0       0.627907        1.000000        1.000000\r
1704                         *MESH_TVERT     1       0.503876        0.007752        1.000000\r
1705                         *MESH_TVERT     2       0.627907        0.007752        1.000000\r
1706                         *MESH_TVERT     3       0.503876        1.000000        1.000000\r
1707                 }\r
1708                 *MESH_NUMTVFACES        2\r
1709                 *MESH_TFACELIST {\r
1710                         *MESH_TFACE     0       0       2       1\r
1711                         *MESH_TFACE     1       3       0       1\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   1\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat2model0surf34"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat2model0surf34"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 10\r
1735                 *MESH_NUMFACES  8\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       -28.000000      31.999989       7.999999\r
1739                         *MESH_VERTEX    1       -28.000000      23.999989       7.999999\r
1740                         *MESH_VERTEX    2       -28.000000      19.171564       21.171572\r
1741                         *MESH_VERTEX    3       -28.000000      23.999990       26.000000\r
1742                         *MESH_VERTEX    4       -28.000000      -0.000003       32.000000\r
1743                         *MESH_VERTEX    5       -28.000000      -0.000003       24.000000\r
1744                         *MESH_VERTEX    6       -28.000000      -19.171574      21.171572\r
1745                         *MESH_VERTEX    7       -28.000000      -24.000000      26.000000\r
1746                         *MESH_VERTEX    8       -28.000000      -32.000000      7.999999\r
1747                         *MESH_VERTEX    9       -28.000000      -24.000000      7.999999\r
1748                 }\r
1749                 *MESH_NORMALS   {\r
1750                         *MESH_FACENORMAL        0       0.158293        -0.703526       0.692816\r
1751                         *MESH_FACENORMAL        1       -0.069711       -0.975775       0.207371\r
1752                         *MESH_FACENORMAL        2       0.219549        0.168615        0.960920\r
1753                         *MESH_FACENORMAL        3       0.158293        0.703526        0.692816\r
1754                         *MESH_FACENORMAL        4       -0.345950       -0.703526       -0.620781\r
1755                         *MESH_FACENORMAL        5       -0.479824       -0.168615       -0.861010\r
1756                         *MESH_FACENORMAL        6       -0.345950       0.703526        -0.620781\r
1757                         *MESH_FACENORMAL        7       -0.248594       0.890348        -0.381420\r
1758                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1759                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1760                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1761                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1762                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1763                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1764                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1765                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1766                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1767                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
1768                 }\r
1769                 *MESH_FACE_LIST {\r
1770                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1771                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1772                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1773                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1774                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1775                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1776                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1777                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1778                 }\r
1779                 *MESH_NUMTVERTEX        10\r
1780                 *MESH_TVERTLIST {\r
1781                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
1782                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1783                         *MESH_TVERT     2       0.203125        1.000000        1.000000\r
1784                         *MESH_TVERT     3       0.203125        0.875000        1.000000\r
1785                         *MESH_TVERT     4       0.437500        0.875000        1.000000\r
1786                         *MESH_TVERT     5       0.437500        1.000000        1.000000\r
1787                         *MESH_TVERT     6       0.671875        1.000000        1.000000\r
1788                         *MESH_TVERT     7       0.671875        0.875000        1.000000\r
1789                         *MESH_TVERT     8       0.875000        0.875000        1.000000\r
1790                         *MESH_TVERT     9       0.875000        1.000000        1.000000\r
1791                 }\r
1792                 *MESH_NUMTVFACES        8\r
1793                 *MESH_TFACELIST {\r
1794                         *MESH_TFACE     0       2       3       4\r
1795                         *MESH_TFACE     1       2       4       5\r
1796                         *MESH_TFACE     2       0       3       2\r
1797                         *MESH_TFACE     3       0       2       1\r
1798                         *MESH_TFACE     4       4       6       5\r
1799                         *MESH_TFACE     5       4       7       6\r
1800                         *MESH_TFACE     6       6       7       8\r
1801                         *MESH_TFACE     7       6       8       9\r
1802                 }\r
1803         }\r
1804         *PROP_MOTIONBLUR        0\r
1805         *PROP_CASTSHADOW        1\r
1806         *PROP_RECVSHADOW        1\r
1807         *MATERIAL_REF   2\r
1808 }\r
1809 *GEOMOBJECT     {\r
1810         *NODE_NAME      "mat2model0surf35"\r
1811         *NODE_TM        {\r
1812                 *NODE_NAME      "mat2model0surf35"\r
1813                 *INHERIT_POS    0       0       0\r
1814                 *INHERIT_ROT    0       0       0\r
1815                 *INHERIT_SCL    0       0       0\r
1816                 *TM_ROW0        1.0     0       0\r
1817                 *TM_ROW1        0       1.0     0\r
1818                 *TM_ROW2        0       0       1.0\r
1819                 *TM_ROW3        0       0       0\r
1820                 *TM_POS 0.000000        0.000000        0.000000\r
1821         }\r
1822         *MESH   {\r
1823                 *TIMEVALUE      0\r
1824                 *MESH_NUMVERTEX 4\r
1825                 *MESH_NUMFACES  2\r
1826                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1827                 *MESH_VERTEX_LIST       {\r
1828                         *MESH_VERTEX    0       -28.000000      32.000000       8.000000\r
1829                         *MESH_VERTEX    1       -46.000000      24.000000       8.000000\r
1830                         *MESH_VERTEX    2       -46.000000      32.000000       8.000000\r
1831                         *MESH_VERTEX    3       -28.000000      24.000000       8.000000\r
1832                 }\r
1833                 *MESH_NORMALS   {\r
1834                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1835                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
1836                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1837                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1838                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1839                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1840                 }\r
1841                 *MESH_FACE_LIST {\r
1842                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1843                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1844                 }\r
1845                 *MESH_NUMTVERTEX        4\r
1846                 *MESH_TVERTLIST {\r
1847                         *MESH_TVERT     0       0.781250        0.500000        1.000000\r
1848                         *MESH_TVERT     1       0.640625        0.375000        1.000000\r
1849                         *MESH_TVERT     2       0.640625        0.500000        1.000000\r
1850                         *MESH_TVERT     3       0.781250        0.375000        1.000000\r
1851                 }\r
1852                 *MESH_NUMTVFACES        2\r
1853                 *MESH_TFACELIST {\r
1854                         *MESH_TFACE     0       0       2       1\r
1855                         *MESH_TFACE     1       3       0       1\r
1856                 }\r
1857         }\r
1858         *PROP_MOTIONBLUR        0\r
1859         *PROP_CASTSHADOW        1\r
1860         *PROP_RECVSHADOW        1\r
1861         *MATERIAL_REF   2\r
1862 }\r
1863 *GEOMOBJECT     {\r
1864         *NODE_NAME      "mat2model0surf36"\r
1865         *NODE_TM        {\r
1866                 *NODE_NAME      "mat2model0surf36"\r
1867                 *INHERIT_POS    0       0       0\r
1868                 *INHERIT_ROT    0       0       0\r
1869                 *INHERIT_SCL    0       0       0\r
1870                 *TM_ROW0        1.0     0       0\r
1871                 *TM_ROW1        0       1.0     0\r
1872                 *TM_ROW2        0       0       1.0\r
1873                 *TM_ROW3        0       0       0\r
1874                 *TM_POS 0.000000        0.000000        0.000000\r
1875         }\r
1876         *MESH   {\r
1877                 *TIMEVALUE      0\r
1878                 *MESH_NUMVERTEX 4\r
1879                 *MESH_NUMFACES  2\r
1880                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1881                 *MESH_VERTEX_LIST       {\r
1882                         *MESH_VERTEX    0       -46.000000      32.000000       -56.000000\r
1883                         *MESH_VERTEX    1       -46.000000      24.000000       -56.000000\r
1884                         *MESH_VERTEX    2       -28.000000      32.000000       -56.000000\r
1885                         *MESH_VERTEX    3       -28.000000      24.000000       -56.000000\r
1886                 }\r
1887                 *MESH_NORMALS   {\r
1888                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1889                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
1890                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1891                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1892                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1893                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1894                 }\r
1895                 *MESH_FACE_LIST {\r
1896                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1897                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                 }\r
1899                 *MESH_NUMTVERTEX        4\r
1900                 *MESH_TVERTLIST {\r
1901                         *MESH_TVERT     0       0.640625        0.500000        1.000000\r
1902                         *MESH_TVERT     1       0.640625        0.375000        1.000000\r
1903                         *MESH_TVERT     2       0.781250        0.500000        1.000000\r
1904                         *MESH_TVERT     3       0.781250        0.375000        1.000000\r
1905                 }\r
1906                 *MESH_NUMTVFACES        2\r
1907                 *MESH_TFACELIST {\r
1908                         *MESH_TFACE     0       0       2       1\r
1909                         *MESH_TFACE     1       2       3       1\r
1910                 }\r
1911         }\r
1912         *PROP_MOTIONBLUR        0\r
1913         *PROP_CASTSHADOW        1\r
1914         *PROP_RECVSHADOW        1\r
1915         *MATERIAL_REF   2\r
1916 }\r
1917 *GEOMOBJECT     {\r
1918         *NODE_NAME      "mat2model0surf37"\r
1919         *NODE_TM        {\r
1920                 *NODE_NAME      "mat2model0surf37"\r
1921                 *INHERIT_POS    0       0       0\r
1922                 *INHERIT_ROT    0       0       0\r
1923                 *INHERIT_SCL    0       0       0\r
1924                 *TM_ROW0        1.0     0       0\r
1925                 *TM_ROW1        0       1.0     0\r
1926                 *TM_ROW2        0       0       1.0\r
1927                 *TM_ROW3        0       0       0\r
1928                 *TM_POS 0.000000        0.000000        0.000000\r
1929         }\r
1930         *MESH   {\r
1931                 *TIMEVALUE      0\r
1932                 *MESH_NUMVERTEX 4\r
1933                 *MESH_NUMFACES  2\r
1934                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1935                 *MESH_VERTEX_LIST       {\r
1936                         *MESH_VERTEX    0       -28.000000      31.999989       7.999999\r
1937                         *MESH_VERTEX    1       -46.000000      31.999989       7.999999\r
1938                         *MESH_VERTEX    2       -46.000000      23.999989       7.999999\r
1939                         *MESH_VERTEX    3       -28.000000      23.999989       7.999999\r
1940                 }\r
1941                 *MESH_NORMALS   {\r
1942                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
1943                         *MESH_FACENORMAL        1       0.219549        0.168615        0.960920\r
1944                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1945                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1946                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1947                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1948                 }\r
1949                 *MESH_FACE_LIST {\r
1950                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1951                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1952                 }\r
1953                 *MESH_NUMTVERTEX        4\r
1954                 *MESH_TVERTLIST {\r
1955                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1956                         *MESH_TVERT     1       0.000000        0.718750        1.000000\r
1957                         *MESH_TVERT     2       0.062500        0.718750        1.000000\r
1958                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
1959                 }\r
1960                 *MESH_NUMTVFACES        2\r
1961                 *MESH_TFACELIST {\r
1962                         *MESH_TFACE     0       0       2       1\r
1963                         *MESH_TFACE     1       0       3       2\r
1964                 }\r
1965         }\r
1966         *PROP_MOTIONBLUR        0\r
1967         *PROP_CASTSHADOW        1\r
1968         *PROP_RECVSHADOW        1\r
1969         *MATERIAL_REF   2\r
1970 }\r
1971 *GEOMOBJECT     {\r
1972         *NODE_NAME      "mat2model0surf38"\r
1973         *NODE_TM        {\r
1974                 *NODE_NAME      "mat2model0surf38"\r
1975                 *INHERIT_POS    0       0       0\r
1976                 *INHERIT_ROT    0       0       0\r
1977                 *INHERIT_SCL    0       0       0\r
1978                 *TM_ROW0        1.0     0       0\r
1979                 *TM_ROW1        0       1.0     0\r
1980                 *TM_ROW2        0       0       1.0\r
1981                 *TM_ROW3        0       0       0\r
1982                 *TM_POS 0.000000        0.000000        0.000000\r
1983         }\r
1984         *MESH   {\r
1985                 *TIMEVALUE      0\r
1986                 *MESH_NUMVERTEX 10\r
1987                 *MESH_NUMFACES  8\r
1988                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1989                 *MESH_VERTEX_LIST       {\r
1990                         *MESH_VERTEX    0       -46.000000      23.999989       7.999999\r
1991                         *MESH_VERTEX    1       -46.000000      31.999989       7.999999\r
1992                         *MESH_VERTEX    2       -46.000000      23.999990       26.000000\r
1993                         *MESH_VERTEX    3       -46.000000      19.171564       21.171572\r
1994                         *MESH_VERTEX    4       -46.000000      -0.000003       24.000000\r
1995                         *MESH_VERTEX    5       -46.000000      -0.000003       32.000000\r
1996                         *MESH_VERTEX    6       -46.000000      -24.000000      26.000000\r
1997                         *MESH_VERTEX    7       -46.000000      -19.171574      21.171572\r
1998                         *MESH_VERTEX    8       -46.000000      -24.000000      7.999999\r
1999                         *MESH_VERTEX    9       -46.000000      -32.000000      7.999999\r
2000                 }\r
2001                 *MESH_NORMALS   {\r
2002                         *MESH_FACENORMAL        0       0.158293        -0.703526       0.692816\r
2003                         *MESH_FACENORMAL        1       -0.069711       -0.975775       0.207371\r
2004                         *MESH_FACENORMAL        2       0.219549        0.168615        0.960920\r
2005                         *MESH_FACENORMAL        3       0.158293        0.703526        0.692816\r
2006                         *MESH_FACENORMAL        4       -0.345950       -0.703526       -0.620781\r
2007                         *MESH_FACENORMAL        5       -0.479824       -0.168615       -0.861010\r
2008                         *MESH_FACENORMAL        6       -0.345950       0.703526        -0.620781\r
2009                         *MESH_FACENORMAL        7       -0.248594       0.890348        -0.381420\r
2010                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2011                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2012                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2013                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2014                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2015                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2016                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2017                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2018                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2019                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
2020                 }\r
2021                 *MESH_FACE_LIST {\r
2022                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2023                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2024                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2025                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2026                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2027                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2028                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2029                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2030                 }\r
2031                 *MESH_NUMTVERTEX        10\r
2032                 *MESH_TVERTLIST {\r
2033                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2034                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
2035                         *MESH_TVERT     2       0.203125        0.875000        1.000000\r
2036                         *MESH_TVERT     3       0.203125        1.000000        1.000000\r
2037                         *MESH_TVERT     4       0.437500        1.000000        1.000000\r
2038                         *MESH_TVERT     5       0.437500        0.875000        1.000000\r
2039                         *MESH_TVERT     6       0.671875        0.875000        1.000000\r
2040                         *MESH_TVERT     7       0.671875        1.000000        1.000000\r
2041                         *MESH_TVERT     8       0.875000        1.000000        1.000000\r
2042                         *MESH_TVERT     9       0.875000        0.875000        1.000000\r
2043                 }\r
2044                 *MESH_NUMTVFACES        8\r
2045                 *MESH_TFACELIST {\r
2046                         *MESH_TFACE     0       2       3       4\r
2047                         *MESH_TFACE     1       2       4       5\r
2048                         *MESH_TFACE     2       0       3       2\r
2049                         *MESH_TFACE     3       0       2       1\r
2050                         *MESH_TFACE     4       4       6       5\r
2051                         *MESH_TFACE     5       4       7       6\r
2052                         *MESH_TFACE     6       6       7       8\r
2053                         *MESH_TFACE     7       6       8       9\r
2054                 }\r
2055         }\r
2056         *PROP_MOTIONBLUR        0\r
2057         *PROP_CASTSHADOW        1\r
2058         *PROP_RECVSHADOW        1\r
2059         *MATERIAL_REF   2\r
2060 }\r
2061 *GEOMOBJECT     {\r
2062         *NODE_NAME      "mat2model0surf39"\r
2063         *NODE_TM        {\r
2064                 *NODE_NAME      "mat2model0surf39"\r
2065                 *INHERIT_POS    0       0       0\r
2066                 *INHERIT_ROT    0       0       0\r
2067                 *INHERIT_SCL    0       0       0\r
2068                 *TM_ROW0        1.0     0       0\r
2069                 *TM_ROW1        0       1.0     0\r
2070                 *TM_ROW2        0       0       1.0\r
2071                 *TM_ROW3        0       0       0\r
2072                 *TM_POS 0.000000        0.000000        0.000000\r
2073         }\r
2074         *MESH   {\r
2075                 *TIMEVALUE      0\r
2076                 *MESH_NUMVERTEX 4\r
2077                 *MESH_NUMFACES  2\r
2078                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2079                 *MESH_VERTEX_LIST       {\r
2080                         *MESH_VERTEX    0       -28.000000      -24.000000      8.000000\r
2081                         *MESH_VERTEX    1       -46.000000      -32.000000      8.000000\r
2082                         *MESH_VERTEX    2       -46.000000      -24.000000      8.000000\r
2083                         *MESH_VERTEX    3       -28.000000      -32.000000      8.000000\r
2084                 }\r
2085                 *MESH_NORMALS   {\r
2086                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
2087                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
2088                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2089                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2090                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2091                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2092                 }\r
2093                 *MESH_FACE_LIST {\r
2094                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2095                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2096                 }\r
2097                 *MESH_NUMTVERTEX        4\r
2098                 *MESH_TVERTLIST {\r
2099                         *MESH_TVERT     0       0.781250        0.625000        1.000000\r
2100                         *MESH_TVERT     1       0.640625        0.500000        1.000000\r
2101                         *MESH_TVERT     2       0.640625        0.625000        1.000000\r
2102                         *MESH_TVERT     3       0.781250        0.500000        1.000000\r
2103                 }\r
2104                 *MESH_NUMTVFACES        2\r
2105                 *MESH_TFACELIST {\r
2106                         *MESH_TFACE     0       0       2       1\r
2107                         *MESH_TFACE     1       3       0       1\r
2108                 }\r
2109         }\r
2110         *PROP_MOTIONBLUR        0\r
2111         *PROP_CASTSHADOW        1\r
2112         *PROP_RECVSHADOW        1\r
2113         *MATERIAL_REF   2\r
2114 }\r
2115 *GEOMOBJECT     {\r
2116         *NODE_NAME      "mat2model0surf40"\r
2117         *NODE_TM        {\r
2118                 *NODE_NAME      "mat2model0surf40"\r
2119                 *INHERIT_POS    0       0       0\r
2120                 *INHERIT_ROT    0       0       0\r
2121                 *INHERIT_SCL    0       0       0\r
2122                 *TM_ROW0        1.0     0       0\r
2123                 *TM_ROW1        0       1.0     0\r
2124                 *TM_ROW2        0       0       1.0\r
2125                 *TM_ROW3        0       0       0\r
2126                 *TM_POS 0.000000        0.000000        0.000000\r
2127         }\r
2128         *MESH   {\r
2129                 *TIMEVALUE      0\r
2130                 *MESH_NUMVERTEX 4\r
2131                 *MESH_NUMFACES  2\r
2132                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2133                 *MESH_VERTEX_LIST       {\r
2134                         *MESH_VERTEX    0       -46.000000      -32.000000      7.999999\r
2135                         *MESH_VERTEX    1       -28.000000      -24.000000      7.999999\r
2136                         *MESH_VERTEX    2       -46.000000      -24.000000      7.999999\r
2137                         *MESH_VERTEX    3       -28.000000      -32.000000      7.999999\r
2138                 }\r
2139                 *MESH_NORMALS   {\r
2140                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
2141                         *MESH_FACENORMAL        1       0.143218        0.571251        0.808183\r
2142                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2143                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2144                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2145                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2146                 }\r
2147                 *MESH_FACE_LIST {\r
2148                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2149                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2150                 }\r
2151                 *MESH_NUMTVERTEX        4\r
2152                 *MESH_TVERTLIST {\r
2153                         *MESH_TVERT     0       0.000000        0.718750        1.000000\r
2154                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
2155                         *MESH_TVERT     2       0.062500        0.718750        1.000000\r
2156                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2157                 }\r
2158                 *MESH_NUMTVFACES        2\r
2159                 *MESH_TFACELIST {\r
2160                         *MESH_TFACE     0       0       2       1\r
2161                         *MESH_TFACE     1       0       1       3\r
2162                 }\r
2163         }\r
2164         *PROP_MOTIONBLUR        0\r
2165         *PROP_CASTSHADOW        1\r
2166         *PROP_RECVSHADOW        1\r
2167         *MATERIAL_REF   2\r
2168 }\r
2169 *GEOMOBJECT     {\r
2170         *NODE_NAME      "mat2model0surf41"\r
2171         *NODE_TM        {\r
2172                 *NODE_NAME      "mat2model0surf41"\r
2173                 *INHERIT_POS    0       0       0\r
2174                 *INHERIT_ROT    0       0       0\r
2175                 *INHERIT_SCL    0       0       0\r
2176                 *TM_ROW0        1.0     0       0\r
2177                 *TM_ROW1        0       1.0     0\r
2178                 *TM_ROW2        0       0       1.0\r
2179                 *TM_ROW3        0       0       0\r
2180                 *TM_POS 0.000000        0.000000        0.000000\r
2181         }\r
2182         *MESH   {\r
2183                 *TIMEVALUE      0\r
2184                 *MESH_NUMVERTEX 4\r
2185                 *MESH_NUMFACES  2\r
2186                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2187                 *MESH_VERTEX_LIST       {\r
2188                         *MESH_VERTEX    0       -46.000000      -24.000000      -56.000000\r
2189                         *MESH_VERTEX    1       -46.000000      -32.000000      -56.000000\r
2190                         *MESH_VERTEX    2       -28.000000      -24.000000      -56.000000\r
2191                         *MESH_VERTEX    3       -28.000000      -32.000000      -56.000000\r
2192                 }\r
2193                 *MESH_NORMALS   {\r
2194                         *MESH_FACENORMAL        0       0.158293        0.703526        0.692816\r
2195                         *MESH_FACENORMAL        1       0.251058        0.000000        0.967972\r
2196                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2197                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2198                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2199                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2200                 }\r
2201                 *MESH_FACE_LIST {\r
2202                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2203                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2204                 }\r
2205                 *MESH_NUMTVERTEX        4\r
2206                 *MESH_TVERTLIST {\r
2207                         *MESH_TVERT     0       0.640625        0.625000        1.000000\r
2208                         *MESH_TVERT     1       0.640625        0.500000        1.000000\r
2209                         *MESH_TVERT     2       0.781250        0.625000        1.000000\r
2210                         *MESH_TVERT     3       0.781250        0.500000        1.000000\r
2211                 }\r
2212                 *MESH_NUMTVFACES        2\r
2213                 *MESH_TFACELIST {\r
2214                         *MESH_TFACE     0       0       2       1\r
2215                         *MESH_TFACE     1       2       3       1\r
2216                 }\r
2217         }\r
2218         *PROP_MOTIONBLUR        0\r
2219         *PROP_CASTSHADOW        1\r
2220         *PROP_RECVSHADOW        1\r
2221         *MATERIAL_REF   2\r
2222 }\r