]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/mapobjects/hrteleporter.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / mapobjects / hrteleporter.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "HrTeleporter.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 14\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil6_lights/e6v_light_s_nolight"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.895751        0.918376        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil6_lights/e6v_light_s_nolight"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil6_lights\e6v_light.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil6_lights/e6mtltpnl_light"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.833679        0.896150        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil6_lights/e6mtltpnl_light"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil6_lights\e6mtltpnl_light.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil6_support/e6q3support"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.960802        0.945184\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil6_support/e6q3support"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil6_support\e6q3support.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil1_trims/trim_mtlc"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.925213        0.740388\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil1_trims/trim_mtlc"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil1_trims\trim_mtlc.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil1_trims/trim_mtlb"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.928154        0.746719\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil1_trims/trim_mtlb"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil1_trims\trim_mtlb.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/evil1_trims/trim_cementwall2"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       0.955531        1.000000        0.927284\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/evil1_trims/trim_cementwall2"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\evil1_trims\trim_cementwall2.jpg"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/evil4_fx/teleprtr_fx2"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       0.322235        1.000000        0.933966\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/evil4_fx/teleprtr_fx2"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\evil4_fx\teleprtr_fx2.jpg"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/reaptxt/lud_beam2"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        0.239310        0.009903\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/reaptxt/lud_beam2"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\reaptxt\lud_beam2.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/evil1_trims/trim_mtlc"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        0.925213        0.740388\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/evil1_trims/trim_mtlc"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\evil1_trims\trim_mtlc.jpg"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/evil1_trims/trim_cementwall2"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       0.955531        1.000000        0.927284\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/evil1_trims/trim_cementwall2"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\evil1_trims\trim_cementwall2.jpg"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/evil1_trims/trim_mtlb"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        0.928154        0.746719\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/evil1_trims/trim_mtlb"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\evil1_trims\trim_mtlb.jpg"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/evil4_fx/teleprtr_fx2"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       0.322235        1.000000        0.933966\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/evil4_fx/teleprtr_fx2"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\evil4_fx\teleprtr_fx2.jpg"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/reaptxt/lud_beam2"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        0.239310        0.009903\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/reaptxt/lud_beam2"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\reaptxt\lud_beam2.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat9model0surf13"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat9model0surf13"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 6\r
241                 *MESH_NUMFACES  4\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       40.000000       0.000000        0.000000\r
245                         *MESH_VERTEX    1       40.000000       0.000000        4.000000\r
246                         *MESH_VERTEX    2       30.000000       30.000000       4.000000\r
247                         *MESH_VERTEX    3       30.000000       30.000000       0.000000\r
248                         *MESH_VERTEX    4       30.000000       -30.000000      4.000000\r
249                         *MESH_VERTEX    5       30.000000       -30.000000      0.000000\r
250                 }\r
251                 *MESH_NORMALS   {\r
252                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
253                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
254                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
255                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
256                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
257                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
258                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
259                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
260                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
261                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
262                 }\r
263                 *MESH_FACE_LIST {\r
264                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                 }\r
269                 *MESH_NUMTVERTEX        6\r
270                 *MESH_TVERTLIST {\r
271                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
272                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
273                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
274                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
275                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
276                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
277                 }\r
278                 *MESH_NUMTVFACES        4\r
279                 *MESH_TFACELIST {\r
280                         *MESH_TFACE     0       0       2       1\r
281                         *MESH_TFACE     1       0       3       2\r
282                         *MESH_TFACE     2       4       0       1\r
283                         *MESH_TFACE     3       4       5       0\r
284                 }\r
285         }\r
286         *PROP_MOTIONBLUR        0\r
287         *PROP_CASTSHADOW        1\r
288         *PROP_RECVSHADOW        1\r
289         *MATERIAL_REF   9\r
290 }\r
291 *GEOMOBJECT     {\r
292         *NODE_NAME      "mat9model0surf14"\r
293         *NODE_TM        {\r
294                 *NODE_NAME      "mat9model0surf14"\r
295                 *INHERIT_POS    0       0       0\r
296                 *INHERIT_ROT    0       0       0\r
297                 *INHERIT_SCL    0       0       0\r
298                 *TM_ROW0        1.0     0       0\r
299                 *TM_ROW1        0       1.0     0\r
300                 *TM_ROW2        0       0       1.0\r
301                 *TM_ROW3        0       0       0\r
302                 *TM_POS 0.000000        0.000000        0.000000\r
303         }\r
304         *MESH   {\r
305                 *TIMEVALUE      0\r
306                 *MESH_NUMVERTEX 6\r
307                 *MESH_NUMFACES  4\r
308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
309                 *MESH_VERTEX_LIST       {\r
310                         *MESH_VERTEX    0       32.000000       0.000000        4.000000\r
311                         *MESH_VERTEX    1       25.171574       25.171574       0.000000\r
312                         *MESH_VERTEX    2       25.171574       25.171574       4.000000\r
313                         *MESH_VERTEX    3       32.000000       0.000000        0.000000\r
314                         *MESH_VERTEX    4       25.171574       -25.171574      0.000000\r
315                         *MESH_VERTEX    5       25.171574       -25.171574      4.000000\r
316                 }\r
317                 *MESH_NORMALS   {\r
318                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
319                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
320                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
321                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
322                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        -0.000000\r
323                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       -0.000000\r
324                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
325                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
326                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        -0.000000\r
327                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
328                 }\r
329                 *MESH_FACE_LIST {\r
330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
333                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                 }\r
335                 *MESH_NUMTVERTEX        6\r
336                 *MESH_TVERTLIST {\r
337                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
338                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
339                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
340                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
341                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
342                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
343                 }\r
344                 *MESH_NUMTVFACES        4\r
345                 *MESH_TFACELIST {\r
346                         *MESH_TFACE     0       0       2       1\r
347                         *MESH_TFACE     1       0       1       3\r
348                         *MESH_TFACE     2       4       0       3\r
349                         *MESH_TFACE     3       4       5       0\r
350                 }\r
351         }\r
352         *PROP_MOTIONBLUR        0\r
353         *PROP_CASTSHADOW        1\r
354         *PROP_RECVSHADOW        1\r
355         *MATERIAL_REF   9\r
356 }\r
357 *GEOMOBJECT     {\r
358         *NODE_NAME      "mat9model0surf15"\r
359         *NODE_TM        {\r
360                 *NODE_NAME      "mat9model0surf15"\r
361                 *INHERIT_POS    0       0       0\r
362                 *INHERIT_ROT    0       0       0\r
363                 *INHERIT_SCL    0       0       0\r
364                 *TM_ROW0        1.0     0       0\r
365                 *TM_ROW1        0       1.0     0\r
366                 *TM_ROW2        0       0       1.0\r
367                 *TM_ROW3        0       0       0\r
368                 *TM_POS 0.000000        0.000000        0.000000\r
369         }\r
370         *MESH   {\r
371                 *TIMEVALUE      0\r
372                 *MESH_NUMVERTEX 6\r
373                 *MESH_NUMFACES  4\r
374                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
375                 *MESH_VERTEX_LIST       {\r
376                         *MESH_VERTEX    0       33.000000       0.000000        88.000000\r
377                         *MESH_VERTEX    1       24.750000       24.750000       90.000000\r
378                         *MESH_VERTEX    2       24.750000       24.750000       88.000000\r
379                         *MESH_VERTEX    3       33.000000       0.000000        90.000000\r
380                         *MESH_VERTEX    4       24.750000       -24.750000      90.000000\r
381                         *MESH_VERTEX    5       24.750000       -24.750000      88.000000\r
382                 }\r
383                 *MESH_NORMALS   {\r
384                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
385                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
386                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
387                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
388                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
389                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
390                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
391                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
392                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
393                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
394                 }\r
395                 *MESH_FACE_LIST {\r
396                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
398                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
399                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                 }\r
401                 *MESH_NUMTVERTEX        6\r
402                 *MESH_TVERTLIST {\r
403                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
404                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
405                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
406                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
407                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
408                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
409                 }\r
410                 *MESH_NUMTVFACES        4\r
411                 *MESH_TFACELIST {\r
412                         *MESH_TFACE     0       0       2       1\r
413                         *MESH_TFACE     1       0       1       3\r
414                         *MESH_TFACE     2       4       0       3\r
415                         *MESH_TFACE     3       4       5       0\r
416                 }\r
417         }\r
418         *PROP_MOTIONBLUR        0\r
419         *PROP_CASTSHADOW        1\r
420         *PROP_RECVSHADOW        1\r
421         *MATERIAL_REF   9\r
422 }\r
423 *GEOMOBJECT     {\r
424         *NODE_NAME      "mat9model0surf16"\r
425         *NODE_TM        {\r
426                 *NODE_NAME      "mat9model0surf16"\r
427                 *INHERIT_POS    0       0       0\r
428                 *INHERIT_ROT    0       0       0\r
429                 *INHERIT_SCL    0       0       0\r
430                 *TM_ROW0        1.0     0       0\r
431                 *TM_ROW1        0       1.0     0\r
432                 *TM_ROW2        0       0       1.0\r
433                 *TM_ROW3        0       0       0\r
434                 *TM_POS 0.000000        0.000000        0.000000\r
435         }\r
436         *MESH   {\r
437                 *TIMEVALUE      0\r
438                 *MESH_NUMVERTEX 6\r
439                 *MESH_NUMFACES  4\r
440                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
441                 *MESH_VERTEX_LIST       {\r
442                         *MESH_VERTEX    0       31.000000       0.000000        90.000000\r
443                         *MESH_VERTEX    1       31.000000       0.000000        88.000000\r
444                         *MESH_VERTEX    2       23.542892       23.542892       88.000000\r
445                         *MESH_VERTEX    3       23.542892       23.542892       90.000000\r
446                         *MESH_VERTEX    4       23.542892       -23.542892      88.000000\r
447                         *MESH_VERTEX    5       23.542892       -23.542892      90.000000\r
448                 }\r
449                 *MESH_NORMALS   {\r
450                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
451                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
452                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
453                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
454                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
455                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        -0.000000\r
456                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
457                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       -0.000000\r
458                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
459                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        -0.000000\r
460                 }\r
461                 *MESH_FACE_LIST {\r
462                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
463                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
464                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
465                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                 }\r
467                 *MESH_NUMTVERTEX        6\r
468                 *MESH_TVERTLIST {\r
469                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
470                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
471                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
472                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
473                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
474                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
475                 }\r
476                 *MESH_NUMTVFACES        4\r
477                 *MESH_TFACELIST {\r
478                         *MESH_TFACE     0       0       2       1\r
479                         *MESH_TFACE     1       0       3       2\r
480                         *MESH_TFACE     2       4       0       1\r
481                         *MESH_TFACE     3       4       5       0\r
482                 }\r
483         }\r
484         *PROP_MOTIONBLUR        0\r
485         *PROP_CASTSHADOW        1\r
486         *PROP_RECVSHADOW        1\r
487         *MATERIAL_REF   9\r
488 }\r
489 *GEOMOBJECT     {\r
490         *NODE_NAME      "mat9model0surf17"\r
491         *NODE_TM        {\r
492                 *NODE_NAME      "mat9model0surf17"\r
493                 *INHERIT_POS    0       0       0\r
494                 *INHERIT_ROT    0       0       0\r
495                 *INHERIT_SCL    0       0       0\r
496                 *TM_ROW0        1.0     0       0\r
497                 *TM_ROW1        0       1.0     0\r
498                 *TM_ROW2        0       0       1.0\r
499                 *TM_ROW3        0       0       0\r
500                 *TM_POS 0.000000        0.000000        0.000000\r
501         }\r
502         *MESH   {\r
503                 *TIMEVALUE      0\r
504                 *MESH_NUMVERTEX 6\r
505                 *MESH_NUMFACES  4\r
506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
507                 *MESH_VERTEX_LIST       {\r
508                         *MESH_VERTEX    0       30.000000       30.000000       4.000000\r
509                         *MESH_VERTEX    1       0.000000        40.000000       0.000000\r
510                         *MESH_VERTEX    2       30.000000       30.000000       0.000000\r
511                         *MESH_VERTEX    3       0.000000        40.000000       4.000000\r
512                         *MESH_VERTEX    4       -30.000000      30.000000       4.000000\r
513                         *MESH_VERTEX    5       -30.000000      30.000000       0.000000\r
514                 }\r
515                 *MESH_NORMALS   {\r
516                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
517                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
518                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
519                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
520                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
522                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
525                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
526                 }\r
527                 *MESH_FACE_LIST {\r
528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
530                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
531                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                 }\r
533                 *MESH_NUMTVERTEX        6\r
534                 *MESH_TVERTLIST {\r
535                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
536                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
537                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
538                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
539                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
540                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
541                 }\r
542                 *MESH_NUMTVFACES        4\r
543                 *MESH_TFACELIST {\r
544                         *MESH_TFACE     0       0       2       1\r
545                         *MESH_TFACE     1       0       1       3\r
546                         *MESH_TFACE     2       1       4       3\r
547                         *MESH_TFACE     3       1       5       4\r
548                 }\r
549         }\r
550         *PROP_MOTIONBLUR        0\r
551         *PROP_CASTSHADOW        1\r
552         *PROP_RECVSHADOW        1\r
553         *MATERIAL_REF   9\r
554 }\r
555 *GEOMOBJECT     {\r
556         *NODE_NAME      "mat9model0surf18"\r
557         *NODE_TM        {\r
558                 *NODE_NAME      "mat9model0surf18"\r
559                 *INHERIT_POS    0       0       0\r
560                 *INHERIT_ROT    0       0       0\r
561                 *INHERIT_SCL    0       0       0\r
562                 *TM_ROW0        1.0     0       0\r
563                 *TM_ROW1        0       1.0     0\r
564                 *TM_ROW2        0       0       1.0\r
565                 *TM_ROW3        0       0       0\r
566                 *TM_POS 0.000000        0.000000        0.000000\r
567         }\r
568         *MESH   {\r
569                 *TIMEVALUE      0\r
570                 *MESH_NUMVERTEX 6\r
571                 *MESH_NUMFACES  4\r
572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
573                 *MESH_VERTEX_LIST       {\r
574                         *MESH_VERTEX    0       25.171574       25.171574       0.000000\r
575                         *MESH_VERTEX    1       0.000000        32.000000       0.000000\r
576                         *MESH_VERTEX    2       0.000000        32.000000       4.000000\r
577                         *MESH_VERTEX    3       25.171574       25.171574       4.000000\r
578                         *MESH_VERTEX    4       -25.171574      25.171574       0.000000\r
579                         *MESH_VERTEX    5       -25.171574      25.171574       4.000000\r
580                 }\r
581                 *MESH_NORMALS   {\r
582                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
583                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
584                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
585                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
586                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       -0.000000\r
587                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
588                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       -0.000000\r
589                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
590                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       -0.000000\r
591                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
592                 }\r
593                 *MESH_FACE_LIST {\r
594                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
597                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                 }\r
599                 *MESH_NUMTVERTEX        6\r
600                 *MESH_TVERTLIST {\r
601                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
602                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
603                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
604                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
605                         *MESH_TVERT     4       0.875000        0.000000        1.000000\r
606                         *MESH_TVERT     5       0.875000        1.000000        1.000000\r
607                 }\r
608                 *MESH_NUMTVFACES        4\r
609                 *MESH_TFACELIST {\r
610                         *MESH_TFACE     0       0       2       1\r
611                         *MESH_TFACE     1       0       3       2\r
612                         *MESH_TFACE     2       2       4       1\r
613                         *MESH_TFACE     3       2       5       4\r
614                 }\r
615         }\r
616         *PROP_MOTIONBLUR        0\r
617         *PROP_CASTSHADOW        1\r
618         *PROP_RECVSHADOW        1\r
619         *MATERIAL_REF   9\r
620 }\r
621 *GEOMOBJECT     {\r
622         *NODE_NAME      "mat9model0surf19"\r
623         *NODE_TM        {\r
624                 *NODE_NAME      "mat9model0surf19"\r
625                 *INHERIT_POS    0       0       0\r
626                 *INHERIT_ROT    0       0       0\r
627                 *INHERIT_SCL    0       0       0\r
628                 *TM_ROW0        1.0     0       0\r
629                 *TM_ROW1        0       1.0     0\r
630                 *TM_ROW2        0       0       1.0\r
631                 *TM_ROW3        0       0       0\r
632                 *TM_POS 0.000000        0.000000        0.000000\r
633         }\r
634         *MESH   {\r
635                 *TIMEVALUE      0\r
636                 *MESH_NUMVERTEX 6\r
637                 *MESH_NUMFACES  4\r
638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
639                 *MESH_VERTEX_LIST       {\r
640                         *MESH_VERTEX    0       24.750000       24.750000       90.000000\r
641                         *MESH_VERTEX    1       0.000000        33.000000       88.000000\r
642                         *MESH_VERTEX    2       24.750000       24.750000       88.000000\r
643                         *MESH_VERTEX    3       0.000000        33.000000       90.000000\r
644                         *MESH_VERTEX    4       -24.750000      24.750000       90.000000\r
645                         *MESH_VERTEX    5       -24.750000      24.750000       88.000000\r
646                 }\r
647                 *MESH_NORMALS   {\r
648                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
649                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
650                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
651                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
652                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
653                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
654                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
655                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
656                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
657                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
658                 }\r
659                 *MESH_FACE_LIST {\r
660                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
661                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
662                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
663                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                 }\r
665                 *MESH_NUMTVERTEX        6\r
666                 *MESH_TVERTLIST {\r
667                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
668                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
669                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
670                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
671                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
672                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
673                 }\r
674                 *MESH_NUMTVFACES        4\r
675                 *MESH_TFACELIST {\r
676                         *MESH_TFACE     0       0       2       1\r
677                         *MESH_TFACE     1       0       1       3\r
678                         *MESH_TFACE     2       1       4       3\r
679                         *MESH_TFACE     3       1       5       4\r
680                 }\r
681         }\r
682         *PROP_MOTIONBLUR        0\r
683         *PROP_CASTSHADOW        1\r
684         *PROP_RECVSHADOW        1\r
685         *MATERIAL_REF   9\r
686 }\r
687 *GEOMOBJECT     {\r
688         *NODE_NAME      "mat9model0surf20"\r
689         *NODE_TM        {\r
690                 *NODE_NAME      "mat9model0surf20"\r
691                 *INHERIT_POS    0       0       0\r
692                 *INHERIT_ROT    0       0       0\r
693                 *INHERIT_SCL    0       0       0\r
694                 *TM_ROW0        1.0     0       0\r
695                 *TM_ROW1        0       1.0     0\r
696                 *TM_ROW2        0       0       1.0\r
697                 *TM_ROW3        0       0       0\r
698                 *TM_POS 0.000000        0.000000        0.000000\r
699         }\r
700         *MESH   {\r
701                 *TIMEVALUE      0\r
702                 *MESH_NUMVERTEX 6\r
703                 *MESH_NUMFACES  4\r
704                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
705                 *MESH_VERTEX_LIST       {\r
706                         *MESH_VERTEX    0       23.542892       23.542892       88.000000\r
707                         *MESH_VERTEX    1       0.000000        31.000000       90.000000\r
708                         *MESH_VERTEX    2       23.542892       23.542892       90.000000\r
709                         *MESH_VERTEX    3       0.000000        31.000000       88.000000\r
710                         *MESH_VERTEX    4       -23.542892      23.542892       88.000000\r
711                         *MESH_VERTEX    5       -23.542892      23.542892       90.000000\r
712                 }\r
713                 *MESH_NORMALS   {\r
714                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
715                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
716                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
717                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
718                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
719                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
720                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       -0.000000\r
721                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       -0.000000\r
722                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
723                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       -0.000000\r
724                 }\r
725                 *MESH_FACE_LIST {\r
726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
729                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                 }\r
731                 *MESH_NUMTVERTEX        6\r
732                 *MESH_TVERTLIST {\r
733                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
734                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
735                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
736                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
737                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
738                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
739                 }\r
740                 *MESH_NUMTVFACES        4\r
741                 *MESH_TFACELIST {\r
742                         *MESH_TFACE     0       0       2       1\r
743                         *MESH_TFACE     1       0       1       3\r
744                         *MESH_TFACE     2       1       4       3\r
745                         *MESH_TFACE     3       1       5       4\r
746                 }\r
747         }\r
748         *PROP_MOTIONBLUR        0\r
749         *PROP_CASTSHADOW        1\r
750         *PROP_RECVSHADOW        1\r
751         *MATERIAL_REF   9\r
752 }\r
753 *GEOMOBJECT     {\r
754         *NODE_NAME      "mat9model0surf21"\r
755         *NODE_TM        {\r
756                 *NODE_NAME      "mat9model0surf21"\r
757                 *INHERIT_POS    0       0       0\r
758                 *INHERIT_ROT    0       0       0\r
759                 *INHERIT_SCL    0       0       0\r
760                 *TM_ROW0        1.0     0       0\r
761                 *TM_ROW1        0       1.0     0\r
762                 *TM_ROW2        0       0       1.0\r
763                 *TM_ROW3        0       0       0\r
764                 *TM_POS 0.000000        0.000000        0.000000\r
765         }\r
766         *MESH   {\r
767                 *TIMEVALUE      0\r
768                 *MESH_NUMVERTEX 6\r
769                 *MESH_NUMFACES  4\r
770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
771                 *MESH_VERTEX_LIST       {\r
772                         *MESH_VERTEX    0       0.000000        -31.000000      90.000000\r
773                         *MESH_VERTEX    1       23.542892       -23.542892      88.000000\r
774                         *MESH_VERTEX    2       23.542892       -23.542892      90.000000\r
775                         *MESH_VERTEX    3       0.000000        -31.000000      88.000000\r
776                         *MESH_VERTEX    4       -23.542892      -23.542892      88.000000\r
777                         *MESH_VERTEX    5       -23.542892      -23.542892      90.000000\r
778                 }\r
779                 *MESH_NORMALS   {\r
780                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
781                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
782                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
783                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
784                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
785                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
786                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        -0.000000\r
787                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        -0.000000\r
788                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
789                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        -0.000000\r
790                 }\r
791                 *MESH_FACE_LIST {\r
792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
793                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
794                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
795                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                 }\r
797                 *MESH_NUMTVERTEX        6\r
798                 *MESH_TVERTLIST {\r
799                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
800                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
801                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
802                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
803                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
804                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
805                 }\r
806                 *MESH_NUMTVFACES        4\r
807                 *MESH_TFACELIST {\r
808                         *MESH_TFACE     0       0       2       1\r
809                         *MESH_TFACE     1       0       1       3\r
810                         *MESH_TFACE     2       4       0       3\r
811                         *MESH_TFACE     3       4       5       0\r
812                 }\r
813         }\r
814         *PROP_MOTIONBLUR        0\r
815         *PROP_CASTSHADOW        1\r
816         *PROP_RECVSHADOW        1\r
817         *MATERIAL_REF   9\r
818 }\r
819 *GEOMOBJECT     {\r
820         *NODE_NAME      "mat9model0surf22"\r
821         *NODE_TM        {\r
822                 *NODE_NAME      "mat9model0surf22"\r
823                 *INHERIT_POS    0       0       0\r
824                 *INHERIT_ROT    0       0       0\r
825                 *INHERIT_SCL    0       0       0\r
826                 *TM_ROW0        1.0     0       0\r
827                 *TM_ROW1        0       1.0     0\r
828                 *TM_ROW2        0       0       1.0\r
829                 *TM_ROW3        0       0       0\r
830                 *TM_POS 0.000000        0.000000        0.000000\r
831         }\r
832         *MESH   {\r
833                 *TIMEVALUE      0\r
834                 *MESH_NUMVERTEX 6\r
835                 *MESH_NUMFACES  4\r
836                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
837                 *MESH_VERTEX_LIST       {\r
838                         *MESH_VERTEX    0       0.000000        -32.000000      4.000000\r
839                         *MESH_VERTEX    1       25.171574       -25.171574      0.000000\r
840                         *MESH_VERTEX    2       25.171574       -25.171574      4.000000\r
841                         *MESH_VERTEX    3       0.000000        -32.000000      0.000000\r
842                         *MESH_VERTEX    4       -25.171574      -25.171574      0.000000\r
843                         *MESH_VERTEX    5       -25.171574      -25.171574      4.000000\r
844                 }\r
845                 *MESH_NORMALS   {\r
846                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
847                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
848                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
849                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
850                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        -0.000000\r
851                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        -0.000000\r
852                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
853                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
854                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        -0.000000\r
855                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
856                 }\r
857                 *MESH_FACE_LIST {\r
858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
861                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                 }\r
863                 *MESH_NUMTVERTEX        6\r
864                 *MESH_TVERTLIST {\r
865                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
866                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
867                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
868                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
869                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
870                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
871                 }\r
872                 *MESH_NUMTVFACES        4\r
873                 *MESH_TFACELIST {\r
874                         *MESH_TFACE     0       0       2       1\r
875                         *MESH_TFACE     1       0       1       3\r
876                         *MESH_TFACE     2       4       0       3\r
877                         *MESH_TFACE     3       4       5       0\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   9\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat9model0surf23"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat9model0surf23"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 6\r
901                 *MESH_NUMFACES  4\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       0.000000        -33.000000      88.000000\r
905                         *MESH_VERTEX    1       0.000000        -33.000000      90.000000\r
906                         *MESH_VERTEX    2       24.750000       -24.750000      90.000000\r
907                         *MESH_VERTEX    3       24.750000       -24.750000      88.000000\r
908                         *MESH_VERTEX    4       -24.750000      -24.750000      90.000000\r
909                         *MESH_VERTEX    5       -24.750000      -24.750000      88.000000\r
910                 }\r
911                 *MESH_NORMALS   {\r
912                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
913                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
914                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
915                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
916                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
917                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
918                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
919                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
920                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
921                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
922                 }\r
923                 *MESH_FACE_LIST {\r
924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
927                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                 }\r
929                 *MESH_NUMTVERTEX        6\r
930                 *MESH_TVERTLIST {\r
931                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
932                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
933                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
934                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
935                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
936                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
937                 }\r
938                 *MESH_NUMTVFACES        4\r
939                 *MESH_TFACELIST {\r
940                         *MESH_TFACE     0       0       2       1\r
941                         *MESH_TFACE     1       0       3       2\r
942                         *MESH_TFACE     2       4       0       1\r
943                         *MESH_TFACE     3       4       5       0\r
944                 }\r
945         }\r
946         *PROP_MOTIONBLUR        0\r
947         *PROP_CASTSHADOW        1\r
948         *PROP_RECVSHADOW        1\r
949         *MATERIAL_REF   9\r
950 }\r
951 *GEOMOBJECT     {\r
952         *NODE_NAME      "mat9model0surf24"\r
953         *NODE_TM        {\r
954                 *NODE_NAME      "mat9model0surf24"\r
955                 *INHERIT_POS    0       0       0\r
956                 *INHERIT_ROT    0       0       0\r
957                 *INHERIT_SCL    0       0       0\r
958                 *TM_ROW0        1.0     0       0\r
959                 *TM_ROW1        0       1.0     0\r
960                 *TM_ROW2        0       0       1.0\r
961                 *TM_ROW3        0       0       0\r
962                 *TM_POS 0.000000        0.000000        0.000000\r
963         }\r
964         *MESH   {\r
965                 *TIMEVALUE      0\r
966                 *MESH_NUMVERTEX 6\r
967                 *MESH_NUMFACES  4\r
968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
969                 *MESH_VERTEX_LIST       {\r
970                         *MESH_VERTEX    0       0.000000        -40.000000      0.000000\r
971                         *MESH_VERTEX    1       30.000000       -30.000000      4.000000\r
972                         *MESH_VERTEX    2       30.000000       -30.000000      0.000000\r
973                         *MESH_VERTEX    3       0.000000        -40.000000      4.000000\r
974                         *MESH_VERTEX    4       -30.000000      -30.000000      4.000000\r
975                         *MESH_VERTEX    5       -30.000000      -30.000000      0.000000\r
976                 }\r
977                 *MESH_NORMALS   {\r
978                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
979                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
980                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
981                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
982                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
983                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
984                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
985                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
986                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
987                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
988                 }\r
989                 *MESH_FACE_LIST {\r
990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
991                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
992                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
993                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                 }\r
995                 *MESH_NUMTVERTEX        6\r
996                 *MESH_TVERTLIST {\r
997                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
998                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
999                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
1000                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
1001                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
1002                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
1003                 }\r
1004                 *MESH_NUMTVFACES        4\r
1005                 *MESH_TFACELIST {\r
1006                         *MESH_TFACE     0       0       2       1\r
1007                         *MESH_TFACE     1       0       1       3\r
1008                         *MESH_TFACE     2       4       0       3\r
1009                         *MESH_TFACE     3       4       5       0\r
1010                 }\r
1011         }\r
1012         *PROP_MOTIONBLUR        0\r
1013         *PROP_CASTSHADOW        1\r
1014         *PROP_RECVSHADOW        1\r
1015         *MATERIAL_REF   9\r
1016 }\r
1017 *GEOMOBJECT     {\r
1018         *NODE_NAME      "mat9model0surf25"\r
1019         *NODE_TM        {\r
1020                 *NODE_NAME      "mat9model0surf25"\r
1021                 *INHERIT_POS    0       0       0\r
1022                 *INHERIT_ROT    0       0       0\r
1023                 *INHERIT_SCL    0       0       0\r
1024                 *TM_ROW0        1.0     0       0\r
1025                 *TM_ROW1        0       1.0     0\r
1026                 *TM_ROW2        0       0       1.0\r
1027                 *TM_ROW3        0       0       0\r
1028                 *TM_POS 0.000000        0.000000        0.000000\r
1029         }\r
1030         *MESH   {\r
1031                 *TIMEVALUE      0\r
1032                 *MESH_NUMVERTEX 8\r
1033                 *MESH_NUMFACES  4\r
1034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1035                 *MESH_VERTEX_LIST       {\r
1036                         *MESH_VERTEX    0       -23.542892      23.542892       88.000000\r
1037                         *MESH_VERTEX    1       -31.000000      0.000000        90.000000\r
1038                         *MESH_VERTEX    2       -23.542892      23.542892       90.000000\r
1039                         *MESH_VERTEX    3       -31.000000      0.000000        88.000000\r
1040                         *MESH_VERTEX    4       -31.000000      0.000000        90.000000\r
1041                         *MESH_VERTEX    5       -31.000000      0.000000        88.000000\r
1042                         *MESH_VERTEX    6       -23.542892      -23.542892      88.000000\r
1043                         *MESH_VERTEX    7       -23.542892      -23.542892      90.000000\r
1044                 }\r
1045                 *MESH_NORMALS   {\r
1046                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1047                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
1048                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1049                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1050                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1051                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1052                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       -0.000000\r
1053                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        -0.000000\r
1054                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1055                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        -0.000000\r
1056                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1057                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        -0.000000\r
1058                 }\r
1059                 *MESH_FACE_LIST {\r
1060                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                 }\r
1065                 *MESH_NUMTVERTEX        8\r
1066                 *MESH_TVERTLIST {\r
1067                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
1068                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1069                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
1070                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1071                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1072                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
1073                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
1074                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
1075                 }\r
1076                 *MESH_NUMTVFACES        4\r
1077                 *MESH_TFACELIST {\r
1078                         *MESH_TFACE     0       0       2       1\r
1079                         *MESH_TFACE     1       0       1       3\r
1080                         *MESH_TFACE     2       4       6       5\r
1081                         *MESH_TFACE     3       4       7       6\r
1082                 }\r
1083         }\r
1084         *PROP_MOTIONBLUR        0\r
1085         *PROP_CASTSHADOW        1\r
1086         *PROP_RECVSHADOW        1\r
1087         *MATERIAL_REF   9\r
1088 }\r
1089 *GEOMOBJECT     {\r
1090         *NODE_NAME      "mat9model0surf26"\r
1091         *NODE_TM        {\r
1092                 *NODE_NAME      "mat9model0surf26"\r
1093                 *INHERIT_POS    0       0       0\r
1094                 *INHERIT_ROT    0       0       0\r
1095                 *INHERIT_SCL    0       0       0\r
1096                 *TM_ROW0        1.0     0       0\r
1097                 *TM_ROW1        0       1.0     0\r
1098                 *TM_ROW2        0       0       1.0\r
1099                 *TM_ROW3        0       0       0\r
1100                 *TM_POS 0.000000        0.000000        0.000000\r
1101         }\r
1102         *MESH   {\r
1103                 *TIMEVALUE      0\r
1104                 *MESH_NUMVERTEX 8\r
1105                 *MESH_NUMFACES  4\r
1106                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1107                 *MESH_VERTEX_LIST       {\r
1108                         *MESH_VERTEX    0       -25.171574      25.171574       0.000000\r
1109                         *MESH_VERTEX    1       -32.000000      0.000000        0.000000\r
1110                         *MESH_VERTEX    2       -32.000000      0.000000        4.000000\r
1111                         *MESH_VERTEX    3       -25.171574      25.171574       4.000000\r
1112                         *MESH_VERTEX    4       -32.000000      0.000000        4.000000\r
1113                         *MESH_VERTEX    5       -32.000000      0.000000        0.000000\r
1114                         *MESH_VERTEX    6       -25.171574      -25.171574      0.000000\r
1115                         *MESH_VERTEX    7       -25.171574      -25.171574      4.000000\r
1116                 }\r
1117                 *MESH_NORMALS   {\r
1118                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1119                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1120                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1121                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1122                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       -0.000000\r
1123                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1124                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        -0.000000\r
1125                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1126                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        -0.000000\r
1127                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        -0.000000\r
1129                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
1130                 }\r
1131                 *MESH_FACE_LIST {\r
1132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1133                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1134                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1135                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                 }\r
1137                 *MESH_NUMTVERTEX        8\r
1138                 *MESH_TVERTLIST {\r
1139                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
1140                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1141                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1142                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1143                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
1144                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
1145                         *MESH_TVERT     6       0.125000        0.000000        1.000000\r
1146                         *MESH_TVERT     7       0.125000        1.000000        1.000000\r
1147                 }\r
1148                 *MESH_NUMTVFACES        4\r
1149                 *MESH_TFACELIST {\r
1150                         *MESH_TFACE     0       0       2       1\r
1151                         *MESH_TFACE     1       0       3       2\r
1152                         *MESH_TFACE     2       4       6       5\r
1153                         *MESH_TFACE     3       4       7       6\r
1154                 }\r
1155         }\r
1156         *PROP_MOTIONBLUR        0\r
1157         *PROP_CASTSHADOW        1\r
1158         *PROP_RECVSHADOW        1\r
1159         *MATERIAL_REF   9\r
1160 }\r
1161 *GEOMOBJECT     {\r
1162         *NODE_NAME      "mat9model0surf27"\r
1163         *NODE_TM        {\r
1164                 *NODE_NAME      "mat9model0surf27"\r
1165                 *INHERIT_POS    0       0       0\r
1166                 *INHERIT_ROT    0       0       0\r
1167                 *INHERIT_SCL    0       0       0\r
1168                 *TM_ROW0        1.0     0       0\r
1169                 *TM_ROW1        0       1.0     0\r
1170                 *TM_ROW2        0       0       1.0\r
1171                 *TM_ROW3        0       0       0\r
1172                 *TM_POS 0.000000        0.000000        0.000000\r
1173         }\r
1174         *MESH   {\r
1175                 *TIMEVALUE      0\r
1176                 *MESH_NUMVERTEX 8\r
1177                 *MESH_NUMFACES  4\r
1178                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1179                 *MESH_VERTEX_LIST       {\r
1180                         *MESH_VERTEX    0       -24.750000      24.750000       90.000000\r
1181                         *MESH_VERTEX    1       -33.000000      0.000000        90.000000\r
1182                         *MESH_VERTEX    2       -33.000000      0.000000        88.000000\r
1183                         *MESH_VERTEX    3       -24.750000      24.750000       88.000000\r
1184                         *MESH_VERTEX    4       -33.000000      0.000000        88.000000\r
1185                         *MESH_VERTEX    5       -33.000000      0.000000        90.000000\r
1186                         *MESH_VERTEX    6       -24.750000      -24.750000      90.000000\r
1187                         *MESH_VERTEX    7       -24.750000      -24.750000      88.000000\r
1188                 }\r
1189                 *MESH_NORMALS   {\r
1190                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1191                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1192                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1193                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1194                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1195                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1198                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1199                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1200                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1201                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1202                 }\r
1203                 *MESH_FACE_LIST {\r
1204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                 }\r
1209                 *MESH_NUMTVERTEX        8\r
1210                 *MESH_TVERTLIST {\r
1211                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
1212                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1213                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1214                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1215                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1216                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
1217                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
1218                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
1219                 }\r
1220                 *MESH_NUMTVFACES        4\r
1221                 *MESH_TFACELIST {\r
1222                         *MESH_TFACE     0       0       2       1\r
1223                         *MESH_TFACE     1       0       3       2\r
1224                         *MESH_TFACE     2       4       6       5\r
1225                         *MESH_TFACE     3       4       7       6\r
1226                 }\r
1227         }\r
1228         *PROP_MOTIONBLUR        0\r
1229         *PROP_CASTSHADOW        1\r
1230         *PROP_RECVSHADOW        1\r
1231         *MATERIAL_REF   9\r
1232 }\r
1233 *GEOMOBJECT     {\r
1234         *NODE_NAME      "mat9model0surf28"\r
1235         *NODE_TM        {\r
1236                 *NODE_NAME      "mat9model0surf28"\r
1237                 *INHERIT_POS    0       0       0\r
1238                 *INHERIT_ROT    0       0       0\r
1239                 *INHERIT_SCL    0       0       0\r
1240                 *TM_ROW0        1.0     0       0\r
1241                 *TM_ROW1        0       1.0     0\r
1242                 *TM_ROW2        0       0       1.0\r
1243                 *TM_ROW3        0       0       0\r
1244                 *TM_POS 0.000000        0.000000        0.000000\r
1245         }\r
1246         *MESH   {\r
1247                 *TIMEVALUE      0\r
1248                 *MESH_NUMVERTEX 8\r
1249                 *MESH_NUMFACES  4\r
1250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1251                 *MESH_VERTEX_LIST       {\r
1252                         *MESH_VERTEX    0       -30.000000      30.000000       4.000000\r
1253                         *MESH_VERTEX    1       -40.000000      0.000000        4.000000\r
1254                         *MESH_VERTEX    2       -40.000000      0.000000        0.000000\r
1255                         *MESH_VERTEX    3       -30.000000      30.000000       0.000000\r
1256                         *MESH_VERTEX    4       -40.000000      0.000000        0.000000\r
1257                         *MESH_VERTEX    5       -40.000000      0.000000        4.000000\r
1258                         *MESH_VERTEX    6       -30.000000      -30.000000      4.000000\r
1259                         *MESH_VERTEX    7       -30.000000      -30.000000      0.000000\r
1260                 }\r
1261                 *MESH_NORMALS   {\r
1262                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1263                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1264                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1265                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1266                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1267                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1268                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1269                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1270                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1273                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1274                 }\r
1275                 *MESH_FACE_LIST {\r
1276                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1277                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1278                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1279                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1280                 }\r
1281                 *MESH_NUMTVERTEX        8\r
1282                 *MESH_TVERTLIST {\r
1283                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
1284                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1285                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1286                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1287                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1288                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
1289                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
1290                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
1291                 }\r
1292                 *MESH_NUMTVFACES        4\r
1293                 *MESH_TFACELIST {\r
1294                         *MESH_TFACE     0       0       2       1\r
1295                         *MESH_TFACE     1       0       3       2\r
1296                         *MESH_TFACE     2       4       6       5\r
1297                         *MESH_TFACE     3       4       7       6\r
1298                 }\r
1299         }\r
1300         *PROP_MOTIONBLUR        0\r
1301         *PROP_CASTSHADOW        1\r
1302         *PROP_RECVSHADOW        1\r
1303         *MATERIAL_REF   9\r
1304 }\r
1305 *GEOMOBJECT     {\r
1306         *NODE_NAME      "mat10model0surf29"\r
1307         *NODE_TM        {\r
1308                 *NODE_NAME      "mat10model0surf29"\r
1309                 *INHERIT_POS    0       0       0\r
1310                 *INHERIT_ROT    0       0       0\r
1311                 *INHERIT_SCL    0       0       0\r
1312                 *TM_ROW0        1.0     0       0\r
1313                 *TM_ROW1        0       1.0     0\r
1314                 *TM_ROW2        0       0       1.0\r
1315                 *TM_ROW3        0       0       0\r
1316                 *TM_POS 0.000000        0.000000        0.000000\r
1317         }\r
1318         *MESH   {\r
1319                 *TIMEVALUE      0\r
1320                 *MESH_NUMVERTEX 18\r
1321                 *MESH_NUMFACES  16\r
1322                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1323                 *MESH_VERTEX_LIST       {\r
1324                         *MESH_VERTEX    0       32.000000       0.000000        0.000000\r
1325                         *MESH_VERTEX    1       40.000000       0.000000        0.000000\r
1326                         *MESH_VERTEX    2       30.000000       30.000000       0.000000\r
1327                         *MESH_VERTEX    3       30.000000       -30.000000      0.000000\r
1328                         *MESH_VERTEX    4       25.171574       25.171574       0.000000\r
1329                         *MESH_VERTEX    5       25.171574       -25.171574      0.000000\r
1330                         *MESH_VERTEX    6       0.000000        32.000000       0.000000\r
1331                         *MESH_VERTEX    7       0.000000        -32.000000      0.000000\r
1332                         *MESH_VERTEX    8       0.000000        -40.000000      0.000000\r
1333                         *MESH_VERTEX    9       -30.000000      -30.000000      0.000000\r
1334                         *MESH_VERTEX    10      -32.000000      0.000000        0.000000\r
1335                         *MESH_VERTEX    11      -25.171574      -25.171574      0.000000\r
1336                         *MESH_VERTEX    12      0.000000        40.000000       0.000000\r
1337                         *MESH_VERTEX    13      -30.000000      30.000000       0.000000\r
1338                         *MESH_VERTEX    14      -25.171574      25.171574       0.000000\r
1339                         *MESH_VERTEX    15      -32.000000      0.000000        0.000000\r
1340                         *MESH_VERTEX    16      -40.000000      0.000000        0.000000\r
1341                         *MESH_VERTEX    17      -40.000000      0.000000        0.000000\r
1342                 }\r
1343                 *MESH_NORMALS   {\r
1344                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1345                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1346                         *MESH_FACENORMAL        2       -0.577350       -0.816497       0.000000\r
1347                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1348                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1349                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1350                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1351                         *MESH_FACENORMAL        7       0.707107        -0.707107       0.000000\r
1352                         *MESH_FACENORMAL        8       0.985599        0.169102        0.000000\r
1353                         *MESH_FACENORMAL        9       -0.967538       0.252725        0.000000\r
1354                         *MESH_FACENORMAL        10      -0.985599       -0.169102       0.000000\r
1355                         *MESH_FACENORMAL        11      -0.707107       -0.707107       0.000000\r
1356                         *MESH_FACENORMAL        12      -0.967538       -0.252725       0.000000\r
1357                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
1358                         *MESH_FACENORMAL        14      0.707107        0.707107        0.000000\r
1359                         *MESH_FACENORMAL        15      0.169102        0.985599        0.000000\r
1360                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1361                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1362                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1363                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1364                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1365                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1366                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1367                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1368                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1369                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1370                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1371                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1372                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1373                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1374                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1375                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1376                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1377                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
1378                 }\r
1379                 *MESH_FACE_LIST {\r
1380                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1381                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      4       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                         *MESH_FACE      5       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1386                         *MESH_FACE      6       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      7       A:      2       B:      6       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                         *MESH_FACE      8       A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1389                         *MESH_FACE      9       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      10      A:      7       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                         *MESH_FACE      11      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1392                         *MESH_FACE      12      A:      9       B:      17      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1393                         *MESH_FACE      13      A:      6       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1394                         *MESH_FACE      14      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1395                         *MESH_FACE      15      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                 }\r
1397                 *MESH_NUMTVERTEX        18\r
1398                 *MESH_TVERTLIST {\r
1399                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1400                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
1401                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1402                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1403                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
1404                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1405                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
1406                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1407                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1408                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
1409                         *MESH_TVERT     10      0.000000        0.000000        1.000000\r
1410                         *MESH_TVERT     11      0.125000        0.000000        1.000000\r
1411                         *MESH_TVERT     12      0.750000        1.000000        1.000000\r
1412                         *MESH_TVERT     13      0.875000        1.000000        1.000000\r
1413                         *MESH_TVERT     14      0.875000        0.000000        1.000000\r
1414                         *MESH_TVERT     15      1.000000        0.000000        1.000000\r
1415                         *MESH_TVERT     16      1.000000        1.000000        1.000000\r
1416                         *MESH_TVERT     17      0.000000        1.000000        1.000000\r
1417                 }\r
1418                 *MESH_NUMTVFACES        16\r
1419                 *MESH_TFACELIST {\r
1420                         *MESH_TFACE     0       0       2       1\r
1421                         *MESH_TFACE     1       0       4       2\r
1422                         *MESH_TFACE     2       0       1       3\r
1423                         *MESH_TFACE     3       0       3       5\r
1424                         *MESH_TFACE     4       2       4       6\r
1425                         *MESH_TFACE     5       3       7       5\r
1426                         *MESH_TFACE     6       3       8       7\r
1427                         *MESH_TFACE     7       2       6       12\r
1428                         *MESH_TFACE     8       6       13      12\r
1429                         *MESH_TFACE     9       7       8       9\r
1430                         *MESH_TFACE     10      7       9       11\r
1431                         *MESH_TFACE     11      9       10      11\r
1432                         *MESH_TFACE     12      9       17      10\r
1433                         *MESH_TFACE     13      6       14      13\r
1434                         *MESH_TFACE     14      13      14      15\r
1435                         *MESH_TFACE     15      13      15      16\r
1436                 }\r
1437         }\r
1438         *PROP_MOTIONBLUR        0\r
1439         *PROP_CASTSHADOW        1\r
1440         *PROP_RECVSHADOW        1\r
1441         *MATERIAL_REF   10\r
1442 }\r
1443 *GEOMOBJECT     {\r
1444         *NODE_NAME      "mat10model0surf30"\r
1445         *NODE_TM        {\r
1446                 *NODE_NAME      "mat10model0surf30"\r
1447                 *INHERIT_POS    0       0       0\r
1448                 *INHERIT_ROT    0       0       0\r
1449                 *INHERIT_SCL    0       0       0\r
1450                 *TM_ROW0        1.0     0       0\r
1451                 *TM_ROW1        0       1.0     0\r
1452                 *TM_ROW2        0       0       1.0\r
1453                 *TM_ROW3        0       0       0\r
1454                 *TM_POS 0.000000        0.000000        0.000000\r
1455         }\r
1456         *MESH   {\r
1457                 *TIMEVALUE      0\r
1458                 *MESH_NUMVERTEX 18\r
1459                 *MESH_NUMFACES  16\r
1460                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1461                 *MESH_VERTEX_LIST       {\r
1462                         *MESH_VERTEX    0       40.000000       0.000000        4.000000\r
1463                         *MESH_VERTEX    1       32.000000       0.000000        4.000000\r
1464                         *MESH_VERTEX    2       25.171574       25.171574       4.000000\r
1465                         *MESH_VERTEX    3       30.000000       30.000000       4.000000\r
1466                         *MESH_VERTEX    4       25.171574       -25.171574      4.000000\r
1467                         *MESH_VERTEX    5       30.000000       -30.000000      4.000000\r
1468                         *MESH_VERTEX    6       0.000000        40.000000       4.000000\r
1469                         *MESH_VERTEX    7       0.000000        -40.000000      4.000000\r
1470                         *MESH_VERTEX    8       0.000000        32.000000       4.000000\r
1471                         *MESH_VERTEX    9       -25.171574      25.171574       4.000000\r
1472                         *MESH_VERTEX    10      0.000000        -32.000000      4.000000\r
1473                         *MESH_VERTEX    11      -25.171574      -25.171574      4.000000\r
1474                         *MESH_VERTEX    12      -30.000000      30.000000       4.000000\r
1475                         *MESH_VERTEX    13      -30.000000      -30.000000      4.000000\r
1476                         *MESH_VERTEX    14      -40.000000      0.000000        4.000000\r
1477                         *MESH_VERTEX    15      -32.000000      0.000000        4.000000\r
1478                         *MESH_VERTEX    16      -40.000000      0.000000        4.000000\r
1479                         *MESH_VERTEX    17      -32.000000      0.000000        4.000000\r
1480                 }\r
1481                 *MESH_NORMALS   {\r
1482                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1483                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1484                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1485                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1486                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1487                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
1488                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1489                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
1490                         *MESH_FACENORMAL        8       -1.000000       0.000000        0.000000\r
1491                         *MESH_FACENORMAL        9       -0.816497       -0.577350       0.000000\r
1492                         *MESH_FACENORMAL        10      0.707107        -0.707107       0.000000\r
1493                         *MESH_FACENORMAL        11      0.707107        -0.707107       0.000000\r
1494                         *MESH_FACENORMAL        12      -0.985599       -0.169102       0.000000\r
1495                         *MESH_FACENORMAL        13      -0.707107       0.707107        0.000000\r
1496                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1497                         *MESH_FACENORMAL        15      -0.169102       0.985599        0.000000\r
1498                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1499                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1500                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1501                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1502                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1503                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1504                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1505                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1506                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1507                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1508                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1509                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1510                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
1511                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
1512                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
1513                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
1514                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
1515                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
1516                 }\r
1517                 *MESH_FACE_LIST {\r
1518                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1519                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1520                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1521                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1524                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1526                         *MESH_FACE      8       A:      4       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1527                         *MESH_FACE      9       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      10      A:      7       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                         *MESH_FACE      11      A:      11      B:      16      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1530                         *MESH_FACE      12      A:      11      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1531                         *MESH_FACE      13      A:      6       B:      12      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1532                         *MESH_FACE      14      A:      9       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1533                         *MESH_FACE      15      A:      9       B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                 }\r
1535                 *MESH_NUMTVERTEX        18\r
1536                 *MESH_TVERTLIST {\r
1537                         *MESH_TVERT     0       0.250000        0.500000        1.000000\r
1538                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
1539                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
1540                         *MESH_TVERT     3       0.562500        0.500000        1.000000\r
1541                         *MESH_TVERT     4       -0.062500       1.000000        1.000000\r
1542                         *MESH_TVERT     5       -0.062500       0.500000        1.000000\r
1543                         *MESH_TVERT     6       0.875000        0.500000        1.000000\r
1544                         *MESH_TVERT     7       -0.375000       0.500000        1.000000\r
1545                         *MESH_TVERT     8       0.875000        1.000000        1.000000\r
1546                         *MESH_TVERT     9       1.187500        1.000000        1.000000\r
1547                         *MESH_TVERT     10      -0.375000       1.000000        1.000000\r
1548                         *MESH_TVERT     11      -0.687500       1.000000        1.000000\r
1549                         *MESH_TVERT     12      1.187500        0.500000        1.000000\r
1550                         *MESH_TVERT     13      -0.687500       0.500000        1.000000\r
1551                         *MESH_TVERT     14      1.500000        0.500000        1.000000\r
1552                         *MESH_TVERT     15      1.500000        1.000000        1.000000\r
1553                         *MESH_TVERT     16      -1.000000       0.500000        1.000000\r
1554                         *MESH_TVERT     17      -1.000000       1.000000        1.000000\r
1555                 }\r
1556                 *MESH_NUMTVFACES        16\r
1557                 *MESH_TFACELIST {\r
1558                         *MESH_TFACE     0       0       2       1\r
1559                         *MESH_TFACE     1       0       3       2\r
1560                         *MESH_TFACE     2       0       1       4\r
1561                         *MESH_TFACE     3       0       4       5\r
1562                         *MESH_TFACE     4       2       3       6\r
1563                         *MESH_TFACE     5       4       7       5\r
1564                         *MESH_TFACE     6       2       6       8\r
1565                         *MESH_TFACE     7       6       9       8\r
1566                         *MESH_TFACE     8       4       10      7\r
1567                         *MESH_TFACE     9       7       10      11\r
1568                         *MESH_TFACE     10      7       11      13\r
1569                         *MESH_TFACE     11      11      16      13\r
1570                         *MESH_TFACE     12      11      17      16\r
1571                         *MESH_TFACE     13      6       12      9\r
1572                         *MESH_TFACE     14      9       12      14\r
1573                         *MESH_TFACE     15      9       14      15\r
1574                 }\r
1575         }\r
1576         *PROP_MOTIONBLUR        0\r
1577         *PROP_CASTSHADOW        1\r
1578         *PROP_RECVSHADOW        1\r
1579         *MATERIAL_REF   10\r
1580 }\r
1581 *GEOMOBJECT     {\r
1582         *NODE_NAME      "mat11model0surf31"\r
1583         *NODE_TM        {\r
1584                 *NODE_NAME      "mat11model0surf31"\r
1585                 *INHERIT_POS    0       0       0\r
1586                 *INHERIT_ROT    0       0       0\r
1587                 *INHERIT_SCL    0       0       0\r
1588                 *TM_ROW0        1.0     0       0\r
1589                 *TM_ROW1        0       1.0     0\r
1590                 *TM_ROW2        0       0       1.0\r
1591                 *TM_ROW3        0       0       0\r
1592                 *TM_POS 0.000000        0.000000        0.000000\r
1593         }\r
1594         *MESH   {\r
1595                 *TIMEVALUE      0\r
1596                 *MESH_NUMVERTEX 6\r
1597                 *MESH_NUMFACES  4\r
1598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1599                 *MESH_VERTEX_LIST       {\r
1600                         *MESH_VERTEX    0       39.000000       0.000000        -4.000000\r
1601                         *MESH_VERTEX    1       39.000000       0.000000        0.000000\r
1602                         *MESH_VERTEX    2       29.250000       29.250000       0.000000\r
1603                         *MESH_VERTEX    3       29.250000       29.250000       -4.000000\r
1604                         *MESH_VERTEX    4       29.250000       -29.250000      0.000000\r
1605                         *MESH_VERTEX    5       29.250000       -29.250000      -4.000000\r
1606                 }\r
1607                 *MESH_NORMALS   {\r
1608                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1609                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1610                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1611                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1612                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1613                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1614                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1615                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1616                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1617                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1618                 }\r
1619                 *MESH_FACE_LIST {\r
1620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1623                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                 }\r
1625                 *MESH_NUMTVERTEX        6\r
1626                 *MESH_TVERTLIST {\r
1627                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1628                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
1629                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1630                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1631                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
1632                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1633                 }\r
1634                 *MESH_NUMTVFACES        4\r
1635                 *MESH_TFACELIST {\r
1636                         *MESH_TFACE     0       0       2       1\r
1637                         *MESH_TFACE     1       0       3       2\r
1638                         *MESH_TFACE     2       4       0       1\r
1639                         *MESH_TFACE     3       4       5       0\r
1640                 }\r
1641         }\r
1642         *PROP_MOTIONBLUR        0\r
1643         *PROP_CASTSHADOW        1\r
1644         *PROP_RECVSHADOW        1\r
1645         *MATERIAL_REF   11\r
1646 }\r
1647 *GEOMOBJECT     {\r
1648         *NODE_NAME      "mat11model0surf32"\r
1649         *NODE_TM        {\r
1650                 *NODE_NAME      "mat11model0surf32"\r
1651                 *INHERIT_POS    0       0       0\r
1652                 *INHERIT_ROT    0       0       0\r
1653                 *INHERIT_SCL    0       0       0\r
1654                 *TM_ROW0        1.0     0       0\r
1655                 *TM_ROW1        0       1.0     0\r
1656                 *TM_ROW2        0       0       1.0\r
1657                 *TM_ROW3        0       0       0\r
1658                 *TM_POS 0.000000        0.000000        0.000000\r
1659         }\r
1660         *MESH   {\r
1661                 *TIMEVALUE      0\r
1662                 *MESH_NUMVERTEX 18\r
1663                 *MESH_NUMFACES  16\r
1664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1665                 *MESH_VERTEX_LIST       {\r
1666                         *MESH_VERTEX    0       31.000000       0.000000        88.000000\r
1667                         *MESH_VERTEX    1       33.000000       0.000000        88.000000\r
1668                         *MESH_VERTEX    2       24.750000       24.750000       88.000000\r
1669                         *MESH_VERTEX    3       24.750000       -24.750000      88.000000\r
1670                         *MESH_VERTEX    4       23.542892       23.542892       88.000000\r
1671                         *MESH_VERTEX    5       23.542892       -23.542892      88.000000\r
1672                         *MESH_VERTEX    6       0.000000        31.000000       88.000000\r
1673                         *MESH_VERTEX    7       0.000000        -31.000000      88.000000\r
1674                         *MESH_VERTEX    8       0.000000        -33.000000      88.000000\r
1675                         *MESH_VERTEX    9       -24.750000      -24.750000      88.000000\r
1676                         *MESH_VERTEX    10      -31.000000      0.000000        88.000000\r
1677                         *MESH_VERTEX    11      -23.542892      -23.542892      88.000000\r
1678                         *MESH_VERTEX    12      0.000000        33.000000       88.000000\r
1679                         *MESH_VERTEX    13      -24.750000      24.750000       88.000000\r
1680                         *MESH_VERTEX    14      -23.542892      23.542892       88.000000\r
1681                         *MESH_VERTEX    15      -31.000000      0.000000        88.000000\r
1682                         *MESH_VERTEX    16      -33.000000      0.000000        88.000000\r
1683                         *MESH_VERTEX    17      -33.000000      0.000000        88.000000\r
1684                 }\r
1685                 *MESH_NORMALS   {\r
1686                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1687                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1688                         *MESH_FACENORMAL        2       -0.577350       -0.816497       0.000000\r
1689                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1690                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1691                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1692                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1693                         *MESH_FACENORMAL        7       0.707107        -0.707107       0.000000\r
1694                         *MESH_FACENORMAL        8       0.985599        0.169102        0.000000\r
1695                         *MESH_FACENORMAL        9       -0.967538       0.252725        0.000000\r
1696                         *MESH_FACENORMAL        10      -0.985599       -0.169102       0.000000\r
1697                         *MESH_FACENORMAL        11      -0.707107       -0.707107       0.000000\r
1698                         *MESH_FACENORMAL        12      -0.967538       -0.252725       0.000000\r
1699                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
1700                         *MESH_FACENORMAL        14      0.707107        0.707107        0.000000\r
1701                         *MESH_FACENORMAL        15      0.169102        0.985599        0.000000\r
1702                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1703                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1704                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1705                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1706                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1707                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1708                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1709                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1710                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1711                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1712                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1713                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1714                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1715                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1716                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1717                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1718                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1719                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
1720                 }\r
1721                 *MESH_FACE_LIST {\r
1722                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1724                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1725                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1726                         *MESH_FACE      4       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1727                         *MESH_FACE      5       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1728                         *MESH_FACE      6       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1729                         *MESH_FACE      7       A:      2       B:      6       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1730                         *MESH_FACE      8       A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1731                         *MESH_FACE      9       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      10      A:      7       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                         *MESH_FACE      11      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1734                         *MESH_FACE      12      A:      9       B:      17      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1735                         *MESH_FACE      13      A:      6       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1736                         *MESH_FACE      14      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1737                         *MESH_FACE      15      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1738                 }\r
1739                 *MESH_NUMTVERTEX        18\r
1740                 *MESH_TVERTLIST {\r
1741                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1742                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
1743                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1744                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1745                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
1746                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1747                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
1748                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1749                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1750                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
1751                         *MESH_TVERT     10      0.000000        1.000000        1.000000\r
1752                         *MESH_TVERT     11      0.125000        0.250000        1.000000\r
1753                         *MESH_TVERT     12      0.750000        1.000000        1.000000\r
1754                         *MESH_TVERT     13      0.875000        1.000000        1.000000\r
1755                         *MESH_TVERT     14      0.875000        0.000000        1.000000\r
1756                         *MESH_TVERT     15      1.000000        0.000000        1.000000\r
1757                         *MESH_TVERT     16      1.000000        1.000000        1.000000\r
1758                         *MESH_TVERT     17      0.000000        1.000000        1.000000\r
1759                 }\r
1760                 *MESH_NUMTVFACES        16\r
1761                 *MESH_TFACELIST {\r
1762                         *MESH_TFACE     0       0       2       1\r
1763                         *MESH_TFACE     1       0       4       2\r
1764                         *MESH_TFACE     2       0       1       3\r
1765                         *MESH_TFACE     3       0       3       5\r
1766                         *MESH_TFACE     4       2       4       6\r
1767                         *MESH_TFACE     5       3       7       5\r
1768                         *MESH_TFACE     6       3       8       7\r
1769                         *MESH_TFACE     7       2       6       12\r
1770                         *MESH_TFACE     8       6       13      12\r
1771                         *MESH_TFACE     9       7       8       9\r
1772                         *MESH_TFACE     10      7       9       11\r
1773                         *MESH_TFACE     11      9       10      11\r
1774                         *MESH_TFACE     12      9       17      10\r
1775                         *MESH_TFACE     13      6       14      13\r
1776                         *MESH_TFACE     14      13      14      15\r
1777                         *MESH_TFACE     15      13      15      16\r
1778                 }\r
1779         }\r
1780         *PROP_MOTIONBLUR        0\r
1781         *PROP_CASTSHADOW        1\r
1782         *PROP_RECVSHADOW        1\r
1783         *MATERIAL_REF   11\r
1784 }\r
1785 *GEOMOBJECT     {\r
1786         *NODE_NAME      "mat11model0surf33"\r
1787         *NODE_TM        {\r
1788                 *NODE_NAME      "mat11model0surf33"\r
1789                 *INHERIT_POS    0       0       0\r
1790                 *INHERIT_ROT    0       0       0\r
1791                 *INHERIT_SCL    0       0       0\r
1792                 *TM_ROW0        1.0     0       0\r
1793                 *TM_ROW1        0       1.0     0\r
1794                 *TM_ROW2        0       0       1.0\r
1795                 *TM_ROW3        0       0       0\r
1796                 *TM_POS 0.000000        0.000000        0.000000\r
1797         }\r
1798         *MESH   {\r
1799                 *TIMEVALUE      0\r
1800                 *MESH_NUMVERTEX 18\r
1801                 *MESH_NUMFACES  16\r
1802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1803                 *MESH_VERTEX_LIST       {\r
1804                         *MESH_VERTEX    0       33.000000       0.000000        90.000000\r
1805                         *MESH_VERTEX    1       23.542892       23.542892       90.000000\r
1806                         *MESH_VERTEX    2       24.750000       24.750000       90.000000\r
1807                         *MESH_VERTEX    3       31.000000       0.000000        90.000000\r
1808                         *MESH_VERTEX    4       23.542892       -23.542892      90.000000\r
1809                         *MESH_VERTEX    5       24.750000       -24.750000      90.000000\r
1810                         *MESH_VERTEX    6       0.000000        33.000000       90.000000\r
1811                         *MESH_VERTEX    7       0.000000        -33.000000      90.000000\r
1812                         *MESH_VERTEX    8       0.000000        -31.000000      90.000000\r
1813                         *MESH_VERTEX    9       -23.542892      -23.542892      90.000000\r
1814                         *MESH_VERTEX    10      -24.750000      -24.750000      90.000000\r
1815                         *MESH_VERTEX    11      -33.000000      0.000000        90.000000\r
1816                         *MESH_VERTEX    12      0.000000        31.000000       90.000000\r
1817                         *MESH_VERTEX    13      -23.542892      23.542892       90.000000\r
1818                         *MESH_VERTEX    14      -24.750000      24.750000       90.000000\r
1819                         *MESH_VERTEX    15      -33.000000      0.000000        90.000000\r
1820                         *MESH_VERTEX    16      -31.000000      0.000000        90.000000\r
1821                         *MESH_VERTEX    17      -31.000000      0.000000        90.000000\r
1822                 }\r
1823                 *MESH_NORMALS   {\r
1824                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1825                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
1826                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
1827                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1828                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
1829                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
1830                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
1831                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1832                         *MESH_FACENORMAL        8       0.985599        0.169102        0.000000\r
1833                         *MESH_FACENORMAL        9       -0.967538       0.252725        0.000000\r
1834                         *MESH_FACENORMAL        10      -1.000000       0.000000        0.000000\r
1835                         *MESH_FACENORMAL        11      -0.707107       -0.707107       0.000000\r
1836                         *MESH_FACENORMAL        12      -0.894427       -0.447214       0.000000\r
1837                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
1838                         *MESH_FACENORMAL        14      0.707107        0.707107        0.000000\r
1839                         *MESH_FACENORMAL        15      0.169102        0.985599        0.000000\r
1840                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1841                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1842                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1843                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1844                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1845                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1846                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1847                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1848                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1849                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1850                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1851                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1852                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
1853                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
1854                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
1855                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
1856                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
1857                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
1858                 }\r
1859                 *MESH_FACE_LIST {\r
1860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1863                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                         *MESH_FACE      6       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                         *MESH_FACE      7       A:      1       B:      6       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1868                         *MESH_FACE      8       A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1869                         *MESH_FACE      9       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1870                         *MESH_FACE      10      A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1871                         *MESH_FACE      11      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1872                         *MESH_FACE      12      A:      9       B:      17      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1873                         *MESH_FACE      13      A:      6       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1874                         *MESH_FACE      14      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1875                         *MESH_FACE      15      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                 }\r
1877                 *MESH_NUMTVERTEX        18\r
1878                 *MESH_TVERTLIST {\r
1879                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1880                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
1881                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1882                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
1883                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
1884                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1885                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
1886                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1887                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1888                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
1889                         *MESH_TVERT     10      0.125000        0.000000        1.000000\r
1890                         *MESH_TVERT     11      0.000000        0.000000        1.000000\r
1891                         *MESH_TVERT     12      0.750000        1.000000        1.000000\r
1892                         *MESH_TVERT     13      0.875000        1.000000        1.000000\r
1893                         *MESH_TVERT     14      0.875000        0.000000        1.000000\r
1894                         *MESH_TVERT     15      1.000000        0.000000        1.000000\r
1895                         *MESH_TVERT     16      1.000000        1.000000        1.000000\r
1896                         *MESH_TVERT     17      0.000000        1.000000        1.000000\r
1897                 }\r
1898                 *MESH_NUMTVFACES        16\r
1899                 *MESH_TFACELIST {\r
1900                         *MESH_TFACE     0       0       2       1\r
1901                         *MESH_TFACE     1       0       1       3\r
1902                         *MESH_TFACE     2       0       3       4\r
1903                         *MESH_TFACE     3       0       4       5\r
1904                         *MESH_TFACE     4       1       2       6\r
1905                         *MESH_TFACE     5       4       7       5\r
1906                         *MESH_TFACE     6       4       8       7\r
1907                         *MESH_TFACE     7       1       6       12\r
1908                         *MESH_TFACE     8       6       13      12\r
1909                         *MESH_TFACE     9       7       8       9\r
1910                         *MESH_TFACE     10      7       9       10\r
1911                         *MESH_TFACE     11      9       11      10\r
1912                         *MESH_TFACE     12      9       17      11\r
1913                         *MESH_TFACE     13      6       14      13\r
1914                         *MESH_TFACE     14      13      14      15\r
1915                         *MESH_TFACE     15      13      15      16\r
1916                 }\r
1917         }\r
1918         *PROP_MOTIONBLUR        0\r
1919         *PROP_CASTSHADOW        1\r
1920         *PROP_RECVSHADOW        1\r
1921         *MATERIAL_REF   11\r
1922 }\r
1923 *GEOMOBJECT     {\r
1924         *NODE_NAME      "mat11model0surf34"\r
1925         *NODE_TM        {\r
1926                 *NODE_NAME      "mat11model0surf34"\r
1927                 *INHERIT_POS    0       0       0\r
1928                 *INHERIT_ROT    0       0       0\r
1929                 *INHERIT_SCL    0       0       0\r
1930                 *TM_ROW0        1.0     0       0\r
1931                 *TM_ROW1        0       1.0     0\r
1932                 *TM_ROW2        0       0       1.0\r
1933                 *TM_ROW3        0       0       0\r
1934                 *TM_POS 0.000000        0.000000        0.000000\r
1935         }\r
1936         *MESH   {\r
1937                 *TIMEVALUE      0\r
1938                 *MESH_NUMVERTEX 6\r
1939                 *MESH_NUMFACES  4\r
1940                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1941                 *MESH_VERTEX_LIST       {\r
1942                         *MESH_VERTEX    0       29.250000       29.250000       0.000000\r
1943                         *MESH_VERTEX    1       0.000000        39.000000       0.000000\r
1944                         *MESH_VERTEX    2       0.000000        39.000000       -4.000000\r
1945                         *MESH_VERTEX    3       29.250000       29.250000       -4.000000\r
1946                         *MESH_VERTEX    4       -29.250000      29.250000       0.000000\r
1947                         *MESH_VERTEX    5       -29.250000      29.250000       -4.000000\r
1948                 }\r
1949                 *MESH_NORMALS   {\r
1950                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1951                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1952                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
1953                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
1954                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1955                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1956                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1957                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1958                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
1959                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1960                 }\r
1961                 *MESH_FACE_LIST {\r
1962                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1963                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1964                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1965                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1966                 }\r
1967                 *MESH_NUMTVERTEX        6\r
1968                 *MESH_TVERTLIST {\r
1969                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
1970                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
1971                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1972                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1973                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
1974                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
1975                 }\r
1976                 *MESH_NUMTVFACES        4\r
1977                 *MESH_TFACELIST {\r
1978                         *MESH_TFACE     0       0       2       1\r
1979                         *MESH_TFACE     1       0       3       2\r
1980                         *MESH_TFACE     2       2       4       1\r
1981                         *MESH_TFACE     3       2       5       4\r
1982                 }\r
1983         }\r
1984         *PROP_MOTIONBLUR        0\r
1985         *PROP_CASTSHADOW        1\r
1986         *PROP_RECVSHADOW        1\r
1987         *MATERIAL_REF   11\r
1988 }\r
1989 *GEOMOBJECT     {\r
1990         *NODE_NAME      "mat11model0surf35"\r
1991         *NODE_TM        {\r
1992                 *NODE_NAME      "mat11model0surf35"\r
1993                 *INHERIT_POS    0       0       0\r
1994                 *INHERIT_ROT    0       0       0\r
1995                 *INHERIT_SCL    0       0       0\r
1996                 *TM_ROW0        1.0     0       0\r
1997                 *TM_ROW1        0       1.0     0\r
1998                 *TM_ROW2        0       0       1.0\r
1999                 *TM_ROW3        0       0       0\r
2000                 *TM_POS 0.000000        0.000000        0.000000\r
2001         }\r
2002         *MESH   {\r
2003                 *TIMEVALUE      0\r
2004                 *MESH_NUMVERTEX 6\r
2005                 *MESH_NUMFACES  4\r
2006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2007                 *MESH_VERTEX_LIST       {\r
2008                         *MESH_VERTEX    0       0.000000        -39.000000      -4.000000\r
2009                         *MESH_VERTEX    1       0.000000        -39.000000      0.000000\r
2010                         *MESH_VERTEX    2       29.250000       -29.250000      0.000000\r
2011                         *MESH_VERTEX    3       29.250000       -29.250000      -4.000000\r
2012                         *MESH_VERTEX    4       -29.250000      -29.250000      0.000000\r
2013                         *MESH_VERTEX    5       -29.250000      -29.250000      -4.000000\r
2014                 }\r
2015                 *MESH_NORMALS   {\r
2016                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2017                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2018                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2019                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2020                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2021                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2022                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2023                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2024                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2025                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
2026                 }\r
2027                 *MESH_FACE_LIST {\r
2028                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2029                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2030                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2031                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2032                 }\r
2033                 *MESH_NUMTVERTEX        6\r
2034                 *MESH_TVERTLIST {\r
2035                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
2036                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
2037                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
2038                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2039                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
2040                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
2041                 }\r
2042                 *MESH_NUMTVFACES        4\r
2043                 *MESH_TFACELIST {\r
2044                         *MESH_TFACE     0       0       2       1\r
2045                         *MESH_TFACE     1       0       3       2\r
2046                         *MESH_TFACE     2       4       0       1\r
2047                         *MESH_TFACE     3       4       5       0\r
2048                 }\r
2049         }\r
2050         *PROP_MOTIONBLUR        0\r
2051         *PROP_CASTSHADOW        1\r
2052         *PROP_RECVSHADOW        1\r
2053         *MATERIAL_REF   11\r
2054 }\r
2055 *GEOMOBJECT     {\r
2056         *NODE_NAME      "mat11model0surf36"\r
2057         *NODE_TM        {\r
2058                 *NODE_NAME      "mat11model0surf36"\r
2059                 *INHERIT_POS    0       0       0\r
2060                 *INHERIT_ROT    0       0       0\r
2061                 *INHERIT_SCL    0       0       0\r
2062                 *TM_ROW0        1.0     0       0\r
2063                 *TM_ROW1        0       1.0     0\r
2064                 *TM_ROW2        0       0       1.0\r
2065                 *TM_ROW3        0       0       0\r
2066                 *TM_POS 0.000000        0.000000        0.000000\r
2067         }\r
2068         *MESH   {\r
2069                 *TIMEVALUE      0\r
2070                 *MESH_NUMVERTEX 8\r
2071                 *MESH_NUMFACES  4\r
2072                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2073                 *MESH_VERTEX_LIST       {\r
2074                         *MESH_VERTEX    0       -29.250000      29.250000       0.000000\r
2075                         *MESH_VERTEX    1       -39.000000      0.000000        0.000000\r
2076                         *MESH_VERTEX    2       -39.000000      0.000000        -4.000000\r
2077                         *MESH_VERTEX    3       -29.250000      29.250000       -4.000000\r
2078                         *MESH_VERTEX    4       -39.000000      0.000000        -4.000000\r
2079                         *MESH_VERTEX    5       -39.000000      0.000000        0.000000\r
2080                         *MESH_VERTEX    6       -29.250000      -29.250000      0.000000\r
2081                         *MESH_VERTEX    7       -29.250000      -29.250000      -4.000000\r
2082                 }\r
2083                 *MESH_NORMALS   {\r
2084                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2085                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2086                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
2087                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
2088                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2089                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2090                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2091                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2092                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2093                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2094                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
2095                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
2096                 }\r
2097                 *MESH_FACE_LIST {\r
2098                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2100                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2101                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2102                 }\r
2103                 *MESH_NUMTVERTEX        8\r
2104                 *MESH_TVERTLIST {\r
2105                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
2106                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
2107                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
2108                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2109                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2110                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
2111                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
2112                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
2113                 }\r
2114                 *MESH_NUMTVFACES        4\r
2115                 *MESH_TFACELIST {\r
2116                         *MESH_TFACE     0       0       2       1\r
2117                         *MESH_TFACE     1       0       3       2\r
2118                         *MESH_TFACE     2       4       6       5\r
2119                         *MESH_TFACE     3       4       7       6\r
2120                 }\r
2121         }\r
2122         *PROP_MOTIONBLUR        0\r
2123         *PROP_CASTSHADOW        1\r
2124         *PROP_RECVSHADOW        1\r
2125         *MATERIAL_REF   11\r
2126 }\r
2127 *GEOMOBJECT     {\r
2128         *NODE_NAME      "mat12model0surf37"\r
2129         *NODE_TM        {\r
2130                 *NODE_NAME      "mat12model0surf37"\r
2131                 *INHERIT_POS    0       0       0\r
2132                 *INHERIT_ROT    0       0       0\r
2133                 *INHERIT_SCL    0       0       0\r
2134                 *TM_ROW0        1.0     0       0\r
2135                 *TM_ROW1        0       1.0     0\r
2136                 *TM_ROW2        0       0       1.0\r
2137                 *TM_ROW3        0       0       0\r
2138                 *TM_POS 0.000000        0.000000        0.000000\r
2139         }\r
2140         *MESH   {\r
2141                 *TIMEVALUE      0\r
2142                 *MESH_NUMVERTEX 9\r
2143                 *MESH_NUMFACES  8\r
2144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2145                 *MESH_VERTEX_LIST       {\r
2146                         *MESH_VERTEX    0       0.000000        39.000000       0.000000\r
2147                         *MESH_VERTEX    1       29.250000       29.250000       0.000000\r
2148                         *MESH_VERTEX    2       0.000000        0.000000        0.000000\r
2149                         *MESH_VERTEX    3       39.000000       0.000000        0.000000\r
2150                         *MESH_VERTEX    4       29.250000       -29.250000      0.000000\r
2151                         *MESH_VERTEX    5       0.000000        -39.000000      0.000000\r
2152                         *MESH_VERTEX    6       -29.250000      29.250000       0.000000\r
2153                         *MESH_VERTEX    7       -29.250000      -29.250000      0.000000\r
2154                         *MESH_VERTEX    8       -39.000000      0.000000        0.000000\r
2155                 }\r
2156                 *MESH_NORMALS   {\r
2157                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2158                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2159                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2160                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2161                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2162                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2163                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2164                         *MESH_FACENORMAL        7       -0.985599       -0.169102       0.000000\r
2165                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2166                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2167                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2168                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2169                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2170                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2171                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2172                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2173                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2174                 }\r
2175                 *MESH_FACE_LIST {\r
2176                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2178                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2180                         *MESH_FACE      4       A:      0       B:      6       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2181                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2182                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2183                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2184                 }\r
2185                 *MESH_NUMTVERTEX        9\r
2186                 *MESH_TVERTLIST {\r
2187                         *MESH_TVERT     0       0.778353        0.809135        1.000000\r
2188                         *MESH_TVERT     1       0.778353        0.504448        1.000000\r
2189                         *MESH_TVERT     2       0.473666        0.504448        1.000000\r
2190                         *MESH_TVERT     3       0.778353        0.199760        1.000000\r
2191                         *MESH_TVERT     4       0.473666        0.199760        1.000000\r
2192                         *MESH_TVERT     5       0.168978        0.199760        1.000000\r
2193                         *MESH_TVERT     6       0.473666        0.809135        1.000000\r
2194                         *MESH_TVERT     7       0.168978        0.504448        1.000000\r
2195                         *MESH_TVERT     8       0.168978        0.809135        1.000000\r
2196                 }\r
2197                 *MESH_NUMTVFACES        8\r
2198                 *MESH_TFACELIST {\r
2199                         *MESH_TFACE     0       0       2       1\r
2200                         *MESH_TFACE     1       1       2       3\r
2201                         *MESH_TFACE     2       2       4       3\r
2202                         *MESH_TFACE     3       2       5       4\r
2203                         *MESH_TFACE     4       0       6       2\r
2204                         *MESH_TFACE     5       2       7       5\r
2205                         *MESH_TFACE     6       2       6       8\r
2206                         *MESH_TFACE     7       2       8       7\r
2207                 }\r
2208         }\r
2209         *PROP_MOTIONBLUR        0\r
2210         *PROP_CASTSHADOW        1\r
2211         *PROP_RECVSHADOW        1\r
2212         *MATERIAL_REF   12\r
2213 }\r
2214 *GEOMOBJECT     {\r
2215         *NODE_NAME      "mat2model0surf38"\r
2216         *NODE_TM        {\r
2217                 *NODE_NAME      "mat2model0surf38"\r
2218                 *INHERIT_POS    0       0       0\r
2219                 *INHERIT_ROT    0       0       0\r
2220                 *INHERIT_SCL    0       0       0\r
2221                 *TM_ROW0        1.0     0       0\r
2222                 *TM_ROW1        0       1.0     0\r
2223                 *TM_ROW2        0       0       1.0\r
2224                 *TM_ROW3        0       0       0\r
2225                 *TM_POS 0.000000        0.000000        0.000000\r
2226         }\r
2227         *MESH   {\r
2228                 *TIMEVALUE      0\r
2229                 *MESH_NUMVERTEX 4\r
2230                 *MESH_NUMFACES  2\r
2231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2232                 *MESH_VERTEX_LIST       {\r
2233                         *MESH_VERTEX    0       -30.000000      8.000000        -4.000000\r
2234                         *MESH_VERTEX    1       -30.000000      -8.000000       -4.000000\r
2235                         *MESH_VERTEX    2       -30.000000      8.000000        88.000000\r
2236                         *MESH_VERTEX    3       -30.000000      -8.000000       88.000000\r
2237                 }\r
2238                 *MESH_NORMALS   {\r
2239                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2240                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2241                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2242                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2243                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2244                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2245                 }\r
2246                 *MESH_FACE_LIST {\r
2247                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2248                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2249                 }\r
2250                 *MESH_NUMTVERTEX        4\r
2251                 *MESH_TVERTLIST {\r
2252                         *MESH_TVERT     0       0.000000        0.003397        1.000000\r
2253                         *MESH_TVERT     1       1.000000        0.003397        1.000000\r
2254                         *MESH_TVERT     2       0.000000        1.003397        1.000000\r
2255                         *MESH_TVERT     3       1.000000        1.003397        1.000000\r
2256                 }\r
2257                 *MESH_NUMTVFACES        2\r
2258                 *MESH_TFACELIST {\r
2259                         *MESH_TFACE     0       0       2       1\r
2260                         *MESH_TFACE     1       2       3       1\r
2261                 }\r
2262         }\r
2263         *PROP_MOTIONBLUR        0\r
2264         *PROP_CASTSHADOW        1\r
2265         *PROP_RECVSHADOW        1\r
2266         *MATERIAL_REF   2\r
2267 }\r
2268 *GEOMOBJECT     {\r
2269         *NODE_NAME      "mat3model0surf39"\r
2270         *NODE_TM        {\r
2271                 *NODE_NAME      "mat3model0surf39"\r
2272                 *INHERIT_POS    0       0       0\r
2273                 *INHERIT_ROT    0       0       0\r
2274                 *INHERIT_SCL    0       0       0\r
2275                 *TM_ROW0        1.0     0       0\r
2276                 *TM_ROW1        0       1.0     0\r
2277                 *TM_ROW2        0       0       1.0\r
2278                 *TM_ROW3        0       0       0\r
2279                 *TM_POS 0.000000        0.000000        0.000000\r
2280         }\r
2281         *MESH   {\r
2282                 *TIMEVALUE      0\r
2283                 *MESH_NUMVERTEX 4\r
2284                 *MESH_NUMFACES  2\r
2285                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2286                 *MESH_VERTEX_LIST       {\r
2287                         *MESH_VERTEX    0       -30.000000      8.000000        88.000000\r
2288                         *MESH_VERTEX    1       -41.000000      8.000000        -4.000000\r
2289                         *MESH_VERTEX    2       -30.000000      8.000000        -4.000000\r
2290                         *MESH_VERTEX    3       -41.000000      8.000000        88.000000\r
2291                 }\r
2292                 *MESH_NORMALS   {\r
2293                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2294                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2295                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2296                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2297                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2298                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2299                 }\r
2300                 *MESH_FACE_LIST {\r
2301                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2302                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2303                 }\r
2304                 *MESH_NUMTVERTEX        4\r
2305                 *MESH_TVERTLIST {\r
2306                         *MESH_TVERT     0       -0.007102       2.002382        1.000000\r
2307                         *MESH_TVERT     1       0.992898        -0.997622       1.000000\r
2308                         *MESH_TVERT     2       -0.007102       -0.997622       1.000000\r
2309                         *MESH_TVERT     3       0.992898        2.002382        1.000000\r
2310                 }\r
2311                 *MESH_NUMTVFACES        2\r
2312                 *MESH_TFACELIST {\r
2313                         *MESH_TFACE     0       0       2       1\r
2314                         *MESH_TFACE     1       3       0       1\r
2315                 }\r
2316         }\r
2317         *PROP_MOTIONBLUR        0\r
2318         *PROP_CASTSHADOW        1\r
2319         *PROP_RECVSHADOW        1\r
2320         *MATERIAL_REF   3\r
2321 }\r
2322 *GEOMOBJECT     {\r
2323         *NODE_NAME      "mat3model0surf40"\r
2324         *NODE_TM        {\r
2325                 *NODE_NAME      "mat3model0surf40"\r
2326                 *INHERIT_POS    0       0       0\r
2327                 *INHERIT_ROT    0       0       0\r
2328                 *INHERIT_SCL    0       0       0\r
2329                 *TM_ROW0        1.0     0       0\r
2330                 *TM_ROW1        0       1.0     0\r
2331                 *TM_ROW2        0       0       1.0\r
2332                 *TM_ROW3        0       0       0\r
2333                 *TM_POS 0.000000        0.000000        0.000000\r
2334         }\r
2335         *MESH   {\r
2336                 *TIMEVALUE      0\r
2337                 *MESH_NUMVERTEX 4\r
2338                 *MESH_NUMFACES  2\r
2339                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2340                 *MESH_VERTEX_LIST       {\r
2341                         *MESH_VERTEX    0       -30.000000      -8.000000       88.000000\r
2342                         *MESH_VERTEX    1       -41.000000      -8.000000       88.000000\r
2343                         *MESH_VERTEX    2       -30.000000      8.000000        88.000000\r
2344                         *MESH_VERTEX    3       -41.000000      8.000000        88.000000\r
2345                 }\r
2346                 *MESH_NORMALS   {\r
2347                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2348                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2349                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2350                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2351                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2352                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2353                 }\r
2354                 *MESH_FACE_LIST {\r
2355                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2356                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2357                 }\r
2358                 *MESH_NUMTVERTEX        4\r
2359                 *MESH_TVERTLIST {\r
2360                         *MESH_TVERT     0       -0.007102       0.000000        1.000000\r
2361                         *MESH_TVERT     1       0.992898        0.000000        1.000000\r
2362                         *MESH_TVERT     2       -0.007102       1.000000        1.000000\r
2363                         *MESH_TVERT     3       0.992898        1.000000        1.000000\r
2364                 }\r
2365                 *MESH_NUMTVFACES        2\r
2366                 *MESH_TFACELIST {\r
2367                         *MESH_TFACE     0       0       2       1\r
2368                         *MESH_TFACE     1       2       3       1\r
2369                 }\r
2370         }\r
2371         *PROP_MOTIONBLUR        0\r
2372         *PROP_CASTSHADOW        1\r
2373         *PROP_RECVSHADOW        1\r
2374         *MATERIAL_REF   3\r
2375 }\r
2376 *GEOMOBJECT     {\r
2377         *NODE_NAME      "mat3model0surf41"\r
2378         *NODE_TM        {\r
2379                 *NODE_NAME      "mat3model0surf41"\r
2380                 *INHERIT_POS    0       0       0\r
2381                 *INHERIT_ROT    0       0       0\r
2382                 *INHERIT_SCL    0       0       0\r
2383                 *TM_ROW0        1.0     0       0\r
2384                 *TM_ROW1        0       1.0     0\r
2385                 *TM_ROW2        0       0       1.0\r
2386                 *TM_ROW3        0       0       0\r
2387                 *TM_POS 0.000000        0.000000        0.000000\r
2388         }\r
2389         *MESH   {\r
2390                 *TIMEVALUE      0\r
2391                 *MESH_NUMVERTEX 4\r
2392                 *MESH_NUMFACES  2\r
2393                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2394                 *MESH_VERTEX_LIST       {\r
2395                         *MESH_VERTEX    0       -30.000000      -8.000000       88.000000\r
2396                         *MESH_VERTEX    1       -41.000000      -8.000000       -4.000000\r
2397                         *MESH_VERTEX    2       -41.000000      -8.000000       88.000000\r
2398                         *MESH_VERTEX    3       -30.000000      -8.000000       -4.000000\r
2399                 }\r
2400                 *MESH_NORMALS   {\r
2401                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2402                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2403                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2404                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2405                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2406                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2407                 }\r
2408                 *MESH_FACE_LIST {\r
2409                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2410                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2411                 }\r
2412                 *MESH_NUMTVERTEX        4\r
2413                 *MESH_TVERTLIST {\r
2414                         *MESH_TVERT     0       -0.007102       2.002382        1.000000\r
2415                         *MESH_TVERT     1       0.992898        -0.997622       1.000000\r
2416                         *MESH_TVERT     2       0.992898        2.002382        1.000000\r
2417                         *MESH_TVERT     3       -0.007102       -0.997622       1.000000\r
2418                 }\r
2419                 *MESH_NUMTVFACES        2\r
2420                 *MESH_TFACELIST {\r
2421                         *MESH_TFACE     0       0       2       1\r
2422                         *MESH_TFACE     1       3       0       1\r
2423                 }\r
2424         }\r
2425         *PROP_MOTIONBLUR        0\r
2426         *PROP_CASTSHADOW        1\r
2427         *PROP_RECVSHADOW        1\r
2428         *MATERIAL_REF   3\r
2429 }\r
2430 *GEOMOBJECT     {\r
2431         *NODE_NAME      "mat13model0surf42"\r
2432         *NODE_TM        {\r
2433                 *NODE_NAME      "mat13model0surf42"\r
2434                 *INHERIT_POS    0       0       0\r
2435                 *INHERIT_ROT    0       0       0\r
2436                 *INHERIT_SCL    0       0       0\r
2437                 *TM_ROW0        1.0     0       0\r
2438                 *TM_ROW1        0       1.0     0\r
2439                 *TM_ROW2        0       0       1.0\r
2440                 *TM_ROW3        0       0       0\r
2441                 *TM_POS 0.000000        0.000000        0.000000\r
2442         }\r
2443         *MESH   {\r
2444                 *TIMEVALUE      0\r
2445                 *MESH_NUMVERTEX 6\r
2446                 *MESH_NUMFACES  4\r
2447                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2448                 *MESH_VERTEX_LIST       {\r
2449                         *MESH_VERTEX    0       32.000000       0.000005        0.000000\r
2450                         *MESH_VERTEX    1       32.000000       0.000005        89.000000\r
2451                         *MESH_VERTEX    2       24.000000       24.000008       89.000000\r
2452                         *MESH_VERTEX    3       24.000000       24.000008       0.000000\r
2453                         *MESH_VERTEX    4       24.000000       -23.999992      89.000000\r
2454                         *MESH_VERTEX    5       24.000000       -23.999992      0.000000\r
2455                 }\r
2456                 *MESH_NORMALS   {\r
2457                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2458                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2459                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2460                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2461                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2462                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2463                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2464                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2465                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
2466                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2472                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2473                 }\r
2474                 *MESH_NUMTVERTEX        6\r
2475                 *MESH_TVERTLIST {\r
2476                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
2477                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
2478                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
2479                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
2480                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
2481                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
2482                 }\r
2483                 *MESH_NUMTVFACES        4\r
2484                 *MESH_TFACELIST {\r
2485                         *MESH_TFACE     0       0       2       1\r
2486                         *MESH_TFACE     1       0       3       2\r
2487                         *MESH_TFACE     2       4       0       1\r
2488                         *MESH_TFACE     3       4       5       0\r
2489                 }\r
2490         }\r
2491         *PROP_MOTIONBLUR        0\r
2492         *PROP_CASTSHADOW        1\r
2493         *PROP_RECVSHADOW        1\r
2494         *MATERIAL_REF   13\r
2495 }\r
2496 *GEOMOBJECT     {\r
2497         *NODE_NAME      "mat13model0surf43"\r
2498         *NODE_TM        {\r
2499                 *NODE_NAME      "mat13model0surf43"\r
2500                 *INHERIT_POS    0       0       0\r
2501                 *INHERIT_ROT    0       0       0\r
2502                 *INHERIT_SCL    0       0       0\r
2503                 *TM_ROW0        1.0     0       0\r
2504                 *TM_ROW1        0       1.0     0\r
2505                 *TM_ROW2        0       0       1.0\r
2506                 *TM_ROW3        0       0       0\r
2507                 *TM_POS 0.000000        0.000000        0.000000\r
2508         }\r
2509         *MESH   {\r
2510                 *TIMEVALUE      0\r
2511                 *MESH_NUMVERTEX 6\r
2512                 *MESH_NUMFACES  4\r
2513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2514                 *MESH_VERTEX_LIST       {\r
2515                         *MESH_VERTEX    0       32.000000       0.000005        89.000000\r
2516                         *MESH_VERTEX    1       32.000000       0.000005        0.000000\r
2517                         *MESH_VERTEX    2       24.000000       24.000008       0.000000\r
2518                         *MESH_VERTEX    3       24.000000       24.000008       89.000000\r
2519                         *MESH_VERTEX    4       24.000000       -23.999992      0.000000\r
2520                         *MESH_VERTEX    5       24.000000       -23.999992      89.000000\r
2521                 }\r
2522                 *MESH_NORMALS   {\r
2523                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2524                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2525                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2526                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2527                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2528                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2529                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2530                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2531                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
2532                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2533                 }\r
2534                 *MESH_FACE_LIST {\r
2535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2538                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2539                 }\r
2540                 *MESH_NUMTVERTEX        6\r
2541                 *MESH_TVERTLIST {\r
2542                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2543                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
2544                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
2545                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2546                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
2547                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
2548                 }\r
2549                 *MESH_NUMTVFACES        4\r
2550                 *MESH_TFACELIST {\r
2551                         *MESH_TFACE     0       0       2       1\r
2552                         *MESH_TFACE     1       0       3       2\r
2553                         *MESH_TFACE     2       4       0       1\r
2554                         *MESH_TFACE     3       4       5       0\r
2555                 }\r
2556         }\r
2557         *PROP_MOTIONBLUR        0\r
2558         *PROP_CASTSHADOW        1\r
2559         *PROP_RECVSHADOW        1\r
2560         *MATERIAL_REF   13\r
2561 }\r
2562 *GEOMOBJECT     {\r
2563         *NODE_NAME      "mat13model0surf44"\r
2564         *NODE_TM        {\r
2565                 *NODE_NAME      "mat13model0surf44"\r
2566                 *INHERIT_POS    0       0       0\r
2567                 *INHERIT_ROT    0       0       0\r
2568                 *INHERIT_SCL    0       0       0\r
2569                 *TM_ROW0        1.0     0       0\r
2570                 *TM_ROW1        0       1.0     0\r
2571                 *TM_ROW2        0       0       1.0\r
2572                 *TM_ROW3        0       0       0\r
2573                 *TM_POS 0.000000        0.000000        0.000000\r
2574         }\r
2575         *MESH   {\r
2576                 *TIMEVALUE      0\r
2577                 *MESH_NUMVERTEX 6\r
2578                 *MESH_NUMFACES  4\r
2579                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2580                 *MESH_VERTEX_LIST       {\r
2581                         *MESH_VERTEX    0       24.000000       24.000008       89.000000\r
2582                         *MESH_VERTEX    1       0.000000        32.000008       0.000000\r
2583                         *MESH_VERTEX    2       24.000000       24.000008       0.000000\r
2584                         *MESH_VERTEX    3       0.000000        32.000008       89.000000\r
2585                         *MESH_VERTEX    4       -24.000000      24.000008       89.000000\r
2586                         *MESH_VERTEX    5       -24.000000      24.000008       0.000000\r
2587                 }\r
2588                 *MESH_NORMALS   {\r
2589                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2590                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2591                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
2592                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2593                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2594                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2595                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2596                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2597                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
2598                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2599                 }\r
2600                 *MESH_FACE_LIST {\r
2601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2602                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2603                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2604                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2605                 }\r
2606                 *MESH_NUMTVERTEX        6\r
2607                 *MESH_TVERTLIST {\r
2608                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
2609                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
2610                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
2611                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2612                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
2613                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
2614                 }\r
2615                 *MESH_NUMTVFACES        4\r
2616                 *MESH_TFACELIST {\r
2617                         *MESH_TFACE     0       0       2       1\r
2618                         *MESH_TFACE     1       0       1       3\r
2619                         *MESH_TFACE     2       1       4       3\r
2620                         *MESH_TFACE     3       1       5       4\r
2621                 }\r
2622         }\r
2623         *PROP_MOTIONBLUR        0\r
2624         *PROP_CASTSHADOW        1\r
2625         *PROP_RECVSHADOW        1\r
2626         *MATERIAL_REF   13\r
2627 }\r
2628 *GEOMOBJECT     {\r
2629         *NODE_NAME      "mat13model0surf45"\r
2630         *NODE_TM        {\r
2631                 *NODE_NAME      "mat13model0surf45"\r
2632                 *INHERIT_POS    0       0       0\r
2633                 *INHERIT_ROT    0       0       0\r
2634                 *INHERIT_SCL    0       0       0\r
2635                 *TM_ROW0        1.0     0       0\r
2636                 *TM_ROW1        0       1.0     0\r
2637                 *TM_ROW2        0       0       1.0\r
2638                 *TM_ROW3        0       0       0\r
2639                 *TM_POS 0.000000        0.000000        0.000000\r
2640         }\r
2641         *MESH   {\r
2642                 *TIMEVALUE      0\r
2643                 *MESH_NUMVERTEX 6\r
2644                 *MESH_NUMFACES  4\r
2645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2646                 *MESH_VERTEX_LIST       {\r
2647                         *MESH_VERTEX    0       24.000000       24.000008       0.000000\r
2648                         *MESH_VERTEX    1       0.000000        32.000008       89.000000\r
2649                         *MESH_VERTEX    2       24.000000       24.000008       89.000000\r
2650                         *MESH_VERTEX    3       0.000000        32.000008       0.000000\r
2651                         *MESH_VERTEX    4       -24.000000      24.000008       0.000000\r
2652                         *MESH_VERTEX    5       -24.000000      24.000008       89.000000\r
2653                 }\r
2654                 *MESH_NORMALS   {\r
2655                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2656                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2657                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
2658                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2659                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2660                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2661                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2662                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2663                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
2664                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
2665                 }\r
2666                 *MESH_FACE_LIST {\r
2667                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2668                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2669                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2670                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2671                 }\r
2672                 *MESH_NUMTVERTEX        6\r
2673                 *MESH_TVERTLIST {\r
2674                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
2675                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
2676                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
2677                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
2678                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
2679                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
2680                 }\r
2681                 *MESH_NUMTVFACES        4\r
2682                 *MESH_TFACELIST {\r
2683                         *MESH_TFACE     0       0       2       1\r
2684                         *MESH_TFACE     1       0       1       3\r
2685                         *MESH_TFACE     2       1       4       3\r
2686                         *MESH_TFACE     3       1       5       4\r
2687                 }\r
2688         }\r
2689         *PROP_MOTIONBLUR        0\r
2690         *PROP_CASTSHADOW        1\r
2691         *PROP_RECVSHADOW        1\r
2692         *MATERIAL_REF   13\r
2693 }\r
2694 *GEOMOBJECT     {\r
2695         *NODE_NAME      "mat13model0surf46"\r
2696         *NODE_TM        {\r
2697                 *NODE_NAME      "mat13model0surf46"\r
2698                 *INHERIT_POS    0       0       0\r
2699                 *INHERIT_ROT    0       0       0\r
2700                 *INHERIT_SCL    0       0       0\r
2701                 *TM_ROW0        1.0     0       0\r
2702                 *TM_ROW1        0       1.0     0\r
2703                 *TM_ROW2        0       0       1.0\r
2704                 *TM_ROW3        0       0       0\r
2705                 *TM_POS 0.000000        0.000000        0.000000\r
2706         }\r
2707         *MESH   {\r
2708                 *TIMEVALUE      0\r
2709                 *MESH_NUMVERTEX 6\r
2710                 *MESH_NUMFACES  4\r
2711                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2712                 *MESH_VERTEX_LIST       {\r
2713                         *MESH_VERTEX    0       0.000000        -31.999992      0.000000\r
2714                         *MESH_VERTEX    1       0.000000        -31.999992      89.000000\r
2715                         *MESH_VERTEX    2       24.000000       -23.999992      89.000000\r
2716                         *MESH_VERTEX    3       24.000000       -23.999992      0.000000\r
2717                         *MESH_VERTEX    4       -24.000000      -23.999992      89.000000\r
2718                         *MESH_VERTEX    5       -24.000000      -23.999992      0.000000\r
2719                 }\r
2720                 *MESH_NORMALS   {\r
2721                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2722                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2723                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2724                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2725                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2726                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2727                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2728                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2729                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2730                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
2731                 }\r
2732                 *MESH_FACE_LIST {\r
2733                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2734                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2736                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                 }\r
2738                 *MESH_NUMTVERTEX        6\r
2739                 *MESH_TVERTLIST {\r
2740                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
2741                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
2742                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
2743                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
2744                         *MESH_TVERT     4       0.875000        0.000000        1.000000\r
2745                         *MESH_TVERT     5       0.875000        1.000000        1.000000\r
2746                 }\r
2747                 *MESH_NUMTVFACES        4\r
2748                 *MESH_TFACELIST {\r
2749                         *MESH_TFACE     0       0       2       1\r
2750                         *MESH_TFACE     1       0       3       2\r
2751                         *MESH_TFACE     2       4       0       1\r
2752                         *MESH_TFACE     3       4       5       0\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   13\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat13model0surf47"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat13model0surf47"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 6\r
2776                 *MESH_NUMFACES  4\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       0.000000        -31.999992      89.000000\r
2780                         *MESH_VERTEX    1       0.000000        -31.999992      0.000000\r
2781                         *MESH_VERTEX    2       24.000000       -23.999992      0.000000\r
2782                         *MESH_VERTEX    3       24.000000       -23.999992      89.000000\r
2783                         *MESH_VERTEX    4       -24.000000      -23.999992      0.000000\r
2784                         *MESH_VERTEX    5       -24.000000      -23.999992      89.000000\r
2785                 }\r
2786                 *MESH_NORMALS   {\r
2787                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2788                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2789                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2790                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2791                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2792                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2793                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2794                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2795                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
2796                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
2797                 }\r
2798                 *MESH_FACE_LIST {\r
2799                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2800                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2801                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2802                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2803                 }\r
2804                 *MESH_NUMTVERTEX        6\r
2805                 *MESH_TVERTLIST {\r
2806                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
2807                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
2808                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
2809                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2810                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
2811                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
2812                 }\r
2813                 *MESH_NUMTVFACES        4\r
2814                 *MESH_TFACELIST {\r
2815                         *MESH_TFACE     0       0       2       1\r
2816                         *MESH_TFACE     1       0       3       2\r
2817                         *MESH_TFACE     2       4       0       1\r
2818                         *MESH_TFACE     3       4       5       0\r
2819                 }\r
2820         }\r
2821         *PROP_MOTIONBLUR        0\r
2822         *PROP_CASTSHADOW        1\r
2823         *PROP_RECVSHADOW        1\r
2824         *MATERIAL_REF   13\r
2825 }\r
2826 *GEOMOBJECT     {\r
2827         *NODE_NAME      "mat13model0surf48"\r
2828         *NODE_TM        {\r
2829                 *NODE_NAME      "mat13model0surf48"\r
2830                 *INHERIT_POS    0       0       0\r
2831                 *INHERIT_ROT    0       0       0\r
2832                 *INHERIT_SCL    0       0       0\r
2833                 *TM_ROW0        1.0     0       0\r
2834                 *TM_ROW1        0       1.0     0\r
2835                 *TM_ROW2        0       0       1.0\r
2836                 *TM_ROW3        0       0       0\r
2837                 *TM_POS 0.000000        0.000000        0.000000\r
2838         }\r
2839         *MESH   {\r
2840                 *TIMEVALUE      0\r
2841                 *MESH_NUMVERTEX 8\r
2842                 *MESH_NUMFACES  4\r
2843                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2844                 *MESH_VERTEX_LIST       {\r
2845                         *MESH_VERTEX    0       -24.000000      24.000008       0.000000\r
2846                         *MESH_VERTEX    1       -32.000000      0.000005        89.000000\r
2847                         *MESH_VERTEX    2       -24.000000      24.000008       89.000000\r
2848                         *MESH_VERTEX    3       -32.000000      0.000005        0.000000\r
2849                         *MESH_VERTEX    4       -32.000000      0.000005        89.000000\r
2850                         *MESH_VERTEX    5       -32.000000      0.000005        0.000000\r
2851                         *MESH_VERTEX    6       -24.000000      -23.999992      0.000000\r
2852                         *MESH_VERTEX    7       -24.000000      -23.999992      89.000000\r
2853                 }\r
2854                 *MESH_NORMALS   {\r
2855                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2856                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2857                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
2858                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
2859                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2860                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2861                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2862                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2863                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2864                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2865                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
2866                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
2867                 }\r
2868                 *MESH_FACE_LIST {\r
2869                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2870                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2871                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2872                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2873                 }\r
2874                 *MESH_NUMTVERTEX        8\r
2875                 *MESH_TVERTLIST {\r
2876                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
2877                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2878                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2879                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2880                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
2881                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
2882                         *MESH_TVERT     6       0.875000        1.000000        1.000000\r
2883                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
2884                 }\r
2885                 *MESH_NUMTVFACES        4\r
2886                 *MESH_TFACELIST {\r
2887                         *MESH_TFACE     0       0       2       1\r
2888                         *MESH_TFACE     1       0       1       3\r
2889                         *MESH_TFACE     2       4       6       5\r
2890                         *MESH_TFACE     3       4       7       6\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   13\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat13model0surf49"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat13model0surf49"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 8\r
2914                 *MESH_NUMFACES  4\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       -24.000000      24.000008       89.000000\r
2918                         *MESH_VERTEX    1       -32.000000      0.000005        0.000000\r
2919                         *MESH_VERTEX    2       -24.000000      24.000008       0.000000\r
2920                         *MESH_VERTEX    3       -32.000000      0.000005        89.000000\r
2921                         *MESH_VERTEX    4       -32.000000      0.000005        0.000000\r
2922                         *MESH_VERTEX    5       -32.000000      0.000005        89.000000\r
2923                         *MESH_VERTEX    6       -24.000000      -23.999992      89.000000\r
2924                         *MESH_VERTEX    7       -24.000000      -23.999992      0.000000\r
2925                 }\r
2926                 *MESH_NORMALS   {\r
2927                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2928                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2929                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
2930                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
2931                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2932                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2933                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2934                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2935                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2936                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2937                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
2938                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
2939                 }\r
2940                 *MESH_FACE_LIST {\r
2941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2942                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2943                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2944                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2945                 }\r
2946                 *MESH_NUMTVERTEX        8\r
2947                 *MESH_TVERTLIST {\r
2948                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2949                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2950                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
2951                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2952                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
2953                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
2954                         *MESH_TVERT     6       0.875000        0.000000        1.000000\r
2955                         *MESH_TVERT     7       0.875000        1.000000        1.000000\r
2956                 }\r
2957                 *MESH_NUMTVFACES        4\r
2958                 *MESH_TFACELIST {\r
2959                         *MESH_TFACE     0       0       2       1\r
2960                         *MESH_TFACE     1       0       1       3\r
2961                         *MESH_TFACE     2       4       6       5\r
2962                         *MESH_TFACE     3       4       7       6\r
2963                 }\r
2964         }\r
2965         *PROP_MOTIONBLUR        0\r
2966         *PROP_CASTSHADOW        1\r
2967         *PROP_RECVSHADOW        1\r
2968         *MATERIAL_REF   13\r
2969 }\r
2970 *GEOMOBJECT     {\r
2971         *NODE_NAME      "mat1model0surf50"\r
2972         *NODE_TM        {\r
2973                 *NODE_NAME      "mat1model0surf50"\r
2974                 *INHERIT_POS    0       0       0\r
2975                 *INHERIT_ROT    0       0       0\r
2976                 *INHERIT_SCL    0       0       0\r
2977                 *TM_ROW0        1.0     0       0\r
2978                 *TM_ROW1        0       1.0     0\r
2979                 *TM_ROW2        0       0       1.0\r
2980                 *TM_ROW3        0       0       0\r
2981                 *TM_POS 0.000000        0.000000        0.000000\r
2982         }\r
2983         *MESH   {\r
2984                 *TIMEVALUE      0\r
2985                 *MESH_NUMVERTEX 4\r
2986                 *MESH_NUMFACES  2\r
2987                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2988                 *MESH_VERTEX_LIST       {\r
2989                         *MESH_VERTEX    0       -41.000000      8.000000        88.000000\r
2990                         *MESH_VERTEX    1       -41.000000      -8.000000       -4.000000\r
2991                         *MESH_VERTEX    2       -41.000000      8.000000        -4.000000\r
2992                         *MESH_VERTEX    3       -41.000000      -8.000000       88.000000\r
2993                 }\r
2994                 *MESH_NORMALS   {\r
2995                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2996                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
2997                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2998                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2999                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3000                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3001                 }\r
3002                 *MESH_FACE_LIST {\r
3003                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3004                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3005                 }\r
3006                 *MESH_NUMTVERTEX        4\r
3007                 *MESH_TVERTLIST {\r
3008                         *MESH_TVERT     0       0.000000        1.003397        1.000000\r
3009                         *MESH_TVERT     1       1.000000        0.003397        1.000000\r
3010                         *MESH_TVERT     2       0.000000        0.003397        1.000000\r
3011                         *MESH_TVERT     3       1.000000        1.003397        1.000000\r
3012                 }\r
3013                 *MESH_NUMTVFACES        2\r
3014                 *MESH_TFACELIST {\r
3015                         *MESH_TFACE     0       0       2       1\r
3016                         *MESH_TFACE     1       3       0       1\r
3017                 }\r
3018         }\r
3019         *PROP_MOTIONBLUR        0\r
3020         *PROP_CASTSHADOW        1\r
3021         *PROP_RECVSHADOW        1\r
3022         *MATERIAL_REF   1\r
3023 }\r