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Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / mutator_new_toys.cfg
1 set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns"
2 set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"
3
4 set g_weaponreplace_hlac ""
5 set g_weaponreplace_minelayer ""
6 set g_weaponreplace_rifle ""
7 set g_weaponreplace_seeker ""
8
9 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
10 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
12 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13
14 // {{{ hlac
15 set g_balance_hlac_primary_spread_min 0.01
16 set g_balance_hlac_primary_spread_max 0.25
17 set g_balance_hlac_primary_spread_add 0.0045
18 set g_balance_hlac_primary_spread_crouchmod 0.25
19
20 set g_balance_hlac_primary_damage 18
21 set g_balance_hlac_primary_edgedamage 9
22 set g_balance_hlac_primary_force 90
23 set g_balance_hlac_primary_radius 70
24 set g_balance_hlac_primary_speed 9000
25 set g_balance_hlac_primary_lifetime 5
26
27 set g_balance_hlac_primary_refire 0.15
28 set g_balance_hlac_primary_animtime 0.4
29 set g_balance_hlac_primary_ammo 1
30
31 set g_balance_hlac_secondary 1
32 set g_balance_hlac_secondary_spread 0.15
33 set g_balance_hlac_secondary_spread_crouchmod 0.5
34
35 set g_balance_hlac_secondary_damage 15
36 set g_balance_hlac_secondary_edgedamage 7.5
37 set g_balance_hlac_secondary_force 90
38 set g_balance_hlac_secondary_radius 70
39 set g_balance_hlac_secondary_speed 9000
40 set g_balance_hlac_secondary_lifetime 5
41
42 set g_balance_hlac_secondary_refire 1
43 set g_balance_hlac_secondary_animtime 0.3
44 set g_balance_hlac_secondary_ammo 10
45 set g_balance_hlac_secondary_shots 6
46
47 set g_balance_hlac_switchdelay_drop 0.2
48 set g_balance_hlac_switchdelay_raise 0.2
49
50 set g_balance_hlac_reload_ammo 0 //default: 20
51 set g_balance_hlac_reload_time 2
52 // }}}
53 // {{{ minelayer
54 set g_balance_minelayer_damage 40
55 set g_balance_minelayer_edgedamage 20
56 set g_balance_minelayer_force 250
57 set g_balance_minelayer_radius 175
58 set g_balance_minelayer_proximityradius 150
59 set g_balance_minelayer_speed 1000
60 set g_balance_minelayer_lifetime 10
61 set g_balance_minelayer_lifetime_countdown 0.5
62 set g_balance_minelayer_refire 1.5
63 set g_balance_minelayer_animtime 0.4
64 set g_balance_minelayer_ammo 4
65 set g_balance_minelayer_health 15
66 set g_balance_minelayer_limit 3 // 0 disables the limit
67 set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
68 set g_balance_minelayer_damageforcescale 0
69 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
70 set g_balance_minelayer_time 0.5
71 set g_balance_minelayer_remote_damage 45
72 set g_balance_minelayer_remote_edgedamage 40
73 set g_balance_minelayer_remote_radius 200
74 set g_balance_minelayer_remote_force 300
75 set g_balance_minelayer_switchdelay_drop 0.2
76 set g_balance_minelayer_switchdelay_raise 0.2
77 set g_balance_minelayer_reload_ammo 0 //default: 15
78 set g_balance_minelayer_reload_time 2
79 // }}}
80 // {{{ rifle
81 set g_balance_rifle_bursttime 0
82 set g_balance_rifle_primary_tracer 1
83 set g_balance_rifle_primary_shots 1
84 set g_balance_rifle_primary_damage 80
85 set g_balance_rifle_primary_spread 0
86 set g_balance_rifle_primary_force 100
87 set g_balance_rifle_primary_speed 40000
88 set g_balance_rifle_primary_lifetime 5
89 set g_balance_rifle_primary_refire 1.2
90 set g_balance_rifle_primary_animtime 0.4
91 set g_balance_rifle_primary_ammo 10
92 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
93 set g_balance_rifle_primary_burstcost 0
94 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
95 set g_balance_rifle_secondary 1
96 set g_balance_rifle_secondary_reload 0
97 set g_balance_rifle_secondary_tracer 0
98 set g_balance_rifle_secondary_shots 4
99 set g_balance_rifle_secondary_damage 20
100 set g_balance_rifle_secondary_spread 0.04
101 set g_balance_rifle_secondary_force 50
102 set g_balance_rifle_secondary_speed 20000
103 set g_balance_rifle_secondary_lifetime 5
104 set g_balance_rifle_secondary_refire 0.9
105 set g_balance_rifle_secondary_animtime 0.3
106 set g_balance_rifle_secondary_ammo 10
107 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
108 set g_balance_rifle_secondary_burstcost 0
109 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
110 set g_balance_rifle_switchdelay_drop 0.2
111 set g_balance_rifle_switchdelay_raise 0.2
112 set g_balance_rifle_reload_ammo 80 //default: 80
113 set g_balance_rifle_reload_time 2
114 // }}}
115 // {{{ seeker
116 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker
117 set g_balance_seeker_flac_ammo 1
118 set g_balance_seeker_flac_animtime 0.1
119 set g_balance_seeker_flac_damage 15
120 set g_balance_seeker_flac_edgedamage 10
121 set g_balance_seeker_flac_force 50
122 set g_balance_seeker_flac_lifetime 0.1
123 set g_balance_seeker_flac_lifetime_rand 0.05
124 set g_balance_seeker_flac_radius 100
125 set g_balance_seeker_flac_refire 0.1
126 set g_balance_seeker_flac_speed 3000
127 set g_balance_seeker_flac_speed_up 1000
128 set g_balance_seeker_flac_speed_z 0
129 set g_balance_seeker_flac_spread 0.4
130 set g_balance_seeker_tag_ammo 1
131 set g_balance_seeker_tag_animtime 0.2
132 set g_balance_seeker_tag_damageforcescale 4
133 set g_balance_seeker_tag_health 5
134 set g_balance_seeker_tag_lifetime 15
135 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
136 set g_balance_seeker_tag_speed 5000
137 set g_balance_seeker_tag_spread 0
138 set g_balance_seeker_tag_tracker_lifetime 10
139 set g_balance_seeker_missile_accel 1400
140 set g_balance_seeker_missile_ammo 2
141 set g_balance_seeker_missile_animtime 0.2
142 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
143 set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
144 set g_balance_seeker_missile_damageforcescale 4
145 set g_balance_seeker_missile_decel 1400
146 set g_balance_seeker_missile_delay 0.25
147 set g_balance_seeker_missile_edgedamage 10
148 set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
149 set g_balance_seeker_missile_health 5
150 set g_balance_seeker_missile_lifetime 15
151 set g_balance_seeker_missile_proxy 0
152 set g_balance_seeker_missile_proxy_delay 0.2
153 set g_balance_seeker_missile_proxy_maxrange 45
154 set g_balance_seeker_missile_radius 80
155 set g_balance_seeker_missile_refire 0.5
156 set g_balance_seeker_missile_smart 1
157 set g_balance_seeker_missile_smart_mindist 800
158 set g_balance_seeker_missile_smart_trace_max 2500
159 set g_balance_seeker_missile_smart_trace_min 1000
160 set g_balance_seeker_missile_speed 700
161 set g_balance_seeker_missile_speed_up 300
162 set g_balance_seeker_missile_speed_z 0
163 set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
164 set g_balance_seeker_missile_spread 0
165 set g_balance_seeker_missile_turnrate 0.65
166 set g_balance_seeker_switchdelay_drop 0.2
167 set g_balance_seeker_switchdelay_raise 0.2
168 set g_balance_seeker_reload_ammo 0 //default: 15
169 set g_balance_seeker_reload_time 2
170 // End new seeker