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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 string forcefog;
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
38 void CSQC_Init(void)
39 {
40         prvm_language = cvar_string("prvm_language");
41 #ifdef USE_FTE
42 #pragma target ID
43         __engine_check = checkextension("DP_SV_WRITEPICTURE");
44         if(!__engine_check)
45         {
46                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47                 localcmd("\ndisconnect\n");
48                 return;
49         }
50 #pragma target FTE
51 #endif
52
53         check_unacceptable_compiler_bugs();
54
55 #ifdef WATERMARK
56         printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
57 #endif
58
59         float i;
60
61 #ifdef COMPAT_XON050_ENGINE
62         // old engine lacks implementation of player_localnum
63         player_localnum = player_localentnum - 1;
64 #endif
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69         compressShortVector_init();
70
71         draw_endBoldFont();
72         menu_visible = FALSE;
73         menu_show = menu_show_error;
74         menu_action = func_null;
75
76         for(i = 0; i < 255; ++i)
77                 if(getplayerkeyvalue(i, "viewentity") == "")
78                         break;
79         maxclients = i;
80
81         //registercommand("hud_configure");
82         //registercommand("hud_save");
83         //registercommand("menu_action");
84
85         ConsoleCommand_macro_init();
86
87         registercvar("hud_usecsqc", "1");
88         registercvar("scoreboard_columns", "default");
89
90         gametype = 0;
91
92         // hud_fields uses strunzone on the titles!
93         for(i = 0; i < MAX_HUD_FIELDS; ++i)
94                 hud_title[i] = strzone("(null)");
95
96         postinit = false;
97
98         calledhooks = 0;
99
100         teams = Sort_Spawn();
101         players = Sort_Spawn();
102
103         GetTeam(NUM_SPECTATOR, true); // add specs first
104
105         // needs to be done so early because of the constants they create
106         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
107         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
108         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
109         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
110         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
111         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
112         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
113
114         WaypointSprite_Load();
115
116         // precaches
117         precache_model("null");
118         precache_sound("misc/hit.wav");
119         precache_sound("misc/typehit.wav");
120
121         Projectile_Precache();
122         Hook_Precache();
123         GibSplash_Precache();
124         Casings_Precache();
125         DamageInfo_Precache();
126         Vehicles_Precache();
127         turrets_precache();
128         Tuba_Precache();
129         CSQCPlayer_Precache();
130
131         if(autocvar_cl_reticle)
132         {
133                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
134                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
135         }
136
137         get_mi_min_max_texcoords(1); // try the CLEVER way first
138         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
139         shortmapname = mi_shortname;
140
141         if(precache_pic(minimapname) == "")
142         {
143                 // but maybe we have a non-clever minimap
144                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
145                 if(precache_pic(minimapname) == "")
146                         minimapname = ""; // FAIL
147                 else
148                         get_mi_min_max_texcoords(0); // load new texcoords
149         }
150
151         mi_center = (mi_min + mi_max) * 0.5;
152         mi_scale = mi_max - mi_min;
153         minimapname = strzone(minimapname);
154
155         WarpZone_Init();
156
157         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
158         hud_configure_prev = -1;
159
160         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
161 }
162
163 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
164 void Shutdown(void)
165 {
166 #ifdef USE_FTE
167 #pragma TARGET id
168         if(!__engine_check)
169                 return 0;
170 #pragma TARGET fte
171 #endif
172
173         WarpZone_Shutdown();
174
175         remove(teams);
176         remove(players);
177         db_close(binddb);
178         db_close(tempdb);
179         if(autocvar_cl_db_saveasdump)
180                 db_dump(ClientProgsDB, "client.db");
181         else
182                 db_save(ClientProgsDB, "client.db");
183         db_close(ClientProgsDB);
184
185         if(camera_active)
186                 cvar_set("chase_active",ftos(chase_active_backup));
187
188         // unset the event chasecam's chase_active
189         if(autocvar_chase_active < 0)
190                 cvar_set("chase_active", "0");
191
192         if (!isdemo())
193         {
194                 if (!(calledhooks & HOOK_START))
195                         localcmd("\n_cl_hook_gamestart nop\n");
196                 if (!(calledhooks & HOOK_END))
197                         localcmd("\ncl_hook_gameend\n");
198         }
199 }
200
201 .float has_team;
202 float SetTeam(entity o, float Team)
203 {
204         entity tm;
205         if(teamplay)
206         {
207                 switch(Team)
208                 {
209                         case -1:
210                         case NUM_TEAM_1:
211                         case NUM_TEAM_2:
212                         case NUM_TEAM_3:
213                         case NUM_TEAM_4:
214                                 break;
215                         default:
216                                 if(GetTeam(Team, false) == world)
217                                 {
218                                         dprintf("trying to switch to unsupported team %d\n", Team);
219                                         Team = NUM_SPECTATOR;
220                                 }
221                                 break;
222                 }
223         }
224         else
225         {
226                 switch(Team)
227                 {
228                         case -1:
229                         case 0:
230                                 break;
231                         default:
232                                 if(GetTeam(Team, false) == world)
233                                 {
234                                         dprintf("trying to switch to unsupported team %d\n", Team);
235                                         Team = NUM_SPECTATOR;
236                                 }
237                                 break;
238                 }
239         }
240         if(Team == -1) // leave
241         {
242                 if(o.has_team)
243                 {
244                         tm = GetTeam(o.team, false);
245                         tm.team_size -= 1;
246                         o.has_team = 0;
247                         return TRUE;
248                 }
249         }
250         else
251         {
252                 if (!o.has_team)
253                 {
254                         o.team = Team;
255                         tm = GetTeam(Team, true);
256                         tm.team_size += 1;
257                         o.has_team = 1;
258                         return TRUE;
259                 }
260                 else if(Team != o.team)
261                 {
262                         tm = GetTeam(o.team, false);
263                         tm.team_size -= 1;
264                         o.team = Team;
265                         tm = GetTeam(Team, true);
266                         tm.team_size += 1;
267                         return TRUE;
268                 }
269         }
270         return FALSE;
271 }
272
273 void Playerchecker_Think()
274 {
275         float i;
276         entity e;
277         for(i = 0; i < maxclients; ++i)
278         {
279                 e = playerslots[i];
280                 if(GetPlayerName(i) == "")
281                 {
282                         if(e.sort_prev)
283                         {
284                                 // player disconnected
285                                 SetTeam(e, -1);
286                                 RemovePlayer(e);
287                                 e.sort_prev = world;
288                                 //e.gotscores = 0;
289                         }
290                 }
291                 else
292                 {
293                         if (!e.sort_prev)
294                         {
295                                 // player connected
296                                 if (!e)
297                                         playerslots[i] = e = spawn();
298                                 e.sv_entnum = i;
299                                 e.ping = 0;
300                                 e.ping_packetloss = 0;
301                                 e.ping_movementloss = 0;
302                                 //e.gotscores = 0; // we might already have the scores...
303                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
304                                 RegisterPlayer(e);
305                                 HUD_UpdatePlayerPos(e);
306                         }
307                 }
308         }
309         self.nextthink = time + 0.2;
310 }
311
312 void Porto_Init();
313 void TrueAim_Init();
314 void PostInit(void)
315 {
316         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
317
318         entity playerchecker;
319         playerchecker = spawn();
320         playerchecker.think = Playerchecker_Think;
321         playerchecker.nextthink = time + 0.2;
322
323         Porto_Init();
324         TrueAim_Init();
325
326         postinit = true;
327 }
328
329 float button_zoom;
330
331 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
332 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
333 // All keys are in ascii.
334 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
335 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
336 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
337 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
338 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
339 {
340         float bSkipKey;
341         bSkipKey = false;
342
343         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
344                 return true;
345
346         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
347                 return true;
348
349         if(menu_visible && menu_action)
350                 if(menu_action(bInputType, nPrimary, nSecondary))
351                         return TRUE;
352
353         return bSkipKey;
354 }
355
356 // END REQUIRED CSQC FUNCTIONS
357 // --------------------------------------------------------------------------
358
359 // --------------------------------------------------------------------------
360 // BEGIN OPTIONAL CSQC FUNCTIONS
361 void Ent_RemoveEntCS()
362 {
363         entcs_receiver[self.sv_entnum] = world;
364 }
365 void Ent_ReadEntCS()
366 {
367         float sf;
368         InterpolateOrigin_Undo();
369
370         self.classname = "entcs_receiver";
371         sf = ReadByte();
372
373         if(sf & 1)
374                 self.sv_entnum = ReadByte();
375         if(sf & 2)
376         {
377                 self.origin_x = ReadShort();
378                 self.origin_y = ReadShort();
379                 self.origin_z = ReadShort();
380                 setorigin(self, self.origin);
381         }
382         if(sf & 4)
383         {
384                 self.angles_y = ReadByte() * 360.0 / 256;
385                 self.angles_x = self.angles_z = 0;
386         }
387         if(sf & 8)
388                 self.healthvalue = ReadByte() * 10;
389         if(sf & 16)
390                 self.armorvalue = ReadByte() * 10;
391
392         entcs_receiver[self.sv_entnum] = self;
393         self.entremove = Ent_RemoveEntCS;
394         self.iflags |= IFLAG_ORIGIN;
395
396         InterpolateOrigin_Note();
397 }
398
399 void Ent_Remove();
400
401 void Ent_RemovePlayerScore()
402 {
403         float i;
404
405         if(self.owner)
406         {
407                 SetTeam(self.owner, -1);
408                 self.owner.gotscores = 0;
409                 for(i = 0; i < MAX_SCORE; ++i)
410                         self.owner.(scores[i]) = 0; // clear all scores
411         }
412 }
413
414 void Ent_ReadPlayerScore()
415 {
416         float i, n;
417         float isNew;
418         entity o;
419
420         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
421         // (no I've never heard of M-x replace-string, sed, or anything like that)
422         isNew = !self.owner; // workaround for DP bug
423         n = ReadByte()-1;
424
425 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
426         if(!isNew && n != self.sv_entnum)
427         {
428                 //print("A CSQC entity changed its owner!\n");
429                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
430                 isNew = true;
431                 Ent_Remove();
432                 self.enttype = ENT_CLIENT_SCORES;
433         }
434 #endif
435
436         self.sv_entnum = n;
437
438         if (!(playerslots[self.sv_entnum]))
439                 playerslots[self.sv_entnum] = spawn();
440         o = self.owner = playerslots[self.sv_entnum];
441         o.sv_entnum = self.sv_entnum;
442         o.gotscores = 1;
443
444         //if (!o.sort_prev)
445         //      RegisterPlayer(o);
446         //playerchecker will do this for us later, if it has not already done so
447
448         float sf, lf;
449 #if MAX_SCORE <= 8
450         sf = ReadByte();
451         lf = ReadByte();
452 #else
453         sf = ReadShort();
454         lf = ReadShort();
455 #endif
456         float p;
457         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
458                 if(sf & p)
459                 {
460                         if(lf & p)
461                                 o.(scores[i]) = ReadInt24_t();
462                         else
463                                 o.(scores[i]) = ReadChar();
464                 }
465
466         if(o.sort_prev)
467                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
468
469         self.entremove = Ent_RemovePlayerScore;
470 }
471
472 void Ent_ReadTeamScore()
473 {
474         float i;
475         entity o;
476
477         self.team = ReadByte();
478         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
479
480         float sf, lf;
481 #if MAX_TEAMSCORE <= 8
482         sf = ReadByte();
483         lf = ReadByte();
484 #else
485         sf = ReadShort();
486         lf = ReadShort();
487 #endif
488         float p;
489         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
490                 if(sf & p)
491                 {
492                         if(lf & p)
493                                 o.(teamscores[i]) = ReadInt24_t();
494                         else
495                                 o.(teamscores[i]) = ReadChar();
496                 }
497
498         HUD_UpdateTeamPos(o);
499 }
500
501 void Ent_ClientData()
502 {
503         float f;
504         float newspectatee_status;
505
506         f = ReadByte();
507
508         scoreboard_showscores_force = (f & 1);
509
510         if(f & 2)
511         {
512                 newspectatee_status = ReadByte();
513                 if(newspectatee_status == player_localnum + 1)
514                         newspectatee_status = -1; // observing
515         }
516         else
517                 newspectatee_status = 0;
518
519         spectatorbutton_zoom = (f & 4);
520
521         if(f & 8)
522         {
523                 angles_held_status = 1;
524                 angles_held_x = ReadAngle();
525                 angles_held_y = ReadAngle();
526                 angles_held_z = 0;
527         }
528         else
529                 angles_held_status = 0;
530
531         if(newspectatee_status != spectatee_status)
532         {
533                 // clear race stuff
534                 race_laptime = 0;
535                 race_checkpointtime = 0;
536         }
537         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
538         {
539                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
540                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
541                 )
542                         prev_p_health = -1;
543                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
544                         prev_health = -1;
545         }
546         spectatee_status = newspectatee_status;
547
548         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
549 }
550
551 void Ent_Nagger()
552 {
553         float nags, i, j, b, f;
554
555         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
556
557         if(!(nags & 4))
558         {
559                 if(vote_called_vote)
560                         strunzone(vote_called_vote);
561                 vote_called_vote = string_null;
562                 vote_active = 0;
563         }
564         else
565         {
566                 vote_active = 1;
567         }
568
569         if(nags & 64)
570         {
571                 vote_yescount = ReadByte();
572                 vote_nocount = ReadByte();
573                 vote_needed = ReadByte();
574                 vote_highlighted = ReadChar();
575         }
576
577         if(nags & 128)
578         {
579                 if(vote_called_vote)
580                         strunzone(vote_called_vote);
581                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
582         }
583
584         if(nags & 1)
585         {
586                 for(j = 0; j < maxclients; ++j)
587                         if(playerslots[j])
588                                 playerslots[j].ready = 1;
589                 for(i = 1; i <= maxclients; i += 8)
590                 {
591                         f = ReadByte();
592                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
593                                 if (!(f & b))
594                                         if(playerslots[j])
595                                                 playerslots[j].ready = 0;
596                 }
597         }
598
599         ready_waiting = (nags & 1);
600         ready_waiting_for_me = (nags & 2);
601         vote_waiting = (nags & 4);
602         vote_waiting_for_me = (nags & 8);
603         warmup_stage = (nags & 16);
604 }
605
606 void Ent_RandomSeed()
607 {
608         float s;
609         prandom_debug();
610         s = ReadShort();
611         psrandom(s);
612 }
613
614 void Ent_ReadAccuracy(void)
615 {
616         float sf, f, w, b;
617         sf = ReadInt24_t();
618         if(sf == 0)
619         {
620                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
621                         weapon_accuracy[w] = -1;
622                 return;
623         }
624
625         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
626         {
627                 if(sf & f)
628                 {
629                         b = ReadByte();
630                         if(b == 0)
631                                 weapon_accuracy[w] = -1;
632                         else if(b == 255)
633                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
634                         else
635                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
636                 }
637                 if(f == 0x800000)
638                         f = 1;
639                 else
640                         f *= 2;
641         }
642 }
643
644 void Spawn_Draw(void)
645 {
646         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
647 }
648
649 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
650 {
651         float teamnum = (ReadByte() - 1);
652         vector spn_origin;
653         spn_origin_x = ReadShort();
654         spn_origin_y = ReadShort();
655         spn_origin_z = ReadShort();
656
657         if(is_new)
658         {
659                 self.origin = spn_origin;
660                 setsize(self, PL_MIN, PL_MAX);
661                 droptofloor();
662
663                 /*if(autocvar_cl_spawn_point_model) // needs a model first
664                 {
665                         self.mdl = "models/spawnpoint.md3";
666                         self.colormod = Team_ColorRGB(teamnum);
667                         precache_model(self.mdl);
668                         setmodel(self, self.mdl);
669                         self.drawmask = MASK_NORMAL;
670                         //self.movetype = MOVETYPE_NOCLIP;
671                         //self.draw = Spawn_Draw;
672                 }*/
673                 if(autocvar_cl_spawn_point_particles)
674                 {
675                         if((serverflags & SERVERFLAG_TEAMPLAY))
676                         {
677                                 switch(teamnum)
678                                 {
679                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
680                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
681                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
682                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
683                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
684                                 }
685                         }
686                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
687
688                         self.draw = Spawn_Draw;
689                 }
690         }
691
692         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
693 }
694
695 void Ent_ReadSpawnEvent(float is_new)
696 {
697         // If entnum is 0, ONLY do the local spawn actions
698         // this way the server can disable the sending of
699         // spawn origin or such to clients if wanted.
700         float entnum = ReadByte();
701
702         if(entnum)
703         {
704                 self.origin_x = ReadShort();
705                 self.origin_y = ReadShort();
706                 self.origin_z = ReadShort();
707
708                 if(is_new)
709                 {
710                         float teamnum = GetPlayerColor(entnum - 1);
711
712                         if(autocvar_cl_spawn_event_particles)
713                         {
714                                 switch(teamnum)
715                                 {
716                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
717                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
718                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
719                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
720                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
721                                 }
722                         }
723                         if(autocvar_cl_spawn_event_sound)
724                         {
725                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
726                         }
727                 }
728         }
729
730         // local spawn actions
731         if(is_new && (!entnum || (entnum == player_localentnum)))
732         {
733                 zoomin_effect = 1;
734                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
735
736                 if(autocvar_cl_unpress_zoom_on_spawn)
737                 {
738                         localcmd("-zoom\n");
739                         button_zoom = FALSE;
740                 }
741         }
742
743         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
744 }
745
746 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
747 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
748 void Ent_RadarLink();
749 void Ent_Init();
750 void Ent_ScoresInfo();
751 void CSQC_Ent_Update(float bIsNewEntity)
752 {
753         float t;
754         float savetime;
755         t = ReadByte();
756
757         if(autocvar_developer_csqcentities)
758                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
759
760         // set up the "time" global for received entities to be correct for interpolation purposes
761         savetime = time;
762         if(servertime)
763         {
764                 time = servertime;
765         }
766         else
767         {
768                 serverprevtime = time;
769                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
770                 time = serverprevtime + serverdeltatime;
771         }
772
773 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
774         if(self.enttype)
775         {
776                 if(t != self.enttype || bIsNewEntity)
777                 {
778                         //print("A CSQC entity changed its type!\n");
779                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
780                         Ent_Remove();
781                         clearentity(self);
782                         bIsNewEntity = 1;
783                 }
784         }
785         else
786         {
787                 if(!bIsNewEntity)
788                 {
789                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
790                         bIsNewEntity = 1;
791                 }
792         }
793 #endif
794         self.enttype = t;
795         switch(t)
796         {
797                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
798                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
799                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
800                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
801                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
802                 case ENT_CLIENT_LASER: Ent_Laser(); break;
803                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
804                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
805                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
806                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
807                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
808                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
809                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
810                 case ENT_CLIENT_INIT: Ent_Init(); break;
811                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
812                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
813                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
814                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
815                 case ENT_CLIENT_WALL: Ent_Wall(); break;
816                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
817                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
818                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
819                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
820                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
821                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
822                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
823                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
824                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
825                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
826                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
827                 case ENT_CLIENT_TURRET: ent_turret(); break;
828                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
829                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
830                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
831                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
832                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
833                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
834
835                 default:
836                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
837                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
838                         break;
839         }
840
841         time = savetime;
842 }
843 // Destructor, but does NOT deallocate the entity by calling remove(). Also
844 // used when an entity changes its type. For an entity that someone interacts
845 // with others, make sure it can no longer do so.
846 void Ent_Remove()
847 {
848         if(self.entremove)
849                 self.entremove();
850
851         if(self.skeletonindex)
852         {
853                 skel_delete(self.skeletonindex);
854                 self.skeletonindex = 0;
855         }
856
857         if(self.snd_looping > 0)
858         {
859                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
860                 self.snd_looping = 0;
861         }
862
863         self.enttype = 0;
864         self.classname = "";
865         self.draw = menu_sub_null;
866         self.entremove = menu_sub_null;
867         // TODO possibly set more stuff to defaults
868 }
869 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
870 void CSQC_Ent_Remove()
871 {
872         if(autocvar_developer_csqcentities)
873                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
874
875         if(wasfreed(self))
876         {
877                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
878                 return;
879         }
880         if(self.enttype)
881                 Ent_Remove();
882         remove(self);
883 }
884
885 void Gamemode_Init()
886 {
887         if (!isdemo())
888         {
889                 if(!(calledhooks & HOOK_START))
890                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
891                 calledhooks |= HOOK_START;
892         }
893 }
894 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
895 void CSQC_Parse_StuffCmd(string strMessage)
896 {
897         if(autocvar_developer_csqcentities)
898                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
899
900         localcmd(strMessage);
901 }
902 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
903 void CSQC_Parse_Print(string strMessage)
904 {
905         if(autocvar_developer_csqcentities)
906                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
907
908         print(ColorTranslateRGB(strMessage));
909 }
910
911 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
912 void CSQC_Parse_CenterPrint(string strMessage)
913 {
914         if(autocvar_developer_csqcentities)
915                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
916
917         centerprint_hud(strMessage);
918 }
919
920 string notranslate_fogcmd1 = "\nfog ";
921 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
922 void Fog_Force()
923 {
924         // TODO somehow thwart prvm_globalset client ...
925
926         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
927                 { localcmd("\nr_drawfog 0\n"); }
928         else if(forcefog != "")
929                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
930 }
931
932 void Gamemode_Init();
933 void Ent_ScoresInfo()
934 {
935         float i;
936         self.classname = "ent_client_scores_info";
937         gametype = ReadInt24_t();
938         HUD_ModIcons_SetFunc();
939         for(i = 0; i < MAX_SCORE; ++i)
940         {
941                 scores_label[i] = strzone(ReadString());
942                 scores_flags[i] = ReadByte();
943         }
944         for(i = 0; i < MAX_TEAMSCORE; ++i)
945         {
946                 teamscores_label[i] = strzone(ReadString());
947                 teamscores_flags[i] = ReadByte();
948         }
949         HUD_InitScores();
950         Gamemode_Init();
951 }
952
953 void Ent_Init()
954 {
955         self.classname = "ent_client_init";
956
957         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
958
959         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
960         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
961         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
962         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
963         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
964         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
965         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
966         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
967         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
968         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
969         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
970         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
971
972         if(forcefog)
973                 strunzone(forcefog);
974         forcefog = strzone(ReadString());
975
976         armorblockpercent = ReadByte() / 255.0;
977
978         g_balance_grenadelauncher_bouncefactor = ReadCoord();
979         g_balance_grenadelauncher_bouncestop = ReadCoord();
980         g_balance_electro_secondary_bouncefactor = ReadCoord();
981         g_balance_electro_secondary_bouncestop = ReadCoord();
982
983         nex_scope = !ReadByte();
984         rifle_scope = !ReadByte();
985
986         serverflags = ReadByte();
987
988         minelayer_maxmines = ReadByte();
989
990         hagar_maxrockets = ReadByte();
991
992         g_trueaim_minrange = ReadCoord();
993         g_balance_porto_secondary = ReadByte();
994
995         if(!postinit)
996                 PostInit();
997 }
998
999 void Net_ReadRace()
1000 {
1001         float b;
1002
1003         b = ReadByte();
1004
1005         switch(b)
1006         {
1007                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1008                         race_checkpoint = ReadByte();
1009                         race_time = ReadInt24_t();
1010                         race_previousbesttime = ReadInt24_t();
1011                         if(race_previousbestname)
1012                                 strunzone(race_previousbestname);
1013                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1014
1015                         race_checkpointtime = time;
1016
1017                         if(race_checkpoint == 0 || race_checkpoint == 254)
1018                         {
1019                                 race_penaltyaccumulator = 0;
1020                                 race_laptime = time; // valid
1021                         }
1022
1023                         break;
1024
1025                 case RACE_NET_CHECKPOINT_CLEAR:
1026                         race_laptime = 0;
1027                         race_checkpointtime = 0;
1028                         break;
1029
1030                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1031                         race_laptime = ReadCoord();
1032                         race_checkpointtime = -99999;
1033                         // fall through
1034                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1035                         race_nextcheckpoint = ReadByte();
1036
1037                         race_nextbesttime = ReadInt24_t();
1038                         if(race_nextbestname)
1039                                 strunzone(race_nextbestname);
1040                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1041                         break;
1042
1043                 case RACE_NET_CHECKPOINT_HIT_RACE:
1044                         race_mycheckpoint = ReadByte();
1045                         race_mycheckpointtime = time;
1046                         race_mycheckpointdelta = ReadInt24_t();
1047                         race_mycheckpointlapsdelta = ReadByte();
1048                         if(race_mycheckpointlapsdelta >= 128)
1049                                 race_mycheckpointlapsdelta -= 256;
1050                         if(race_mycheckpointenemy)
1051                                 strunzone(race_mycheckpointenemy);
1052                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1053                         break;
1054
1055                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1056                         race_othercheckpoint = ReadByte();
1057                         race_othercheckpointtime = time;
1058                         race_othercheckpointdelta = ReadInt24_t();
1059                         race_othercheckpointlapsdelta = ReadByte();
1060                         if(race_othercheckpointlapsdelta >= 128)
1061                                 race_othercheckpointlapsdelta -= 256;
1062                         if(race_othercheckpointenemy)
1063                                 strunzone(race_othercheckpointenemy);
1064                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1065                         break;
1066
1067                 case RACE_NET_PENALTY_RACE:
1068                         race_penaltyeventtime = time;
1069                         race_penaltytime = ReadShort();
1070                         //race_penaltyaccumulator += race_penaltytime;
1071                         if(race_penaltyreason)
1072                                 strunzone(race_penaltyreason);
1073                         race_penaltyreason = strzone(ReadString());
1074                         break;
1075
1076                 case RACE_NET_PENALTY_QUALIFYING:
1077                         race_penaltyeventtime = time;
1078                         race_penaltytime = ReadShort();
1079                         race_penaltyaccumulator += race_penaltytime;
1080                         if(race_penaltyreason)
1081                                 strunzone(race_penaltyreason);
1082                         race_penaltyreason = strzone(ReadString());
1083                         break;
1084
1085                 case RACE_NET_SERVER_RECORD:
1086                         race_server_record = ReadInt24_t();
1087                         break;
1088                 case RACE_NET_SPEED_AWARD:
1089                         race_speedaward = ReadInt24_t();
1090                         if(race_speedaward_holder)
1091                                 strunzone(race_speedaward_holder);
1092                         race_speedaward_holder = strzone(ReadString());
1093                         break;
1094                 case RACE_NET_SPEED_AWARD_BEST:
1095                         race_speedaward_alltimebest = ReadInt24_t();
1096                         if(race_speedaward_alltimebest_holder)
1097                                 strunzone(race_speedaward_alltimebest_holder);
1098                         race_speedaward_alltimebest_holder = strzone(ReadString());
1099                         break;
1100                 case RACE_NET_SERVER_RANKINGS:
1101                         float pos, prevpos, del;
1102                         pos = ReadShort();
1103                         prevpos = ReadShort();
1104                         del = ReadShort();
1105
1106                         // move other rankings out of the way
1107                         float i;
1108                         if (prevpos) {
1109                                 for (i=prevpos-1;i>pos-1;--i) {
1110                                         grecordtime[i] = grecordtime[i-1];
1111                                         if(grecordholder[i])
1112                                                 strunzone(grecordholder[i]);
1113                                         grecordholder[i] = strzone(grecordholder[i-1]);
1114                                 }
1115                         } else if (del) { // a record has been deleted by the admin
1116                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1117                                         if (i == RANKINGS_CNT-1) { // clear out last record
1118                                                 grecordtime[i] = 0;
1119                                                 if (grecordholder[i])
1120                                                         strunzone(grecordholder[i]);
1121                                                 grecordholder[i] = string_null;
1122                                         }
1123                                         else {
1124                                                 grecordtime[i] = grecordtime[i+1];
1125                                                 if (grecordholder[i])
1126                                                         strunzone(grecordholder[i]);
1127                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1128                                         }
1129                                 }
1130                         } else { // player has no ranked record yet
1131                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1132                                         grecordtime[i] = grecordtime[i-1];
1133                                         if(grecordholder[i])
1134                                                 strunzone(grecordholder[i]);
1135                                         grecordholder[i] = strzone(grecordholder[i-1]);
1136                                 }
1137                         }
1138
1139                         // store new ranking
1140                         if(grecordholder[pos-1] != "")
1141                                 strunzone(grecordholder[pos-1]);
1142                         grecordholder[pos-1] = strzone(ReadString());
1143                         grecordtime[pos-1] = ReadInt24_t();
1144                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1145                                 race_myrank = pos;
1146                         break;
1147                 case RACE_NET_SERVER_STATUS:
1148                         race_status = ReadShort();
1149                         if(race_status_name)
1150                                 strunzone(race_status_name);
1151                         race_status_name = strzone(ReadString());
1152         }
1153 }
1154
1155 void Net_TeamNagger()
1156 {
1157         teamnagger = 1;
1158 }
1159
1160 void Net_ReadPingPLReport()
1161 {
1162         float e, pi, pl, ml;
1163         e = ReadByte();
1164         pi = ReadShort();
1165         pl = ReadByte();
1166         ml = ReadByte();
1167         if (!(playerslots[e]))
1168                 return;
1169         playerslots[e].ping = pi;
1170         playerslots[e].ping_packetloss = pl / 255.0;
1171         playerslots[e].ping_movementloss = ml / 255.0;
1172 }
1173
1174 void Net_WeaponComplain()
1175 {
1176         complain_weapon = ReadByte();
1177
1178         if(complain_weapon_name)
1179                 strunzone(complain_weapon_name);
1180         complain_weapon_name = strzone(ReadString());
1181
1182         complain_weapon_type = ReadByte();
1183
1184         complain_weapon_time = time;
1185         weapontime = time; // ping the weapon panel
1186
1187         switch(complain_weapon_type)
1188         {
1189                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1190                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1191                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1192         }
1193 }
1194
1195 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1196 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1197 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1198 float CSQC_Parse_TempEntity()
1199 {
1200         float bHandled;
1201                 bHandled  = true;
1202         // Acquire TE ID
1203         float nTEID;
1204                 nTEID = ReadByte();
1205
1206         if(autocvar_developer_csqcentities)
1207                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1208
1209                 // NOTE: Could just do return instead of break...
1210         switch(nTEID)
1211         {
1212                 case TE_CSQC_TARGET_MUSIC:
1213                         Net_TargetMusic();
1214                         bHandled = true;
1215                         break;
1216                 case TE_CSQC_PICTURE:
1217                         Net_MapVote_Picture();
1218                         bHandled = true;
1219                         break;
1220                 case TE_CSQC_RACE:
1221                         Net_ReadRace();
1222                         bHandled = true;
1223                         break;
1224                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1225                         Net_ReadNexgunBeamParticle();
1226                         bHandled = true;
1227                         break;
1228                 case TE_CSQC_TEAMNAGGER:
1229                         Net_TeamNagger();
1230                         bHandled = true;
1231                         break;
1232                 case TE_CSQC_LIGHTNINGARC:
1233                         Net_ReadLightningarc();
1234                         bHandled = true;
1235                         break;
1236                 case TE_CSQC_PINGPLREPORT:
1237                         Net_ReadPingPLReport();
1238                         bHandled = true;
1239                         break;
1240                 case TE_CSQC_WEAPONCOMPLAIN:
1241                         Net_WeaponComplain();
1242                         bHandled = true;
1243                         break;
1244                 case TE_CSQC_VEHICLESETUP:
1245                         Net_VehicleSetup();
1246                         bHandled = true;
1247                         break;
1248                 case TE_CSQC_SVNOTICE:
1249                         cl_notice_read();
1250                         bHandled = true;
1251                         break;
1252                 default:
1253                         // No special logic for this temporary entity; return 0 so the engine can handle it
1254                         bHandled = false;
1255                         break;
1256         }
1257
1258         return bHandled;
1259 }
1260
1261 string getcommandkey(string text, string command)
1262 {
1263         string keys;
1264         float n, j, k, l = 0;
1265
1266         if (!autocvar_hud_showbinds)
1267                 return text;
1268
1269         keys = db_get(binddb, command);
1270         if (keys == "")
1271         {
1272                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1273                 for(j = 0; j < n; ++j)
1274                 {
1275                         k = stof(argv(j));
1276                         if(k != -1)
1277                         {
1278                                 if ("" == keys)
1279                                         keys = keynumtostring(k);
1280                                 else
1281                                         keys = strcat(keys, ", ", keynumtostring(k));
1282
1283                                 ++l;
1284                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1285                                         break;
1286                         }
1287
1288                 }
1289                 if (keys == "")
1290                         keys = "NO_KEY";
1291                 db_put(binddb, command, keys);
1292         }
1293
1294         if (keys == "NO_KEY") {
1295                 if (autocvar_hud_showbinds > 1)
1296                         return sprintf(_("%s (not bound)"), text);
1297                 else
1298                         return text;
1299         }
1300         else if (autocvar_hud_showbinds > 1)
1301                 return sprintf(_("%s (%s)"), text, keys);
1302         else
1303                 return keys;
1304 }