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Merge branch 'sev/hud_ammo_panel' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = cvar_string("prvm_language");
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         float i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = FALSE;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         Projectile_Precache();
105         Hook_Precache();
106         GibSplash_Precache();
107         Casings_Precache();
108         Vehicles_Precache();
109         turrets_precache();
110         Tuba_Precache();
111         CSQCPlayer_Precache();
112
113         if(autocvar_cl_reticle)
114         {
115                 precache_pic("gfx/reticle_normal");
116                 // weapon reticles are precached in weapon files
117         }
118
119         get_mi_min_max_texcoords(1); // try the CLEVER way first
120         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121         shortmapname = mi_shortname;
122
123         if(precache_pic(minimapname) == "")
124         {
125                 // but maybe we have a non-clever minimap
126                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127                 if(precache_pic(minimapname) == "")
128                         minimapname = ""; // FAIL
129                 else
130                         get_mi_min_max_texcoords(0); // load new texcoords
131         }
132
133         mi_center = (mi_min + mi_max) * 0.5;
134         mi_scale = mi_max - mi_min;
135         minimapname = strzone(minimapname);
136
137         WarpZone_Init();
138
139         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140         hud_configure_prev = -1;
141
142         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
143 }
144
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
146 void Shutdown(void)
147 {
148         WarpZone_Shutdown();
149
150         remove(teams);
151         remove(players);
152         db_close(binddb);
153         db_close(tempdb);
154         if(autocvar_cl_db_saveasdump)
155                 db_dump(ClientProgsDB, "client.db");
156         else
157                 db_save(ClientProgsDB, "client.db");
158         db_close(ClientProgsDB);
159
160         if(camera_active)
161                 cvar_set("chase_active",ftos(chase_active_backup));
162
163         // unset the event chasecam's chase_active
164         if(autocvar_chase_active < 0)
165                 cvar_set("chase_active", "0");
166
167         if (!isdemo())
168         {
169                 if (!(calledhooks & HOOK_START))
170                         localcmd("\n_cl_hook_gamestart nop\n");
171                 if (!(calledhooks & HOOK_END))
172                         localcmd("\ncl_hook_gameend\n");
173         }
174 }
175
176 .float has_team;
177 float SetTeam(entity o, float Team)
178 {
179         entity tm;
180         if(teamplay)
181         {
182                 switch(Team)
183                 {
184                         case -1:
185                         case NUM_TEAM_1:
186                         case NUM_TEAM_2:
187                         case NUM_TEAM_3:
188                         case NUM_TEAM_4:
189                                 break;
190                         default:
191                                 if(GetTeam(Team, false) == world)
192                                 {
193                                         dprintf("trying to switch to unsupported team %d\n", Team);
194                                         Team = NUM_SPECTATOR;
195                                 }
196                                 break;
197                 }
198         }
199         else
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case 0:
205                                 break;
206                         default:
207                                 if(GetTeam(Team, false) == world)
208                                 {
209                                         dprintf("trying to switch to unsupported team %d\n", Team);
210                                         Team = NUM_SPECTATOR;
211                                 }
212                                 break;
213                 }
214         }
215         if(Team == -1) // leave
216         {
217                 if(o.has_team)
218                 {
219                         tm = GetTeam(o.team, false);
220                         tm.team_size -= 1;
221                         o.has_team = 0;
222                         return TRUE;
223                 }
224         }
225         else
226         {
227                 if (!o.has_team)
228                 {
229                         o.team = Team;
230                         tm = GetTeam(Team, true);
231                         tm.team_size += 1;
232                         o.has_team = 1;
233                         return TRUE;
234                 }
235                 else if(Team != o.team)
236                 {
237                         tm = GetTeam(o.team, false);
238                         tm.team_size -= 1;
239                         o.team = Team;
240                         tm = GetTeam(Team, true);
241                         tm.team_size += 1;
242                         return TRUE;
243                 }
244         }
245         return FALSE;
246 }
247
248 void Playerchecker_Think()
249 {
250         float i;
251         entity e;
252         for(i = 0; i < maxclients; ++i)
253         {
254                 e = playerslots[i];
255                 if(GetPlayerName(i) == "")
256                 {
257                         if(e.sort_prev)
258                         {
259                                 // player disconnected
260                                 SetTeam(e, -1);
261                                 RemovePlayer(e);
262                                 e.sort_prev = world;
263                                 //e.gotscores = 0;
264                         }
265                 }
266                 else
267                 {
268                         if (!e.sort_prev)
269                         {
270                                 // player connected
271                                 if (!e)
272                                         playerslots[i] = e = spawn();
273                                 e.sv_entnum = i;
274                                 e.ping = 0;
275                                 e.ping_packetloss = 0;
276                                 e.ping_movementloss = 0;
277                                 //e.gotscores = 0; // we might already have the scores...
278                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
279                                 RegisterPlayer(e);
280                                 HUD_UpdatePlayerPos(e);
281                         }
282                 }
283         }
284         self.nextthink = time + 0.2;
285 }
286
287 void Porto_Init();
288 void TrueAim_Init();
289 void PostInit(void)
290 {
291         entity playerchecker;
292         playerchecker = spawn();
293         playerchecker.think = Playerchecker_Think;
294         playerchecker.nextthink = time + 0.2;
295
296         Porto_Init();
297         TrueAim_Init();
298
299         postinit = true;
300 }
301
302 float button_zoom;
303
304 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
305 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
306 // All keys are in ascii.
307 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
308 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
309 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
310 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
311 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
312 {
313         float bSkipKey;
314         bSkipKey = false;
315
316         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
317                 return true;
318
319         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
320                 return true;
321
322         if(menu_visible && menu_action)
323                 if(menu_action(bInputType, nPrimary, nSecondary))
324                         return TRUE;
325
326         return bSkipKey;
327 }
328
329 // END REQUIRED CSQC FUNCTIONS
330 // --------------------------------------------------------------------------
331
332 // --------------------------------------------------------------------------
333 // BEGIN OPTIONAL CSQC FUNCTIONS
334 void Ent_RemoveEntCS()
335 {
336         entcs_receiver[self.sv_entnum] = world;
337 }
338 void Ent_ReadEntCS()
339 {
340         float sf;
341         InterpolateOrigin_Undo();
342
343         self.classname = "entcs_receiver";
344         sf = ReadByte();
345
346         if(sf & 1)
347                 self.sv_entnum = ReadByte();
348         if(sf & 2)
349         {
350                 self.origin_x = ReadShort();
351                 self.origin_y = ReadShort();
352                 self.origin_z = ReadShort();
353                 setorigin(self, self.origin);
354         }
355         if(sf & 4)
356         {
357                 self.angles_y = ReadByte() * 360.0 / 256;
358                 self.angles_x = self.angles_z = 0;
359         }
360         if(sf & 8)
361                 self.healthvalue = ReadByte() * 10;
362         if(sf & 16)
363                 self.armorvalue = ReadByte() * 10;
364
365         entcs_receiver[self.sv_entnum] = self;
366         self.entremove = Ent_RemoveEntCS;
367         self.iflags |= IFLAG_ORIGIN;
368
369         InterpolateOrigin_Note();
370 }
371
372 void Ent_Remove();
373
374 void Ent_RemovePlayerScore()
375 {
376         float i;
377
378         if(self.owner)
379         {
380                 SetTeam(self.owner, -1);
381                 self.owner.gotscores = 0;
382                 for(i = 0; i < MAX_SCORE; ++i)
383                         self.owner.(scores[i]) = 0; // clear all scores
384         }
385 }
386
387 void Ent_ReadPlayerScore()
388 {
389         float i, n;
390         float isNew;
391         entity o;
392
393         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
394         // (no I've never heard of M-x replace-string, sed, or anything like that)
395         isNew = !self.owner; // workaround for DP bug
396         n = ReadByte()-1;
397
398 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
399         if(!isNew && n != self.sv_entnum)
400         {
401                 //print("A CSQC entity changed its owner!\n");
402                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
403                 isNew = true;
404                 Ent_Remove();
405                 self.enttype = ENT_CLIENT_SCORES;
406         }
407 #endif
408
409         self.sv_entnum = n;
410
411         if (!(playerslots[self.sv_entnum]))
412                 playerslots[self.sv_entnum] = spawn();
413         o = self.owner = playerslots[self.sv_entnum];
414         o.sv_entnum = self.sv_entnum;
415         o.gotscores = 1;
416
417         //if (!o.sort_prev)
418         //      RegisterPlayer(o);
419         //playerchecker will do this for us later, if it has not already done so
420
421         float sf, lf;
422 #if MAX_SCORE <= 8
423         sf = ReadByte();
424         lf = ReadByte();
425 #else
426         sf = ReadShort();
427         lf = ReadShort();
428 #endif
429         float p;
430         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
431                 if(sf & p)
432                 {
433                         if(lf & p)
434                                 o.(scores[i]) = ReadInt24_t();
435                         else
436                                 o.(scores[i]) = ReadChar();
437                 }
438
439         if(o.sort_prev)
440                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
441
442         self.entremove = Ent_RemovePlayerScore;
443 }
444
445 void Ent_ReadTeamScore()
446 {
447         float i;
448         entity o;
449
450         self.team = ReadByte();
451         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
452
453         float sf, lf;
454 #if MAX_TEAMSCORE <= 8
455         sf = ReadByte();
456         lf = ReadByte();
457 #else
458         sf = ReadShort();
459         lf = ReadShort();
460 #endif
461         float p;
462         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
463                 if(sf & p)
464                 {
465                         if(lf & p)
466                                 o.(teamscores[i]) = ReadInt24_t();
467                         else
468                                 o.(teamscores[i]) = ReadChar();
469                 }
470
471         HUD_UpdateTeamPos(o);
472 }
473
474 void Ent_ClientData()
475 {
476         float f;
477         float newspectatee_status;
478
479         f = ReadByte();
480
481         scoreboard_showscores_force = (f & 1);
482
483         if(f & 2)
484         {
485                 newspectatee_status = ReadByte();
486                 if(newspectatee_status == player_localnum + 1)
487                         newspectatee_status = -1; // observing
488         }
489         else
490                 newspectatee_status = 0;
491
492         spectatorbutton_zoom = (f & 4);
493
494         if(f & 8)
495         {
496                 angles_held_status = 1;
497                 angles_held_x = ReadAngle();
498                 angles_held_y = ReadAngle();
499                 angles_held_z = 0;
500         }
501         else
502                 angles_held_status = 0;
503
504         if(newspectatee_status != spectatee_status)
505         {
506                 // clear race stuff
507                 race_laptime = 0;
508                 race_checkpointtime = 0;
509         }
510         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
511         {
512                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
513                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
514                 )
515                         prev_p_health = -1;
516                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
517                         prev_health = -1;
518         }
519         spectatee_status = newspectatee_status;
520
521         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
522 }
523
524 void Ent_Nagger()
525 {
526         float nags, i, j, b, f;
527
528         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
529
530         if(!(nags & 4))
531         {
532                 if(vote_called_vote)
533                         strunzone(vote_called_vote);
534                 vote_called_vote = string_null;
535                 vote_active = 0;
536         }
537         else
538         {
539                 vote_active = 1;
540         }
541
542         if(nags & 64)
543         {
544                 vote_yescount = ReadByte();
545                 vote_nocount = ReadByte();
546                 vote_needed = ReadByte();
547                 vote_highlighted = ReadChar();
548         }
549
550         if(nags & 128)
551         {
552                 if(vote_called_vote)
553                         strunzone(vote_called_vote);
554                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
555         }
556
557         if(nags & 1)
558         {
559                 for(j = 0; j < maxclients; ++j)
560                         if(playerslots[j])
561                                 playerslots[j].ready = 1;
562                 for(i = 1; i <= maxclients; i += 8)
563                 {
564                         f = ReadByte();
565                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
566                                 if (!(f & b))
567                                         if(playerslots[j])
568                                                 playerslots[j].ready = 0;
569                 }
570         }
571
572         ready_waiting = (nags & 1);
573         ready_waiting_for_me = (nags & 2);
574         vote_waiting = (nags & 4);
575         vote_waiting_for_me = (nags & 8);
576         warmup_stage = (nags & 16);
577 }
578
579 void Ent_EliminatedPlayers()
580 {
581         float sf, i, j, b, f;
582
583         sf = ReadByte();
584         if(sf & 1)
585         {
586                 for(j = 0; j < maxclients; ++j)
587                         if(playerslots[j])
588                                 playerslots[j].eliminated = 1;
589                 for(i = 1; i <= maxclients; i += 8)
590                 {
591                         f = ReadByte();
592                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
593                                 if (!(f & b))
594                                         if(playerslots[j])
595                                                 playerslots[j].eliminated = 0;
596                 }
597         }
598 }
599
600 void Ent_RandomSeed()
601 {
602         float s;
603         prandom_debug();
604         s = ReadShort();
605         psrandom(s);
606 }
607
608 void Ent_ReadAccuracy(void)
609 {
610         float sf, f, w, b;
611         sf = ReadInt24_t();
612         if(sf == 0)
613         {
614                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
615                         weapon_accuracy[w] = -1;
616                 return;
617         }
618
619         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
620         {
621                 if(sf & f)
622                 {
623                         b = ReadByte();
624                         if(b == 0)
625                                 weapon_accuracy[w] = -1;
626                         else if(b == 255)
627                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
628                         else
629                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
630                 }
631                 if(f == 0x800000)
632                         f = 1;
633                 else
634                         f *= 2;
635         }
636 }
637
638 void Spawn_Draw(void)
639 {
640         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
641 }
642
643 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
644 {
645         float teamnum = (ReadByte() - 1);
646         vector spn_origin;
647         spn_origin_x = ReadShort();
648         spn_origin_y = ReadShort();
649         spn_origin_z = ReadShort();
650
651         if(is_new)
652         {
653                 self.origin = spn_origin;
654                 setsize(self, PL_MIN, PL_MAX);
655                 droptofloor();
656
657                 /*if(autocvar_cl_spawn_point_model) // needs a model first
658                 {
659                         self.mdl = "models/spawnpoint.md3";
660                         self.colormod = Team_ColorRGB(teamnum);
661                         precache_model(self.mdl);
662                         setmodel(self, self.mdl);
663                         self.drawmask = MASK_NORMAL;
664                         //self.movetype = MOVETYPE_NOCLIP;
665                         //self.draw = Spawn_Draw;
666                 }*/
667                 if(autocvar_cl_spawn_point_particles)
668                 {
669                         if((serverflags & SERVERFLAG_TEAMPLAY))
670                         {
671                                 switch(teamnum)
672                                 {
673                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
674                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
675                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
676                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
677                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
678                                 }
679                         }
680                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
681
682                         self.draw = Spawn_Draw;
683                 }
684         }
685
686         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
687 }
688
689 void Ent_ReadSpawnEvent(float is_new)
690 {
691         // If entnum is 0, ONLY do the local spawn actions
692         // this way the server can disable the sending of
693         // spawn origin or such to clients if wanted.
694         float entnum = ReadByte();
695
696         if(entnum)
697         {
698                 self.origin_x = ReadShort();
699                 self.origin_y = ReadShort();
700                 self.origin_z = ReadShort();
701
702                 if(is_new)
703                 {
704                         float teamnum = GetPlayerColor(entnum - 1);
705
706                         if(autocvar_cl_spawn_event_particles)
707                         {
708                                 switch(teamnum)
709                                 {
710                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
711                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
712                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
713                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
714                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
715                                 }
716                         }
717                         if(autocvar_cl_spawn_event_sound)
718                         {
719                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
720                         }
721                 }
722         }
723
724         // local spawn actions
725         if(is_new && (!entnum || (entnum == player_localentnum)))
726         {
727                 zoomin_effect = 1;
728                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
729
730                 if(autocvar_cl_unpress_zoom_on_spawn)
731                 {
732                         localcmd("-zoom\n");
733                         button_zoom = FALSE;
734                 }
735         }
736
737         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
738 }
739
740 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
741 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
742 void Ent_RadarLink();
743 void Ent_Init();
744 void Ent_ScoresInfo();
745 void CSQC_Ent_Update(float bIsNewEntity)
746 {
747         float t;
748         float savetime;
749         t = ReadByte();
750
751         if(autocvar_developer_csqcentities)
752                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
753
754         // set up the "time" global for received entities to be correct for interpolation purposes
755         savetime = time;
756         if(servertime)
757         {
758                 time = servertime;
759         }
760         else
761         {
762                 serverprevtime = time;
763                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
764                 time = serverprevtime + serverdeltatime;
765         }
766
767 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
768         if(self.enttype)
769         {
770                 if(t != self.enttype || bIsNewEntity)
771                 {
772                         //print("A CSQC entity changed its type!\n");
773                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
774                         Ent_Remove();
775                         clearentity(self);
776                         bIsNewEntity = 1;
777                 }
778         }
779         else
780         {
781                 if(!bIsNewEntity)
782                 {
783                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
784                         bIsNewEntity = 1;
785                 }
786         }
787 #endif
788         self.enttype = t;
789         switch(t)
790         {
791                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
792                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
793                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
794                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
795                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
796                 case ENT_CLIENT_LASER: Ent_Laser(); break;
797                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
798                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
799                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
800                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
801                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
802                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
803                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
804                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
805                 case ENT_CLIENT_INIT: Ent_Init(); break;
806                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
807                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
808                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
809                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
810                 case ENT_CLIENT_WALL: Ent_Wall(); break;
811                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
812                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
813                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
814                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
815                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
816                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
817                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
818                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
819                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
820                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
821                 case ENT_CLIENT_TURRET: ent_turret(); break;
822                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
823                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
824                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
825                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
826                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
827                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
828                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
829
830                 default:
831                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
832                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
833                         break;
834         }
835
836         time = savetime;
837 }
838 // Destructor, but does NOT deallocate the entity by calling remove(). Also
839 // used when an entity changes its type. For an entity that someone interacts
840 // with others, make sure it can no longer do so.
841 void Ent_Remove()
842 {
843         if(self.entremove)
844                 self.entremove();
845
846         if(self.skeletonindex)
847         {
848                 skel_delete(self.skeletonindex);
849                 self.skeletonindex = 0;
850         }
851
852         if(self.snd_looping > 0)
853         {
854                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
855                 self.snd_looping = 0;
856         }
857
858         self.enttype = 0;
859         self.classname = "";
860         self.draw = menu_sub_null;
861         self.entremove = menu_sub_null;
862         // TODO possibly set more stuff to defaults
863 }
864 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
865 void CSQC_Ent_Remove()
866 {
867         if(autocvar_developer_csqcentities)
868                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
869
870         if(wasfreed(self))
871         {
872                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
873                 return;
874         }
875         if(self.enttype)
876                 Ent_Remove();
877         remove(self);
878 }
879
880 void Gamemode_Init()
881 {
882         if (!isdemo())
883         {
884                 if(!(calledhooks & HOOK_START))
885                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
886                 calledhooks |= HOOK_START;
887         }
888 }
889 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
890 void CSQC_Parse_StuffCmd(string strMessage)
891 {
892         if(autocvar_developer_csqcentities)
893                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
894
895         localcmd(strMessage);
896 }
897 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
898 void CSQC_Parse_Print(string strMessage)
899 {
900         if(autocvar_developer_csqcentities)
901                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
902
903         print(ColorTranslateRGB(strMessage));
904 }
905
906 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
907 void CSQC_Parse_CenterPrint(string strMessage)
908 {
909         if(autocvar_developer_csqcentities)
910                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
911
912         centerprint_hud(strMessage);
913 }
914
915 string notranslate_fogcmd1 = "\nfog ";
916 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
917 void Fog_Force()
918 {
919         // TODO somehow thwart prvm_globalset client ...
920
921         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
922                 { localcmd("\nr_drawfog 0\n"); }
923         else if(forcefog != "")
924                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
925 }
926
927 void Gamemode_Init();
928 void Ent_ScoresInfo()
929 {
930         float i;
931         self.classname = "ent_client_scores_info";
932         gametype = ReadInt24_t();
933         HUD_ModIcons_SetFunc();
934         for(i = 0; i < MAX_SCORE; ++i)
935         {
936                 if(scores_label[i])
937                         strunzone(scores_label[i]);
938                 scores_label[i] = strzone(ReadString());
939                 scores_flags[i] = ReadByte();
940         }
941         for(i = 0; i < MAX_TEAMSCORE; ++i)
942         {
943                 if(teamscores_label[i])
944                         strunzone(teamscores_label[i]);
945                 teamscores_label[i] = strzone(ReadString());
946                 teamscores_flags[i] = ReadByte();
947         }
948         HUD_InitScores();
949         Gamemode_Init();
950 }
951
952 void Ent_Init()
953 {
954         self.classname = "ent_client_init";
955
956         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
957
958         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
959         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
960         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
961         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
962         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
963         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
964         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
965         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
966
967         if(forcefog)
968                 strunzone(forcefog);
969         forcefog = strzone(ReadString());
970
971         armorblockpercent = ReadByte() / 255.0;
972
973         g_balance_mortar_bouncefactor = ReadCoord();
974         g_balance_mortar_bouncestop = ReadCoord();
975         g_balance_electro_secondary_bouncefactor = ReadCoord();
976         g_balance_electro_secondary_bouncestop = ReadCoord();
977
978         vortex_scope = !ReadByte();
979         rifle_scope = !ReadByte();
980
981         serverflags = ReadByte();
982
983         minelayer_maxmines = ReadByte();
984
985         hagar_maxrockets = ReadByte();
986
987         g_trueaim_minrange = ReadCoord();
988         g_balance_porto_secondary = ReadByte();
989
990         if(!postinit)
991                 PostInit();
992 }
993
994 void Net_ReadRace()
995 {
996         float b;
997
998         b = ReadByte();
999
1000         switch(b)
1001         {
1002                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1003                         race_checkpoint = ReadByte();
1004                         race_time = ReadInt24_t();
1005                         race_previousbesttime = ReadInt24_t();
1006                         if(race_previousbestname)
1007                                 strunzone(race_previousbestname);
1008                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1009
1010                         race_checkpointtime = time;
1011
1012                         if(race_checkpoint == 0 || race_checkpoint == 254)
1013                         {
1014                                 race_penaltyaccumulator = 0;
1015                                 race_laptime = time; // valid
1016                         }
1017
1018                         break;
1019
1020                 case RACE_NET_CHECKPOINT_CLEAR:
1021                         race_laptime = 0;
1022                         race_checkpointtime = 0;
1023                         break;
1024
1025                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1026                         race_laptime = ReadCoord();
1027                         race_checkpointtime = -99999;
1028                         // fall through
1029                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1030                         race_nextcheckpoint = ReadByte();
1031
1032                         race_nextbesttime = ReadInt24_t();
1033                         if(race_nextbestname)
1034                                 strunzone(race_nextbestname);
1035                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1036                         break;
1037
1038                 case RACE_NET_CHECKPOINT_HIT_RACE:
1039                         race_mycheckpoint = ReadByte();
1040                         race_mycheckpointtime = time;
1041                         race_mycheckpointdelta = ReadInt24_t();
1042                         race_mycheckpointlapsdelta = ReadByte();
1043                         if(race_mycheckpointlapsdelta >= 128)
1044                                 race_mycheckpointlapsdelta -= 256;
1045                         if(race_mycheckpointenemy)
1046                                 strunzone(race_mycheckpointenemy);
1047                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1048                         break;
1049
1050                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1051                         race_othercheckpoint = ReadByte();
1052                         race_othercheckpointtime = time;
1053                         race_othercheckpointdelta = ReadInt24_t();
1054                         race_othercheckpointlapsdelta = ReadByte();
1055                         if(race_othercheckpointlapsdelta >= 128)
1056                                 race_othercheckpointlapsdelta -= 256;
1057                         if(race_othercheckpointenemy)
1058                                 strunzone(race_othercheckpointenemy);
1059                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1060                         break;
1061
1062                 case RACE_NET_PENALTY_RACE:
1063                         race_penaltyeventtime = time;
1064                         race_penaltytime = ReadShort();
1065                         //race_penaltyaccumulator += race_penaltytime;
1066                         if(race_penaltyreason)
1067                                 strunzone(race_penaltyreason);
1068                         race_penaltyreason = strzone(ReadString());
1069                         break;
1070
1071                 case RACE_NET_PENALTY_QUALIFYING:
1072                         race_penaltyeventtime = time;
1073                         race_penaltytime = ReadShort();
1074                         race_penaltyaccumulator += race_penaltytime;
1075                         if(race_penaltyreason)
1076                                 strunzone(race_penaltyreason);
1077                         race_penaltyreason = strzone(ReadString());
1078                         break;
1079
1080                 case RACE_NET_SERVER_RECORD:
1081                         race_server_record = ReadInt24_t();
1082                         break;
1083                 case RACE_NET_SPEED_AWARD:
1084                         race_speedaward = ReadInt24_t();
1085                         if(race_speedaward_holder)
1086                                 strunzone(race_speedaward_holder);
1087                         race_speedaward_holder = strzone(ReadString());
1088                         break;
1089                 case RACE_NET_SPEED_AWARD_BEST:
1090                         race_speedaward_alltimebest = ReadInt24_t();
1091                         if(race_speedaward_alltimebest_holder)
1092                                 strunzone(race_speedaward_alltimebest_holder);
1093                         race_speedaward_alltimebest_holder = strzone(ReadString());
1094                         break;
1095                 case RACE_NET_SERVER_RANKINGS:
1096                         float pos, prevpos, del;
1097                         pos = ReadShort();
1098                         prevpos = ReadShort();
1099                         del = ReadShort();
1100
1101                         // move other rankings out of the way
1102                         float i;
1103                         if (prevpos) {
1104                                 for (i=prevpos-1;i>pos-1;--i) {
1105                                         grecordtime[i] = grecordtime[i-1];
1106                                         if(grecordholder[i])
1107                                                 strunzone(grecordholder[i]);
1108                                         grecordholder[i] = strzone(grecordholder[i-1]);
1109                                 }
1110                         } else if (del) { // a record has been deleted by the admin
1111                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1112                                         if (i == RANKINGS_CNT-1) { // clear out last record
1113                                                 grecordtime[i] = 0;
1114                                                 if (grecordholder[i])
1115                                                         strunzone(grecordholder[i]);
1116                                                 grecordholder[i] = string_null;
1117                                         }
1118                                         else {
1119                                                 grecordtime[i] = grecordtime[i+1];
1120                                                 if (grecordholder[i])
1121                                                         strunzone(grecordholder[i]);
1122                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1123                                         }
1124                                 }
1125                         } else { // player has no ranked record yet
1126                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1127                                         grecordtime[i] = grecordtime[i-1];
1128                                         if(grecordholder[i])
1129                                                 strunzone(grecordholder[i]);
1130                                         grecordholder[i] = strzone(grecordholder[i-1]);
1131                                 }
1132                         }
1133
1134                         // store new ranking
1135                         if(grecordholder[pos-1] != "")
1136                                 strunzone(grecordholder[pos-1]);
1137                         grecordholder[pos-1] = strzone(ReadString());
1138                         grecordtime[pos-1] = ReadInt24_t();
1139                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1140                                 race_myrank = pos;
1141                         break;
1142                 case RACE_NET_SERVER_STATUS:
1143                         race_status = ReadShort();
1144                         if(race_status_name)
1145                                 strunzone(race_status_name);
1146                         race_status_name = strzone(ReadString());
1147         }
1148 }
1149
1150 void Net_TeamNagger()
1151 {
1152         teamnagger = 1;
1153 }
1154
1155 void Net_ReadPingPLReport()
1156 {
1157         float e, pi, pl, ml;
1158         e = ReadByte();
1159         pi = ReadShort();
1160         pl = ReadByte();
1161         ml = ReadByte();
1162         if (!(playerslots[e]))
1163                 return;
1164         playerslots[e].ping = pi;
1165         playerslots[e].ping_packetloss = pl / 255.0;
1166         playerslots[e].ping_movementloss = ml / 255.0;
1167 }
1168
1169 void Net_WeaponComplain()
1170 {
1171         complain_weapon = ReadByte();
1172
1173         if(complain_weapon_name)
1174                 strunzone(complain_weapon_name);
1175         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1176
1177         complain_weapon_type = ReadByte();
1178
1179         complain_weapon_time = time;
1180         weapontime = time; // ping the weapon panel
1181
1182         switch(complain_weapon_type)
1183         {
1184                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1185                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1186                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1187         }
1188 }
1189
1190 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1191 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1192 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1193 float CSQC_Parse_TempEntity()
1194 {
1195         float bHandled;
1196                 bHandled  = true;
1197         // Acquire TE ID
1198         float nTEID;
1199                 nTEID = ReadByte();
1200
1201         if(autocvar_developer_csqcentities)
1202                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1203
1204                 // NOTE: Could just do return instead of break...
1205         switch(nTEID)
1206         {
1207                 case TE_CSQC_TARGET_MUSIC:
1208                         Net_TargetMusic();
1209                         bHandled = true;
1210                         break;
1211                 case TE_CSQC_PICTURE:
1212                         Net_MapVote_Picture();
1213                         bHandled = true;
1214                         break;
1215                 case TE_CSQC_RACE:
1216                         Net_ReadRace();
1217                         bHandled = true;
1218                         break;
1219                 case TE_CSQC_VORTEXBEAMPARTICLE:
1220                         Net_ReadVortexBeamParticle();
1221                         bHandled = true;
1222                         break;
1223                 case TE_CSQC_TEAMNAGGER:
1224                         Net_TeamNagger();
1225                         bHandled = true;
1226                         break;
1227                 case TE_CSQC_ARC:
1228                         Net_ReadArc();
1229                         bHandled = true;
1230                         break;
1231                 case TE_CSQC_PINGPLREPORT:
1232                         Net_ReadPingPLReport();
1233                         bHandled = true;
1234                         break;
1235                 case TE_CSQC_WEAPONCOMPLAIN:
1236                         Net_WeaponComplain();
1237                         bHandled = true;
1238                         break;
1239                 case TE_CSQC_VEHICLESETUP:
1240                         Net_VehicleSetup();
1241                         bHandled = true;
1242                         break;
1243                 case TE_CSQC_SVNOTICE:
1244                         cl_notice_read();
1245                         bHandled = true;
1246                         break;
1247                 case TE_CSQC_SHOCKWAVEPARTICLE:
1248                         Net_ReadShockwaveParticle();
1249                         bHandled = true;
1250                         break;
1251                 default:
1252                         // No special logic for this temporary entity; return 0 so the engine can handle it
1253                         bHandled = false;
1254                         break;
1255         }
1256
1257         return bHandled;
1258 }
1259
1260 string getcommandkey(string text, string command)
1261 {
1262         string keys;
1263         float n, j, k, l = 0;
1264
1265         if (!autocvar_hud_showbinds)
1266                 return text;
1267
1268         keys = db_get(binddb, command);
1269         if (keys == "")
1270         {
1271                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1272                 for(j = 0; j < n; ++j)
1273                 {
1274                         k = stof(argv(j));
1275                         if(k != -1)
1276                         {
1277                                 if ("" == keys)
1278                                         keys = keynumtostring(k);
1279                                 else
1280                                         keys = strcat(keys, ", ", keynumtostring(k));
1281
1282                                 ++l;
1283                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1284                                         break;
1285                         }
1286
1287                 }
1288                 if (keys == "")
1289                         keys = "NO_KEY";
1290                 db_put(binddb, command, keys);
1291         }
1292
1293         if (keys == "NO_KEY") {
1294                 if (autocvar_hud_showbinds > 1)
1295                         return sprintf(_("%s (not bound)"), text);
1296                 else
1297                         return text;
1298         }
1299         else if (autocvar_hud_showbinds > 1)
1300                 return sprintf("%s (%s)", text, keys);
1301         else
1302                 return keys;
1303 }