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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         int n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = cvar_string("prvm_language");
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         int i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = false;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         Projectile_Precache();
105         Hook_Precache();
106         GibSplash_Precache();
107         Casings_Precache();
108         Vehicles_Precache();
109         turrets_precache();
110         Tuba_Precache();
111         CSQCPlayer_Precache();
112
113         if(autocvar_cl_reticle)
114         {
115                 precache_pic("gfx/reticle_normal");
116                 // weapon reticles are precached in weapon files
117         }
118
119         get_mi_min_max_texcoords(1); // try the CLEVER way first
120         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121         shortmapname = mi_shortname;
122
123         if(precache_pic(minimapname) == "")
124         {
125                 // but maybe we have a non-clever minimap
126                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127                 if(precache_pic(minimapname) == "")
128                         minimapname = ""; // FAIL
129                 else
130                         get_mi_min_max_texcoords(0); // load new texcoords
131         }
132
133         mi_center = (mi_min + mi_max) * 0.5;
134         mi_scale = mi_max - mi_min;
135         minimapname = strzone(minimapname);
136
137         WarpZone_Init();
138
139         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140         hud_configure_prev = -1;
141
142         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
143 }
144
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
146 void Shutdown(void)
147 {
148         WarpZone_Shutdown();
149
150         remove(teams);
151         remove(players);
152         db_close(binddb);
153         db_close(tempdb);
154         if(autocvar_cl_db_saveasdump)
155                 db_dump(ClientProgsDB, "client.db");
156         else
157                 db_save(ClientProgsDB, "client.db");
158         db_close(ClientProgsDB);
159
160         if(camera_active)
161                 cvar_set("chase_active",ftos(chase_active_backup));
162
163         // unset the event chasecam's chase_active
164         if(autocvar_chase_active < 0)
165                 cvar_set("chase_active", "0");
166
167         if (!isdemo())
168         {
169                 if (!(calledhooks & HOOK_START))
170                         localcmd("\n_cl_hook_gamestart nop\n");
171                 if (!(calledhooks & HOOK_END))
172                         localcmd("\ncl_hook_gameend\n");
173         }
174 }
175
176 .float has_team;
177 float SetTeam(entity o, int Team)
178 {
179         entity tm;
180         if(teamplay)
181         {
182                 switch(Team)
183                 {
184                         case -1:
185                         case NUM_TEAM_1:
186                         case NUM_TEAM_2:
187                         case NUM_TEAM_3:
188                         case NUM_TEAM_4:
189                                 break;
190                         default:
191                                 if(GetTeam(Team, false) == world)
192                                 {
193                                         dprintf("trying to switch to unsupported team %d\n", Team);
194                                         Team = NUM_SPECTATOR;
195                                 }
196                                 break;
197                 }
198         }
199         else
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case 0:
205                                 break;
206                         default:
207                                 if(GetTeam(Team, false) == world)
208                                 {
209                                         dprintf("trying to switch to unsupported team %d\n", Team);
210                                         Team = NUM_SPECTATOR;
211                                 }
212                                 break;
213                 }
214         }
215         if(Team == -1) // leave
216         {
217                 if(o.has_team)
218                 {
219                         tm = GetTeam(o.team, false);
220                         tm.team_size -= 1;
221                         o.has_team = 0;
222                         return true;
223                 }
224         }
225         else
226         {
227                 if (!o.has_team)
228                 {
229                         o.team = Team;
230                         tm = GetTeam(Team, true);
231                         tm.team_size += 1;
232                         o.has_team = 1;
233                         return true;
234                 }
235                 else if(Team != o.team)
236                 {
237                         tm = GetTeam(o.team, false);
238                         tm.team_size -= 1;
239                         o.team = Team;
240                         tm = GetTeam(Team, true);
241                         tm.team_size += 1;
242                         return true;
243                 }
244         }
245         return false;
246 }
247
248 void Playerchecker_Think()
249 {
250     int i;
251         entity e;
252         for(i = 0; i < maxclients; ++i)
253         {
254                 e = playerslots[i];
255                 if(GetPlayerName(i) == "")
256                 {
257                         if(e.sort_prev)
258                         {
259                                 // player disconnected
260                                 SetTeam(e, -1);
261                                 RemovePlayer(e);
262                                 e.sort_prev = world;
263                                 //e.gotscores = 0;
264                         }
265                 }
266                 else
267                 {
268                         if (!e.sort_prev)
269                         {
270                                 // player connected
271                                 if (!e)
272                                         playerslots[i] = e = spawn();
273                                 e.sv_entnum = i;
274                                 e.ping = 0;
275                                 e.ping_packetloss = 0;
276                                 e.ping_movementloss = 0;
277                                 //e.gotscores = 0; // we might already have the scores...
278                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
279                                 RegisterPlayer(e);
280                                 HUD_UpdatePlayerPos(e);
281                         }
282                 }
283         }
284         self.nextthink = time + 0.2;
285 }
286
287 void Porto_Init();
288 void TrueAim_Init();
289 void PostInit(void)
290 {
291         entity playerchecker;
292         playerchecker = spawn();
293         playerchecker.think = Playerchecker_Think;
294         playerchecker.nextthink = time + 0.2;
295
296         Porto_Init();
297         TrueAim_Init();
298
299         postinit = true;
300 }
301
302 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
303 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
304 // All keys are in ascii.
305 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
306 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
307 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
308 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
309 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
310 {
311         float bSkipKey;
312         bSkipKey = false;
313
314         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
315                 return true;
316
317         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
318                 return true;
319
320         if(menu_visible && menu_action)
321                 if(menu_action(bInputType, nPrimary, nSecondary))
322                         return true;
323
324         return bSkipKey;
325 }
326
327 // END REQUIRED CSQC FUNCTIONS
328 // --------------------------------------------------------------------------
329
330 // --------------------------------------------------------------------------
331 // BEGIN OPTIONAL CSQC FUNCTIONS
332 void Ent_RemoveEntCS()
333 {
334         entcs_receiver[self.sv_entnum] = world;
335 }
336 void Ent_ReadEntCS()
337 {
338     int sf;
339         InterpolateOrigin_Undo();
340
341         self.classname = "entcs_receiver";
342         sf = ReadByte();
343
344         if(sf & 1)
345                 self.sv_entnum = ReadByte();
346         if(sf & 2)
347         {
348                 self.origin_x = ReadShort();
349                 self.origin_y = ReadShort();
350                 self.origin_z = ReadShort();
351                 setorigin(self, self.origin);
352         }
353         if(sf & 4)
354         {
355                 self.angles_y = ReadByte() * 360.0 / 256;
356                 self.angles_x = self.angles_z = 0;
357         }
358         if(sf & 8)
359                 self.healthvalue = ReadByte() * 10;
360         if(sf & 16)
361                 self.armorvalue = ReadByte() * 10;
362
363         entcs_receiver[self.sv_entnum] = self;
364         self.entremove = Ent_RemoveEntCS;
365         self.iflags |= IFLAG_ORIGIN;
366
367         InterpolateOrigin_Note();
368 }
369
370 void Ent_Remove();
371
372 void Ent_RemovePlayerScore()
373 {
374         float i;
375
376         if(self.owner)
377         {
378                 SetTeam(self.owner, -1);
379                 self.owner.gotscores = 0;
380                 for(i = 0; i < MAX_SCORE; ++i)
381                         self.owner.(scores[i]) = 0; // clear all scores
382         }
383 }
384
385 void Ent_ReadPlayerScore()
386 {
387         int i, n;
388         bool isNew;
389         entity o;
390
391         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
392         // (no I've never heard of M-x replace-string, sed, or anything like that)
393         isNew = !self.owner; // workaround for DP bug
394         n = ReadByte()-1;
395
396 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
397         if(!isNew && n != self.sv_entnum)
398         {
399                 //print("A CSQC entity changed its owner!\n");
400                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
401                 isNew = true;
402                 Ent_Remove();
403                 self.enttype = ENT_CLIENT_SCORES;
404         }
405 #endif
406
407         self.sv_entnum = n;
408
409         if (!(playerslots[self.sv_entnum]))
410                 playerslots[self.sv_entnum] = spawn();
411         o = self.owner = playerslots[self.sv_entnum];
412         o.sv_entnum = self.sv_entnum;
413         o.gotscores = 1;
414
415         //if (!o.sort_prev)
416         //      RegisterPlayer(o);
417         //playerchecker will do this for us later, if it has not already done so
418
419     int sf, lf;
420 #if MAX_SCORE <= 8
421         sf = ReadByte();
422         lf = ReadByte();
423 #else
424         sf = ReadShort();
425         lf = ReadShort();
426 #endif
427     int p;
428         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
429                 if(sf & p)
430                 {
431                         if(lf & p)
432                                 o.(scores[i]) = ReadInt24_t();
433                         else
434                                 o.(scores[i]) = ReadChar();
435                 }
436
437         if(o.sort_prev)
438                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
439
440         self.entremove = Ent_RemovePlayerScore;
441 }
442
443 void Ent_ReadTeamScore()
444 {
445         int i;
446         entity o;
447
448         self.team = ReadByte();
449         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
450
451     int sf, lf;
452 #if MAX_TEAMSCORE <= 8
453         sf = ReadByte();
454         lf = ReadByte();
455 #else
456         sf = ReadShort();
457         lf = ReadShort();
458 #endif
459         int p;
460         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
461                 if(sf & p)
462                 {
463                         if(lf & p)
464                                 o.(teamscores[i]) = ReadInt24_t();
465                         else
466                                 o.(teamscores[i]) = ReadChar();
467                 }
468
469         HUD_UpdateTeamPos(o);
470 }
471
472 void Ent_ClientData()
473 {
474         float newspectatee_status;
475
476     int f = ReadByte();
477
478         scoreboard_showscores_force = (f & 1);
479
480         if(f & 2)
481         {
482                 newspectatee_status = ReadByte();
483                 if(newspectatee_status == player_localnum + 1)
484                         newspectatee_status = -1; // observing
485         }
486         else
487                 newspectatee_status = 0;
488
489         spectatorbutton_zoom = (f & 4);
490
491         if(f & 8)
492         {
493                 angles_held_status = 1;
494                 angles_held_x = ReadAngle();
495                 angles_held_y = ReadAngle();
496                 angles_held_z = 0;
497         }
498         else
499                 angles_held_status = 0;
500
501         if(newspectatee_status != spectatee_status)
502         {
503                 // clear race stuff
504                 race_laptime = 0;
505                 race_checkpointtime = 0;
506         }
507         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
508         {
509                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
510                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
511                 )
512                         prev_p_health = -1;
513                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
514                         prev_health = -1;
515         }
516         spectatee_status = newspectatee_status;
517
518         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
519 }
520
521 void Ent_Nagger()
522 {
523     int i, j, b, f;
524
525     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
526
527         if(!(nags & 4))
528         {
529                 if(vote_called_vote)
530                         strunzone(vote_called_vote);
531                 vote_called_vote = string_null;
532                 vote_active = 0;
533         }
534         else
535         {
536                 vote_active = 1;
537         }
538
539         if(nags & 64)
540         {
541                 vote_yescount = ReadByte();
542                 vote_nocount = ReadByte();
543                 vote_needed = ReadByte();
544                 vote_highlighted = ReadChar();
545         }
546
547         if(nags & 128)
548         {
549                 if(vote_called_vote)
550                         strunzone(vote_called_vote);
551                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
552         }
553
554         if(nags & 1)
555         {
556                 for(j = 0; j < maxclients; ++j)
557                         if(playerslots[j])
558                                 playerslots[j].ready = 1;
559                 for(i = 1; i <= maxclients; i += 8)
560                 {
561                         f = ReadByte();
562                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
563                                 if (!(f & b))
564                                         if(playerslots[j])
565                                                 playerslots[j].ready = 0;
566                 }
567         }
568
569         ready_waiting = (nags & 1);
570         ready_waiting_for_me = (nags & 2);
571         vote_waiting = (nags & 4);
572         vote_waiting_for_me = (nags & 8);
573         warmup_stage = (nags & 16);
574 }
575
576 void Ent_EliminatedPlayers()
577 {
578     int i, j, b, f;
579
580     int sf = ReadByte();
581         if(sf & 1)
582         {
583                 for(j = 0; j < maxclients; ++j)
584                         if(playerslots[j])
585                                 playerslots[j].eliminated = 1;
586                 for(i = 1; i <= maxclients; i += 8)
587                 {
588                         f = ReadByte();
589                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
590                                 if (!(f & b))
591                                         if(playerslots[j])
592                                                 playerslots[j].eliminated = 0;
593                 }
594         }
595 }
596
597 void Ent_RandomSeed()
598 {
599         float s;
600         prandom_debug();
601         s = ReadShort();
602         psrandom(s);
603 }
604
605 void Ent_ReadAccuracy(void)
606 {
607     int f, w;
608     int sf = ReadInt24_t();
609         if(sf == 0)
610         {
611                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
612                         weapon_accuracy[w] = -1;
613                 return;
614         }
615
616         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
617         {
618                 if(sf & f)
619                 {
620             int b = ReadByte();
621                         if(b == 0)
622                                 weapon_accuracy[w] = -1;
623                         else if(b == 255)
624                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
625                         else
626                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
627                 }
628                 if(f == 0x800000)
629                         f = 1;
630                 else
631                         f *= 2;
632         }
633 }
634
635 void Spawn_Draw(void)
636 {
637         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
638 }
639
640 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
641 {
642         float teamnum = (ReadByte() - 1);
643         vector spn_origin;
644         spn_origin_x = ReadShort();
645         spn_origin_y = ReadShort();
646         spn_origin_z = ReadShort();
647
648         if(is_new)
649         {
650                 self.origin = spn_origin;
651                 setsize(self, PL_MIN, PL_MAX);
652                 droptofloor();
653
654                 /*if(autocvar_cl_spawn_point_model) // needs a model first
655                 {
656                         self.mdl = "models/spawnpoint.md3";
657                         self.colormod = Team_ColorRGB(teamnum);
658                         precache_model(self.mdl);
659                         setmodel(self, self.mdl);
660                         self.drawmask = MASK_NORMAL;
661                         //self.movetype = MOVETYPE_NOCLIP;
662                         //self.draw = Spawn_Draw;
663                 }*/
664                 if(autocvar_cl_spawn_point_particles)
665                 {
666                         if((serverflags & SERVERFLAG_TEAMPLAY))
667                         {
668                                 switch(teamnum)
669                                 {
670                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
671                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
672                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
673                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
674                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
675                                 }
676                         }
677                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
678
679                         self.draw = Spawn_Draw;
680                 }
681         }
682
683         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
684 }
685
686 void Ent_ReadSpawnEvent(float is_new)
687 {
688         // If entnum is 0, ONLY do the local spawn actions
689         // this way the server can disable the sending of
690         // spawn origin or such to clients if wanted.
691         float entnum = ReadByte();
692
693         if(entnum)
694         {
695                 self.origin_x = ReadShort();
696                 self.origin_y = ReadShort();
697                 self.origin_z = ReadShort();
698
699                 if(is_new)
700                 {
701                         float teamnum = GetPlayerColor(entnum - 1);
702
703                         if(autocvar_cl_spawn_event_particles)
704                         {
705                                 switch(teamnum)
706                                 {
707                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
708                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
709                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
710                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
711                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
712                                 }
713                         }
714                         if(autocvar_cl_spawn_event_sound)
715                         {
716                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
717                         }
718                 }
719         }
720
721         // local spawn actions
722         if(is_new && (!entnum || (entnum == player_localentnum)))
723         {
724                 zoomin_effect = 1;
725                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
726
727                 if(autocvar_cl_unpress_zoom_on_spawn)
728                 {
729                         localcmd("-zoom\n");
730                         button_zoom = false;
731                 }
732         }
733
734         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
735 }
736
737 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
738 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
739 void Ent_RadarLink();
740 void Ent_Init();
741 void Ent_ScoresInfo();
742 void CSQC_Ent_Update(float bIsNewEntity)
743 {
744         float t;
745         float savetime;
746         t = ReadByte();
747
748         if(autocvar_developer_csqcentities)
749                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
750
751         // set up the "time" global for received entities to be correct for interpolation purposes
752         savetime = time;
753         if(servertime)
754         {
755                 time = servertime;
756         }
757         else
758         {
759                 serverprevtime = time;
760                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
761                 time = serverprevtime + serverdeltatime;
762         }
763
764 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
765         if(self.enttype)
766         {
767                 if(t != self.enttype || bIsNewEntity)
768                 {
769                         //print("A CSQC entity changed its type!\n");
770                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
771                         Ent_Remove();
772                         clearentity(self);
773                         bIsNewEntity = 1;
774                 }
775         }
776         else
777         {
778                 if(!bIsNewEntity)
779                 {
780                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
781                         bIsNewEntity = 1;
782                 }
783         }
784 #endif
785         self.enttype = t;
786         switch(t)
787         {
788                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
789                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
790                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
791                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
792                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
793                 case ENT_CLIENT_LASER: Ent_Laser(); break;
794                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
795                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
796                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
797                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
798                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
799                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
800                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
801                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
802                 case ENT_CLIENT_INIT: Ent_Init(); break;
803                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
804                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
805                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
806                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
807                 case ENT_CLIENT_WALL: Ent_Wall(); break;
808                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
809                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
810                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
811                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
812                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
813                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
814                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
815                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
816                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
817                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
818                 case ENT_CLIENT_TURRET: ent_turret(); break;
819                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
820                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
821                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
822                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
823                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
824                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
825                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
826
827                 default:
828                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
829                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
830                         break;
831         }
832
833         time = savetime;
834 }
835 // Destructor, but does NOT deallocate the entity by calling remove(). Also
836 // used when an entity changes its type. For an entity that someone interacts
837 // with others, make sure it can no longer do so.
838 void Ent_Remove()
839 {
840         if(self.entremove)
841                 self.entremove();
842
843         if(self.skeletonindex)
844         {
845                 skel_delete(self.skeletonindex);
846                 self.skeletonindex = 0;
847         }
848
849         if(self.snd_looping > 0)
850         {
851                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
852                 self.snd_looping = 0;
853         }
854
855         self.enttype = 0;
856         self.classname = "";
857         self.draw = menu_sub_null;
858         self.entremove = menu_sub_null;
859         // TODO possibly set more stuff to defaults
860 }
861 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
862 void CSQC_Ent_Remove()
863 {
864         if(autocvar_developer_csqcentities)
865                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
866
867         if(wasfreed(self))
868         {
869                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
870                 return;
871         }
872         if(self.enttype)
873                 Ent_Remove();
874         remove(self);
875 }
876
877 void Gamemode_Init()
878 {
879         if (!isdemo())
880         {
881                 if(!(calledhooks & HOOK_START))
882                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
883                 calledhooks |= HOOK_START;
884         }
885 }
886 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
887 void CSQC_Parse_StuffCmd(string strMessage)
888 {
889         if(autocvar_developer_csqcentities)
890                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
891
892         localcmd(strMessage);
893 }
894 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
895 void CSQC_Parse_Print(string strMessage)
896 {
897         if(autocvar_developer_csqcentities)
898                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
899
900         print(ColorTranslateRGB(strMessage));
901 }
902
903 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
904 void CSQC_Parse_CenterPrint(string strMessage)
905 {
906         if(autocvar_developer_csqcentities)
907                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
908
909         centerprint_hud(strMessage);
910 }
911
912 string notranslate_fogcmd1 = "\nfog ";
913 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
914 void Fog_Force()
915 {
916         // TODO somehow thwart prvm_globalset client ...
917
918         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
919                 { localcmd("\nr_drawfog 0\n"); }
920         else if(forcefog != "")
921                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
922 }
923
924 void Gamemode_Init();
925 void Ent_ScoresInfo()
926 {
927     int i;
928         self.classname = "ent_client_scores_info";
929         gametype = ReadInt24_t();
930         HUD_ModIcons_SetFunc();
931         for(i = 0; i < MAX_SCORE; ++i)
932         {
933                 if(scores_label[i])
934                         strunzone(scores_label[i]);
935                 scores_label[i] = strzone(ReadString());
936                 scores_flags[i] = ReadByte();
937         }
938         for(i = 0; i < MAX_TEAMSCORE; ++i)
939         {
940                 if(teamscores_label[i])
941                         strunzone(teamscores_label[i]);
942                 teamscores_label[i] = strzone(ReadString());
943                 teamscores_flags[i] = ReadByte();
944         }
945         HUD_InitScores();
946         Gamemode_Init();
947 }
948
949 void Ent_Init()
950 {
951         self.classname = "ent_client_init";
952
953         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
954
955         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
956         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
957         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
958         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
959         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
960         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
961         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
962         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
963
964         if(forcefog)
965                 strunzone(forcefog);
966         forcefog = strzone(ReadString());
967
968         armorblockpercent = ReadByte() / 255.0;
969
970         g_balance_mortar_bouncefactor = ReadCoord();
971         g_balance_mortar_bouncestop = ReadCoord();
972         g_balance_electro_secondary_bouncefactor = ReadCoord();
973         g_balance_electro_secondary_bouncestop = ReadCoord();
974
975         vortex_scope = !ReadByte();
976         rifle_scope = !ReadByte();
977
978         serverflags = ReadByte();
979
980         minelayer_maxmines = ReadByte();
981
982         hagar_maxrockets = ReadByte();
983
984         g_trueaim_minrange = ReadCoord();
985         g_balance_porto_secondary = ReadByte();
986
987         if(!postinit)
988                 PostInit();
989 }
990
991 void Net_ReadRace()
992 {
993         float b;
994
995         b = ReadByte();
996
997         switch(b)
998         {
999                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1000                         race_checkpoint = ReadByte();
1001                         race_time = ReadInt24_t();
1002                         race_previousbesttime = ReadInt24_t();
1003                         if(race_previousbestname)
1004                                 strunzone(race_previousbestname);
1005                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1006
1007                         race_checkpointtime = time;
1008
1009                         if(race_checkpoint == 0 || race_checkpoint == 254)
1010                         {
1011                                 race_penaltyaccumulator = 0;
1012                                 race_laptime = time; // valid
1013                         }
1014
1015                         break;
1016
1017                 case RACE_NET_CHECKPOINT_CLEAR:
1018                         race_laptime = 0;
1019                         race_checkpointtime = 0;
1020                         break;
1021
1022                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1023                         race_laptime = ReadCoord();
1024                         race_checkpointtime = -99999;
1025                         // fall through
1026                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1027                         race_nextcheckpoint = ReadByte();
1028
1029                         race_nextbesttime = ReadInt24_t();
1030                         if(race_nextbestname)
1031                                 strunzone(race_nextbestname);
1032                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1033                         break;
1034
1035                 case RACE_NET_CHECKPOINT_HIT_RACE:
1036                         race_mycheckpoint = ReadByte();
1037                         race_mycheckpointtime = time;
1038                         race_mycheckpointdelta = ReadInt24_t();
1039                         race_mycheckpointlapsdelta = ReadByte();
1040                         if(race_mycheckpointlapsdelta >= 128)
1041                                 race_mycheckpointlapsdelta -= 256;
1042                         if(race_mycheckpointenemy)
1043                                 strunzone(race_mycheckpointenemy);
1044                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1045                         break;
1046
1047                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1048                         race_othercheckpoint = ReadByte();
1049                         race_othercheckpointtime = time;
1050                         race_othercheckpointdelta = ReadInt24_t();
1051                         race_othercheckpointlapsdelta = ReadByte();
1052                         if(race_othercheckpointlapsdelta >= 128)
1053                                 race_othercheckpointlapsdelta -= 256;
1054                         if(race_othercheckpointenemy)
1055                                 strunzone(race_othercheckpointenemy);
1056                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1057                         break;
1058
1059                 case RACE_NET_PENALTY_RACE:
1060                         race_penaltyeventtime = time;
1061                         race_penaltytime = ReadShort();
1062                         //race_penaltyaccumulator += race_penaltytime;
1063                         if(race_penaltyreason)
1064                                 strunzone(race_penaltyreason);
1065                         race_penaltyreason = strzone(ReadString());
1066                         break;
1067
1068                 case RACE_NET_PENALTY_QUALIFYING:
1069                         race_penaltyeventtime = time;
1070                         race_penaltytime = ReadShort();
1071                         race_penaltyaccumulator += race_penaltytime;
1072                         if(race_penaltyreason)
1073                                 strunzone(race_penaltyreason);
1074                         race_penaltyreason = strzone(ReadString());
1075                         break;
1076
1077                 case RACE_NET_SERVER_RECORD:
1078                         race_server_record = ReadInt24_t();
1079                         break;
1080                 case RACE_NET_SPEED_AWARD:
1081                         race_speedaward = ReadInt24_t();
1082                         if(race_speedaward_holder)
1083                                 strunzone(race_speedaward_holder);
1084                         race_speedaward_holder = strzone(ReadString());
1085                         break;
1086                 case RACE_NET_SPEED_AWARD_BEST:
1087                         race_speedaward_alltimebest = ReadInt24_t();
1088                         if(race_speedaward_alltimebest_holder)
1089                                 strunzone(race_speedaward_alltimebest_holder);
1090                         race_speedaward_alltimebest_holder = strzone(ReadString());
1091                         break;
1092                 case RACE_NET_SERVER_RANKINGS:
1093                         float prevpos, del;
1094             int pos = ReadShort();
1095                         prevpos = ReadShort();
1096                         del = ReadShort();
1097
1098                         // move other rankings out of the way
1099             int i;
1100                         if (prevpos) {
1101                                 for (i=prevpos-1;i>pos-1;--i) {
1102                                         grecordtime[i] = grecordtime[i-1];
1103                                         if(grecordholder[i])
1104                                                 strunzone(grecordholder[i]);
1105                                         grecordholder[i] = strzone(grecordholder[i-1]);
1106                                 }
1107                         } else if (del) { // a record has been deleted by the admin
1108                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1109                                         if (i == RANKINGS_CNT-1) { // clear out last record
1110                                                 grecordtime[i] = 0;
1111                                                 if (grecordholder[i])
1112                                                         strunzone(grecordholder[i]);
1113                                                 grecordholder[i] = string_null;
1114                                         }
1115                                         else {
1116                                                 grecordtime[i] = grecordtime[i+1];
1117                                                 if (grecordholder[i])
1118                                                         strunzone(grecordholder[i]);
1119                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1120                                         }
1121                                 }
1122                         } else { // player has no ranked record yet
1123                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1124                                         grecordtime[i] = grecordtime[i-1];
1125                                         if(grecordholder[i])
1126                                                 strunzone(grecordholder[i]);
1127                                         grecordholder[i] = strzone(grecordholder[i-1]);
1128                                 }
1129                         }
1130
1131                         // store new ranking
1132                         if(grecordholder[pos-1] != "")
1133                                 strunzone(grecordholder[pos-1]);
1134                         grecordholder[pos-1] = strzone(ReadString());
1135                         grecordtime[pos-1] = ReadInt24_t();
1136                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1137                                 race_myrank = pos;
1138                         break;
1139                 case RACE_NET_SERVER_STATUS:
1140                         race_status = ReadShort();
1141                         if(race_status_name)
1142                                 strunzone(race_status_name);
1143                         race_status_name = strzone(ReadString());
1144         }
1145 }
1146
1147 void Net_TeamNagger()
1148 {
1149         teamnagger = 1;
1150 }
1151
1152 void Net_ReadPingPLReport()
1153 {
1154         int e, pi, pl, ml;
1155         e = ReadByte();
1156         pi = ReadShort();
1157         pl = ReadByte();
1158         ml = ReadByte();
1159         if (!(playerslots[e]))
1160                 return;
1161         playerslots[e].ping = pi;
1162         playerslots[e].ping_packetloss = pl / 255.0;
1163         playerslots[e].ping_movementloss = ml / 255.0;
1164 }
1165
1166 void Net_WeaponComplain()
1167 {
1168         complain_weapon = ReadByte();
1169
1170         if(complain_weapon_name)
1171                 strunzone(complain_weapon_name);
1172         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1173
1174         complain_weapon_type = ReadByte();
1175
1176         complain_weapon_time = time;
1177         weapontime = time; // ping the weapon panel
1178
1179         switch(complain_weapon_type)
1180         {
1181                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1182                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1183                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1184         }
1185 }
1186
1187 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1188 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1189 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1190 float CSQC_Parse_TempEntity()
1191 {
1192         float bHandled;
1193                 bHandled  = true;
1194         // Acquire TE ID
1195         float nTEID;
1196                 nTEID = ReadByte();
1197
1198         if(autocvar_developer_csqcentities)
1199                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1200
1201                 // NOTE: Could just do return instead of break...
1202         switch(nTEID)
1203         {
1204                 case TE_CSQC_TARGET_MUSIC:
1205                         Net_TargetMusic();
1206                         bHandled = true;
1207                         break;
1208                 case TE_CSQC_PICTURE:
1209                         Net_MapVote_Picture();
1210                         bHandled = true;
1211                         break;
1212                 case TE_CSQC_RACE:
1213                         Net_ReadRace();
1214                         bHandled = true;
1215                         break;
1216                 case TE_CSQC_VORTEXBEAMPARTICLE:
1217                         Net_ReadVortexBeamParticle();
1218                         bHandled = true;
1219                         break;
1220                 case TE_CSQC_TEAMNAGGER:
1221                         Net_TeamNagger();
1222                         bHandled = true;
1223                         break;
1224                 case TE_CSQC_ARC:
1225                         Net_ReadArc();
1226                         bHandled = true;
1227                         break;
1228                 case TE_CSQC_PINGPLREPORT:
1229                         Net_ReadPingPLReport();
1230                         bHandled = true;
1231                         break;
1232                 case TE_CSQC_WEAPONCOMPLAIN:
1233                         Net_WeaponComplain();
1234                         bHandled = true;
1235                         break;
1236                 case TE_CSQC_VEHICLESETUP:
1237                         Net_VehicleSetup();
1238                         bHandled = true;
1239                         break;
1240                 case TE_CSQC_SVNOTICE:
1241                         cl_notice_read();
1242                         bHandled = true;
1243                         break;
1244                 case TE_CSQC_SHOCKWAVEPARTICLE:
1245                         Net_ReadShockwaveParticle();
1246                         bHandled = true;
1247                         break;
1248                 default:
1249                         // No special logic for this temporary entity; return 0 so the engine can handle it
1250                         bHandled = false;
1251                         break;
1252         }
1253
1254         return bHandled;
1255 }
1256
1257 string getcommandkey(string text, string command)
1258 {
1259         string keys;
1260         float n, j, k, l = 0;
1261
1262         if (!autocvar_hud_showbinds)
1263                 return text;
1264
1265         keys = db_get(binddb, command);
1266         if (keys == "")
1267         {
1268                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1269                 for(j = 0; j < n; ++j)
1270                 {
1271                         k = stof(argv(j));
1272                         if(k != -1)
1273                         {
1274                                 if ("" == keys)
1275                                         keys = keynumtostring(k);
1276                                 else
1277                                         keys = strcat(keys, ", ", keynumtostring(k));
1278
1279                                 ++l;
1280                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1281                                         break;
1282                         }
1283
1284                 }
1285                 if (keys == "")
1286                         keys = "NO_KEY";
1287                 db_put(binddb, command, keys);
1288         }
1289
1290         if (keys == "NO_KEY") {
1291                 if (autocvar_hud_showbinds > 1)
1292                         return sprintf(_("%s (not bound)"), text);
1293                 else
1294                         return text;
1295         }
1296         else if (autocvar_hud_showbinds > 1)
1297                 return sprintf("%s (%s)", text, keys);
1298         else
1299                 return keys;
1300 }